Mothdust Changeling

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Mothdust Changeling

Creature — Shapeshifter

Changeling (This card is every creature type at all times.)

Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.

Spirits on Yuriko (Optimized) Primer

2 months ago

azja,

I've only played 5 cEDH games so far (won 2 lost 3).

If you ignore the ninjitsu ability on Thousand-Faced Shadow, it's really a better Mothdust Changeling.

Any thoughts on Wash Away? I really can't tell, to counter a commander, or anything impulse cast like s Jeska's Will or Dauthi Voidwalker etc.? Multi-use at MV3.

I'm at 29 lands, hasn't been an issue yet, thinking of going to 30? I'm also short an Imperial Seal really need that card in here unfortunately.

I run Doomsday only tried to win that way once, was counterspell though (too bad).

Temporal Mastery and Temporal Trespass have been great, is there any way to turn them into an immediate win though?

Spirits on Yuriko, Shadow of Fate EDH

3 months ago

freezerboy, Sadistic Sacrament would be bad, hopefully have a counterspell onboard if that gets cast! I think Cruel Tutor would be good here too, to set the top deck.

Jack_Dashing, thanks for the post on the other deck I commented, appreciated. Valid point, I'm going to move Viscera Seer to the Ninja's category. Really he just sacrifices Yuriko, the Tiger's Shadow to get Commander Ninjitsu back in play, and hopefully scry a nice card to the top of the library, so he's really like a Ninja since he just re-enables the Ninjitsu. He can be an early T1 play that also can connect if an opponent has no blockers to commander ninjitsu and return him to hand, then recast, and sac the Yuriko, the Tiger's Shadow, but doesn't have any evasion to speak of.

I'm trying to figure out how to get, Cruel Tutor (maybe remove Grim Tutor or Doomsday/Plunge into Darkness) and a backup plan to Thassa's Oracle, maybe Laboratory Maniac in? Since Doomsday just relies on Thassa's Oracle anyway, it's not really a backup.

A Doomsday + Plunge into Darkness or a Doomsday + Street Wraith or a Doomsday + Thassa's Oracle all rely on Thassa's Oracle anyway. Doomsday just let's me tutor the setup with a lot more cards (cantrips in hand, thassa's in hand, plunge in hand), so unsure really if it's the right card. Could just tutor up the thassa's/consul instead, but thats 2 tutors vs. 1.

Also, wonder if anyone just has a deck thats 30 lands, 25 tutors (Tatsunari, Toad Rider, CMC1/2 green tutors for Thassa's Oracle, CMC 1/2/3 blue tutors for Tainted Pact, CMC 1/2/3 black tutors for anything (counters/combo pieces). It wouldn't be very resilient without any draw, maybe have a couple strong draws you can tutor.

I like the ninja flavor though, seems like a bit of work to get going, but it's quick, low on the curve, draw built into the commander. Certainly competitive speed.

Also feel Mothdust Changeling is going to give me value as well. Not sure what changes I need in here. If I abandon Doomsday is there another alt. win (Show and Tell + Omniscience + Enter the Infinite maybe? They all punch people in the face with Yuriko, the Tiger's Shadow, or is hitting with the high cmc extra turns spells good enough?

I watched a Yuriko, the Tiger's Shadow on a youtube, it just pulled cards like Draco and such to top of library, but those cards never get cast, feel every card should at least have play value vs. just being a damage source, but have no play experience with this, hoping build 1 not to invest in a bunch of cards that will get cut as I learn to play it, but feel its a good start as is, a few more tweaks?

multimedia on Froggy Fresh

4 months ago

Hey, frogtastic, but how do you win? If your primarily using Tatsunari's Commander damage to win then I don't think you need as many Frogs because Keimi is easy to create. If you're wanting to win with Frogs then that's different, but I don't see that happening. Some advice is expand on enchantment voltron with Tatsunari less Frogs, but keep some Frogs to help out with ability to make Tatsunari pseudo unblockable.

Changelings are Frogs. Changeling Outcast is one drop who's unblockable. Mothdust Changeling is another one drop. Bloodline Pretender grows when Keimi is created and cares about +1/+1 counters. Metallic Mimic also cares about counters.

  • Outcast
  • Mothdust
  • Spore
  • Unwilling
  • Mimic
  • Avenger
  • Plaxcaster
  • Pretender
  • Grolnok
  • Gitrog
  • Froghemoth

Maskwood Nexus can create Frogs as well as make all other creatures you control a Frog. Croaking Counterpart can copy an opponents creature including a Commander, but the copy is a Frog. Croaking with recursion such as Eternal Witness, Bala Ged Recovery  Flip and Regrowth seems like a good way to have Frogs.

If trying to win with Tatsunari's damage then making creatures with flying unable to block or taking away flying from your opponents creatures makes Tatsunari's ability actually unblockable unless opponent has a creature with reach. Bower Passage and Archetype of Imagination are enchantments which is helpful.

Good luck with your deck.

Telph on cEDH Patron of the Moon Infinite Landfall

4 months ago

Why not Soratami Rainshaper, Soratami Savant, Mothdust Changeling or Soratami Cloudskater. It seems like you should be running more than one moonfolk in your 99.

Thor_Naadoh on Illusion 2.0

5 months ago

Mothdust Changeling and/or Universal Automaton might be better than the bear (at least, they don't die on targeting.) Else you could also look into Aether Vial for more flexible plays.

Could you elaborate more on your goal? Do you plan to win by milling with a huge Master of Waves or by flying over with Illusions? At the moment you have both of them, which results in both being weaker than they could be.

Brainstorm and other such cantrips should help with your card drawing problem, especially with the milling plan - you don't need to draw many cards as long as you draw the right ones.

In your experience, is it worth dedicating six more slots to make Master of Waves (who's not even a four-of) work? I can see, they also protect Lord of the Unreal, but here some cheap Counterspells (like that one, Remand, Memory Lapse,...) would also be helpful.

lagotripha on Modern Giants

10 months ago

Making giants work in modern is something of a battle - most of their good cards sit at 4+ mana, meaning its really high on the curve. Crossing that 'cast first big spell' boundary, and making sure that spell is relevant is going to be most of the battle for the deck.

Cards like Pentad Prism or old fashioned mana dorks will be essential. Stinkdrinker Daredevil doesn't make the cut, but I could see a build going black for Heartless Summoning.

Their tribal support has some clear themes to work with - 1 sided boardwipes in Realm-Cloaked Giant+Thundercloud Shaman+Battle of Frost and Fire, direct damage to face, and big creatures. I'd personally lean more heavily into rushing out a 1 sided wipe to survive my local meta, but efficient creatures (with changeling support) will do a lot, as will a 'slower' burn deck focussed more on efficient 4 mana damage to face.

Some of the odder tribal support is pretty good- Giantbaiting is an incredible source of damage on an empty board when you have smaller creatures, which might play well in a Mothdust Changeling build.

BrassLord on

1 year ago

@ theninjaedge I think it's looking a lot better! Adding in just a little interaction I think will allow you to solidify the late game! I understand the constraints that budget can bring. With your current supporting creature package (and if budget wasn't an issue) , Retrofitter Foundry fits perfectly, as you can sac any of the thopters for 4/4 constructs, and any of your changelings for any of the modes on the cards. I've seen a few interesting options in other legacy lists online. Most of the lists have some big CMC card to capitalize on a Yuriko trigger, something like a Gurmag Angler . Also playng an enabler creature turn one and Standstill turn two seems like a good line of play, as cheating in a ninja is not considered casting a spell!

Outside of general comments, I think that you're right around the sweet spot for supporting creatures! Previous lists ran things like Mothdust Changeling Thalakos Seer and Baleful Strix , but I like your aggressive list! In terms of changes I would double down on the card draw engine of Ingenious Infiltrator and Yuriko, the Tiger's Shadow and maybe look into cutting some of the higher cmc ninjitsu targets like the obaki-gang shenobi. Only downside I can see is the deck could struggle against Plague Engineer , but you still have a solid portion of your creatures that get around it!

Depending on how far you lean into the Yuriko, the Tiger's Shadow plan, Brainstorm and Ponder are cheap ways of filtering your top card for the deck. Another fun option is Discovery / Dispersal , as the discovery portion can filter the top card of your library as well as being considered a 7cmc from a Yuriko trigger. A burst 7 damage out of nowhere can be extremely aggressive and puts a considerable clock on your opponent!

But your current build seems fine, leaning into more creature disruption for consistent ping damage! Just some different directions to approach the deck! Hope it works out well, looks like a really fun list!

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