Creature — Wolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.
Other Wolf and Werewolf creatures you control get +1/+1.
Non-Human Werewolf creatures you control can't transform.
Combos Browse all
|Commander / EDH||Legal|
Immerwolf occurrence in decks from the last year
2 weeks ago
Creature - Dragon Warrior
Haste, flying, trample.
: Target creature gets +0/+1 until end of turn.
Pay 2 life: ~ deals 4 damage to any non-player target.
3 weeks ago
ryangemus, Lightning Bolt is an insane card, to be honest, and is more of a mainboard play than Vines of Vastwood in most cases. If you had deathtouch from something like Wren's Run Packmaster or Garruk Relentless Flip, I'd consider dropping red from the deck entirely since DT turns every Fight into a Murder and Immerwolf isn't that insane in a world dominated by Metallic Mimic s. As it stands though, Bolt is providing possibly your most efficient answer to enemy threats. For Giant Growth vs. Vines, it really depends on how much removal you're dealing with. More removal means Vines, Defense, Apostle's Blessing , and Mutagenic Growth become better. More creatures mean Growths, Might of Old Krosa , Groundswell , etc. become better. If you do choose more combat tricks, I'd definitely run the full 4 of Partisan.
All that being said, I think I'd rather remove Howlpack Resurgence before either instant. It's typically a worse lord than Immerwolf , and like the unblockable wolves, its trample benefit becomes worse the wider your deck goes. More than anything though, there's now a bit of a glut on 3-drops here, and dropping some for more 1's and 2's could smooth the curve. You can always sideboard in extra lord effects in games where you're getting hammered by Anger of the Gods sweepers or just need the extra damage to overcome a stalemate.
6 months ago
Thanks for the feedback and suggestion, The_Legionarre! I really do appreciate it.
The problem I'm having with Instigator Gang Flip is finding space for it. I sincerely don't know what to pull. The problem with Instigator gang is that is quite expensive for a 20 land deck that also contains Winota, Joiner of Forces and Huntmaster of the Fells Flip. If I push for a higher curve, I need to include more lands as well, which further exacerbates the problem I'm having.
Maybe I could go higher than 60, if we're being realistic, but if I go higher, it just becomes a pile of good things, as opposed to a thought and gameplay exercise. IDK. I am having a blast with it so far, though.
Thanks again! :)
7 months ago
I've always thought, since the influx of werewolves in Innistrad, that Immerwolf was the best thing to happen to werewolves. So, to make werewolves viable (much less competitive) for commander, I think it would be incredibly powerful to give that ability to a commander.
Wittikka, the Harvest Moon
Legendary Creature - Werewolf Shaman
Eminence - If ~ is on the battlefield or in the command zone, you may pay at any time you could cast a sorcery. If you do, transform target Werewolf you control.
Nonhuman Werewolf creatures you control can't transform
Double ninja'd. Sorry, I must not have reloaded the page. Do the challenge above.
7 months ago
Domri Rade should be replaced with Arlinn Kord Flip. Ancient Grudge should be moved to side board, and be replaced with some removal Lightning Bolt is a perfect example. There are better options for Scorned Villager Flip, like Immerwolf, Wolfbitten Captive Flip, Village Messenger Flip or even Gatstaf Shepherd Flip, Lambholt Pacifist Flip or Kessig Forgemaster Flip.
8 months ago
Hey Daveslab2022, thanks for your feedback. I really do appreciate it.
Unfortunately, Geier Reach Bandit Flip doesn't do too much on her own. In my opinion, you need her to flip if you want any kind of consistency going into Winota, Joiner of Forces for this particular build.
If we were running more wolves that wanted to flip frequently, like Huntmaster of the Fells Flip or Ulrich of the Krallenhorde Flip, then Moonmist, Geier Reach Bandit Flip, and even Immerwolf lose some of their inherent value to the list.
As the list stands, the goal is to flip wolves fast, and then reap back tempo off of Winota, Joiner of Forces.
I don't really know if Moonmist is worth a wholesale cut, in that context. I agree, it's a low value card in a vacuum, or in topdeck mode. But none of the cards to this list exist in a vacuum. It might be worth trimming to 2 or 3.
I will try and get a playtest going. Lord knows how hard that is, with current lockdown.
Cheers, and thanks again! :)
8 months ago
Hey, Metropolis39, thanks for messaging and giving me your opinion. I appreciate it!
I, quite clearly, disagree on this matter, cause why else would I make the deck? Haha.
While I agree the low would be low, the high is very high. With cards like Moonmist and Geier Reach Bandit Flip forcing the flip, and Immerwolf enforcing it, you have your bases covered for cards flipping with some measure of consistency.
Winota, Joiner of Forces combos very well into Geier Reach Bandit Flip After it has successfully flipped, because you can choose any unflipped werewolf, and immediately flip him as he comes in for an indestructible swing.
Imagine the Nut? In my mind, that looks like Vildin-Pack Alpha swinging to Trigger Winota, Joiner of Forces, Huntmaster of the Fells Flip coming in, triggering his own ETB, flipping off of Vildin-Pack Alpha's trigger, and all while swinging.
In this case, Winota does not serve to give you access to mana efficiency, but tempo.
8 months ago
For something to be "non-Human", you look at its creature types and see if "Human" is one of them. If "Human" is not there, it is "non-Human". In the case of the Howlpack, "Human" is not one of its creature types, so Immerwolf will stop it from transforming should it try to.
Hope this helps!!