Land — Forest Island
(: Gain or .)
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|Commander / EDH||Legal|
Tropical Island occurrence in decks from the last year
Latest Decks as Commander
Tropical Island Discussion
1 month ago
I was thinking about Earthcraft , and budget isn't really an issue. It's more of I can't bring myself to spend that much on one card. Though my Tropical Island is a proxy(though i can replace that any time as needed).
2 months ago
2 months ago
Okay that combo sounds spicy! I'd love to learn it so I can playtest against your deck sometime.
Combos in my Kinnan deck!
Firstly, it's very important to get an opening hand with multiple manarocks and one or two lands. You can usually drag out your turns and be unassuming if you even take a one-land hand, as all you need are 2 lands to win the game. Truth be told, you can win the game with 0 lands if you get a Mana Crypt or even if you junk a land for a Mox Diamond into a Sol Ring . Either way, your goal is to land Kinnan, Bonder Prodigy on turn 2 with lands, allowing you to tap your rock for 2x mana to play a second rock.
For example, I love opening with a fetch land into Rimewood Falls as it's the only land that is forced to enter tapped in my deck. Then I can play a basic, tutor out Breeding Pool and shock it, or tutor out a Tropical Island . Seriously, T1 Rimewood Falls is an amazing start for the deck.
But again, you can drag the deck out to turn 3, turn 5, even turn 7. If opponent's see you doing nothing and failing to produce anything, they generally lay off you. Either way, your goal is to get one or two rocks out before Kinnan.
For example, suppose you have a Forest and an Island in play and you were fortunate enough to land a turn 1 Sol Ring . Kinnan turns your Sol Ring into which you can now spend into a Simic Keyrune which now pays for an Arcane Signet with which you can now pass the turn. And now you've got 9 mana sitting on the field when you untap on turn 3. That's some serious power. That's how you ramp into the Skyclave Relic or The Great Henge or Thran Dynamo super quickly.
Regardless, onto combos!
Brutalizer Exarch is the unsung hero of the deck. He ETBs and tutors out to the top of the deck. You want to find Deadeye Navigator . Wheel Kinnan - more on that in a moment - and pop DN into play. Deadeye now Soulbonds with Brutalizer.
Blink Brutalizer. Tutor out Nyxbloom Ancient and wheel into play. You've now used 16 mana, but you can easily have 21+ mana in play so don't worry about this.
It is very, very important not to tap out. You never want to tap out with Kinnan. Only put 7 mana in at once. If you have 16 mana you can produce, only produce 7 of it.
It is also incredibly important to never, under any circumstances, dump all mana into Kinnan at once. If you do, you'll fail. If I have 21 mana, that's 3x activations. If I announce I'm putting three activations on the stack and he's hit with a Path to Exile , I am absolutely screwed for the turn. However, if I announce I am putting 1x activation in, my opponent may still respond for the Path to Exile but I can now say "In response, taps rocks I activate Kinnan, Bonder Prodigy "
Now, even if Kinnan dies or is exiled, I at least got SOMETHING. In my example above, what happens if I do happen to get lucky and wheel into a Deadeye Navigator ?
Soulbond to Kinnan and pay and now he's no longer the original target of Path to Exile . ;)
Regardless, we aren't here to protect Kinnan! We are here to win! In the way Simic does best! CHEATING!!
Okay, so Brutalizer Exarch is in play. You tutored Deadeye Navigator to the top. You wheeled and blinked Brutalizer to find Nyxbloom Ancient and wheeled again. Jesus man. So that's like 23 mana. But like I said, you can produce mana exceedingly easily.
Hopefully you have at least some sources left open. If not, pass and hope your state remains in tact. Usually it will as most players typically need time to find answers and do not readily have them available at all times during the game.
Assuming you can go off, tap what you can and wheel again. Remember that Nyxbloom Ancient gives you 3x the mana, and Kinnan, Bonder Prodigy adds +1 of whatever type you produced to your pool. So if you tap a single Simic Cluestone for , you now produce 4x . So leaving open just 1 source of and one source of is usually enough for at least 1x wheel at this point. If you have several sources open, you're golden.
You need to stack your mana now. If you are tight on mana, wheel and prey to the Lords of Chaos that you get one of your 11 Clone creatures. Oh yes. Eleven. If not, blink Brutalizer Exarch and cheat one into play.
Progenitor Mimic is great and flashy, Mercurial Pretender is amazing to constantly blink in and out by himself, Vesuvan Shapeshifter is wonderful for upkeep changes, Vizier of Many Faces is perfect as he can be cast from the graveyard.
Copy Nyxbloom Ancient and enjoy adding 10x mana for each rock.
So where's this combo? Well this is the setup for the outrageous mana production you want to achieve. I try to get 3x Nyxbloom Ancient s in play, which yields 27x mana for lands and 28x mana for rocks thanks to Kinnan, Bonder Prodigy 's +1 ability. Oh, and a playset yields 81 - 82 mana ;) A single Mana Crypt gives you now 162 mana at this point... So yeah...
Okay, so where the hell is this combo??
Glad you asked.
Got your absurd mana production online? Good. Let's begin.
- Brutalizer Exarch
- Deadeye Navigator blinks it
- Tutor Woodfall Primus to the top
- Woodfall Primus lands
- Destroy ;) noncreature ;) permanent
- Blink Deadeye Navigator
- Soulbond to Woodfall Primus
- Blink Primus and destroy every single land, artifact, enchantment and Planeswalker in play.
What if you have The Great Henge in hand, though? And you want to blow the boardstate up for free?
- Brutalizer, Navigator, Blink, Primus, Blink
- Tutor out Gigantoplasm
- Gigantoplasm copies Woodfall Primus
- Cast The Great Henge
- Pay into Gigantoplasm
- It becomes a 0/0 and dies
- PERSIST TRIGGER
- Comes back
- Copies Woodfall Primus
- -1/-1 counter :(
- The Great Henge is super effective!
- +1/+1 counter :)
- They cancel out
- Destroy noncreature permanent
- Repeat. Oh, don't forget to draw your cards ;)
Alright alright, what about creatures though??
- Brutalizer, Deadeye, blink, Meteor Golem , wheel
- Blink Deadeye Navigator
- Soulbond to Meteor Golem
- Oops no creatures
Ooh, spicy. Any more?
- Brutalizer, Deadeye, blink, Amphin Mutineer , wheel
- Amphin enters, exiles a creature and Soulbonds to Deadeye Navigator
- Soulbond to Amphin Mutineer
- Exile everything
Wait but they get 4/3 Sala---
- Blink Deadeye Navigator
- Soulbond to Brutalizer Exarch
- Blink Brutalizer
- Tutor Thorn Mammoth
- Soulbond to Mammoth
- Thorn Mammoth fights a 4/3 Salamander and wins
- Blink Thorn Mammoth to reset the damage marked on him. Wipe the Salamanders off the face of the planet.
Fine, but how do you plan on winning?
- Brutalizer, Deadeye, blink, tutor Craterhoof Behemoth , End-Raze Forerunners or Earthshaker Giant
- Shenanigans ensue
- Big bois are the biggest of bois
- Swing for lolololethalololol
Alright but what if your creatures don't have haste so you can't swing in this turn?
- Janky combo-mombo stuff
- Blink Brutalizer and find yourself some clones, then start blinking the the clones or original copies of Craterhoof Behemoth and / or End-Raze Forerunners . They have haste, so they can swing the same turn. Be sure to choose who you are blinking and keep it steady. If you are blinking your Spark Double , keep doing so, so that your Craterhoof Behemoth doesn't reset after being an 168/168 or something. Make sure you have several copies in play that you are building up so you can take down all opponents in one swing.
It got a turn 2 win by getting Kinnan, Bonder Prodigy out super early thanks to a Mana Crypt and a Tropical Island which got me a Arcane Signet or something. Next turn I was able to pay for Basalt Monolith which goes infinite as it taps for but requires only to untap. So I am +1 each activation.
Spent 7x on a Chromatic Orrery which now means I produce infinite mana of any color, meaning I can wheel an infinite number of times. If I didn't like what I got (Such as a Craterhoof Behemoth too early), I can elect to not bring him out since it's a MAY ability.
And bingo-bango-bongo I won the game on turn 2.
As for Kinnan, Bonder Prodigy , his ability can be a bit costly. That's why we run Biomancer's Familiar to get his ability from down to down to down to and eventually down to just if you'd like, but I personally find this to be too much. Stopping at is wonderful as it saves a Clone and also gives you use for mana. Otherwise that mana is worthless.
So yeah, that's the deck in a nutshell. :D!
And at no point do you even need Nyxbloom Ancient . It's more of a wincon if you want to go out flashy. Typically you win by good old-fashioned overrunning with trample and bodies.
It's surprisingly politics-heavy, as you can make deals to not blow their stuff up in exchange for protection from attacks or whatever. Like I can say that I'll take out a problematic Rhystic Study or Smothering Tithe by blinking or wheeling a Reclamation Sage , but I don't want to be attacked for a turn.
Stuff like that.
2 months ago
Playing my Kinnan, Bonder Prodigy deck right now, actually. I just ended my 4th turn. My boardstate looks like this:
- Kinnan, Bonder Prodigy
- Selvala, Heart of the Wilds
- It That Betrays
- Nyxbloom Ancient
- Vesuvan Shapeshifter copying Nyxbloom Ancient
- Stunt Double copying Vesuvan Shapeshifter who is copying Nyxbloom Ancient (So both have the morph ability to later copy other creatures ;3)
- Blightsteel Colossus
- Phyrexian Metamorph
- Meteor Golem who just took down a T1 Serra Ascendant
- Worldspine Wurm
- Wurmcoil Engine
- Tropical Island
- Mox Diamond
- Talisman of Curiosity
- Breeding Pool
- Rimewood Falls
- Skyclave Relic which was kicked so also,
- Skyclave Relic token
- Skyclave Relic token
- Empowered Autogenerator <-- Seriously so good
- Arcane Signet
Oh and someone blew up my Nyx Lotus . Guess they were scared I'd get too much mana?
Anyway I activated Kinnan 9 times on turn 4. Could have kept going but I ran out of , haha. Still had 18x though :/ Dang.
4 months ago
Ummm, your deck is over 60 cards including ur sig spell and ur oathbreaker. Thats not legal!!!!
Still a great deck tho.
Also, I recommend you search up simic lands, and use them.
4 months ago
St0rmeZ - You can shave off about $2500 just by cutting the 5 big reserve list cards ( Volcanic Island , Tropical Island , Underground Sea , Warrior's Oath , Wheel of Fortune ). The deck would still be expensive, but it would be more in line with your average commander deck.
Regardless, this deck seems (and performed) awesome. I would love to see Mirror March in here for the memes and occasional explosive plays.
6 months ago
My girlfriend just asked me to put Slivers back together. Anyways, as far as the land base goes I'm gunna list. Things out by cost/relevancy
duals I know eww reserved list but if you got em or can proxy em play em
fetches they're getting their reprint in modern horizons 2 but still stupid expensive - but the fixing is just so good!
Reflecting Pool, Cavern of Souls, City of Brass, Tarnished Citadel, Mana Confluence, Forbidden Orchard, Exotic Orchard, Meteor Crater, Pillar of the Paruns, Ancient Ziggurat, Path of Ancestry, Thran Quarry, Gemstone Mine, Aether Hub and Tendo Ice Bridge
I'm not a mega fan of the depletion lands but they're excellent if you're on a budget :)
shocks - you already got a few I'll recommend getting the rest
Utility lands very overpriced cardboard but the power is definitely there
From there, if those cards are out of budget/you cannot proxy I'd go with the Triomes, battlebond lands Sea of Clouds, check lands Hinterland Harbor, and lastly the painlands Battlefield Forge beyond those the lands start becoming too inefficient and you will be targeted playing slivers. Even if you're not the threat having a slow land base is a death sentence. Hope this helped :)
7 months ago
enpc I appreciate the feed back, but there's a few things I'd like to say in rebuttal
Brago, King Eternal is here to abuse planeswalkers by flickering them, also works with Dockside Extortionist (huge mana)Thassa, God of the Sea helps him do this, also helps me get to Voltron with Sisay, love taps with Master of Cruelties
By nature I think Sissay is going to be a bit clunky, legendary tribal will do that to a deck, but for my task at hand and in my meta it works nice.
The lands work well with sack lands, say I sack Scalding Tarn have the choice of Tropical Island Plateau Underground Sea there's a ton of mana ramp and fix purely so I can draw into combo control, hexproof indestructible, with cards like Xenagos, god of reveals /hadclimb, Blackblade Reforged , Heroes' Podium Sisay gets big quick, unblockable it's just fun.
The whole point of this deck is to slow down my groups Arch enemies 3 decks and well, it does that, fast and it's fun to pilot.
For my first EDH deck I'm quite happy with it,
The counterpells need work for sure but I'm looking at it,