Gishath, Sun's Avatar
Legendary Creature — Dinosaur
Trample, vigilance, haste
When Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
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|Commander / EDH||Legal|
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Gishath, Sun's Avatar Discussion
3 months ago
Hey man, love the deck! I'm definitely going to be stealing some that tech. Sliver Overlord is genius. I'm also pretty sure you could trim some of the fat. The cards on the chopping block:
- Brago, King Eternal : I know Golos has a whack ETB, but Brago just isn't worth it. He's 4 mana, and useless the turn he comes out unless you have Lightning Greaves out, which by Turn Five, is a 1 in 9 chance, and even then, it should be protecting things like Gishath, Sun's Avatar or Azami
- Galecaster Colossus : Just plain to expensive. He's great, but 7 mana should be winning you the game with things like Unesh, Criosphinx Sovereign and Gishath, Sun's Avatar , and even Gishath is a bit shaky.
Also, a general note: It seems like you want to make the deck faster with the depletion lands and rituals, but that also makes this deck a super fragile glass cannon, even more than The Lion Gods, because you're sacrificing removal, card draw, and more lords for the chance that you'll get a couple turns faster. That isn't necessarily a bad thing, but I'm just pointing it out. But in every regard, this deck looks great, and I'm glad I could be some help!
5 months ago
As for 016...
Jeska, Thrice Reborn + Esior, Wardwing Familiar / Ishai, Ojutai Dragonspeaker because of the whole Jian mythical bird story. Some sort of flying tribal (the Franxx can fly... I think... at least 002's can) or Vehicle Tribal.
If you did go with Tana, the Bloodsower you could use Ardenn, Intrepid Archaeologist to go more of a dinosaur tribal route for those Naya colors and pack it with Gishath, Sun's Avatar and Zacama, Primal Calamity for flavor fun.
6 months ago
I 100% think it was on you to demonstrate the combo. If you knew your opponent and they had seen this deck and that specific combo before, it might not have been necessary. But why would any player just take their opponents' word that they have a game-wining combo when they haven't seen it looped even once? Especially if it takes 10 minutes just to set up half the combo? You say you played against a purely aggro Gishath, Sun's Avatar deck, but did you know the full decklist? Is it conceivable they had a response, however much of a sliver bullet it might have been, that could have enabled them to break your combo? If I was the Gishath player, I 100% would have held on to that silver bullet chance of winning if the combo had not been fully demonstrated. If I hear you say "I have a way to put Glacial Chasm back in my library from grave as well as a way to replay Golos, Tireless Pilgrim a few times per turn," I would have sat back and said, "cool - show me and we can end this."
Now, it is totally true that the opponent might have been being kind of a dick, in which case that sucks, but to be honest a deck that wins through a combo as complicated as yours feels kind of sucky to play against sometimes - one might even say dickish. At the end of the day, Magic is a multiplayer game. We all play it to have fun - however different that looks for each person. If you were the only one having fun playing your deck, your opponent might have felt justified making it unfun for your too so that everyone at the table was having the same multiplayer experience.
6 months ago
So, this could be generalized to other formats, though this occurrence happened in a game of Commander.
The way I enjoy playing EDH is very beginner-unfriendly; I generally play as few creatures as possible and lots of heavy stax, land destruction, pillowfort, and infinite combo lines.
That was not the issue with this case.
Basically, I played a game against a purely aggro Gishath, Sun's Avatar deck (the game started with 4 people, and the others all quickly lost).
I was playing Golos, Tireless Pilgrim. (Note: I was playing on Untap.in and the game was labeled as 'Optimized').
I could post the deck here, it is a very budget ($300) deck that comes close to cEDH.
Point is, I had Glacial Chasm on field, and they had no land destruction. I also literally told them this: "I have a way to put Glacial Chasm back in my library from grave as well as a way to replay Golos, Tireless Pilgrim a few times per turn" (with Drownyard Temple in grave, so Chasm saccing lands wouldn't matter much, and tons of mana).
At this point, they should have understood that I could potentially just sit there until they decked out, not to mention buy me enough time to do my combo that produces infinite 1/1s.
An important note about my deck is that it is designed so that even if I drew nothing but basic lands the whole game, Golos can search out every single card in my deck given enough mana and time to set it up.
The person then demanded that I demonstrate the entire combo.
It took about 10 minutes to even set up about half of the combo.
By then, I had to leave, because I have a life.
When I told them this, they said, "I guess I win then".
It extremely angers me that in this game, one that supposedly rewards players for their intelligence, that the player won the game because they refused to understand basic card interactions.
Though it does not make sense to say that players should not have to explain anything, it also does not make sense in my opinion that a player should have to explain everything they do every single time.
I could go on a long rant on why exactly players should not have to demonstrate every detail of every combo they do, but I feel like I'm not going to change anyone's opinion in that regard anyway.
I just want people to realize that MTG is not perfectly designed, especially as far as cEDH goes, and that there should be some attempt to remediate it.
8 months ago
My friend has a Gishath, Sun's Avatar deck. I HATE whenever he just throws out a 12/12 trample for two mana. I'd be terrified if it was his commander. I have always wanted a mono green deck, so I may consider this.......
8 months ago
That could be an easy fix seeing how Catastrophe was what I cut out of Gishath, Sun's Avatar to slot back in that Ravages of War. With Heroic Intervention on the stack, I’d assume everyone would scoop at that point. Great suggestion!
8 months ago
unwucht, oh no, I’m sorry about Ravages of War. I just slotted mine back in my Gishath, Sun's Avatar deck. I’m going to hold onto Armageddon in the deck, at least a little longer to apply major pressure. Maelstrom Wanderer will be replaced with Temur Ascendancy. The two times I’ve cast Maelstrom in testing, I have whiff pretty bad. As for the addition to Teferi, Time Raveler, it is to prevent interaction while we are trying to blow up on a turn, since we don’t run any counter. Hopefully it’s useful and not a waste of a slot since he doesn’t really have synergy with the build.
8 months ago
That said, raw power isn't always what you want or even necessarily more fun. For instance, the building decisions from Grand Warlord Radha's mana ability are really fun to play around with and Ruric Thar, the Unbowed's and Nikya of the Old Ways's restrictions make for fun playlines and deck-building.
Gishath, Sun's Avatar definitely qualifies as stompy. Mayael the Anima can be fun for the guessing game, Gahiji, Honored One has the politics angle. Atla Palani, Nest Tender is a house. Marisi, Breaker of the Coil is also great at building stompy, with the added political edge to make games more interactive.
Lots of excellent choices.
Oh, and another vote for Animar, Soul of Elements for raw power. Homeboy is a BEAST