Elite Inquisitor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Elite Inquisitor

Creature — Human Soldier

First strike, vigilance

Protection from Vampires, from Werewolves, and from Zombies

rdean14 on Card creation challenge

2 years ago

Golgari Processing Plant

Land (Mythic Rare)

Golgari Processing Plant enters the battlefield tapped.

, Sacrifice another permanent: Add , , or .

, , Sacrifice Golgari Processing Plant, exile your graveyard: Create a 1/1 black and green Worm creature token for each creature card exiled this way, create a 0/1 green Plant creature token for each land card exiled this way, and create a 1/1 black Rat creature token for each noncreature, nonland card exiled this way.


I'd like to see a card which cares about those three creature types. In any way. Elite Inquisitor , Kaalia of the Vast , Power Word Kill , Animal Sanctuary , Swarmyard , and Boldwyr Intimidator / Kargan Intimidator all show permutations of different multi-tribes, for reference.

rdean14 on Card creation challenge

3 years ago

2 1 6 1

Creature

Innistrad

Mythic Rare

CMC 0-1

Very cool!

When I started playing Standard, I started with Innistrad (I learned and got into it with the Dragons vs. Knights Duel deck, but didn't play a real format until the fall), and My deck was a white weenie, centered around Thalia, Guardian of Thraben (she came along later, but I have to mention her, she's so great!!), Elite Vanguard, Doomed Traveler, Selfless Cathar, Elite Inquisitor, Unruly Mob, Mentor of the Meek, Fiend Hunter, and topped by Angelic Overseer.

But the centerpieces of the deck were Champion of the Parish and Mikaeus, the Lunarch, who inspired this:

Thraben Recruiter

When Thraben Recuiter enters the battlefield, create X 1/1 white Human creature tokens, then put X +1/+1 counters among Humans you control.

1/1


I'd like to see a Kaldheim common, considering the cards already spoiled.

rdean14 on Card creation challenge

3 years ago

Considering the few white and blue cards and Drannith Stinger being the only spoiled human, I imagine white blue will be common colors for humans. Also flavorfully, them being makes a lot of sense.

I envision humans similar to Innistrad, where the other montrous tribes basically dominate and humans have to be scrappy to survive.


Based on Elite Inquisitor:

Vanguard Slayer

Creature - Human Soldier

When Vanguard Slayer enters the battlefield, you may remove two keyword counters from up to two target creatures you don't control. If you do, put your choice of two different counters on target human you control from among first strike, vigilance, and lifelink.

Protection from Dinosaurs and Nightmares

2/3


I'd like to see another human of Ikoria.

rdean14 on Card creation challenge

3 years ago

For the graveyard order matters mechanics of yesteryear Nether Spirit and Corpse Dance are the two cards I run in decks with the mechanic, but others do use it. (If no one's decks run any cards which run any graveyard order-matters cards, I think it's fine to ignore the rule about not reordering your graveyard, personally).

I also like protection from a creature type, as seen on Elite Inquisitor and Baneslayer Angel.


Alesha, Master of Death

Legendary Creature - Human Cleric

Menace, Protection from Zombies, Skeletons, and Spirits

At the beginning of your upkeep, if the top card of your graveyard is a creature, you may return it to your hand, if it is a land, you may exile it and add to your mana pool at the beginning of your precombat main phase, if it is a noncreature, nonland, you may draw a card and have each opponent lose 1 life.

: Randomly reorder your graveyard, you may activate this only during your endstep.

5/3


Continue the challenge with a new tricolor combination.

Ziusdra on Card creation challenge

4 years ago

Elspeth the Haunted

Legendary Planeswalker - Elspeth

+1 Exile a card from a graveyard, then create a 1/1 white spirit creature token with flying. If a creature died this turn, create two tokens instead.

+1 Creatures you control gain +1/+1, lifelink, and protection from zombies, werewolves, and vampires until end of turn.

-6 Destroy target enchantment or artifact and target creature, then search your library for a nonland permanent of converted mana cost 3 or less, reveal it, and put it onto the battlefield. Shuffle your library afterward.

4


A nod to Innistrad's morbid mechanic, as well as the humans versus unholy creatures theme (a la Slayer of the Wicked, Elite Inquisitor, etc.)

The ultimate is tricky, because you need to destroy both (an enchantment or artifact and a creature) in order for it to resolve and for you to get your 3-drop thing.

This was a fun challenge but in the time it took me I was probably ninja'd. If I wasn't, then I'll issue a similar challenge: imagine Sorin spending some time on Ixalan.

Firstmiracle on OKetra Human Zombo alliance

4 years ago

Ok Niko, Quick Breakdown of what you've got here.

I notice several themes integrated into the deck. You should probably only focus on one theme, and if a secondary theme crops up take advantage of it's synergies. Right now I'm seeing:

Tokens Populate Soldiers Lifegain Creature Count Matters Enchantments Matter

Next we look at targeted removal:

Wanderer's Strike - Just one removal spell is too few. What happens if someone plays a dank artifact or enchantment? Do you just die to it?

Next we'll look at boardwipes:

Hour of Revelation - Some heavy restrictions here. Do you really want to wait for your boardwipe to become discounted? This is also too few board wipes. What happens if the creatures are indestructible? Or if Someone plays around Hour of Rev?

Next we'll look at ramp:

Smothering Tithe - Excellent choice, and a real over-performing option as well.

Ashnod's Altar - Excellent way to make use of your tokens and small costed buddies.

Everflowing Chalice - Aight, not my first pick, but it's aight.

Sol Ring - Duh

This is a pretty good ramp package, but I think we could upgrade it.

Next we'll break down your card draw options:

Mentor of the Meek - Decent in this deck. Sure the tokens you want to make the most of don't work out, and a few cards you play can turn this on. I like him, lets optimize creatures around him to make him better.

Skullclamp - Ayup!

Two cards that draw for you is a good start, lets add in some more.

Alright, let's cut everything that isn't a creature, that doesn't make tokens on its own, that isn't removal, card draw, boardwipes, or ramp, that doesn't have synergy with your commander.

Ajani's Welcome - A great card, but definitely reserve it for a build where you abuse your life totals more so than make creatures.

Anafenza, Kin-Tree Spirit - Most of your creatures are tokens.

Angel of Glory's Rise - Anti-synergies with your commander, and the tokens it creates.

Angel of Renewal - We can find a card that does something better.

Angelic Accord - We want to make angel tokens, but we're not here to gain life.

Angelic Chorus - While this looks good, it generally equates to 4-5 life a turn. Not bad, but not amazing for the investment in this deck.

Angelic Exaltation - Boy do I have mixed feelings on this card, suffice it to say, if you have no creatures, this card sucks. You might have no creatures when you draw this card. That would suck.

Elite Inquisitor - A good card, but we can do better.

Fiendslayer Paladin - A good card, but we can do better.

Forebear's Blade - There's a little synergy here, but to be honest you want a huge discount from this, and you're not likely to get a consistent discount.

Gleam of Authority - Odd counter strategy tossed in. I assume because of Cathars' Crusade which can win the game without gleam of authority.

Glorious Anthem - A great spell for a tempo based weeny deck. This is a cast based token deck.

Harvest Hand  Flip- A good card, but we can do better.

Illusionist's Bracers - I think I understand why you included this, but it doesn't work with Oketra. Oketra's ability is triggered not activated. You probably were thinking of Strionic Resonator

Lena, Selfless Champion - You have so many more token creatures than non-token ones, and your zombie tokens don't benefit from her selflessness at all.

Martyr's Bond - This has potential in a deck that sacrifices it's stuff to maintain board control. I don' think this is a bad card, it just isn't a good enough fit.

Power Conduit -Here's that counter theme again.

Preeminent Captain - Soldier theme.

Sigil of the Empty Throne - Enchantment theme

Squad Captain -Creature count matters theme.

Standing Troops - A good card, but we can do better.

Sunblade Angel - A good card, but we can do better.

Umbral Mantle - I may have missed what this was for.

Veteran's Armaments - Soldier theme again.

Wanderer's Strike - A good card, but we can do better.

Now, I am well aware that this is a lot of cards. Let's shore up your deck, maybe by analyzing your win conditions.

God-Eternal Oketra + Creature Spells = Profit

God-Eternal Oketra + Cathars' Crusade + Creature Spells = Board pump

Token Makers + Divine Visitation = Profit

Expendable Tokens + Ashnod's Altar = Profit

So you win by smacking with a bunch of medium sized tokens, most of the time. This means you need to do three things, Play creatures, Draw Creature spells, and protect your creatures.

Let's start by adding in some badass creatures that fit in your deck well.

Loyal Sentry - One mana has never been spent so well. In the late game it makes a token, in the early game it swings for damage, in the mid game it blocks and destroys pesky creatures.

Knight of the White Orchid - A bear with first strike that ramps you. Pretty good.

Oreskos Explorer - I would never play this in a non-mono-white deck. This does however let you catch up if you are late on land draws, and is at worst a bear to block with.

Benalish Marshal - Glorious Anthem

Boreas Charger - Ramp bud, ramp in mono-white whenever possible. Helps that you could make a zombie, or sac it to skullclamp.

Brimaz, King of Oreskos - I heard you wanted more cats? Can I convince you to play more cats?

Leonin Warleader - This was a card in your maybeboard, its really good.

Oketra the True - This is a fairly good card. Big blocker, or a token generator if you're doing poorly. I often hold her in hand to dump and rebuild after a board wipe.

Ranger of Eos - Only a few cards in your deck that this can retrieve, but a refill alongside making a zombie is an incredibly reserved play that could prevent you from over committing to the board.

Crested Sunmare - Don't get confused. This card cares if you gain life, but not how much. You have plenty of life gain left in the deck to justify making an army of 5/5 indestructible horses.

Geist-Honored Monk - Build a board, save for right after board wipes, or to pull ahead and force one. This is at worst a 3/3 with Vigilance, and two 1/1's with flying for 5 mana. Most often, this will be a 5/5 with vigilance, two 1/1's with flying and a 4/4 with vigilance for 5 mana.

Sun Titan - Sun Titan is Sun Titan. No mono-white deck could be ashamed to run it.

Angel of Serenity - This card is heavily underrated. It is removal, with the possibility to come back, but its also an easy way to sneak in a lethal attack while generating some board presence.

Good on creatures now? Awesome, let's look at Instants.

Swords to Plowshares - Remove that creature.

Generous Gift - Remove that Permanent. Oh and make a creature smaller than my Zombie tokens.

Disenchant - Get that Artifact or Enchantment off my battlefield and in your graveyard.

Rootborn Defenses - Yeah, this.

Unbreakable Formation - This can win games, or prevent the loss of games.

Return to Dust - Fuck these two things in particular, or just one if it's that bad.

Charge Across the Araba - Talk about stupid unpredictable win-cons for a mid-range token deck. This is one.

That about wraps up Instants, now Sorceries.

Divine Reckoning - Protects your general, but still clears the board.

Hallowed Burial - For those mf'ers that don't die.

Austere Command - A very utility board wipe.

Lastly add in a Land Tax

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