Combos Browse all Suggest
- Azami, Lady of Scrolls + Laboratory Maniac + Mind Over Matter
- Azami, Lady of Scrolls + Dramatic Reversal + Isochron Scepter
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Azami, Lady of Scrolls
Legendary Creature — Human Wizard
Tap an untapped Wizard you control: Draw a card.
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2 months ago
Hey, thanks for all the upvotes at my decks.
Nice start for mono blue and interesting Commander who I don't see played much. You have 101 cards, Desolation Twin could be cut to make 100. It's a much worse Eldrazi then the others.
Your deck could be less price, it's not overpriced garbage, but you could cut the price in half and it would be just as good. Three of the most expensive price cards here are Blightsteel, Ulamog and Betrays, but without more protection, counterspells and some more haste these creatures can be subpar to cheat with Braids because they don't give you value unless they can attack. Each of these creatures is a must kill by opponents. If you don't get to attack the first turn you give your opponents an entire cycle of turns to find an answer which in multiplayer Commander is a lot time. Treasure Mage is another creature who can tutor for Blightsteel.
Consider some more lower mana cost hard counterspells such as Arcane Denial and some creatures who can protect such as Spellskite? Protecting Braids is not as important as protecting what you cheat onto the battlefield because opponents are getting value from Braids too. More one mana instant protection is helpful such as Stubborn Denial and Slip Out the Back which is phasing and it's powerful with Braids.
Swiftfoot Boots is a lesser Greaves, but still fine and wanted in blue that doesn't have haste options. Akroma's Memorial is more price, but it's a big artifact to cheat with Braids that helps to setup other big creatures since it gives haste as well as other attacking abilities. Might also want to play Tribute Mage because can tutor for Greaves.
If you play Blightsteel, Ulamog and Betrays also consider playing some big creatures who give you value without attacking such as Hullbreaker Horror and Tidespout Tyrant? Each are much less price and can pack a punch without attacking. With Braids you'll have mana open to cast spells after your upkeep, use this mana for protection while also getting value from each spell you cast.
Bounce the permanents that your opponents cheat with Braids because the first turns cycle opponents get to trigger Braids before you. Bounce your own clones to clone something else or them. Both of these creatures when you control two them can infinite combo with Sol Ring. Bounce your own creatures who draw to cast or cheat them to draw again. Bouncing Braids can be a smart strategy because sometimes you don't want to give opponents the upkeep trigger and maybe you don't need the trigger.
Phasing, when you can control when a creature phases out is a busted effect with Braids. Vanishing can repeatedly protect Braids if you need that or deny your opponents her trigger because of how phasing works, only phasing in at your untap step. With Vanishing you can phase out Braids at any time or after your upkeep trigger which skips all your opponents upkeeps. It also protects her from opponent's sorcery board wipes which are plentiful in multiplayer Commander. You don't have to phase out Braids, but having the option can be helpful and you can politic with it by letting one opponent have the upkeep trigger and skipping the rest.
A phased out creature also phases out all auras/equipment that's attached to it, Vanishing is protected from removal when Braids is phased out. Vodalian Illusionist can also repeatedly phase out Braids. Combine phase out with Teferi, Mage of Zhalfir to protect during your turn especially any hasty creatures you cheat with Braids. If you can get Teferi down before you cast Braids then you can flash Braids in before your upkeep to trigger her before your opponents.
Consider more draw especially from creatures such as Nezahal, Primal Tide or artifacts such as The Magic Mirror that Braids can cheat? Nezahal is Mystic Remora which is excellent in multiplayer Commander with a big body who can protect itself. With Mirror you can stack the upkeep triggers to draw before Braids trigger. Mulldrifter is a budget creature for draw who can also be easily cast and is a nice target to clone/create token or bounce.
Braids is a Wizard you could take advantage of some Wizard only effects such as Azami, Lady of Scrolls can repeatedly draw two cards by tapping her and Braids. Galecaster Colossus can repeatedly bounce two nonland permanents opponents cheated with Braids. Riptide Laboratory can repeatedly bounce Braids. Combine this effect with Teferi, Mage of Zhalfir to deny your opponents Braids triggers by flash cast her at last opponent's end step and then after your upkeep bounce her with Riptide. Teferi is also a Wizard.
Vedalken AEthermage can Wizardcycle to get any Wizard including Orvar, the All-Form who does count as a Wizard while in your library/hand/graveyard. Vodalian Illusionist is also a Wizard. Wizard's Retort is Counterspell with Braids.
I like the secondary strategy of cloning your own or opponents permanents and/or gaining control of your opponents permanents that they cheat with Braids. You could expand on this strategy with Agent of Treachery, who is more price, but he can gain control of any permanent. He's also not legendary making him an excellent clone/create token target since the more of him you have the easier to control three permanents you don't own to then repeatedly draw. He's a good target to bounce because you don't lose the permanent you gained control of. Clever Impersonator can clone any nonland permanent.
Instants with buyback that target such as Mind Games and Capsize are good with Orvar, the All-Form to repeatedly trigger it. Capsize can be a win condition when you create infinite blue mana which mono blue is quite good at doing. If you want go this route you wouldn't have to add very many cards. In fact Orvar + Peregrine Drake + any buyback instant that targets is a combo for infinite blue mana from Islands as well as infinite Drake tokens as a potential win condition.
Consider more ramp? You're playing a lot of high CMC spells that you're counting on Braids to cheat them, but if you don't control Braids then more ramp could help to cast these spells. More ramp can also help to be able to cast Braids and have mana up for instant interaction the turn you play her.
High Tide is a favorite of mono blue since it's only one mana and playing so many Islands. Caged Sun with or without Braids can help to repeatedly cast almost any spell. Combine Tide/Sun with a draw spell such as Pull from Tomorrow or Blue Sun's Zenith to draw a lot of cards at instant speed, giving you a lot of options of permanents to cheat with Braids.
Good luck with your deck.
2 months ago
I agree with you that drawing is better than scrying, but scrying is just a lot cheaper to do. From the scry cards I currently play, I would not drop Jace, Mirror Mage, because I enjoy playing it, and I would not drop Behold the Multiverse, because its a nice instant draw spell.
That only leaves Retreat to Coralhelm, if Im not overlooking something. I might consider removing Retreat to Coralhelm at some point because it doesnt have that much synergy with the rest of the deck. Earlier, I played both Arcanis the Omnipotent and Walking Atlas, which were really good with it, but now I only have Azami, Lady of Scrolls left.
However, it does give me a free scry per round for three mana, which is pretty nice. And it does synergize with Azami, Lady of Scrolls as well as potentially being usefull for tapping annoying blockers. Maybe in a situation where I have a big Sturmgeist on the table and my opponent has a single flying blocker it could do some work.
So.. Keeping the scrying cards for now I think.
You mention more "card draw" -cards, did you have any spesific ones in mind? Any card suggestions?
3 months ago
You might like these: Alhammarret's Archive, Sakashima the Impostor, Azami, Lady of Scrolls, Merfolk Looter, Archivist, Enclave Cryptologist, Jacob Hauken, Inspector Flip, Sindbad, Thought Courier, Cephalid Broker, Aphetto Alchemist, Vizier of Tumbling Sands, Kelpie Guide, Clever Conjurer, Drowned Rusalka, Psychosis Crawler
4 months ago
The synergy with Induced Amnesia is fantastic!
I like the idea of the deck - seems very unique and fun. A couple suggestions you could consider: it looks like you're dabbling in the wizard synergy but you could go a bit deeper for even more synergy with cards like Cyclone Summoner, Docent of Perfection Flip, Minn, Wily Illusionist,Patron Wizard, Trophy Mage,Tribute Mage, Trinket Mage, Jace's Archivist and Azami, Lady of Scrolls
I think the above additions would help you keep the theme of your deck while offering more synergies all around. If you take this approach, you could also look to include Stonybrook Banneret as a budget medallion.
The rest are just decent control/draw.
Additionally, in keeping with the bounce theme you may want to consider Into the Roil, Blink of an Eye, Disperse, and maybe even Capsize or Snap the former three will let you bounce your own targets for more ETBs/protection and in a pinch they can bounce those pesky enchantments blue has so much trouble dealing with.
For counterspells, the lower the mana cost, the better the counter. there are some great budget options if you find you've always got a handful of cards for free counters (Misdirection Disrupting Shoal) but one of the classics that isn't too pricey isArcane Denial but I'm quickly growing to loveAn Offer You Can't Refuse and Swan Song
For removal, the bounce theme is always great but for those pesky indestructible creatures I auto-include Resculpt in every blue deck I make.
Overall your deck looks like a ton of fun to play already, just adding in my thoughts.
5 months ago
It is true that the good old Dramatic Reversal + Isochron Scepter combo could do a lot here. With enough man rocks to power it, it could not only power Inalla's ability, but could also exile everyone's libraries with Supreme Inquisitor or draw our deck into other win cons with Azami, Lady of Scrolls. It is also easily tutored with everything I am running. I'm not sure I can fit it in with all of the other shenanigans I've got going on, but it would work well.
1 year ago
Thoughts on these? Cloud of Faeries, Cackling Counterpart, Fated Infatuation, Quasiduplicate, Naban, Dean of Iteration, Turnabout, Peregrine Drake, Altar of the Brood, Honor-Worn Shaku, Azami, Lady of Scrolls, Patron Wizard, Opposition, Hair-Strung Koto, Muddle the Mixture, Reality Spasm
1 year ago
Well if you want to tap/untap your own creatures the inspired ability goes well, but there are not many worth using. You could also look for cards with similar wording to Renegade Wheelsmith and Stonybrook Schoolmaster.
Otherwise there are a couple cards like Azami, Lady of Scrolls that allows you to tap your own creatures to draw cards and then you could untap and repeat.
If you are targeting your opponent's creatures here are a few cards you could use:
1 year ago
Did I hear my name? ;D