Sarkhan's Triumph

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sarkhan's Triumph

Instant

Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle your library.

temeref on Chef Shimatsu's Famous "Blood Shimatsoup"

6 days ago

Commander_JAR yeah pretty much! Red's pool of tutors is limited, but it's able to generate a ton of mana in a pinch. Sarkhan's Triumph exists and I was running it for a while before realizing that it's almost always worse than Dragonstorm if you're tutoring a 6+ mana dragon -- and that's if you tutor for only one dragon. There has been 0 times out of the last... 7? Games I've played with this deck where I haven't been able to get the storm count to 1 before casting it, which is just a solid rate overall (and is difficult to interact with/counterspell because storm is busted as a mechanic lol). If there's something like Mycosynth Lattice in play you'll get even more mana generated back with no further setup by tutoring for & swinging with Cavern-Hoard Dragon. That's pretty much the whole point of the deck; shenanigans which result in lots of treasures for shimatsu.

'Course, if you want to add more dragons like Scourge of Kher Ridges or Knollspine Dragon that can work too. I just never found the need for it myself since making treasures en-masse tends to be enough. Also exiling them to impulse draw is rough! The deck's land count is low for the same reason.

trey12321 on Lathliss, the Hungry Queen

7 months ago

Azoth2099 thanks for the suggestions!

I think I'm more inclined to include rocks than rituals, I am a green player at heart and always prefer continual rather than burst ramp! Thran Dynamo is definitely one I'll be looking at, but I've also considered Heraldic Banner and Throne of Eldraine as solid options. The biggest issue I'm having is generally what to cut for them, the same issue I have for most of these options. Any suggestions there?

Treasonous Ogre isn't one I'd seen before, I'm definitely interested in that. Birgi, God of Storytelling  Flip seems more relevant if I'm trying to cast more than 2 spells in a turn, which in most cases I'm not and even then, the payoff seems too small for what the deck does generally speaking, I.E. ramp into Lathliss, then overwhelm the field with every dragon dropped after. Even most of the artifacts and enchantments currently tend to have pretty immediate effect.

I do tend to prefer to have my lands hit the field, though, so Tectonic Reformation seems mostly situationally useful. I tend to need more land draws than action draws with my current high curve, as I'm usually only doing 1 or 2 spells a turn and they're 5-8 CMC. Gamble for sure I'll be looking into, but to be honest I don't regularly find myself looking for any specific cards in the deck, my Sarkhan's Triumph is usually just finding my Utvara Hellkite, so a "win-more" situation generally, but I could see using it particularly for something like Sol Ring early to ramp more consistently. For those same reasons I couldn't really see justifying Fervent Mastery or Reckless Handling. I like being able to plan, and the random discard would be bad enough with Gamble. And yeah, Imperial Recruiter is fantastic but not so much here.

Molten Echoes 100%, I totally spaced that one. Sneak Attack seems good as well but I'd been running in mostly casual circles so I hadn't seriously considered including it before. Mana Echoes=better Birgi? Absolutely interested in this one now, I'd forgotten it existed as well! I'll be honest though, the Underworld Breach+draw spells/wheels is definitely outside of my desired playstyle with the deck, I don't tend to need anything differently than what I have in hand other than making sure I have a good mix of mana/spells in practice. I am running the Blood Moon, mostly because I happened to open the fancy foil one! My playgroups don't tend to justify a Price of Glory and all of my cards tend to be about equal in value, so I don't mind a few getting countered here and there. It tends to be board wipes that are the most impactful to me, or repeated removal of Lathliss, Dragon Queen. Stranglehold does seem good though, I may pick one up.

As far as Universal Automaton, I avoid changelings where possible mostly due to personal preference. I play a lot of tribal decks and it always feels a bit like cheating haha. I use it in decks that want multiple tribes though, like Rin and Seri, Inseparable. I assume you suggest Wandering Archaic  Flip in monocolored to specifically cover what the chosen color can't do? I.E. a red deck and Naturalize? I could see it being good, but also giving my opponents the ability to choose doesn't tend to work out too well for me, they tend to focus fire me no matter the game because I play politics whether I'm ahead or behind.

Thanks again for the suggestions, and if you have ideas for what to take out please let me know!

Azoth2099 on [KFC] Kaalia Friended Chickens

7 months ago

jameswarlord

Hey man! Good to hear from you, nice job refining this list so far!

Yeah, Avacyn, Angel of Hope is stupid expensive lol, she probably always will be just because of how awesome she is. Proxy it in the meantime? Hell, I'd proxy an Ancient Copper Dragon too, they both win games.

Concerning Burning-Rune Demon: This card tends to get cut from a lot of decks that aren't running winning lines for it. Personally, my Kaalia of the Vast list also includes Dockside Extortionist, Corpse Dance & Disciple of the Vault, which enables Burning-Rune Demon to grab Razaketh, the Foulblooded & Reanimate to enable either a same-turn win or a next-turn win by generating infinite Treasures (and infinite Life via Children of Korlis) and nuking the board. It's also really good in Reanimator lists that are running the aforementioned pieces, as well as cards like Animate Dead, Necromancy, Buried Alive, Victimize & Karmic Guide to accelerate sheer board value if you don't want to run combos like that. If you apply it creatively, it essentially acts as an uncounterable Intuition in the deck, but for no mana cost & at Sorcery speed. Not the worst...

Concerning catching Ws: the #1 thing that's going to snag you wins here is making sure that you capitalize on the Commander's value as quickly as possible, as well as making sure that your deck doesn't necessarily need it's Commander on the field to dominate. You need more ramp and card draw, simply. I'd add the following ASAP:

Ramp: Culling the Weak, Dark Ritual, Burnt Offering, Cabal Ritual, Pyretic Ritual, Desperate Ritual, Seething Song, Talisman of Indulgence, Talisman of Hierarchy, Talisman of Conviction, Fellwar Stone Lotho, Corrupt Shirriff, & Deep Gnome Terramancer

Draw/Tutors: Archivist of Oghma, Moon-Blessed Cleric, Tectonic Reformation, Diabolic Intent, Gamble, Grim Tutor, Idyllic Tutor, Steelshaper's Gift & Sarkhan's Triumph.

Also, I know you've stated that you are trying to stay withing certain budget constraints, but Demonic Tutor, Vampiric Tutor & Enlightened Tutor have seen recent reprints, and are cheaper right now than they will be in the future. Just something to consider.

All of these will help you get on and stay on! Let me know what you think.

Dimir_Unseen on How to Train Ūr-Dragon

8 months ago

I think Shadow in the Warp would make a good addition to this deck, as would Dragon's Hoard, and Sarkhan's Triumph.

Trumpet on Dragons

1 year ago

So I added the needs help because I am trying to make a plan for the next round of upgrades. I don't really know what I should focus on next. The manabase is pretty solid, although I wouldn't mind picking up a Mana Confluence and Forbidden Orchard when they are reprinted. I have been thinking about putting in a Scaled Nurturer but don't know what to take out. When I first built this there were 40 lands and the curve was quite a bit higher. Over the past 5 years, whenever I made swaps, I always made sure it was for something at the same CMC or lower, so it has gotten leaner and maybe I could replace a land for the Scaled Nurturer.

Cards that I'm not 100% about:

Sarkhan's Triumph: So tutors are great, and this has been good, but I don't run any 'I win' combos and ever since I've gotten the overall density and card quality to be pretty high, it's almost been a wash as to whether or not this is just another random dragon in the deck where I don't need to invest an extra 3 mana.

Crucible of Fire: This is solid IF there are 3+ dragons on the board. I don't have any of the dragons that make tiny dragon tokens (1/1s, 2/2s), so this is not that amazing unless I'm already winning or if it sticks around after a board wipe making anything I play more threatening. I've been thinking about putting in the unbreakable formation that I have instead, just because that also can give a small +1/+1 boost or can save my entire board from most wipes.

Whip of Erebos: This can be great, but it can also be a dud. The lifelink has won games for me. The graveyard recursion has also won games for me. But this has often done nothing. If I could find a card that is the same CMC or less that has the same type of upsides with less downside risk, I'd be happy to replace it.

Rishkar's Expertise: So this one also has a lot of variance. Sometimes it's insanely good, other times I feel like I could be doing WAY more with 6 mana. Like sometimes it's a draw 10+ and play a 5 CMC card, other times it's a draw 4 play a 2 CMC card. Basically I'd give up a little bit of power for something with a considerably higher floor.

Rivel on Mono red Dragon Deck V2

2 years ago

CardDraw 6 cards are directly labeled in the card draw section Sarkhan's Triumph, Dragon's Hoard, Faithless Looting, Jeska's Will, Magmatic Insight, Reforge the Soul. Though I do have draw from other sources such as creatures, ramp, discount, anthem, and land. Card draw from creatures: Runehorn Hellkite. Card draw from ramp: Mind Stone and Sarkhan, Fireblood. Card draw from discounts: Hazoret's Monument and Herald's Horn Card draw from anthem: The Immortal Sun and Vanquisher's Banner Card draw from land: Inventors' Fair, Scrying Sheets (potentially), Arch of Orazca, and Bonders' Enclave. All in all, I potentially have card draw from 11 sources, (13 if I technically include myriad landscapes and Burnished Hart). I haven't played with this deck yet so I cant say for certain whether or not that is too much or too little. If I want more card draw I would first like to look into Dragonstorm, Endless Atlas, Dragon Mage,Hedron Archive, Mind's Eye and lastly Sunbird's Invocation. I appreciate any advice on which ones I should prioritize, any alternatives or perhaps ones I should swap out immediately from my deck with ones in the maybe board. Till then once I make the deck and play it ill figure out from how it feels I suppose.

duchessCretina on Red Dragons

2 years ago

Hi, I mean this in the most constructive way:

i think that I know of some lands that may help you ramp in case you want to:

These can serve as ramp in a pinch (except for sandstone, which dies in 2 usages).

Do you really need Crucible of Fire? It seems that dragons are already powerful on their own and that these slots could be used for something else.

There is also a land that I think may help you more, which is Ghitu Encampment. The first strike 2/1 can be more versatile. The utility lands you chose seem to be more dedicated to offense, but that's not always going to be the case.

Tears of Valakut can also only target flying threats... wouldnt it be better to have something that kills a wider range of creatures? Like Dead / Gone, maybe? Or Fire Prophecy, which may allow you to "cycle" an unwanted card.

And in case you are in a pinch, maybe use a card like Pyroclasm or Sweltering Suns (and I just noticed it may help activate the Dragon Eggs).

Idk about the price, but the "spell lands" also seem a bit helpful: Spikefield Hazard  Flip, Valakut Awakening  Flip.

Sarkhan, Fireblood, Sarkhan, the Dragonspeaker and Sarkhan, Dragonsoul also seem interesting... Sarkhan's Triumph too.

There are too many Dragon-related cards to choose from @_@

also, maybe try cutting the deck down to 60, it'll make it more consistent (22 lands for 70 cards isn't enough)...

If you could manage to use only odd-cost cards, could even use Obosh, the Preypiercer as a companion

Load more
Have (1) oyianakis
Want (0)