Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Ape creature token.
|Want (4)||23ChickenWings , Teth , Skranbets , Ronyad|
Combos Browse all
|Commander / EDH||Legal|
Pongify occurrence in decks from the last year
Latest Decks as Commander
1 day ago
I feel like unless you are confident that you are going to maintain a hand of more than 7 then maybe consider swapping out Spellbook might be a good idea
Not sure how useful Patron of the Orochi will be especially being at such a high cmc
Reforge the Soul only triggers the miracle cost if it is the card you draw for turn so you would have to pay the full CMC if you drew into it from a wheel. Thus, could save a few bucks by swapping it out for a different wheel card.
Nadir Kraken might not pull that much weight since you're theoretically going to be creating a ton of snakes and drawing a bunch of cards. Plus I'm not sure if you'll end up wanting to spend the mana to add the +1 counter and make a tentacle
Bag of Holding $0.35 instead of losing all of your cards to wheels, you can actually get them back later lol
Second Harvest $1.29 2GG to double all your creature tokens... could be useful? could also just do with another wheel lol
Soul of New Phyrexia $4 Might be a lot of mana to run but if you have ashnod's alter out then you should have no issue sacking three tokens to give everything indestructible. Just one more board wipe protection
Rhythm of the Wild $3 can either give them haste or make them a lil bit bigger
Ogre Battledriver $0.6 buffs snakes upon ETB and gives them haste; if this is already out and you wheel...OOF
Horizon Chimera $0.25 padding your life total isn't a bad idea; granted you are likely going to be aggressive affff
Geier Reach Sanitarium $2.5 Might not be worth it but having a little something-something on a land is hard to deal with and could help in a pinch
Dragon Mage $0.25
Minds Aglow $2.5
Burning Inquiry $1 One red mana to get 9 snake bois and might get some good stuff out of someone else's hand
Game Plan $0.39 Heftier side of things at 6 CMC but everyone draws 7 instead of perhaps the same amount they discarded. Plus everyone refills their library so any graveyard shenanigans gets shut down and you don't risk milling yourself for a little bit longer
1 week ago
Sultai_Sir Thanks for the suggestions. Current iteration is based off previous feedback, bit less creatures, more instants/sorceries. Probably plays a lot better than my original design. Updated it today after ordering the next batch of cards now that the holidays are over.
I do have a Young Pyromancer in my collection, so I'll consider throwing him in. I'll also give Kaza and Naru a try, managed to find a copy of Naru available locally. My local stores seem to have gotten new stock in with the new year.
I originally added Into the Maw of Hell for creature removal, the land destruction was just a bonus. Wasn't able to find Reality Shift locally (wishlisted it on a bunch of sites though) but I have ordered Pillage and a Pongify, so those will replace it. I do own a Stone Rain, but I might look to see if there is another CMC3 Destroy Artifact/Land before throwing it in, want to try and get versatility where possible.
Can't seem to find a Counterspell for a semi reasonable price locally (its added to the growing 'buy from overseas' list), so I'm mainly running CMC3 counters. I originally added Devious Coverup for the graveyard reclaim, but I might replace it with another CMC3 counter. I'll need to play a few more games to get a feel on how quick matches go and how much/frequent graveyard hate is, but you might be right with CMC4 being a bit too much for a counterspell.
3 weeks ago
I think you should keep the 'Formerly-On-List' column, but cut any of those cards that rise above 5$. A lot of cards like Pongify and Merciless Eviction are fluctuating as they are re-released or better options are released/re-released.
1 month ago
Hello viewers. Today I have created a silly combo deck that aims to swap control of Demonic Pact on endstep just before it's lose condition using an instant called Sudden Substitution. While the user waits for the combo pieces to arrive, he/she draws cards and creates positive tempo against agressive creature decks with cards like Unsummon and Pongify. However, I still feel like these answers are insufficient. Could you help me?
Against aggressive decks with powerful synergy such as tribal humans or tribal knights, should I be playing more removal and bounce? If so, what are some good cards I can acquire for cheap ($1.00 or less)?
Are there any other lose-con cards in other colors that I should splash in the deck?
Do you want to build a snowman?
How would you feel if you played this deck against your friends? Would you be confident playing against this deck while using your favorite deck?
Have you seen other decks with a similar gimmick? If so, I'd like to learn from their key mechanics.
1 month ago
I would suggest adding in a Konda's Banner it is very underrated. and maybe an Inventors' Fair to get your best artifacts. and just in case your opponents don't have one add in a Isochron Scepter for cards like High Tide, Counterspell, Cyclonic Rift or even a card like Pongify. but, all in all, your deck was fun to play. I stole a Blightsteel Colossus and proceeded to kill everyone with the Rogue's Passage.
1 month ago
Thank you for your suggestions. On the original list there are mostly cards which i already own.
Nevertheless i agree to Pongify > Jwari Disruption Flip and Thaumatic Compass Flip > Maze of Ith. What i like about the compass is that you can tutor for lands and gain the same effect as Ith AND tap for mana if your need to. The latter is definitely a worthy swap.
Don‘t you think Flood of Tears would be a more efficient swap for crush of tentacles?
1 month ago
I personally prefer Flood of Tears over Devastation Tide as well as Thaumatic Compass Flip over Maze of Ith, but those are just preferences and you don't need to add them. Also Jwari Disruption Flip and Khalni Ambush Flip could be replaced with more efficient removal like Pongify and Rapid Hybridization.
1 month ago
Hey, you're welcome.
Group Hug draw theme is interesting, haven't seen this theme with Pirates. Breeches ability kind of goes against Group Hug though because the strategy is to make all your opponents exile cards and you want to cast them/play with your opponents cards. You can choose which opponents are dealt damage by Pirates, but sometimes you don't have a choice who you can attack due to the battlefield/board states. You attack the opponents who can't block your Pirates to get value from Malcolm and Breeches; makes politics difficult.
Drawing cards is excellent, but letting all your opponents draw cards does take away an advantage that Malcolm gives you. Because of Malcolm/Pirates you will have enough mana to cast all cards in your hand as well as your opponents exiled cards. If you're drawing cards then you can keep casting cards, advancing your game plan, because of treasures and exile, but if opponents are also drawing just as many cards then you lose this advantage.
Glint-Horn Buccaneer is the real reason right now to want to play Pirates especially using Malcolm as a Commander. When Buccaneer attacks the combo can be a win condition, lots of draw and lots of ramp/treasures which is amazing from one Pirate. It's really a one card combo since all you have to do is find/draw Buccaneer since Malcolm is in the Command Zone.
Some Cards to consider cutting:
- Brass's Bounty: doesn't do enough for seven mana since don't want to ramp into it with treasures instead needing at least six lands to get enough value for seven mana.
- Mirror March: Molten Echoes is a better repeatable token producer which makes Mirror six drop redundancy.
- Sisay's Ring: don't really need four drop ramp; it could be replaced by a low CMC Pirate with evasion to help to trigger Malcolm.
- Fell Flagship: +1/0 to all Pirates is subpar and rarely will you want to crew it to attack because it has no evasion and isn't a Pirate.
- Sailor of Means: all it does is make a treasure which is in my opinion not good enough when there's other options that do more.
- Trailblazer's Boots: the most situational equipment from the rest to potentially make a Pirate unblockable.
- Pongify: is fine, but there's better options for removal.
Some changes to consider: