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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Bane of Bala Ged
Creature — Eldrazi
Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.
8 months ago
Thank you for the insightful advice, Spells! I used to run a landfall deck with Titania, Protector of Argoth and so I am leaning more into the Eldrazi theme here. That said I dropped Mind's Eye which I agree was too slow and Bane of Bala Ged which seemed the least impactful Eldrazi for Genesis Wave and The Great Aurora. I'll try to find a spot for Concordant Crossroads next as I would love another haste source that isn't the ubiquitous Lightning Greaves. I appreciate the suggestions!
8 months ago
Ok based on your comment about the combo, I'm basing these recommendations on a:
Tuned tier - Power level 5 (6 usually has a combo) - Win before Turn 14 - "Upgraded Precon". Visual Guide to Power Levels in EDH.
-- Land Base -- Prioritize untapped, Mana colors, Target 33: +Shivan Reef -Island +Yavimaya Coast -Forest +City of Brass -Aether Hub +Mana Confluence -Mountain Valley +Riverglide Pathway Flip -Simic Growth Chamber +Rootbound Crag -Mountain +Hinterland Harbor -Forest +Sulfur Falls -Mountain +Rejuvenating Springs -Path of Ancestry +Training Center -Rogue's Passage +Spire Garden -Ancient Ziggurat +Boseiju, Who Endures -Island
--Morph-- +Kadena's Silencer -Stuffy Doll +Icefeather Aven -Keep Safe (Morph flavor) +Echo Tracer -Omnath, Locus of Mana (Morph flavor) +Mistfire Weaver -Forsaken Monument (Morph flavor) +Jeering Instigator -Shaleskin Plower (Morph flavor less salt)
--Draw-- +Fathom Seer -Zendikar Resurgent +Temur Ascendancy -Tomb of the Spirit Dragon +Tishana, Voice of Thunder -Ashcloud Phoenix +Guardian Project -Tidespout Tyrant +Toski, Bearer of Secrets -Fabricate +Garruk's Uprising -Creeping Renaissance
--Offense other than Animar-- +Garruk's Horde -Forest +Artisan of Kozilek -Island +Bane of Bala Ged -Trophy Mage (Pulls 1 unneeded artifact!) +Shrieking Drake -Temur Sabertooth (Non-Infinite Ancestral Statue) +Decimator of the Provinces -Temur War Shaman
Special mention (would need to playtest): Secret Plans (Draw) Solemn Simulacrum (Ramp & Draw) Mulldrifter (Draw) Trail of Mystery (Ramp) Rhythm of the Wild (Don't think you'll see heavy counterspell in power 5)
Hopefully you find some useful ideas here.
11 months ago
Under the default rules, cards like Bronze Horse exist because creatures used to be much, MUCH weaker. Phyrexian Hulk is another example of this. But power creep has made creatures like Bronze Horse irrelevant, phased out by much more powerful 7-drops like Bane of Bala Ged, Ruin Processor, or a 6-drop like Wurmcoil Engine.
11 months ago
Good choices for cuts and adds.
Unfortunately, don't use the scale here to gauge competitiveness of your deck. It's crap, doesn't work well and it's better to just ignore it, turn it off in the editor. Trust me and everyone else who's helping you here in the comments. Your deck is improving, becoming more competitive with each change.
Yes, Bane of Bala Ged is better than Demon of Loathing, but it has similar drawback since it's also 7 mana and has to attack to trigger. Creatures like Bane and Demon are better in colors that have lots of haste enablers. On a budget Abzan doesn't have them therefore if you're going to play high mana cost creatures they should have an ETB ability or provide value another way. Sun Titan is an example, it's 6 mana, but in my opinion it's better than Bane and Demon since it could reanimate something when it ETB and it can be a combo piece.
I'm not saying to not play creatures who don't do anything the turn they ETB, but those creatures should be lower mana cost, not higher mana cost. Low mana cost to potentially play one and something else that same turn or play one and leave up mana for instant interaction with your opponents. Fauna Shaman is a good example, it can't tap the same turn you play it, but it's a 2 drop not a 7 drop. It's possible that Body Launderer won't do anything the same turn it ETB, but it's 4 drop as well as being a combo piece. These are big differences than a 7 drop.
Currently, your only option is to mutate Nethroi at sorcery speed on your turn thus the creatures you reanimate should give you value or combine to win the game that same turn. You don't want to rely on having those creatures on your next turn, reanimating creatures who don't do anything until they can attack could just waste Nethroi mutate. An opponent may just cast a board wipe and destroy all your creatures potentially not getting much from mutate.
There are effects in Abzan that are like haste such as flash or reanimating at instant speed. An effect that gives flash to a creature would let you cast/mutate Nethroi on an opponent's turn. Doing this lets all creatures you reanimated then attack on your next turn.
- Vivien, Champion of the Wilds: the best option since it's static ability gives flash to all creatures you can cast.
- Yeva, Nature's Herald: only really useful to flash mutate Nethroi, but it's a creature.
- Savage Summoning
When you're playing so many creatures giving them flash can be very useful and also powerful. More instant creature reanimation goes with the strategy of self-mill, consistent creatures in graveyard. You're playing Doomed Necromancer, it and Apprentice Necromancer if they can tap can reanimate on an opponent's turn.
11 months ago
multimedia in regards to Demon of Loathing would you say that Bane of Bala Ged is equally subpar? It doesn't need to do combat damage, but it does need to attack, the pay off is that it exiles two permanents instead of just sac'ing one creature.
1 year ago
Thanks for the comment, fatalzintomyum, I'm glad you like the deck! I'm not quite sure what you mean when you say I should just play 4 Matter Reshaper since I am already running a full set. If you mean I should be playing Matter Reshaper as my lowest CMC creature, I already tried that in my first version of this deck and the deck didn't really run very smoothly, it was a little too slow to get started.
That being said, maybe I don't have to start at 1 CMC and go up from there, maybe I could go with what I think you're suggesting and start with 2 drops instead. Both Nest Invader and Eldrazi Skyspawner both look like excellent suggestions for ramp, but I think I might need the card draw effect like what Salvage Drone had more than ramp so I can find my Pyre of Heroes more reliably. Do you have any suggestions for 2 or 3 drops that can help me draw?
I think Endbringer and Drowner of Hope are both great suggestions for my 6 drops, maybe I'll try that out and see how I like it. Currently I'm just using the 6 CMC creatures as a toolbox so I can grab which ever one I think best fits the current situation and those look like they have a lot of utility!
I did also think about adding Wretched Gryff but I decided not to add it just because I thought Bane of Bala Ged was my best strongest 7 drop and I added in the Dread Defiler to make use of the creatures I was sacrificing and putting in my graveyard. I actually don't want to pod into my Elder Deep-Fiend cause it's ability only triggers if you cast it, and podding it just puts it onto the battlefield from the library.
Thanks again for the suggestions! I'll try them out and see if I can't improve this deck further!
1 year ago
Very true Good_Old_Phyrexian. Made this deck a while ago (probably didn't consider legend rule at the time). You would definitely want to use something like Bane of Bala Ged or Pathrazer of Ulamog instead of Ulamog himself in the combo then.
Won't be updating the deck though since I don't feel like editing a year old deck and bringing it to the top of my profile lol.
1 year ago
Thanks wallisface! Adding the 0 fixed it, I don't know why I didn't think of that haha
I always appreciate advice, so this is very much appreciated!
You're totally right about everything you said there. I've tried playing this deck in it's current state a few times and it just does not play consistently. At some point I'm going to try and remake this deck, this time starting with 1 CMC creatures like Salvage Drone or Blisterpod and going up to 7 or 8 CMC for Bane of Bala Ged and maybe Elder Deep-Fiend. I'll also ditch the late game cards for some earlier game interaction and try to make it not so dependent on Pyre of Heroes.
Thanks again for the advice, I'll use it to try and make this an actually viable deck!