Price of Progress

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Premium Deck Series: Fire and Lightning (PFL) Uncommon
Exodus (EXO) Uncommon

Combos Browse all

Price of Progress

Instant

Price of Progress deals 2 damage to each player for each nonbasic land he or she controls.

Price of Progress Discussion

Ragamander on Sarkhan, Fireblood

4 weeks ago

My apologies; I was honestly just throwing ideas out in case any of them helped. :'(

The curve just looks really high for a sligh deck. I mean, I get that a sligh deck in Oathbreaker has to have a higher curve to deal with 60 points of opposing life, but I think games are going to go a while specifically because of you still have to grind through a whopping 60 points of life, even if it's a lot less than the 120 of traditional EDH. In my limited experience, I've generally found that being the aggro is what gets you killed first in multiplayer. Slumbering Dragon disincentivizes people from randomly aggroing you or Sarkhan, but maybe Oathbreaker is just really combo-y, and maybe almost no one is going to bother attacking incrementally. I don't know; I haven't played it much. Question though: if you're on the sligh plan, would Price of Progress , Flame Rift , or Slagstorm be better signature spells than the grindier Volt Charge ? (The first two would telegraph your aggressive game plan, but Slagstorm doesn't because it's optionally a sweeper.)

Kargan Dragonlord might be part of your early game, but his impact is low without a huge mana investment. Something like Eidolon of the Great Revel and/or Scab-Clan Berserker would seem more impactful with less investment. It's a very different format, but I've played Sulfuric Vortex in Legacy Burn, and it's rarely been particularly impressive. It's not a card for racing; it's a card for grinding. The damage output is high over time for the mana investment, but it's spread evenly among players - including you - and it can draw disproportionate aggro in multiplayer.

Sorry about the Thunderbreak suggestion. I must have overlooked it at the time.

I'll not bother you further. Best wishes.

IvyLeaguerCU on Chandra oathbreaker

1 month ago

I suggest using Price of Progress instead of Acidic Soil . It can net a lot more damage and likely will not hit you since you don’t have many non-basic lands. Also, it can be cast at instant speed and costs less mana.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 month ago

CyferHey! I took a look at your deck, and from what I can tell (as you said, I don't know your meta) I think you may just need to tweak your playstyle more than your deck. First off though, here is what I would switch up:

Creatures

Treasure Nabber : If you got this from my list, it was really just to troll my playgroup. It turned out they didn't have enough manarocks to be able to justify Nabber, and Lattice is expensive, and sets you up to fall victim to it yourself. If your meta has a lot of manarocks it may help, but this would be the first thing I cut.

Are you running the Goblin Goliath from your maybeboard? If not, definitely do that! It is very, very strong.

Enchantments

Vicious Shadows : I've never really liked this card, especially since I was always trying to stay so low to the ground, run as lean as possible on lands, and be able to rebuild after wipes. Maybe a Boggart Shenanigans in it's place? It won't hit as hard, but it will be a lot easier to get down, and can still be used politically.

Raid Bombardment is one of my core cards, and has won me a huge number of games. You don't get a lot of combat steps (for many reasons), so you have to make each one hit as hard as possible!

I would also considered switching to Snow-Lands (price should drop a lot with Modern Horizon printing) and getting Glacial Crevasses . It is seriously strong, and has saved my ass and helped stall until I could rebuild a number of times.

Instants

Fork Reverberate : I originally wasn't too keen on these, but added them almost on a whim, and I have been very happy with them so far. Being able to protect a cast of Blasphemous Act or doubling a Price of Progress or Goblin War Strike is huge.

Sorceries

Reforge the Soul : Honestly something I would like to revisit is having more wheels. I definitely like Memory Jar the most out of all of them, but Wheel of Fate / Wheel of Fortune and Reforge are something I want to try again. It's been a long time since I had Fortune in the deck.

Lands

Only suggestion is Ancient Tomb , the recent reprint dropped the price significantly. I especially your Valakut.

Planeswalkers

No issues here. Are you liking the Chandra?

Artifacts

Based on what you are already running, I think this is where you could have the most impact.

Expedition Map : I don't think this is as good unless we can recur it a lot.

Gauntlet of Power : Not a bad include, especially for the little buff, and would help rebuild more quickly after wipes, or more safely sac a few more mountains without losing mana output.

Ghirapur Orrery : I ran this for a long time, and ultimately ended up removing it because of just how rarely it would actually help me. My biggest struggle is having cards in hand AT ALL, not wishing I could cast something on someone else's turn. Maybe you have more luck with it than I did.

A few more mana rocks would help with safely saccing lands or rebuilding after a wipe. Crypt is costly, but maybe Mana Vault , or one of the plethora of 3 cost ones? Alternatively, Treasonous Ogre can be fantastic, and generates mana at instant speed! Maybe even Curse of Opulence

Rings of Brighthearth : I wish this wasn't as expensive, because I seriously get a lot of use out of this. A backup to Illusionist's Bracers that also hits a lot of things bracers can't is really, really nice. Maybe a Sculpting Steel if you don't want to drop that much on the Rings?

Spine of Ish Sah : I ran this, as well as the 7 cost instant version, for a very long time. This is a very hard slot to fill, and I wouldn't say I've ever been completely settled on the non-artifact removal portion. Chaos Warp is obviously a staple, and I've even tested Haphazard Bombardment for some non-enchantment hate, but I'm hoping Modern Horizons will get us some red or colorless stuff to work with.

As far as the list of other artifacts you are considering:

Ward of Bones : I'm leery of most non-Goblin cards over 5 mana, but this seems good if you can get a bit more ramp in the deck (mana rocks mostly).

Smokestack : I tried this at one point and that fact that it is symmetrical ended up being too hard to fight out from underneath. I would be more apt to run a Mana Web (which I am actively trying to get back in the deck) for disruption, and a form of protection on my turn. The number of spells I cast on opponent's turn is like... two (fork/reverb).

Damping Engine I would run this before I would run Ward. It's better in almost every way I think.

Ruination : Strictly a playgroup thing. My choice to go with "mass land dysfunction" instead of destruction was for in game politics, and also personal preference.

Sundial of the Infinite : What things would you want Sundial to help with?

As far as other protection based artifact suggestions, I would say Meekstone and Crawlspace would be my first picks. I also enjoyed Kazuul, Tyrant of the Cliffs for this purpose, and he is protecting a mountain pass, perfect!

That's all I can think of for now. Let me know what you think!

Davihelio on Marchesa, Political Queen of Pillows

1 month ago

Im going to copy this coment in both precociousapprentice and MegaMatt13 since both their primers for Queen Marchesa were the inspiration to make my own list and I want as much people as I can who is discussing the archetype to discuss this idea. Also excuse my poor grammar please, Im not really good at english.

First of all, thanks you both for making those primers. This is easily my favourite EDH deck and I always have a lot of fun playing it, and most people enjoy playing against it too. The only thing that bothers me about this deck (the strategy in general, not this specific list) is that I sometimes have a lot of trouble closing out games where I am in a clear leading position, or that my aikido cards, even if they do a ton of damage, sometimes fall short of winning the game and its difficult to trick the same opponent into making the same mistake twice.

But I have seen a few cards in WAR that may be really powerfull in this strategy, and I think they have some synergy with common stuff we are already running.

The first card that sparked my interest is The Wanderer . I firmly believe that this card have some serious potential in Mardu colors because it adds consistency to effects that prevent/halves non-combat damage (or damage in general) like Delaying Shield or Gisela, Blade of Goldnight . But clearly, we are not short on pillowfort effects right? So whats the big deal? I'll be there in a moment.

I think that the card that gave me more wins was good ol Insurrection . And I think that Command the Dreadhorde has the potential to be a virtual second, cheaper and slighly worse copy. Be aware that this can resurrect creatures and planeswalkers from ANY graveyard. The most important drawback is that it can do a lot of damage to you, but with Gisela, Delaying Shield, The Wanderer and similar effects we can negate or minimizate most of the damage.

This also opens to run cards like Personal Sanctuary and being able to use mass burn cards like Price of Progress or Molten Disaster or Rolling Earthquake , this last two also double as board wipes.

And it may also open up for fun sheanigans with cards like Arcbond or Repercussion without risking killing ourselves.

I think I will try to adapt my deck to this burn subtheme while trying to keep the political/aikido main theme, but I would love to hear what everyone thinks on this. Thank you for reading!

Davihelio on Queen Marchesa: Politics, Aikido, and Control

1 month ago

Im going to copy this coment in both precociousapprentice and MegaMatt13 since both their primers for Queen Marchesa were the inspiration to make my own list and I want as much people as I can who is discussing the archetype to discuss this idea. Also excuse my poor grammar please, Im not really good at english.

First of all, thanks you both for making those primers. This is easily my favourite EDH deck and I always have a lot of fun playing it, and most people enjoy playing against it too. The only thing that bothers me about this deck (the strategy in general, not this specific list) is that I sometimes have a lot of trouble closing out games where I am in a clear leading position, or that my aikido cards, even if they do a ton of damage, sometimes fall short of winning the game and its difficult to trick the same opponent into making the same mistake twice.

But I have seen a few cards in WAR that may be really powerfull in this strategy, and I think they have some synergy with common stuff we are already running.

The first card that sparked my interest is The Wanderer . I firmly believe that this card have some serious potential in Mardu colors because it adds consistency to effects that prevent/halves non-combat damage (or damage in general) like Delaying Shield or Gisela, Blade of Goldnight . But clearly, we are not short on pillowfort effects right? So whats the big deal? I'll be there in a moment.

I think that the card that gave me more wins was good ol Insurrection . And I think that Command the Dreadhorde has the potential to be a virtual second, cheaper and slighly worse copy. Be aware that this can resurrect creatures and planeswalkers from ANY graveyard. The most important drawback is that it can do a lot of damage to you, but with Gisela, Delaying Shield, The Wanderer and similar effects we can negate or minimizate most of the damage.

This also opens to run cards like Personal Sanctuary and being able to use mass burn cards like Price of Progress or Molten Disaster or Rolling Earthquake , this last two also double as board wipes.

And it may also open up for fun sheanigans with cards like Arcbond or Repercussion without risking killing ourselves.

I think I will try to adapt my deck to this burn subtheme while trying to keep the political/aikido main theme, but I would love to hear what everyone thinks on this. Thank you for reading!

multimedia on Lovisa Coldeyes rushdown

1 month ago

Hey, saw your forum topic asking for help. Looks nice, good start and a budget of less than $100, well done :)

Lovisa is all about attacking because her ability pumps your creatures therefore you want to have a well established army of creatures before you play Lovisa. You've done a good job with including many two drop and three drop creatures, but 18 four drops and 13 five drops is too much. I also don't think any of the six and seven drops are good enough to risk having one of them stuck in your hand in the early and mid game. My advice is cut a large amount of these cards for more one, two and three drops.

Budget cards $3 or less each to consider adding:

Others to consider:

Can add all these cards for about $18. Also consider adding a few more Mountains as 26 lands is a low total amount. Try 30 Mountains, Ghitu Encampment and Rogues Passage for a total of 32 lands. Temple of the False God is not worth playing in a deck that doesn't have any land ramp. Can't afford to have a land that can't make mana, does nothing, to cast early game two and three drop creatures.


There's a lot of red cards that can give you repeatable pseudo draw each turn; key word here is repeatable. Not draw, but can exile the top card of your library and you may play that card until end of turn. These cards are helpful because mono red has a tendency to run out of cards in your hand fast.

Many of these cards are four drops which means if I was building this deck I would reserve the four drop spots for some of these cards. Experimental Frenzy is good with many low mana cost creatures allowing you to play them from the top of your library. Lovisa gives your creatures haste meaning when you play them from the top of your library you can attack with them. You can potentially chain play a lot of creatures with Frenzy and attack with all of them, that's good with Lovisa.

Countryside Crusher can help to take away a drawback of Frenzy as well as help to not draw so many lands which can happen when playing 30 basic lands. With Frenzy if you hit two lands in a row on the top of your library then you're done playing spells from the top for your turn. Since you can't play more than one land per turn. You're able to play the first land you see on the top of your library, but not the second.

At your upkeep if Crusher sees a land on the top of your library you put it into your graveyard and you can do this as many times in a row as lands you have on top of your library each time Crusher gets bigger. Crusher also can get bigger when you discard land cards such as from Neheb, Dreadhorde Champion or Tormenting Voice, etc.

Good luck with your deck.

Eledain on On the Horizon

1 month ago

The chance for Price of Progress is nearly 0% if you ask me.

StardustDragon11 on On the Horizon

1 month ago

With Modern Horizons... on the Horizon, what cards would you like to see printed into Modern for the first time? What new cards would you like to see?

I love burn so it would make my heart soar to see Chain Lightning , Fireblast or Price of Progress become modern legal. I imagine that Fireblast has a next to 0 chance of being in the set while the other two seem likely. Chain Lightning might not be in the set but I am confident that Price of Progress will be. Such a lovely card and a wonderful weapon for mono red burn decks. It would give burn specific strategies some serious gas but wouldn't break the 0 mana rule or be another cheap spell for Phoenix and Delver decks.

As for original cards I would like to see a land at common that has the ability to tap, sacrifice and pay 1 life to fetch a basic land.

A card like that would dramatically change the price point for players playing modern and legacy decks that are a single color.

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Price of Progress occurrence in decks from the last year

Legacy:

All decks: 0.28%

Commander / EDH:

All decks: 0.01%

Red: 0.32%