Stirring Wildwood

Stirring Wildwood


Stirring Wildwood enters the battlefield tapped.

: Gain or .

: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Latest Decks as Commander

Stirring Wildwood Discussion

zapyourtumor on wg mill

2 months ago

Doomskar Shatter the Sky are bad, Wrath of God is better

One-sided boardwipes like Winds of Abandon and Settle the Wreckage are just bad if you don't have creatures, since they are worse than normal boardwipes

Chalice of the Void is bad if you have 17 1-mana spells

You need a wincon besides Stirring Wildwood

hardstyleginja on Roon tokens

8 months ago

Last week, I made 28 Stirring Wildwoods using Progenitor Mimic, Parallel Lives and Second Harvest. I proceeded to beat my opponent down with 9 of them for the win.

RobsJourney on Uril Gonna Get Ya

1 year ago

Hey bud, suggestions for some changes:

Lands (I cut the two basic fetch lands, you will be running nice green ramp so won't need em, prob just slow you down otherwise)


BlackoutX on Kot / Ketinky - Insane Selesnya aggro

1 year ago

Hm not a perfect replacement, but Path to Exile is good for removal and can be used to ramp off of exiling a token. Feline Sovereign could be a more budget alternative (not yet released).

PS: Id run a land split more along the lines of 6 forests 12 plains, you could even cut a Stirring Wildwood or a Temple Garden for a plains if you want to be more budget.

BlackoutX on Kot / Ketinky - Insane Selesnya aggro

1 year ago

Feral Prowler over Generous Stray, even better would be Skullclamp but your deck seems to be budget. Arahbo, Roar of the World is to slow (great in commander). Skyhunter Skirmisher is almost always better than Leonin Skyhunter. Kaheera, the Orphanguard should be more than a one of in main board, also even after companion was killed as a mechanic it should still probably be run as a companion since you already meet the requirement. Guardians' Pledge is just bad, there are better versions of it.

Secluded Steppe should never be run in a 60 card non singleton format, Stirring Wildwood could be run as a two of if you really want to but I wouldn't run more than two of them. Temple of Plenty and all other temple's are to slow, just run basics or throw in the money for shocks/sac lands.

Not sure why your making a budget vintage deck, chances are whatever you want to run will be modern legal. (note Skullclamp isn't modern legal)

ImmortalDawn on Nethroi, Apex of Value

1 year ago

I've been playing around with a decklist for Nethroi, too. I really like your budge approach. I was trying the same at first but couldn't stop me from buying all these cool overpowered and overpriced pieces of cardboard :D

I think Season of Growth would be good with a reasonable amount of mutate creatures. Lumberknot too because it (or a mutant) keeps growing and is permanently hexproof on top. Golgari Grave-Troll is also "fairly" cheap at the moment. And the manlands Stirring Wildwood, Hissing Quagmire and Shambling Vent can act as a backup to mutate onto after a board wipe.

multimedia on Masked Lands (Estrid EDH) [Budget]

1 year ago

Hey, interesting less than $100 version of Estrid. I like the secondary snow permanent strategy with Marit Lage's Slumber :)

Cards within the budget to consider adding:

Waker of the Wilds as a mana sink with creature lands can expand on the lands strategy.

Upgrades to consider:

Good luck with your deck.

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