Creature — Zombie
When this enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at the end end of combat.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Tainted Adversary Discussion
2 months ago
Zombies are a very aggro deck. Aether Vial is better suited to midrange gameplans, and will only slow you down here, i’d suggest ditching them, and going up to 20 lands.
Waaay too many 3 drops, i’d suggest limiting yourself to 8 cards. If it were me, that would be in the form of playsets of Geralf's Messenger and Geralf, Visionary Stitcher, as they’ll give you the best “bang for buck” at the top end of the spectrum.
Run the full playset of Carrion Feeder, as it just works soo well alongside Gravecrawler and Champion of the Perished. Feeder is one of the best zombies for the zombie archtype as it gives you a ton of utility.
Undead Augur is a great 2-drop, and Tainted Adversary isn’t bad. But Graveyard Marshal and Relentless Dead don’t seem great. If you need an additional 2-drop, i’d suggest Bladestitched Skaab, or Jadar, Ghoulcaller of Nephalia
you need more interaction to guarantee you can wear your opponent down. I’d suggest 8 killspells total. Something like a playset of Fatal Push and Infernal Grasp should work well. Dismember is fine, but can cause problems if you’re up against burn.
2 months ago
Most probable cuts: 1. Carrion Feeder 2. Filth 3. Hordewing Skaab 4. Ravenous Rotbelly 5. Tainted Adversary 6. Tomb Tyrant 7. Undead Augur 8. Swiftfoot Boots 9. Buried Alive 10. Feed the Swarm 11. From Under the Floorboards 12. Necromancer's Stockpile 13. Wake the Dead 14. Swamp 15. Wonder 16. Stronghold Assassin 17. Liliana's Mastery 18. Open the Graves 19. Corpse Harvester 20. Acererak the Archlich
3 months ago
From the new set, I like the following:
3 months ago
Hey, well done with the precon upgrade and very nice formated deck description. You're a good deck builder with the budget that you have, choosing the better expensive price cards (Demonic, Gravecrawler, Acererak, Cryptbreaker and Watery). If on a budget I don't think Tainted Adversary and Ebondeath, Dracolich are worth their prices.
You're very honest about the power level here, not exaggerating and saying power level 8 to make your deck seem better than it really is. Believe me, I hear this all the time, players insisting that the power level of their deck is very high while playing $100 deck with only 30 lands and Guildgates...
In the combo section of the description you don't mention Gravecrawler and it's a pretty important Zombie for combos especially with Rooftop. He needs a sac outlet with Rooftop to go infinite which all you need is Carrion Feeder. Gravecrawler is the most powerful Zombie printed because its just so damn mana efficient. He deserves his own section in the description since his interaction with Wilhert is excellent, giving you a Zombie on your turn to repeatedly sac at your end steps to draw and create a decayed Zombie for one mana.
You clearly have deck building skills, but there's some cards here that could be upgraded even on a budget. You've removed some of the better cards from the precon that can give you repeatable value especially more draw and Zombie tokens.
- Undead Augur: very good Zombie since it triggers to draw whenever a Zombie token dies.
Midnight Reaper: another source or repeatable draw when nontokens die.
Gisa and Geralf: don't underestimate how valuable it is to be able repeatedly cast even one Zombie on your turn from your graveyard. Pair Augur with Gisa/Geralf and Wilhelt to repeatedly draw two cards/create a decayed Zombie on your turns for two mana. Pair Gisa/Geralf with Fleshbag Marauder and Wilhelt to repeatedly wreck your opponents creatures for three mana and create a decayed Zombie.
Fleshbag Marauder: making all opponents have to sac a creature they control is really good in multiplayer Commander especially on a three drop Zombie who can be recurred or reanimated.
Curse of the Restless Dead: you can curse yourself to have more control over this making it a repeatable Zombie source by playing lands. Honestly, this card is better than Endless Ranks of the Dead at consistency of creating Zombies since there's no lame restriction like Ranks has and you'll have lands.
Liliana, Death's Majesty: all her loyalty abilities are good especially her -7 which is not difficult to get to and in casual it can wreck, be a game winning effect.
Some changes to consider:
- Carrion Feeder --> Rank Officer
- Undead Augur --> Eternal Skylord
- Gisa and Geralf --> Enter the God-Eternals
- Curse of the Restless Dead --> Diregraf Horde
- Midnight Reaper --> Josu Vess, Lich Knight
- Fleshbag Marauder --> Risen Executioner
- Liliana, Death's Majesty --> Icon of Ancestry
- Mystic Sanctuary --> Mistvault Bridge
Poppet Stitcher Flip is a powerful new card for Zombies and Poppet Factory is busted with Wilhert because it removes decayed from Zombies letting you repeatedly sac a decayed Zombie to create another. Fallen Ideal is an underrated gem in Commander with token strategies because it gives the enchanted creature flying and it's a sac outlet.
Enchant Wilhert and then sac your Zombie horde to attack for lethal Commander damage at an opponent. If you created a bunch of decayed Zombies potentially attack again for lethal Commander damage to another opponent on your next turn. Pair Ideal with Factory to attack for lethal Commander damage on your turn every turn.
Good luck with your deck.
4 months ago
Hey, you always ask me what my take is on a Commander, but not your own thoughts. What are your thoughts on Wilhelt, the Rotcleaver? How about you build a deck with him and show it to me?
I'm excited about Wilhelt, the Rotcleaver, already added him as well as Crowded Crypt to my Varina deck. Also added Champion of the Perished, Shipwreck Marsh, Deserted Beach from Midnight Hunt. On the fence about adding Curse of the Restless Dead, Ravenous Rotbelly and Ghoul's Night Out from the precon and a few other budget cards from Midnight Hunt such as Infernal Grasp and Siege Zombie.
If Tainted Adversary keeps dropping in price then he has potential. I don't except The Meathook Massacre to drop in price at all, but if it does it also has potential. Empty the Laboratory in the precon seems powerful and Vanquish the Horde from Hunt, but I'm avoiding all and cards because of the budget manabase. All of the new Zombies in the precon are fine cards, but other than Wilhelt the rest are not better four/five drops then already current Zombies and other four/five drops.
I like Varina better as Zombie Commander than Wilhelt.
4 months ago
In terms of commander I think they can be pretty fun, although not as strong as they initially seem when you realize how mana intensive they really are.
Intrepid Adversary: I would put in a Sidar Kondo of Jamuraa deck for some flicker shenanigans. Swing in with my white weenies then flicker Intrepid Adversary paying its etb to pump my unblocked creatures.
Spectral Adversary: Good for its flexibility and would maybe put it in a simic or bant deck. I like that it can target itself.
Primal Adversary I do not care for.
All of these have more efficient cards that more or less do the same, so these cards more of a fun include.
4 months ago
I think Intrepid Adversary had the same pitfalls any true lord would. And that’s probably why Thalia's Lieutenant outclasses it. If Humans were tightened down, they could probably work it in but as is, Humans aren’t looking for much.
Spectral Adversary is much more than a bad Rattlechains. It sits between Rattlechains and Brazen Borrower. That versatility of applications is valuable enough to consider for Spirits (which plays Borrower). Just like Intrepid Adversary and Bloodthirsty Adversary, it only has one potential home.
I wouldn’t know how to analyze these from the Standard lens but I think it would go something like this:
4 months ago
The big issue with Intrepid Adversary is that, other than there just being soo many cards better than it it modern, is that it risks you getting blown-out heavily by your opponent casting a well-timed killspell, which could end up costing you most of your board.
Spectral Adversary has an issue where it's just a bad Rattlechains in almost every situation. And spirits already have soo many better ways to protect their dudes, on top of that. I just don't see where this card has a home.
As you've already mentioned, Bloodthirsty Adversary is very similar to Goblin Dark-Dwellers, so might see some fringe play in decks of that vein (potentially even replacing Dwellers, if the deck is wanting to confine itself to running something like Lurrus of the Dream-Den, or Unearth). Imo this is the only one of the 5 that will even come close to seeing modern play, because it explores some interesting avenues, and this effect has seen play in modern already.