Land — Forest Island
(: Gain or .)
|Want (4)||TraceOn , cerealkiller427 , maxshadow987 , PhantomWings|
Printings View all
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Masters Edition III (ME3)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Tropical Island occurrence in decks from the last year
Latest Decks as Commander
Tropical Island Discussion
1 month ago
My girlfriend just asked me to put Slivers back together. Anyways, as far as the land base goes I'm gunna list. Things out by cost/relevancy
duals I know eww reserved list but if you got em or can proxy em play em
fetches they're getting their reprint in modern horizons 2 but still stupid expensive - but the fixing is just so good!
Reflecting Pool, Cavern of Souls, City of Brass, Tarnished Citadel, Mana Confluence, Forbidden Orchard, Exotic Orchard, Meteor Crater, Pillar of the Paruns, Ancient Ziggurat, Path of Ancestry, Thran Quarry, Gemstone Mine, Aether Hub and Tendo Ice Bridge
I'm not a mega fan of the depletion lands but they're excellent if you're on a budget :)
shocks - you already got a few I'll recommend getting the rest
Utility lands very overpriced cardboard but the power is definitely there
From there, if those cards are out of budget/you cannot proxy I'd go with the Triomes, battlebond lands Sea of Clouds, check lands Hinterland Harbor, and lastly the painlands Battlefield Forge beyond those the lands start becoming too inefficient and you will be targeted playing slivers. Even if you're not the threat having a slow land base is a death sentence. Hope this helped :)
2 months ago
enpc I appreciate the feed back, but there's a few things I'd like to say in rebuttal
Brago, King Eternal is here to abuse planeswalkers by flickering them, also works with Dockside Extortionist (huge mana)Thassa, God of the Sea helps him do this, also helps me get to Voltron with Sisay, love taps with Master of Cruelties
By nature I think Sissay is going to be a bit clunky, legendary tribal will do that to a deck, but for my task at hand and in my meta it works nice.
The lands work well with sack lands, say I sack Scalding Tarn have the choice of Tropical Island Plateau Underground Sea there's a ton of mana ramp and fix purely so I can draw into combo control, hexproof indestructible, with cards like Xenagos, god of reveals /hadclimb, Blackblade Reforged , Heroes' Podium Sisay gets big quick, unblockable it's just fun.
The whole point of this deck is to slow down my groups Arch enemies 3 decks and well, it does that, fast and it's fun to pilot.
For my first EDH deck I'm quite happy with it,
The counterpells need work for sure but I'm looking at it,
3 months ago
'Tis always fun to play stompy-style destruction.
Alright. I have some complaints, so I'm filing them here.
Yavimaya Elder is an overplayed card. It is five-mana to draw a card and two basics. Unless you can reliably sacrifice it to other effects, it isn't worth it. Perhaps just a Mystical Confluence? Impulse is one I much enjoy, and Once Upon a Time is within ilka green deck I own.
There's your suggestions.
on More testing
4 months ago
If your getting upgrades, I would consider a huge upgrade for your land section. There are many more simic and multi-color lands I would recommend adding, including the following:
- Botanical Sanctum
- Misty Rainforest
- Breeding Pool
- Tropical Island
- Prismatic Vista
- Fabled Passage
- City of Brass
- Mana Confluence
- Ancient Tomb
- Exotic Orchard
- Forbidden Orchard
- Reflecting Pool
- Gemstone Mine
- Nykthos, Shrine to Nyx
- Gemstone Caverns
Some of these are rather expensive but they can make SO much easier, not to mention your deck is based around lands anyway! So I would definitely consider adding some of these in the coming time. If this does help be sure to check out and upvote my main deck, Double Trouble EDH! Suggestions also welcome! Anyways though, good luck on your deck, hope this helps, and have great day!
5 months ago
Does Duskmantle Guildmage straight up win you the game?
6 months ago
AscendedLandfalls, I appreciate you asking me some hard questions. Yes, lands are definitely the top option as most EDH decks don't run land destruction, but the only viable option (In my opinion) you've suggested thusfar is Farseek. It's a good card, but i'm having a hard time finding a place for it. What would you cut? and why.
I do have some comment for some of your statements: "since you are running Defense of the Heart and some high cmc spells, which are cards for mid-range decks, not fast decks, I wouldn't worry too much about a few lands coming in tapped since it also allows you to color fix early on, but this is also predicated on running a few more basic lands."
Spells like Rampant Growth just aren't a good fit for the deck as it is. To get the most use out of Growth i'd have to cut either filter lands or utility lands to make room for basics - that doesn't make sense, and would only serve to weaken the deck's manabase overall. Additionally, with lands coming in tapped early on, I lose out on opportunities to play my 2 or 3 drop mana rocks. I disagree with your logic as lands entering play tapped can potentially waste a play early or late game.
I was not aware that Defense of the Heart was an enchantment geared more toward mid-range archetypes - could you provide a source? This deck isn't intentionally designed to be a "fast archetype" (what do you mean by fast? like aggro?). I guess to that point I unintentionally built a midrange deck as I can "combo" with a soft lock on the board (utilizing Tangle Wire and a proliferation source - while proliferating poison counters, ideally). The alternative strategy is trying to swing in with an infect creature and pump it up with enough +1/+1 counters to go for lethal before an opponent can go for a combo.
Honestly, I don't run Vampiric Tutor because of two reasons - 1. I have no idea what I would cut for it, and 2. I'm still paying off my Revised Tropical Island (in played condition) + Savannah (in lightly played condition). I have a sweet deal with a friend (he's a legacy player) who wants to offload some revised dual lands (he's upgrading to unlimited) and is giving me a steal of a deal. So, i'm currently working on paying off those two cards and the deck will be fully assembled in paper. What would you cut to make room for Vampiric Tutor? Inexorable Tide? Maybe Lux Cannon. It's a pet card that I enjoy...so I feel at odds about removing it. Plus it is a gaudy distraction on the board, especially when I have multiple proliferation sources active.
My landbase is pretty competitive as I want to give this 4 color deck as much of an advantage as I can. This deck isn't meant to be casual, but not entirely competitive either. It's in a strange place where it's a strong deck that can win knock out an opponent as early as turn 4 or 5, but defeat all opponents around 7. Personally i'm not a fan of Stax, as I enjoy actually playing against others. I could push the deck a little further in that direction, but what I really want is a strong and viable means of sealing a win via Infect/Poison counters. My personal hope is that the upcoming Commander Legends set will have something of use to that end. I know Infect is a parasitic mechanic, but it is one that I champion and will forever advocate for.
Thanks for the talk and criticism so far, I look forward to more from you.
6 months ago
AscendedLandfalls, thanks for the comment and suggestion. I haven't thought about running Dryad of the Ilysian Grove because outside of color-fixing and a psuedo Wayward Swordtooth effect for it doesn't offer the deck much. Worse yet, it's a very unsafe form of color-fixing as it is on a creature body that can easily be removed by a whole host of different targeted and non-targeted spells. I'll argue that it suffers from something similar to the "glass cannon" trope where it's super strong in some aspects - but super vulnerable at the same time.
Rampant Growth is good ramp in a certain context. I don't run that many basic land cards in this deck (only 3) so it's not really worthwhile to include. Farseek is probably more worthwhile as it can find typed lands, but paying for a tapped land doesn't seem as appealing as a mana rock for the same cost. You say Skyshroud Claim is not efficient? For I can tutor for two lands that come into play untapped and can fetch any forest typed land. That means I can fix my manabase by fetching any two of the following - Tropical Island, Bayou, or Savannah (or their shockland equivalent). If you think this spell is not efficient, then please tell me what i'm missing because I think it's nothing short of amazing for a multi-color deck.