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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Fiery Cannonade
Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
Scion of Primal Hunter on
Goblin-kind
2 months ago
Goblinking81 Yes,I had considered it.I'll tell you more I wanted to try a tribal pirate goblin for the sake of Fiery Cannonade.
A nice flavor deck!
legendofa on Secret Lair New Cards
2 years ago
I'm okay with the Universes Beyond cards, mostly because I usually know way more about M:tG than whatever franchise they're pulling in. To me, it's just another plane with a different tone or technology level.
The biggest sticking point for me right now is the Doctor Who Planechase planes. Most of them are okay, but a couple of them are set on actual, non-fictional places on Earth, the worst offender right now being Prime Minister's Cabinet Room. I know early sets like Portal Three Kingdoms and Arabian Nights have historical references, but those are heavily adjusted by folklore and the passage of time. Maybe it's just my cultural shortsightedness, but Capture of Jingzhou feels about as real-world Earth-y as Fiery Cannonade or Sizzling Soloist. Putting a card, even one specifically for a variant format, at 10 Downing Street is just a little too specific for me.
I've been wanting more planes that aren't direct copies of Earth cultures for a long time now. They're my favorite type of plane. Now, we're getting cards on contemporary Earth itself. This annoys me, both aesthetically and philosophically. (If we get a Wizards of the Coast HQ plane, I'll be happy.)
legendofa on Card ideas/suggestions for a pauper …
2 years ago
Why Corrupted Zendikon over Wind Zendikon? It's not a wrong or bad decision, I'm just curious why you're making that choice.
My first thought goes to board wipes. Pestilence will pretty much always be active, or Breath Weapon or Fiery Cannonade might work, too, at least as sideboard cards.
Polaris on Does destroying creatures prevent card …
3 years ago
You will draw 20 cards and deal all the damage. Once an ability is on the stack, it exists independently of its source, so you will draw all the cards when the abilities resolve.
In addition, sacrificing the creatures is a cost of Goblin Bombardment's ability. This means that by the time your opponent can cast Fiery Cannonade, all of your Humble Defector copies have already been sacrificed. There is no way to respond or interfere with a player paying a cost, unless you can do it before they can activate the ability at all (for example, Urabrask the Hidden to make it so the Defectors enter tapped).
ZoomZoom on Does destroying creatures prevent card …
3 years ago
The setup:
I have Rionya, Fire Dancer in play, as well as Goblin Bombardment and Humble Defector. I have cast 9 total instants/sorceries during my pre-combat main phase. I move to combat; Rionya triggers, creating 10 copies of Humble Defector. I then tap all 10; while the trigger of the Defectors are on the stack, I then activate Goblin Bombardment with each one. In response to the final activation of Goblin Bombardment, my friend casts Fiery Cannonade, attempting to destroy them all. Do I still draw 20 cards? And if so, why? (I'm 99.99% sure that that's how it's supposed to work, but I'm not sure what the exact rules are on this)
mrweaselman on
Booty Raiders
3 years ago
You're going to want to set your format to I believe Pioneer, with the cards you're running at the moment.
Take out Brineborn Cutthroat and Protean Raider. They're not all that good in pirate tribal. Take out Wily Goblin for more card draw like Chart a Course, it's going to be better late game and you're not really trying to ramp into a big finisher a turn early anyways.
If you go 4 Forerunner of the Coalition you can basically go toolbox with a similar list to what you have. Otherwise I would down to 6-8 separate pirate cards.
Imo the best pirates are Spectral Sailor, Dire Fleet Daredevil, Kitesail Freebooter, Ruin Raider, and Admiral Beckett Brass. Probably 3-4 of each of those + 4 Forerunner of the Coalition for toolbox, and 1 of each other pirate you want to include.
Fiery Cannonade is better in the sideboard. Swap in against tokens or small creature aggro.
While not explicitly pirates, Angrath, the Flame-Chained is better than Angrath, Minotaur Pirate. I try to stay away from the planeswalker deck planeswalkers. Although you could run Angrath's Fury and keep the deck like the precon I suppose.
Balaam__ on
American Pickers
4 years ago
Thanks for posting, Spell_Slam. The Sideboard is not finished (it’s sitting at 19 cards as of now) and I’ll be tinkering on that the next few days. I do really like Pyroblast and I’ll probably slot that in.
As for the maindeck suggestions, I’ll have to take a look at your build of the deck but I don’t think they’re a good fit for the shell I have here, at least not without a full rebuild. I’m content with the mono ish variety for now, so that pretty much limits the only card(s) to Disciple of the Vault. Having a at the ready for a Turn 1 or 2 Duress isn’t reliable.
Krark-Clan Shaman is a definite No; it’ll nuke our Disciple (and itself) for no real payoff. We can get a Myr Retriever into the graveyard through looting spells and profit more. Same with Fiery Cannonade. Although Galvanic Blast might be worth considering over Lightning Bolt as you mentioned; it’s less $ if nothing else.
Spell_Slam on
American Pickers
4 years ago
Funnily enough, I started out Rakdos and went Mono-Black instead with my version of the deck.
I find you don't need so many win conditions in your deck when you do so much drawing. Disciple is pretty reliable when you win the turn you cast him. I went down to 4 Disciple and 2 Mortician Beetles, personally. I could see cutting to 2 Impact Tremors here as well.
I tested Filigree Familiar a bit and have liked it a lot. It plays way better than it looks on paper. I could see these over Sojourner's Companion.
Why not Galvanic Blast over Lightning Bolt in the mainboard? Seems like a pretty easy upgrade.
Is your sideboard meant to transform you into some kind of burn deck? I could see lots of other useful cards here insted. Pyroblast,Duress, some recursion like Reaping the Graves, Krark-Clan Shaman, Fiery Cannonade. Anything to slow down aggro opponents or let you combo through control decks seems like a good place to start.

