Creature — Zombie Cat
When Black Cat dies (is put into the graveyard from the battlefield), target opponent discards a card at random.
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|Commander / EDH||Legal|
Black Cat occurrence in decks from the last year
Latest Decks as Commander
Black Cat Discussion
2 months ago
On my quest to also build a tinybones deck, I found some of the cards below that have really been an asset to me. Maybe they could help you out too.
Instant Speed Discard Cards: _(Allows you to force them to discard on their turn, so you can get a draw trigger then too.)
- Necrogen Spellbomb , Funeral Charm , Black Cat / Mindslicer / Elvish Doomsayer like cards, that discourage people from attacking you while also possibly making them discard on their turn, Nezumi Shortfang Flip (also has a special second flipside ability), Torment of Scarabs (they have to really screw themselves over every turn unless they discard), Cry of Contrition (can be sort of like a bounty, taxing someone when the creature dies which can be on someone else's turn), Unmask , Greel, Mind Raker , Gibbering Descent
4 months ago
Cool deck! You might like these:
- Kediss, Emberclaw Familiar (emotional support.. lizard?)
- Contagion (could represent fleas, and has a nice cat in the art)
- Bolt Hound (is a pup and supports your commanders)
- Black Cat
- Jackal Familiar
- Cruel Feeding
- Feed the Swarm
- Eat to Extinction
- Dust Corona (could depict fleas?)
- Furor of the Bitten (bitten by fleas = rage!!)
- Uncontrolled Infestation
- Basilisk Collar
- Sparring Collar
4 months ago
I love Zombies! Probably one of the first tribes that got me interested in tribal decks, after I saw the power of my friend's Zombie deck. +1 from me just for Zombies!
Question 0: Before we can offer any meaningful help, we need to know if you truly mean this to be a deck for the Modern format? Or will it be casual and you won't care about format that much?
(As an aside, when I first started Magic and joined T/O, I didn't really understand that Modern was a competitive format and I just labeled any deck that could be legal in Modern as Modern. LoL. Pretty sure some of my decks on T/O still mistakenly have Modern set when really they should be Casual!)
I'm going to offer my advice assuming you want it to be Modern, but if you're going more for a casual build, then feel free to ignore some of this.
I would remove the "swamps matter" subtheme, as you don't really have ways to dump extra swamps onto the battlefield nor do you take full advantage of it (where is Defile for example?). Korlash might be worth keeping, since he's a zombie, but get rid of both Nightmare and Squelching Leeches, as they're not even zombies and they're on the higher end of CMC. Personally, I'd get rid of Lashwrithe as well, but if you really love the card and want to keep it, at least you can equip that to a zombie.
Then I would choose between full-on zombie tribal including tokens, or devotion and recursion. Neither of the latter play nicely with tokens, which don't have mana costs for devotion or stay in the graveyard for recursion. A few incidental tokens are fine, but cards like Moan of the Unhallowed and Shamble Back are not synergistic at all with devotion/recursion.
Next, are you more interested in recurring your graveyard or exiling it for tokens? I.e. do you want to do Ghoulraiser, Gravecrawler, Lord of the Undead, etc., or do you want to do Cemetery Reaper, Graveyard Marshal, Tymaret, etc.? You can't do both. Personally, I'd go the recursion route, add more ways to sac your zombies for value, and cycle them in and out of the graveyard at will.
So in summary, I would go with 1) zombie aggro including tokens, or 2) zombie recursion, with a subtheme of devotion for Gray Merchant. Going either route, I'd cut Nightmare, Leeches, Lashwrithe, and Tymaret (he's not a zombie, and provides only inefficient graveyard hate). If you go route 2, I'd also cut the sorceries Moan and Shamble. That's at minimum 8 cards out. What you add depends on which game plan you choose.
You didn't label this deck as "budget", so if you can afford it, Cavern of Souls is a must-include land in any tribal deck.
I don't like Sands of Delirium. It's only function is self-mill and there's more efficient ways to do self-mill. You also currently don't take full advantage of self-mill, with things like Dredge or Flashback-style effects. If you go full force into graveyard synergies, then self-mill is important, but even then, I'd play Stitcher's Supplier over Sands. For 1 mana, you can easily get 6 cards into your graveyard, and you can easily recur him, and he's a zombie that can attack. That would take 9 mana with Sands, which is just a dead artifact.
Lastly, some sacrifice options: Gnawing Zombie isn't amazing, but the effect is relevant. I would replace Sign in Blood with Village Rites — same card draw, but one less mana, instant speed, and no life loss. You also have cards that like to die, like Festering Mummy, Black Cat, Tattered Mummy, and the above-mentioned Stitcher's Supplier.
Sorry for the wall of text. I just love zombies! So I hope at least something in there was useful.
6 months ago
Just a few more; Season of the Witch, Black Cat, Bubbling Cauldron, Disturbed Burial, Desecrated Tomb, Reassembling Skeleton, Ghosts of the Damned, Haunted Crossroads,Gallows at Willow Hill, Bad Moon.
Can go to the gatherer and look for creature types like werewolf, zombie, scarecrow.
Or keywords like haunted, dead, grim, blood, etc.
8 months ago
I think you should consider using more useful enabler like Cauldron Familiar which can drain opponents after repeated etbs, Entrails Feaster which can grow bigger each turn with no investment, or Watchers of the Dead that can act as graveyard hate
You could also add more email blurs with pseudo evasion like Black Cat which will force a player to discard if blocked, Dreadmalkin that has menace, Frost Lynx which will stop a blocker, and Illusory Ambusher which will draw cards if blocked
10 months ago
My thing about Blasting Station is the situation where you go into your end step with Shirei, return a bunch of creatures, and immediately use all the triggers from Blasting Station to sacrifice them for next turn.
I actually just added Thorn of the Black Rose because it essentially means no one else will ever have monarch: if anyone else ever gets it, your trigger goes on top to take it back, resolves first, and you steal it back. Makes monarch slightly less appealing when the guy you got it from will constantly take it back without having to do anything for it.
I want to add Yawgmoth, but am afraid to get it and be disappointed my his performance. I will try it out, but I might leave him on a wishlist.
Sling-Gang and Enforcer are great cards, especially the latter having deathtouch. However, for whatever reason, my group doesn't really care about me until I start getting tokens. Better to sit in the shadows.
Want Grave Pact, currently outside my price range. Will add later.
Oversold Cemetery, same thing as Pact and Yawgmoth.
Arena, great card. Should probably get it.
Deadly Rollick is outside price range as well currently, hopefully the hype will go down a little.
Lands: definitely outside the realm of possibility, those are happy happy dreamland.
Imp's Mischief is so cool.
Thanks for the feedback, that definitely helps.
1 year ago
Zombies! I dig it!
Do you play against a meta where swampwalk is usually effective? If not, there are some potential replacements that synergize more with Konrad wanting bodies coming and going from the grave.
If you want more discard to get creature cards in graveyards, Black Cat, Miasmic Mummy, Sibsig Icebreakers and Cackling Fiend work nicely. Returned Centaur and Returned Reveler do something similar with milling.
Other Gravedigger effects like Grave Scrabbler work well with Konrad, as does Gurmag Angler and exiling from your own graveyard. Zombie Scavengers lets you exile every creature in your library at instant speed to zap the table with Konrad if you need to. Herald of the Dreadhorde and Lazotep Reaverget you lots of extra bodies to die.
Wight of Precinct Six can become a big threat once you start to fill everyone's yard (perhaps more threatening than Null Champion).
A little light on ramp, but your Twisted Abomination combos nicely with your Witch's Cottage to do double-duty.