Stirring Wildwood

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Stirring Wildwood

Land

Stirring Wildwood enters the battlefield tapped.

: Add or .

: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Fluggleshmuggits on Cube Eternal

1 year ago

Changelog 12/10/22

Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair

IN

OUT

TheoryCrafter on Pioneer Bogles MOM UPDATE

1 year ago

Have you considered Siona, Captain of the Pyleas? If you replace it with Commune With Spirits you can look seven cards deep into your library and create chump blockers. If you choose to go this route, you may want to consider replacing Paradise Druid with any combination of Karametra's Favor and Nature's Embrace. If you go for the latter you'll definitely want to consider Stirring Wildwood.

Considering Light-Paws is a Legendary Creature who helps tutor auras you can get away with removing one.

As for your sideboard, you're probably going to want to go more auras that can stymie your opponent. These can range from taxing effects(such as Curse of Silence, Detention Vortex, Oppressive Rays and Soul Tithe) to activated ability prevention(such as Bound in Gold, Intercessor's Arrest and Overwhelming Splendor) to Protection(such as Guildscorn Ward and Holy Mantle.

Thank you for reading me out. I hope this helps. Happy Hunting!

zapyourtumor on wg mill

2 years ago

Doomskar Shatter the Sky are bad, Wrath of God is better

One-sided boardwipes like Winds of Abandon and Settle the Wreckage are just bad if you don't have creatures, since they are worse than normal boardwipes

Chalice of the Void is bad if you have 17 1-mana spells

You need a wincon besides Stirring Wildwood

hardstyleginja on

3 years ago

Last week, I made 28 Stirring Wildwoods using Progenitor Mimic, Parallel Lives and Second Harvest. I proceeded to beat my opponent down with 9 of them for the win.

RobsJourney on Uril Gonna Get Ya

3 years ago

Hey bud, suggestions for some changes:

Lands (I cut the two basic fetch lands, you will be running nice green ramp so won't need em, prob just slow you down otherwise)

Others

BlackoutX on Kot / Ketinky - Insane Selesnya aggro

3 years ago

Hm not a perfect replacement, but Path to Exile is good for removal and can be used to ramp off of exiling a token. Feline Sovereign could be a more budget alternative (not yet released).

PS: Id run a land split more along the lines of 6 forests 12 plains, you could even cut a Stirring Wildwood or a Temple Garden for a plains if you want to be more budget.

BlackoutX on Kot / Ketinky - Insane Selesnya aggro

3 years ago

Feral Prowler over Generous Stray, even better would be Skullclamp but your deck seems to be budget. Arahbo, Roar of the World is to slow (great in commander). Skyhunter Skirmisher is almost always better than Leonin Skyhunter. Kaheera, the Orphanguard should be more than a one of in main board, also even after companion was killed as a mechanic it should still probably be run as a companion since you already meet the requirement. Guardians' Pledge is just bad, there are better versions of it.

Secluded Steppe should never be run in a 60 card non singleton format, Stirring Wildwood could be run as a two of if you really want to but I wouldn't run more than two of them. Temple of Plenty and all other temple's are to slow, just run basics or throw in the money for shocks/sac lands.

Not sure why your making a budget vintage deck, chances are whatever you want to run will be modern legal. (note Skullclamp isn't modern legal)

ImmortalDawn on Nethroi, Apex of Value

3 years ago

I've been playing around with a decklist for Nethroi, too. I really like your budge approach. I was trying the same at first but couldn't stop me from buying all these cool overpowered and overpriced pieces of cardboard :D

I think Season of Growth would be good with a reasonable amount of mutate creatures. Lumberknot too because it (or a mutant) keeps growing and is permanently hexproof on top. Golgari Grave-Troll is also "fairly" cheap at the moment. And the manlands Stirring Wildwood, Hissing Quagmire and Shambling Vent can act as a backup to mutate onto after a board wipe.

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