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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Gishath, Sun's Avatar
Legendary Creature — Dinosaur
Trample, vigilance, haste
When this deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
kirbysan on
[Primer] Helming the Host of Heaven *Update*
2 months ago
Got another couple games in today:
I made some swaps prior to today's match incluuding:
Crashing Drawbridge for Lightning Greaves
Smuggler's Share for Esper Sentinel
Search for Glory for Steelshaper's Gift
I think our decks are still functionally the same but I have a lot of the tech you were heavily considering already swapped in and will be focusing on their performance in multiplayer format.
Starting Hand?: Prismatic Vista, Windswept Heath, Myriad Landscape, Soul's Attendant, Generous Gift, Lightning Greaves, Folk Hero
Forgot to snap a picture of my starting hand but I think it was something like that. Important play of the game was Firkraag playing an early Agitator Ant. By turn 3 I had Giada equipped with a Lightning Greaves and slowly played out my hand, focusing on dropping lands and playing removal. I constantly dumped the +1/+1 counters onto Giada and since she had the greaves equipped she was basically untouchable.
After bringing Arvinox and Ryu down to the low 20's with just Giada I began dumping the counters onto a Bishop of Wings that I drew into so I could start swinging at Firkraag. Ryu also got in 2 Hadokens against Firkraag's board to draw cards. I only got 1 swing into Firkraag before they boardwiped.
I was able to recast Giada and cast an Angelic Page drawing me a card off Folk Hero. I also cast a Pyre of Heroes excited to chain it off for some spicy tech. Unfortunately Ryu was at low life and killed shortly after the boardwipe. As the other 2 players had no board they scooped to end the game so we could start the next, giving me the win.
Starting Hand: Plains, Mutavault, Pearl Medallion, Righteous Valkyrie, Sigarda's Vanguard, Well of Lost Dreams, Steelshaper's Gift
T1 - Plains into Steelshaper's Gift tutoring Lightning Greaves
T2 - Plains (drew) into Pearl Medallion
T3 - Mutavault into Lightning Greaves & Giada (Sworded by Isshin)
This game had some intense interactions. Isshin had a turn 1 Authority of the Consuls. Tevesh nearly played a turn 2 Tevesh Szat, Doom of Fools with a Jeweled Lotus but was countered by Muldrotha. Firkraag played a Pursued Whale giving us all Pirate tokens and forcing us to attack. Isshin played into that with a Combat Calligrapher. The entire table started swinging into each other with increasingly multiplying Inkling tokens. After Isshin's Combat Calligrapher was blown up and they took a bunch of damage from their own Inklings they decided to super wipe the board with a Ruinous Ultimatum but luckily their board was pretty sparse.
I lost Pearl Medallion, Well of Lost Dreams, Sword of the Animist, Lightning Greaves and Righteous Valkyrie. This set me back really far but luckily I had been ramping every turn with Sword of the Animist and kept some strong angels in hand.
I recast Giada, and played Archangel of Tithes, Angelic Field Marshal and Lyra Dawnbringer with Mutavault giving me the extra +1/+1 counter. At this point Isshin started going off and nearly killed me with a combination of Tectonic Giant, Krenko, Tin Street Kingpin, Isshin, Two Heavens as One, Aurelia, the Warleader but they tapped out for Dihada, Binder of Wills to give Krenko vigilance, lifelink and indestructible. When they tried to swing at me, they forgot about the tax for Tithes and instead knocked out Tevesh and Muldrotha. Muldrotha took out Aurelia, the Warleader as retribution.
On the final turn I was left with only Oblation and Breathkeeper Seraph in hand. I had the choice to use it on one of Isshin's creatures but they were in such a dominating position that giving them 2 cards was probably a bad idea. Instead I used it on a tapped Emergence Zone and drew into Thraben Watcher and Sigarda's Vanguard. With the combination of all the angels I brought Isshin down to 3 and Firkraag cleaned up but had nothing against my board so scooped.
Starting Hand: Cavern of Souls, Flooded Strand, Windswept Heath, Esper Sentinel, Path to Exile, The Ozolith, Teferi's Protection
I debated even listing this game as it was over so fast. Alela burst out on turn 1 with an Island into Sol Ring into Arcane Signet. Turn 2 they played a Smothering Tithe. Turn 3 they played a Bolas's Citadel. In one of their turns they cast a Vendilion Clique bottoming my Teferi's Protection. Despite whiffing for 2 turns off the top of their library they were so ahead with ramp that they quickly overtook the game. I died by turn 5 to 35+ damage from a faerie army beefed up with Coat of Arms. The other 2 players scooped as they had no interaction with the Coat.
T1 Esper Sentinel did some amazing work here. I drew off every player at least 2-3 times so it netted me like 7-8 cards for just 1 mana.
I also attempted to attack with Battle Angels of Tyr but it was bounced to my hand by next turn.
The Ozolith ended up doing nothing this game but that's more due to having no boardstate. Together Forever wouldn't have done anything in this game either so its impact still hasn't been seen. Other players did comment that it could be a problem with a bigger board.
I did have a misplay here as I should have held up mana for removal spells which I had in my hand. My final hand was Vanquisher's Banner, Archangel of Thune, Angelic Accord, Serra Paragon, Valkyrie Harbinger, Path of Exile and Swords to Plowshares. I just didn't expect Alela to quintuple their damage in one turn.
Starting Hand: Secluded Steppe, Emergence Zone, Plains, Pearl Medallion, Thorough Investigation, Angelic Field Marshal, Angel of Vitality
T1 - Secluded Steppe tapped
T2 - Plains into Pearl Medallion
T3 - Emergence Zone into Thorough Investigation and Giada, Font of Hope
I had several misplays this game as it had been a long day. The first was using my Clues too early instead of playing out my hand and refilling it later with the Clues.
Phenax became a huge threat towards mid-game as they had a Haunt of high tower on board along with their commander Phenax, God of Deception. They forced Ghisath to mill 40+ cards with 4 creatures. I had Kabira Takedown Flip in hand but it wouldn't put a dent in the Haunt. Instead I opted for player removal and swung with everything knocking them out.
My second misplay here was not tapping Giada to cast Angelic Field Marshal which would've given all my creatures vigilance. I was so used to swinging with Giada first and then tapping her that I failed to see her as a mana dork. Since I had Archangel of Tithes out it would've prevented huge swings against me as well.
Since I was wide open Gishath took the advantage and swung at me dropping a good number of dinos on their board. However on their next turn when they tried to use Silverclad Ferocidons with Pyrohemia Jared saved the day by sacrificing Primeval Spawn into a Time Warp.
When I tried to rebuild I realized I had no clues left and no attackers to draw into answers. I also made my third misplay by wasting a Path to Exile on a random dinosaur thinking it would sacrifice Pyrohemia but then stupidly played Bishop of Wings so I could trigger my The Book of Exalted Deeds by replaying Giada.
I died on the next turn to due to lethal Gishath commander damage. If I had saved my Path I could've used it on Gishath and played out more angels for the lifegain.
Lightning Greaves was amazing in the 2 games it was played. It was so great that Isshin focused Giada when it came back out. In fact I like it so much that I'm going to try and find a spot for Swiftfoot Boots so I can keep equipping without removing the protection.
Esper Sentinel was also great the 1 game I got it out. Drawing that many cards for 1 mana is just too good to pass up. If you haven't purchased Smuggler's Share yet I'd say go for Esper first.
Archangel of Tithes was SO GOOD. It saved me from lethal once and would've again a second time if I didn't misplay again. With vigilance it does double duty.
Well of Lost Dreams felt a little clunky in game 2. I want to like it, it has a high ceiling but it needs some prep work to start drawing. Either I drop it instead of a threat or I play it much later. I also need lifegain and the mana to draw from it. With the amount of work that goes into it to activate it, a board wipe usually turns it off. We have no other lifegain outside of creature based lifegain. So we would only draw with an established board presence and we're using mana to draw into threats rather than play them. It feels either like a win-more card or a hail mary to get something good. I'm actually debating its place in this deck and what may be a better card draw. Court of Grace at least replaces itself on our end step and provides either an Angel or Spirit on our upkeep. It also requires no additional maintenance to get it going.
Others at the table commented that Authority of the Consuls is a better option to the soul sisters. While I do like the tap mechanic of Authority, it doesn't trigger off my creatures. Also having it be an enchantment means that most people won't bother with it all game. Soul sisters typically get wiped with the rest of the board whereas opponents have to target Authority. I find that I don't usually hit the payoffs on opponents turn but on my own turn. However, I only hit the magic 4/5 life when Bishop of Wings or Righteous Valkyrie is out, not off a soul sister. I know that you really like the soul sisters but practically every game I've had a board wipe and the payoffs haven't been worth it.
Kabira Takedown Flip has its uses but in terms of removal is pretty poor for the slot. After a boardwipe it's practically worthless.
Even though I STILL haven't pulled off Pyre of Heroes properly I'm once again debating Recruiter of the Guard and Weathered Wayfarer. Since they're both humans they can chain into our human sub-theme. Weathered Wayfarer can be sacrificed into Bishop of Wings to get our lifegain payoffs going. It also helps grab lands for Emeria Shepherd if we want to recur stuff from the graveyard. Recruiter of the Guard can tutor for Starnheim Aspirant, Esper Sentinel, Inspiring Overseer, Thraben Watcher and can be sacrificed into Mangara, the Diplomat.
Mattydap on
speedy Ghalta
7 months ago
Interesting concept for modern, but I am a little confused. Are you trying more to make a Dino deck or are you going all in on a stompy Ghalta plan. I've got a couple ideas, and will try to separate them though it may overlap.
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Elvish Mystic is cool and all, but I think if you added either Ignoble Hierarch or Noble Hierarch they would boost the color consistency plus buff the ghalta if it swung alone.
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Adding some sort of tutor like Forerunner of the Empire or Eladamri's Call to consistently get ghalta or some other big dino will help, plus if you play the Hierarch it gives you better access to cast it.
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I think I've talked myself into saying adding white would prove pretty beneficial to you if you are going the way of the dino cause that also adds Kinjalli's Caller. Also if you end up adding the tutors you could have overall less ghaltas in the deck to make room for other tutorable threats like Gishath, Sun's Avatar and Zacama, Primal Calamity
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It wouldn't be the worst idea to add some sort of draw engine into the deck like The Great Henge just so you have some more late game potential.
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Interaction like Reckless Rage would make room for attackers while also getting rid of threats. While something like Cinderclasm would help wipe the board while also activating your enrage creatures.
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If you end up adding Forerunner please consider adding Polyraptor it was a combo I used to play back in standard and I'd love knowing it could be seeing play in modern.
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Ummmm, yeah thats all I can really come up with off the top of my head right now sorry that its really messy, but if you take anything away from this adding white is my most important point. You'd probably have to change up the mana base if you did that though so you do you.
bushido_man96 on Is Scroll Rack a Good …
9 months ago
I don't think Nekusar finds Scroll Rack to be all that useful. I use it in my Gishath, Sun's Avatar deck, but the use there is obvious; put fat dinos in my hand on top of the library, attack and cheat them into play. Galea, Kindler of Hope is another one that could probably make decent use of it. Unless you have ways to really move through your library, you just end up treading water.
Kaymico on
Jurassic Dreadnoughts (Naya dinosaur/ramp)
9 months ago
Heres a list of things that went through my mind looking at the deck. They are not recommended or necessary but should bee seen as different view on your deck. Who knows maybe you'll find something interesting.
Gishath, Sun's Avatar, Etali, Primal Storm and Ghalta, Primal Hunger feel very odd. Those cards only "win more" and dont contribute to the deck the way constructed is playing out. If u can stick Gishath, Sun's Avatar or Carnage Tyrant the game should be over in 2-3 turns anyways. Your damage trigger will best case reduce it to 2 turns consistently. Ghalta, Primal Hunter needs a lot of power already on the board which indicates you're winning already, making it a bit redundant. And Etali, Primal Storm is fun to play with but considering cards commonly played in pioneer wont do much in a duel.
Switch Shifting Ceratops with Zetalpa, Primal Dawn because Zetalpa is the stronger game 1 threat
I would also Remove Otepec Huntmaster and add some protection or land based ramp
if you only use half the amounts of Regisaur Alpha you could include Relentless Raptor if you want more early game
It also would'nt Hurt to include some early Sweepers like Crush the Weak or Cinderclasm against aggro decks
Some very good dinosaurs to consider:
Deathgorge Scavenger;Rampaging Ferocidon;Ripjaw Raptor;Runic Armasaur
bushido_man96 on
Ixalan Park
1 year ago
I've got a dinosaur tribal deck led by Gishath, Sun's Avatar, and I've tweaked it quite a bit recently.
I used to run ramp pieces like Urza's Incubator and the creatures that help cut dinosaur casting costs, like Kinjalli's Caller, and I ran things like Forerunner of the Empire, too. The issue with ramp like this are: 1) they don't mesh with Gishath's ability to get dinosaurs out of the library and into play, and 2), these pieces only ramp for the dinosaurs in the deck; looks like 30 in your case. They don't ramp for your instant, sorcery, artifact spells, etc. I like my ramp to work for the whole deck; having access to green, I stuck with land ramp and some dinos that have some ramping abilities.
The problem I ran into was having a critical mass of dinosaurs so that I'm getting at least a few out every time I hit with Gishath. Those human helpers don't help with that. I cut all creatures from the deck that weren't dinosaurs, and I don't run any planewalkers, either. I've got 37 dinosaurs in my deck now, and I feel it has much more consistency. Another bonus to this approach was being able to add Kaheera, the Orphanguard as a companion. Giving the whole team vigilance is great.
When evaluating my deck's purpose, I went back to the commander. Gishath wants to get onto the field, swing, and pull dinosaurs out of the library. Although the commander doesn't provide card draw, his ability is very much one of card advantage, and I found that I actually hinder the usefulness of Gishath's ability by getting too many dinosaurs in hand. I still run some card draw, but my goal is to get Gishath out soon, and then let him handle getting the herd onto the battlefield. With that in mind, I was able to focus things much more clearly. From there, after getting the herd out, protecting the herd was the next important step, and you've got good support for that.
Anyways, hope this helps. I can share my list if you'd like to see it.
tiffanyann on Personal Play moments you are …
1 year ago
"Hatching" Zacama, Primal Calamity out of a Summoner's Egg has to be my favorite play I've pulled off. (Commander was Gishath, Sun's Avatar)
Or any of the Lorwyn hideaway lands. Those are always cool.
Sultai_Sir on
Jesus the warlord [PRIMER]
2 years ago
Hey man, love the deck! I'm definitely going to be stealing some that tech. Sliver Overlord is genius. I'm also pretty sure you could trim some of the fat. The cards on the chopping block:
- Brago, King Eternal : I know Golos has a whack ETB, but Brago just isn't worth it. He's 4 mana, and useless the turn he comes out unless you have Lightning Greaves out, which by Turn Five, is a 1 in 9 chance, and even then, it should be protecting things like Gishath, Sun's Avatar or Azami
- Galecaster Colossus : Just plain to expensive. He's great, but 7 mana should be winning you the game with things like Unesh, Criosphinx Sovereign and Gishath, Sun's Avatar , and even Gishath is a bit shaky.
Also, a general note: It seems like you want to make the deck faster with the depletion lands and rituals, but that also makes this deck a super fragile glass cannon, even more than The Lion Gods, because you're sacrificing removal, card draw, and more lords for the chance that you'll get a couple turns faster. That isn't necessarily a bad thing, but I'm just pointing it out. But in every regard, this deck looks great, and I'm glad I could be some help!
Snooktf2 on
for darling in the franXX fans
2 years ago
I think purely thematically Jeska, Thrice Reborn HAS to be 002. You can def make a case for Tana, the Bloodsower, but I think Jeska is just a stronger choice.
As for 016...
Jeska, Thrice Reborn + Esior, Wardwing Familiar / Ishai, Ojutai Dragonspeaker because of the whole Jian mythical bird story. Some sort of flying tribal (the Franxx can fly... I think... at least 002's can) or Vehicle Tribal.
Jeska, Thrice Reborn + Kraum, Ludevic's Opus could be the two of them becoming "one" towards the end of the show. Focus on Voltron-ing Kraum.
Jeska, Thrice Reborn + Silas Renn, Seeker Adept just because one's a dude, one's a girl, and each share their respective color palettes that the show has.
If you did go with Tana, the Bloodsower you could use Ardenn, Intrepid Archaeologist to go more of a dinosaur tribal route for those Naya colors and pack it with Gishath, Sun's Avatar and Zacama, Primal Calamity for flavor fun.
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