Azami, Lady of Scrolls
Legendary Creature — Human Wizard
Tap an untapped Wizard you control: Draw a card.
|Have (2)||sonnet666 , metalmagic|
|Want (2)||ButteryLLAMA , Lozange|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander Anthology (CM1)||Rare|
|Commander 2013 (C13)||Rare|
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
- Azami, Lady of Scrolls + Laboratory Maniac + Mind Over Matter
- Azami, Lady of Scrolls + Dramatic Reversal + Isochron Scepter
|Commander / EDH||Legal|
Azami, Lady of Scrolls occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Recommendations View more recommendations
Latest Decks as Commander
Azami, Lady of Scrolls Discussion
6 days ago
- I still think Mirrormade for Homarid Spawning Bed is a good swap.
- I'm not convinced that removing Azami, Lady of Scrolls is the best choice for a swap. I do have limited wizards now, but with her and Braids, I'm looking at up to 3 cards (counting my draw step) during my turn (although I'd use the tap ability on an opponent's end step). Now I'm thinking a better swap would be either Reef Worm or Man-o'-War.
- I was also looking at adding Voracious Greatshark and/or Sea-Dasher Octopus.
2 months ago
If you want to make this deck more competitive, I have a handful of recommendations of cards to remove as well as cards to add.
Gadwick, the Wizened. Only draws the cards when you first play him. Tap ability is only OK.
Callaphe, Beloved of the Sea. Paying 1 extra mana in competitive can mean a lot, but this is also a very niche tax. Rarely will this cause opponents to end up even paying 3 extra mana (going even).
Dream Eater and Exclusion Mage. Both perform a similar task except Dream Eater does it better. Only issue is that Dream Eater is expensive mana wise and Exclusion Mage is a little specific (and also doesn't create that much pressure). There are better options out there (Galecaster Colossus).
Master of Waves. When you blink him, all the elementals that he created the first time immediately die since they are 1/0 's. Makes lots of tokens, but what does that do for your gameplan?
God-Eternal Kefnet. I counted the number of spells you made sense to cast off of Kefnet's trigger. There are 13 cards which are good for this. This puts you at a roughly 15% chance of hitting something from Kefnet off of your first draw each turn. Would be better to have something more consistent or some way to combo with Kefnet (e.g. Brainstorm looping an extra turn spell to cast the copy each turn with Kefnet and then putting it back on top).
Heraldic Banner. How often do you swing to kill? If it's not that often, maybe consider putting a different rock in here? This one is weird.
The Magic Mirror. Ends up usually being 6 mana to draw 3 unless you can manage to stall the game out heavily (or someone else can). It's also VERY easy to remove which sets you really far back. Someone Vandalblasting will hit this, and no one won't pay an extra mana to By Force away your card draw.
Finale of Revelation. I personally love this card, but it's bad unless you can do it for 10 or more. It's not instant speed which means you can't really hold up counter magic. The instant speed versions of this give you the opportunity to cast something else when you really need to which is more important 9 times out of 10.
Shadowspear. You only have a handful of spells that even target. I also don't see anything in your deck that destroys. Most of your spells hit everything. I'd leave this out even though it's a really fun card.
Mass Manipulation. Requires a TON of mana to do anything meaningful. You'd be better off with a creature that can steal a creature until end of turn and then blinking that creature to keep it permanently.
Just more counterspells. There are plenty out there. You can't win if someone else does!
Venser, Shaper Savant. This guy can bounce permanents (this includes lands which can matter sometimes) AND spells. Someone cast a high CMC spell? Bounce it!
Overall, these suggestions are going to raise your power level a lot, so if you're trying to keep things casual still, maybe don't employ all of these. But, if you want to make this deck a lot more powerful, these are some of the best ways to do it.
2 months ago
DrukenReaps Not an issue, as long as credit is given where credit is due XD
I found that the only issue with Mairsil, is that you don't end up having a lot of creatures on the field to really help you to stay alive or deal damage. In creature heavy metas Mairsil can really fall short when people are bashing your face in while Mairsil is trying to do things. The idea is to be able to tap and untap and do these effects multiple times per turn so as to help keep you alive and eliminate troublesome targets. Relying on mana activations means you are either not forwarding the board state, or holding up answers.
Mairsil is very versitile, and can even be a sudo voltron commander with the 'Ling creatures, letting you buff up power and toughness where needed. I also like getting more effects like Azami, Lady of Scrolls where you can tap Mairsil without needing haste to get the ball rolling. Honestly the only reason the deck was pulled apart was cause I'd kill myself so easily, or end up so low that I couldn't recover.
I will post my deck list below. As mentioned it is retired so new cards like Lab Man Jace and Thassa's Oracle are not included for alternative wins like with Lab Man.
3 months ago
Here is my lengthy list of suggestions... get ready.
Braids, Conjurer Adept cheats creatures in for you, or could maybe somehow head up a grouphug deck??
Thassa, Deep-Dwelling could be a wacky blink commander.
Jalira, Master Polymorphist is super janky and fun- I know the spike option is to run one creature but the fun option is to run like a dozen and SPIN THE WHEEEEEEEEL.
Stitcher Geralf could surely be build around. Bonus points if the wincon is mill but zombie beats are all right too.
Talrand, Sky Summoner is one of my favorite cards. That is all.
3 months ago
- Sphinx of Uthuun: Not a wizard. Already have draw elsewhere.
- Gather Specimens: Fairly expensive. Most of the time just gets one creature. Feels bad to play against.
- Clone: Not a wizard (unless we clone one of our wizards)
- Willbender: Can't use for draw unless face up, at which point it's just a body.
- Voidmage Apprentice: Can't use for draw unless face up, at which point it's just a body.
- Deadeye Navigator: Not a wizard. Offers some protection for VIPs and synergy with ETB effects, but we can probably find more utility elsewhere.
- Thassa, God of the Sea: Not a wizard. Scry is ok, but we have draw elsewhere. Not swinging, so the unblockable component isn't used much.
- Ixidron: Not a wizard. Hides our wizards. We have other boardwipe options.
- Skullclamp: We prefer to keep our wizards on the board, and we don't have many tokens to sac to this, so we can get more draw elsewhere.
- Ancestral Memories: Decent filtering, but we can get more draw and other utility elsewhere.
- Simic Manipulator: Slow to build up. Not many big bodies to keep him growing.
- Urza's Bauble: Just filler.
- Fact or Fiction: We get enough draw elsewhere, we don't really need conditional draw.
- Treasure Cruise: Potentially cheap draw is good, but we don't fill up our graveyard quickly and we generally want to keep things in there if we can.
- Guile: Not a wizard. Fairly big body, and synergy with counters, but a bit too threatening. Want to keep a lower profile.
- Stonybrook Banneret: Make all of our wizards cheaper.
- Thassa's Oracle: Make draw a win condition
- Laboratory Maniac: Make draw a win condition.
- Dakra Mystic: Some group hug to make as a less likely target.
- Baral, Chief of Compliance: Value without tapping. Synergy with spells and counters.
- Ertai, Wizard Adept: Counterspells on a stick.
- Naban, Dean of Iteration: Value without tapping. Synergy with ETB effects.
- Graceful Adept: Value without tapping. Uncaps hand size.
- Patron Wizard: All wizards are now cheap counterspells.
- Portal Mage: Send a big bad away. Synergy with Naban.
- Sage of Fables: Makes wizards bigger. Allows for more draw, without needing to tap. Synergy with Naban.
- Glen Elendra Archmage: Repeatable counters when combined with Sage of Fables.
- Surgespanner: Repeatable bounce when combined with Azami, Lady of Scrolls or Patron Wizard
- High Tide: Instant speed ramp. Cheap enough to throw on Isochron Scepter
- Cyclonic Rift: Clear the board. Roughly replaces Ixidron
3 months ago
And an important note, it can still be tapped by something else, just not use its own abilities with or in the cost, or attack.
So Azami, Lady of Scrolls can tap a wizard that just entered the battlefield despite summoning sickness. Azami can even tap herself, because the tap symbol isn't used in her ability. But she can't attack, and if she had a Paradise Mantle, she couldn't tap for mana.
3 months ago
5 months ago
I've played a lot of reaper king decks including the tribal tribal version. I highly highly recommend Lin Sivvi, Defiant Hero , Skyshroud Poacher , etc. as repeatable changeling tutors. Moggcatcher is particularly nice with Goblin Recruiter and Goblin Ringleader (2 + 4 mana over 2 turns == tutor at least 4 changelings). Sliver Overlord + Amoeboid Changeling combo is also conspicuously absent; it's totally on theme and very nice to have when facing down something like Avacyn, Angel of Hope .
As for tribal payoffs, one card that I've found to be really good with a bunch of changelings in play is Voidmage Prodigy , especially because this deck has no counter magic otherwise. I also really like Gemhide Sliver for ramp and Azami, Lady of Scrolls for card draw.
On the topic of more general recommendations, Bloom Tender and Faeburrow Elder are excellent ramp in these kinds of decks. For additional vindicate triggers, I really like Flameshadow Conjuring (which goes infinite with Deadeye Navigator and Bloom Tender fyi). Finally, Conflux is usually fantastic.