Pongify

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pongify

Instant

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Ape creature token.

seshiro_of_the_orochi on STRATAGY

4 weeks ago

Your above posts would work well in the deck description.

Most off-tribe cards seem weird, considering Aegar is a very clear tribal commander. I won't go into detail regarding which cards you could or should replace. My suggestion: Look at every card that is not removal, card draw or ramp, and think about why it's in here. If you can't find a proper answer, maybe find a replacement for it. My own giant tribal deck is , so it's no perfect example for where this deck could go, but in case you're interested, you can find it on my profile.

Regarding the described weakness, there are tons of great removal spells in red and blue. Chandra's Ignition is a very powerful boardwipe for Aegar. Chaos Warp, Rapid Hybridization and Pongify would propably be the best possible kill spell for the deck.

Licecolony on Goaded With The Sauce

1 month ago

I really like your manifest take on Jon. Consider Dulcet Sirens. It's a clever way to mitigate risk of having those horrible creatures for yourself. I'll definitely be adding Crawlspace and Endless Whispers to my list.

Suggested removals from deck Plague Reaver. While it's a nice card to give away, the turn you play it you'll have to sacrifice Jon Irenicus to Plague Reaver's trigger regardless of which order you put the abilities onto the stack. You'd rather not lose Jon.

Gisa, Glorious Resurrector. It's something you can't give away, which means it's good when you're ahead, but not great when you're behind,. Your mileage may vary, but I think getting something more immediately impactful on the board tends to be best.

Mirko Vosk, Mind Drinker. You're not running a mill strategy, you'll only be filling the graveyard of dedicate graveyard decks.

Taniwha. I love this creature and totally understand running it for the memes, but phasing triggers before your upkeep, which means that when you give it away, it'll be phased out for the first turn under your opponent, so they'll keep their lands and you won't draw a card from Jon's ability. The turn cycle has to make two full rounds before Taniwha does anything.

Tergrid, God of Fright  Flip. Unlike Sheoldred, Tergrid doesn't make the opponent do either of its effects. It's another creature you don't want to give away, and Jon makes cards unsacrificeable. It just won't trigger much unless you're against a sacrifice deck.

Ensnaring Bridge. The creatures you donate will often be quite big. Ensnaring bridge will prevent them from attacking your opponents and deny you card draw.

Chromatic Lantern. It's only good if you need the mana fixing. You don't need the mana fixing. Try something like Thought Vessel or Decanter of Endless Water or Midnight Clock instead.

Assault Suit doesn't goad the creatures itself. Often they'll swing at you if possible.

Dissipation Field. Not as good as it looks. Doubles ETB triggers. Anti synergy with cards like Endless Whispers.

No Mercy Jon just has better options for this slot. If you can replace a non-creature with a creature in this deck, you usually want to.

Grave Betrayal. That's 7 mana for a card that could ruin your game by forcing you to revive bad cards you do not want.

Diplomatic Immunity. You want instant speed protection and protection from board wipes. Something like March of Swirling Mist is more versatile offensively and defensively.

Dark Ritual. I'm uncertain what you're trying to ramp into so quickly that you would need this. Maybe I'm wrong.

Countersquall. You may as well play the one mana version in An Offer You Can't Refuse.

Redirect may be bested by Narset's Reversal? That's a matter of opinion.

AEtherize risks bouncing creatures attacking other opponents such as those you've goaded but want them to keep. Try replacing this with a more versatile effect like Reins of Power or a more aggressive effect in Illusionist's Gambit.

Damnation. Jon prefers sacrifice board wipes so that your opponents keep their shit creatures.

Overall I think you could run less counter-magic in favor of more proactive effects.

Cards to Consider Creatures Generally I want to focus on adding creatures that you can give away and then steal back later to win the game.

With Jon, you often want cheap evasive creatures to give out for early card draw with his ability. Right now you have 1 two-drop creature. Throwing in a Changeling Outcast or a Slither Blade can mean you can give a creature away for cheap and still hold up mana for other things. Slither blade wouldn't die to Heartless Summoning too.

In the two-drop slot, you can run creatures that are more defensive like Baleful Strix, or give you card draw like Sygg, River Cutthroat or just more powerful creatures like Flesh Reaver which is a goaded 6/6 that can deal 12 damage a turn or Wretched Anurid. Heck, you can even add a versatile two-drop in Dimir Infiltrator which can be given away in the early game or used as a tutor in the late-game.

In the three drop slot, I think your idea of adding Steel Golem is a great one to make sure the only creatures your opponent has are the ones you're giving them. It's a brutal card. Rotting Regisaur is a card you don't mind giving away early, and can take back later to win. Phyrexian Soulgorger can be donated to an opponent as a goaded 10/10. They won't have to pay the upkeep, but that's a great body to give someone as a political tool. Cephalid Facetaker is also worth consideration though I personally don't run it.

In the four-drop slot, like you mentioned, Grid Monitor is a proactive creature counter. Abyssal Persecutor can save you from death. Archfiend of the Dross is risky but fun (it comes back to your control after the opponent dies).

In the 5-drop slot, both of the evil-eye cards are absolute ALL STARS. They work so well every game I've drawn them. They can also replace some of your weaker defenses like No Mercy and Dissipation Field

As a sidenote, I also like Deep-Sea Kraken as an unblockable 8/8 that can win you the game with homeward path.

Removal I recommend running more sacrifice-based removal since it'll mean your opponents keep the crap you give them. Things like Tergrid's Shadow or Vona's Hunger or All is Dust (one of my favorites) or Killing Wave. I also prefer Toxic Deluge to some of your other removal since it goes through hexproof. Curse of the Swine is also an exile effect that can be selective and works really well. You can also run single-target removal like Reality Shift or Pongify if you'd rather instant speed interaction. Feed the Swarm is quality. If you really don't care about cruelty, you can run Torment of Hailfire, but that card is honestly always too boring for me to want in my decks.

Card Draw Jon has access to some great card draw that most decks can't take advantage of. Fateful Handoff is a card draw spell that also donates (though does not goad). Sygg, River Cutthroat works well with evasive threats you give away (though should not be donated). Verity Circle works great with Jon's ability since it donates the creature first, and then taps it down. Teferi's Ageless Insight allows you to double your draw triggers from Jon.

Equipment Remember that you can donate creatures while they're equipped and you still control the equipment so they can't re-equip it. Pact Weapon makes the attacking creature bigger, while ensuring you can't die, and will draw you another card whenever the donated creature attacks. Dowsing Dagger  Flip works effectively on evasive creature to get you ramped. Vorpal Sword is a win condition on your unblockable evasive creatures.

Goad Dulcet Sirens, Bloodthirsty Blade.

Misc Graveyard removal is king. Throw in a Scavenger Grounds. My favorite card to run is Reality Shift. Make an Avenger of Zendikar spawn a dozen Wretched Anurids. It's not GREAT, but it is always funny. Cultural Exchange is a fun time too with all your manifest and shitty creatures.

That is all. Hope it was helpful.

dramaege on Wally's Metallic Rainbow (Urtet)

2 months ago

What if you cut red and black out of your deck?

It doesn't seem like you have too many cards and it im not mistaken I don't think there is a rule that says you HAVE to run all 5 colors. Like maybe instead of doing 5 color you can do blue white green then get your red and black from artifacts like chromatic lantern, then just swap cards like Vindicate and Jhoira, Weatherlight Captain for things like Vedalken AEthermage and Pongify

That coule help a lot with the mana issue and you could free up some slots that would help you consistently do what you want to do.

I can't think of card specifically but maybe you can find a way to get a 0 or 1 cost myr to your hand like Tidespout Tyrant or Hullbreaker Horror to make infinite myr and mana with something like Sol Ring, Mana Vault, or Mana Crypt

Also you have like 6 combos in this deck i noticed, i didnt even realize how many you had lol

Icbrgr on EDH: Saheeli's Mana Rocks You

2 months ago

@seshiro_of_the_orochi I have your deck a look over and I sure did see a few cards in your list that I really want! I particularly liked your suggestions of Scarecrone and Dragonspark Reactor they seemed neat!

@scotchtapedsleeves Yeah the mana curve and mana base are two fundamentals thats im totally lost on (because I've only played a handful of EDH)... something feels wrong about a high number of basic lands; but I need a lot of mana for may gameplan so cycling lands seemed like a neat thought for a built in land drop if needed or just use mana rocks to filter through the deck....My other EDH deck is Gavi, Nest Warden so maybe its just habit or I just brainwashed myself into thinking that cycle lands are good lol.... as far as curve goes... yup not a clue really... granted I have a lot of ramp/rocks so I figured Spine of Ish Sah/Duplicant would be removal/interaction that would aid with artifact count for saheeli but maybe more efficient spells like Pongify would be better?...Myr Battlesphere is kinda the same thought and its more about paying for 5 additional artifacts than a beatstick.... and as far as the other saheeli planswalkers go its just %100 me fangirling for her lol... the -2 abilities to make copies seems neat but its mostly just me cramming them in here lol

Thank you both for the advice/input... im gonna work with the list and pick up a few singles like Izzet Signet/Scarecrone... If either of you have any additional thoughts/suggestions please say so its very appreciated so thanks!

Daveslab2022 on Pull a Rabbit Out of …

3 months ago

I think this would be a better blue card almost, a la Pongify

bushido_man96 on Should I Make These Replacements?

3 months ago

I agree with your assessment, DreadKhan, but do you think those spells are preferred over Pongify and Rapid Hybridization in cEDH?

AstroAA on Should I Make These Replacements?

4 months ago

I could see where maybe Reject Imperfection has a place, but in a four color deck I'd ideally like to try to keep your spells to single color pip cost. Like for example, Countersquall uses a single blue and a single black pip, whereas Reject Imperfection uses two blue pips and a generic pip. I get you're trying to get the proliferate ability from it, but if you do something with two blue pips - I'd just rather run something straight up like Counterspell or Mana Drain where it's 2CMC over 3CMC.

I second what bushido_man96 said - bounce spells outside of Cyclonic Rift (and in fringe cases Chain of Vapor) aren't that great and should generally be avoided. I get that, again, you're trying to get the proliferate trigger off but there are times where it'd just be easier to exile/destroy the thing with the likes of Path to Exile/Nature's Claim/Pongify/Tragic Slip.

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