Arahbo, Roar of the World

Arahbo, Roar of the World

Legendary Creature — Cat Avatar

Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.

Whenever another Cat you control attacks, you may pay . If you do, it gains trample and gets +X/+X until end of turn, where X is its power.

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Format Legality
Leviathan Legal
Casual Legal
Custom Legal
Oathbreaker Legal
1v1 Commander Legal
Canadian Highlander Legal
Highlander Legal
Limited Legal
Tiny Leaders Legal
2019-10-04 Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Legacy Legal

Arahbo, Roar of the World occurrence in decks from the last year

Arahbo, Roar of the World Discussion

Cookiejaguar on Kaheera the Orphanguard

2 months ago

Why don't you just run something like Arahbo, Roar of the World as your commander and Kaheera, the Orphanguard as your companion?

Tacovine on Stray Cat Strut

3 months ago

Made some changes to improve the Cats, Ramp and Draw. Also trying to make the deck play quicker, and lowered the CMC to have it play more like an Aggro deck, to leverage Arahbo, Roar of the World eminence capability.

Spirits on Arahbo, Xenagos... for Cats EDH

4 months ago


Yes it's strange, normally Selesnya () loves Skullclamp (maybe not quite as much as some artifact decks though), but Arahbo, Roar of the World just feels right going voltron vs. wide.

Card advantage / draw is definitely a real issue with Arahbo, Roar of the World, I've found, would love to solve it outside of always having to tutor Sylvan Library.

Spirits on Arahbo, Budget... for Cats EDH

5 months ago

Hi dgobass,

Yes it does, shroud means your Arahbo, Roar of the World can't target the creature either.

Same problem with Sword of Feast and Famine, the protection: means it can't be targeted.

The question becomes whether the haste and the protection is outweighs the +3, if you have another creature you can move the Lightning Greaves around for later when you no longer need the haste, but it's one or the other.

SynergyBuild on What is your favorite card …

6 months ago

I remember playing Feline Ferocity, the first deck I played in EDH just as it came out, only slightly editted with a few modern cards that I owned, as I had played modern for a few years prior. When I cast Hunter's Prowess, triggered Arahbo, Roar of the World on my 4/4 Phantom Nishoba, attacking, doubling with Arahbo, getting in for 20 damage, life, and cards, it was amazing.

To date, I believe that card in that moment was what got me into EDH, ever since I have loved that card, and despite being a cEDH player currently, I always love that card and cards like it (Soul's Majesty, Return of the Wildspeaker, Rishkar's Expertise, etc.).

Are there any cards that just make you love playing EDH? I've heard Sol Ring, Zendikar Resurgent, etc. all get people in the EDH mood, what do you all like?

xjewgambitx on Card creation challenge

6 months ago

Polluted Bounty

Enchantment - Aura

Enchant land

Enchanted land gains ": add one mana of any color and this land deals 2 damage to you" and loses all other abilities.

Make a tribal commander with Eminence. Cats (Arahbo, Roar of the World), Vampires (Edgar Markov), Wizards (Inalla, Archmage Ritualist), and Dragons (The Ur-Dragon) have already been used so pick a different tribe.

BlackoutX on Kot / Ketinky - Insane Selesnya aggro

7 months ago

Feral Prowler over Generous Stray, even better would be Skullclamp but your deck seems to be budget. Arahbo, Roar of the World is to slow (great in commander). Skyhunter Skirmisher is almost always better than Leonin Skyhunter. Kaheera, the Orphanguard should be more than a one of in main board, also even after companion was killed as a mechanic it should still probably be run as a companion since you already meet the requirement. Guardians' Pledge is just bad, there are better versions of it.

Secluded Steppe should never be run in a 60 card non singleton format, Stirring Wildwood could be run as a two of if you really want to but I wouldn't run more than two of them. Temple of Plenty and all other temple's are to slow, just run basics or throw in the money for shocks/sac lands.

Not sure why your making a budget vintage deck, chances are whatever you want to run will be modern legal. (note Skullclamp isn't modern legal)

Spirits on Arahbo Orphanguard Infect Beats

7 months ago

Hey Knixx,

I don't think Leonin Relic-Warder + Oblivion Ring + Felidar Guardian loops.

  1. Oblivion Ring on battlefield
  2. Leonin Relic-Warder ETB targeting Oblivion Ring
  3. Resolve Leonin Relic-Warder ETB exiling Oblivion Ring
  4. Felidar Guardian ETB targeting Leonin Relic-Warder
  5. Resolve Felidar Guardian ETB exiling Leonin Relic-Warder and returning to battlefield
  6. Leonin Relic-Warder LTB is placed on the stack
  7. Leonin Relic-Warder ETB is placed on the stack targeting ? (I think as Active Player, you can choose the order LTB/ETB or ETB/LTB but could be wrong, for simplicity put it LTB/ETB, either way nothing to target with LRW, Oblivion Ring is still exiled until you resolve the LTB, but targets are selected when an ability is placed on the stack)

Yannik, Scavenging Sentinel should be fine because he delays the return of the LRW. The Yannik, Scavenging Sentinel also doesn't target, so you can choose what to exile on resolution so if something happens to LRW in the meantime, you can still exile another creature. The loop makes a large creature like an Inkmoth Nexus.

Oblivion Ring + Parallax Wave + Felidar Guardian will have the same trouble when the Oblivion Ring LTB/ETB enter the stack at the same time. But doesn't Parallax Wave + Felidar Guardian loop without the Oblivion Ring anyway? as long as you active Parallax Wave ability PRIOR to resolving the Felidar Guardian (and any 3 other creatures), then resolve the Felidar Guardian's ETB Exiling and returning Parallax Wave with 5 fade counters. Mentioning the Oblivion Ring just confuses it, I would remove that.

For infect beats, it is important to note that the primary Infect win-con is actually:

Lost Leonin + Arahbo, Roar of the World Eminence + Ajani, Caller of the Pride or Berserk or Duelist's Heritage (double strike). The other things you mention Grafted Exoskeleton/Triumph of the Hordes/Inkmoth Nexus are really secondary. Note: Triumph of the Hordes also turns ANY cat into a Lost Leonin + Eminence + Double strike for win.

Your enablers look right Regal Caracal/Greenwarden of Murasa/Aura Shards/Ajani's Chosen for Felidar Guardian + Parallax Wave

Lotus Petal is a good Greenwarden of Murasa target for infinite mana as well to enable the spells.

I would get Ajani, Caller of the Pride back in, he's the best, not sure where he went. Hope this helps!

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