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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Gishath, Sun's Avatar
Legendary Creature — Dinosaur
Trample, vigilance, haste
When this deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
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2 months ago
I don't think Nekusar finds Scroll Rack to be all that useful. I use it in my Gishath, Sun's Avatar deck, but the use there is obvious; put fat dinos in my hand on top of the library, attack and cheat them into play. Galea, Kindler of Hope is another one that could probably make decent use of it. Unless you have ways to really move through your library, you just end up treading water.
2 months ago
Heres a list of things that went through my mind looking at the deck. They are not recommended or necessary but should bee seen as different view on your deck. Who knows maybe you'll find something interesting.
Gishath, Sun's Avatar, Etali, Primal Storm and Ghalta, Primal Hunger feel very odd. Those cards only "win more" and dont contribute to the deck the way constructed is playing out. If u can stick Gishath, Sun's Avatar or Carnage Tyrant the game should be over in 2-3 turns anyways. Your damage trigger will best case reduce it to 2 turns consistently. Ghalta, Primal Hunter needs a lot of power already on the board which indicates you're winning already, making it a bit redundant. And Etali, Primal Storm is fun to play with but considering cards commonly played in pioneer wont do much in a duel.
I would also Remove Otepec Huntmaster and add some protection or land based ramp
Some very good dinosaurs to consider:
5 months ago
I've got a dinosaur tribal deck led by Gishath, Sun's Avatar, and I've tweaked it quite a bit recently.
I used to run ramp pieces like Urza's Incubator and the creatures that help cut dinosaur casting costs, like Kinjalli's Caller, and I ran things like Forerunner of the Empire, too. The issue with ramp like this are: 1) they don't mesh with Gishath's ability to get dinosaurs out of the library and into play, and 2), these pieces only ramp for the dinosaurs in the deck; looks like 30 in your case. They don't ramp for your instant, sorcery, artifact spells, etc. I like my ramp to work for the whole deck; having access to green, I stuck with land ramp and some dinos that have some ramping abilities.
The problem I ran into was having a critical mass of dinosaurs so that I'm getting at least a few out every time I hit with Gishath. Those human helpers don't help with that. I cut all creatures from the deck that weren't dinosaurs, and I don't run any planewalkers, either. I've got 37 dinosaurs in my deck now, and I feel it has much more consistency. Another bonus to this approach was being able to add Kaheera, the Orphanguard as a companion. Giving the whole team vigilance is great.
When evaluating my deck's purpose, I went back to the commander. Gishath wants to get onto the field, swing, and pull dinosaurs out of the library. Although the commander doesn't provide card draw, his ability is very much one of card advantage, and I found that I actually hinder the usefulness of Gishath's ability by getting too many dinosaurs in hand. I still run some card draw, but my goal is to get Gishath out soon, and then let him handle getting the herd onto the battlefield. With that in mind, I was able to focus things much more clearly. From there, after getting the herd out, protecting the herd was the next important step, and you've got good support for that.
Anyways, hope this helps. I can share my list if you'd like to see it.
11 months ago
Or any of the Lorwyn hideaway lands. Those are always cool.
1 year ago
Hey man, love the deck! I'm definitely going to be stealing some that tech. Sliver Overlord is genius. I'm also pretty sure you could trim some of the fat. The cards on the chopping block:
- Brago, King Eternal : I know Golos has a whack ETB, but Brago just isn't worth it. He's 4 mana, and useless the turn he comes out unless you have Lightning Greaves out, which by Turn Five, is a 1 in 9 chance, and even then, it should be protecting things like Gishath, Sun's Avatar or Azami
- Galecaster Colossus : Just plain to expensive. He's great, but 7 mana should be winning you the game with things like Unesh, Criosphinx Sovereign and Gishath, Sun's Avatar , and even Gishath is a bit shaky.
Also, a general note: It seems like you want to make the deck faster with the depletion lands and rituals, but that also makes this deck a super fragile glass cannon, even more than The Lion Gods, because you're sacrificing removal, card draw, and more lords for the chance that you'll get a couple turns faster. That isn't necessarily a bad thing, but I'm just pointing it out. But in every regard, this deck looks great, and I'm glad I could be some help!
1 year ago
As for 016...
Jeska, Thrice Reborn + Esior, Wardwing Familiar / Ishai, Ojutai Dragonspeaker because of the whole Jian mythical bird story. Some sort of flying tribal (the Franxx can fly... I think... at least 002's can) or Vehicle Tribal.
If you did go with Tana, the Bloodsower you could use Ardenn, Intrepid Archaeologist to go more of a dinosaur tribal route for those Naya colors and pack it with Gishath, Sun's Avatar and Zacama, Primal Calamity for flavor fun.
1 year ago
I 100% think it was on you to demonstrate the combo. If you knew your opponent and they had seen this deck and that specific combo before, it might not have been necessary. But why would any player just take their opponents' word that they have a game-wining combo when they haven't seen it looped even once? Especially if it takes 10 minutes just to set up half the combo? You say you played against a purely aggro Gishath, Sun's Avatar deck, but did you know the full decklist? Is it conceivable they had a response, however much of a sliver bullet it might have been, that could have enabled them to break your combo? If I was the Gishath player, I 100% would have held on to that silver bullet chance of winning if the combo had not been fully demonstrated. If I hear you say "I have a way to put Glacial Chasm back in my library from grave as well as a way to replay Golos, Tireless Pilgrim a few times per turn," I would have sat back and said, "cool - show me and we can end this."
Now, it is totally true that the opponent might have been being kind of a dick, in which case that sucks, but to be honest a deck that wins through a combo as complicated as yours feels kind of sucky to play against sometimes - one might even say dickish. At the end of the day, Magic is a multiplayer game. We all play it to have fun - however different that looks for each person. If you were the only one having fun playing your deck, your opponent might have felt justified making it unfun for your too so that everyone at the table was having the same multiplayer experience.
1 year ago
So, this could be generalized to other formats, though this occurrence happened in a game of Commander.
The way I enjoy playing EDH is very beginner-unfriendly; I generally play as few creatures as possible and lots of heavy stax, land destruction, pillowfort, and infinite combo lines.
That was not the issue with this case.
Basically, I played a game against a purely aggro Gishath, Sun's Avatar deck (the game started with 4 people, and the others all quickly lost).
I was playing Golos, Tireless Pilgrim. (Note: I was playing on Untap.in and the game was labeled as 'Optimized').
I could post the deck here, it is a very budget ($300) deck that comes close to cEDH.
Point is, I had Glacial Chasm on field, and they had no land destruction. I also literally told them this: "I have a way to put Glacial Chasm back in my library from grave as well as a way to replay Golos, Tireless Pilgrim a few times per turn" (with Drownyard Temple in grave, so Chasm saccing lands wouldn't matter much, and tons of mana).
At this point, they should have understood that I could potentially just sit there until they decked out, not to mention buy me enough time to do my combo that produces infinite 1/1s.
An important note about my deck is that it is designed so that even if I drew nothing but basic lands the whole game, Golos can search out every single card in my deck given enough mana and time to set it up.
The person then demanded that I demonstrate the entire combo.
It took about 10 minutes to even set up about half of the combo.
By then, I had to leave, because I have a life.
When I told them this, they said, "I guess I win then".
It extremely angers me that in this game, one that supposedly rewards players for their intelligence, that the player won the game because they refused to understand basic card interactions.
Though it does not make sense to say that players should not have to explain anything, it also does not make sense in my opinion that a player should have to explain everything they do every single time.
I could go on a long rant on why exactly players should not have to demonstrate every detail of every combo they do, but I feel like I'm not going to change anyone's opinion in that regard anyway.
I just want people to realize that MTG is not perfectly designed, especially as far as cEDH goes, and that there should be some attempt to remediate it.