Price of Progress


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Premium Deck Series: Fire and Lightning (PFL) Uncommon
Exodus (EXO) Uncommon

Combos Browse all

Price of Progress


Price of Progress deals 2 damage to each player for each nonbasic land he or she controls.

Price & Acquistion Set Price Alerts





Price of Progress Discussion

KALE434 on Natural Born Loser

1 week ago

Pff it aint that bad wheres the hockey puck?(Darksteel Relic) Also you could put in Aladdin's Ring for expensive pings. OOhhh and Price of Progress to combo yourself out!!!

DanyTmG on Edgar Markov's Vampire Horde [Primer]

1 month ago


Just my thoughts on your suggestions.

1) Price of Progress is definitely a great card for this style of deck, but I much rather prefer permanent effects that ping opponents. It seems like a fantastic finisher later in the game however seems like a very dead card early.

2) I had Iroas, God of Victory in my list earlier and I think its great for Markov. It just happened to be one of the cuts I made earlier when building/testing this deck. Dolmen Gate is another lower CMC card that I've also tested and have found to be useful.

3) Honestly due to how low of a curve this deck functions on you really don't need much ramp/fast mana. Of the Moxen you suggested, the only one I would consider running is Mox Diamond, since it can really help with color fixing. Chrome Mox, makes you lose too much tempo by pitching a card that would be far more useful in play than as fodder for ramp (I tested this in earlier iterations of this deck). As for Mox Amber, I really am not a fan of the card; it ends up being way too inconsistent as it relies on you having a legendary permanent out to do anything.

4) Wheel of Fortune is definitely not in my list due to cost reasons. Amazing for this list though.

5) I have tested Yawgmoth's Will in this deck in the past. Good card for the list for sure, I just chose to use it in another deck and since this is one of my more casual decks I didn't feel bad removing it from this deck.

6) You hit the nail on the head about Aether Vial. I'm using 1-drops to get eminence triggers out early to swarm opponents. Aether Vial really goes against what I'm trying to accomplish since it bypasses the eminence triggers.

7) Falkenrath Aristocrat is a great aggro card, you curve very nicely into it on turn 3/4, it is evasive, has haste and can protect itself; this card is exactly what I'm looking for in this deck for later turns. Vona, Butcher of Magan is a vampire that functions as repeatable removal (my meta calls for a lot of removal) and as a larger body for later turns; I really don't want to be playing 1-drops on turn 5+ and would rather be playing larger threats which is why it's important to curve into these larger vampires. Vampire Nighthawk is def a pet card of mine, but that's not really the reason I run it. It has so many useful keywords on it that make it an extremely valuable threat. I have had all three (Mirror Entity, Adaptive Automaton and Taurean Mauler) in my list before and I think they are all fine cards to run, I've just replaced them with cards that are lower on the curve as I found I had too many cards in the 3CMC slot.

8) Had Lightning Greaves in the list earlier, the mass haste is far more valuable in this deck as it lets you get more damage out earlier. While the protection you get from greaves is nice, I've found running mass protection/recursion spells to be far more useful in this deck since you're almost always trying to protect your board rather than individual creatures. I had Olivia, Mobilized for War in my list also at one point and even though it's a great haste enabler, more often than not I found myself not wanting to discard cards to its effect or not even having cards to discard for its effect.

9) I think Elenda, the Dusk Rose is better suited to an aristocrats style deck as it is more reliable if you have more sacrifice outlets (which my deck doesn't really run much of). I think it's a fantastic card to provide resilience against board wipes assuming you have the pieces to get that big payoff of tokens. I feel the same way about Bloodtracker; I think it's a fantastic card but like Elenda I think it requires too much setup in my list for the payoff I'm expecting it to provide. I've been running Bloodtracker in my Marchesa, the Black Rose deck and have been loving it, but I think a lot of it has to do with the fact that it has far more synergy with the game plan of that deck than my Edgar Markov deck. As for Bloodcrazed Paladin, I'm not a fan of it after trying it out when Ixalan came out. It's a very reactive card, so you tend to hold onto it and unlike Elenda, its payoff is consolidated into one threat (itself) rather than a board of tokens.

MurderForBrunch on Come to me, my Survivors! Varchild Voltron/Blink

1 month ago

Hi Akujiki

I didn't know that game. I'll have to check it out now, I guess. Thanks for the suggestion haha :)

Hi Mr9Loganja

I'm glad you like the list. Also thanks for the suggestions, I'll consider both of them! I'm not so sure about Saheeli's Directive, in that, some of the non-artifact cards might outright win you the game (like Blood Moon, Insurrection or Price of Progress, for example). But thanks for either suggestions, I'll test for both of them! :D

Thanks to both for commenting!

Spacebeest on Edgar Markov's Vampire Horde [Primer]

1 month ago

Nice decklist, best I found so far!

Just starting building an Edgar Markov deck and haven't done much playtesting yet but I still have a few suggestions for you to consider:

1) Price of Progress Since your goal is to do as much damage as quickly as possible this card might be a great addition. It hurts yourself as well but this shouldn't really matter since we want to be the fasted deck at the table.

2) Iroas, God of Victory I like this better then Athreos, God of Passage, however at 4 mana might be a bit expensive.

3) Maybe a bit expensive, however considering your ramp cards I think considering the speed you want from this deck I'd like to suggest cutting all the rocks and adding moxen: Chrome Mox, Mox Diamond, Mox Amber.

4) Even more expensive, but adding a Wheel of Fortune

5) Yawgmoth's Will, recursion with tokens :)

6) Something I'm trying out (and liking) Aether Vial. Although it doesn't give tokens and can't play Edgar I'm liking the speed it adds to the deck and the ability to put another creature out there at instant speed and uncounterable.

Let me know what you think, I might think of a few more suggestions but that's it for now!

Suns_Champion on

2 months ago

Chill dawg. Sorry it took so long to respond. School has just started.

Again, I'm not a cEDH player. Strictly casual. It is simply my opinion that Firesong and Sunspeaker aren't competitive, and would have a hard time dealing with tuned 2.5 decks. Boros in general will never be competitive because it's missing all of the following things:

  • Good Tutors.
  • Good Card draw.
  • Good Ramp.
  • Good Counterspells.
  • Good Combos.
  • Good Recursion.
  • Good Generals.

... all of which seem to be staples in cEDH for as far as I can tell.

Look man, no one loves Boros more than me, but even I know it's the worst EDH color pair haha

Anyway, that's not the point.

It wouldn't take to much effort to make a deck more competitive than mine. Mine is sub-optimal on purpose. Just fill your deck with as much card draw and ramp possible instead of my preferred Sunforger package.

I don't know of any infinite damage combos you could use. You'd probably be better served by a Google search.

There isn't any "single card" that can loop damage and life...without decking out? Not sure your query makes any sense.

Burn spells: Again, you can't just google/gatherer search red burn spells? Or look at my two decks I linked for ideas? But also: Price of Progress.

Cuts and Curve: I think you're gonna have a real hard time making a 2 average CMC deck that can still hit hard in the late game.

Cut Felidar Sovereign. Cut Test of Endurance. They will never resolve/be exile before your upkeep. Cut Etali, Primal Storm, cut Stolen Strategy, they are too random and wont do anything in a competitive environment... divining top makes them near useless.

Your focus should be on Aetherflux Reservoir, Neheb, the Eternal, and Repercussion. So get Enlightened Tutor and Inventors' Fair in here.

Try out The Immortal Sun. Maybe Mizzix's Mastery. Generator Servant is a pet card and also pretty good. Return to Dust. Dispatch if you up the artifact count. Swords to Plowshares and Path to Exile.

That's all for now. Remember, this is your deck, so you have to do most of the leg work. And please have patience with those you've asked for help. They will come or they won't, that shouldn't stop you from finding stuff on your own.

Also try looking at some other Fire&Sun decks? I looked at your most recently view decks and it's just mine and yours.

Also, test out people's upvote buttons. That goes a long way in getting people to like and help you.

zjepsen on Xantcha: Once More, With Feeling

2 months ago

Summary of first round of changes:

  1. Out: Words of Waste, Portcullis and Bottomless Pit. In: Price of Progress, Wild Ricochet and Thrilling Encore.

  2. The three cards I cut had no plan to truly benefit from them. As mentioned previously, Words of Waste felt bad to draw and I never wanted to activate it in both optimal and sub-optimal conditions. It's not a good card to draw when you're about to die. Portcullis is a semi-stax kind of card, which I originally intended to include based on the optimal situation of playing a turn 3 Xantcha into a turn 4 Portcullis, aiming to keep Xantcha as the primary threat on the table. Ultimately it just isn't impactful enough, and would be a terrible late-game draw. Finally, Bottomless Pit, meant to encourage Xantcha activations, would hurt me just as much as others.

  3. The three cards I included are all reactive. My playgroup packs solid board wipes, so there's a lot of potential value to be gained from Thrilling Encore. One of the highlights of the first game I played with the deck was targeting an opponent's Expropriate with a Reverberate. With Wild Ricochet, being able to redirect an opponent's spell in the mid to late game -- and/or copying its effect -- can serve many different purposes. Finally, Price of Progress is a way to end the game, though I will definitely need to retool my mana base so I'm not killing myself in the process.

TaegukTheWise on Goblins - Sample Archetypes

3 months ago

The Taiga, and Stomping Ground doesn't make sense to me, it seems a little unnecessary and a bit detrimental due to Price of Progress. you can even cast the green specific cards without green, I can understand the moxes in aggre, but I would imagine basic mountains all the way through would be where its at.

I guess I'm just curious as to the decision made here.

Bxbx on Earthquakes with Lifelink (Firesong Sunspeaker)

3 months ago

Yes, Nahiri, the Harbinger would be usefull because of her first and second ability. Mizzix's Mastery can be a blowout when cards like Star of Extinction and Price of Progress are in the yard, but maybe I'd have to cut some x-spells to utilize it consistently. Thanks for your suggestions!

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