Oona's Blackguard

Oona's Blackguard

Creature — Faerie Rogue

Flying

Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Oona's Blackguard Discussion

Epicurus on Hired Mercenaries

2 months ago

Love the deck, and I appreciate that it leans toward aggro rather than mill. I have a similar Anowan deck, but mine focuses on stealing creatures from graveyards.

Cards to consider:

Just to name a few.

Cheers!

InfectedToe on Australian Farmhouse GMO edition

3 months ago

I've looked into this and I really like the path of +1/+1 counters. There are of course plenty of ways to get counters on your creatures in this deck (primarily Willowdusk), so capitalizing off of that with effects that bolster any creatures with counters or give them trample it pretty darn powerful.

First off, the trample givers: Bramblewood Paragon, Gnarlid Colony, Pridemalkin, and Crowned Ceratok.

And some other +1/+1 tribal engines: Mer-Ek Nightblade, Oona's Blackguard, Skyclave Shadowcat, and Tenured Inkcaster who, in particular, is very good in this deck.

And some support for the counters: Armorcraft Judge, Gladehart Cavalry, and Inspiring Call.

On a different note, giving your creatures lifelink in this deck is insane. Swing with something big to permanently double it's P/T with Willowdusk. Some good cards for that are: Alchemist's Gift, Essence Infusion, Rush of Vitality, Sorin, Imperious Bloodlord, Poet's Quill, and especially Whip of Erebos. Essence Harvest is also in the same vein.

Lastly, one nasty thing you could do would be untapping Willowdusk to use her ability twice in a turn for exponential gains. Ideally, this would be done with cards like: Magewright's Stone, Puppet Strings, Quirion Ranger, Seeker of Skybreak, and Thousand-Year Elixir.

I also want to quickly touch on the other side of Willowdusk's ability with Aetherflux Reservoir Which would let you instakill an opponent then give one of your creatures +50/+50.

As for what to remove, there are quite a few cards I feel are pretty unsynergistic here like Dragonsguard Elite and Witherbloom Pledgemage as this isn't really a spellslinger deck. I also dont see the point of reclamation effects like Deadly Brew, Retrieve, Healing Technique, Dollhouse of Horrors, The Underworld Cookbook, or You Happen on a Glade. Lastly, Roil Spout just isn't legal (probably an error lol).

ReturnMySquishies on Marchesa - Till Death Don't we Part

6 months ago

@LastLaugh

I'd love to hear your thoughts on cuts, I've already started hunting down the cards I have. Spark Double, Carrion Feeder, Flayer of the Hatebound, Grim Haruspex, Oona's Blackguard, Gray Merchant of Asphodel and perhaps Butcher of Malakir in place of Vindictive Lich I can definitely do. Triskelion will be showing up in December for that sweet, sweet Mikaeus, the Unhallowed combo too. Thank you for your suggestions, I'll be adding the rest to the buy list!

Last_Laugh on Marchesa - Till Death Don't we Part

6 months ago

I have several suggestions for you and I'll try to break it down by category.

ETB/DEATH Trigger Abuse: Spark Double feels like it was custom made for Marchesa and either allows you to abuse any etb/death trigger on everyone's turn thanks to that automatic +1+1 counter or it copies Marchesa for double Dethrone. Metallic Mimic/Sage of Fables/Vigean Graftmage all allow you to abuse etb/death triggers on everyone's turn or immediately protects Marchesa. Sac Metallic Mimic to rename its creature type as needed. Sages draw is nice in a pinch. Vigean allows 2 free sacs every turn (itself plus 1 other). Marchesa's recursion are all separate triggers so the creatures enter in whatever order you want and this is HIGHLY abuseable.

Card Draw: Grim Haruspex is worth its weight in gold here.

Discard: These can put opponents into topdeck mode to seal up games tighter than a dolphin's butthole. Oona's Blackguard, Vindictive Lich, and Sadistic Hypnotist.

Sac Outlets: Goblin Bombardment can only reliably be dealt with by 2 colors. Carrion Feeder protects itself with +1+1 counters and ends up pretty beefy. Falkenrath Aristocrat can protect itself via haste, indestructible, and/or +1+1 counters.

Non-Combat Finishers: Gray Merchant of Asphodel/Kokusho, the Evening Star (especially with Vigean Graftmage or Metallic Mimic) WILL end games even if you think the life gain is counter productive (spoiler alert: it's not). Flayer of the Hatebound is 36 damage (w/ 4 players) in one trip around the table thanks to Undying and punishes people who play Solemnity by going infinite. Terror of the Peaks can do some serious damage also.

Feel free to check out my list for ideas. I've been playing Marchesa for about 8 years now and can help suggest cuts if you'd like. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa to Love Them

Praepes on Rogue Mill Tempo Tribal

8 months ago

zapyourtumor After playtesting, I've realized Oona's Blackguard is our slowest creature, but is alright if the deck is stock full of one drop rogues. I feel if we are playing Oona's Blackguard we benefit more from one drop creatures than from Vicious Rumors. I don't know if it's the way to go for this deck, but being so dependent on one drops for value, playing 2 or maybe 3 Drown in the Loch felt right for the mainboard. That being said I'm going to keep testing to make sure.

Praepes on Rogue Mill Tempo Tribal

8 months ago

zapyourtumor I think you're right here. I was leaning into creatures to help our rogue payoffs which are dependent upon them, but I believe I may have leaned in too heavily. I am, however, somewhat apprehensive to put 4 into the main, at least in exchange for only our one drop creatures. In your opinion, would it be better to go down one or two Oona's Blackguard or Vicious Rumors?

lagotripha on HA

11 months ago

Allies is far from solved. Most competitive lists I've seen have tended towards 3-5 colour aggro, but it is an open field. Go wide with +1+1 counters will do good.

You can pretty much run Champion of the Parish as 'extra allies' since allies are humans in most lists.

Harabaz Druid opens up infinite mana with an untap effect. Turntimber Ranger goes infinite with 'all creature type' granting effects. Both jank out wins but I've never seen it be really great.

Kabira Evangel is amazing for pushing through damage with 'pseudo unblockable' and offers protection in vial lists. You might want the 'blank' 1 mana allies (equipment guy, the 2/1 and the other one I forget) to even out a curve.

+1+1 synergy is probably the best bet - I've tried to get three colour with Oona's Blackguard working as a grindy list, but it was a little too clunky, but might still be worth a sideboard slot in some matchups.

zapyourtumor on The Impossible Deck

11 months ago

+1 Nice budget deck.

I remember I tried to make a $50 budget jund midrange deck with a +1/+1 energy counter subtheme using Bloodhall Ooze , Glint-Sleeve Siphoner , Oona's Blackguard , Scavenging Ooze , and Winding Constrictor . When you decide to make a sideboard, I think Scooze would fit in nicely there. It actually worked decently well, but the part that really screwed me over was the lands :(

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