|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Mythic Rare|
Combos Browse all
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The Scarab God
Legendary Creature — God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God is put into the graveyard from the battlefield, return it to its owner's hand at the beginning of the next end step.
Commander Recommendations Start Commander Deck
Latest as Commander
The Scarab God Discussion
3 weeks ago
RavnicaCommanders I wouldn't underestimate the potential Open the Graves can have in this deck, particularly since it can combo with the Gravecrawler + Phyrexian Altar setup for infinite zombies, which with the right timing can end the game if you have The Scarab God out. Also it doesn't hurt to have it in case a board wipe happens. Not saying it's an auto-include by any means, but certainly something to consider.
austintayshus Unfortunately Crypt Ghast would not be applicable in this deck, as it has a hybrid Orzhov cost to its Extort, and our commander in this deck doesn't have white in its identity. If we do want to take advantage of Urborg, Tomb of Yawgmoth , however, we can look at something like Zombie Master , which was similarly recommended to me, allowing us to attack with our zombies unchecked due to Swampwalk.
As for other considerations, there's always Altar of the Brood to combo with Gravecrawler/Phyrexian Altar to mill our opponents out. Cover of Darkness is also a powerful tribal card we can use here, as it'll give all your zombies Fear, further making it harder for opponents to block. Final Parting is an extremely useful tutor in this deck. It may cost a bit of mana, but with it you can easily retrieve your Phyrexian Altar while chucking your Gravecrawler to the gy, which can then be easily recast from there, among other possibilities. You could also consider Kalitas, Traitor of Ghet to get even more tokens every time you manage to kill an opponent's creature. As for ramp, Sword of the Animist could be useful to help you get more of your basic lands out. I'd personally love to get a copy of Training Grounds for my own Scarab God deck, but yeesh is it pricey and hard to find... It would be very helpful for making easier use of Scarab God's activated ability. Whatever you decide to go with, I hope you have fun with it!
1 month ago
Plus, I'm not really trying to win by Milling because I feel like it's next to Impossible with three other 100 card decks. I guess it's more of a voltronish and clone strategy. I guess if im going for a more voltron route, i should add some voltron cards. I ordered a bunch of cards for this deck. Like a Whispersilk Cloak amoung many others. I might go find some room for a Aqueous Form . that could be effective with Consuming Aberration . if it survives a round of the table long enough to get to swing that is.
1 month ago
I would highly recommend The Scarab God . He can respond to things like the eldrzi titans hitting the grave and exile them so that you can win by milling.
1 month ago
It seems like you're trying to keep the price of the deck low, but here are some suggestions. Some of them are not wallet-friendly but there are cheaper alternatives if you search for them:
Instants/Sorceries: - You don't run any of the very powerful hand control cards. Thoughtseize , Inquisition of Kozilek , Collective Brutality can make a black deck much more viable as it makes up for the fact that you have 0 ramp. Another thing black is really good at which you don't take advantage of is creature control. Fatal Push , Diabolic Edict , Dismember and such are really helpful since you want to get rid of as many of your opponent's creatures. With 20 lands and no ramp, Army of the Damned kind of sucks. You are not control oriented enough to wait that long to get those 8 lands necessary
Creatures: Since a part of your deck is sacrificing your humans for more zombies, you definitely want to run some Dark Confidant s. The addition card draw can really make or break games. Undead Augur could also be some pretty good card draw. Since you wanna go Zombies, I would recommend adding some Zombie lords, like Death Baron . If you want the deck to be more effective, then add more cards that actually interact with the number of zombies you have rather than just generate more. Do just go wide, you wanna go big as well. If you want, it could be interesting if you splashed blue and added The Scarab God , but it's up to you whether or not you want to break the mono color.
Enchantments: Okay, you have wayyyy too many enchantments. While it can be fun, all those 4-mana enchantments are not going to help you overall. They are too slow, and you don't have the control to wait until they become powerful. I recommend dropping Grave Pact and picking up something else that can help you either control better or be more aggro/tempo.
Lands: General tip: Unless you are planning to use nonbasic land hate, have as close to 0 lands as possible. Lands can be extraordinarily powerful, and only having basic lands is a bit of a waste.
Overall, I think you need to either commit to control or aggro/tempo. The deck is currently in a limbo state where it's too slow to contend against any fast decks, and most good control decks can easily wipe your board clean. As someone who loves mono-black, I think tempo is a good way to go about the color, but to do that you need to find a fine balance between aggro and control that is often very hard to find.
1 month ago
Recently I challenged a guy (who obviously knew edric is banned in duel but accepted) to a first to 2 duel. His was The Scarab God . G1 I opened with 3 lands and merfolk. On my opp's turn 2 he blew up my BP with Wasteland . I failed to draw 3rd land and had to cast Noxious Revival on my upkeep, which was countered. By the time I could cast Edric it had already been too late; opp cleared w Toxic Deluge and I couldn't outrace his cmdr. G2 opp started with Sol Ring and Seized my Dispel . I began with Dryad Arbor , cast Edric and drew a couple cards. Then, opp cast Vampiric Tutor and Baleful Strix . I drew a couple more and held up Flusterstorm , hoping to chain my turns shortly after. The next thing I knew, opp summoned Massacre Girl . I guess the land count and the Curiosity strategy did hurt.
1 month ago
3x Path to Exile (duel decks venser vs. koth)
2 months ago
You're right, Reconnaissance is sweet in this deck. And I know you said you stayed away from the 'good stuff' cards, but I can't recommend Archfiend of Ifnir enough. He's one of only 3 non-zombie creatures in my deck (the other two being Grave Titan and The Scarab God , both zombies at heart), and since he's a demon I figured he's on theme enough given the absurd value he brings. Each attack step can turn into a one sided board wipe.
As for Library of Leng , I had debated taking it out a few times, but allowing me to 'discard' to the top of my library plus remove the max hand size limit is useful enough. I had also considered Nephalia Academy , but I didn't want to tax my mana base more with another colorless land.
2 months ago
I am Corbeau and just started to put my decks on here. I play casually with a nice playgroup. We don't play very competetive and love combo decks. I am usually the person with nearly no removal because I always think that if it doesn't help my strategy it isn't a card for my deck and I want the others to have fun, too. Also I feel restricted in my creativity when I think about the meta or so. So quite often I am in a race to get my deck going and keep my stuff because others don't hesitate do remove everything on my side. I love weird and janky deck strategies. The decks I have at the moment are the ones I play and the one that survived all the building of decks. Very often it is more brewing than playing because we don't get together that often and the EDH community in my city is very competetive. I prefer an environment in which people have fun and don't flame each other all the time.
My Decks at the Moment:
EDH: Alesha, Who Smiles at Death (Aristrocrats) Prime Speaker Zegana (Draw Combo) Prime Speaker Vannifar (Podless Pod) Hapatra, Vizier of Poisons (-1/-1 Counters) Atraxa, Praetors' Voice (Any Counters] Kess, Dissident Mage (Spellslinger) Ghave, Guru of Spores (+1/+1 Counters) Kambal, Consul of Allocation (Lifedrain Prison) Omnath, Locus of Rage (Landfall/Elemental) Daxos the Returned (Enchantress)
Former Decks (I hope I remember all):
EDH: + Atraxa, Praetors' Voice (All cards with counters) Sun Quan, Lord of Wu (Milling) + The Scarab God (Milling) + Tetsuko Umezawa, Fugitive (Only power 1 or less/Tokens) Talrand, Sky Summoner (Spellslinger) Kalitas, Traitor of Ghet (gravepact) Kozilek, the Great Distortion (Eldrazi) Sidisi, Brood Tyrant (Milling) Sidisi, Brood Tyrant (Reanimator) Teshar, Ancestor's Apostle (Historic/Reanimator) Nin, the Pain Artist (Artifacts) Nin, the Pain Artist (Milling) Odric, Lunarch Marshal (White Weenie) + Masako the Humorless (Historic/ Throne of the God-Pharaoh ) Padeem, Consul of Innovation (Artifacts) + Kiku, Night's Flower ( Kiku's Shadow / Ragged Veins ) Grenzo, Havoc Raiser (Spellsnatching) Sydri, Galvanic Genius (Beautiful Art/Control) Tatyova, Benthic Druid (Beautiful Art/Copy/Draw/Token) Karlov of the Ghost Council (Lifedrain) Obzedat, Ghost Council (Lifedrain) + Obzedat, Ghost Council (Flicker/Token) Akiri, Line-Slinger / Ludevic, Necro-Alchemist (Artifacts/Non-Voltron)
Sadly many of my decks didn't work because of the meta and power level in my playgroup but some were so much fun to play. Favorites marked with + at the front.
I will try to upload the decklists of my current decks. If you have questions about any of the former decks or anything just ask.
Love and happyness Corbeau
The Scarab God occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
UB (Dimir): 1.0%