Oona's Blackguard

Oona's Blackguard

Creature — Faerie Rogue

Flying

Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Latest Decks as Commander

Oona's Blackguard Discussion

Oeselbroesel on Bloody Silverquills | Breena EDH (Primer!)

22 hours ago

Hi, great build. Love the way you went with this. Have you considered Oona's Blackguard to make your tiny threats even worse? I'm trying to build a deck that can run Shadrix Silverquill as an alternative to Breena, the Demagogue , because her value drops significantly if you're in a 3-player pod. Especially since you have doublestrike cards in there the blackguard would hurt.

Nikara, Lair Scavenger is also a fine extra addition for card draw bc of her wording. "When ever a creature you control leaves the battlefield, if it had counters on it phyrexian arena". Should you need more gas.

Bloodtracker also has the benefit of leaving which makes him less likely for spotremoval and you can pump him up should a boardwipe hit the field. But at 4 cmc hes not as cheap as your other little critters of course ;)

Desoxyn on Cancel Culture Faeries

6 days ago

Cards that I don't think are that strong and some replacement recommendations:

Disrupt ---> Thoughtseize

Plague Wind ---> Kindred Dominance

Oona's Blackguard ---> Thought Vessel

Murder ---> Crippling Fear

Must include lands: (maybe go up to 38 lands) Reliquary Tower

Command Tower

Path of Ancestry

Sea Gate Restoration  Flip

Other good/fun cards you should consider: Sol Ring (must have for commander)

Feed the Swarm (for the enchantment removal)

Bident of Thassa (good cards draw for small evasive creature decks)

Rhystic Study (annoy opponents/great card draw)

Torment of Hailfire (You should keep this one in, great finisher)

Silundi Vision  Flip (good replacement for one of your tapped lands)

Murderous Cut (cheap removal)

Dismember (cheap removal)

Opposition Agent

Hullbreacher

Spell Swindle

Mystic Confluence

Niko9 on Resplendent Martyr Proc

1 month ago

I've been playing Resplendent Marshal with Oona's Blackguard and it has been preforming pretty well. It's been using self mill to get something with changeling in the graveyard, then hit that with the marshal, then +1+1 on everything, and destroy the opponent's hand. It can be really low to the ground with Unearth and Lurrus of the Dream-Den

Your deck looks really fun. I think there are going to be ways to break the Marshal. It's like a super powered Benalish Marshal that's much easier to synergize.

TheVectornaut on Blue-Black Deck

2 months ago

I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.

The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.

The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.

If you have questions, let me know. Good luck with your build!

multimedia on Zaggers

3 months ago

Hey, good budget version of Zagras.

Dagger Caster is another Goblin Chainwhirler effect who's much easier to cast. Chainer, Nightmare Adept and Viscera Seer combine to repeatedly cast Caster or Chainwhirler or other creatures. Seer sacs the creature and then you can cast it again from your graveyard with Chainer. This interaction is also good with Taborax, Hope's Demise and Malakir Blood-Priest for repeatable draw/grow Taborax/each opponent loses life/you gain life each time Priest ETB. Hooded Blightfang is repeatable life loss for each opponent and life gain for you since it triggers for each creature with deathtouch who attacks.

Pain Seer, Oona's Blackguard and Goblin Cratermaker are good budget two drops for party. Seer and Cratermaker can really benefit when having deathtouch. Chaos Warp and Feed the Swarm are ways to remove an opponent's enchantment in Rakdos and Warp can remove any permanent which is very versatile instant removal.

Dark Ritual can help to ramp into a quick Zagras. Command Tower is a staple Rainbow land in Commander for multicolored decks and Path of Ancestry is another Rainbow land that can be repeatable scry when you cast a Rogue or Vampire with it.

These 13 cards can could be added for around $8 at TCGPlayer, see list


Some budget upgrades to consider:

  • Dagger Caster --> Viashino Fangtail
  • Chainer, Nightmare Adept --> Graveshifter
  • Viscera Seer --> Bloodlord of Vaasgoth
  • Malakir Blood-Priest --> Mogg War Marshal
  • Hooded Blightfang --> Judith, the Scourge Diva
  • Pain Seer --> Rushblade Commander
  • Oona's Blackguard --> Blackbloom Rogue
  • Goblin Cratermaker --> Banewhip Punisher
  • Chaos Warp --> Walk the Plank
  • Feed the Swarm --> Price of Fame
  • Dark Ritual --> Forked Bolt
  • Command Tower --> 1x Mountain
  • Path of Ancestry --> 1x Swamp

Good luck with your deck.

TrueSharinganx on Damia, Eye Contact Communication Specialist

4 months ago

Cuts:

Helm of Obedience if not going combo route

Arisen Gorgon Too dependant on Liliana being on the field

Gorgon Recluse Too high CMC for what you do

Infernal Medusa Medusa /= Gorgon

Keepsake Gorgon Too high mana for one and done

Korozda Gorgon Too high CMC && not running heavy +1+1 Presence

Ohran Viper As you are in blue, you have better options for card draw, especially because this one means you have to deal damage to player first.

Oona's Blackguard Cut unless you are rogue heavy

Pitiless Gorgon All your snakes will typically have deathtouch or be able to gain it, at 3 mana this should do more.

Venomous Hierophant Currently you aren't running much recursion cards I.E Reanimate

Night's Whisper not too useful, in blue if you need card draw, maybe a Blue Sun's Zenith or something

Maybe:

Gaze of the Gorgon A little too high mana but hilarious at the same time.

Killing Glare not bad spot removal, however, it may be more impactful to consider something like Doom Blade which is cheaper, and works on all but white.

Vraska, Relic Seeker Might be better for pirate deck, it's not on flavor at all here, and not in line with or as powerful as your other walkers.

Vraska, Swarm's Eminence This is useful however high mana for what it does, totally up to you, this could go either way.

Adds:

Chromatic Lantern To ensure you make colors. Given you're going heavy black we may need to revise this item.

Eternal Witness , Maybe cut Pharika's Mender for this, as it is 2 less CMC for almost the same thing.

Chevill, Bane of Monsters super value at 2 cmc

Baleful Strix Super value at 2cmc, fly, dedtouch, card draw

Fathom Feeder value town, and if you yank combo pieces this can help facilitate a win with it's ability

Hapatra, Vizier of Poisons 2cmc, high high values and makes SNEKS!!!!

Hythonia the Cruel Yeet cannons all non-gorgon creatures + big creature

Seshiro the Anointed SNEK SNEK +2+2 to all SNEKS! Draw card wen snek do damage!

Kaseto, Orochi Archmage Unblockable +2+2 SNEKS!

Prowling Serpopard Make's your Sneks and Gorgon's Un-Counterable

Stonecoil Serpent cool snek, but I think you might already have cooler in deck & on list

Orochi Hatchery Funny stuff this one, totally up to you

Bow of Nylea all creatures get deathtouch + more check this one out

Ohran Frostfang Gives attacking creatures you control ded touch and when your creatures damage a player, draw a card.

Kodama's Reach Mana Ramp

Search for Tomorrow Mana Ramp

Three Visits Mana Ramp

hungry000 on Faerie Rogue Tribal

5 months ago

That's awesome! I'm glad you like it. I can't think of any planeswalker that would really be a good fit for this deck's theme and colors. A Jace or Liliana planeswalker would work, but there aren't any versions of them that work with the deck's aggressive game plan. Tezzeret is great for the colors, but artifacts don't jive well with either Faeries or Rogues. I think the closest you could come to a matching planeswalker is Oona, Queen of the Fae since the deck has a few cards that are supposed to be her soldiers (Oona's Blackguard, Scion of Oona) and her ability has some synergies. She would be somewhat difficult to cast without a couple more lands (and is generally not that good in aggro decks) but she'd add a lot of flavor.

I would first upgrade the deck's mana base. Secluded Glen, Darkslick Shores, Watery Grave, and Polluted Delta are the ideal set of lands for this deck, but once you have a couple sets of dual colored lands you can get away with all basics for the rest of it. I recommend getting 4 Secluded Glen and some mix of Darkslick Shores/Watery Grave to replace Choked Estuary and River of Tears. You don't really need any more fixing beyond that to have a consistent mana base unless you were to buy a set of Mutavault.

Once your lands are good, fill out the playset (all four copies) of Brazen Borrower and get a set of Fatal Push for the main deck. Recently I've been liking the fourth Spellstutter Sprite as well, but that's up to you.

I believe 4 Secluded Glen, 2 Darkslick Shores, 4 Fatal Push, and 2 Brazen Borrower comes out at around $50, so that's what I recommend you start with.

Last_Laugh on Game of Dethrones

7 months ago

Not a bad start, I do have a few suggestions though. First, I'd work on lowering your avg. cmc to around 3.3. Second are actual card suggestions and I'll try to break it down by category. If nothing else, add Chaos Warp... it's Grixis' best answer to enchantments by FAR.

Draw: Grim Haruspex and Sage of Fables (also handy for etb/death trigger abuse and immediately protecting Marchesa).

Discard: Oona's Blackguard and Sadistic Hypnotist. This seals games.

Boardwipes: Last One Standing and Jokulhaups

Sac Outlets: Ashnod's Altar, Goblin Bombardment, Falkenrath Aristocrat, Carrion Feeder, and Viscera Seer.

ETB/Death triggers: Vindictive Lich, Flayer of the Hatebound (36 damage per round w/ 4 players), Zealous Conscripts and Sower of Temptation.

Random Goodness: Diabolic Intent (Demonic Tutor with upside here), Metallic Mimic (same as Sage of Fables, just more versatile),

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