Kaalia of the Vast

Kaalia of the Vast

Legendary Creature — Human Cleric

Flying

Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.

Kaalia of the Vast Discussion

Guerric on A Deal With the Devil EDH ⫸PRIMER⫷

5 days ago

This looks like lots of fun! I've always had an interest in Kaalia of the Vast , but mostly because I've always wanted an angels deck, and Kaalia just doesn't feel like the right flavor for angels. This seems far more thematically appropriate! Maybe someday we'll get a real good angel commander from WoTC, but I won't hold my breath. I love the alternate win con in Liliana's Contract ! You can certainly kill everyone without it, but its a fun and flavorful option, and even if you don't win with it it it's never a dead card as drawing four cards in Mardu is always a good thing.

MaltOMeal on Absolute Theocracy

4 weeks ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    zAzen7977 on Building the (Bad) Kaalia

    1 month ago

    Oops, I just noticed you said Kaalia, Zenith Seeker , instead of Kaalia of the Vast , my bad. I have never tried to specifically build a deck around Kaalia ZS, although I did use her as support in my KotV deck at one time. After testing, I realized that she is not that useful since the commander deck is 99 cards, and she only digs through 6 cards. It seems like a big deal, but imho, I’d rather run KotV as commander and cast a cheap tutor to search for exactly what I want. Then you get to take advantage of her built-in Quicksilver Amulet .

    Omniscience_is_life on Lavinia vs Kaalia EDH

    1 month ago

    As you perhaps came to realize, Kaalia of the Vast does not cast the creatures she cheats into play. Cards will explicitly mention if a card is being cast ("play" equates to cast, except when referring to lands). Therefore Lavinia, Azorius Renegade will not be able to counter the cards.

    bubick1234 on Lavinia vs Kaalia EDH

    1 month ago

    So someone in our playgroup (all of us are pretty new to the format) is looking to build a optimized Kaalia of the Vast deck. And I already see it being a problem. Im looking for a deck that can compete and realized I pulled a Lavinia, Azorius Renegade . Do the cards dropped when Kaalia attacks get countered by Lavinia's since no mana is spent? Or since they being "put on the battle field attacking" they aren't cast and it doesn't trigger. Similarly are there any other commanders you suggest that may be better options as Lavinia is pretty limited? Thanks!!!

    TheVectornaut on red and black

    1 month ago

    I second the idea of cutting down to just 60 cards in 2 colors. Then, I'd try to identify the main gameplan you like to follow when playing the deck. That will inform any cuts, additions, and other revisions you make down the line.

    The first archetype that jumps out at me is definitely knights. They are often Mardu () these days, but just Rakdos () should work just fine for casual play. You already have Belle of the Brawl , Barrow Witches , Charity Extractor , Embereth Paladin . Locthwain Paladin , Garna, the Bloodflame , Ogre Errant , Raging Redcap , and Tentative Connection which can definitely fit such a style. Most of the lower cost creatures and spells wouldn't be that bad either. I'll list some cards from the modern card pool under $5 that I think could be strong additions to such a deck.
    Ashenmoor Liege , Bloodcrazed Paladin , Cavalier of Flame , Cavalier of Night , Champion of Dusk , Elite Headhunter , Embereth Shieldbreaker , Foulmire Knight , Hanweir Lancer , Hero of Oxid Ridge , Knight of the Ebon Legion , Kulrath Knight , Midnight Reaper , Murderous Rider , Olivia, Mobilized for War , Stormfist Crusader , and Weaselback Redcap are all knight creatures with various effects, costs, and price points that I see as playable. For more general knight synergy, Blacklance Paragon , Fervent Champion , Joust , Sigiled Sword of Valeron , Tournament Grounds , and my favorite, Smitten Swordmaster are options too. Toss in some solid removal like Lightning Bolt , Terminate , or Bedevil and you have the recipe for a strong tribal aggro deck.

    The other major archetype I see being possible here is some sort of angel/dragon/demon big stuff deck. The problem is that such a deck is likely to be much slower, making it tougher to keep up in 1v1 games. Plus, a lot of those cards are legendary, so they tend to come with a hefty real-world price tag. Still, I've seen Kaalia of the Vast do some very scary stuff in casual. Such a deck would support your larger creatures as well as spells like Cauldron Dance and Victimize .

    Commander_JAR on Best Commanders in EDH [Tier List]

    1 month ago

    I am curious what sort of deck people are building Kaalia of the Vast around to make her competitive. I assumed it has to do with angels and demons but then I see lists that are stax based and run at MOST two demons because those demons tutors.

    So what? the typical Kaalia of the Vast build isn't good enough? ARE there aggro styles that work in cEDH or is everything just....control or infinite mana/draw/turns?

    HerbieWingis on Sword and Shield Beasts of War

    1 month ago

    Deck looks fun and good so far! I like it. I have a comment to start. Tahngarth's ability works similarly to Kaalia of the Vast in the sense that there is no attack trigger, so for things like Bear Umbra the ability does not trigger when you give him to other players to attack, so it's really only useful on other creatures.

    Interestingly enough, even if you kept him on an opponent's field for a full turn cycle, this actually is bad! Since they control Tahngarth, they will get the benefit, due to the card's wording. You only control the things attached to Tahngarth, so since Bear Umbra gives the ability to Tahngarth's text, the opponent would get to untap lands.

    All this ^^^ was more just of interest rather than general advice.

    Moving on, in your OTHER category. You have a LOT of incentives to get people to not attack you, too many in fact. I'll tell you which ones I think are best, but it's up to your personal preference which ones to cut. I think the Curse of Predation , Curse of Disturbance , Bloodthirsty Blade , Frenzied Saddlebrute , Disrupt Decorum , Varchild, Betrayer of Kjeldor , Shiny Impetus , Xantcha, Sleeper Agent , and Goblin Spymaster are the best personally, as they are the most effective at goading.

    I have already explained Bear Umbra , and the same goes for Sword of the Animist , since there aren't attack triggers. I think that Banshee's Blade is not good compared to your other cards.

    I think Dimir House Guard is really not that great, and you have enough other tutors to get Tahngarth.

    Cunning Rhetoric is a fabulous card for this deck (also in general, holy moly I'm glad I know about this card now). Your monarch cards might not be that great to have, but I think it's worth play-testing. I think it might make it hard for you, since you can't attack a person who is the monarch for fear that they will attack you, although this can be counteracted through goad cards.

    Otherwise, I think this deck is pretty cool, and I approve of it.

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