Stirring Wildwood

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Commander 2017 (C17) Rare
Duel Decks: Zendikar vs. Eldrazi (DDP) Rare
Worldwake (WWK) Rare

Combos Browse all

Stirring Wildwood

Land

Stirring Wildwood enters the battlefield tapped.

: Gain or .

: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Stirring Wildwood Discussion

Caerwyn on Naya lands

1 month ago

I did a quick look through budget lands, and had the following observations:

Pain Lands, like Battlefield Forge and are probably the best lands for your criteria. I know several of them are usually around the $1.00 point, and you probably could pick up well-played copies of the more expensive options. These are great budget lands--they fix your mana when you need it but can be activated pain-free when you just need to pay a generic cost.

Check lands, like Rootbound Crag are not quite in your criteria (they tend to hover around the $3-6 range) currently, but they are about to rotate out of Standard, so will almost certainty go down a bit. These are a bit mediocre for a budget three-colour mana base, but they play very nicely with shock lands, so will still be useful to you once you have moved on to less budget-oriented builds.

The Onslaught Filter lands, like Sungrass Prairie , help filter you into the colours you need, but I would recommend against them. They're quite inexpensive, but they can't help you turn 1, and they're rather inflexible and will not always provide the mana you want.

The Battle Lands, like Canopy Vista , can be in the $2-3 mark. Personally, I am not a fan of them for 60-card constructed--they rely too much on playing a lot of basics, so they often can't enter untapped until turn 3-5.

Reveal lands, like Fortified Village , are disproportionately strong in two-colour budget builds that rely heavily on basic lands. However, with three colours, you just can't have the critical mass of basics to really make these lands shine.

Two of Naya's Manlands-- Stirring Wildwood and Needle Spires --are very inexpensive. They don't instantly fix your mana, but they can be used as a creature long-term which is nice.

BMHKain on One Day until Throne of ...

1 month ago

As Throne of Eldraine Spoilers are flowing like a Fairy Tale Epic, I'll try to explain my reasons for things not mentioned for Allied Colors here yet. Before I do, Delay looks great, but how does Suspend work, & how good is it against opponents? I also suppose all ten Ravnica Signets & Talismans are better than Arcane Signet ? I'm intrigued about this; it seems like:

  1. Talismans
  2. Ravnican Signets
  3. Arcane Signet

Is this where the rankings stand for Overall Power for these Mana Rocks? Just checking to be sure.

Finally, I still am guessing there's no substitute for Demonic Tutor unless anyone can say different. For now, though, It's a lost cause. Anyways, the list:

Arctic Flats Snow Taplands

Elfhame Palace / Tranquil Expanse Generic Tap Duals

Gavony Township Innistrad Location Duals

Grasslands Tap Fetches

Horizon Canopy Future-Sighted/Horizon Duals (Missing 4 other allied cards.)

Riftstone Portal Graveyard Duals (Or something...)

Saltcrusted Steppe Storage Duals

Sungrass Prairie The Crappy Fetchlands

Tranquil Garden / Vec Townships Slow Tap Lands

Veldt Duals Utilizing Depletion Counters

Vitu-Ghazi, the City-Tree Ravnica Location Duals

Anything else as Dual Lands you may already be familiar w/. I just wanted to mention the worst Allied-Only, Nearly awful Allied-Only, & nothing else. Since I'm reduced to a situation where nearly all my cards in my Landbase need to not ETB Tapped, I want your opinions on the worst of the worst. & I'd like your opinions for the ones that didn't get noted that ETB Tapped, but is still good; which bumps off, for instance:

Blossoming Sands / Graypelt Refuge Lifegain Lands

Stirring Wildwood Man Lands

Temple of Plenty Scry Lands

Selesnya Guildgate Guild Lands

If I'm missing out on anything, either:

A: It's a more common Two Color Land than these types.

B: So many use them, there is no point in mentioning them here.

C: Other...

Sorry for the inconvenience for all these kinds of lands. I just want to see as too which ones are worth adding... Thanks in advance.

ToolmasterOfBrainerd on I'm building this GW deck. ...

1 month ago


GW Reclaimer

Modern ToolmasterOfBrainerd

54 VIEWS | IN 1 FOLDER


The main idea is to use Elvish Reclaimer + Flagstones of Trokair . And obviously a toolbox package of lands which stand out in different matchups.

I wasn't sure what else to play, so I'm playing Collected Company and Eladamri's Call . Eladamri's Call feels like bad Green Sun's Zenith , but it is nice to tutor up Collector Ouphe or Scavenging Ooze or Tireless Tracker .

I own the lands to splash other colors but I don't know what cards to splash for. Wrenn and Six is too expensive.

The deck feels clunky. Especially against Phoenix. I have the tools to wreck them but sometimes they're 1 turn too late or they simply have Lightning Bolt or 2 bolts and I can't stick a critical creature.

Any suggestions for the main deck or sideboard? Thanks!

ToolmasterOfBrainerd on GWC Reclaimer Eldrazi

2 months ago

Dunes of the Dead is neat one to keep in mind. I don't think it's good enough, but definitely one to keep in mind.

The standout tutor targets are the land destruction and Bojuka Bog when the matchup warrants them, and Gavony Township and Stirring Wildwood . Township wrecks opposing creature decks like Humans and E-Tron. And Stirring Wildwood can block Mantis Rider really effectively.

Interestingly, I don't feel the need to play a Horizon Canopy . This deck almost always has too many things to do with its mana already.

GWC is definitely not the best way to use Elvish Reclaimer . A Naya deck with Wrenn and Six is definitely the best way, but W6 is so expensive right now and I want to actually build a deck in paper with Elvish Reclaimer .

I wish I knew more about GW decks. Does this deck want Thalia? What about Voice of Resurgence or Qasali Pridemage ? Is Noble Hierarch better than Giver of Runes ? Can I run both or is that too many 1-drops? I might have to make this into either Bant or Junk so that I can play the midrange cards that I'm more familiar with. Naya without Wrenn and Six is also appealing because of Bloodbraid Elf .

Jimmy_Chinchila on Rienne, Multicolored Mama

3 months ago

Really nice build. I’m not sure if they’ll get the trigger but the man lands could be great if they did. Needle Spires , Raging Ravine , Stirring Wildwood . +1

TheSlowestBro on Oathbreaker Tamiyo, the Warleader

4 months ago

Hahah me neither! I've seen that card many times and have never noticed that detail. I was also looking over your list and perhaps some manlands such as Forbidding Watchtower and Stirring Wildwood could be another win condition?

Sebastian_Temples on Now you're playing with Toughness

4 months ago

If you're on the look out for more control-y includes cards from the Fiend Hunter family (o-rings on sticks,) are almost always big butts in the 1/3 range, Gaddock Teeg , is a nice include but you'd need to switch up your sig to include him: so far I've found that dealing twenty consistently with this type of deck is relatively easy and Triumph of the Hordes is a bit of overkill that's likely get you hated out so switching to something else for the Teeg include (which shuts off almost every other deck at the table, since planeswalkers are more often than not cmc 4+) might be worth considering its.

In my experience, the deck is weak to board wipes and removal, which is why my signature spell is Heroic Intervention : the beauty of Teferi's Protection but at a discount.

Champion of Lambholt is nice evasion since you strategy is to puke creatures on the board. Semi-asymetric boardwipes like Dusk//Dawn and Wave of Reckoning are also really good, but remember that if you play Teeg, they nonbo; Magus of the Disk is a 2/4 board wipe on theme that Teeg doesn't turn off though.

Hunter's Insight and Mentor of the Meek are really strong card draw for the deck, and because your curve is so low to the ground, you can probably most often afford to tax one for the cantrip.

Bar the Door and Tower Defense are the strongest pump spells this type of deck can run that I'm aware of. Village Bell-Ringer is also an on theme combat trick for the deck.

Assault Formation is a nice alternative to your oathbreaker in case she gets removed or worse Imprisoned in the Moon .

Stirring Wildwood is a land. Growing Rites of Itlimoc  Flip is a billion green mana once it flips.

Indomitable Ancients is a four drop 2/10, and Skinshifter is a 1/1 for 1G with G: become an 0/8 uet.

Rhox Faithmender is the reason my record life total with the deck is 120 (three activations of Huatli for 11 doubled is 88 life plus starting life total and a net twelve life from somewhere).

Mirage Mirror is a second copy of anything in your or your opponents decks.

and lastly, Joven's Ferrets is a meme.

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Stirring Wildwood occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.02%

GW (Selesnya): 1.02%