Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you can cast this card without paying its mana cost. Otherwise, put it at the bottom of your library.
1 week ago
1 week ago
1 week ago
Ha, yep : ) I mean, in every other way than "being a magic card" Bear Cub is strictly better than Skylasher. Art, better, flavor, way better, cuteness, so much, and being a bear, yep that too. But yeah, sometimes things do feel kinda pushed. When I played against a friend with a Questing Beast in their deck, they'd often forget about abilities. I feel like that's when there may be too many on a card : )
Also, sidenote, but Descendants' Path seems amazing in this deck. I love that you don't bears to just bears, you bears to effectively bears!
3 weeks ago
@rwn1971 thank you for stopping by and visiting the recipe guide! that is indeed a spicy include, however, at the moment theres less then 30 creatures in deck, and usually Descendants' Path i'd want if the deck had 35-40ish, at least from my experience which is why i'm running Herald's Horn in functionally the same place.
1 month ago
I tend to run a higher land count in my 5 colour decks (37-39 feels 'normal', your more competitive mana base would allow you to run less and still fix reliably, but I'd hesitate to go below 34 with a 7 MV Commander). As you're not at the full size for your deck, you have room to throw in some lands, and since opponents sometimes run effects that have 'find a Basic', you might want one of each Basic. Rampant Growth (and Expedition) has to find a Basic Land, so you should either add basics or switch it with Nature's Lore or Wood Elves.
I feel like a few more creatures would help, Birds of Paradise is a good ramp source, Ignoble Hierarch is a slightly worse one, and Tireless Provisioner offers a potentially better Lotus Cobra (you could use both IMHO). Very good if you run enough Fetch lands obviously. If you run both, you probably want all 10 Fetch lands, and might even run Krosan Verge, which is great with Triomes anyways. Really $$, but Urza's Incubator is a strong card in Dragons, even your Commander benefits. Really weird, but I guess Herald's Horn and Descendants' Path are pretty sweet. If you can get your creature count in general high enough, Lurking Predators can bring out multiple dragons per turn cycle, and when it doesn't find a creature you still get to scry. Dragon's Hoard, and Dragonspeaker Shaman are probably solid includes.
You probably want some card draw in here, but if you use Tiamat as your Commander over Ur-Dragon, you probably don't need Rush of Knowledge, but Stinging Study still draws a hand's worth of cards for 5 almost regardless of where your Commander is. Garruk's Uprising would probably fit. Due to having lots of big creatures, Return of the Wildspeaker is probably not bad, and Overwhelming Stampede might be good enough to close games for you.
You probably don't want to run stuff like Land Tax or Gift of Estates with actual Green ramp, if you have access to Green, you usually are better off running Green ramp over Gift of Estates type spells. YMMV!
Counterspell is a risky card to run in a 5 colour deck, it's hard to have UU mana up to cast it. Does it mostly deal with creatures, or protect vs wipes? Swan Song and Arcane Denial are both cards worth a look, the new An Offer You Can't Refuse might be interesting as well. I personally like 1-3 counters in my 5 colour decks, with competitive decks running more, overly Casual ones might run just 1 as a wildcard. Negate is much easier to cast I expect, and thus you're more likely to have the mana up.
If you are interested, Tyrite Sanctum can give Tiamat an Indestructible counter right away since she's already a God. Not sure if you care about keeping her out though!
2 months ago
I don't agree about Jodah, Archmage Eternal or Fist of Suns. I think both of those cards actually hurt your deck instead of help it. Your mana costs are not high enough for replacing them with WUBRG. Neither of those cards brings what Morophon, the Boundless does to the table. I would dump Fist of Suns for Fellwar Stone or something like Cryptolith Rite. Even Birds of Paradise or something similar is a way better card for this deck than either of those. I would dump Winged Boots for Lightning Greaves. Haste is better than flying and shroud is better than ward.
You have way too few slivers in your deck to "Swarm" anyone. Let alone a table full of opponents. Your deck also has a lot of cards that are targeted creature removal. I would dump a lot of that removal for adding quality slivers that provide removal or create removal for you. Take a hard look at your sorceries and instants and see if there is a sliver that does the same thing. Then replace that card with the appropriate sliver. You also need more card advantage to refill your hand once you start slamming slivers down. You can combo using your mana slivers, Intruder Alarm and cards like Vanquisher's Banner. With those cards in play, every time you cast a sliver you will draw a card and untap your slivers which can let you chain through your library in no time.
For more card advantage and more slivers I would suggest the looking to add some of the following depending on your budget; Herald's Horn, Icon of Ancestry, Cryptic Gateway, Descendants' Path, Guardian Project, Kindred Discovery, and The Great Henge. Since you don't have Sliver Queen you can make more slivers with Maskwood Nexus or Birthing Boughs. Realmwalker is another great card. Adding 4-6 of some of these will really speed your deck up.
Good slivers to replace sorceries, instants or land you take out:
Necrotic Sliver, Essence Sliver, Two-Headed Sliver, Fury Sliver, Belligerent Sliver, Galerider Sliver, Bonescythe Sliver, Venom Sliver, Syphon Sliver, Diffusion Sliver, Hibernation Sliver, Brood Sliver, Crypt Sliver, Blur Sliver, Opaline Sliver, Toxin Sliver, Tempered Sliver.
You don't have to use all of these but some of them are insanely good like Necrotic Sliver. You don't need any removal spells if you have a bunch of slivers and this one in play.
3 months ago
Sorry to keep making suggestions, but I have a friend playing Lathril, and I have been thinking a ton about this. I hope you don't mind and I didn't give you more than you bargained for!
9) Card Draw- Vanquisher's Banner, Lifecrafter's Bestiary, Realmwalker, Path of Discovery (to get you lands and pump your stuff), and Descendants' Path are all good options. Most of these are fairly affordable to.
10) Tutors- has alllll the tutors. Some are wicked expensive in real world money like Green Sun's Zenith, Demonic Tutor, and Finale of Devastation. Natural Order, Elvish Harbinger, and Grim Tutor are mid-range in budget, the first of which is a good way to cheat out End-Raze Forerunners (which I think you should keep, unless you feel like shelling out for Craterhoof Behemoth). Other tutors are inexpensive, like Scheming Symmetry and Time of Need. Also, don't neglect Pyre of Heroes, which is a budget powerhouse for any tribal deck. Seriously, it's broken, and costs 90 cents.
Obviously these are a lot of options. Just pick what you like for your budget level and overall fit.