Creature — Shapeshifter
Changeling (This card is every creature type.)
As Realmwalker enters the battlefield, choose a creature type.
You may look at the top card of your library at any time.
You may cast creature spells of the chosen type form the top of your library.
|Have (4)||bigred2728 , CompleteWaste , gmars ,|
|Want (2)||wholesomDegen , Cool_Cat|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
3 days ago
RyuSama420 Yes it does... but it also has a higher mana cost, doesn't give you an additional elven body for everything to trigger off of and doesn't give you an additional source of multi-colored mana. It also dilutes your deck with non-creature spells, working against the efficiency and effectiveness of both Collected Company and Realmwalker.
3 days ago
I've always been a big Elves fan, and while there are any number of generally accepted iterations there really is nothing new under the sun. As such, I try to experiment a bit and I've come up something a little different that has been working really, really well.
77 VIEWS | IN 1 FOLDER
The first and most significant difference is the inclusion of Bonfire of the Damned. The arrival of Realmwalker makes it a little easier to manage while maintaining the surprise factor. With all the mana that Elf decks tend to generate there is little difficulty hard-casting it and swarming an empty board with weenies is every bit as effective as if they were pumped up by Ezuri, Renegade Leader. Moreover, it's nice to actually have some interaction options with an elf deck for a change. If you manage to draw it and pay its miracle cost, it's basically a finisher but that's just lagniappe.
The next significant change is the addition of Elvish Harbinger, which deserves serious reconsideration gievn the advent of Realmwalker. Seriously, this card let's you set up draws (or actual plays with the 'walker or CoCo), it gives you an additional source of any colored mana for those shamans and bonfires and will let you tutor up a toolbox of sideboard cards when needed, all while giving you another elf body you can hit with CoCo. I've found it to be superior to Chord of Calling despite not (usually) functioning at instant speed.
Between 3x Elvish Harbinger, 3x Realmwalker and 4x Collected Company, I've found that this deck stalls less than other Elf decks I've played in the past. I also run six fetch lands, not just to help thin the deck but also to give you some extra shuffles when you've got the Realmwalker out.
There are a few other little tricks in the deck, and I'm considering a couple of other elves but at the moment this is what I'm running with an I'm having a lot of fun. I wanted to post it here for those who might be curious and offer it up for critique by more experienced players.
2 weeks ago
The card that combos with Spellbinder is Savage Beating for extra attacks which is now a $30 card. Without having Beating then Spellbinder is not worth playing because there's only 5 instants here out of 94 other cards.
When you control five or more lands then Bear Umbra enchanted to a creature who can keep attacking can pair with Aggravated Assault for extra attacks. Attacking with five or more creatures makes Druids' Repository combo with Assault. Savage Ventmaw who can keep attacking combos with Assault and also makes infinite green/red mana. Umbra could replace Spellbinder, Repository could replace Mantle of the Wolf and Ventmaw could replace the other copy Huntmaster.
Consider more one, two, three drop Werewolves to replace the vanilla four and five drop Werewolves?
- Scorned Villager Flip
- Realmwalker: changeling, it's a Werewolf and a Wolf.
- Kruin Outlaw Flip
- Geier Reach Bandit Flip
- Daybreak Ranger Flip
- Breakneck Rider Flip
- Village Messenger Flip
- Hermit of the Natterknolls Flip
- Reckless Waif Flip
- Lambholt Elder Flip
- Wolfbitten Captive Flip
Some of these could replace:
- Tormented Pariah Flip
- Tavern Ruffian Flip
- Tireless Hauler Flip
- Burly Breaker Flip
- Villagers of Estwald Flip
- Harvesttide Infiltrator Flip
- Bird Admirer Flip
- Spellrune Painter Flip
- Fangblade Brigand Flip
A couple of reasons for these changes is to get three or more Werewolves onto the battlefield to transform Tovolar quicker and have more Werewolves that can give you value rather than just only being Werewolves.
Some lands to consider adding, replacing of some basic lands.
- Karplusan Forest
- Unclaimed Territory
- Cinder Glade
- Rockfall Vale
- Rootbound Crag
- Fire-Lit Thicket
- Game Trail
- Naya Panorama
- Jund Panorama
Good luck with your deck.
3 weeks ago
4 weeks ago
I am looking to build a deck very similar in the near future so I thought I'd share some of my picks for it with you.
I may or may not be looking at running a small lifegain sub theme as such I also plan to include.
Combine these with Heliod, Sun-Crowned and you have +1/+1 counters for days.
Love what you have done so far though. Which of the three are you thinking of settling on for the top spot?
1 month ago
Please see the below suggestions:
Dragonlord's Servant for dragon ramp.
Crucible of Fire strongest lord effect that i know of.
Ragavan, Nimble Pilferer if you can afford him because his treasure ability can get you your dragon on turn 3.
Metallic Mimic a shapeshifter that powers up your dragons.
Realmwalker helps you play your dragons more consistently - if you want to play gruul.
Hope this helps.