Tropical Island


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Oldschool 93/94 Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Masters Edition III (ME3) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Tropical Island

Land — Forest Island

(: Add or to your mana pool.)

Tropical Island Discussion

DemMeowsephs on Momir Vig's Simic Extravaganza

3 weeks ago

If I were you, I would add more types of lands. Try some of the following: Breeding Pool Hinterland Harbor Botanical Sanctum Tropical Island Yavimaya Coast Flooded Grove Misty Rainforest These are all pretty helpful in any commander deck and can help you win a lot faster than regular tap lands and basic lands.

Team_KLK on Food Chain Sliver

3 weeks ago

ShaperSavant i don't have the OG Duals but do have all fetches/shocks... I've slotted in the shocks for the duals that aren't being ran but what would you suggest for Bayou / Tropical Island ... The fast lands Blooming Marsh / Botanical Sanctum , the canopy lands Nurturing Peatland / Waterlogged Grove or just a basic Snow-Covered Forest / Swamp ?

Madcookie on Nissa, Who Shakes the World ...

4 weeks ago

When you tap Tropical Island for blue, with Nissa you will instead add to your mana pool, due to her ability. This effect is similar to Overgrowth , Wild Growth etc. This is because the ability states "when you tap this land for mana, add X". It does not care what color you tapped the land for. (for example it would have had to be worded as "when you tap a land for , add additional ")

Cheers! :)

toebby1 on Nissa, Who Shakes the World ...

4 weeks ago

With Nissa, Who Shakes the World 's passive ability, if you tap a Tropical Island for blue mana, do you still get that additional green mana since its a Forest & Island? or do you have to tap for green mana to get the additional?

mvp1221 on Tatyova, Benthic Druid *Primer*

1 month ago

iPhalanx1. For starters, the mana base. Obviously cut the gaea's cradle for something like Lotus Vale , or Lotus Field . Replace the fetch lands with the basic fetches like Evolving Wilds , Terramorphic Expanse , and even the panorama lands. Dual lands for cheaper dual lands, Tropical Island for Yavimaya Coast , or Botanical Sanctum

  1. Cut some of the mana rocks for cheaper ones like Thought Vessel , Mind Stone , Simic Signet .

  2. Don't go crazy on the foils!

SideBae on Ezuri, Claw of Progress

1 month ago

You might find running off-color fetches like Flooded Strand or Verdant Catacombs to be helpful. These will act as secondary Tropical Island s and Breeding Pool s, and make your mana way more consistent. Waterlogged Grove is another ETB-untapped dual you may want to consider. Birds of Paradise is an excellent dork you should run. Depending on your meta, Carpet of Flowers may be worth including. In conjunction with your Arbor Elf , Utopia Sprawl and Wild Growth can be better than one-mana mana-dorks. Fyndhorn Elves is another Llanowar Elves .

Running Primal Surge puts a bit of a damper on the traditional blue side of EDH; not being able to run Ponder , Preordain or Brainstorm is difficult. However, if you run permanent-based card-draw, you can probably get around this problem -- Hydroid Krasis is a good start. Jace's Archivist comes straight to mind. Since you're running so many creatures, Edric, Spymaster of Trest could be an Ancestral Recall most turns. Slate of Ancestry in creature decks is... good.

Keeping your opponents from doing things is similar to drawing cards. Narset, Parter of Veils is excellent to keep combo-players back, and also nets a card; running Root Maze and Arcane Laboratory are similarly powerful. If you run Wirewood Symbiote and Elvish Visionary , you can produce mana and card-advantage. With your Intruder Alarm , you can go off with enough mana dorks; similarly, using Words of Wind to return the Elvish Visionary can get you infinite experience, enemy-permanent bounce, and mana. Energy Flux is really good, in the right meta. Depending on your opponents, Heartwood Storyteller can be a good draw engine. Mystic Remora is a good turn-one play if you have a slower hand.

Similar to your Inkmoth Nexus , Blighted Agent can produce an insta-win.

Reclamation Sage is a good utility-creature, since you can't run Krosan Grip or Nature's Lore . Mystic Snake is a creature you can use as interaction, like Venser, Shaper Savant , Draining Whelk and Frilled Mystic . With Deadeye Navigator , you can recur this effect. Eternal Witness 's Regrowth effect is a good use of a slot, as it can recur countered threats. Walking Ballista synergizes with your general REAL good; Hangarback Walker is similar, but I think it's a little worse.

Concordant Crossroads is useful if you wanna activate Prime Speaker Zegana right away; it also enables chaining dorks together, each casting the next, while something like your Beast Whisperer acts as a draw-engine.

Right. That's all I can think of right now. Good luck!

PartialPride on Competitive Food Chain Prossh

1 month ago

ThePrimalShift. I think you may misunderstand me somewhat. I just looked at your list and we play basically the same lands (except for Prismatic Vista and Nurturing Peatland ) meaning that our manabase is very optimized. We don’t have any pain lands and we both have true duals so we don’t have to resort to shocking ourselves, plus we’re in green so dorks help a ton. So relative to other decks our lands aren’t hurting us as much. What I was originally trying to say was that I’ve found that Urborg, Tomb of Yawgmoth tends to help my opponents more than it helps me. It doesn’t really save me damage and I don’t really need all my lands to be swamps because 99% of the time I’m fetching Bayou on turn one plus I always prioritizing finding B/G lands. What I have seen it do is turn the Kess players manabase (who can’t afford a Tropical Island or Underground Sea ) from pain lands and Ancient Tomb into damage free mana. Or suddenly the Thrasios/Tymna player now has access to black. Both of those scenarios, I think, have worse outcomes for us than the benefits it provides which is why I think it might just be better as a basic. Maybe it’s a meta call, but I’ve played many games with this deck across a number of groups and never found it to be quite as good as I’ve wanted.

Also I couldn’t help but notice you run craterhoof. That seems like a odd choice to me given we have a number of other, more efficient, win cons. The high CMC also doesn’t play nicely with Ad Nauseam and Dark Confidant . Why the inclusion?

Load more

Tropical Island occurrence in decks from the last year


All decks: 0.75%

Commander / EDH:

All decks: 0.05%

GU (Simic): 0.63%