The Scarab God

The Scarab God

Legendary Creature — God

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.

: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.

When The Scarab God dies (is put into the graveyard from the battlefield), return it to its owner's hand at the beginning of the next end step.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

The Scarab God Discussion

carpecanum on Dead: Flooded Catacombs

10 hours ago

Yeah, Living Death needs to go off if you can sac everything before they have cards in graveyard. The Scarab God can do a good job of emptying an opponents graveyard however.

TriusMalarky on Is Grixis Control Weak/Bad in …

2 months ago

If you're running Grixis Bad Control, you should definitely wait until Strixhaven its and run 3-4 copies of Prismari command. The plan is to cast it on your opponent's end step turn 3, and either kill a creature/artifact if they have it, or double loot to make sure you have the right cards. Then you get the treasure, and you can drop your big boi a turn earlier.

Otherwise, if you're going Bad, you need to make sure you have the right interaction. Thoughtseize, Inquisition of Kozilek, Fatal Push and Lightning Bolt are key. Also, I really recommend some form of 2-mana counterspell, largely Condescend . Remand is okay but it really depends on the quality of your top end. You should also run some suite of 1-mana countermagic, largely Spell Snare , but that depends on what you end up seeing. You definitely have enough between Snare, Spell Pierce , Miscast , Dispel , and Mystical Dispute that you can run several in the SB and also be able to switch your whole SB around depending on your meta.

Terminate is fine, too.

On wraths, Anger is great. But if you want anything bigger, Languish or Ritual of Soot are what you should run.

On wincons, I feel Ultimatum is too slow for Modern. You want 6-drops at most, like Dragonlord Silumgar or Inferno/Grave Titan. Additionally, cards like Niv-Mizzet, Parun , The Scarab God , Keranos, God of Storms , Enter the God-Eternals , Ashiok, Nightmare Muse , etc. are great, as you can go Prismari into t4 Keranos.

I'd recommend a couple Keranos and a couple Silumgar, actually.

Jonesbond49 on Zombie Tribal

3 months ago

I'm going to make some suggestions but I'll keep the creature list intact. The number one thing that you need is more lands and at the very minimum you should have 37 lands.

These are cards I would take out and in order from first to last:

Clutch of Undeath is too over costed for what the aura does.

Liliana, Death Mage doesn't do much for zombie tribal and is a 6 mana planeswalker. Most other Liliana cards are good for zombie tribal.

Liliana's Scorn is a sorcery and cost too much to remove just one creature.

Cruel Revival is at least an instant but also cost too much.

Gitaxian Probe is a good card but doesn't do much for your deck.

These are the cards I would put in:

4 Swamps and Feed the Swarm. With the amount of removal I had the take out of your list, we desperatly need to put in another one and Feed the Swarm is a great black removal spell. It's biggest downfall is that it is a sorcery and not an instant but black struggles to get rid of enchantments.

Overall you picked some really great cards for zombie tribal and The Scarab God will win games all on his own. I will say that I made the same exact mistake you did with my first deck. I had only 33 lands too and found out the hard way that it was really hard to get my land drops. 37 lands is still on the low side, but it should be a lot smoother. Play with the deck some, see what you do and don't like, and then we can find some more changes for the deck. I'll post one more list of cards that you might want to add in later.

Mcat1999 on Kaldheim Brainstorming

4 months ago

The Scarab God will basically also let you stack your library after your engine has kicked off

Mcat1999 on First ever EDH deck... help?

4 months ago

60 card formats (lest Brawl) typically rely on copies of just a few cards that work wonderfully together, in order to maximize your statistical probability of drawing into the correct spell. After all, two playsets of a card which are functionally identical are effectively 8x of the same spell.

In EDH, you're limited to finding every single rendition of the same mechanic or idea and cramming as many into your deck as possible. But, this isn't always appropriate. You're no longer dealing with 20 life and 60 cards. You're dealing with 120 life and 300 cards, with respect to what your opponents have at their disposal.

As a result, some forms that are tried and true in, say, Modern or Standard fail in EDH. Burn is next to impossible, lest a few very select builds. Those with which are usually require intricate combos to go off, such as Prodigal Sorcerer. Discard works well enough but can be difficult to maintain as you're dealing with a potential "grip" of 21 cards among all 3 opponents, not 7. This means things such as your Specter idea begin to rapidly fall apart as you may not have a large enough creature base with which to consistently lay pressure upon other players.

This is why you want a Commander who does the work for you. A Commander, such as Tinybones.

In Commander, there are really two types of decks: Ones with which your Commander is your engine and you want them out at all times. Your deck can function without them, sure, but they are the nitros to the engine.

Alternatively, there are decks with which your Commander is more of the oil in the engine. Sure, it helps a lot and yes you want it if possible, but it's not going to hurt to run a little while without it.

  • Don't run your engine without oil, please.

The point is, the Commander with which you choose depends on the deck you want to play. If discard is your theme, you need a Commander who punishes and pushes this cause. If discard is a subtheme, your Commander can be different.

Take for example The Scarab God. This is a wonderful mill / discard Commander as you can selectively choose what you exile and thus subsequently gain. It gives you access to blue for counterspells, which are arguably better than discard.

  • I say this as discarding allows your opponent to selectively put their weakest card into the bin, or alternatively their best card if they want it there on purpose. However countering means they are often tapped out, down a turn, and lost their key play at that moment. Being reactive in this sense is far superior to being proactive.

Specters exist within Scarab God's colors, you have access to mill which is a form of resource denial - assuming your opponent lacks reanimation and recursion themes in their deck - and can often aggressively strike multiple players at once.

So if you are a new player to EDH and want this route, I would suggest The Scarab God. He's easy to build, easy to find redundancy, easy to maintain a boardstate with and easy to piolet with his scry ability. You have multiple subthemes you can build into, and lots of interactions at your disposal in Dimir.

Hope I helped.

dewrito on Liliana/ashiok help

5 months ago

JANKYARD_DOG yeh discarding and steeling my opponets stuff from the grave or exile, probably would of helped if I mentioned that. But yeh The Scarab God or Zareth San, the Trickster seem like good choices.

JANKYARD_DOG on Liliana/ashiok help

5 months ago

I would assume you're wanting a discard theme?

Nebuchadnezzar gives you another discard ability

Lazav, the Multifarious, The Scarab God, Lazav, Dimir Mastermind, Zareth San, the Trickster all benefit from cards that are discarded.

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