Creature — Wolf

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.

Other Wolf and Werewolf creatures you control get +1/+1.

Non-Human Werewolf creatures you control can't transform.

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Format Legality
Duel Commander Legal
Tiny Leaders Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Unformat Legal
Legacy Legal
Custom Legal
Modern Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Limited Legal
Commander / EDH Legal

Immerwolf occurrence in decks from the last year

Latest Decks as Commander

Immerwolf Discussion

Elijia on Winota Werewolves

3 months ago

Thanks for the feedback and suggestion, The_Legionarre! I really do appreciate it.

The problem I'm having with Instigator Gang  Flip is finding space for it. I sincerely don't know what to pull. The problem with Instigator gang is that is quite expensive for a 20 land deck that also contains Winota, Joiner of Forces and Huntmaster of the Fells  Flip. If I push for a higher curve, I need to include more lands as well, which further exacerbates the problem I'm having.

The space that I'm having trouble with is Immerwolf, Incubation / Incongruity or Duskwatch Recruiter  Flip. The deck is pretty slim on removal as well, so I don't know viable slimming down there is.

Maybe I could go higher than 60, if we're being realistic, but if I go higher, it just becomes a pile of good things, as opposed to a thought and gameplay exercise. IDK. I am having a blast with it so far, though.

Thanks again! :)

Epicurus on Card creation challenge

4 months ago

I've always thought, since the influx of werewolves in Innistrad, that Immerwolf was the best thing to happen to werewolves. So, to make werewolves viable (much less competitive) for commander, I think it would be incredibly powerful to give that ability to a commander.

Wittikka, the Harvest Moon

Legendary Creature - Werewolf Shaman

Eminence - If ~ is on the battlefield or in the command zone, you may pay at any time you could cast a sorcery. If you do, transform target Werewolf you control.

First Strike

Nonhuman Werewolf creatures you control can't transform


Double ninja'd. Sorry, I must not have reloaded the page. Do the challenge above.

Akromathia on Thriller

5 months ago

Domri Rade should be replaced with Arlinn Kord  Flip. Ancient Grudge should be moved to side board, and be replaced with some removal Lightning Bolt is a perfect example. There are better options for Scorned Villager  Flip, like Immerwolf, Wolfbitten Captive  Flip, Village Messenger  Flip or even Gatstaf Shepherd  Flip, Lambholt Pacifist  Flip or Kessig Forgemaster  Flip.

Elijia on Winota Werewolves

5 months ago

Hey Daveslab2022, thanks for your feedback. I really do appreciate it.

The problem is that if you take out Moonmist, you are reliant on an already flipped Vildin-Pack Alpha and Immerwolf in order to reliably flip the rest of your wolves.

Unfortunately, Geier Reach Bandit  Flip doesn't do too much on her own. In my opinion, you need her to flip if you want any kind of consistency going into Winota, Joiner of Forces for this particular build.

If we were running more wolves that wanted to flip frequently, like Huntmaster of the Fells  Flip or Ulrich of the Krallenhorde  Flip, then Moonmist, Geier Reach Bandit  Flip, and even Immerwolf lose some of their inherent value to the list.

As the list stands, the goal is to flip wolves fast, and then reap back tempo off of Winota, Joiner of Forces.

I don't really know if Moonmist is worth a wholesale cut, in that context. I agree, it's a low value card in a vacuum, or in topdeck mode. But none of the cards to this list exist in a vacuum. It might be worth trimming to 2 or 3.

I will try and get a playtest going. Lord knows how hard that is, with current lockdown.

Cheers, and thanks again! :)

Elijia on Winota Werewolves

5 months ago

Hey, Metropolis39, thanks for messaging and giving me your opinion. I appreciate it!

I, quite clearly, disagree on this matter, cause why else would I make the deck? Haha.

While I agree the low would be low, the high is very high. With cards like Moonmist and Geier Reach Bandit  Flip forcing the flip, and Immerwolf enforcing it, you have your bases covered for cards flipping with some measure of consistency.

Winota, Joiner of Forces combos very well into Geier Reach Bandit  Flip After it has successfully flipped, because you can choose any unflipped werewolf, and immediately flip him as he comes in for an indestructible swing.

Imagine the Nut? In my mind, that looks like Vildin-Pack Alpha swinging to Trigger Winota, Joiner of Forces, Huntmaster of the Fells  Flip coming in, triggering his own ETB, flipping off of Vildin-Pack Alpha's trigger, and all while swinging.

In this case, Winota does not serve to give you access to mana efficiency, but tempo.

Tylord2894 on Immerwolf

6 months ago

Howlpack Alpha will not transform as long as you control Immerwolf.

For something to be "non-Human", you look at its creature types and see if "Human" is one of them. If "Human" is not there, it is "non-Human". In the case of the Howlpack, "Human" is not one of its creature types, so Immerwolf will stop it from transforming should it try to.

Hope this helps!!

Lirisa on Immerwolf

6 months ago

Hi, I'm very new to Magic: The Gathering. My boyfriend wants me to build a deck by myself. I think I have an idea for a deck, but I'm having trouble understanding one of the interactions. Thanks for the help in advance!

||Immerwolf || has an effect listed as "Non-human werewolves you control can't transform."

There is a card Mayor of Avabruk which is listed as a "Creature- Human Advisor Werewolf"

Meaning Mayor of Avabruk can transform while I have Immerwolf since he is a human werewolf.

Howlpack Alpha ,the card Mayor of Avabruk transforms, to is listed as "Creature - werewolf"

Does this mean that since Howlpack Alpha doesn't have the keyword human as long as Immerwolf is on the field Howlpack Alpha can't be transformed?

There were other cards like this, but this card was the first card I could think of. As I thought it would be highly syngerstic with Immerwolf giving a +1/+1 to wolves and werewolves, Howlpack Alpha giving a +1/1 to wolves and werewolves, and it also can create another 2/2 wolf token which would just with Howlpack Alpha and Immerwolf would make the token 4/4.

Basically, my question is if the card doesn't say it is a 'human werewolf' does that mean it is a Non-human werewolf?

jonbone999 on Rise of the Earth Clan

6 months ago

dlmglass thanks for the Immerwolf suggestion. I wanted to pass on Immerwolf because of his poor interaction with Huntmaster of the Fells  Flip but if he dosen't show up Immerwolf is definitely necessary. I can see a version of this deck with Collected Company soon.

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