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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Haunting Voyage
Sorcery
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)








Los333 on
General Tazri’s Allies
6 months ago
Akoum Battlesinger
Beastcaller Savant
Harabaz Druid
Kor Bladewhirl
Makindi Aeronaut
Serene Steward
Chasm Guide
Ally Encampment
Black Market Connections
Cavern of Souls
Changeling Outcast
Conjurer's Mantle
Cryptic Gateway
Descendants' Path
Haunting Voyage
Kindred Charge
Kindred Summons
Molten Echoes
Patchwork Banner
Path of Ancestry
Radiant Destiny
Raise the Palisade
Reflections of Littjara
Secluded Courtyard
Shared Animosity
Stoneforge Masterwork
Unclaimed Territory
Unified Front
Unsettled Mariner
Urza's Incubator
Arcane Signet
Chromatic Lantern
Command Tower
Cryptolith Rite
Elven Chorus
Smothering Tithe
Song of Freyalise
Tarnation Vista
Unknown Shores
Elfhame Sanctuary
Blightstep Pathway
Flip
Crumbling Necropolis
Crystal Grotto
Darkbore Pathway
Flip
Hengegate Pathway
Flip
Riverglide Pathway
Flip
Reflecting Pool
Mistgate Pathway
Flip
Clearwater Pathway
Flip
Mystic Monastery
Needleverge Pathway
Flip
Nomad Outpost
Savage Lands
Seaside Citadel
Barkchannel Pathway
Flip
Cragcrown Pathway
Flip
Spirit of Resistance
SufferFromEDHD on
1 year ago
Changeling Outcast solid rat.
Species Specialist serious card draw.
Crippling Fear/Kindred Dominance tribal destruction.
Haunting Voyage tribal reanimation.
Cover of Darkness tribal evasion.
Deserted Temple utility.
Vesuva utility/Inkmoth #2
Jet Medallion ramp.
Gate to Phyrexia artifact destruction in
Contamination control.
Quicksilver2785 on
Toes in Jams
1 year ago
I know you are going more budget with this but figured I could suggest a few Rats or cards that help a chosen creature type: Ashcoat of the Shadow Swarm, Lord Skitter, Sewer King, Ratcatcher, Karumonix, the Rat King, Twisted Sewer-Witch, Skemfar Shadowsage, Kindred Dominance, Haunting Voyage, Crippling Fear, Aphetto Dredging.
ragnil on
Swamp Gas
1 year ago
Updated the deck to include some more recent cards from the past sets. Added another mana-fixing card with Dig Up, and traded Seasons Past for Haunting Voyage. For creatures, I removed Cauldron Familiar for more utility like Deathrite Shaman as it wasn't as effective as I thought it might be in the deck. Lands were updated as well for better mana flexibility.
legendofa on
infinite rats
2 years ago
Patriarch's Bidding is a riskier card, especially if the Atarka deck is Dragon tribal. It does cost less mana and isn't as telegraphed as a foretold Haunting Voyage. I would leave it in for redundancy, since I expect it will give you more value out of it, having a lot of cheap, fairly expendable Rats in here, as opposed to o expensive, clunky Dragons.
debuf on
infinite rats
2 years ago
ok, so I have a question, am I correct in assuming that Patriarch's Bidding is a sorta a step down from Haunting Voyage? or should I keep it in as a second option?
zerowner on
Toxic Feminism
2 years ago
Eerie Ultimatum could put in a lot of work. Also, seeing as how almost all creatures in this deck are Phyrexian typed (they've been errata'd, check scryfall), you could probably get good value from Haunting Voyage.
I kind of question your colorless mana sources, with your deck being 4c, most cards being color intensive, and you not really needing to ramp hard, especially with colorless mana. Maybe consider other mana rocks/land ramp.
Pageofheart on
Dragons, Mayhem and Reanimation
2 years ago
Haunting Voyage seems a pretty decent reanimation spell to me. Getting two dragons for six mana is a pretty good deal. I think the foretell aspect makes it a bit trickier, I somewhat worry about it being telegraphed. There aren't that many foretell cards in black that fit well into this shell so it's pretty easy for opponents to guess that we're going to cast Haunting Voyage once we've foretold it. That gives them a turn to respond readying a counter spell, or using their graveyard removal that turn. The foretell cost is pretty expensive too.
At the same time, both Living Death and Patriarch's Bidding have their disadvantages and moments that they shouldn't be played due to their symmetrical effects. So, Haunting Voyage probably has a potential place in a Bladewing Build.
Have (2) | PrismMTG , Azdranax |
Want (2) | bladeoathkeeper , beesaurs |