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This is not a deck, but a list of staple and power cards in EDH. I chose to use the deck list rather than a normal card list because this form can be deckcycled and searched more easily.
Because there are so many cards that deserve a spot on this list, it can be difficult to read through everything. If you're looking for a specific color or type of card, be sure to use the ordering options (check the drop-down menu above the decklist) to rearrange the information.
If a card has not been included that you think deserves consideration, please state why you think that card should be on the list.
Please consult the List of Budget EDH Staples and Power Cards if you are trying to base your decisions on monetary cost.
All resources in this series:
@Epochalyptik, I think that would be a really cool list. It would also give you an excuse to slim this list down a bit (which is starting to become bloated). It would also allow you to list some less-optimal cards like Consuming Aberration , which is bad in hypercompetitive, but perfectly reasonable (and potentially very powerful) in budget edh. If you think it's a good idea, then I would like seeing that list.
@Grimgrinner: I don't think I would remove anything from this list. Maybe a fringe card here and there (e.g. Lair lands), but I would keep this more or less intact and have another list devoted strictly to budget cards.
@10vernothin: I suppose it's worth adding. I was hesitant to add it back when I considered the rest of the Rav charms because I thought it a bit awkward.
@GSamuelnh: Vraska the Unseen is an okay card, but it doesn't really do a whole lot. Most of the time it will just end up being a 5-mana removal spell. The other abilities are marginalized a bit due to the nature of EDH as a format.
I'd like to make a case for Predator, Flagship . Its the kind of card I will throw in almost any EDH deck.
It can help you sneak in General damage and makes almost any creature a killable target (sans hexproof and shroud and Indestructible of course).
Any mono colored deck wants it because it is off color kill but every deck can benefit from it really. It may be a bit costly for hypercompetitive but still has its uses. Just my 2 cents. It sees a lot of play in my area, not sure about everywhere else.
From the Comprehensive Rulebook:
A turn created by an effect of a spell or ability. See rule 500.7. For rules about extra turns in a multiplayer game using the shared team turns option, see 805.8. For rules about extra turns in a Grand Melee game, see rule 807.4.
From Capture of Jingzhou
's Oracle Text:
Take an extra turn after this one.
@Epochalyptik oops, sorry, should have checked the oracle text first, i must have been mis-remembering, my bad.
@akivain: Cremate and Quicken aren't good enough or prolific enough to warrant inclusion. Withered Wretch and Voidmage Husher are fringe cards, but I can add them because they're particularly good answers. Anger was also added.
@gaarakazekage: I'm not sold on Elspeth, Sun's Champion . The first ability is alright, but it doesn't really have as much impact in EDH. The -3 is strong. The ult takes a while to get to considering you need to wait four turns to activate it.
@rathalos3000: Underworld Connections is kind of underwhelming in EDH when you consider there are cards like Phyrexian Arena and Necropotence . I could add it to the budget list, but I'm not so sure about this one.
That isn't what Eternal Dragon is for, Saithor. It's for tutoring specific nonbasic Plains. Spending 7 mana to ensure you hit a land drop is generally not a good idea, unless you absolutely cannot play anything until you have 1 more land... and if you're that position while you already have 7 mana, you're probably pretty screwed regardless.
@MiniDragon: This list is meant to be inclusive. I don't see the point in taking these out because it serves as a go-to list for everything. Deleting the budget list from this one would force users to page through two lists each time. It would also mean I'd need to implement a more rigid means of determining which card goes in which list based on price.
I think some great cards that are not on this list are:
Washed OutDawnglare InvokerAetherizeBlinding AngelProteus StaffHoard-smelter dragonRealms unchartedRatchet bombBramblecrushPestilence demonTemporal mastery (especiallly in conjunction w/ mystical tutor)PestilencePyrohemiaVandalblast
please link your cards and put spaces.
some of those might have a place in the budget version of this.
@Zurag, I didn't even know about that card. That's rather insane for one mana. Especially for multiple player games. I can see it getting a player hated out if you're running a control build though. But i guess if you're running control you're prepared for that.
I run it in a Nekusar deck. Apart from the obvious counter-related uses i use it to know when i should drop my Wheel of Fate -like cards (even without dealing damage) in order to take out bombs from my opponents hands. It may sound like a cheap way to get advantage but it works sweetly.
Archangel of Thune deserves a spot. That card was practically invented for Commander. It's too slow to work in any other format, really. In Commander, the use of being able to buff all creatures through lifegain is tremendous, especially now that Oloro, Ageless Ascetic exists. The synergy is astounding. In an Esper deck with lots of reanimation, this is a top pick for sure.
@TheFlyingPotato: Same thing. Do the Kaldra artifacts deserve to be on this list? They have high casting and equip costs for what they do.
I have some other powerful cards I am playing in my main deck: Ashen Rider , Hull Breach , Unburial Rites , Obzedat's Aid , Spitting Image , Maelstrom Nexus , Progenitor Mimic and Copy Enchantment . I hope they get into the list, I played them whenever I could play them and they were always good.
Surprised that Minamo, School at Water's Edge isn't included, allows you to do so many fun things with your commander, use his/her ability and attack in the same turn? Sure! Just pay U. Use his/her ability twice? Yep, you can do that for U.
@Epochalyptik Yeah, I think Archangel of Thune is certainly deserving. There is massive synergy with Oloro, Ageless Ascetic that can pump creatures faster than just about anything. On top of that, there are so many cards that can trigger her it's crazy. With Whip of Erebos , it'll trigger multiple times per turn. The possibilities are endless. I would say that any Commander deck with lifegain worth anything would have Archangel of Thune in it for these reasons. The combo potential is just endless.
Also I noticed you have hardly any red planeswalkers.
Chandra Nalaar is pretty much like a 7/7 for 5 mana and her second ability can often clean the battlefield of the less than worthy chump blockers.
For when a player pulls off a ridiculous infinite life gaining combo, there is always Blessed Wind . I used it in just that situation and then clubbed him with my beaters. The CMC is high, but it essentially cuts that player's life in half (assuming full or greater life total).
@yad: Ashes to Ashes goes in, but Seeker of Skybreak is not really a staple or a power card. It has a useful ability, but that doesn't automatically warrant inclusion in this list. The card itself is kind of weak anyway. Thousand-Year Elixir is better, in my opinion.
@vishnarg: Spreading Seas is not worth running in EDH. There are plenty of other effects that do more useful things. For example, Strip Mine , Wasteland , Blood Moon , Armageddon , etc. Cards like Spreading Seas are mere inconveniences, and they take up valuable deck space.
Looter il-Kor is also bad in EDH. It's a weak creature that needs several turns to have an impact on the game, and it doesn't really do much otherwise. Loot effects in general are iffy, and the only ones worth running don't rely on combat.
so, Blue Sun's Zenith in there solely because it's instant speed, and it goes back to the deck, and so its a lot better than Mind Spring but, i think mind spring could be included, right? or would that be in the budget one? or neither? idk, i'm new to edh, but i think that it is still good.
What about Breathstealer's Crypt ? The card can stall out creature-heavy commander decks, and can buy time for you to get what you need to get, as well as causing them to, if you make your opponents draw a lot of cards, either kill off or make hard hard decisions on what to keep...life or necessary creatures.
@KetokMejik: Brimaz, King of Oreskos is not a good card in EDH. Maybe as a casual general it could be functional, or as a support card in token decks (think Hero of Bladehold ), but it's not a staple or power card in any broad sense.
I'll hold off on the Archetypes for now, partly because they aren't all in the system (at least, I don't think they are). They show promise, though.
Was Blatant Thievery taken off this list? I could have sworn it was on here at one point. The mana cost is really steep, but it's one of the strongest blue cards for a multiplayer game, especially since planeswalkers were printed. Unfortunately, it doesn't trigger ETBs, so it's not exactly a Tooth and Nail .
Would any of Unravel the Aether , Vortex Elemental , Fated Return , Astral Cornucopia , Courser of Kruphix , Silent Sentinel or Fated Retribution warrant a spot? Also I think Farseek should have a place on the list, provided that you're playing green and another colour. I also think that Spear of Heliod is greeat as it can act as a removal threat as well as just a Glorious Anthem if need be.
very useful, also fairly budget list, i think i have 8000 in my...... joking aside its still a great list. ill probably be using this alot in my later commander decks(Captain Sisay selesnya wasnt to hard because i had made Bruna, Light of Alabaster azorius beforehand, but rakdos will be very dificult from lack of transferable color knowledge)
Here's my logic
Domri Rade ~ he gives insight via his +1 in colors that don't have a TON of foresight cards. (Assuming you aren't also running blue of course). His +2 is psuedo removal but isnt specactular I know. I like it because it lets you decide. So at best it's repeatable targetable removal that costs your opponent a creature. At worst you trade 1 for 1 which you'll most likely have planned ahead for.
Lastly for this guy we come to my reason for why I think he should be upgraded to staple card. His Ult. Basically in a creature heavy deck (which most things in G/R will be) he basically says " have fun dealing with my army". Especially combined with Doubling Season he can basically make most creatures a threat. A hexproofed threat at that.
Xenagos, The Reveler ~ his +1 is mana craziness out the ying yang. I'm running him in a Prossh, Skyraider of Kher EDH deck and his acceleration is great for spitting out some great cards like Tooth and Nail or Green Sun's Zenith while keeping lands and mana rocks open.
I have enjoyed using his "free" token ability to create additional fodder for prossh, psuedo mana dorks, or just a 2/2 chump blocker
His ULT is actually not the reason I think he should be a staple. It's cool but unless you know there's some awesome stuff up next then it's not always gonna be worth using it. It's the first two abilities. Free creatures and tons of mana. What's not to love?
I honestly believe that both are staples but I am more stonglyfor Domri Rade on this one. He's just so useful. Xenagos, The Reveler is cool but won't usually win you the game but can enable your wincons via his mana creation.
That's my take on these guys. Sorry for the crazy long post but I wanted to put a well thought out explanation and not just say "because they are walkers". Thanks for you consideration.