Sage of Fables

Creature — Merfolk Wizard

Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.

, Remove a +1/+1 counter from a creature you control: Draw a card.

Last_Laugh on Quodan

3 months ago

Saw your question on Marchesa's manabase and didn't want to hijack that deck thread.

Your lands are really important and can help you focus a LOT less on life loss and staying off the Throne. Shivan Reef, Underground River, Sulfurous Springs, Mana Confluence, City of Brass, and Ancient Tomb all belong in the deck. Your off color fetches and your 3 shocks also help (I run all 9 fetches I can and regularly fetch an untapped shock on turn 1, even with nothing to cast). If you run your off color fetches, be sure to throw in Urborg, Tomb of Yawgmoth though.

Boseiju, Who Shelters All is meta dependent but Hall of the Bandit Lord and haste in general is honestly less important than immediately getting +1+1 counters via something like Sage of Fables, Metallic Mimic, Vigean Graftmage, etc. Haste will get a counter when it enters on your turn if you can safely swing but does jack when it comes back on opponent's end steps, whereas the immediate counter protects them always.

Phyrexian Tower, High Market, Strip Mine, and Forge of Heroes are all good utility lands here also.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa to Love Them

Last_Laugh on Marchesa - Till Death Don't we Part

6 months ago

I have several suggestions for you and I'll try to break it down by category.

ETB/DEATH Trigger Abuse: Spark Double feels like it was custom made for Marchesa and either allows you to abuse any etb/death trigger on everyone's turn thanks to that automatic +1+1 counter or it copies Marchesa for double Dethrone. Metallic Mimic/Sage of Fables/Vigean Graftmage all allow you to abuse etb/death triggers on everyone's turn or immediately protects Marchesa. Sac Metallic Mimic to rename its creature type as needed. Sages draw is nice in a pinch. Vigean allows 2 free sacs every turn (itself plus 1 other). Marchesa's recursion are all separate triggers so the creatures enter in whatever order you want and this is HIGHLY abuseable.

Card Draw: Grim Haruspex is worth its weight in gold here.

Discard: These can put opponents into topdeck mode to seal up games tighter than a dolphin's butthole. Oona's Blackguard, Vindictive Lich, and Sadistic Hypnotist.

Sac Outlets: Goblin Bombardment can only reliably be dealt with by 2 colors. Carrion Feeder protects itself with +1+1 counters and ends up pretty beefy. Falkenrath Aristocrat can protect itself via haste, indestructible, and/or +1+1 counters.

Non-Combat Finishers: Gray Merchant of Asphodel/Kokusho, the Evening Star (especially with Vigean Graftmage or Metallic Mimic) WILL end games even if you think the life gain is counter productive (spoiler alert: it's not). Flayer of the Hatebound is 36 damage (w/ 4 players) in one trip around the table thanks to Undying and punishes people who play Solemnity by going infinite. Terror of the Peaks can do some serious damage also.

Feel free to check out my list for ideas. I've been playing Marchesa for about 8 years now and can help suggest cuts if you'd like. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa to Love Them

QuestionMarc on Vadrik's Discount Spell Emporium

7 months ago

It's not really fair to suggest a bunch of additions to a deck without suggesting some cuts, so the ones I am seeing so far are:

  1. Clone Legion This is a huge spell but not necessarily a game ender when for 9 mana it probably should be. If it doesn't end the game, it will create a bookkeeping nightmare of tokens that are copies of a variety of creatures that don't have haste and are permanent. Seems the most straight across replacement would be Insurrection which for 1 mana less steals ALL creatures (not just one player's), gives them haste, and guarantees you have all the power and your opponents have no blockers. You should be able to end most games that way or at least take out a player or two, or just wait a little longer until that is the case.
  2. Diluvian Primordial A very expensive creature with no cost reduction, no tribal support, no flash or anything to keep it flexible, and it allows you to cast one spell from each opponent's graveyard? Your spells should be better than theirs. you don't need their spells. Certainly not at this cost. My straight across replacement recommendation? Spark Double! If you have your commander out, this seems like the best creature you could possibly cast!
  3. Double Vision 5 mana is a lot to spend on an enchantment that does nothing on its own, and when it is really good it is kind of a win more card. What this card needs more from an enchantment is more stuff to do early game and more repeatable card draw, so it may be cliche but you could put Mystic Remora or Rhystic Study here and I'm sure they would prove useful to keeping the deck fueled.
  4. Foil Seems like the worst of your counterspells, and you already have a lot! You want one you can cast for free? Force of Will, Fierce Guardianship, and Deflecting Swat are all likely better but expensive. Mana Drain too. But IMO, you already have plenty of counterspells and could use more stuff to trigger day/night so I recommend Leyline of Anticipation here so you can make it night on your turn easy and keep all your tools available at all time. Not to mention dropping creatures and artifacts and stuff right before your turn to protect them!
  5. Galecaster Colossus I'm not sure what another 7 mana creature is doing in this spell slinger deck. You wanna tap out for this on turn 8? No. I found a few other Wizard synergies that would probably work better like Sage of Fables or Metallic Mimic, but probably the Wizard that I would hate seeing the most here and is therefor probably correct is Fatespinner. This will also encourage a lot more day/night flipping I imagine when some people have to skip their main phase!
  6. Homeward Path Are you worried about your commander being stolen? That doesn't seem like a likely occurrence in our meta, and even less likely with all the counterspells and protection equipment you are playing. Instead how about Tyrite Sanctum? You can put a counter on Vadrik at instant speed repeatably for a low price, and when the time comes you can make him Indestructible permanently!
  7. Stifle I find this effect is often too small to be worth running defensively. You could replace it with a slightly bigger version like Disallow, Trickbind, Interdict, or Squelch. You could also replace this with kind of anything proactive and I have a lot of suggestions that could go here with Commander's Plate probably being the safest and Galazeth Prismari being the wildest! (He allows you to tap your equipment for mana!)
  8. Theoretical Duplication I just don't think copying your opponent's creatures for the turn (or more likely creature, singular) is that strong. And the bookkeeping again. You know what IS frustratingly strong? Capsize. Oof. I kinda hate myself for recommending it though. Alternatively if you wanna buyback something fun how about Seething Anger, Haze of Rage, or Lunar Frenzy to build up a huge Vadrik turn!

And a few basic lands for some of the nonbasics I recommended. Also we probably have too many Mountains given that 73% of your mana costs are blue. That's a good start I think at tweaking this deck!

QuestionMarc on Vadrik's Discount Spell Emporium

7 months ago

Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.

  1. Call the Skybreaker
  2. Capsize
  3. Cascade Bluffs
  4. Champion's Helm
  5. Clockspinning
  6. Coalition Relic
  7. Commander's Plate
  8. Contagion Clasp
  9. Darksteel Plate
  10. Deflecting Swat
  11. Door of Destinies
  12. Drown in Dreams
  13. Elementalist's Palette
  14. Expanded Anatomy
  15. Expansion / Explosion
  16. Fanning the Flames
  17. Fatespinner
  18. Fierce Guardianship
  19. Finale of Revelation
  20. Fists of Flame
  21. Flux Channeler
  22. Force of Will
  23. Galazeth Prismari
  24. Haze of Rage
  25. Illuminate
  26. Insurrection
  27. Izzet Boilerworks
  28. Jaya's Immolating Inferno
  29. Jeska's Will
  30. Leyline of Anticipation
  31. Lonely Sandbar
  32. Lunar Frenzy
  33. Mana Drain
  34. Mana Geyser
  35. Metallic Mimic
  36. Midnight Clock
  37. Mikokoro, Center of the Sea
  38. Mystic Remora
  39. Mystic Sanctuary
  40. Oona's Grace
  41. Opal Palace
  42. Prismari Campus
  43. Reality Ripple
  44. Reality Shift
  45. Reiterate
  46. Rhystic Study
  47. Ring of Evos Isle
  48. Riverglide Pathway  Flip
  49. Runechanter's Pike
  50. Sage of Fables
  51. Scour from Existence
  52. Sea Gate Restoration  Flip
  53. Seething Anger
  54. Shatterskull Smashing  Flip
  55. Spark Double
  56. Storm-Kiln Artist
  57. Swiftfoot Boots
  58. Sword of Truth and Justice
  59. Temple of Epiphany
  60. Tezzeret's Gambit
  61. Tyrite Sanctum
  62. Unleash Fury
  63. Valakut Awakening  Flip
  64. Vandalblast
  65. Vedalken Orrery
  66. Volcanic Island
  67. Volcanic Vision
  68. Wandering Archaic  Flip
  69. Whispers of the Muse
  70. Zaffai, Thunder Conductor

Last_Laugh on Marchesa the Thief

8 months ago

2 cards absolutely need to be added asap. Feed the Swarm and Chaos Warp are your only 2 answers (that don't cost like 8 mana) to problematic enchantments like Rest in Peace or Solemnity. Don't let those types of effects wreck your day!

Sage of Fables, Metallic Mimic, and Vigean Graftmage all come down before Marchesa and immediately protect her and/or allow you to abuse etb/death triggers on everyone turn instead of just once per round. Vigean is also 2 free sacs (himself and whatever else) every turn to trigger things like Grim Haruspex.

Feel free to check out my list for more ideas. Upvotes on any of my decks are appreciated. Got 99 Upvotes And A Bitch Ain't One - Marchesa

Last_Laugh on Are there any other cards …

9 months ago

Sage of Fables, Metallic Mimic, Unspeakable Symbol, and Vigean Graftmage all come down before Marchesa and ensure she enters with a counter. Mikaeus, the Unhallowed doesn't protect Marchesa but is still worth its weight in gold here.

DrukenReaps on Are there any other cards …

9 months ago

Dethrone is an attack trigger so you don't really need evasion. Anything that dies will be back at the end step including Marchesa if she got a counter.

Some of the best card draw with her in my experience was Grim Haruspex, River Kelpie, Baleful Strix, Sage of Fables, and Mulldrifter.

If it was less about the card draw and more about the evasion Herald of Secret Streams, Archetype of Imagination, and Wonder are solid options. Even Archetype of Aggression has good uses here. I don't know any cards that do both of these things...

Last_Laugh on Killer Queen

10 months ago

You're missing a few important cards that allow you to abuse etb/death triggers on everyones turn instead of once per round. These cards also have the added bonus of immediately protecting Marchesa as she enters.

Metallic Mimic , Sage of Fables , and Vigean Graftmage . Mimic is probably the most powerful of the bunch just due to versatility... name zombies for Grey Merchant or Vindictive Lich , dragons for Kokusho, the Evening Star , Nicol Bolas, the Ravager  Flip, or Terror of the Peaks , or humans/wizards to protect Marchesa. Just sac as needed to reset the creature type.

I also run a synergistic etb/death trigger abuse Marchesa. Feel free to check out my list for other ideas. Upvotes on any of my decks are appreciated. Got 99 Upvotes And A Bitch Ain't One - Marchesa

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