Descendants' Path

Descendants' Path

Enchantment

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you can cast this card without paying its mana cost. Otherwise, put it at the bottom of your library.

Latest Decks as Commander

Descendants' Path Discussion

Spyrechild on Coven of the Heron's Grace

4 weeks ago

I am looking to build a deck very similar in the near future so I thought I'd share some of my picks for it with you.

Descendants' Path

Realmwalker

Pyre of Heroes

Aura Shards

Cathars' Crusade

Visions of Glory

I may or may not be looking at running a small lifegain sub theme as such I also plan to include.

Soul Warden

Soul's Attendant

Linden, the Steadfast Queen

Combine these with Heliod, Sun-Crowned and you have +1/+1 counters for days.

Love what you have done so far though. Which of the three are you thinking of settling on for the top spot?

Gadianten on Scourge Under Moonlight

1 month ago

You really need at least 36 lands so to make room for them I would drop Descendants' Path, Sensei's Divining Top, Herald's Horn, Arlinn, Voice of the Pack, Jeska's Will and Unnatural Moonrise. The reasons for these drops are because your commander will often render slow incremental advantage pointless from cards like Sensei's Divining Top when you will be drawing two or more cards a turn, Herald's Horn and Descendants' Path do not really warrant a spot considering the explosive potential of your deck, you are better off with impactful cards like Shamanic Revelation instead. Unnatural Moonrise is very disappointing as its not even instant removing combat tricks and half your werewolves wont care about this effect anyway, its literally a weaker version of your cheap, cheap commanders passive but at the price of mana and a card slot.

Arlinn, the Pack's Hope  Flip is hard to control and does not really add much, although I understand the desire to have werewolf planeswalkers in the deck. I think Beastmaster Ascension however, would be pretty nasty, is not hard to activate and inexpensive to get out. You really want your creature enablers and spell effects make people flinch when they hit board.

Elmoisamac is very much on point about green fetch land spells and using basic lands with Blood Moon, don't underestimate Blood Moon in its abilty to cripple decks. You should have at least 16 basic lands so as not to be a victim of your own Blood Moon.

TypicalTimmy on What is your pet tech …

1 month ago

is my favorite color, followed by .

And I love giant stupid creatures and enchantments.

So naturally Sunbird's Invocation and something like Descendants' Path are beautiful to me.

sexy_microwave on The Ur-Dragon, quest for 100%

3 months ago

faustodemambo Since Descendants' Path only cost it can come out pretty early. compare to Lurking Predators it will only trigger once but I personally think his small cost make it better. Like always, anything could removed but a 3 mana enchantment hurt less than a 6 mana enchantment. If left uncheck it could bring a huge value early-mid game if you have the appropriate board state. On the other side, keep in mind you will need a dragon on the board and have the chance to reveal a dragon from your library which the odd could be a little low since you have only 27 dragons for a edh creature deck. It's a gamble to make but payoff can be worth it. If you would like to try it I suggest to cut Phyrexian Arena for it since cheat creatures > draw cards in my opinion.

sexy_microwave on The Ur-Dragon, quest for 100%

3 months ago

Hi, may I suggest Descendants' Path ? it's often a card underlooked for tribal deck. I'm in a similar situation that I want to build the most competitive Ur dragon deck. My playgroup got pretty high power cedh deck.

JimboSliceJr on Ur Dragon Aggro

3 months ago

Hey man I like the idea of popping back the thriving lands to be able to mana fix as you go. Add in Exploration and you’ll be able to play triple the land per turn.

That Breath of Fury combo is wicked!

I already have a lot of things that give everybody haste in my deck so I took out Karthus. For a 5 drop, I like having things be a bit wild with The Prismatic Bridge rather than hoping to have a multi color dragon in my hand to use Dragon Arch .

If you like Heralds Horn and Realmwalker, then check out Descendants' Path ! Another 3 drop that cheats out dragons.

And Polymorphist's Jest is just hilarious. I used to play Curse of the Swine for multiplayer and everyone hated it XD

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