Creature — Zombie Wizard
When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
|Want (2)||R4V3N21 , Amathos|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Corpse Augur occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Corpse Augur Discussion
4 months ago
oh disregard my previous card draw recommendations ---
i looked for card draw associated with creatures dying...
maybe Dark Prophecy, Erebos, Bleak-Hearted, Filigree Familiar, Corpse Augur, Harvester of Souls, Undead Augur, Solemn Simulacrum are more on-theme card draw options here.
also given how friggin good skullclamp is in this deck, maybe you want to run somethign to tutor for it -- Open the Armory or Steelshaper's Gift?
4 months ago
My Marchesa list is a lot less theft focused but I still have a few suggestions.
Draw: I'm not a fan of Read the Bones or 1 time draw in general. Reusable life gain or life loss with card draw would serve you better. Consider Disciple of Bolas, Corpse Augur, and/or Midnight Reaper.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them
8 months ago
I have several suggestions for you but this is a good start. I'll try to keep my recommendations budget(ish) friendly and I'll break it down by category.
If you're picking up what I'm putting down let me know, I can continue. I've played Marchesa for several years now and have one of the top rated decks on this site. Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them
8 months ago
10 months ago
WUBRG87 Last thing I'd want is to sculpt your deck into something that doesn't feel like yours(!) - I love EDH's lack of homogeneity. Happy to give you my 2 cents with the direction I'd be thinking of from here though and with not too bad of a budget...
More of a sacrifice direction that isn't 'aristocrats'; add another altar ( Phyrexian Altar or Altar of Dementia ), maybe switch Dark Ritual for Culling the Weak - then you would have a good level of sac outlets to have some heavy hitters like Gray Merchant of Asphodel and Kokusho, the Evening Star replace Noble/Zula/Buccaneer. It's a bit contradictory adding sac outlets and removing aristocrats I know but I think the aristocrats make better use of volume (like tokens) and our boy Chainer is better off packing more value into a big recur-able punch.
If it were me, I'd be thinking:
- Falkenrath Noble
- Zulaport Cutthroat
- Glint-Horn Buccaneer
- Charmbreaker Devils
- Corpse Augur (switch for Disciple as another sac outlet)
- Scheming Symmetry (switch for Intent)
- Dark Ritual (switch for CtW)
- Burning Vengeance (Warstorm Surge and Flayer do it better, or drop Warstorm if you wanted to lower the overall CMC)
- 1 of Vampiric Rites , Cathartic Reunion or Underworld Connections (I think there's enough card selection that all 3 of these aren't necessary. Depends if you like the speed or reusability as to which)
- OK I'm stuck on the last one just now!! Maybe Stitcher's Supplier , but then I'd maybe want the Altar of Dementia instead... I'd probably end up saying Dreadbore because sorcery speed. That way Mausoleum Secrets -ing for your Bedevil is essentially your second instant speed spot removal for Planeswalkers
Also, to your point about the 'Compet-o-meter', I'd say the impact will be from the system rating Zula/Noble highly because of combo involvement in decks that revolve around them and the Buccaneer showing up in Nekusar, the Mindrazer lists, which tend to be pretty savage!, rather than necessarily your changes being significantly worse one-for-one. I actually really like Embodiment of Agonies in this, it's cheap and can be a massive beatstick pretty easily.
11 months ago
As someone who's played Gisa and Geralf for the past 2 years, you're missing a decent chunk of things.
First and foremost is any kind of interaction. Counterspells and kill spells are incredibly incredibly incredibly important, and the deck doesn't really function if you don't run enough. I personally like Ghastly Demise as a neat one that isn't the usual one, but overall imo you need ~8 counterspells/kill spells.
You're running a lot of cards that don't really do anything. Gisa and Geralf is a deck based around value imo, and running cards that are purely P/T lords limits the decks ability to function when you don't have your commander out. Along the same line, cards that just make tokens aren't great either (with an exception of Noosegraf Mob, that card is fantastic because it demands an answer all alone).
You're playing a lot of expensive cards, which usually means you can't cast them and do anything else on the same turn, but overall how you want to play the deck is definitely up to you, I've opted for a slimmer curve and try to win by just grinding the game out very consistently.
Some cards I love that you aren't running are Corpse Augur , Vindictive Lich , and Stronghold Assassin . Corpse Augur is just so many cards so consistently, Lich is just value value value, and can make people discard in their draw steps as well if you have a sac outlet. Stronghold Assassin is just such a powerful threat of activation, and it can sac itself to dodge exile as well.
I hope you enjoy the commander, here's my list if you want to see how i've built it: https://tappedout.net/mtg-decks/gisa-and-geralf-toolbox-combo/
1 year ago
I have considered Nim Deathmantle for a couple of reasons, namely for combos with anything that makes two creatures and Ashnod's Altar . It is still a work in progress and might make it in. At the time of this post, I cannot really afford new cards, due to personal reasons. Ravos was an add because it also buffs my small weenie creatures, so it sort of made sense. Whisper was added due to recurrable effects that can be used multiple times and not a one and done type of effect
Wurmcoil and Hangarback Walker are both from the previous build, you are correct. At the time of this post I replaced them with Sandsower and Ogre Slumlord . Whether or not they say it is hard to say, but the deck is still needing tweaking as I go
Vindictive Vampire I did consider, but ended up using Falkenrath, since it was more of a Blood Artist (in the sense that it triggers WHENEVER a creature dies, not just mine). Liliana is also another high $$$ card, and hasn't been purchased for that reason. It WAS considered, do not get me wrong. Sorin I don't see much reason to play, not really doing much. I think I'd rather play the ones that make tokens (Elspeth and Sorin) if I add planeswalkers to the deck
Yawgmoth, Thran Physician IS a card I'd love to get, and yet another $$$ card. Might try and trade for it, since I would honestly most likely play it over Liliana
Divine Visitation was removed as of this post, in place of Aetherworks Marvel . I literally forgot this was a card. Sure, we don't do allot with Energy counters, but we are constantly saccing our own things! Digging 6 cards deep and just casting it for free essentially is AMAZING! It means we might get out an instant speed removal or even a board wipe. It will also just help us to see more of the deck.
I'd like to get a DH for the deck. I feel like its "not needed" to make the deck playable, but it changes the power level very quickly. I might trade out one of the creature based sacs for Altar of Dementia, just to be able to actually mill people as another possible win con.
To address your concern about card draw: Corpse Augur (replaced today with Mentor of the Meek ), Grim Haruspex , Krav, the Unredeemed , Midnight Reaper , Tymna the Weaver , Night's Whisper , Painful Truths (replaced with Sign in Blood instead), Read the Bones , and Skullclamp make up the draw package. Most of them are "whenever X creature dies", but some of them also take on the properties of working with the Spirits we make to help us to connect (Tymna). Krav turns creatures into life gain and card advantage, and Skullclamp because...well, thats obvious. Bolas's Citadel . while not straight up card draw, can help really churn through the deck.
My biggest weakness I am having with the deck, is not having fodder, or not enough things to do with the sac. Like, I know I got enough sac outlets, cause I am sometimes flooded with them all. But it just feels like I dont have enough TO sac to get these triggers when I don't have my engine going