Tyvar Kell

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Tyvar Kell

Legendary Planeswalker — Tyvar

Elves you control have ": Add ."

+1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.

0: Create a 1/1 green Elf Warrior creature token.

-6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."

Rhadamanthus on Does card:Mana Reflection double the …

8 months ago

I don't know. I really had to stretch to find Tyvar Kell as an example. I could have sworn there was an enchantment of some sort that gave all your creatures a mana ability but I wasn't able to figure out a string of search terms to make it come up (if it exists).

Rhadamanthus on Does card:Mana Reflection double the …

8 months ago

No, it won't. To "tap something for mana" specifically means to activate a mana ability of that particular thing with in the activation cost. You're tapping the legendary creature to activate Relic of Legends' ability, so that means it doesn't count as "tapping the legendary creature for mana". This is different, for example, from something like Tyvar Kell which actually does give creatures a mana ability of their own, and activating those abilities would count for Mana Reflection.

106.12. To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

TypicalTimmy on Card creation challenge

9 months ago

There are 21 Planeswalkers who make emblems, 24 , 18 which includes Tyvar Kell, 22 , 20 and 1 being Karn, Living Legacy. I am honestly surprised at how well balanced these are all, being within such a tight range of each other.


Lethandral, Archmagnus


His power? Stealing the powers of others. He views everyone and everything as something to own and control. If it can't be, or no longer serves its purpose, it is discarded like the rest of the meaningless and mundane.

Now I need to build him T_T


I love Eminence. But I also love Experience Counters.

Your pick: Make a card with one or the other, or even both.

Flavuss on Discardelves

1 year ago

wallisface Sorry for the late reply but these days have been quite busy eheh. Maybe i've explained my self badly: by aggro I meant finishing the opponent with creatures attacking his Total Life but the strategy of the deck Is mainly disrupting the opponent gameplan via discard spells . Its a slow gameplan revolving around dorks , only ways to pump them Is using [elvish archdruid] as a lord and/or Tyvar the Bellicose and Tyvar Kell +1 . Or again with Nath of the Gilt-Leaf continuing the discard Plan while creating 1/1 tokens. And the ability to potentially turn 1/1s into deathtouch attackers via Tyvar the Bellicose and Gnarlroot Trapper seemed to me as a good idea. Again , i've imagined this deck as a slow "control discard " which finish the game via aggro .

Flavuss on Discardelves

1 year ago

msimcoe First of all i'd like to thank you for the detailed comment . For the mana base : i was thinking from the start about the fetch+shock lands modern Staples but i tried to avoid them because of the Life loss: with all the dorks that let me add mana while losing Life i thought It was a bit risky to try the Classic fetch + shock and i find the mana fix in this deck to be quite easily manageable . I tried Woodland Cemetery too but i found that sometimes It came tapped early in the game . [Fury] and dork removal Is the reason im playing target discard , to enable the dorks plays discarding their removal spells. But you're definitely right about the pure discard being Better later in the game , especially with Nath of the Gilt-Leaf. I've imagined this list to be a slower Elf ramp: "defending" the early plays by controlling the opponent hand i think its crucial for the strategy. But still , to find the perfect balance between the early targeted discard and the generic discard its something do be done here. I'll definitely try funeral charm by removing 2 target discard cards. I find Devoted Druid to be quite a nice addiction here because It has good sinergies with Tyvar the Bellicose and the +1 Tyvar Kell : to turn the mana dorks into Little beaters throught those cards was one of the approach i took while Building the deck. Do you think that this strategy Is lackluster ( keep in mind the slower-controllish way of this build) ? Harmonize feels good when It hits but you're right , im looking for some other draw engine to keep the flow going and i Will try Beast Whisperer for sure. What do you think about Harald Unites the Elves ? Maybe its Just me loving this card but i think It deserves a Place somewhere ahah.

PS. This Go Blank Will definitely find a Place in the sideboard . Yes , your input has been very helpful.

msimcoe on Discardelves

1 year ago

So to flesh out the mana base, in essence I would recommend: - increasing the number of dual lands over basic lands and the quality of the dual lands, i.e. Verdant Catacombs, Woodland Cemetery and Nurturing Peatland. (Having perfect fixing often is the difference between winning and losing.) - and just bumping up the number of lands to something like 21, I know it would feel weird in a deck with so many mana dorks, but in the outlandish event you face a deck playing Fury or Fire / Ice, I think you'll be happy to have land-drop number four over mana dork number four.

Secondly, since you fancy playing Devoted Druid in the main deck, maybe you could take advantage of her combo potential or at least her synergies with cards like Tyvar, Jubilant Brawler especially in place of Tyvar Kell who I don't seeing being a very impactful four-drop. Or alternatively, you could just cut a few mana-dorks for a playset of Waste Nots who would help get you some advantage off of the opponent's discard. And while on the topic, I would suggest playing more just strict "target opponent discards a card" like Funeral Charm over the hand-hate like Inquisition of Kozilek and Dread Fugue since a.) you don't really care about hating on the opponents pieces as much as just making them discard, b.) instant speed discard is always better than sorcery speed and c.) it scales better into the late game.

As well, side note, Harmonize over Beast Whisperer just seems a little too low-impact for the modern format, sure it's a guaranteed one-for-three, but at four-mana it doesn't touch the board and beast whisperer is probably a better investment with all your small creatures that ramp you into more small creatures ramp imo.

Lastly, you asked for some sideboard suggestions, I might play one or two Crippling Fear as one-sided board wipes. As well, pioneer sideboard all-star Go Blank might be good in this shell with some more main-deck discard synergies. Also, just general good green and black sideboard cards are like Veil of Summer, Force of Vigor and Fatal Push

Thats all that I have for how I might build this list, and I hope this was even mildly helpful! Overall, this is an interesting list! A solid idea that I find very similar to The Rack strategies in modern!

multimedia on Elves- Lathril.

1 year ago

Hey, well done for a first deck on a budget. Good job adding more one drop mana Elves and Ezuri :)

Sol Ring, Elvish Archdruid and Command Tower are missing. All are excellent budget cards for this deck. Lathril's 2/3 base p/t with menace is not enough to reliably do much Commander damage without help. Consider expanding on three directions you can go to give Lathril help?

  • More Elf lords and other anthem effects to increase her p/t.
  • More +1/+1 counters sources or pump until end of turn to increase her p/t.
  • Effects, Auras or Equipment that increases p/t and/or provide more evasion for attacking.

Playing a combination of all these can increase the consistency of support for Lathril doing Commander damage.

Elvish Archdruid and Tyvar Kell are very good tribal cards for Elves. Cultist of the Absolute for one mana is one of the most powerful ways to help Lathril, 5/6 p/t with tons of evasion. The combination of flying, deathtouch and menace makes Lathril a scary threat who opponents aren't going to want to block. Deathtouch with menace is a great combination of abilities because any creature who blocks Lathril will die in combat. Lathril provides token creature fodder to pay the sac cost of Cultist at your upkeep.

Elderfang Venom and Thunderfoot Baloth evasion applies to all Elves you control and that can be helpful for big attacks with token Elves. It can improve gameplay when you can get beneficial effects from lands that help your Commander.


Some changes to consider:

Panharmonicon is an expensive price card here that's really not doing much because you have some creature enter the battlefield (ETB) effects, but not enough to play a four drop card to increase them. Titania, Nature's Force is fun card for Elementals, but she doesn't really belong with Lathril as Commander.

Good luck with your deck.

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