Deathrite Shaman

Deathrite Shaman

Creature — Elf Shaman

: Exile target land from a graveyard. Gain one mana of any colour.

, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

, : Exile target creature card from a graveyard. You gain 2 life.

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Trade

Have (4) DStroy252000 , Azdranax , Mortiferus_Rosa , kpral
Want (4) Esbenjohansen , Gootono , Aethos528 , karma113

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Rare
Eternal Masters (EMA) Rare
Return to Ravnica (RTR) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Deathrite Shaman occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Golgari: 0.65%

BUG (Sultai): 1.1%

Deathrite Shaman Discussion

PhyrexianAgent on Pioneer Dredge

5 days ago

I would cut the Cut / Ribbons for Driven / Despair as the price is basically the same, and it is way better in this deck. Deathrite Shaman doesn't really fit the theme of the deck, so I would cut it for Gurmag Angler , which is great in the late game with all those lands and Satyr Wayfinder s in your graveyard. Lastly, get rid of all of the basics matter lands and Geier Reach Sanitarium , and replace them with pain lands, since this deck will rarely have 2 basics, and waiting on your Stitcher's Supplier or Grisly Salvage is gonna feel bad.

MonkeySit on Tasigur Control

1 week ago

enpc You could not be more right! I had originally done the land count with the expectation I might play lower cmc, much like M-DitzyDoo has pointed out but then as I made other changes to the deck forgot to alter my land count. I will probably want to increase this to roughly 40 I think? Unfortunately, my play group aren't huge fans of infinite combos (when there are tutors involved), we generally prefer the commander format to be more unpredictable and exciting. As for the elves idea, I actually really like that! That is a super interesting way to bolster ramp whilst having some blocking fodder if necessary and the first really solid deck I ever built when I started playing magic was elves so I know their potential. I might experiment with that in an alternate list.

multimedia - wooah, now that's some depth haha! Thanks heaps, as mentioned above, couldn't agree more about the land count and i'll take those specific recommendations into consideration. Seasons Past was actually in my original list when it was a little bit more graveyard focused but i didn't realise the insane potential when combined with Demonic Tutor !! that is so good! you'll see as i mentioned with infinite combos or infinite mana, it's not really something I'll be aiming for. Happy to go off big, but not infinitely. what i'm more or less looking for is consistency and synergy over power and competitiveness. Nezahal, Primal Tide I have seen as being a very popular creature with tasigur, and i can't deny how good it is either so I think it will definitely find room as is the planeswalkers, specifically ashiok and narset, personally. Jin-Gitaxias, Core Augur i have but avoided for not having too much hate. however, a member of our playgroup has made a commander deck with him at the helm, so when i see how that is responded to, if it's ok, i'll add that for sure and with Reanimate .... my god...ahaha! Deathrite Shaman i didn't expect to be that decent because i don't really imagine being able to pull off the ramp tap much, but as for the other abilities it is amazing, i like it. I will assess what my playgroup does in terms of being able to trigger Runic Armasaur and see if it fits. great card though. and blood artist is ok not to be in the list as we don't have anything quite like that hahah! but thank you though, couldn't agree more. I would really love to hear more about your thoughts on this deck as it progresses.

M-DitzyDoo - I really wanted that sort of mentality originally but have strayed away from it. Now that it has been pointed out to me though, it really would be a good idea. I can see how the lower cmc, the more i can activate tasigur. i also agree with swapping out the specific removal like mentioned. I'll have to be a little bit more budget-oriented with it however so things like Assassin's Trophy and Abrupt Decay probably won't make it. Drown in the Loch though - i love! perfect fit.

Thank you so much to all of you so far for your help, it's been incredible feedback. i'll make some necessary changes and would love to hear what you all have to say :)

Thanks again!!

multimedia on Tasigur Control

1 week ago

Hey, saw your forum topic asking for help.

Seasons Past + Demonic Tutor is a value engine with Tasigur. You already have Demonic which is great. For control, Past can alone fill your hand up with cards and Demonic can keep tutoring for Past. You have some control over what cards you recur with Past which is excellent with a control strategy. Past + Demonic is better with an infinite mana combo, but you don't need this combo to get excellent value from the two cards.

Speaking of infinite mana combos you already have Bloom Tender which is also great and if you enchant it with Freed from the Real this can be infinite mana since then Bloom can tap for at least two colors one of which is blue which can untap Tender with Freed netting you at least one mana each time you tap Tender.


Narset, Parter of Veils , Ashiok, Dream Render , Karn, the Great Creator is the trifecta of powerful opponent disruptive Planeswalkers who are great with control. Ashiok is especially good since it can be a repeatable source of self-mill to feed Tasigur and shutting down your opponents from using most tutors is very controlling in Commander. Flux Channeler with all the noncreature spells can proliferate these Planeswalkers which is worth it.

Nezahal, Primal Tide is a fantastic finisher creature for control with Tasigur especially in multiplayer Commander. Discarding cards to protect Nezahal is good with Tasigur. Jin-Gitaxias, Core Augur is more expensive price, but flash it in surprising your opponents or it's one of the best creatures to reanimate with Animate Dead . Animate can also reanimate an opponent creature which makes it very versatile for two drop reanimation in multiplayer Commander.

Deathrite Shaman is a good control creature in multiplayer Commander. Repeatable exile of your opponents or your own cards for value. Runic Armasaur can give you repeatable draw just by being on the battlefield and it has fat toughness which is good as a blocker. Blood Artist can alone shut down an opponent infinite creature combo. Gives you value when a board wipe happens since Artist triggers when any creature including himself dies. A source of repeatable life gain can be helpful.


The manabase is where you should really look for upgrades. The current manabase isn't for a $500 deck it's for a much lower budget deck. There's some good lands (Tower, Orchard, Coast), but most lands are subpar. Some lands within the budget to consider adding:

I offer more advice, good luck with your deck.

Magnanimous on Bug Control

2 weeks ago

Why no one mana plays? There are plenty out there in your colors. To name a few, Deathrite Shaman , Thoughtseize , Fatal Push , Spell Pierce , Spectral Sailor .

Also, there are plenty of BUG decks already made, I think the idea of a UG tempo/control deck is pretty interesting though. You could replace some of your black removal with bounce spells and add in a few more creatures or planeswalkers to add pressure or to deal with opposing creatures. Courser of Kruphix , Tireless Tracker , and Thing in the Ice  Flip come to mind. In any deck (but especially this one) Brazen Borrower will be amazing, I really like Frilled Mystic and Hydroid Krasis , but they might be a bit too expensive to run 8 total. If I were to make a UG tempo deck, I'd have Thing in the Ice  Flip, Brazen Borrower , and maybe two other creatures and pack the rest of the deck with Opt , Unsummon , Censor , etc. with room for a few green bombs of your choice ( Tireless Tracker and Hydroid Krasis are good for that).

dingusdingo on Need to cut 5 cards ...

2 weeks ago

1) You have 40 lands. If you keep Exploration while raising draw power, you will see far more use from it. Its a really good card, you can cut down to 36 lands and add 4 draw effects and I bet you will see higher performance. Consider Sylvan Library Dark Confidant Phyrexian Arena Runic Armasaur Tymna the Weaver or any handful of others. You can cut all the way down to 34 lands if you add some strong draw pieces.

2) Najeela has some easy built in combos, one of which you run in Sword of Feast and Famine . Also check out Nature's Will and Druids' Repository . These cards allow Najeela to win all by herself once you hit a critical mass. They're very good in any Najeela deck.

3) If you're playing superfriends, you need more ways to clear board or more ways to stop attacks. Consider wipes like Pyroclasm Whipflare Toxic Deluge Wrath of God Supreme Verdict . Consider no attack pieces like Ensnaring Bridge Ghostly Prison Meekstone Silent Arbiter Magus of the Moat . Having some more of these will help with space for your PW to power up.

4) I'd cut some of the larger spells you run. Expropriate is nice but its going to be a dead draw if its in your hand for first 6-8 turns of game. Same with Primevals' Glorious Rebirth . It might be worthwhile to keep Ulamog.

5) Adding in 1 cost mana elves can significantly speed your game, and gives you chump blockers. Llanowar Elves Fyndhorn Elves Deathrite Shaman Birds of Paradise Elvish Mystic Boreal Druid

OptimalGreen on Toxic Relationship: Hapatra EDH [PRIMER]

3 weeks ago

I see you also got the promo version of Animate Dead lol

Also just my opinion but I think straight up that Nature's Claim is better than Return to Nature . Yeah you can remove a card from the grave but this deck is already running Deathrite Shaman and if you really wanted more graveyard hate taking out a swamp for a Bojuka Bog would be better since this deck has Crop Rotation and Sylvan Scrying . Nature's Claim is just genuinely one of the best pieces of artifact and enchantment removal in the game and in Commander we have access to much better graveyard hate.

Pabs4444 on Abzan Aggrange

1 month ago

Deathrite Shaman is amazing. I'd highly recommend it. Grim Flayer and Collective Brutality are also both good options as value. Best of luck with the deck! Hopefully Pioneer will grow on you or that you find a deck you really enjoy.

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