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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Dromoka, the Eternal
Legendary Creature — Dragon
Flying
Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
apowers77 on
Five Color Dragon Punch
4 months ago
Most likely will be cutting some cards here soon and here's what I'll be adding:
Cut- Dragonborn Champion Dromoka, the Eternal Iymrith, Desert Doom Silumgar, the Drifting Death
Add- Lathliss, Dragon Queen Ancient Silver Dragon Goldspan Dragon Zurgo and Ojutai
Once I officially have all 4 I'll add them in at the same time.
Guerric on
[Primer] Unleash the Dragon! *Updated*
8 months ago
Hi everyone! At long last I've updated the list with some of the ancient dragons that I think will work best in the deck list.
The second is actually Ancient Gold Dragon. Kudos to AJohnney101 for pointing this out! It's not just good with Dragon Tempest. It's also good for our other cards that care about the number of dragons attacking, such as Kolaghan, the Storm's Fury who can easily kill a table with enough dragons on board, or to a lesser extend Dromoka, the Eternal. It can also wipe any board with Silumgar, the Drifting Death or add some 6/6s to the 1/1s with Utvara Hellkite. There's just a lot of combos and lines of play here that are really good. We'll cut Kairi, the Swirling Sky for it which isn't super great and certainly nowhere near as great as this.
Ancient Brass Dragon intrigued me initially, but at best it's a second copy of Teneb, the Harvester that doesn't take mana to activate, but which will whiff sometimes. Having a second copy of Teneb is considerable, but the risk of whiffing is as well, so I'm still on the fence.
Ancient Copper Dragon is also amazing and I wouldn't critique anyone adding that, but I think I'm good at the moment with Old Gnawbone and Savage Ventmaw for rampy dragons and am not at the present time investing a slot or money in it.
I also think AJohnney101's suggestion of Miirym, Sentinel Wyrm is intriguing. I can definitely see the value in making copies of not just Miirym but other dragons we want to reanimate, and there would be a lot of fun to be had with mass reanimation on this one. The ward is also not nothing, as this could also be played to nullify removal at Scion if someone holds up one for Path to Exile of can't otherwise pay to overcome the ward. I'll definitely keep this in mind!
Thanks for all the fabulous suggestions! My replies are mostly in the update list above. I also agree that late game we can usually run this deck just fine without Scion. He's a great tool to get us going, but we have lots of tricks to close out the game and a great toolbox.
I don't have Fellwar Stone because I am in green and don't really need many mana rocks. Rampant Growth and its many clones do most of my work here. I've only included Chromatic Lantern because of the incredible utility it provides to my mana base. I can see the case for Faithless Looting or as AJohnney101 suggested Amass the Components and the like. That being said, I in dislike in general one-off effects in a deck like this which often just aren't as useful as a piece that could give me repeat value, but that might be just me!
Thanks for the compliment! For the BG dragons see the update above
As usual, thanks for all of your valuable contributions to the deck and primer. They appreciated!
JrtGil on
Modern Dragons
1 year ago
You're definitely right, both of these could be fantastic for the deck, it kinda just depends on what you want to go for. I find that a lot of decks contain plenty of wipes against large creatures, and the cost of casting them can be fatal if they don't stick. But I would highly recommend using one or both of these in place of Dromoka, the Eternal as he doesn't often get to boost your dragons unless you've already won the game.
I just hope that people can use this deck as a starting point for their own competitive dragon decks -- as I know firsthand just how fun it is to play with dragons, it's often just difficult to be competitive still! Thank you for the feedback!!
carpecanum on
Fuzzy Dice
2 years ago
Pollenbright Wings has a bit of synergy with a few of your creatures. (and its one of my old timey favorites)
Dromoka, the Eternal maybe (this looks like a budget deck so I'm staying cheap).
Narrash on
Storming Legends - The Ur-Dragon
2 years ago
Danwinzz2 a difficult question but one I should answer before actually buying the card. Rationally speaking there are several candidates. I feel like the prime candidates would be Dragonlord Ojutai , Dragonlord Kolaghan and Dromoka, the Eternal . However, for my personal deck, I'm committed to playing all 10 dragon legends of Tarkir, so my choice would be very different. First one to go is definitely Golos, Tireless Pilgrim . I hear it, it's a great card, mana sink and ramp. But considering the commander, turn 5 is precisely the turn when you should be playing a dragon (6 drop thanks to Eminence, more thanks to ramp). The ramp is nice and we're always looking for more in this deck but the reason you should play Golos, Tireless Pilgrim is for the ability. But the very few times it managed to stay on the battlefield, I just found myself not using it because I'd rather cast something from my hand. Overall, I'm just not a fan of Golos, Tireless Pilgrim in my particular version of the deck. There goes the spot for Scion of Draco . For Tiamat , I'm thinking Gadrak, the Crown-Scourge or Hellkite Tyrant . I played Gadrak, the Crown-Scourge for the sole reason that it offers a turn 2 dragon defender (still playtesting it). Honestly, I just like the design, I think it's a fun little card, but of course the ceiling is quite low. Hellkite Tyrant on the other hand offers quite a higher ceiling. However, on all the games I've played, I never took more than 2 artifacts, mana rock at that, which this late in the game made no difference. I'm sure it must feel incredible to play it against an artifact deck but I don't have one in my meta and having one card being a silver bullet to a specific strategy in commander isn't how I want to play it. The more I think about it the more cutting Eladamri's Call for Tiamat makes some sense. I keep instants low because I don't want to leave a mana source untapped with this deck. It made for a good tutor but the only non-dragon creatures I'd ever want to tutor would be Xenagos, God of Revels and Sylvia Brightspear . Tiamat wouldn't be able to fetch Xenagos, God of Revels but it would serve the tutoring purpose better.
Temur_Frontier on
Ur-Dragon
2 years ago
Maybe I'm biased, but I feel like it's a crime to not run the Fate Reforged dragons at least. Dromoka, the Eternal and Kolaghan, the Storm's Fury hit almost as hard as Atarka, World Render , and Idk, I just love the "whenever a dragon you control attacks" clause because most of those effects slot so well into dragon tribal.
For ramp, Faeburrow Elder and Selvala, Heart of the Wilds goes a long way. Goldspan Dragon too. Not that this list needs more ramp, but I really like these options personally.
Feiryn on
Here there be DRAGONS!
2 years ago
I'd say all of the lands you listed except for Maze of Ith. Fetchlands and shocklands are the best thing you can do your for landbase outside of the original duals (which are hundreds each). In a 5-colour deck you're already limited on how many types of lands you can have, and Maze of Ith doesn't do much notable for a deck like this IMO. If you're going this deep into expensive lands and tutors, I highly recommend picking up a Mana Confluence, City of Brass, and Forbidden Orchard. Urborg, Tomb of Yawgmoth is an auto-include in any 2+ colour deck that features Black and can be tapped for Black itself. Ancient Tomb is amazing in decks with lots of colourless requirements like this. Prismatic Vista is very good too though less on the priority list for its price.
If you're going to be investing a lot into lands, make sure you make a faux list before buying anything since you don't want to get excess that you won't use. My personal general priority for 5-colour (ignoring OG duals) goes:
Rainbow (Command Tower/City of Brass/Mana Confluence/Forbidden Orchard), fetchlands (Arid Mesa/Prismatic Vista), shocklands (Hallowed Fountain), bondlands (Spire Garden), basics.
Assuming you take just what I listed there that puts you at 30 lands (minus basics). That gives you room for cards like Cavern of Souls, Reflecting Pool, Exotic Orchard, etc. Of course it totally comes down to how much you want to sink into your landbase, but it's a good place to start before tweaking things to your preference. You should keep at least one of each basic, or at least your main colours' basics for backup fetching. Battlelands like Sunken Hollow lose value the more you optimized your landbase due to lack of backs but are still good to take over say, bondlands. Since you already have them they'll do fine while also having the bonus of being tutored out by fetchlands.
Now that the wall of land-related text is over, time for the other cards you listed. Demonic Tutor is top tier, definitely get it if you have the money. Also look at Vampiric Tutor and Worldly Tutor. I personally like Dromoka, the Eternal, Kaalia of the Vast you already know how I recommend it, and Nesting Dragon is decent as a card but I don't think it'd work well here since you don't have a way to easily pop the eggs yourself. Future Sight is okay but I personally wouldn't run it in Ur-Dragon. Herald's Horn and Urza's Incubator I personally just take more mana rocks over but in your slower meta they could be decent picks. Mirari's Wake is amazing, and Nature's Lore you already know.
Since you're going this much into the deep end, once you get everything else set up first there's always the $$$$$ rocks like Mana Crypt, Mana Vault, Chrome Mox, and god forbid Mox Diamond waiting for you. Just, you know, they're worth entire decks alone so only go for them once you're fully satisfied on the rest of the deck lmfao
As for Force of Vigor I'd personally just cut Kilnmouth Dragon for it. Kilnmouth costs way too much mana for its effect when it'll generally have no counters, or at most 1-2 batches on it.
TheOneDemon on
Here there be DRAGONS!
2 years ago
Feiryn Ok thanks a lot! I Actually have a Path to Exile on the way (referring to your previous comment). I have an Arcane Signet on the way already too. I have a Coalition Relic on hand atm. Will likely get a Fellwar Stone and Nature's Lore too. Also actually have a Smoldering Marsh that I didn't realise I had coming. Also I'm in the process of updating the deck!
OK, now onto the meaty stuff... I'm about to spend more money LMAO. I want to get your opinion on which of these cards I should use in THIS deck, or which ones I shouldn't bother with in your opinion -
Blood Crypt, Breeding Pool, Canopy Vista, Demonic Tutor, Dromoka, the Eternal, Fellwar Stone, Future Sight, Hallowed Fountain, Herald's Horn, Kaalia of the Vast, Marsh Flats, Maze of Ith, Mirari's Wake, Nature's Lore, Nesting Dragon, Overgrown Tomb, Polluted Delta, Steam Vents, Stomping Ground, Temple Garden, Urza's Incubator, Windswept Heath,
Have (3) | JordanSanFran , orzhov_is_relatively_okay819 , metalmagic |
Want (1) | II_Two_II |