Grab the Reins
Choose one — - Until end of turn, you gain control of target creature and it gains haste - Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to target creature or player.
Entwine (Choose both if you pay the entwine cost.)
Combos Browse all
|Commander / EDH||Legal|
Grab the Reins occurrence in decks from the last year
Latest Decks as Commander
Grab the Reins Discussion
3 months ago
Here's a better one. You cast Control Magic and steal Tuvasa the Sunlit. Then pass turn. Your opponent plays Control Magic on Tuvasa the Sunlit to get it back. This works because of time stamp order. Even though both cards say you control it the player who put the control magic on tuvasa last will gain control of it. Since neither things can happen simultaneously the time stamp rule is applied.
That's just an example so you can understand time stamp.
If you do the same thing and your opponent uses Grab the Reins to gain control of it, you don not get it back immediately just because you have an aura on it that says you gain control of it. The opponent with gain control of it until the effect of the spell Grab the Reins wears off. Then you'll get it back. He or she can sac it before you get it back. Sacrificing creatures to the altar can be done without using the stack because it's a mana ability.
3 months ago
I see someone else has already started brewing the new commander. I really like where the deck is heading! Here are a couple suggestions I would give for the brew:
-1 Beacon of Unrest... In general I dont think you'll be getting enough cards in opponent's graveyards for this to matter very much
-1 Crux of Fate... No dragons in the deck, doesn't seem incredibly good at 5 mana, but you can keep this one in without a huge problem.
I'm noticing maybe too much emphasis on a theft style of play? I personally would go the route of controlling your opponents hand and board until you can ramp to Tibalt and pop off, though this is your choice.
-1 Grab the Reins...7 mana for getting a little value out of a creature the destroying it just isn't good enough when you could be devoting that slot to better ramp options (which this deck desperately needs)
Nothing much to say here, maybe cut a mountain or two for some swamps for better mana? Maze of Ith seems good for protecting walker Tibalt in a pinch
-1 Stormfist Crusader... One extra card per opponent usually won't matter
-1 Glasses of Urza... this card will never be relevant. Ever.
Nothing much to say here in terms of cutables.
-1 Angrath, the Flame-Chained... To expensive, too little payoff
-1 Ob Nixilis Reignited...inefficient card draw/removal engine
Cards to Consider
Note: Add more sacrifice outlets like Yawgmoth, Thran Physician or Phyrexian Altar to prevent your opponents from getting any creatures you stole back. Additionally, I would suggest to find a few more cards of removal and focus on making the deck play as smoothly as possible. Really love where the deck is headed. Good work =)
5 months ago
Even though you are primarily Giant-Tribal, you may still want to have a small suite of "Brion" cards.
Gift of Immortality is extremely good with Brion. I don't have one though.
Sigil of the New Dawn isn't the most efficient, but can be good.
I have a Serra Avatar too, which is the best Fling-able creature around. Evra, Halcyon Witness is great too, but I don't have one. It's cheap though. A Stalking Vengeance would double up Brion's damage, but I don't think I have one either. Reya Dawnbringer is way mana-expensive but can be useful with such pricey giants dying left and right.
Flameshadow Conjuring can be good with Brion too. I don't think I have one though.
Phyrexian Processor is one of the craziest pieces of Brion tech around. It's not too expensive--I would totally slide this card in, even if I was doing Giant Tribal. You can get blown out, but the payoff is enormous.
Another piece of Brion tech is Grafted Exoskeleton, if you wanna be dirty.
Since Brion isn't the center of the strategy, protecting him isn't at such a premium. Cards like Swiftfoot Boots and Lightning Greaves are still good for protecting your big giants though. It may be worth sliding some cards like that in, but since it's a casual deck you may get away with none.
I have a Cradle of Vitality on-hand. Might be really good!
If you have any more Threaten-effects, those are functionally creature removal with your commander out. Perhaps a couple of cards like that deserve a slot. Captivating Crew is fun because it's repeatable. Song-Mad Treachery Flip is cool because it's a land too!
There are many more.
Illusionist's Bracers is very good with Brion, even with less of a focus on him. Probably worth keeping in.
10 months ago
Cards to maybe consider: Pendant of Prosperity, Grab the Reins, Flame Fusillade, Urza's Factory, Snake Basket, Servo Schematic, Precursor Golem, Orochi Hatchery, Molten Birth, Kher Keep, Goblin War Party, Goblin Kaboomist, Goblin Rally, Forbidden Friendship, Dwarven Mine, Devils' Playground, Opportunistic Dragon, Loyal Apprentice, Assault Suit, Burn at the Stake, Myr Galvanizer, Victory Chimes, Farfinder.
1 year ago
Here is what i am running
You really want Thassa, Deep-Dwelling and Bazaar Trader yes you can trade with yourself and keep their stuff and you also want sack outlets I still need to purchase Goblin Bombardment but there are plenty of outlets including the mana altars as while and a ton more. I personally not bought those yet this was a budget deck I am slowly upgrading.
Instead of sorcery speed Act of treason pay the extra mana and go with instant speed it can save you Grab the Reins and Ray of Command the beauty of having sack outlets steal their big new shinny creature and sack it sometimes killing combos etc I use it in another deck but you could leverage Reins of Power in Yasova Dragonclaw and Mob Rule can be game ending
There are a lot of cool stuff you can do hope this helps with the ideas
1 year ago
precociousapprentice I can see what you're saying, that's the kind of thing my playgroup would try and take advantage of. I've been looking at Grab the Reins and Mob Rule as similar effects to Word of Seizing, but I feel like they're a bit overcosted. Also do you think I need more protection for my commander? Atm the pillowfort elements really help, but she is still a big target for single removal once I get a lot of advantage out of her.
1 year ago
honestly i add a few more instant speed flings like Soul's Fire and Grab the Reins and also Chord of Calling might be a good idea because you are running Heart-Piercer Manticore as that is another way to instant speed kill someone. doing things a instant speed just gives people why less time to react.
1 year ago
você precisa colocar isso mano: Grab the Reins .... roba a criatura e ja mata ela numa tacada só