Creature — Wolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.
Other Wolf and Werewolf creatures you control get +1/+1.
Non-Human Werewolf creatures you control can't transform.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
17 hours ago
zapyourtumor Probably, no worries I got that. I see where you're coming from. Werewolves are a little bit tricky though to play full aggro, because of the transformation. That's why I value cards which let you flip without the "no spells cast last turn". Modern is a very fast format and not casting a single spell in a whole turn will hurt you pretty fast, plus werewolves only stay in wolf form as long as your opponent also misses to cast two spells... That's the reason so many people play Immerwolf. I know it's a difficult deck to figure out, and it will probably never be competitive. There are far easier ways to play aggro in modern, but flavourwise it's just super neat! However I totally agree on Mayor of Avabruck Flip, he gives you a body even if you dont cast anything if he is transformed.
1 day ago
amicdeep thanks for the input! It is supposed to be semi aggro. My playgroup complains about me playing fast decks all the time, so I built it not to be too fast. If you want to go for a more competitive setup I would totally agree with you, especially Lightning Bolt is almost a must run card then. I went for Tovolar, Dire Overlord Flip because he is a guaranteed flip, that also let's you draw cards. Alternatively you can run Werewolf Pack Leader and Immerwolf to drop the curve further.
3 weeks ago
2 months ago
Immerwolf mentions Werewolves, but it's only a Wolf itself, with a decent anthem effect. If you don't mind posthumous Wolves, Spirit of the Hunt and Pack Guardian are little combat/,end of turn tricks.
4 months ago
consider dropping 2 Geier Reach Bandit Flip for 2 Hermit of the Natterknolls Flip, get extra card draw without flooding yourself with too many cards that transform your wolves, since they dont stack. Else, you could instead add 2 Cindervines to deal damage and destroy something important in a pinch.
4 months ago
In my werewolf deck, Immerwolf was always really good. it could replace Howlpack Resurgence . it keeps your wolves from turning back into humans once they transform. the only downside is a 2/2 creature is easier to destroy than an enchantment. your choice.
5 months ago
Creature - Dragon Warrior
Haste, flying, trample.
: Target creature gets +0/+1 until end of turn.
Pay 2 life: ~ deals 4 damage to any non-player target.
5 months ago
ryangemus, Lightning Bolt is an insane card, to be honest, and is more of a mainboard play than Vines of Vastwood in most cases. If you had deathtouch from something like Wren's Run Packmaster or Garruk Relentless Flip, I'd consider dropping red from the deck entirely since DT turns every Fight into a Murder and Immerwolf isn't that insane in a world dominated by Metallic Mimic s. As it stands though, Bolt is providing possibly your most efficient answer to enemy threats. For Giant Growth vs. Vines, it really depends on how much removal you're dealing with. More removal means Vines, Defense, Apostle's Blessing , and Mutagenic Growth become better. More creatures mean Growths, Might of Old Krosa , Groundswell , etc. become better. If you do choose more combat tricks, I'd definitely run the full 4 of Partisan.
All that being said, I think I'd rather remove Howlpack Resurgence before either instant. It's typically a worse lord than Immerwolf , and like the unblockable wolves, its trample benefit becomes worse the wider your deck goes. More than anything though, there's now a bit of a glut on 3-drops here, and dropping some for more 1's and 2's could smooth the curve. You can always sideboard in extra lord effects in games where you're getting hammered by Anger of the Gods sweepers or just need the extra damage to overcome a stalemate.