Sarkhan's Triumph

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Uncommon

Combos Browse all

Sarkhan's Triumph

Instant

Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle your library.

Sarkhan's Triumph Discussion

FenrisBurgess on Morophon Dragon

2 weeks ago
  • Makes more sense to use the Ur-Dragon as a commander as eminence immediately makes all dragons cheaper.
  • There's also no guarantee you get the ramp you need to play Morophon, or even getting Jodah or Fist of Suns.
  • Most of your dragons are going to cost 1 or 2 mana less even with your commander out.

  • Suggestions:

  • Include Sarkhan's Triumph , Zirilan of the Claw for basic, but effective dragon tutors. (Zirilian will require some blinking).
  • Include Arcane Adaptation so you can abuse some tribal elements with non-dragon creatures.

  • Your average cmc is 4.69, which makes sense, since you're playing dragons, but this is still a problem.

  • You overall strategy seems to rely too heavily on cost reduction and ramp.
  • You have very little effective and consistent cost reduction, and your ramp consists of Mirari's Wake , Smothering Tithe , and Urza's Incubator . The fetch spells you have are all green as well, so you will be hecked if you somehow don't get that color.
  • When playtesting your deck, I had many high cmc cards and some lands, a lot of which entered in tapped. Most tests took until turn 4 to get anything played. This tells me that you need more ramp for your stompy.

  • Include: Dragonlord's Servant and Dragonspeaker Shaman , they are cheap and effective.

  • And one last thing: I would disregard control spells if you plan to kill your opponent's faster than they can play.

multimedia on The Ur-Dragon's Dragons

1 month ago

Hey, there's definitely a lot of Dragons here, too many. Have you thought about the mana curve?

There's only three two drops? Consider adding more early game ramp? Cards within the budget to consider adding:

These suggestions are low mana cost ramp and tutors to get the better Dragons into your hand such as Utvara Hellkite .

For the manabase consider adding some Tri lands replacing the ETB tapped Fetch lands?

These types of Fetch lands are consistently going to get dual lands that will also ETB tapped which is really slow. Tri lands are also slow, but only delaying one turn and then they give you one color of three choices.


Cards to consider cutting:

  • Bad River
  • Flood Plain
  • Grasslands
  • Mountain Valley
  • Rocky Tar Pit
  • Zendikar Resurgent
  • Chromium, the Mutable
  • Nicol Bolas
  • Dromoka, the Eternal
  • Dragonlord Kolaghan
  • Palladia-Mors, the Ruiner
  • Dragonlord Atarka
  • Sarkhan the Masterless
  • Prismatic Geoscope
  • Firemind Vessel

Good luck with your deck.

Ark3nemy on Inner Dragon

1 month ago

thanks for the comment, i know the combo but requires specific cards to make that happen, alone they don't works well for the purpose of the deck. I found March from the Tomb more consistent and i'll try Thunderkin Awakener for sure, good grave recycler and synergyzes very well with other creatures and/or with Crucible of Fire out. Also Thundermaw Hellkite can be another good (expensive) addition cause he synergyzes too much with the rest of the deck.

I need more test but i'll try this setup:

GrinningGrebe on Morophon Dragon

1 month ago

Sarkhan's Triumph can pick your best dragon, at instant speed! Also flavour pick for alla those Sarkhans you're already playing.

Also I would suggest some more aggressive and unusual ramp: Heartless Summoning is a great discount for your highly costed threats and the -1/-1 clause is somewhat negligible when you're talkink about creatures with 6 P/T on average.

Keep it on!

Nemesis on GRUUL SMASH!!!

2 months ago

Hey @Eldrazi_lord I've got a few suggestions for you, maybe you can do something with them :P.

The first thing I'd address is the fact that I don't think you have enough dragons to work with your commander. I think you'll need to decide between going with a big creature theme or going with a token theme. Your commander is more conducive to the former option, so my suggestions will be geared towards that. Some dragon additions I would consider are:

Lathliss, Dragon Queen

Savage Ventmaw

Scourge of Valkas

Hellkite Charger

Hellkite Tyrant

Dragonmaster Outcast

Thunderbreak Regent

Skyline Despot

Balefire Dragon

Steel Hellkite

I know I suggested a ton of high mana cost stuff, so here are some ramp suggestions to get you there -

Dragonlord's Servant

Dragonspeaker Shaman

Thran Dynamo

Kodama's Reach

Harrow

Gruul Signet

Worn Powerstone

Commander's Sphere

Hedron Archive

Gilded Lotus

Sakura-Tribe Elder

Somberwald Sage

Urza's Incubator

Next, some removal suggestions:

Beast Within

Subterranean Tremors

Magmaquake

Earthquake

Chaos Warp

Lastly, some utility/misc suggestions:

Crucible of Fire

Dragon Tempest

Frontier Siege

Sarkhan's Triumph

Rhythm of the Wild

Harmonize

Rishkar's Expertise

I have tons of other suggestions, so if you'd like to go in this direction hit me up and I'll keep going.

oh, one last last thing, you probably want to add more lands. like, 5-6 more minimum.

multimedia on Ur Dragon Face Punch

3 months ago

Hey, nice version of causal The Ur-Dragon.

I know you don't want suggestions for the manabase, but 34 lands is low amount for Dragons. With an avg. CMC of 4.1 and only a few mana rocks and land ramp spells it's going to be difficult to consistently play cards from your hand especially Dragons even with Ur-Dragon's mana cost reduction. My advice is to consider 38 lands? For now just add more basic lands, 3x Snow Mountain and 1x Snow Forest? Also consider adding more low mana cost mana sources that are within the budget here:

Consider more tutors to get a Dragon especially Utvara Hellkite :

Temur Ascendancy has powerful effects with Dragons. Drakuseth, Maw of Flames is pretty ridiculous with haste. Vaevictis Asmadi, the Dire is underrated in multiplayer Commander and is also good with haste. Vizier of the Menagerie has a helpful ability when playing lots of creatures, five colors and it's good with Fist of Suns .


Demons and Angels are fun too, but I don't think you need or want them here. Cards to consider cutting:

  • Embodiment of Agonies
  • Rienne, Angel of Rebirth
  • Golos, Tireless Pilgrim
  • Ryusei, the Falling Star
  • Archetype of Endurance
  • Force of Despair
  • Crucible of Fire
  • Sword of Sinew and Steel
  • Blackblade Reforged
  • Altar of Dementia
  • Jaya's Immolating Inferno
  • All Suns' Dawn

I offer more advice including why I suggest to cut these cards and other manabase options. Good luck with your deck.

DragonLordJippy on A Better Neheb, Dreadhorde Champion

3 months ago

Redrum060

Hey to you too! Deck has changed quite a bit actually, haha. These recent changes were crucial... Strategies I developed when brewing prototype Krenko and Kiki-Jiki lists that made there way here. I'll start with Brain in a Jar , it (currently) has 36 targets and helps us cheat out spells at instant speed for 1 Generic. It flows perfectly with our curve and helps us if we're red deficient to cast the multitude of R and RR spells featured here. It also makes our Rituals that much better. Goblin Welder messes with our opponents and during the multiple Attacks and (more importantly) Untaps, we can use him to ramp through our Graveyard (with various pitched Rocks), allowing us to continue Wheeling and Attacking with added Mana, carrying over leftovers from Neheb. Furthermore, it can recur and replay Memory Jar and if you have ever played Mem Jar twice in one turn... It's a feeling like nothing else. Same story for Goblin Engineer , Ramp and Entomb for: Obsidian Battle-Axe , Mask of Memory & Swiftfoot Boots . You may have missed these, but I will also encourage you add: Flamekin Harbinger and Sarkhan's Triumph . One will tutor for Grinning Ignus or Generator Servant to help us Ramp early-to-mid game, should Neheb be foiled or need a boost; while Triumph is an instant speed, Tutor for Runehorn Hellkite (and sometime's Knollspine Dragon ): grab the Dragon on the turn before you Attack, ditch the Dragon on the Attack and have a Wheel in your Graveyard. Hope this bit of intel helps. This are what I would consider must includes now... Also, expect an update to the primer here soon to further explain the Cards chosen. I may even provide a video update to discuss this list. Neheb, Dreadhorde Champion is a Deck to look out for.

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Sarkhan's Triumph occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%