
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Descendants' Path
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you can cast this card without paying its mana cost. Otherwise, put it at the bottom of your library.



Los333 on
General Tazri’s Allies
6 months ago
Akoum Battlesinger
Beastcaller Savant
Harabaz Druid
Kor Bladewhirl
Makindi Aeronaut
Serene Steward
Chasm Guide
Ally Encampment
Black Market Connections
Cavern of Souls
Changeling Outcast
Conjurer's Mantle
Cryptic Gateway
Descendants' Path
Haunting Voyage
Kindred Charge
Kindred Summons
Molten Echoes
Patchwork Banner
Path of Ancestry
Radiant Destiny
Raise the Palisade
Reflections of Littjara
Secluded Courtyard
Shared Animosity
Stoneforge Masterwork
Unclaimed Territory
Unified Front
Unsettled Mariner
Urza's Incubator
Arcane Signet
Chromatic Lantern
Command Tower
Cryptolith Rite
Elven Chorus
Smothering Tithe
Song of Freyalise
Tarnation Vista
Unknown Shores
Elfhame Sanctuary
Blightstep Pathway
Flip
Crumbling Necropolis
Crystal Grotto
Darkbore Pathway
Flip
Hengegate Pathway
Flip
Riverglide Pathway
Flip
Reflecting Pool
Mistgate Pathway
Flip
Clearwater Pathway
Flip
Mystic Monastery
Needleverge Pathway
Flip
Nomad Outpost
Savage Lands
Seaside Citadel
Barkchannel Pathway
Flip
Cragcrown Pathway
Flip
Spirit of Resistance
zegmoth on
Sliver DADA
1 year ago
coucou j'adore ton deck ! J'ajouterai bien un Descendants' Path, Commander's Sphere, les temples et thriving. Temple of the False God je suis pas fan dans 5C.
Des bisous de charente, 16000
Attention ! Dormant Sliver tu vas pas rire ;)
DoctorMunchiesPHD on
The Ur-Dragon
1 year ago
Excellent deck, if I may, I suggest Descendants' Path and Herald's Horn.
lhetrick13 on
Ty-Ramp-A-Saurus Wrex
1 year ago
Grends27 - Thanks for your thoughts on my deck so I wanted to repay the favor! Disclaimer, looking at your decklist, I am assuming more of a budget build so I will take that into account.
So first off, I like the high creature count of the deck. Similar to my deck, I think I counted 8 creatures that are not dinos that will not hit with Gishath. Most of the non-dino creatures in my deck are there for utility/ramp purposes and seems like yours are filling similar roles. Personally, I am a little underwhelmed by Ilysian Caryatid, Llanowar Elves, and Ixalli's Lorekeeper and try to avoid anything with toughless less than 3 due to Marauding Raptor. I would encourage you to try out Kinjalli's Caller, Shaman of Forgotten Ways, and Intrepid Paleontologist as they provide a similar role but usually have something more than just adding mana/acceleration to the deck. You really need to consider Forerunner of the Empire. The tutor effect is great by itself but the ability to trigger your Enrage dinos is very powerful. Plus with the abundancy of 1/1 tokens in EDH, this is a board wipe for any creatures weaker than say 2 toughness. He is another great utility creature for dinosaur decks!
I like the dinos you included. I know I said I would suggest budget but Trapjaw Tyrant and Silverclad Ferocidons do work. Especially when you have the ability to trigger their Enrage ability multiple times per turn!
Your land count is very similar to mine, I did not count up all the ways you have to ramp up but see a lot of ways to do that via creatures, artifacts, sorceries, instants, etc. I was going to try adding Poetic Ingenuity into my deck as a way to add some additional treasure tokens in the early turns via swinging with smaller dinos to generate mana to cast Gishath. Can not suggest it 100% without trying it but I love the idea of it!
On the enchantment/artifact side, the only thing I would really suggest is adding Strionic Resonator. Similar to me, you are running enough triggered effects that this card will win you games. A good drop for it would be Descendants' Path. I ran that for a while and was just not impressed with the results. Maybe Aggravated Assault if you would like to swing multiple times...combos well with the Poetic Ingenuity!
FOr the Instants/Sorceries, my only suggestion is that with how common boardwipes and interactions are in EDH, I would suggest more single/mass protection. Flawless Maneuver is not to expensive and can be cast for free if Gishath is out. Clever Concealment is nice for those pesky mass exile spells as you can just phase out your creatures and if your deck is firing on all cylinders and you have a board presence, you can usually cast it for free as well!
Otherwise, looks pretty solid! You can tell you have a plan...cast Gishath quick...swing hard...raid dinos...repeat.
Goyfs-R-Us on
All Hail The Overlord
1 year ago
Profet93 Deflecting Swat While a fine card is a bit narrow for my taste in pseudo counters as it doesn't stop non target spells/abilities. Rhystic Study and Mystic Remora as well as additional draw effects aren't really necessary for the deck in my opinion as the Commander can tutor for whatever combo pieces or answers you need. The high creature count is necessary to feed cards like Descendants' Path, Faces of the Past, Intruder Alarm, Mana Echoes, Patriarch's Bidding, Dormant Sliver, Gemhide Sliver and Manaweft Sliver. While you can win through an overwhelming board state, the main goal of the deck is to usually win through infinite combos which can be searched out by Sliver Overlord.
wallisface on
Selesyna Midrange
1 year ago
Dylanbrickner the bogle is only good in decks dedicated to enchanting it with all sorts of nonsense - it has no place here.
I think if you’re planning for a more midrange value-plan with Descendants' Path, then you want to be including a bunch more interaction (fight cards) to ensure the game goes longer. Essentially you need to decide whether you want the deck to play hyper aggressively (and so aim to be able to deal 20 damage asap, like turn 4-5), or play a more midrange plan (in which case you need ways to interact with the opponent and slow things down to win through mid/late-game value).
wallisface on
Selesyna Midrange
1 year ago
As far as cards I would ditch:
-
Garruk Wildspeaker feels too slow/midrange orientated and not useful for what you’re trying to do here. Same goes for Elder Gargaroth.
-
Blossoming Defense feels kindof meh here to me. None of your creatures are crucial to keep alive - i’d rather these slots be used for more creatures.
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I don’t think you need/want Nykthos, Shrine to Nyx at all… if your deck is benefitting from it then your mana curve is too high.
I think you should be running Tail Swipe instead of Prey Upon. And i think you can run the full playset if there’s room.
As far as creatures to add/consider, i have a bunch of suggestions that aren’t beasts, but would help you a lot. At the moment your only reason to running mono-beasts is Descendants' Path, which imo isn’t a strong enough card to warrant restricting your creature options soo heavily.
Anyway, creatures that cpuld be good here: Pelt Collector, Experiment One, and Strangleroot Geist. There is also the option of going down to 18 lands, running playsets of Llanowar Elves and Elvish Mystic (you ditch Arboreal Grazer in this situation), and playing 3x Khalni Hydra as a terrifying finisher (they make your Aspect of Hydra back-breaking).
Have (1) | metalmagic |
Want (1) | beesaurs |