
Fiery Cannonade
Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
Combos Browse all
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vintage | Legal |
Fiery Cannonade occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Fiery Cannonade Discussion
bazzboda on
First day of persisting
1 week ago
BrassLord, thank you. I somehow forgot that Faithless Looting was legal in pauper. Fiery Cannonade is also perfect for the sideboard. I have had the bad habit of refusing to play cards that make me shuffle, but Shred Memory is so good in this that I can't avoid putting it in.
BrassLord on
First day of persisting
1 week ago
Howdy! I think your take on this deck is a decent one! That card seems really good! Another payoff (possibly sideboard) would be Carrion Feeder get huge. I've seen a similar brew online that used Rendclaw Trow and Ivy Lane Denizen .
If you're leaning into the combo, Shred Memory acts as a tutor. Faithless Looting is another resilient way to continue to cycle through your deck.
Sideboard is always meta dependent, but currently I don't see a whole lot of interaction with your opponent in the deck. Combo decks always run the risk of being run over by aggro. So things like Lightning Bolt Fiery Cannonade Cast Down Abrade can go a long ways in dealing with Affinity or Elves. Control matchups are a nightmare, though your combo seems pretty resilient. Pyroblast helps resolve needed spells.
Would also experiment with having some of the Lessons like Introduction to Prophecy Introduction to Annihilation Environmental Sciences as one offs just so you still get value from going for the combo win even if your opponent messes with that interaction!
RNR_Gaming on How to kill things of …
1 month ago
Fiery Cannonade is the closest you'll get to Pyroclasm unless it gets down shifted. Rolling Thunder is another option :)
TheChaosVault on
Cat Attack
2 months ago
If you're running Tethmos, you might consider Conviction or Whip Silk to get more value, or Aura Fracture to repeatedly use Rancor for the same purpose. Also, I would dissuade you from using a card advantage- and mana-negative card like Scythe Tiger while Fiery Cannonade is still in the meta - you really can't afford to play that card unless it sticks for a few turns.
BaneOfLordran on
House of Pain (Partner CMDR's / Obosh Companion)
2 months ago
Cont. on cards suggested for those interested.
Dictate of the twin gods feels strictly better to me when compared against the other five mana doublers. Yes it works for everyones creatures, but I see that as a good thing. What with Obosh costing 5 (+3) its tough to clog up the five drop slot with too much redundancy.
Same kind of deal with fireshrieker really. Jeska is a strictly better version as she can be cast from the command zone and Triples damage on hit. Yes she only triples damage done to opponents, but i still don't think shrieker makes the cut with her around. Maybe i'm wrong.
We cut all even cmc cards to run the companion. That means we need to be extra careful how we select the cards that CAN make the cut to ensure we don't just piddle paddle. I see it like this: 1 drops have to be hyper efficient. 3 drops have to have big or repeating impact. 5 drops have to be able to make a huge impact. and 7 drops have to able to win you the game/knock someone out. Ronin cliff rider to me isn't impactful enough. I would run Fiery Cannonade before I ran him. I already have a two costing* seven drop but he also doubles as a big threat late game once drawn into (or again). Not potent enough.
multimedia on
Pirates, argh matey!
3 months ago
Hey, good start on a budget. Malcolm is spelled wrong that's why it's showing in the category Unknown.
More low CMC flying/unblockable Pirates can help to do combat damage to an opponent to trigger Brass:
Merchant Raiders and Coercive Recruiter have good repeatable effects with Pirates. These effects can help to clear the way of blockers for Pirates to do combat damage to opponents. The creatures you gain control of with Recruiter get the bonus of becoming a Pirate until end of the turn which helps to trigger Brass. Both these Pirates are excellent with Fathom Fleet Captain who can be a repeatable source of Pirate tokens.
Shared Animosity can be a powerful repeatable effect for your attacking Pirates. March of the Drowned and Fiery Cannonade are helpful Pirate tribal spells. Chaos Warp, Negate, Feed the Swarm are helpful overall support spells.
Some cards to consider cutting:
- Walk the Plank
- Briber's Purse
- Soul Manipulation
- Song-Mad Treachery
- Kari Zev's Expertise
- Extract from Darkness
- Angrath, Captain of Chaos
- Pillar of Origins
- Deadeye Plunderers
- AEtherize
- Adaptive Automaton
- Door of Destinies
Some budget land upgrades to consider:
- Exotic Orchard > Crypt of the Eternals
- Unclaimed Territory > Unknown Shores
- Crumbling Necropolis > Highland Lake
- Grixis Panorama > Jwar Isle Refuge
- Shivan Reef > Swiftwater Cliffs
- Smoldering Marsh > Akoum Refuge
- Sulfur Falls or Dragonskull Summit > Dismal Backwater
Good luck with your deck.
crEepr on
Az' Holes
3 months ago
Kor Skyfisher might be worth considering in this build, sadly it doesnt return bestowed creatures but it does make up for that in efficiency and the ability to survive Fiery Cannonade. Really cool deck though, love to see someone else using Azorious Arrester. Its truly one of my favorite commons and I have no idea why.