Legendary Planeswalker — Tyvar
Elves you control have ": Gain ."
+1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.
0: Create a 1/1 green Elf Warrior creature token.
-6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
|Have (2)||gildan_bladeborn , CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Tyvar Kell Discussion
1 week ago
Some extra cards to consider include Triumph of the Hordes, Elves of Deep Shadow, Copperhorn Scout, Seedborn Muse, Elvish Harbinger, End-Raze Forerunners would be a super budget Craterhoof though no where near as good either...does give your creatures trample though, Allosaurus Shepherd is stupid expensive, but insanely good because it makes your green elves uncounterable and can give you a huge bump in power as well, Fauna Shaman, Chord of Calling, Harvest Season, Overwhelming Stampede, Beastmaster Ascension, Doubling Season and Parallel Lives are both very expensive as well, but double the number of tokens you produce, and Tyvar Kell. Feel free to ask my why to any of these, they just seem solid for the combat elves strategy, not all of them necessarily belong in your list, just some options to consider. some of them are very expensive, i think i mentioned that with each though...
1 month ago
First of all, I really like this deck
4 months ago
Check out my new deck I just made! Any and all suggestions are appreciated!
SCORE: 2 | 8 VIEWS
6 months ago
Honigkuchenx Those are some excellent points, thank you for the response!
Tyvar Kell - I've actually found him to be immensely helpful especially with mana generation for Elvish Warmaster 's ability. Especially when combined with Harald Unites the Elves ' 3rd tier it's usually a game-winner.
I was running Llanowar Visionary prior to my latest edit but felt like Woodland Mystic was an acceptable sub, though I could see the case being made for that +1 cost to draw a card. I might try them swapped with this list.
Skemfar Shadowsage is such a great card, I just found him to be a little spendy and haven't had trouble getting at least 1 of my 2 by late game where he makes the biggest splash. I also don't know what I'd cut for a 3rd or 4th copy but I'm open to ideas!
Faceless Haven has been an interesting card to run. I'm not 100% sold on it, but it has helped a little with board wipes and sometimes players forget about it when attacking so that can be fun. Overall mana-wise I haven't run into too many problems though I agree 18 is a bit low. Generation from Jaspera Sentinel and Woodland Mystic + land search from Binding the Old Gods and Adventurous Impulse tend to smooth things out a lot. Although a case could be made for swapping Adventurous for Roots of Wisdom too.
Hope that helps explain my thought process a bit more!
6 months ago
I have been playing BG Elves for quiet a while and my version looks a fair bit different. Here is some random thoughts & questions to start a discussion:
I find Tyvar Kell to be very underwhelming in actual games and cut him down to a single copy, which I am considering cutting as well.
No Llanowar Visionary seems odd, any reason not to run them?
I find Skemfar Shadowsage to be amongst the most important cards in the deck, it's 4 mana but the impact it has on games is worth it I find and I don't see running less then the full set.
How is your mana base performing? Considering adjusting mine a bit and the snow base with Faceless Haven seems interesting. Are they the reason for not running the full 4 Darkbore Pathway Flip? 18 lands seems a little bit low as well.
Got quiet a few more things, but will leave it at this to start.
6 months ago
Hi raspberryfish25 Thanks, I like playing it. Just finished a quick 1-on-1 game versus my brother-in-law's deck (all about stealing cards) and lost to my own elves. As for the mentioned cards, I've looked into all the mentioned cards in early builds, some of them will definitely make the 99 in future upgrades.
Skyshroud Poacher - Pricy but spicy, still in the back of my head for a future upgrade.
Wolverine Riders - Have played this card, but didn't do well, yielded me a few extra tokens, but got removed fairly quickly, might try it again.
Sylvan Messenger - I'm not the biggest fan of digging a few deep in the hope to fetch a good card, you can whiff easily.
Elvish Guidance - Is in the deck, done great work so far.
Harald, King of Skemfar - Like Sylvan messenger, it can whiff so hard, Land, Land, Dork, Artifact, Enchantment. Also, Tyvar Kell has to be in the deck too, to get the most out of it. Abomination of Llanowar would be the better choice in this build.
Elvish Harbinger - Like the Poacher, very good.
Sylvan Offering - This can produce an insane amount of Tokens and a big beater Treefolk token with the amount of mana the deck can produce, the only drawback for me is giving my opponent the same amount in return, I will try it out, this and Stoneforge Masterwork might work, but Lathril depended.
Elvish Clancaller - An early 2 drop Lord in play is always nice, but it doesn't come with extras, like the other lords.
Elvish Champion - Also on my future upgrade list, the best Lord around for sure.
6 months ago
Hey, good edit so far. Nice Ezuri, Renewal, Shadow and Warmaster upgrades :)
What's your budget for upgrading? The precon has too many Swamps compared to Forests. You've cut some already, but consider cutting more? Green mana is much more important than black mana especially now that you have added more one drop green mana Elves which is another good upgrade. My advice is cut several Swamps for Golgari dual lands especially lands that can ETB untapped.
- Llanowar Wastes
- Unclaimed Territory
- Darkbore Pathway Flip
- Overgrown Tomb
- Undergrowth Stadium
- Twilight Mire
- Tainted Wood
Some of the powerful tribal Elves have exploded in price since the release of the precon. If your budget allows these cards are upgrades.
- Joraga Warcaller
- Priest of Titania
- Elvish Harbinger
- Tyvar Kell
- Elvish Champion
- Heritage Druid
- Joraga Treespeaker
- Gilt-Leaf Palace
Copperhorn Scout can be another repeatable untap all your creatures effect and it's an one drop Elf. Pair Scout with Magistrate + Lathril to make Scout and Lathril bigger each time you attack. Magistrate first puts counters on Scout that way Scout can survive combat. Scout + Lathril attack which unaps Magistrate to then tap Magistrate to put counters on Lathril.
Staff of Domination is a mana sink/win condition enabler. It's busted because it can untap itself. Use it in combination with a big mana producer such as Archdruid who can make 5 or more mana to make infinite green mana. With infinite green mana you can activate Staff to draw into a mana sink win condition such as Ezuri. Staff can also be used with infinite mana if you have 10 or more Elves with Lathril to repeatedly untap Lathril + 10 Elves making Lathril's tap ability the win condition.
Chord of Calling is powerful with Elves, an instant speed tutor that Elf tokens can help to cast with convoke. Wirewood Herald when it dies is an Elf tutor. Skullclamp is excellent repeatable draw when your Commander can create 1/1 tokens as well as with other repeatable token sources.
Good luck with your deck.
6 months ago
I think it's probably not right to run a Chord of Calling package, but rather swap out those 5 slots for 4 Elvish Warmaster - which is a really good reason to be running elves at the moment - and the extra Llanowar Elves . I'm not seeing any modern Elves lists right now that aren't running the full 4 Warmaster; Chord is slow and you don't have silver bullets to get.
For the sideboard, I'd also recommend some number of Shapers' Sanctuary , I think you could fully cut Essence Warden (I assume is in there for... burn? but do you really need help against Burn?) and add 2 Shapers' Sanctuary and perhaps putting the Scoozes back in, which are great against Death's Shadow and Burn. I might also recommend Assassin's Trophy over Dismember .