Oona's Blackguard

Oona's Blackguard

Creature — Faerie Rogue

Flying

Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Latest Decks as Commander

Oona's Blackguard Discussion

Praepes on Rogue Mill Tempo Tribal

1 month ago

zapyourtumor After playtesting, I've realized Oona's Blackguard is our slowest creature, but is alright if the deck is stock full of one drop rogues. I feel if we are playing Oona's Blackguard we benefit more from one drop creatures than from Vicious Rumors. I don't know if it's the way to go for this deck, but being so dependent on one drops for value, playing 2 or maybe 3 Drown in the Loch felt right for the mainboard. That being said I'm going to keep testing to make sure.

Praepes on Rogue Mill Tempo Tribal

1 month ago

zapyourtumor I think you're right here. I was leaning into creatures to help our rogue payoffs which are dependent upon them, but I believe I may have leaned in too heavily. I am, however, somewhat apprehensive to put 4 into the main, at least in exchange for only our one drop creatures. In your opinion, would it be better to go down one or two Oona's Blackguard or Vicious Rumors?

lagotripha on HA

4 months ago

Allies is far from solved. Most competitive lists I've seen have tended towards 3-5 colour aggro, but it is an open field. Go wide with +1+1 counters will do good.

You can pretty much run Champion of the Parish as 'extra allies' since allies are humans in most lists.

Harabaz Druid opens up infinite mana with an untap effect. Turntimber Ranger goes infinite with 'all creature type' granting effects. Both jank out wins but I've never seen it be really great.

Kabira Evangel is amazing for pushing through damage with 'pseudo unblockable' and offers protection in vial lists. You might want the 'blank' 1 mana allies (equipment guy, the 2/1 and the other one I forget) to even out a curve.

+1+1 synergy is probably the best bet - I've tried to get three colour with Oona's Blackguard working as a grindy list, but it was a little too clunky, but might still be worth a sideboard slot in some matchups.

zapyourtumor on The Impossible Deck

4 months ago

+1 Nice budget deck.

I remember I tried to make a $50 budget jund midrange deck with a +1/+1 energy counter subtheme using Bloodhall Ooze , Glint-Sleeve Siphoner , Oona's Blackguard , Scavenging Ooze , and Winding Constrictor . When you decide to make a sideboard, I think Scooze would fit in nicely there. It actually worked decently well, but the part that really screwed me over was the lands :(

TheVectornaut on Rogues be Millin

5 months ago

For multiplayer, it seems you'd want as many mill cards that hit "each opponent" rather than just "target opponent" as possible. So while I would normally recommend something like Fraying Sanity , I think a wider option like Memory Erosion could be more appropriate. Luckily, (aside from Anowon), the rogues follow that advice quite well. I do think I'd prefer another cheap rogue to Baleful Strix though. Maybe Merfolk Windrobber or Zulaport Duelist for the mill or maybe Oona's Blackguard for the power and hand disruption.

Oeselbroesel on Bloody Silverquills | Breena EDH (Primer!)

5 months ago

Hi, great build. Love the way you went with this. Have you considered Oona's Blackguard to make your tiny threats even worse? I'm trying to build a deck that can run Shadrix Silverquill as an alternative to Breena, the Demagogue , because her value drops significantly if you're in a 3-player pod. Especially since you have doublestrike cards in there the blackguard would hurt.

Nikara, Lair Scavenger is also a fine extra addition for card draw bc of her wording. "When ever a creature you control leaves the battlefield, if it had counters on it phyrexian arena". Should you need more gas.

Bloodtracker also has the benefit of leaving which makes him less likely for spotremoval and you can pump him up should a boardwipe hit the field. But at 4 cmc hes not as cheap as your other little critters of course ;)

Desoxyn on Cancel Culture Faeries

5 months ago

Cards that I don't think are that strong and some replacement recommendations:

Disrupt ---> Thoughtseize

Plague Wind ---> Kindred Dominance

Oona's Blackguard ---> Thought Vessel

Murder ---> Crippling Fear

Must include lands: (maybe go up to 38 lands) Reliquary Tower

Command Tower

Path of Ancestry

Sea Gate Restoration  Flip

Other good/fun cards you should consider: Sol Ring (must have for commander)

Feed the Swarm (for the enchantment removal)

Bident of Thassa (good cards draw for small evasive creature decks)

Rhystic Study (annoy opponents/great card draw)

Torment of Hailfire (You should keep this one in, great finisher)

Silundi Vision  Flip (good replacement for one of your tapped lands)

Murderous Cut (cheap removal)

Dismember (cheap removal)

Opposition Agent

Hullbreacher

Spell Swindle

Mystic Confluence

Niko9 on Resplendent Martyr Proc

7 months ago

I've been playing Resplendent Marshal with Oona's Blackguard and it has been preforming pretty well. It's been using self mill to get something with changeling in the graveyard, then hit that with the marshal, then +1+1 on everything, and destroy the opponent's hand. It can be really low to the ground with Unearth and Lurrus of the Dream-Den

Your deck looks really fun. I think there are going to be ways to break the Marshal. It's like a super powered Benalish Marshal that's much easier to synergize.

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