Price of Progress

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eternal Masters Uncommon
Premium Deck Series: Fire and Lightning Uncommon
Exodus Uncommon

Combos Browse all

Price of Progress

Instant

Price of Progress deals 2 damage to each player for each nonbasic land he or she controls.

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Price of Progress Discussion

thewyzman on Some just want to watch the world burn

1 week ago

Mogis was a consideration, but since I don't own him I thought I'd test the waters of a hate deck with the mono-colored commander I do own. Of the cards you mentioned, Bloodchief Ascension is the only one I have, because it combos infinitely with Mindcrank.

As I mentioned, the deck started as pure hate, but I'm trying to tune it into something that can synergize and hang around a bit and play more. If it turns into more failures, then back will come Manabarbs, Price of Progress, and the like.

If it continues to fail beyond that, I'll look into other hateful commanders such as Mogis.

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

3 weeks ago

Lots of text coming up, so get ready!

Regarding your additions:

Blood Rites and Goblin Bombardment: great in 1v1, but I think it might be a bit too all-in in multiplayer. let's discuss!

Bonfire: I don't like that it affects only one player. Very mean. Let's find a niceer alternative.

Grim Haruspex: This is a great inclusion I think. Very glad to have it in the cube :)

CHANGELOG 03/05/17

Fetchlands:

Shocklands:

Fetches means some new additions:

And just some fun stuff:

  • Pyromancer's Goggles (cool in Izzet, but maybe too narrow)
  • Lingering Souls (just value, good in many archetypes)
  • Fork (worth it? Well have to see what the spells end up looking like)
  • Reverberate (see above)
  • Commandeer (this is probably better than fork/reverberate, but who knows)
  • Misdirection (see above)
  • Combat Celebrant (Im more curious about this card than anything else)
  • Insult to Injury (great in token swarm and gruul beats)
  • Never//Return (one-for-one removal isnt great, but the additional value could be good)
  • Cut to Ribbons (kinda just want to try this)
  • Garruk Relentless  Flip (very good in Golgari sacrifice)

General notes:

I think Im pretty high on these split/modal cards. I want to use them just because theyre new, but I also I think that multi-use cards like these could be interesting because of minimized card disadvantage. What do you think?

Regarding lands: we should figure out which we want to cut. Obviously the guildgates are bad maybe we give scrylands instead? I think the tri-lands should go to reduce the amount of 4-c decks in each pod. It looks like the format will be durdly enough as it is. Speaking of durdling

I know youre not going to like this, but I think we might have to add more ways to speed up the game. I dont really want to see a format where defensive posture is the standard. Right now we have goad and rakdos to force action, but if we end up needing more I do recommend adding monarch (or something else if you have a better idea). Basically, I dont want non-red pods to play the game without pressure, so whatever we do to mitigate that risk is good for me

/N

Thephelddagrif on Big Boy

3 weeks ago

Karzalar, I agree that City of Brass is a good card; I used to include it but as of recently I haven't had the space to have it in. Firstly, the City of Brass ability of losing life might not seem like much, but against competitive, aggressive decks that life each turn can be the difference between winning and losing. Secondly, out of 5 color lands City of Brass is weaker than the others- Command Tower nearly has no downside, Reflecting Pool does not fix colors but does not lose me life, Forbidden Orchard is diplomatic, and Mana Confluence is better with Chromatic Lantern. As for the other lands they either are utility, have a one time cost, or makes me less affected by Blood Moon, Ruination, Price of Progress, and Back to Basics. In conclusion, City of Brass is good but just my deck does not the space for it currently. Thanks for the suggestion.

miniman1212 on Fire is Fun

3 weeks ago

I thought about running those but my friend who I play with also has a burn deck and he runs both those cards and I really want to keep my deck separate from his in terms of which spells I run just for variety sake. The people I play with mostly play mono decks with basic lands so Price of Progress isn't much help unfortunately but if they ever start playing non basic lands I'm coming back to that for sure. I was thinking of maybe Searing Blaze and Eidolon of the Great Revel. Thoughts?

Chamale on Fire is Fun

3 weeks ago

Play Flame Rift. 4 damage to each opponent in two-headed giant is massive, and the damage to your team won't matter if your opponent dies first. Depending on what your teammate likes to play, you could try Rift Bolt and Grapeshot as a combo together. If your opponents tend to play nonbasic lands, use Price of Progress.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

1 month ago

Price of Progress is probably the biggest bomb in the deck. Don't live in fear! Play it! The suite of bounce lands, Lotus Vale, Scorched Ruins, and mana rocks all helps. Delaying Shield and Solitary Confinement do too. The CMC vs damage potential for that card is crazy.

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