Realmwalker

Realmwalker

Creature — Shapeshifter

Changeling (This card is every creature type.)

As Realmwalker enters the battlefield, choose a creature type.

You may look at the top card of your library at any time.

You may cast creature spells of the chosen type form the top of your library.

Browse Alters

Trade

Have (1) Azdranax
Want (0)

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Realmwalker Discussion

GrimlockVIII on Future Standard: Skeleton deck options

1 week ago

Okay, technically they're not Skeletons, but I think running Kaldheim Changelings like Realmwalker and Masked Vandal would make for amazing options in a Golgari Skeleton deck.

blueiris on Kumena, Just Tap It In

3 weeks ago

Hello, Pheardemons!

Thanks for the comments and feedback. As you can see, I've used a few elements that were inspired from your build, such as the wizards Ertai, Wizard Adept , Venser, Shaper Savant , and Teferi, Mage of Zhalfir . I also like the options that the transmute cards bring to maximize potential playability, so great additions with Drift of Phantasms , and the others.

I feel Defense of the Heart can be a really good pace keeper. I find it especially useful combined with Tishana, Voice of Thunder & Jungleborn Pioneer to generate three bodies and draw a minimum of three cards. But, yes, this is also great opportunity to seek out situation based creatures!

Cauldron of Souls is a new addition, so I'll have to follow up. I saw it in another list and liked the idea of preventing a board wipe simply by having a lord in play, but it may end up being too niche for 5 mana and the necessary setup. Also, artifact removal can make quick work of the cauldron , so is it just a sitting target until its potentially used? I'm talking myself out of this one it seems.

I really just want Herald's Horn to work, so it stayed in the list despite any reservations. Is it ramp, is it tribal, is it card draw? I think the sum of all it's parts fit in the list, and only at a cost of . It certainly plays well with Arcane Adaptation & Maskwood Nexus . Sylvan Library also has some synergy to fix the top card with its scry ability, so I guess I'm tooting my horn .

My intentions with Realmwalker are similar to Herald's Horn by allowing top card play/view. Plus, when combined with any of the flash options in the deck it can make things exciting. I think Realmwalker has performed well for me and it's here to stay. Also, an added benefit is that neither card require that you reveal reveal anything to your opponent when peeking.

For removal, I've used Curse of the Swine over the years for flare, but it's ultimately become a staple for me. Sometimes there's only a couple intrusive baddies to remove, and this makes quick work of them. I'll definitely take your advice and use Reality Shift over the non-exile removal, so thanks for pointing that out.

Darting Merfolk pairs with Intruder Alarm to be quite abusive when you have Kumena and a few fish to play with. Tap three fish (even including Darting Merfolk ) to draw a card, pay to return Darting Merfolk to your hand, then recast to untap all fish. Rinse, repeat. I'm not sure there's too much more, but with the appropriate resources it can be pretty powerful.

I've done okay with the colorless lands so far, but it's definitely something I'll need to watch closely. I just added Yavimaya Hollow , so maybe it's a good idea to remove something else colorless in exchange.

I agree with you about Genesis Wave . Honestly, I only avoided the card so I didn't completely plagiarize your deck ;) I'll take your recommendation and add it now! Overall I felt like I could run fewer counter spells and more removal in this package, so this is an excellent inclusion.

Regarding the one drops, I've rethought that comment after your response and it makes sense to stay focused on the combo aspect of this build. Solid advice.

Thanks again, and I appreciate the insight!

Pheardemons on Kumena, Just Tap It In

3 weeks ago

I like your build man. I definitely have some questions for a couple cards I did not consider for mine.

How has Defense of the Heart played? Does it get to go off often enough? Do you have specific creatures you get every time or is it more situation based?

Do you feel like Cauldron of Souls and Herald's Horn have earned their place? Are they things your usually happy to see?

Realmwalker is one that I keep trying to add in but keep "not finding" a slot for it. How has it worked for you?

Do you feel like you need the removal in Pongify , Rapid Hybridization , and Curse of the Swine ? I always felt like I wanted to try them but never wanted to take out counterspells or anything for them. Also, I suggest to take out either Pongify or Rapid Hybridization for Reality Shift since it exiles instead of destroys. Personal preference.

Why are you playing Darting Merfolk ? It seems...weird to me. I believe there are plenty of other two drop merfolk that might have more efficient abilities if you're looking for more than a body. Is there something I'm missing with him?

Are the colorless lands ( Winding Canyons , Yavimaya Hollow , and Alchemist's Refuge ) worthwhile because of their utility? Have you run into any color problems because of them?

One card I STRONGLY recommend is Genesis Wave . You don't play as many counterspells and other non-permanents so this card would benefit you in a powerful way. Getting this where X is 10+ (especially at instant speed) can drastically change the game.

You asked me about a lot of the one drop merfolk that turns lands into islands. I don't run them because I am going combo instead of aggro. Aggressive merfolk decks that play all of the lords and want to keep swinging in unhindered will definitely love those merfolk. My build kept one Lord of Atlantis as a backup, but it is rare that I'm swinging in when I finally get three Merfolk because I want to draw as much as possible. In saying that, playing them to increase the chance of three merfolk on turn three when you cast Kumena is something noteworthy.

Lastly, the biggest advice I can give (since you're looking to change yours) is just to playtest. No matter how much you may like a card or want a card, just playtest to see if it does what you want/need it to do. I can't tell you how many times I tried a card just to see what it did and it became an all-star. While others I "knew" it was a necessity of the deck to have it be subpar and I've switched it out for other things. For my Kumena deck it was Surgespanner . I thought it was too expensive for what I wanted but I needed more removal so I told myself "eh, let's try it." It has became one of the most powerful cards in the deck that my friends know to kill immediately or I've probably won. Your list looks solid so at this point it seems to be more about tuning than revamping.

Let me know if you have any more questions or anything. I'm always happy to help.

arquistar on Oodles of Oozles

3 weeks ago

I have a couple suggestions. If you're looking for one big turn of storming Aeve I'd consider Parallel Lives , Primal Vigor , Horizon Stone , and Doubling Cube . You might also consider going for big mana with Incubation Druid and Castle Garenbrig . Selvala, Heart of the Wilds can go infinite with a Temur Sabertooth if she has haste, but without it it's just value to be able to bounce your original copy of your commander and recast it on a later turn and to get more mana and tons of draws as Selvala will see the steady progression of each Aeve coming in slightly bigger than the one before. You may also consider Realmwalker and Maskwood Nexus for additional tribal value.

GrimlockVIII on GW Cats Feline Furrocity

3 weeks ago

Huh, only 19 creatures? I mean, I know the pool is a bit limited, but I think something like Felidar Retreat might be useful for making more cats when you potentially run out of creatures to play.

Also Realmwalker and Faceless Haven (since you're using snow lands) might be useful shapeshifters that count as cats.

Oh wait yo you gotta include Mirri, Weatherlight Duelist dude helps your cats get in for more damage while potentially preventing your opponents from swinging back in any meaningful way.

multimedia on Slivers, It's What's for Dinner!

1 month ago

Hey, nice version and Sliver pulls :)

I don't think you need Coat because you have Legion. Morophon, the Boundless could replace Coat since it's a Changeling who combos with First Sliver + Hibernation for repeatable cascade of First Sliver. Add Lavabelly to this combo for a win condition. Profane Tutor is the new suspend tutor from Modern Horizons 2 that's very good for the price with cascade.

Pulmonic Sliver has nice interaction with cascade and Realmwalker who's a Changeling since any Sliver that dies can go to the top of your library to then be cast again or cascade. Combine this with Necrotic for a sac outlet for a removal engine of your opponent's permanents.

Because you have the Forest Triomes (Indatha and Ketria) then Skyshroud Claim is an upgrade for Vegetation and Three Visits is a upgrade for Rampant.

Some cards to consider cutting:

Good luck with your deck.

Housegheist on Squirrel Infestation

2 months ago

Finally we get some squirrel suppport. Currently I'm working on a squirrel deck too - even if i know, that it will be a more... meme-like or fun-deck than somewhat competitive. I saw, you're suggest using Earl of Squirrel , so your playgroup doesn't mind using Silver Bordereds? Then I have a few silver bordered suggestions: Acornelia, Fashionable Filcher - pump effect and cute acorn-counter Squirrel Dealer - Funny card though Squirrel Farm - funny token creator

others: Ivy Lane Denizen - pumps your army

Scurry Oak - can go nuts with Ivy Lane Denizen ... get it? it goes nuts :D

Vanquisher's Banner - anthem and draw effect

Realmwalker - plays Top-cards and counts as a squirrel

Witch's Oven Sac-Outlet and the food-token generates a new Squirrel with Chatterfang

Vivien, Monsters' Advocate - generates Tokens which works well with chatterfang plus tutor-ish effect Sylvan Anthem - Anthem and card quality even on tokens

Swarmyard - regenerates squirrels

Return of the Wildspeaker - extraordinary strong card

Ohran Frostfang - let your opponent choose between trading or to let you draw cards.

Moldervine Reclamation - dying creatures wont hurt you anymore

Mimic Vat - See Moldervine Reclamation but repeatable

Adaptive Automaton - Anthem effect for Squirrels

Beastmaster Ascension - huge anthem

Creakwood Liege - Anthem and token generator

Ezuri's Predation - REmoval which works prett well with tokens

Bramble Sovereign - Because i love this card

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