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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Grab the Reins
Choose one — - Until end of turn, you gain control of target creature and it gains haste - Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to target creature or player.
Entwine (Choose both if you pay the entwine cost.)
IHATENAMES on The Maraxus Molotov
6 months ago
Glad to see it's working well. It's such a synergy focused deck that has many different parallel plans. Looks fun as hell to pilot.
Imposing Grandeur is such a wierd card. Would suck in most of my decks but here it's a less equal Wheel of Fortune. Ends up suprisingly good considering people mostly play mostly low cmc commander's. Me included.
But I still don't know where to tell you to cut. But here are some ideas. As you have piloted it maybe you can figure out what is better.
The deck is gotten to the point it's full of gas. Id suggest not cutting the pump spells. Cutting down some of the pump spells might be ok but you only have a few and the keldon cards best hit in practice will probably be literally a tutor for one of them to use a Fling effect in hand after blocks/combat.
Now I'd we take it like that. For now. How about replacing Outpost Siege with the Keldon Flamesage take it as a card draw slot? It might be bad 50% of the time.
Do we take enlist as a Fling esc effect and replace Heart-Piercer Manticore or Grab the Reins perhaps.
Or is Kazuul, Tyrant of the Cliffs or Toggo, Goblin Weaponsmith not pulling enough weight perhaps and you want a different effect. Maybe more so does the rocks help. Does kazul come into play early enough to matter
seshiro_of_the_orochi on Should I Keep Angrath in …
1 year ago
Combining both abilities (Threaten and Fling) is pretty unusual, the reason being that it is obviously very powerful. Letting aside Angrath, there's only one card in your colours that can do it: Grab the Reins. You don't play it in both Tariel and Kresh, so it could definitely replace Angrath in both decks. I also stumbled upon Helm of Possession. This seems like a great addition to the decks.
RambIe on What to do against Rakdos, …
1 year ago
God i love Rakdos, Lord of Riots. Typically these decks play by utilizing a ping effect to get lord of riots on line then focus on combat damage to fire off the value engine dropping massive eldrazi post combat.
The weakness to these decks is that in most cases they are not able to utilize haste since there best creatures come out post combat.
So if i were to build a mono red deck just to shut it down i would focus on punch sac. Take lord of riots to the face let them drop the massive eldrazi then on your turn Act of Treason take the eldrazi swing it at them then on post combat sacrifice it Fling
now im only listing two examples here, however there is no shortage of these functions to be found in red and artifact including instant speed effects like my fav Grab the Reins
griffstick on Who gets control?
2 years ago
Here's a better one. You cast Control Magic and steal Tuvasa the Sunlit. Then pass turn. Your opponent plays Control Magic on Tuvasa the Sunlit to get it back. This works because of time stamp order. Even though both cards say you control it the player who put the control magic on tuvasa last will gain control of it. Since neither things can happen simultaneously the time stamp rule is applied.
That's just an example so you can understand time stamp.
If you do the same thing and your opponent uses Grab the Reins to gain control of it, you don not get it back immediately just because you have an aura on it that says you gain control of it. The opponent with gain control of it until the effect of the spell Grab the Reins wears off. Then you'll get it back. He or she can sac it before you get it back. Sacrificing creatures to the altar can be done without using the stack because it's a mana ability.
Harbinger69 on New Tibalt- Sen triplets with horns
2 years ago
I see someone else has already started brewing the new commander. I really like where the deck is heading! Here are a couple suggestions I would give for the brew:
-1 Ashen Powder...Seems like a worse Reanimate at way too high a cmc
-1 Beacon of Unrest... In general I dont think you'll be getting enough cards in opponent's graveyards for this to matter very much
-1 Crux of Fate... No dragons in the deck, doesn't seem incredibly good at 5 mana, but you can keep this one in without a huge problem.
I'm noticing maybe too much emphasis on a theft style of play? I personally would go the route of controlling your opponents hand and board until you can ramp to Tibalt and pop off, though this is your choice.
-1 Grab the Reins...7 mana for getting a little value out of a creature the destroying it just isn't good enough when you could be devoting that slot to better ramp options (which this deck desperately needs)
Nothing much to say here, maybe cut a mountain or two for some swamps for better mana? Maze of Ith seems good for protecting walker Tibalt in a pinch
-1 Stormfist Crusader... One extra card per opponent usually won't matter
-1 Zealous Conscripts... Too expensive and not impactful enough without a Kiki-Jiki, Mirror Breaker combo package
-1 Glasses of Urza... this card will never be relevant. Ever.
Nothing much to say here in terms of cutables.
-1 Angrath, the Flame-Chained... To expensive, too little payoff
-1 Ob Nixilis Reignited...inefficient card draw/removal engine
Cards to Consider
Note: Add more sacrifice outlets like Yawgmoth, Thran Physician or Phyrexian Altar to prevent your opponents from getting any creatures you stole back. Additionally, I would suggest to find a few more cards of removal and focus on making the deck play as smoothly as possible. Really love where the deck is headed. Good work =)
Optimator on Giant's Deck
2 years ago
Even though you are primarily Giant-Tribal, you may still want to have a small suite of "Brion" cards.
I have a Feldon of the Third Path and Mimic Vat, both of which are extremely good in Brion decks. I also have a Adarkar Valkyrie, which can be good too.
Gift of Immortality is extremely good with Brion. I don't have one though.
Sigil of the New Dawn isn't the most efficient, but can be good.
I have a Serra Avatar too, which is the best Fling-able creature around. Evra, Halcyon Witness is great too, but I don't have one. It's cheap though. A Stalking Vengeance would double up Brion's damage, but I don't think I have one either. Reya Dawnbringer is way mana-expensive but can be useful with such pricey giants dying left and right.
Flameshadow Conjuring can be good with Brion too. I don't think I have one though.
Phyrexian Processor is one of the craziest pieces of Brion tech around. It's not too expensive--I would totally slide this card in, even if I was doing Giant Tribal. You can get blown out, but the payoff is enormous.
Another piece of Brion tech is Grafted Exoskeleton, if you wanna be dirty.
Since Brion isn't the center of the strategy, protecting him isn't at such a premium. Cards like Swiftfoot Boots and Lightning Greaves are still good for protecting your big giants though. It may be worth sliding some cards like that in, but since it's a casual deck you may get away with none.
That said, I have Whispersilk Cloak and Mask of Avacyn in my collection.
Another option on a budget is Mirror Shield. Darksteel Plate is pricey but fantastic when you want to stick a huge beater and keep it around.
I have a Cradle of Vitality on-hand. Might be really good!
If you have any more Threaten-effects, those are functionally creature removal with your commander out. Perhaps a couple of cards like that deserve a slot. Captivating Crew is fun because it's repeatable. Song-Mad Treachery Flip is cool because it's a land too!
I own: Hijack - Grab the Reins - Mass Mutiny - Traitorous Blood - Traitorous Instinct - Portent of Betrayal - Word of Seizing - Harness by Force
There are many more.
Illusionist's Bracers is very good with Brion, even with less of a focus on him. Probably worth keeping in.
I think Minion Reflector won't be good--too expensive. Seance is decent but probably won't be reliable often enough to make it worth a slot.
demorome on cup is required
2 years ago
Cards to maybe consider: Pendant of Prosperity, Grab the Reins, Flame Fusillade, Urza's Factory, Snake Basket, Servo Schematic, Precursor Golem, Orochi Hatchery, Molten Birth, Kher Keep, Goblin War Party, Goblin Kaboomist, Goblin Rally, Forbidden Friendship, Dwarven Mine, Devils' Playground, Opportunistic Dragon, Loyal Apprentice, Assault Suit, Burn at the Stake, Myr Galvanizer, Victory Chimes, Farfinder.
hejtmane on Yasova end the turn
3 years ago
Here is what i am running
You really want Thassa, Deep-Dwelling and Bazaar Trader yes you can trade with yourself and keep their stuff and you also want sack outlets I still need to purchase Goblin Bombardment but there are plenty of outlets including the mana altars as while and a ton more. I personally not bought those yet this was a budget deck I am slowly upgrading.
Instead of sorcery speed Act of treason pay the extra mana and go with instant speed it can save you Grab the Reins and Ray of Command the beauty of having sack outlets steal their big new shinny creature and sack it sometimes killing combos etc I use it in another deck but you could leverage Reins of Power in Yasova Dragonclaw and Mob Rule can be game ending
There are a lot of cool stuff you can do hope this helps with the ideas