Kaalia of the Vast
Legendary Creature — Human Cleric
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Printings View all
|Commander Anthology (CM1)||Mythic Rare|
|Commander's Arsenal (CMA)||Mythic Rare|
|MTG: Commander (CMD)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Kaalia of the Vast occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
RBW (Mardu): 0.45%
Recommendations View more recommendations
Latest Decks as Commander
Kaalia of the Vast Discussion
1 day ago
Mardu wants to attack as often as possible, which makes this a bit of a mechanic fail as it restricts mobility on the boardstate. However, it's a bit of a vorthos win as it funnels combat down to 1v1 battles. If you are able to build around this, it really makes a powerful card.
For example, if you run Iroas, God of Victory or Angrath, Captain of Chaos then all of a sudden no opponent can block your incoming assaults as they may only block with one creature each, and they need a minimum of two. It also ties in nicely with Phyrexian Obliterator if they only control creatures with a relatively high power. Because you want to attack and are allowed up to three attackers (EDH designed), Eldrazi with Annihilator become quite impactful as well since they have both vigilance and haste now.
You can also play it into Mathas, Fiend Seeker decks to reign in his terror. It slows games down, meaning you have more time to take full advantage of his bounty counters.
Beautiful synergy with Zurgo Helmsmasher, as well.
There is also a very nasty work-around with this card, too. Not only do creatures with Myriad (Link) become horrendously more powerful, you can also take advantage of cards that either create or drop creatures into play attacking, such as Moonsilver Spear, Mardu Ascendancy, Ilharg, the Raze-Boar, Alesha, Who Smiles at Death and Kaalia of the Vast This is because they aren't being declared as attackers, and therefore not restricted to this card's rules.
I'd really love constructive criticism on this one, if you don't mind. I feel really quite proud of this design.
1 week ago
What do you think of Kaalia of the Vast in here as a way to cheat some of the lovely ladies out?
2 weeks ago
Roo182, I know, but it just wouldn't feel like a deck-building restriction if the face-card for the deck didn't meet it. I actually started building a janky all-uncommon Kaalia of the Vast deck, the idea being that there are lots of 7-mana 4/4 draft-chaff angels, demons, and dragons, but after looking for combos and realizing I could do it in Orzhov, alone, this is where we're at. I'd probably swap in literally any future uncommon Orzhov commander that costs less than 5 CMC, though. A vanilla 1/1 for BW would better serve the purposes of the dec, I know, since Arvad's role is pretty much reserved to "something to cast when you flood out."
1 month ago
I think you're asking the wrong question. You have an enormous list that needs trimming, 2/3 of the pips being red or white. You're running Karona, but the overlap between your creatures' types is somehow lower than the typical non-tribal deck.
I think you should be asking, what should the 3rd color be in my WRx deck? If you go Mardu, Partners give you two castable legendaries for your theme. Bruse Tarl, Boorish Herder and Tymna the Weaver are probably the most powerful Partner combination, and being able to swing indiscriminately due to forced combat removing blockers could be gas with the draw and lifelink keeping you above the fray. Kaalia of the Vast could also be a powerful commander for a legends-matter deck, since there are boatloads of powerful legendary demons, dragons, and angels.
As for Jeskai, that's probably the weakest option. I don't really see any commanders having anything to do with legendaries or forced combat.
1 month ago
It fairs very well. It depends on your goal, if you just looking to win, consistently definitely go with a Thrasios, Triton Hero or a Kess, Dissident Mage. For myself, I want to win, but want to enjoy doing it. It doesn't have the card advantage of or enough tutor/counter interactions to be as consistent as several of the Competitive+ commanders, but feel Kaalia of the Vast falls in that.
Generally cEDH theory with Kaalia of the Vast is to abandon the damage line, you can see some recommended changes under Maybeboard Sushi. I haven't found that it significantly improves my win ratio, but it may be the way to go.
I have Turn 1-Turn 3 win potentials, and have a Turn 4.x average win. I do find, I'm almost exclusively combo wins now, <20% of wins involve combat damage.
So in short, yes this deck and Kaalia of the Vast can be competitive, not on a level consistent with some others. Abandoning combat damage is key to having success, you'll see I've pretty much abandoned but can still be pushed a little further. Funnest commander, maybe Animar, Soul of Elements, so for me, competitive and entertaining.
2 months ago
Thrill of Possibility is quite good, very modular and draw, works great with Worldgorger Dragon , Kiki-Jiki, Mirror Breaker , Karmic Guide even a Razaketh, the Foulblooded is a great recursion target and wins the game. It's on my maybe, still evaluating what comes out for it. Hoping to get a really good evaluation of Dockside Extortionist today.
I need to get Abeyance in for sure to stop Thassa's Oracle - Protean Hulk , doesn't stop Thassa's Oracle - Demonic Consultation though sadly, so not sure. Pyroblast and Red Elemental Blast should probably go in to move toward cEDH.
I'm trying to decide if I should abandon a damage line (currently combo/synergy/combat damage), since I almost exclusively win with Buried Alive + Reanimate right now, and solid secondary in Leonin Relic-Warder line and tertiary with Worldgorger Dragon and strong synergies in Razaketh, the Foulblooded (pulls the Leonin Relic-Warder combo) and Master of Cruelties .
Some cards I'm considering cutting for Abeyance (at least) and Thrill of Possibility , Avacyn, Angel of Hope , Balefire Dragon , Gisela, Blade of Goldnight , Mother of Runes which would make Diabolic Intent and Mausoleum Secrets worse and maybe unplayable, Steelshaper's Gift although a haste/shroud Kaalia of the Vast into a Razaketh, the Foulblooded into a win is very good, Talisman of Conviction but feel pretty low in mana sources as-is, plus Mox Diamond isn't in my printed deck (saving up store credit at Card Kingdom), Yawgmoth's Will . I did put Aven Mindcensor in for Serra Ascendant , changes the type of pressure I can put on early. May decide to take him out, usually my strategy is put in more tutors/go for win and try and win first but the Fish is just too fast and too low CMC and too hard to disrupt. Not going as far as Burnout
Hushbringer shuts down so much of my deck (and combos), it's tough to get around, then I'll have to find removal for my own creature, but maybe Diabolic Intent it for Buried Alive and then Mausoleum Secrets for Reanimate off her, but the mana cost is too much.
Lot's to think about, likely needed Pyroblast and Red Elemental Blast in too, but until Jan 24th (think that's when it becomes legal to play), not in a rush. In reality all the top commanders are anyway and piggyback on similar combos.
2 months ago
You get to choose what the tokens are attacking. If you were required to attack the same player/planeswalker with them then the effect would be written more like Kaalia of the Vast to specifically say so.
3 months ago
I've been making changes, some have worked out, some not so much. Still having the same challenge getting the Avg Win Turn down to 4 or below, however, I have seen the combo win-% go up dramatically, almost never kill with combat damage anymore ( Rakdos the Defiler and Kaalia of the Vast + Master of Cruelties are the exceptions).
Giving Dockside Extortionist a fair test, so far no feeling either way, hasn't been stellar, hasn't been a disappointment. I put Corpse Dance in to give him an Infinite Combo so he has the best opportunity to impress me, we'll see. He is not my style of card, anything that relies on my opponents doing something, I generally avoid, but still evaluating what he is, recently added.
I've actually removed every (except Hall of the Bandit Lord ) non-T1 land, so Meteor Crater won't meet my criteria. Also trying to cut down on the # of non- Worldgorger Dragon effective lands where I can too (like Sacred Foundry ), that way if I T1 Worldgorger Dragon can make infinite with "most" lands.
Reflecting Pool , Dragonskull Summit (all check lands), and others have been eliminated, hate not having a on T1. I do like having Swamp and Plains , also note I've added Snow-Covered Swamp as well, to mitigate Blood Moon type effects, and utilize the Path to Exile and Assassin's Trophy (and some other ramp spells) benefits.
Forbidden Orchard is good, but doesn't work great with Master of Cruelties which I still play, mana sourcing is still quite good and consistent anyway, so no need to go the Forbidden Orchard or Tarnished Citadel routes anyway unless makes strategic sense.
Mox Opal just never going there, I ran another Mox Opal probability table this past weekend for a Kess, Dissident Mage friend, I just don't like it, I won't share the whole table, but here is some reasons why. Also, keep in mind, this probability is only the probability of drawing 3 artifacts (assuming you draw a Mox Opal whats the chance you have 2 others), if I were to do P(Drawing 3 artifacts) union P(drawing Mox Opal ) would be VERY low.
T1 with 18 artifacts is only 11%. By turn 5 (ignoring additional draw for now) is only 32%. At 24 artifacts T1 is 22% and T4 (want to win on or before this turn) 52%. 28 artifacts gets close to a good playability at T1 31% and T4 58%, but I feel if Kaalia of the Vast has 28 artifacts, just to engage a Mox Opal you should probably be playing a different commander, because their just aren't that many utility artifacts for Kaalia of the Vast .
Final Parting would allow for a Animate Dead tutor and a Worldgorger Dragon GY, but also need something to do with the infinite mana or have a damage outlet ( Dragon Tempest or Bogardan Hellkite ). So at CMC7 ( Animate Dead is CMC2), I'm better off running a Doomsday pile, which I've also decided is too high CMC.
Scheming Symmetry is tempting ( Sensei's Divining Top also works), but still don't have enough draw to make it viable. With I think could be viable, but I've also seen it removed by players with draw attached to their commanders, it's just too risky, basically gives your opponent the ability to stop you and then win themselves, likely. If Scheming Symmetry was Instant it could work with Mishra's Bauble and would be a playable/fantastic tutor, but drawing your card on their turn isn't good because our Infinite combos are sorcery speed (you can build an instant speed, but it starts degrading synergy).
Thoughtseize has been fantastic and very useful, plus it's modular ability to get Worldgorger Dragon out of my hand, it's helped me avoid walking into chaos by seeing the control players hand and either knowing or removing a catastrophic play.
Right now pretty sure I need Simian Spirit Guide , the is blah, but he gives me the for Animate Dead on T1, and gives me an Animate Dead target to stop the Worldgorger Dragon loop and play out my hand, hopefully tutors or a Razaketh, the Foulblooded in a perfect scenario. So like Swamp + Entomb + Chrome Mox / Lotus Petal + Simian Spirit Guide + Animate Dead + something to do with mana (tutor probably, don't have Cut in my build) is another T1 win outlet. Tutor Razaketh, the Foulblooded , then sac Simian Spirit Guide to get Leonin Relic-Warder into Dance of the Dead and tutor up a Goblin Bombardment and a Necromancy with infinite tutor (bound by life but it's T1 and only need 2 tutors = 4 life), and then infinite damage. Hoping it will just give me another T1 path to win, which should inevitably lower my Avg win turn at some point.
Talisman of Conviction is on the potential cutting block, it's great net rock, but no .
I'm thinking of abandoning the combat damage line, so Gisela, Blade of Goldnight would go, but not quite there yet. Most don't like Avacyn, Angel of Hope , as removal is usually exile, hand or changes it's board state, rarely destroy, but gives an option from destroy effects, so I don't know yet. I took Balefire Dragon out, think I still need him, he probably could be a Fire Covenant but I like my control on my ADD, my interaction package is a little light I know that, only because I prefer to just try and win, opposed to trying to stop others from winning, just a philosophy, don't think it costs me wins.
Running out of ideas, doing research on Discord, going to look through a bunch more decks, already did comparisons to the Primers there, I'm never going Stax Ob Nixilis, Unshackled or maybe Aven Mindcensor / Chains of Mephistopheles maybe ill win the lotto one day / Stranglehold as far as I'll go if I do go that route.