Kaalia of the Vast
Legendary Creature — Human Cleric
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
|Have (2)||, gildan_bladeborn|
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|Commander / EDH||Legal|
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Kaalia of the Vast Discussion
5 days ago
This looks like lots of fun! I've always had an interest in Kaalia of the Vast , but mostly because I've always wanted an angels deck, and Kaalia just doesn't feel like the right flavor for angels. This seems far more thematically appropriate! Maybe someday we'll get a real good angel commander from WoTC, but I won't hold my breath. I love the alternate win con in Liliana's Contract ! You can certainly kill everyone without it, but its a fun and flavorful option, and even if you don't win with it it it's never a dead card as drawing four cards in Mardu is always a good thing.
4 weeks ago
As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.
While I do like Gisela, Blade of Goldnight and Tariel, Reckoner of Souls they have a high mana cost as most good Angels do, while Tariel synergizes well with your strategy she does have that randomness factor and would advise a more reliable and consistent option. Gisela speeds up the game. As a player this is good and accelerates the game, but as an opponent my first priority would be to get rid of Gisela and that paints an even bigger target on your back.
Restoration Angel is fantastic for your edict effects, at face value. You'd need to run flicker effects to really make it shine. Basandra, Battle Seraph seems really good, forcing people to attack is nice and it prevents players from casting anything in combat, however it means instant speed removal will be used before the combat step. This also stops you from casting spells in combat.
As for Human synergy, I really like Teysa Karlov , Thalisse, Reverent Medium , Queen Marchesa , General's Enforcer and Fain, the Broker . All of them work very well with the token strategy, especially Teysa and Thalisse
Things I wouldn't necessarily include are cards like Juri, Master of the Revue (as good as she is with Fling ), General Kudro of Drannith (incidental unless you go all in on the Human tribal strategy), Devout Chaplain (same reason for Kudro), or Dire Fleet Hoarder (basically a one time effect unless you jump through the Teysa hoop, yes it does give you a Treasure token, but at a cost of 2 mana and the creature dying).
As for Demons I really like the Archfiend of Depravity and Rakdos, the Showstopper , their mass sacrifice effects are wonderful, however Rakdos does effect your board heavily unless you play to his synergies, you wouldn't want Negan to die to his effect would you?
-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.
-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.
Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.
Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.
Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.
Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.
Viscera Seer , good card, good sac outlet, not much else to say.
Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.
Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D
Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .
- Shiny Impetus is good for token generation, but don't play a sacrifice creature to have that player just get rid of it, deceptively good and bad.
The Eldest Reborn is also another good saga to include if you want another edict type effect, and when it does go off you can get what you want from players' graveyards.
The three signets for your colors, Arcane Signet as well.
Panharmonicon to double up on edict effects.
- Approach of the Second Sun : Does provide you an effective way to win, very good card for a deck like this especially if the game goes long.
- Brass's Bounty . Love it, not much else to say.
- Contract Killing fits the theme and the flavor. Love it.
- Damnable Pact is good card draw for you, and useful against someone who flies too close to the sun.
- Debt to the Deathless / Entreat the Angels . While both good, is not something you want to draw into early game or open with. I would highly suggest playing less finisher cards like these, but if you wanna play em don't let me stop you.
- Killing Wave . Love it, super good.
- Necrotic Hex . Expensive, but great effect.
- Excavation Technique is actually a really good spell. Synergizes with Magecraft like WoTC intended and is deceptive for your opponents.
- Increasing Devotion / Finale of Glory . One of these is better than the other. I'll let you decide which is which.
- Heartless Pillage / Seize the Spoils . I really like both of these cards as spells and thematically. They work well for Negan and as spells for you to Pillage and Loot with as you please.
- Ruinous Ultimatum / Tragic Arrogance : Both are fantastic, especially as finisher spells. I'd make a point to include both so you have an option when you're ready to win(IE: Revel in Riches in play with a ton of creatures on board, its akin to vandalblasting with a lettuce on board).
1 month ago
Oops, I just noticed you said Kaalia, Zenith Seeker , instead of Kaalia of the Vast , my bad. I have never tried to specifically build a deck around Kaalia ZS, although I did use her as support in my KotV deck at one time. After testing, I realized that she is not that useful since the commander deck is 99 cards, and she only digs through 6 cards. It seems like a big deal, but imho, I’d rather run KotV as commander and cast a cheap tutor to search for exactly what I want. Then you get to take advantage of her built-in Quicksilver Amulet .
1 month ago
As you perhaps came to realize, Kaalia of the Vast does not cast the creatures she cheats into play. Cards will explicitly mention if a card is being cast ("play" equates to cast, except when referring to lands). Therefore Lavinia, Azorius Renegade will not be able to counter the cards.
1 month ago
So someone in our playgroup (all of us are pretty new to the format) is looking to build a optimized Kaalia of the Vast deck. And I already see it being a problem. Im looking for a deck that can compete and realized I pulled a Lavinia, Azorius Renegade . Do the cards dropped when Kaalia attacks get countered by Lavinia's since no mana is spent? Or since they being "put on the battle field attacking" they aren't cast and it doesn't trigger. Similarly are there any other commanders you suggest that may be better options as Lavinia is pretty limited? Thanks!!!
1 month ago
I second the idea of cutting down to just 60 cards in 2 colors. Then, I'd try to identify the main gameplan you like to follow when playing the deck. That will inform any cuts, additions, and other revisions you make down the line.
The first archetype that jumps out at me is definitely knights. They are often Mardu () these days, but just Rakdos () should work just fine for casual play. You already have
Belle of the Brawl
Garna, the Bloodflame
which can definitely fit such a style. Most of the lower cost creatures and spells wouldn't be that bad either. I'll list some cards from the modern card pool under $5 that I think could be strong additions to such a deck.
Ashenmoor Liege , Bloodcrazed Paladin , Cavalier of Flame , Cavalier of Night , Champion of Dusk , Elite Headhunter , Embereth Shieldbreaker , Foulmire Knight , Hanweir Lancer , Hero of Oxid Ridge , Knight of the Ebon Legion , Kulrath Knight , Midnight Reaper , Murderous Rider , Olivia, Mobilized for War , Stormfist Crusader , and Weaselback Redcap are all knight creatures with various effects, costs, and price points that I see as playable. For more general knight synergy, Blacklance Paragon , Fervent Champion , Joust , Sigiled Sword of Valeron , Tournament Grounds , and my favorite, Smitten Swordmaster are options too. Toss in some solid removal like Lightning Bolt , Terminate , or Bedevil and you have the recipe for a strong tribal aggro deck.
The other major archetype I see being possible here is some sort of angel/dragon/demon big stuff deck. The problem is that such a deck is likely to be much slower, making it tougher to keep up in 1v1 games. Plus, a lot of those cards are legendary, so they tend to come with a hefty real-world price tag. Still, I've seen Kaalia of the Vast do some very scary stuff in casual. Such a deck would support your larger creatures as well as spells like Cauldron Dance and Victimize .
1 month ago
I am curious what sort of deck people are building Kaalia of the Vast around to make her competitive. I assumed it has to do with angels and demons but then I see lists that are stax based and run at MOST two demons because those demons tutors.
So what? the typical Kaalia of the Vast build isn't good enough? ARE there aggro styles that work in cEDH or is everything just....control or infinite mana/draw/turns?
1 month ago
Deck looks fun and good so far! I like it. I have a comment to start. Tahngarth's ability works similarly to Kaalia of the Vast in the sense that there is no attack trigger, so for things like Bear Umbra the ability does not trigger when you give him to other players to attack, so it's really only useful on other creatures.
Interestingly enough, even if you kept him on an opponent's field for a full turn cycle, this actually is bad! Since they control Tahngarth, they will get the benefit, due to the card's wording. You only control the things attached to Tahngarth, so since Bear Umbra gives the ability to Tahngarth's text, the opponent would get to untap lands.
All this ^^^ was more just of interest rather than general advice.
Moving on, in your OTHER category. You have a LOT of incentives to get people to not attack you, too many in fact. I'll tell you which ones I think are best, but it's up to your personal preference which ones to cut. I think the Curse of Predation , Curse of Disturbance , Bloodthirsty Blade , Frenzied Saddlebrute , Disrupt Decorum , Varchild, Betrayer of Kjeldor , Shiny Impetus , Xantcha, Sleeper Agent , and Goblin Spymaster are the best personally, as they are the most effective at goading.
I think Dimir House Guard is really not that great, and you have enough other tutors to get Tahngarth.
Cunning Rhetoric is a fabulous card for this deck (also in general, holy moly I'm glad I know about this card now). Your monarch cards might not be that great to have, but I think it's worth play-testing. I think it might make it hard for you, since you can't attack a person who is the monarch for fear that they will attack you, although this can be counteracted through goad cards.
Otherwise, I think this deck is pretty cool, and I approve of it.