|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Uncommon|
|Planar Chaos (PLC)||Uncommon|
Combos Browse all
Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token into play.
|Have (3)||MeJeremy , pskinn01 ,|
|Want (5)||Vennos , timido , TwoWieners , JacobBaekgaard , xikutthroatix|
6 days ago
I mean this in the kindest way: I think you're packing too many big guns without enough ramp and utility. I don't think 4 ramp spells, especially Legendary ones, are sufficient to crank out creatures fast enough, let alone protect them and disrupt opponents.
Oran-Rief, the Vastwood seems like a good fit here, as does Utopia Sprawl . And you really can't go wrong with Birds of Paradise , either, but Llanowar Elves or Elvish Mystic will work just was well. I'd encourage you to run at least 6x ramp spells. I'm speaking from my experience trying to build Elf Warrior Tribal, mono-green +1/+1 counters, mono-white +1/+1 counters, Selesnya +1/+1 counters, and Simic +1/+1 counters. In each case, speed and resiliency have been the major factors determining the deck's success or failure. The best of all of those, incidently, is mono-white +1/+1 counters, because it's the fastest, and because white offers so many useful spells at low CMCs. All that said, there are a ton of spells that are relevant here and I wish you the very best of luck in finding a winning assemblage.
So here's a list of spells of varying cost that might be helpful: Rishkar, Peema Renegade , Jiang Yanggu, Wildcrafter , Hunger of the Howlpack , Inspiring Call , Simic Ascendancy , Hydroid Krasis , Tezzeret's Gambit , Incubation Druid , Vinelasher Kudzu , Chasm Skulker , Servant of the Scale , Arcane Adaptation , Metallic Mimic , Tuskguard Captain , Vines of Vastwood , Heroic Intervention , Incubation / Incongruity , Beast Within , Pongify , Turn to Frog , Fog , Harmonize , Return to Nature , Field of Ruin , Scavenger Grounds , Muddle the Mixture , Negate , Cyclonic Rift , Vapor Snag
2 weeks ago
Why are you playing a bunch of worse infinite mana combos than Food Chain? You're getting one dedicated combo with your tutors and clogging your deck with a bunch of individually bad cards doesn't help. Bomberman combo is fragile and both cards aren't otherwise particularly good in the deck, and while Bloom Tender is good on it's own you can't tutor it and Pemmin's Aura / Freed from the Real and win instantly. Also Pemmin's Aura / Freed from the Real both suck.
3 weeks ago
4 weeks ago
So, I have a couple suggestions. I found this deck under the 'help' tab, but your description doesn't ask for help. So please forgive me if I sound presumptuous.
Preordain . Ponder and Brainstorm are already in your deck, and Preordain will help dig to lands if you need them, and past lands if you don't. One-mana cantrips are some of the best cards for getting a deck more powerful. Importantly, running more cantrips means that you can cut a land or two, meaning your deck will have a higher average card power.
Your mana-base has room for improvement. Watery Grave is great, especially if you end up running fetch lands. Zendikar/Onslaught fetches like Polluted Delta or Misty Rainforest are easily the best fetches, but slow-type like Bad River and Rocky Tar Pit can also be useful. Also, consider Prismatic Vista . With a high concentration of land-based shuffle effects, Brainstorm becomes more and more powerful. Evolving Wilds and Terramorphic Expanse are good substitutes. Sunken Hollow and Fetid Pools are also fetch-able. Other duals, like Underground River , Morphic Pool and Choked Estuary are also good.
In non-green EDH decks, artifact ramp is of prime importance. Talisman of Dominance , Fellwar Stone , Mind Stone and Thought Vessel are all great. Two-mana rocks are significantly better than three-mana rocks in EDH, as by the time you have three mana you usually want to do more powerful things than cast a rock. Additionally, if you end up running Ancient Tomb or Mana Crypt (which are hard to get ahold of), you can land a two-mana rock turn-one. Mana Vault also happens to be busted.
In magic, it happens that it's a LOT easier to exile your deck than an opponent's. Jace, Wielder of Mysteries works great in Doomsday -style decks; if you're smarter than me, you can probably use Doomsday to tutor up your infinite mana combo. More simply, you can just cast Demonic Consultation with Jace, Wielder of Mysteries on the table, naming a card not in your deck (I generally use Atog or Singing Tree ), and then draw a card to win. So you may want to include Demonic Consultation and/or Doomsday , the latter if you have a lot of power in the brain-thingy.
I see you're running Ashiok, Dream Render ; I love that card. Narset, Parter of Veils is also worth running, especially if you choose to include Windfall . Narset's been kicking ass in Vintage recently, and I have found her to be completely nuts in EDH.
I may be missing something, but I am unsure as to why you're running Seat of the Synod and Vault of Whispers . If you had a Mox Opal in the list they might make more sense, but as things stand I think they're just worse than Island s and Swamp s. Back to Basics , Blood Moon , Magus of the Moon , By Force , Null Rod , Stony Silence and Collector Ouphe are all rampant in EDH (at least in my experience), so I think you'd be better off cutting the artifact-lands.
Vision Skeins is an interesting include; you may be interested in running Words of Wisdom , which gets your opponents less out of the card. Also, if you run Notion Thief , the card is pure value. Note also that Vision Skeins becomes Words of Wisdom if you have Narset, Parter of Veils out.
Ovinize is worse than Rapid Hybridization or Pongify , in my opinion. I think you should run two to three boardwipes -- Cyclonic Rift , Toxic Deluge and Damnation are the best ones, I think, with Toxic Deluge on top (you can cast it while Gaddock Teeg is down).
Demonic Tutor is the best tutor, and Scheming Symmetry is good in a deck heavy in mill effects. There're some other good tutors to consider, of varying price: Vampiric Tutor , Diabolic Tutor , Fabricate (to get Isochron Scepter ), Mystical Tutor (for your Dramatic Reversal ), Dark Petition , Beseech the Queen , Mastermind's Acquisition and Lim-Dul's Vault are all good. Ideally, you wouldn't include the four-mana tutors, since they tend to take a whole turn to resolve. I suggest running around two or three more tutors than you have now.
There're a couple of ways to generate card-advantage that I think are worth including in a final list of this deck. I'm not entirely certain how the deck plays, but if you have Oona, Queen of the Fae out frequently without an infinite-mana combo, Skullclamp is definitely worth including. Sticking it on one of your faerie tokens means butt-loads of card-advantage. Slate of Ancestry is similarly good if you tend to have a high creature-count. Fact or Fiction and Chemister's Insight are alright instant-speed card-draw. Phyrexian Arena is a good piece of permanent-based card-draw, and Dark Confidant , if you have access to it, is great with your low average CMC. Speaking of low CMC, Ad Nauseam is a great card-draw spell; I recommend including it for the high-value card-draw.
If you want to pour money in here, Cavern of Souls is a great way to make sure your general isn't countered.
There're a few counterspells you don't have that I think you might find useful. Counterspell itself is good, and it's far pricier cousin, Mana Drain , is also great. Spell Snare , Swan Song and Flusterstorm are all great counters as well. Turn Aside is one I've thought about but never used... you may want to consider it.
If you choose to keep mainly basics and avoid the duals mentioned in (2), consider Back to Basics . The card is under $10 nowadays, and it's a great way to punish greedy mana bases.
Ok! That's all I got. Good luck, man!
4 weeks ago
Humm, thanks for the info on the Mill, will keep it in for now til i find other 2 card win combos that i can find with ease thru tutors :)
if you have any other suggestions for 2 combo wins, plz do share!
1 month ago
It says midrange, and I can get behind that, but I still think running B2B is not optimal here. With seven basics and no way to break parity, playing a 3CMC enchantment that hurts you as much as others is not what the deck wants to be doing.
I know a lot of cEDH decks have been dropping Swords to Plowshares (or Pongify ), but I actually like it here since being creatureless means you won't have a board state and you won't be able to police the table. Sometimes you need to be able to kill problematic hatebears that managed to slip through the counterspells.
1 month ago
oh, sorry. I didn't know that summoning sickness effected the untap symbol as well. However, mill wincons are not that effective, as some of the most played decks, such as scepter thrasios decks, 4c rashmi decks, and even some najeela tempo decks have started playing consultation/tainted pact lines as a wincon, and would therefore play Jace and/or Labratory maniac. In addition, if you find yourself having trouble dealing with creatures, Pongify , and Chain of Vapor are really good options for doing that, as well as Winds of Rebuke .
1 month ago
If you have a few penny to spend, add cards like Winds of Change , Gitaxian Probe Aetherize, aetherspouts will likely never see any play and possibly update your Counterspell game to include what are considered cheap staples in Blue like Counterspell Dispel Muddle the Mixture Pongify Tale's End Swan Song Mental Misstep . And can I ask why you did not include Mindmoil ? Literally an amazing enchantment for Wheel effects.
I have a Niv-Mizzet, Parun deck with an example of good counterspells to use. https://tappedout.net/mtg-decks/mizzet-budget-competitive-spells/
Pongify occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
GU (Simic): 0.53%