Unnatural Selection

Unnatural Selection

Enchantment

(1): Choose a creature type other than Wall. Target creature becomes that type until end of turn.

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Set Rarity
Apocalypse (APC) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Unnatural Selection occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Unnatural Selection Discussion

Kriathos on Sliver Lords + Jegantha, The Wellspring

3 weeks ago

Thanks for the comment DarkHero, I play Unnatural Selection to steal creatures, im thinking on changing it for Steely Resolve for some protection or Dregscape Sliver or Patriarch's Bidding for some recursion.

Ensnaring Bridge is in the deck to buy some time while get the combo pieces, other cards that can be good are Jokulhaups or go all in tutoring with a Diabolic Intent, what do you think?

Thanks

DarkHero on Sliver Lords + Jegantha, The Wellspring

3 weeks ago

Unnatural Selection feels out of place, the only non-Slivers are Biomancer's Familiar and Bloom Tender

I'm assuming that the intent is to steal creatures with Sliver Overlord's ability, but that will otherwise be a dead card.

Ensnaring Bridge also seems like it will eventually screw you, just simply with Sliver Legion.

Mortlocke on The Queen's Egg

3 months ago

Wicker - with Crystalline Sliver out on the field there is no getting around shroud. Instead, what I opt to do is change strategy. The next sliver i'd want on the battlefield is Sliver Hivelord. I would shift to a more "swing wide" strategy. I would try and get some effective evasion, and ultimately get Sliver Legion out. Your work around is pretty clever though. I like it.

As for what to swap out for Unnatural Selection? Interaction. Assassin's Trophy, Abrupt Decay, Path of Exile, the list goes on. Really, it depends on what you want in the deck.

Wicker on The Queen's Egg

3 months ago

So I played this deck twice at about 78% completion and I'm loving it so far! The only thing I ran into is when using Sliver Overlord's ability after using Amoeboid Changeling with Crystalline Sliver in play, how are you getting around that? I've been trying to keep Quick Sliver and Hibernation Sliver so I can bounce Crystalline out for 2, and then flash it back in if I need to respond to a threat being cast. I was just curious whether there was a better way or not.

Also, is there a specific card you would recommend swapping out for Unnatural Selection?

Mortlocke on The Queen's Egg

3 months ago

Yarok - You didn't link your deck. You can do it like this:

[[deck:The Song of Phyresis]] 
Also, I tried searching for it on the site and it didn't show up :\

Wicker - You can link cards like this:

[[card:Sliver Queen]] 

As for my thoughts on each card? I'll try and keep my tangents short lol.

  • Disallow: is cool, but not very good in a Sliver deck because it belongs in a Baral, Chief of Compliance deck. I mean, not only does it feature him in the card art, it actually lowers the CMC to , making the card a strictly better counterspell. I slotted in Mana Drain, but if cost is an issue and you want a good to decent counterspell that is not Counterspell i'd consider Forbid, Mana Leak, Arcane Denial, Hinder, Rewind, or Dissipate.

  • Kindred Summons: Cool. But can be a massive dude of a card if you dont have any topdeck manipulation ala Scroll Rack, Mirri's Guile, or Sensei's Divining Top. Notable combinations with this card would be Worldly Tutor or Vampiric Tutor.

  • Mystical Tutor: If your deck relies heavily on interaction/instant speed removal then this wouldn't be bad inclusion. The only issue is that MT won't be doing much outside of getting you some potential interaction, meaning that you'll be holding up mana you could be using to better establish your boardstate.

  • Coat of Arms / Door of Destinies / Vanquisher's Banner: Depends on how you want to build your deck - if you want to rely primarily on combat damage being your wincon then any of the previously mentioned are worth it. I'd run all three in addition to Shared Animosity, Magma Sliver and Sliver Legion.

  • Heartstone: Be careful with this one. It's effect applies to your opponents' creatures as well. I'd never include this because I like to be shrewd and not unknowingly enable my opponents to win. If you insist on including this you better be sure you're going to win on the turn you play it.

  • Herald's Horn: Seems like good card advantage. I'd choose between this and Rhystic Study.

  • Distant Melody: I generally don't like spells that are contingent on how many creatures I have in play, because it's only good under very specific conditions that can be influenced by opponents. I'd go with Dormant Sliver or Synapse Sliver.

  • Kindred Dominance: This card is super cool. I'm considering slotting this in/play testing this for Toxic Deluge. That CMC of 7 hurts though.

  • Living Death: A cool card. I'm considering slotting it in for Patriarch's Bidding to playtest.

  • Cryptolith Rite: Is an okay card. I apply the same logic to this card as I would Distant Melody. This card is only as good as the number of creatures you have in play, which can be influenced by opponents. If someone boardwipes and this card is in hand it's literally a dead card.

  • Unnatural Selection: A fun card that used to be in this deck. I eventually cut it because it was banned in my local LGS which was hosting an EDH league. It obviously has great synergy with Sliver Overlord - but nothing else. The card is pretty niche - but it's fun. If you want to go for a more casual build with Sliver Overlord at the helm, then i'd run this.

ShreddedByCrows on Surrakar tribal challenge

3 months ago

Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.

As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.

1.) River cards:

  • River of Tears not the best land you could find, but fits in there

  • Underground River certainly an essential

  • Bad River cheap fetchland fitting the theme

  • Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)

  • River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw

  • Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though

  • Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage

  • Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme

2.) Cave cards:

3.) Cloning your Surrakars cards:

  • Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned

  • Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration

  • Mimic Vat classic card, not the most flavourful

  • Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning

  • Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo

  • Metamorphic Alteration also a nice one

  • Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars

  • Unstable Shapeshifter funny card, a quality+ illustration

  • Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok

  • Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok

  • Supplant Form let's just assume for a while that this is Surrakar's magic lel

  • Dual Nature yeh it is slow, but it is strong / interactions with Yarok

4.) Tribal outlet:

5.) Yarok outlet

6.) Other cards

I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!

Forkbeard on Sliver Overlord: Slivers Gone Wild

3 months ago

Hey KuhlThing. I ran Unnatural Selection in here for ages but actually swapped it out in favour of Amoeboid Changeling for a couple of reasons - I can tutor it with Overlord's ability + it gains all the sliver hive mind buffs. I used to run both but decided that I don't really require redundancy for this effect as it's a bit of a win-more nice to have vs. a crucial ability, y'know?

KuhlThing on Sliver Overlord: Slivers Gone Wild

3 months ago

Unnatural Selection might be a better option than Amoeboid Changeling, especially if you're getting infinite mana. Standardize works, too.

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