Uncage the Menagerie

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Mythic Rare

Combos Browse all

Uncage the Menagerie

Sorcery

Search your library for up to X creature cards with different names that each have converted mana cost X, reveal them, put them into your hand, then shuffle your library.

Uncage the Menagerie Discussion

jordanalessi on Vannifar Jank: 35$ for turn 4 combo kill.

2 weeks ago

I love good budget builds! Great job. Pattern of Rebirth would work well with Vanifar. Shared Summons gets you Drift of Phantasms and one other combo piece you need. Weird Harvest and Uncage the Menagerie can also help assemble the combo.

SideBae on [cEDH] Chulane's Bounce House

3 weeks ago

I mean, my personal guess at the 'best' combo for this deck is the breakfast hulk package. You already have Flash and Protean Hulk , so fitting it in shouldn't be too hard. Basically you'd just have to run Cephalid Illusionist and Nomads en-Kor in addition to your Laboratory Maniac . Essentially what happens is you fetch all three with Protean Hulk 's trigger, then target the Cephalid Illusionist with Nomads en-Kor 's ability until your library is milled. (Because of the way it is worded, Nomads en-Kor doesn't actually need to have damage coming at it in order for it to target with its ability.) Then you'd just need to draw a card to win, since Laboratory Maniac is out already -- see Gitaxian Probe , your general, etc. If you choose to go this route, it may be helpful to think of your general as a value engine rather than an integral part of the combo, sort of like Kess, Dissident Mage or Tasigur, the Golden Fang .

I see that Finale of Devastation works well with infinite mana, but I still don't think it merits an include. My reasoning is that with infinite mana there're going to be easier ways to win, such s the Walking Ballista you mentioned. Generally you want your combo pieces to be as relevant as possible even without the full combo, since this will mean there'll be fewer 'dead'-ish cards in your deck. Natural Order to grab Craterhoof Behemoth is about as relevant as you can get, since it is a pretty easy way to eliminate a few players or even win on the spot.

I think if you focus the deck on one or two combos plus potentially a combat win-con (see Craterhoof Behemoth ), you'll find you have plenty of room in your list. This is one of the reasons that you want to focus on just a few combos in each deck: Since you're focused on them, you can include tutors, interaction, ramp and a whole lot else rather than four or five combo packages. In short, it'll let you have more relevant cards to top-deck and your average card power will go up. Tutors can help fetch the combo when you're ready to win... Worldly Tutor is a good way to grab Protean Hulk . Tangentially, Silence is a good way to protect your combo.

If you take my advice, that means you'll be able to cut some of the most unreliable/delicate combos. I've never been a fan of Cloud of Faeries or Peregrine Drake , so those'd be the first I'd cut. If you run tutors (which you do in the form of Eladamri's Call , Chord of Calling etc.) you don't have to run Whitemane Lion AND Kor Skyfisher AND Dream Stalker AND Shrieking Drake -- any two of these will do. My personal preference would be to Shrieking Drake because of its low CMC and Whitemane Lion because of its flash, but if you have a bunch of Mental Misstep players running around (I do) you may want to consider other options.

I think Uncage the Menagerie is probably just worse than a Green Sun's Zenith or Worldly Tutor . I'd cut it, but if your experience dictates otherwise please ignore me. (Note that GSZ can grab your Dryad Arbor turn one.)

Muddle the Mixture is, pardon the pun, a card I've always had mixed feelings about. I generally don't think it's very good, simply because it is three mana to transmute and you have to do that at sorcery speed. I also don't think the Isochron Scepter with Dramatic Reversal loop is ideal in this deck, so cutting all three of those is on the table. Like I said in my first comment, I think you'd have more luck running cards like Collector Ouphe to slow down your opponents while you go for other combos like Flash with Protean Hulk .

I'm not sure, but I think Silence would probably be better than Ranger-Captain of Eos if you're going for a combo build.

Right. That's the best I've got for now. Let me know if I can help any more.

king-saproling on Matthew 9:37-38

4 weeks ago

Looks like a super solid build. You might like Heroic Intervention or Teferi's Protection for protecting against removal, especially board wipes. Other cards you might consider trying out include Temur Sabertooth , Lapse of Certainty , Sun Titan , Qasali Pridemage , Blade of Selves , Uncage the Menagerie , Fleetfoot Panther , Somberwald Sage

FroggyTroller on Selvala "Twiddlestorm Explorer" cEDH Primer

2 months ago

shadowmage I think I might try Mirror Entity again; I like how it also can protect against Toxic Deluge , and if I do I'll try the Ranger-Captain as well. I'll test the Devoted Druid combo, I'm just concerned with Vizier of Remedies being a dead card without the druid. I do like the idea of cards like Uncage the Menagerie being able to tutor for both combo pieces though.

Also, just a suggestion, but Selvala, Heart of the Wilds works similarly to Marwyn, the Nurturer and Viridian Joiner for the purposes of Umbral Mantle , if you want a third copy of that effect in your deck (I'm not playing that or the joiner, but that's just because they are only mediocre without the mantle, and I like having a good average card quality).

swaretappedout on

2 months ago

Some cards for you to consider:

  1. Utility cards: Yahenni, Undying Partisan provides a sac-outlet which is great utility for basically every deck.

  2. Tutors: Eladamri's Call and/or Uncage the Menagerie are both very affordable creature tutors right now especially with the former being re-printed in Modern Horizons. Shared Summons also seems like it would be nice end step move and budget option.

  3. Ramp: Harvest Season can be an insane ramp spell for a board full of tapped creatures, and easily out-values a one-time ramp spell like Dark Ritual . Synergizes nicely with Cryptolith Rite if you are feeling spendy, and most other convoke spells.

  4. Lifegain: Suture Priest does similar stuff like Corpse Knight . Dawn of Hope gives you a payoff for these effects, with some card draw potential. Kambal, Consul of Allocation taxes your opponents life totals and offsets the cost of paying life with Tymna the Weaver which does add up in a game. Gifted Aetherborn is just a solid card overall.

BodhiQL on Mono Green Pump-Storm

3 months ago

I do like Nostalgic Dreams a lot, man, if only I could play more cards. I just recently cut Seasons Past , which I would suggest for your deck if you have room. Another card for you might be Wild Defiance , but I think Season of Growth is generally better. I don't like Uncage the Menagerie very much, it's probably my least favorite card in the deck. I plan on testing Shared Summons , and if that doesn't work well I'll try Season of Growth or maybe Martyr of Spores because pump on a creature seems good.

jordanalessi on Mono Green Pump-Storm

3 months ago

Yeah, I hear you. I guess drawing cards comes second to tutoring. What are your favorite ways to use Uncage the Menagerie ? I might give that slot to Season of Growth or Hunter's Prowess . My budget build relies on drawing cards more than tutoring. If you find yourself with lots of cards in hand like my build, I find Nostalgic Dreams to be irreplaceable. I use it to trade all my lands for untap spells, buff spells, and draw spells.

dingusdingo on Reki, Kamigawa doing its best

4 months ago

Alrighty roo, let's spend 10 minutes fixing your deck

Thoughts

Aluren + Cloudstone Curio + any 2 legends 3 CMC or below = draw your deck.

Don't run Reap . It depends on opponents board state to function, meaning it is unreliable.

You are running Snow-Covered Forest but don't have Mouth of Ronom slotted. Low opportunity cost land that allows mono G to have a targeted creature nuke.

Add Prismatic Vista for increased deckthinning.

There are a whole host of other legendary cards you can be running that are 3 CMC or less. Replace any combat oriented or random buff artifacts/creature (most of the 2/3/4 CMC legendary artifacts, and also Skyship Weatherlight) with some of the following

Voltaic Key works with Paradox Engine and Sensei's Divining Top to draw deck. You already slot the other two. Key also lets you ramp or get value from other artifacts.

Inventors' Fair opens many winning lines from many board states, usually by fetching Paradox. Expedition Map lets you get to Inventors' Fair more often.

You should really up creature tutor density, and add some value targets. Eldritch Evolution Chord of Calling Finale of Devastation Natural Order Time of Need Woodland Bellower Summoner's Pact Uncage the Menagerie Weird Harvest

Adding in value creatures that can be grabbed from tutors gives you a far greater chance to escape from nasty artifacts/enchantments Caustic Caterpillar Reclamation Sage Manglehorn

Burgeoning Mirri's Guile Earthcraft and Oath of Nissa have far less value here than you think. I would cut them all, except possibly Earthcraft due to how well it works with Paradox engine. You should add Squirrel Nest as an alternate wincon if you keep it.

Why are you running Strip Mine ? You run no other stax pieces and no land recursion.

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Uncage the Menagerie occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.13%