Sarkhan's Triumph

Sarkhan's Triumph

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Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle your library.

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Sarkhan's Triumph Discussion

multimedia on Dragon riders

1 month ago

Hey, well done, nice update especially the cutting of Knights for more Dragons. Nice upgrades of cards that care about Dragons, but you could expand on this further. You've doubled your budget by adding only three Dragons.

Streamlining is the process of cutting out filler cards leaving you with cards that matter more for your deck. Blood Knight and Silver Knight are vanilla Knights who don't really help gameplay thus my advice is avoid these types of Knights. You're still playing too many Knights that are not helping gameplay.

My advice is don't include a Knight because it's a Knight, being a Knight is a bonus. Instead include it because it has other good abilities that can help Dragons or efficiently make Sylvia better. Taurean Mauler is an exception, it's just a three drop Dragon that's also a Knight. It's both types of creatures as well as can grow big in multiplayer Commander when have many opponents which is good with double strike. Instead of playing many four drop Knights play four drop Dragons?

You also use streamlining to better the mana curve which helps gameplay by reducing the curve which happens when you cut out unnecessary high CMC cards such as Rowan's Stalwarts, Worldgorger Dragon, Ancestor Dragon, Caged Sun. Worldgorger Dragon is only good in decks that want to combo with Animate Dead to make infinite mana and infinite ETB triggers of creatures. You can't combo with Worldgorger, all it's doing here is exiling all your permanents including all your lands until it leaves the battlefield which would hurt gameplay more than help it. Rowan's Stalwarts tutoring for Rowan, Fearless Sparkmage is not worth it since Stalwarts is a really bad card for five mana and Rowan is subpar for five mana too.


Example of a streamlined midrange creature base with Dragons and some Knights (sorted by CMC):

The few Knights in this example give you more than just being a Knight and the emphasis is even more on Dragons not Knights. More four and five drop Dragons to take more advantage of early game ramp and Sylvia's double strike.

In the example the high CMC Dragons have been reduced to the best ones you have. Khorvath is also a high CMC Dragon who you want to cast. Worldgorger Dragon, Ancestor Dragon, Demanding Dragon, Eternal Dragon, Sunscorch Regent, Runehorn Hellkite, Skyline Despot are subpar compared to the other high CMC Dragons here thus you don't need them. In the place of one of these Dragons consider adding Sarkhan's Triumph? It's an instant tutor to search for any Dragon letting you choose the best Dragon at that point of the game.

Shall I continue in another comment about how to streamline other areas of your deck?

multimedia on Tiamat

2 months ago

Hey, welcome to TappedOut and Commander. Nice collection of cards for your first deck, but you've kind of just added cards to add them to make a deck not because they belong with Dragons.

Some advice is to consider getting the new Draconic Rage Commander precon? It's a preconstructed 100 card Commander deck that's focused on a Dragon theme. In the precon are several cards that would be upgrades for your deck.


More advice is consider doing some research at EDHRec Top Cards in Commander? These cards are the most played cards in Commander, called staples and most are budget. EDHRec is a great site to see examples of deck building for Commander. Several of these cards are in the Draconic Rage precon.

You can also look at the budget cards that most people playing five color Dragons use EDHRec Dragons.

The main reason that most of these cards are the most played is because they provide high synergy, effects for Dragons, Dragon tribal effects. Atarka, World Render gives itself and all other attacking Dragons you control double strike which makes each Dragon do more combat damage either to the opponent blockers or to the opponent who they attacked. Crux of Fate can destroy all nonDragon creatures leaving just you with an army of Dragons to attack your opponents unblocked and not have to worry as much about the opponents attacking you after.

Another reason most of these cards are most played is because they have more than one effect such as Dragon's Hoard. It can be ramp, making any one color, as well as repeatable draw making this one card a source of ramp and a source of draw. Temur Ascendancy is a haste enabler letting Dragons attack the same turn they ETB and it's also a repeatable draw source each time any 4 or more power creature you control ETB including creature tokens.


What EDHRec lacks is casual deck building structure advice, basic guidelines to follow to structure a casual Commander deck. Good ratios for a starting basic structure:

When you have a basic structure in place then you can of course add other cards that do other things. When playing five colors ramp is important because ramp also provides mana color fixing from getting lands that can make different colors of mana (Farseek) or from mana rocks (Arcane Signet)/mana dorks (Faeburrow Elder) that can make different colors of mana. Ramp is also just as important when your Commander, in this case Tiamat, has a high converted mana cost (CMC). Tiamat is 7 CMC which ramp can help to cast him and then that same ramp can help to cast other Dragons.

Good luck with your deck.

wallisface on Need some help refining dragon …

3 months ago

It’s looking a lot stronger, and you should be able to do a lot better versus opponents noemw.

There are still some card i’d drop:

  • Dragon Tempest , Sarkhan's Triumph and Dragon's Hoard are all pointless cards. With 9 dragons in the deck already, you should have no problem finding one. Also, resolving a dragon is scary enough on its own, these extra effects these cards generate simply aren’t worth it. Your main goal should be stalling out the game long enough to cast a dragon, not worrying so much about what happens when you’re able to do so. Ditch all of these cards!!

To replace those 8 cards, I would suggest 4 more spells to kill off creatures - more copies of Lightning Bolt , Skred and Slagstorm never hurt. And then 4 copies of a cheap card to help you dig through your deck - Relic of Progenitus is particularly good for this as it will deal with opponents relying on their grave (which is often a huge % of most metas).

The only other suggestion would be to drop the Koth of the Hammer to run the full playset of Sarkhan, Fireblood . Sarkhan will help you a lot more in this build than Koth, as he can help you both dig for cards, or cheat out some early dragons.

TheoryCrafter on Bacon and (Dragon) Eggs

5 months ago

Have you considered Bear Umbra and Sarkhan's Triumph ? Once you have Bear Umbra in your hand you can then use Sarkhan's Triumph to search for Hellkite Charger, put it and BU on the Battlefield and have an infinite combo.

May I suggest Rhythm of the Wild and Cindervines ? The Former is an upgrade on Fires of Yavimaya and the latter deals damage each time your opponents cast a spell with an added destroy target artifact or enchantment bonus.

I think you should go all in on eggs. That would mean adding Nesting Dragon straight into your deck. to get extra landfall activations I'd recommend lands for sacrificing to get basic lands. These lands include, but are not limited to, Evolving Wilds , Fabled Passage and Naya Panorama .

Other cards you can use to get lands include, but are not limited to, Armillary Sphere and Expedition Map . These cards can be reused if you can find spots for artifacts such as Cranial Archive and Elixir of Immortality . Walking Atlas will allow you to play an extra land each turn. These artifacts will also help to boost the number of artifacts you need to take advantage of Freejam Tyrant's improvise ability.

Also, look at more White, Red and Green cards that have the Changeling ability. They count as EVERY creature type.

With all the eggs needing to get bumped off you may want to consider any combination of Dragon Broodmother , Hellkite Hatchling , Predator Dragon , Preyseizer Dragon and Voracious Dragon . Any one of these can replace Descent of the Dragons. Though with Voracious Dragon you may want to consider finding space for more goblins.

I hope this was both a short and long term help.

Happy Hunting!

multimedia on Rise of the Ur-Dragon

7 months ago

Hey, nice version of Ur-Dragon.

Court of Bounty is a new card that's good with Dragons and flying Dragons have the advantage of helping you to keep becoming the monarch. Consider adding some of the less expensive price creature tutors and an enchantment tutor? Dragonlord Ojutai repeatable Anticipate is also nice.

Because you have the Forest Triomes then land ramp spells that can search for a Forest are some upgrades and adding Ketria Triome would help.

Good luck with your deck.

libraryjoy on Dragon trial

8 months ago

Dragonspeaker Shaman is not Modern Legal. You can change the format to casual if this is just for kitchen table and not for FNM or other events. It looks pretty good. If you are looking for other cards to add, here are some of my favorites:

Dragon's Hoard

Sarkhan's Triumph

Skyblinder Staff

Dragon Tempest

Utvara Hellkite

Atarka, World Render (a bomb if you're willing to splash for the extra color)

Good luck!

multimedia on Fury of the Dragons

8 months ago

Hey, with what you have so far well done on a budget. Nice Omniscience Amonkhet invocation :)

Some budget cards to help with ramp:

Elder can potentially tap to make five mana, all five colors. It can make more mana when you have different colored permanents in your control making it busted when you control Scion of the Ur-Dragon . By itself it can make two mana (green and white), that alone is good for ramp/color fixing. Jodah's effect lets you cheat the casting cost of cards especially Ur-Dragon; cast him for five instead of nine. He's is excellent with Omniscience as casting cost will be difficult with this manabase.

Kiora can be repeatable draw when Dragons ETB and she can also be ramp. You can use her for seven turns for ramp before she dies and being able to untap any permanent means you can untap a mana rock or a mana dork. Crop Rotation is helpful to get any land by sacing a basic land to then tutor and put it onto the battlefield. Sylvan Scrying can tutor for any land.


Repeatable draw when Dragons ETB, being able to cheat creatures onto the battlefield and more haste are helpful effects with Dragons.

Some budget tutors to search for Dragon(s). Creature tutors can replace some draw spells since you want to draw Dragons anyway, might as well search for the one you want.

Some budget versatile instant removal or counterspells.


The manabase can be improved on a budget; 32 lands is low. I wouldn't go below 35 and I would play as much as 38 since you don't want to miss land drops when high CMC Dragons are the cards you want to be casting.

More five color lands help with color fixing. On a budget I recommend more basic Forests and the five Battle lands since Battle lands such as Cinder Glade have interaction with basic lands. You only need to control two basic lands of any type to activate a Battle land to ETB untaped. If you control a basic Forest and a basic Mountain then Sunken Hollow will ETB untapped.

Farseek is a land ramp spell that can search for any Battle land and put it onto the battlefield. It's helpful for color fixing to be able to ramp with a dual land. The green budget Pain lands such as Yavimaya Coast are nice since they can ETB untapped turn two or three to make green to cast a ramp spell. If you're going to play lands that always ETB tapped then Tri lands such as Savage Lands give you more color fixing from three different color choices. In five colors the Tri lands give you more than the Scry lands.

In the manabase you want at least 12 sources of each color and you want more green and red sources then the rest. Tri lands help with color fixing to give you more sources of colors. Red and green are the two most important colors for Dragons. Green for early game ramp and red for Dragons. Green is for ramp that also gets the other colors that's why it should have the most basic lands to give you more chances of drawing a green source early to cast ramp.

Good luck with your deck.

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