Price of Progress
Price of Progress deals 2 damage to each player for each nonbasic land they control.
|Have (3)||PostContact , Benniator , metalmagic|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Premium Deck Series: Fire and Lightning (PFL)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Price of Progress occurrence in decks from the last year
All decks: 0.28%
Commander / EDH:
All decks: 0.01%
Price of Progress Discussion
1 day ago
I have found both Acidic Soil and Price of Progress to deal some heavy damage. The deck I use these in has a very low curve and no nonbasics so it always deals significantly more damage to other players than it does to myself. With this build, I could definitely see these cards putting in a lot of work but, of course, it also largely depend on your meta and the types of decks your play group runs.
Looks like fun deck to run!
4 days ago
Love the deck! I made a similar Zurzoth build to. It's been a lot of fun, casual but still keeps up at the table and can become a huge threat. You might like Price of Progress with the double damage stuff or possibly Hostility for more casual chaos if you ever hit face with a spell. Been some of my favs so far, again love the deck!
2 weeks ago
Thank you king-saproling for the suggestions!
I actually took out Price of Progress for Wound Reflection yesterday and made the change on here today. The other suggestions I will definitely look into and play test. And I'm sure my friends will love the new cards too!
3 weeks ago
Jett2112 hmm, I'm not sure which would be best... I love dictate's flash but the one sided effect of emancipation is brutal. I have not played with latter yet so I'm not sure if the steeper cost is worth it.
Since you are going against these hyper competitive decks, you could also consider adding cheap to cast, powerful land-punishment effects like Price of Progress, Price of Glory,Ruination, and Boil. If you went down this route, you could rework your lands to be more basic so you can make these cards just your opponents and seriously disrupt any combo wins. Just an idea though. It still might be too slow against your meta...
1 month ago
It seems like you're running burn as your wincon.
Here are some cards that might help.
Since these are symmetrical burn, you could also run Glacial Chasm and stall it out. This is also the most important land card to run with these mono red sorcery finishers. Your Pariah is also a god level card with this setup. You might also consider Heartless Hidetsugu as a combo with these 2 cards.
For more drastic changes, you can fix around your landbase to cut a lot of nonbasics and add basics with a load of fetchlands, such as Fabled Passage, Prismatic Vista, , Ash Barrens, Terramorphic Expanse, Evolving Wilds, Myriad Landscape, Warped Landscape, some Panorama fetches, and keeping Flooded Strand + Scalding Tarn + Arid Mesa. I have this landbase in another of my burn decks and its fully sufficient for tri-colour commanders. In white, you get access to Land Tax as well so it helps further fix your mana - although in my experience with this landbase I would say its not even necessary.
With a basic land landbase, it opens you up to more burn, such as Price of Progress, Burning Earth. It also opens you up to hard stax cards if you have a vendetta against someone: Magus of the Moon, Blood Moon, Back to Basics.
An alternative package you can consider with your wheels is Narset, Parter of Veils and Alms Collector to discard their entire hand. You already have Smothering Tithe as well. Psychic Possession is also insane with wheels as it lets you draw 14 off a single wheel.
I would also just add Underworld Breach because its straight up insane.
You can also try Mana Geyser for a super explosive turn by recasting it from the graveyard again.
Dack Fayden is both a ramp card and a way to dump cards into your graveyard.
Some cards I see that you could also try cutting/changing are:
Land Tax - you can run ramp artifacts instead, such as Surveyor's Scope. Surveyor's Scope is an excellent card with many fetchlands as you can tap them to sac as a cost, then activate Surveyor's Scope for up to 3 basics untapped since your fetchland is no longer on the field. Or basically any other 2 mana rock will do.
I would consider Ral, Izzet Viceroy a bit too slow.
Long live our Overlord Sevinne
2 months ago
I would up the land count to 36 to ensure you can hit some of your later land drops.
3 months ago
You should definitely add Price of Progress to this deck though since it will tear up multicolor decks and get you so much red mana.
3 months ago
If you wanted, you could add a non-basic land punishment package with Price of Progress and Ruination. Price of Progress can finish a game by itself but is even more devastating with damage doublers. If you run that though, you might consider swapping for more basics yourself.
Another good punishment card that can dish out a lot of damage mid to late game is Acidic Soil but this may be rough with you deck since it looks like you have a little more land and a higher curve.