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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Kaalia of the Vast
Legendary Creature — Human Cleric
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
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1 month ago
Hard-casting a 6/6 for 7mv that tutors ETB is not a good tradeoff, although it does technically qualify him as a cantrip which is absolutely hilarious.
Therefore, again, a beautiful combo piece, but a terrible hard cast.
2 months ago
If you're not against swapping the commander, I personally think Kaalia of the Vast is a better tribal angel commander, as while very similar to Mayael the Anima with cheating creatures into play, her ability does not cost mana to activate.
From the New Capenna set, Giada, Font of Hope is a must add. She's a mana dork for angels and acts as an anthem-effect by putting a +1/+1 counter on your angels whenever they ETB.
I'll comment more stuff later when I have time.
2 months ago
Hello everyone! I come before the collective hivemind in search of help. I am building Kaalia of the Vast with a prison shell. I'm building Kaalia of the Vast over Winota, Joiner of Forces due to my desire to play big dumb angels.
In particular, I'm looking for assistance in regards to card draw and additional stax/prison cards. I'm trying to have a subtheme of cheating things into play through Kaalia herself, or through methods like Sneak Attack and Quicksilver Amulet to get around effects like Eidolon of Rhetoric. In addition, I'm also trying to get around effects like Spirit of the Labyrinth through cards like Scroll Rack and Necropotence. I know my list is missing things like Wheel of Fortune, but I don't particularly want to spend $350 on a copy or proxy one. Plus, I'd rather try and deny my opponents cards, rather than helping them cycle through their decks - albeit I know this can be stopped with Alms Collector.
My list can be found here:
Commander / EDH*
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3 months ago
I've had several tribal decks in my life, namely being:
Brimaz, King of Oreskos tribal soldier. Many of the decks using him as the commander I've seen use him as a tribal cat general, but I think the soldier tribe fits him better because you can use anthem effects like Field Marshal, Auriok Steelshaper, and Knight-Captain of Eos to greater effect. I turned the deck into Adeline, Resplendent Cathar tribal humans/anthems, because I think she's a simply better Brimaz at being more aggressive.
Lyra Dawnbringer tribal angel. Angels are my favorite creature type in Magic, and I think she's easily the best general for the archetype outside of maybe Kaalia of the Vast. It wasn't very good, and I eventually took it apart because I never played it.
Celestial Kirin tribal boardwipe. It's technically tribal spirits, but I like to call it tribal boardwipe because it basically turns every spirit into a boardwipe. I built it on a $50 budget, so it's very unoptimized and pretty slow, but it's still fun to play in a more slower-paced setting. I still have it, and play it when my group does budget games.
Oona, Queen of the Fae tribal faerie. I built this deck to be more of a hybrid combo/tribal faerie deck, and it slaps. It's not as good as optimized Oona combo lists, but it still wins games. I still have it built.
If you couldn't tell I really like mono-white tribal decks.
4 months ago
Of the three, Kaalia was by far the most hated thing i've ever seen. Kaalia gets hate like you wouldn't imagine. I don't even have a good kaalia deck. Besides aurelia and gisela, i don't have anything in there that's just game ending by itself. It wins by combat, no crazy combos. I don't even have necropotence or dark confidant or any really good draw engines. Still it is the most hated thing i've ever played, and seems to consistently be the most hated thing at the table for its ability to very quickly end the game for someone.
Yisan was generally well received though.
People didn't have a problem with daretti himself. They didn't like the "winter orb, obliterate, crawlspace" strat i did to get my board set up to something i can win with. The difference between this and Kaalia, though, is that people hate kaalia as soon as they see her. People don't hate daretti till he pulls off shenanigans.
Personally, the commander i hated going against the most was probably that blue guy that makes you draw whenever their controller draws. I get to draw my deck in ten turns, but i can't play anything besides lands and mana rocks.
Marath, Will of the Wild is a commander i remember going against fondly. Felt fair enough.
4 months ago
Interesting--I can see how Blood Funnel leaves us more vulnerable to disruption than our other stax pieces.
I've swapped Void Mirror for Dockside, which also lets me swap Pyroblast for Fierce Guardianship. I also removed the flash subtheme, swapping Shimmer Myr for Metalworker and Emergence Zone for Mishra's Workshop. The additional ramp is almost always useful, whereas flash is game state-dependent; if I wanted to play at flash speed I'd want more than just the two flash enablers, though that's probably meta-dependent. I also swapped an Island for Seat of the Synod, which lets us grab a blue source with Tezzeret the Seeker's -0. Finally, I removed Karn, the Great Creator for Cyclonic Rift, which feels more flexible than Karn's narrow stax static.
Mycosynth Lattice and Vandalblast is undeniably cute--honestly I'd keep it for that reason alone, it's just fun to pull off--but if we think of it as an 11cmc two card wincon I think it's worth running in a deck that 1. usually needs at least three cards to win and 2. can't draw cards particularly well. My meta is fairly high-powered but there's only one other combo player so the lack of card draw here can really hurt (I hope that Brothers' War and Commander Legends 2 give us more of that); especially with the extra ramp it can be helpful to force a scoop by blowing up the world.
Speaking of card draw, it might be worth considering Jeska's Will. We're not particularly hungry for red mana, of course, but it can fuel our artifacts and at least I'm hurting for draw fairly often.
What do you think about Imperial Seal vs Gamble? I'm torn on whether taking the card directly to hand is worth potentially discarding a crucial combo piece when we have an unrestricted option. We paint a target on our back when we tutor in combo so the sorcery speed on Seal really hurts but this deck wants to have Sensei's Divining Top out fairly often, which might mitigate the downside.
It's a shame I haven't the room for Deflecting Swat but I'm glad you found it, the card is imo still underrated.
Serious thanks for putting this list together. This is the first combo list that's really spoken to me and I'm having a ton of fun piloting it. Coming from linear, proactive lists like Kaalia of the Vast and Nekusar, the Mindrazer it's a breath of fresh air to have so many real decisions to make every turn.
4 months ago
I personally don't think Kaalia of the Vast really fits, even though she has an attack trigger. Currently, about 6 of your 34 creatures are either an Angel, Dragon, or Demon. The likelihood of her getting some of those out of your hand is currently kind of slim.
You could stand to run a bit more ramp; your average CMC is kinda hefty for the amount of ramp and lands you're currently running. That's just my personal preference. Your deck is also pretty light on Draw effects, so far I'm counting 3 (Skullclamp, Esper Sentinel, and Phyrexian Arena), maybe 4 if we count Bolas's Citadel.
Although you have a lot of good and splashy creatures, not all of them necessarily fit well in this deck, and could be cut to add some more ramp, draw, and maybe 1-2 more pieces of removal.
4 months ago
Until end of turn, all Food tokens are no longer artifacts, and become 0/1 creatures with "This creature gets +1/+1 for each other Food on the battlefield."