Kaalia of the Vast
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Kaalia of the Vast

Legendary Creature — Human Cleric

Flying

Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.

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Gidgetimer on Pramikon, Sky Rampart + Ilharg, …

3 weeks ago

That is the correct interaction.

Pramikon, Sky Rampart puts a restriction on the declaration of attackers. Creatures that are put on the battlefield tapped and attacking are never declared as attackers. So unless a restriction was put on who the creature is attacking (as on Kaalia of the Vast) they are allowed to be put in attacking any player.

508.4. If a creature is put onto the battlefield attacking, its controller chooses which defending player or which planeswalker a defending player controls it’s attacking as it enters the battlefield (unless the effect that put it onto the battlefield specifies what it’s attacking). Similarly, if an effect states that a creature is attacking, its controller chooses which defending player or which planeswalker a defending player controls it’s attacking it becomes attacking (unless the effect has already specified). Such creatures are “attacking” but, for the purposes of trigger events and effects, they never “attacked.”

508.4c A creature that’s put onto the battlefield attacking or that is stated to be attacking isn’t affected by requirements or restrictions that apply to the declaration of attackers.

Spirits on Kaalia, Mirror Breaker EDH

1 month ago

Hey LordKunai,

It's a good thought. None of those are really utility cards outside the combo either. Thieves' Guild Enforcer maybe could be used to disrupt top-deck tutors like Vampiric Tutor or Mystical Tutor.

Mana cost isn't a concern because WGD makes infinite mana, but outside the combo Necron Deathmark pretty awful too, so is Bogardan Hellkite but he is playable with Kaalia of the Vast from hand and works with Dragon Tempest etc.

If an opponent has a shuffle titan in their deck too, then this line of play wouldn't kill them either. It's a great line of though, but none of those are quite there yet as combo pieces but also utility outside the combo.

dramaege on What is Your Opinion of …

1 month ago

Abaques I see what you're saying and have seen lots of stories like this before, however I personally think that that is just a rule 0 thing. As well, when I'm saying optimized, I'm not saying in terms of power, I just mean to be able to consistently do the thing you want to do every game.

Using Kaalia of the Vast as an example, every game I would love to draw at least 1-3 angels, dragons, or demons since that's the whole reason I'm playing Kaalia of the Vast. Now, those angels, dragons, and demons can vary wildly in power, but I at least want that consistently.

If I'm playing a deck that doesn't allow me to do that every game, my game experience is going to be diminished as a whole. As well, one thing I find with "optimized" decks is that games are shorter, lots of commander games I play with unoptimized decks go from 1-3 hours, with multiple playgroups, and many times people didn't get to do the fun thing with their deck they wanted to so one person is usually a little disappointed at the end.

I think most people, if given the opportunity would not turn down "fix it" cards, if offered. Like for example if the cards were exactly the same price, would anyone deny using an OG dual lands, shocks, and some fetches if they understood how much better they were? Especially if they play with 3 or more colors? At the end of the day there are better versions of multiple cards that in a vacuum, no one would not play.

Also, it allows people who love trying things out and deckbuilding so much more freedom than buying cards.

How terrible of a feeling is it to spend 50$ on a card you swear is gunna be great in your deck, just to have it fall flat and go into the box? I have been building a Saheeli, the Gifted deck that has gone through a dozen changes over years because she was my first commander and I really wanted to make her work.

Some of the strategies that worked best with her that I ended up trying were eldrazi ramping, and well, every eldrazi is 50$. I think I had spent over 600$ on different cards that ended up being cycled out over my years of testing before I got her to a spot that I liked. With proxying, the testing would have costed the cost of ink and paper, and I wouldn't have had to have waited the days, weeks, and sometimes months just to get the cards in the mail, sometimes with the cards being damaged which wasn't fun.

Ultimately to me, regardless of the power level of the decks you want to build, giving players access to the whole roster of cards allows them to do more things and explore more ideas.

Maybe your players want to play at "4/10" power level, maybe they all LOOOVE CEDH but have 10$ between them, maybe they want to play jank decks with out of print rare cards, ALL OF THIS IS AWESOME, but give them ALL the tools to do that.

I don't support proxying in any "official" setting, as of course LGS's and WoTC has their own prerogative to support their own product, and whenever I play at my LGS, proxy or not, I try to throw money at them, but I really don't see any legitimate reason to take deck-building tools out of the hands of the players, at the end of the day, some cards are just too expensive, and we shouldn't push people out of the MTG hobby by price-checking them when MTG finally "clicks" for them and they want to be spending hours deckbuilding, theorycrafting, and trying new things out.

Tur on Need help with rules

3 months ago

someyummyrummy

In the combat phase there are a few steps:

  • Entering Combat
  • Declare Attackers
  • Declare Blockers
  • Before Damage
  • After Damage
  • Ending Combat

During each of these steps you have a chance to respond. (In fact, everyone in the commander group has a chance to respond.) Your opponent does not hold priority during each of these steps. Since you made them lose 2 life from Elderfang Venom before damage, they died from the state base action for being at zero or a negative life total. (Unless they had a card like Platinum Angel on the battlefield.) The combat damage is not delt.

In the future, it is very important to understand the steps of combat. For example, if you're opponent controls cards such as: Aurelia, the Warleader, Kaalia of the Vast, or Ulamog, the Infinite Gyre you have to destroy or exile them before attackers are declared. (Earlier in their turn or on the Entering Combat phase.) Otherwise their normal on attack triggers occur.

AstroAA on How Many EDH Decks Do …

3 months ago

I keep seven assembled, albeit I really only play one to two. I only really get to play once a week, and I've been having far too much fun with one of my decks lately that it's all I've really played for the last five or six months. I run the following:

  • Sythis, Harvest's Hand - This was my main deck for around a year. It's a prison deck focused on preventing your opponents from playing Magic. High power to borderline cEDH.
  • Titania, Protector of Argoth - My favorite deck I have assembled right now and in contention for my favorite deck I've ever played. It's a land combo deck based around Aluren + Temur Sabertooth + Eternal Witness combos. This is the deck I play the most right now. High power.
  • Adeline, Resplendent Cathar - I recently put this deck back together. It's human tribal, and is explosive but folds over easily. Medium to high power.
  • Kaalia of the Vast - I have played this deck once since putting it together. It's a mix of Angel Tribal and Kaalia goodstuff. High power.
  • Oona, Queen of the Fae - This was a degenerate combo deck, but I wanted to include more faeries. A mix of degenerative combo and tribal faerie. High power.
  • Jhoira, Weatherlight Captain - Artifact storm. Can win turn one but is also the most glass cannon deck I've ever built. I don't play this much because this deck is pure solitaire. High power.
  • Celestial Kirin - This is a $100 budget deck. It's a tribal spirit/boardwipe deck that isn't very good, but I keep it around for the memes. Low power.

I prefer the high power field of play. It's much more open than cEDH and you have a lot more variety in commanders and viability in other wincons that aren't Demonic Consultation into Thassa's Oracle or Underworld Breach lines.

AstroAA on Whats a custom card you …

3 months ago

All I want in a commander is a five color angel that says you draw a card whenever you cast an angel spell >_<

Angels are my favorite tribe in Magic, and I know Giada, Font of Hope exists, but even then there are angels outside of mono-white I want to run like Aurelia, the Warleader and Archangel Avacyn  Flip. I've made a Giada deck that is rule-zeroed into a Boros deck, but I'd still have to ask everyone I play with if they're fine with me playing it. I've also built Kaalia of the Vast, but it's just not the same since she's a human. Give me an angel commander with at least boros colors and cares about card advantage dangit!

MistaMint on Filthy wHorrors

5 months ago

Acidarc Brainstealer came with the deck when I bought it, but the cost was a little high and it also fit better into my Kaalia of the Vast deck. I'm not sold on memory lapse. If I had more things that focused on putting things on top of the library maybe, but a counter spell doesn't feel like it advances my board enough. If I was going to use one to fit, maybe Psychic Strike but I took that out because it felt like a dead draw too.

The name of the game with this deck is pressure, not stall, so I think adding more counters would actually slow the deck down. Thanks for the input again

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