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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Immerwolf
Creature — Wolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.
Other Wolf and Werewolf creatures you control get +1/+1.
Non-Human Werewolf creatures you control can't transform.
Andramalech on Woof Woofs (v1)
1 year ago
I'd recommend Primal Rage, Cemetery Prowler, Nightpack Ambusher, Mayor of Avabruck Flip, Silverfur Partisan, Immerwolf, Howlpack Resurgence, Sage of Ancient Lore Flip, Duskwatch Recruiter Flip, Full Moon's Rise, as well as some well needed draw spells. Potentially Thrill of Possibility, Bequeathal, Harmonize, Explore, Valakut Awakening Flip.
Phule451 on Budget Tovolar
2 years ago
I know you’re running on a budget, but where you’re spending the budget confuses me. Why spend the budget on Fabled Passage and not Werewolf Pack Leader which costs similar, but gonna do much more for the deck.
Speaking of the land base, I’d replace Gruul Guildgate for Kazandu Refuge, and why, why, why?!? Would you run Gateway Plaza in a non gate deck, especially just a two color one. Kessig wolfrun will do you a lot of favors and has recently become budget again. Gruul Turf and Cinder Glade are also great budget lands, especially with all your basics.
Immerwolf can protect your werewolves from transforming and Child of the Pack Flip both serves to boost your team and a mana sink. Mayor of Avabruck Flip boosts your team whatever side is up and Mondronen Shaman Flip can dissuade your opponents from casting spells to transform your werewolves.
Removal and ramp, you totally need it! Hull Breach is a great card. Broken Bond is a pet card of mine, cheap removal that can also ramp you. Chandra's Ignition can serve as a board wipe for you. Rampant Growth and Migration Path can help ramp you too.
Hope this helped, a little work and you can totally get this to a playable deck!!! Have fun and keep budget…
SS1985 on Fangor Werewolf Aggro
3 years ago
I'm working on a similar list but I'm REALLY struggling to decide on the creatures I want in the main. Instead of Huntmaster of the Fells Flip I'm running Nightpack Ambusher, playing a flash 4/4 to surprise defend or just pump on opponents turn to set up lethal on the following is nice. He also benefits from non-action on your turn to flip other werewolves and create 3/3s every other turn. I'm also likely running Immerwolf to keep my werewolves as werewolves regardless of how many spells my opponent (or I) play. How does your deck deal with board wipes? That's another issue I'm wrestling with but I like the final ability on Ranger Class as a solution to rebuild the board late-game. Interested in your thoughts, +1 on this list in the meantime.
Defied-27 on Wait, where did the deer go? (Budget)
3 years ago
Thanks SirChris39! mindset905 I think Immerwolf is a very good suggestion that you could easily run. Regarding Huntmaster of the Fells Flip, I think he is too far up in the curve with little impact, especially if you are running Immerwolf and prevent his transformations.
Beranabus01 on Gruul Werewolf Pack
3 years ago
Hey I love that you put so much info to help, however I don't have most of the good older werewolves at the moment or all of the proper fetches/duals and didn't feel like it would be fair to put cards I may or may not use but I do agree on most of your cuts and actually cut Pestilent Wolf for Immerwolf
Helgrind on Tovolar
3 years ago
Ik denk niet dat Mana Flare en Dictate of Karametra veel voor je gaan doen, meer voor je tegenstanders. Daarnaast denk ik dat Fearless Pup, Ferocious Pup, Wandering Wolf en Young Wolf relatief zwak zijn.
Mogelijk includes zijn Unnatural Moonrise, Somberwald Beastmaster, Varis, Silverymoon Ranger, Arlinn, Voice of the Pack en Wolfcaller's Howl
Tovolar's Huntmaster Flip, Immerwolf, Full Moon's Rise en Duskwatch Recruiter Flip zouden voor mij autoincludes zijn.
Ze zijn bij cardmarket geloof ik allemaal goedkoper dan een euro, behalve Immerwolf, die is 1.50
Wendithewendigo on Rules for daybound
3 years ago
How does daybound and nightbound affect former transforming cards? The symbols in the top left corner are the same (in some cases) and there's no text on daybound cards that tells them to transform, but they do. And do things like Immerwolf still work on them? And do they automatically transform back if something other than day becoming night transforms the back (does Moonmist work on them)
Defied-27 on Wait, where did the deer go? (Budget)
3 years ago
zapyourtumor Probably, no worries I got that. I see where you're coming from. Werewolves are a little bit tricky though to play full aggro, because of the transformation. That's why I value cards which let you flip without the "no spells cast last turn". Modern is a very fast format and not casting a single spell in a whole turn will hurt you pretty fast, plus werewolves only stay in wolf form as long as your opponent also misses to cast two spells... That's the reason so many people play Immerwolf. I know it's a difficult deck to figure out, and it will probably never be competitive. There are far easier ways to play aggro in modern, but flavourwise it's just super neat! However I totally agree on Mayor of Avabruck Flip, he gives you a body even if you dont cast anything if he is transformed.
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