Deathrite Shaman

Deathrite Shaman

Creature — Elf Shaman

: Exile target land from a graveyard. Gain one mana of any colour.

, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

, : Exile target creature card from a graveyard. You gain 2 life.

Latest Decks as Commander

Deathrite Shaman Discussion

rdean14 on Card creation challenge

2 weeks ago

Because Deathrite Shaman was awesome and I friggin' loved it:

(I don't play pioneer, btw, does it see sufficient play there?)

Lazav's Apprentice

Creature - Shapeshifter Rogue

: Exile target land card from a graveyard. You may look at the top card of target library. Mill a card.

, : Exile a nonland card from a graveyard. Return target nonland permanent to its owner's hand. Activate this ability only any time you could cast a sorcery.

, : Exile an instant or sorcery card from a graveyard. Target opponent discards a card.


I'd like to see a white instant removal for limited.

I think I was ninja'd, see above.

Balaam__ on Deathrite Deathwish

1 month ago

I...did not know Deathrite Shaman was Pioneer legal either. Great job with what you have here, +1

TriusMalarky on The gods

1 month ago

God Tribal, I'd totally take the Golos-Tree path. I REALLY recommend using Chromatic Lantern to help activate Tree(in most other cases I find it pretty meh, but it's great here).

My recommended Golos plan is:

At this point, you're probably at an impressive 30-40 ramp spells.

You'd then include a variety of Gods. I'd recommend a package something like this:

Purphoros, God of the Forge and Changeling Berserker, Changeling Titan and Changeling Hero. You'll use the three Changelings to create an ETB loop and kill every single opponent.

Alternatively, you can use Purphoros, Bronze-Blooded to give all your Gods haste and kill people with hastey slaps.

skeletonkey8 on Toxic Relationship: Hapatra EDH [PRIMER]

1 month ago

Hey my man, hope all is well with you in these crazy times?

Apologies if this has been asked before but how did Hooded Blightfang work out? And why the removal of Deathrite Shaman? Just not consistent enough?

TriusMalarky on -Deleting-

4 months ago

Mystic and Llanowar Elves are better than Grazer or Caryatid 99% of the time. The only downside is that Mystic and Elves are super easy to kill. That's the only downside, and while it's a big one and keeps them in check, it's not significant enough to make them worse than much else. The only things better than them aren't really good in Pioneer(Deathrite Shaman) or aren't legal(Birds of Paradise, Noble Hierarch, Utopia Sprawl, Wild Growth).

Also, I can definitely see 1x TKS as a tutor target in a Vannifar Pod list. You can run 1 Blast Zone and some Yavimaya Coast as ways to have sources so drawing it isn't a problem. It's a powerful card, and being able to turn any Corridor Monitor or Bounding Krasis into a 4/4 that steals your opponent's best card forever is pretty darn good.

You don't have the support for blinking. If you're going Pod, you can't really be blinking anything. You don't have the slots, and it's a synergy that is only really good if you can jam Restoration Angel or Felidar Guardian, and then you only want 1-2. You can't do either of those here. You can't even use Flickerwisp.

Combat Celebrant isn't a combo with untapping. If you read the text, it says 'if it hasn't exerted yet', which kills comboing.

Feiryn on Here there be DRAGONS!

5 months ago

My bad I meant Fierce Guardianship, they're both similar in purpose and I always get their names mixed up lmfao

Since you're in 5-colour you mostly want ramp that has colours in it. Arcane Signet and Fellwar Stone are the first two cards you should look at getting since they can go in any type deck, maybe Coalition Relic as well. Birds of Paradise is top tier and so is Deathrite Shaman since you own fetchlands.

I personally like Lotus Cobra in these kinds of decks especially with fetches, meaning that with Cobra on the field you get 3 mana per each fetch you play (one from playing the fetch, one from the tutored land entering, and one from tapping that land). Nature's Lore is really good and Wild Growth is fairly decent as well.

Of course this is all on top of you already having Sol Ring, Chromatic Lantern, Dragon's Hoard, and Exploration. Keep those at the very least, though I recommend keeping your Gilded Lotus, Thran Dynamo, Farseek, and maybe Skyshroud Claim and Sylvan Scrying as well. It comes down to figuring out how fast or slow your regular playgroup is and whether or not you can afford slower artifacts like Dynamo/G.Lotus, though since you're in a more casual environment they should work pretty well.

Hope that helps!

ThisIsMyAccount on Deathrite Shaman

5 months ago

The ramp you can get from Deathrite Shaman is why it got banned in modern. It is strictly better than other mana dorks in the format even if you aren't running one of the colors to activate both abilities.

The reason it is legal in pioneer is because it doesn't really function as a mana dork. Sure, in pioneer decks that try and fill up their graveyard via self mill or if you get lucky an have an opening hand with Fabled Passage, then sure you can get some mana acceleration from DRS.

Evem though Deathrite Shaman isn't banned in pioneer doesn't mean it is bad, though. It is totally playable and actually still pretty good I think.

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