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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Stirring Wildwood
Land
Stirring Wildwood enters the battlefield tapped.
: Add or .
: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Fluggleshmuggits on
Cube Eternal
9 months ago
Changelog 12/10/22
Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair
IN
- Cathar Commando
- Gideon, Ally of Zendikar
- Gideon Jura
- Parallax Wave
- Haughty Djinn
- Thirst for Discovery
- Hullbreaker Horror
- Baral, Chief of Compliance
- Liliana, the Last Hope
- Liliana, Waker of the Dead
- Cryptbreaker
- Rotting Regisaur
- Massacre Wurm
- Legion Warboss
- Guttersnipe
- Kiki-Jiki, Mirror Breaker
- Ilharg, the Raze-Boar
- Firebolt
- Tooth and Nail
- Biogenic Ooze
- Niv-Mizzet, Parun
- Sin Collector
- Nahiri, the Harbinger
- Grist, the Hunger Tide
- Escape to the Wilds
- Trostani Discordant
- Natural Order
- Celestial Colonnade
- Creeping Tar Pit
- Lavaclaw Reaches
- Raging Ravine
- Stirring Wildwood
- Shambling Vent
- Wandering Fumarole
- Hissing Quagmire
- Needle Spires
- Lumbering Falls
- Tundra
- Scrubland
- Plateau
- Savannah
- Underground Sea
- Volcanic Island
- Tropical Island
- Badlands
- Taiga
- Bayou
OUT
- Quirion Ranger
- Frost Titan
- Crystal Vein
- Cave of Temptation
- Talisman of Creativity
- Talisman of Curiosity
- Talisman of Conviction
- Talisman of Resilience
- Talisman of Hierarchy
- Strionic Resonator
- Sunken Hollow
- Cinder Glade
- Canopy Vista
- Prairie Stream
- Smoldering Marsh
- Irrigated Farmland
- Scattered Groves
- Canyon Slough
- Fetid Pools
- Sheltered Thicket
- Seal of Cleansing
- Battle Screech
- Eidolon of Rhetoric
- Spirit Link
- Shoreline Ranger
- Deep Analysis
- Attunement
- Rewind
- Fate Unraveler
- Visara the Dreadful
- Ultimate Price
- Ruinous Path
- Bloodsoaked Champion
- Scab-Clan Berserker
- Sin Prodder
- Slice and Dice
- Starstorm
- Firebrand Archer
- Vessel of Nascency
- Seal of Primordium
- Lifecrafter's Bestiary
- Abrupt Decay
- Appeal / Authority
- Wear / Tear
- Rhythm of the Wild
- Unburial Rites
- Enigma Drake
TheoryCrafter on
Pioneer Bogles MOM UPDATE
1 year ago
Have you considered Siona, Captain of the Pyleas? If you replace it with Commune With Spirits you can look seven cards deep into your library and create chump blockers. If you choose to go this route, you may want to consider replacing Paradise Druid with any combination of Karametra's Favor and Nature's Embrace. If you go for the latter you'll definitely want to consider Stirring Wildwood.
Considering Light-Paws is a Legendary Creature who helps tutor auras you can get away with removing one.
As for your sideboard, you're probably going to want to go more auras that can stymie your opponent. These can range from taxing effects(such as Curse of Silence, Detention Vortex, Oppressive Rays and Soul Tithe) to activated ability prevention(such as Bound in Gold, Intercessor's Arrest and Overwhelming Splendor) to Protection(such as Guildscorn Ward and Holy Mantle.
Thank you for reading me out. I hope this helps. Happy Hunting!
zapyourtumor on
wg mill
2 years ago
Doomskar Shatter the Sky are bad, Wrath of God is better
One-sided boardwipes like Winds of Abandon and Settle the Wreckage are just bad if you don't have creatures, since they are worse than normal boardwipes
Chalice of the Void is bad if you have 17 1-mana spells
You need a wincon besides Stirring Wildwood
hardstyleginja on
2 years ago
Last week, I made 28 Stirring Wildwoods using Progenitor Mimic, Parallel Lives and Second Harvest. I proceeded to beat my opponent down with 9 of them for the win.
RobsJourney on
Uril Gonna Get Ya
3 years ago
Hey bud, suggestions for some changes:
Lands (I cut the two basic fetch lands, you will be running nice green ramp so won't need em, prob just slow you down otherwise)
- Terramorphic Expanse >> Command Tower
- Evolving Wilds >> Naya Panorama
- Boros Guildgate >> Temple of Triumph
- Selesnya Guildgate >> Stirring Wildwood
- Forest >> Kessig Wolf Run
Others
- Boros Locket >> Rampant Growth
- Gruul Locket >> Cultivate
- Selesnya Locket >> Kodama's Reach
- Orbs of Warding >> Circuitous Route
- Compost >> Wild Growth
- Knotvine Mystic >> Selesnya Signet
- Elixir of Immortality >> Season of Growth (great source of draw for this deck)
- Blessing of the Nephilim >> Archon of Sun's Grace
- Single Combat >> Chandra's Ignition
BlackoutX on
Kot / Ketinky - Insane Selesnya aggro
3 years ago
Hm not a perfect replacement, but Path to Exile is good for removal and can be used to ramp off of exiling a token. Feline Sovereign could be a more budget alternative (not yet released).
PS: Id run a land split more along the lines of 6 forests 12 plains, you could even cut a Stirring Wildwood or a Temple Garden for a plains if you want to be more budget.
BlackoutX on
Kot / Ketinky - Insane Selesnya aggro
3 years ago
Feral Prowler over Generous Stray, even better would be Skullclamp but your deck seems to be budget. Arahbo, Roar of the World is to slow (great in commander). Skyhunter Skirmisher is almost always better than Leonin Skyhunter. Kaheera, the Orphanguard should be more than a one of in main board, also even after companion was killed as a mechanic it should still probably be run as a companion since you already meet the requirement. Guardians' Pledge is just bad, there are better versions of it.
Secluded Steppe should never be run in a 60 card non singleton format, Stirring Wildwood could be run as a two of if you really want to but I wouldn't run more than two of them. Temple of Plenty and all other temple's are to slow, just run basics or throw in the money for shocks/sac lands.
Not sure why your making a budget vintage deck, chances are whatever you want to run will be modern legal. (note Skullclamp isn't modern legal)
ImmortalDawn on
Nethroi, Apex of Value
3 years ago
I've been playing around with a decklist for Nethroi, too. I really like your budge approach. I was trying the same at first but couldn't stop me from buying all these cool overpowered and overpriced pieces of cardboard :D
I think Season of Growth would be good with a reasonable amount of mutate creatures. Lumberknot too because it (or a mutant) keeps growing and is permanently hexproof on top. Golgari Grave-Troll is also "fairly" cheap at the moment. And the manlands Stirring Wildwood, Hissing Quagmire and Shambling Vent can act as a backup to mutate onto after a board wipe.
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