
Corpse Augur
Creature — Zombie Wizard
When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
Trade
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Want (1) | kal4o |
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Legality
Format | Legality |
1v1 Commander | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Corpse Augur occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Corpse Augur Discussion
evolintent13 on
The Scarab God
5 months ago
Removed: Army of the Damned Black Market Blasting Station Empty the Pits Endless Ranks of the Dead The Immortal Sun Herald's Horn Empty the Pits Notion Rain Torment of Hailfire Liliana, Dreadhorde General
Added: Cemetery Reaper Coffin Queen Corpse Augur Cryptbreaker Eastern Paladin Forgotten Creation God-Eternal Kefnet Kalitas, Traitor of Ghet Akroma's Memorial Whip of Erebos Morphic Pool
Grind on
The Final Destination (The Afterlife)
1 year ago
oh disregard my previous card draw recommendations ---
i looked for card draw associated with creatures dying...
maybe Dark Prophecy, Erebos, Bleak-Hearted, Filigree Familiar, Corpse Augur, Harvester of Souls, Undead Augur, Solemn Simulacrum
are more on-theme card draw options here.
also given how friggin good skullclamp is in this deck, maybe you want to run somethign to tutor for it -- Open the Armory or Steelshaper's Gift?
Last_Laugh on
Betrayal at House Marchesa
1 year ago
My Marchesa list is a lot less theft focused but I still have a few suggestions.
Enchantment Removal: Chaos Warp 100% deserves a spot. It's Grixis' best answer to enchantments by far... don't let problematic enchantments like Solemnity or Rest in Peace wreck your day.
Combo: Flayer of the Hatebound is worth it for 36 damage per round in a 4 player game. It also goes infinite with Ashnod's Altar and Sage of Fables.
Draw: I'm not a fan of Read the Bones or 1 time draw in general. Reusable life gain or life loss with card draw would serve you better. Consider Disciple of Bolas, Corpse Augur, and/or Midnight Reaper.
Discard: Oona's Blackguard and Sadistic Hypnotist seal up games tighter than a Dolphin's butthole. Mean tactic but very effective.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them
Last_Laugh on
Marchesa Reanimator
1 year ago
I have several suggestions for you but this is a good start. I'll try to keep my recommendations budget(ish) friendly and I'll break it down by category.
Grixis Staple: Chaos Warp is our best answer to problematic enchantments like Solemnity or Rest in Peace .
Card Draw: Grim Haruspex , Midnight Reaper , Skullclamp , and Corpse Augur .
Boardwipes: Last One Standing and Jokulhaups .
Discard: Oona's Blackguard and Sadistic Hypnotist .
Sac Outlets: Yahenni, Undying Partisan , Falkenrath Aristocrat , and Goblin Bombardment .
If you're picking up what I'm putting down let me know, I can continue. I've played Marchesa for several years now and have one of the top rated decks on this site. Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them
BS-T on
Who say's dreams (NIGHTMARES) don't come true?
1 year ago
WUBRG87 Last thing I'd want is to sculpt your deck into something that doesn't feel like yours(!) - I love EDH's lack of homogeneity. Happy to give you my 2 cents with the direction I'd be thinking of from here though and with not too bad of a budget...
More of a sacrifice direction that isn't 'aristocrats'; add another altar ( Phyrexian Altar or Altar of Dementia ), maybe switch Dark Ritual for Culling the Weak - then you would have a good level of sac outlets to have some heavy hitters like Gray Merchant of Asphodel and Kokusho, the Evening Star replace Noble/Zula/Buccaneer. It's a bit contradictory adding sac outlets and removing aristocrats I know but I think the aristocrats make better use of volume (like tokens) and our boy Chainer is better off packing more value into a big recur-able punch.
Blood for Bones , Whisper, Blood Liturgist and Diabolic Intent could be included then too. I like your use of Desecrated Tomb here and it gives you fodder for those last three I mentioned.
If it were me, I'd be thinking:
- Falkenrath Noble
- Zulaport Cutthroat
- Glint-Horn Buccaneer
- Charmbreaker Devils
- Corpse Augur (switch for Disciple as another sac outlet)
- Scheming Symmetry (switch for Intent)
- Dark Ritual (switch for CtW)
- Burning Vengeance (Warstorm Surge and Flayer do it better, or drop Warstorm if you wanted to lower the overall CMC)
- 1 of Vampiric Rites , Cathartic Reunion or Underworld Connections (I think there's enough card selection that all 3 of these aren't necessary. Depends if you like the speed or reusability as to which)
- OK I'm stuck on the last one just now!! Maybe Stitcher's Supplier , but then I'd maybe want the Altar of Dementia instead... I'd probably end up saying Dreadbore because sorcery speed. That way Mausoleum Secrets -ing for your Bedevil is essentially your second instant speed spot removal for Planeswalkers
Also, to your point about the 'Compet-o-meter', I'd say the impact will be from the system rating Zula/Noble highly because of combo involvement in decks that revolve around them and the Buccaneer showing up in Nekusar, the Mindrazer lists, which tend to be pretty savage!, rather than necessarily your changes being significantly worse one-for-one. I actually really like Embodiment of Agonies in this, it's cheap and can be a massive beatstick pretty easily.
6000j on
1 year ago
As someone who's played Gisa and Geralf for the past 2 years, you're missing a decent chunk of things.
First and foremost is any kind of interaction. Counterspells and kill spells are incredibly incredibly incredibly important, and the deck doesn't really function if you don't run enough. I personally like Ghastly Demise as a neat one that isn't the usual one, but overall imo you need ~8 counterspells/kill spells.
You're running a lot of cards that don't really do anything. Gisa and Geralf is a deck based around value imo, and running cards that are purely P/T lords limits the decks ability to function when you don't have your commander out. Along the same line, cards that just make tokens aren't great either (with an exception of Noosegraf Mob, that card is fantastic because it demands an answer all alone).
You're playing a lot of expensive cards, which usually means you can't cast them and do anything else on the same turn, but overall how you want to play the deck is definitely up to you, I've opted for a slimmer curve and try to win by just grinding the game out very consistently.
Some cards I love that you aren't running are Corpse Augur , Vindictive Lich , and Stronghold Assassin . Corpse Augur is just so many cards so consistently, Lich is just value value value, and can make people discard in their draw steps as well if you have a sac outlet. Stronghold Assassin is just such a powerful threat of activation, and it can sac itself to dodge exile as well.
I hope you enjoy the commander, here's my list if you want to see how i've built it: https://tappedout.net/mtg-decks/gisa-and-geralf-toolbox-combo/