Haunting Voyage

Haunting Voyage

Sorcery

Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Haunting Voyage Discussion

DonaldFuck on [Primer] Casting the Mythal: An Inalla Guide

4 weeks ago

What about Haunting Voyage or Reanimate? Especially Haunting Voyage could be bonkers sometimes. I know it is a fun card but could any of these cards offer something to the deck? P.S. i continue to play the deck (with very little differences) and the deck is really awesome. I really love and adore it. This and my Sydri, Galvanic Genius deck are my faves of all time and i play EDH since 2015.

Arcangelo on Lathirl, Queen of Tokens and Endless Mana

1 month ago

Edit: removed Serpent's Soul-Jar as it wasn't working well in favor of Torment of Hailfire .

The jar was a nice tool but was easily counted and could let you return only a single elf to the battlefield each turn at the price of mana and 2 life. It was also not working well with graveyard mechanics to return creatures to the battlefield like Haunting Voyage or Storrew.

The torment instead will make very good use of mana this deck can produce and potentially close a game by itself if not countered

multimedia on Vampire Assault

1 month ago

Hey, nice budget version.

I prefer a lower mana curve with Vamps having Edgar and Ruinous Ultimatum as the high end. With Patriarch's Bidding and Haunting Voyage as major recovery.

Here's two combos that give you repeatable value or can potentially win the game without having to attack with Vamps which in some situations is helpful in Commander.

Oathsworn Vampire + Cruel Celebrant + Yahenni, Undying Partisan is a Vamp combo because of Edgar's eminence to create as many Vamp tokens as mana you have available from repeatedly casting Oathsworn from your graveyard. This combo makes die triggers from Celebrant by sacing Oathsworn which is what lets you cast Oathsworn from your graveyard. Combine these Vamps with Cordial Vampire to make your Vamp army powerful with +1/+1 counters. Combine this combo with Captivating Vampire to gain control of a lot of your opponents creatures.

Bontu's Monument is nonVamp card that can replace Celebrant in the combo and it reduces the cost of Oathsworn to only one black mana. Blood Artist can also replace Celebrant. Viscera Seer is another Vamp sac outlet that could replace Yahenni in the combo.

Throne of the God-Pharaoh combines with Captivating Vampire and other Vamps to drain all your opponents life by tapping Vamps. Captivating can gain control of a creature and that creature can be your own creature repeatedly which means that if opponents don't have creatures to steal then you can continue activating Captivating.


Here's some suggestions of how to improve the manabase on a budget.

Vault of Champions and Spectator Seating are excellent lands in multiplayer, but they be out of budget range.

Good luck with your deck.

babydaggers on Rise of the Humans

3 months ago

I am such a fan of this partner matchup, I'm interested to see other takes on it.

What role are the wheels playing in the deck Magus of the Wheel Wheel of Fortune ? I see Alesha but no real recursion engines that might want a full graveyard. If you're keeping the wheels, it might make sense to add some tribal reanimation like Haunting Voyage or Patriarch's Bidding ...

For Silvar to come in for big bops, add Vorrac Battlehorns which make him unblockable for a small mana investment...

Might make sense to add some additional mana rocks, you might stall out with just two signets and a Sol ring, but might be more valuable to add even more draw since you've got a low CMC.

Guerric on Lathril, Blade of the Elves

3 months ago

I've been playing elves for some time in both commander and modern, so I was excited to see Lathril spoiled. If I didn't already have a tricked out Ezuri, Renegade Leader deck I'd definitely be building this, because the only thing better than playing mono-green elves is playing green-black elves! I am a bit surprised that you are missing some elf staples such as Llanowar Elves , Fyndhorn Elves , Wood Elves , Elves of Deep Shadow , Farhaven Elf , and Springbloom Druid . These cards may seem boring, but they give you incredible acceleration, and you can also definitely justify dropping your land count a bit because they'll ramp you early and grab your lands for you from your deck. You also really don't need any of the mana rocks other than Sol Ring , they don't synergize with elves' game plan. I'd also heartily recommend Elvish Guidance , and an often-overlooked card that turns one of your existing lands into a Gaea's Cradle but which costs less than a dollar in real-world money. Growing Rites of Itlimoc  Flip does this as well, but it is more well-known and more expensive. For board wipes I'd recommend Kindred Dominance , which blows everyone else's stuff away while leaving yours intact, and Ezuri's Predation , which was recently re-printed and is now pretty cheap to pick up, as it will likewise leave your elves intact while giving you a bunch of tokens and destroying most of your opponent's stuff. I'd also commend your inclusion of the fabulous new card Haunting Voyage . This card is sheer gold for tribal decks in black!

amerika00 on Change is good

4 months ago

Like the idea. I realize this isn't meant to be competitive by any means, but I think cutting the deck down to 3 colors would work in its advantage; same goes for increasing the number of copies to increase consistency. I realize the number of shapeshifters are limited; you could however try to narrow down the other creature types to 2-ish to compensate. I would lean towards a Sultai build. I've had fun with Haunting Voyage in the past, could be a fun inclusion. There's also a Strixhaven card similar to Infuse with Vitality , but it instead lets you search for a creature with converted mana cost 1 less than the creature that died; not sure if that's necessary though. It's unfortunate Pyre of Herous can only be activated at sorcery speed, since paying 2 mana and having to sacrifice a creature in return for a slightly better one is not the best thing in the world. As a result, I think the best way to get the most out of it is find cards that have strong ETB or death-triggers; this way, upon activation you will get immediate value. Now obviously, making these changes would almost completely undermine the original idea of the deck; by no means should you sacrifice this deck to make it. However, I think it could be a fun alternative to what you have here.

klaudiohmm on Gods

4 months ago

Hey! I have some suggestions, hope they'll help:

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