Urge to Feed

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Urge to Feed

Instant

Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.

Fushiii on Sorin - Competitive Modern Vampires

1 year ago

lhetrick13 Sorry it's taken almost a month for me to respond, don't have as much time for Magic as I used to. I have certainly considered making the deck mono , just need to think hard on what direction I want to take this.

The issue I have with black removal is group game play. At this point I'm typically target #1 if my friends see me playing this deck or Elspeth's Knights - Competitive Modern Knight Deck, and the life gain certainly helps with card draw. However, the meta I have with my friends and coworkers is different that competitive play.. something for me to think on for sure. I really do like Urge to Feed, I think I'll pick four of those up tonight!

Thank you for your comments as always <3

lhetrick13 on Sorin - Competitive Modern Vampires

1 year ago

Fushiii - Knights, vampires, cats...you have good taste my friend and by that I mean you literally play the same tribes I gravitated to. Hence, I really like the deck list. It has a similar feel to one of the two vampire decks I worked on. However, similar to your knight deck, you mention you are interested in shaving this deck down to 60 and the first thing I noticed is that you are running only 20 lands total in a deck of 68 and of those 20, only 6 have the ability to generate [w] mana, of which you have 14 cards that require mana. I have a feeling the 20 lands with a CMC of 2.3 feels tight often in the early game in terms of consistently getting enough mana every game and then I bet you consistently feel like you need mana. Have you considered making the deck mono ?

Almost all the spells you run that require are removal spells for either creatures, artifacts, or enchantments and usually excels in removal...at a price. For example, Feed the Swarm might be an replacement for Fracture or Revoke Existence. Phyrexian Arena might be a more consistent draw engine than Revitalize at the expense of losing life instead of gaining it...you are running a lot of ways to gain life so using that as a resource is something you should not shy away from, especially considering your deck is built around removing your opponents board to pump your thirsty vampires!

A card you might consider that does work for my deck is Urge to Feed. At instant speed you can remove a creature on your opponents turn to pump your vampires, tap your vampire legions to pump them further, then swing on your turn. It is a potent card in the right circumstances.

Anyways, fun deck! Interested to see where you take it.

Yogie on Vampire Deatheaters

1 year ago

lhetrick13 - For me Urge to Feed has worked out very well. I've probably cast it every game I've drawn it. You have to time it correctly is all. Hold off on attacking for one round, and then, in your opponent's endstep you play Urge to Feed and tap all of your creatures. The only drawback I've encountered is that it's -3/-3 rather than destroy. So you can't kill everything you might want, but you can almost certainly kill something each game. -3/-3 is also an excellent way of getting around indestructible.

lhetrick13 on Vampire Deatheaters

1 year ago

Yogei - How well do you feel Urge to Feed works in the deck? Do you get to use the vampire tapping often to generate additional +1/+1 counters? I like how it has utility plus removal capabilities but just wonder if you actually get to use the utility.

lhetrick13 on Vampire Deatheaters

1 year ago

Yogei - I like the deck man! Vampires are one of the tribes I really want to get into as there are so many to choose from and they tend to have some pretty nasty abilities associated with them.

About the only thing that stands out to me is I am surprised you are running Sanguine Bond over Vito, Thorn of the Dusk Rose. I know creatures are much more prone to removal than enchantments but 5 CMC is expensive for something that is exactly the same as the ability of a 3 CMC creature. The fact that he can also provide mass lifelink as well provides a game winning combo. Maybe the other weakness is the lack of artifact/enchantment removal. Nothing worse that an opponent playing Ensnaring Bridge or Ghostly Prison to royally ruin a good time.

I am also surprised you like Stolen Vitality over Vampiric Fury. Both cost the same and with but Stolen Vitality hits one creature while Fury swings wider hitting all your vamps. You lose the ability to give trample but I think the wider swing is worth it.

With your +1/+1 counter synergy, ever consider adding in Retribution of the Ancients for your main removal card? It could replace Urge to Feed and the nice thing is, it allows you to hit many creatures. I experimented with that card in my +1/+1 counter deck (I'll Raise you +1/+1...) and it can do work.

I got two decks to play test this month but this deck may be the motivation I need to sit down and make a vampire deck!

TheVectornaut on Black and White - please help!

2 years ago

To stay more in black, I would consider some sort of vampire sacrifice, counters, and/or lifedrain strategy. Your black cards that could work well in such a deck would be Ayli, Eternal Pilgrim , Embodiment of Agonies , Kambal, Consul of Allocation , Knight of the Ebon Legion , Mortician Beetle , Souls of the Faultless , Castigate , Disentomb , Gerrard's Verdict , Revival / Revenge , Despark , and Grim Return . Most of the other black cards are at least playable as well. The only two I'd cut in most circumstances are Underworld Dreams and In Garruk's Wake . The former needs more build-around while the latter just costs too much to be a consistent boardwipe.

Cards I'd look at adding for such a build might be Gatekeeper of Malakir , Anowon, the Ruin Sage , Sangromancer , Dictate of Erebos , Kalitas, Traitor of Ghet , Victim of Night , Indulgent Aristocrat , Pawn of Ulamog , Grim Haruspex , Silversmote Ghoul , Yahenni, Undying Partisan , Vampire Nighthawk , Vampire of the Dire Moon , Malakir Cullblade , Blood Artist , Urge to Feed , Feast of Blood , Heliod, Sun-Crowned , Archangel of Thune , Cruel Celebrant , Drana's Emissary , Indulging Patrician , Malakir Bloodwitch , Marauding Blight-Priest , Sanctum Seeker , Vito, Thorn of the Dusk Rose , and Pious Evangel  Flip.

As a side note, to go infinite with Sanguine Bond , Vizkopa Guildmage , or Vito, the card you need is actually Exquisite Blood which is unfortunately quite expensive.

TheVectornaut on Budget vampires black splash white

3 years ago

Like Surgical Extraction , Extirpate is a card that usually fares better in the sideboard. Without the assistance of Duress effects, you'll have to wait until you successfully destroy the offending card or hope that your opponent is running a graveyard strategy, and in matchups where your opponent has more of a singleton toolbox build, it may never do anything at all. I'd rather have more hard removal in the main to kill off any additional copies of enemy threats that do get played. For vampires, I always love the Zendikar one-two punch of Feast of Blood and Urge to Feed . Feast is the better card in most cases, especially if you're gonna play around Vito or any other Sanguine Bond effects. Urge is better in situations where you have plenty of small vampires that can capitalize on higher power through lifelink, evasion, and the like.

Paramourcat on Eddy Markov

3 years ago

Since you have a lot of the ping life type guys like Blood Artist and such, I'm surprised you aren't running the Sanguine Bond and Exquisite Blood combo.

Also you are missing some other good lords and tribal vamp stuff like Bloodline Keeper  Flip Bloodlord of Vaasgoth Champion of Dusk Elenda, the Dusk Rose Falkenrath Gorger Forerunner of the Legion Indulgent Aristocrat Kalastria Highborn Legion Lieutenant Legion's Landing  Flip Malakir Bloodwitch Mavren Fein, Dusk Apostle New Blood Olivia, Mobilized for War Olivia's Bloodsworn Feast of Blood Patron of the Vein Sanctum Seeker Sorin, Imperious Bloodlord Stensia Banquet Stensia Masquerade Thirsting Bloodlord Urge to Feed Vampire Nocturnus Vampiric Fury

ok way more suggestions than I expected, but all good cards to consider! Obviously don't need all of them, it depends on your strategy and what you want to focus on. I would very highly recommend at least Bloodwitch, Mavren Fein, Sanctum Seeker, and probably Legion Lieutenant and Landing for good cheap value on the low end. There's a lot you can get into if you want to mess with madness strategies, or focus on lifegain type stuff and exsanguinate. Like typically you would run Cabal Coffers and Urborg, Tomb of Yawgmoth for an exsanguinate wincon, among other things. There are other Sorins you can dabble in if you want, but Imperious Bloodlord is probably the most value at 3 CMC and has strong synergy for straight vamp strategies.

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