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Sage of Fables
Creature — Merfolk Wizard
Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Sage of Fables Discussion
Takermania on Kraj
1 week ago
So, I like the ramp. Definitely looks better and will allow you to play Kraj sooner. Let's talk about card draw. Fathom Mage is a must-have as you get to draw a card for free every time you put a +1/+1 counter on it. Sage of Fables is good as it lets you cash in your counters for cards. Not quite as good as Fathom mage, because you have to pay for the ability. Path of Discovery pulls double duty by giving your creatures counters AND smoothing out your draws Bred for the Hunt is also an effective and free source of card draw.
Moving onto getting counters on things and protecting them
Durable Handicraft and Retreat to Kazandu are great options for easy ways to get counters on things Hardened Scales can lead to some really silly things, though admittedly, it is a little pricey Sporeback Troll can save your team or specific creatures, assuming you have the mana Counterspells are also useful for stopping a boardwipe Glen Elendra Archmage is fantastic as putting a +1/+1 counter on it negates the -1/-1 it gets from persist, meaning you can just keep using the ability Mystic Snake and Frilled Mystic are also good options as they are creatures as well If you want to be mean, you could put in a Trygon Predator to help shut down artifacts and enchanments. Speaking of which, you might want to consider Bane of Progress for that purpose Overall its looking good though!
2 weeks ago
Metallic Mimic and Sage of Fables - A: They make Marchesa enter with a counter so she's immediately protected and B: You can abuse ETB/Death triggers every turn instead of once per round (i.e. Vindictive Lich or Gray Merchant over and over)
Yahenni, Undying Partisan and Falkenrath Aristocrat are both great free sac outlets here that can protect themselves and have haste so they get a +1+1 counter the turn they enter. Yawgmoth, Thran Physician is another amazing sac outlet here assuming he's in your budget.
Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them
1 month ago
Thank you Last_Laugh, I think some of these could fit into my deck the way I like to play it. Grim Haruspex , because I love morphs. Sage of Fables could be nice, especially for Marchesa protection. Legion Loyalist is also a great card and a way for me to show my Boros love in this deck.
Spark Double seems like it could be pretty nice, but I like to keep the power of my deck low-ish so I don't attract too much hate.
Also, your deck looks like a lot of fun! Very shiny
1 month ago
Immediate +1+1 counters will help the deck immensely. Consider Sage of Fables and Metallic Mimic for immediate counters on Marchesa/other wizards or whatever you name with Mimic. This can allow you to abuse etb/death triggers every turn instead of once per round. Vindictive Lich , Sower of Temptation , etc. every turn.
And a few random cards I really like here:
Legion Loyalist (surprise first strike + trample for your team with a sometimes relevant token evasion). Plus if he dies, he did so with a counter thanks to haste so he just come back.
Spark Double copying Marchesa is AMAZING. Double dethrone and 2 Marchesas protecting each other is gross.
Flayer of the Hatebound with a free sac outlet is 9 damage every turn or 36 per round in a 4 player game. 13 and 52 damage if you have Ogre Battledriver in play.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them
2 months ago
Hello my dude, I also have an Azami list that everyone hates and can give you some advice.
If you want to win you are probably going to need one of these three cards: Dream Halls You have more cards than anyone else, so you get the most value out of it. Can also be used to cast Azami from the command zone. (It's like 20$), Mind Over Matter This goes infinite with Azami out for lab man win. Can also be used for mana generation, fun with Nykthos, Shrine to Nyx ( It's about 20$), or Intruder Alarm The value here is completely insane, you draw buttloads of cards. (It's like 18$). None of them are cheap, but its hard to have a fast lab man win unless you get one of those out. If you want to go really nuts, Paradox Engine is also in this category of "cards that win you the game almost immediately" but it costs 50$ and you need to run mana rocks to make it work optimally.
As for your wizards, you might want to switch a few for better options. Timestream Navigator , Sower of Temptation , Galecaster Colossus are all great and under 2$. Inspired Sprite lets you draw 2 every time you cast a wizard. If your a real monster Beguiler of Wills is disgusting, and if you have Intruder Alarm out... well, you just take every creature as it enters the battlefield. Archaeomancer is also just really good. And Temporal Adept and Portal Mage seems right up your alley.
On the more expensive end you have cards like Patron Wizard Which makes grown men cry. Glen Elendra Archmage Which combos quite well with Sage of Fables or Metallic Mimic in play. Fatespinner which helps keep people from attacking you. Baral, Chief of Compliance can also help reduce the cost of your counter-spells.
Lastly, mana rocks. You definitely need some. Mana rocks are the only way your going to be able cast wizards and still have mana open to counter spells. The faster Azami hits the table the better, and shes costs 5. After playing Azami for years, I can tell you the primary reason I lose is not having mana fast enough (that and everyone ganging up on me for running hard control). I'm only running 8 mana rocks in my list if you count cost reducers, and I'm honestly thinking about pushing that number up to 10 or 11.
Here's a link to my list, maybe you'll see something there you like: Nerds. I can confirm that my playgroup hates it.
2 months ago
This is a very nice Marchesa list and has been an excellent reference in retuning my own version. You may have already seen this, but you have a couple of infinite combos to exploit in your list that I did not see as part of the primer. They all revolve around Glen Elendra Archmage , as the persist is what enables them to work. As follows:
I run those combos in my own list and figured I'd point them out just in case. Thanks again for posting the list.
2 months ago
Naban, Dean of Iteration can get nutty by replicating those abilities
Do I need those counter spells? What do you think?
Sage of Fables occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%