Dromoka, the Eternal
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Dromoka, the Eternal

Legendary Creature — Dragon

Flying

Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

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TypicalTimmy on Card creation challenge

2 months ago

Tarkir: Dragonstorm Show


Sarkhan, Draconic Bloodline

Legendary Creature - Human Shaman Warrior

Haste

Whenever Sarkhan attacks, you may put a non-legendary dragon from your hand onto the battlefield tapped and attacking the same player or permanent. Sacrifice it at the end of combat.

Sacrifice a legendary Dragon, : Transform Sarkhan.

4/4


Sarkhan, Dragon God

Legendary Creature - Dragon God

Sarkhan, Dragon God is all colors

Flying, vigilance, haste

Sarkhan has each keyword ability among Dragons you control. If an ability has a cost associated with it such as ward, use the highest value among similar ward costs, and combine different ward costs.

Whenever Sarkhan attacks, reveal a Dragon card you own from any zone and put it onto the battlefield tapped and attacking. If it's not legendary, make a token copy of it as it enters. Shuffle your library if you searched it.

8/7


This means if you have Atarka, World Render he has trample. Skithiryx, the Blight Dragon gives him infect. Archive Dragon gives him ward . Dromoka, the Eternal gives him bolster 2.

As for Ward, let's say you have a Ward from Miirym, Sentinel Wyrm, Ward from Iymrith, Desert Doom and let's assume there's an Aura that says something like "Ward - Pay 4 life"

He would have the higher as well as pay 4 life in order to target.


Bleh I feel better and have 1 minute before I clock back in for lunch so..

Wild!!

Or, actually you know what?

If you have a card that annoys you that you wish was "better" or "different" or "lore accurate", make it.

Only caveat is you can't just make it cost less mana. That's cheating.

Ultigame21 on Ur-Dragon's Multiverse Onslaught | *PRIMER*

1 year ago

First of all, I love your deck choices!

But I believe that Ancient Gold Dragon would be a very good card to add even if he doesn't have haste. First of all he’s a 7/10 good blocker for the turn he comes in unlike Ancient Copper Dragon (6/5) but I understand that it’s slow if you don’t have a way to give him haste. Love Copper Dragon treasures thought <3

Imagine having Dragon Tempest /Scourge of Valkas /Terror of the Peaks out when up to 20 x blue faerie dragons enters the battlefield. The amount of damage each trigger would do.

Also very good with all attack triggers or other cool dragons you have in the deck (Dromoka, the Eternal, Kolaghan, the Storm's Fury, Old Gnawbone, Silumgar, the Drifting Death,Utvara Hellkite, Wrathful Red Dragon, Defiant Thundermaw  Flip).

You could also potentially draw up to 20 cards if Kindred Discovery or Greater Good is on the battlefield. Puts a good number of counters on Dragon's Hoard also.

I’d love to hear your opinion on why you didn’t include him in your list with all the good synergies!

I think I would probably have to switch Balefire Dragon for Ancient Gold Dragon. Most big problematic creatures have more than 6 toughness so Balefire doesn’t get rid of them it’s only good against Tokens stacking strategies early on. I’d rather get many blockers each turn recurring and like explained you only need 1 of those 3 pieces (Dragon Tempest/Scourge of Valkas/Terror of the Peaks) to do almost the same effect as Balefire but targeting anything.

Darsul on Dragonforce

1 year ago

Hey,

Ok, lets take this deck for exp(it's the deck you last updated here). From your brief description we know this is a dragon tribal that you intend on winning by turning your beat sticks sideways and saying math is for blockers. You have the deck tagged as casual which means any thing goes really but, as I'm stopping by to help with how to decide on what to cut were saying your going for a 60 card deck. Fist things first we need to ask ours self how am I going to cast my cards, 99.999999% (looking at you dredge players) you need mana to play your cards. Next question does my deck intend on winning my 4 or less? if no then, I'll need north of 20 lands if yes I'll look to south of 20 land. Dragons are tricky to get out +2(lands), am I running more then 1 color yes, how many (+1 each color over the second) +4 and do I need utility lands? no, +0. So, 26 of my 60 card deck will be lands which ones depends on which dargons make the cut. We intend on the deck to be a Tribal deck so personally I like the tribal to be at least 1/3 or how can I call it a tribal deck and I'm intending to smash faces with beat sticks so... Ill need at lest 20. To recap, Dragon tribal deck 26 cards will be land at lest 20 Dragons and 14 other cards. Combat damage (or opponent scooping to sheer terror do to the board state /evil-grin) so, lets make a list of what cards need to hit to make in the deck. Does it help with combat? Does it care bout Dragons? that's the criteria for the deck to make the cut. So something like Atarka, World Render auto include as it checks both boxes but, Niv-Mizzet, Dracogenius doesn't check either box so he doesn't make the cut. Something like Crosis, the Purger goes in the maybe board while it hit the I care about combat damage, it doesn't care about dragons but, it is at least a dragon it self. Once you have your 20 beat sticks chosen how can your support cards help? We need to get our game plan on the field now and we have 3 paths to choose from "fair" magic and ramp them out, cheat them into play or control the board. I like to cheat stuff into play but, you seem to have chosen ramp. What ever path you choose b/c you choose look at your core 20 cards can most of them see play b/4 turn 4 or after? If b/4 your 14 support card should be devoted to keeping the core of the deck in play, if the core cards show up after turn 4 then your support cards should be playable early game and make sure you can see mid to late game. Farseek help us get the cord cards out sooner, Sarkhan Unbroken doesn't protect us does ramp but, i would rather see a Scourge of Valkas in its place. By the time we can Sarkhan we want dargons hitting the board instead. To choose what lands we need count up the pips then for what % those pips = they get that many land. for exp (tossing the only 4 copy rule out for this exp) if your deck had 10 Atarka, World Render, 10 Crosis, the Purger and 20 land you have 5 of each basic land of if you had 10 Dragonspeaker Shaman, 10Dromoka, the Eternal and 20 land you would use 10 mountains 5 forest and 5 plains.

Any way hope this helps, GL HF

PhyrexianHellkite on 50$ Budget The Ur-Dragon

1 year ago

I have tested creatures/cards like that in the past and don't like the staying power or what they are adding to this deck. The creature versions get board-wiped the fastest and don't tend to extend the deck past extra mana available, so I prefer to start getting bigger game impact dragons out and only ramp via land ramp and some artifacts. Mainly to help with my mana fixing, draw, and one sided board-wipes. See the list of cards that those would not interact with other than Scaled Nurturer, that one gets the dragon pass but not card draw and would take up one of the 30 dragon slots. Garruk's Uprising, Elemental Bond, Frontier Siege, Wrathful Red Dragon, Silumgar, the Drifting Death, Rith, Liberated Primeval, Miirym, Sentinel Wyrm, Lathliss, Dragon Queen, Kolaghan, the Storm's Fury, Ganax, Astral Hunter, Firkraag, Cunning Instigator, Dromoka, the Eternal, Bladewing the Risen, Atarka, World Render, Haven of the Spirit Dragon, Relic of Legends, Jade Orb of Dragonkind, Carnelian Orb of Dragonkind, Crux of Fate, The Ur-Dragon

So 20 cards or 1/5th of the deck that those would not extend or interact with. Here is a link for some statistics for mana reducers that basically says if you can play cards every turn and use all mana you have as well then they work the best in those types of decks.

Is it worth it to play cost reducers in MTG EDH commander? https://www.youtube.com/watch?v=prltKyeJMKI

Form about this topic https://www.reddit.com/r/EDH/comments/b3stji/cost_reducers_vs_ramp/

Thanks for the comments! Hope this gives some insight on my deck building/playing style and if you run those mana dorks/cost reducers, I think cards like can help and, I do run them in other decks with less colors or better card draw. I do think a commander like Tiamat would benefit from those to help play the tutored cards after cast and help commander tax to recast it and refill your hand. The main thing I consider is what am I swapping, and in this deck and it's mana fixing for a 5 color deck on a 50$ budget, or a potential dragon slot for a deck that wants dragons on the field attacking to start getting ramped up.

I will continue to update this deck and work to give better descriptions of my other decks as well as I build and update my commander arsenal!

apowers77 on Five Color Dragon Punch

2 years ago

Most likely will be cutting some cards here soon and here's what I'll be adding:

Cut- Dragonborn Champion Dromoka, the Eternal Iymrith, Desert Doom Silumgar, the Drifting Death

Add- Lathliss, Dragon Queen Ancient Silver Dragon Goldspan Dragon Zurgo and Ojutai

Once I officially have all 4 I'll add them in at the same time.

Guerric on [Primer] Unleash the Dragon! *Updated*

2 years ago

Hi everyone! At long last I've updated the list with some of the ancient dragons that I think will work best in the deck list.

The first is, unsurprisingly, Ancient Silver Dragon. I've long wanted a good card draw piece on a stick for this deck, and this is the best we could have hoped for. It's unfortunate that it gives us no maximum hand size since it will be harder to discard dragons that way, but we'll take it anyway. We cut Spellbound Dragon for it. This card was always great utility since we could discard a dragon with it, and at least once it gave me enough commander damage to win the game. That being said, it's one of the weaker links in the deck so he's retired with honors.

The second is actually Ancient Gold Dragon. Kudos to AJohnney101 for pointing this out! It's not just good with Dragon Tempest. It's also good for our other cards that care about the number of dragons attacking, such as Kolaghan, the Storm's Fury who can easily kill a table with enough dragons on board, or to a lesser extend Dromoka, the Eternal. It can also wipe any board with Silumgar, the Drifting Death or add some 6/6s to the 1/1s with Utvara Hellkite. There's just a lot of combos and lines of play here that are really good. We'll cut Kairi, the Swirling Sky for it which isn't super great and certainly nowhere near as great as this.

Ancient Brass Dragon intrigued me initially, but at best it's a second copy of Teneb, the Harvester that doesn't take mana to activate, but which will whiff sometimes. Having a second copy of Teneb is considerable, but the risk of whiffing is as well, so I'm still on the fence.

Ancient Copper Dragon is also amazing and I wouldn't critique anyone adding that, but I think I'm good at the moment with Old Gnawbone and Savage Ventmaw for rampy dragons and am not at the present time investing a slot or money in it.

I also think AJohnney101's suggestion of Miirym, Sentinel Wyrm is intriguing. I can definitely see the value in making copies of not just Miirym but other dragons we want to reanimate, and there would be a lot of fun to be had with mass reanimation on this one. The ward is also not nothing, as this could also be played to nullify removal at Scion if someone holds up one for Path to Exile of can't otherwise pay to overcome the ward. I'll definitely keep this in mind!

AJohnney101

Thanks for all the fabulous suggestions! My replies are mostly in the update list above. I also agree that late game we can usually run this deck just fine without Scion. He's a great tool to get us going, but we have lots of tricks to close out the game and a great toolbox.

StormageddonBHOJ

I don't have Fellwar Stone because I am in green and don't really need many mana rocks. Rampant Growth and its many clones do most of my work here. I've only included Chromatic Lantern because of the incredible utility it provides to my mana base. I can see the case for Faithless Looting or as AJohnney101 suggested Amass the Components and the like. That being said, I in dislike in general one-off effects in a deck like this which often just aren't as useful as a piece that could give me repeat value, but that might be just me!

Dev31

Thanks for the compliment! For the BG dragons see the update above

As usual, thanks for all of your valuable contributions to the deck and primer. They appreciated!

JrtGil on Modern Dragons

3 years ago

You're definitely right, both of these could be fantastic for the deck, it kinda just depends on what you want to go for. I find that a lot of decks contain plenty of wipes against large creatures, and the cost of casting them can be fatal if they don't stick. But I would highly recommend using one or both of these in place of Dromoka, the Eternal as he doesn't often get to boost your dragons unless you've already won the game.

I just hope that people can use this deck as a starting point for their own competitive dragon decks -- as I know firsthand just how fun it is to play with dragons, it's often just difficult to be competitive still! Thank you for the feedback!!

carpecanum on Fuzzy Dice

3 years ago

Pollenbright Wings has a bit of synergy with a few of your creatures. (and its one of my old timey favorites)

Dromoka, the Eternal maybe (this looks like a budget deck so I'm staying cheap).

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