|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Premium Deck Series: Fire and Lightning (PFL)||Uncommon|
Combos Browse all
Price of Progress
Price of Progress deals 2 damage to each player for each nonbasic land he or she controls.
Price & Acquistion Set Price Alerts
|Have (4)||, ZombieFood , gildan_bladeborn , silvereh|
|Want (37)||TheMyrMan , wlbreda , kvfd1719 , o2x7 , Drops , Darkmantledawn , SaltySpecula , Feanoriel , Takyon , Gravius86 , Maelstromface , tomshwag , Clockwork_Control , patric.cox99 , HomieG , sraid , BioTutorBrian , instantBuddha , Vukodlak , Cobthecobbler , vovoomz137 , pphhaazzee , shagreel , Eratosthenes , Sergal , ianare , B0effe , shrimpandwalrus , yamuddah , GS10 , Moonling , AlphaSp , cainanunes , Demonblade52402 , blubrrytoast , GarethGrey , MagnaAura|
Price of Progress Discussion
7 hours ago
Maybe I'm missing something, but looking at the deck Darksteel Citadel and Great Furnace seem maybe a little weak here. Goblin Welder interacts well with them, but wouldn't it just be more beneficial to run more mountains so that cards like Price of Progress and Acidic Soil become even more one sided? Artifact lands can also be hit by mass artifact removal as well, although darksteel citadel is much less susceptible to that. Maybe I'm missing some of the positive interactions though. I'd really appreciate hearing your reasoning for including them.
1 week ago
Great to see your still updating this list once in a while!
I personally don't like single target discard in multiplayer formats. It can hit only one of 3 players so you’re never going to hit all the mass removal that you want. Also picking the right player at the right moment is hard. Mind Slash might hit all the cards you need, but sacrificing half the board in order to get rid of all the mass removal doesn't feel like a solid plan (and the amount of black mana this card requires is just irritating). I think I just accepted that mass removal is going to be annoying and figured the best way to deal with it is just more card draw!
Found two new cards for you to consider:
Scapegoat requires only 1 mana to sort of save you board. Way easier to keep up one white then three mana! Also when you have nothing to do you can bounce some creatures to get you some more tokens!
I must admid I just orded them and have yet to try them out though.
Also I thought you were running Adanto Vanguard because of mass removal or am I mistaken?
Love to hear your thoughts on this!
1 week ago
This deck is amazing just what I have been looking for. Some suggestions for other fun/painful opinions. Pyrohemia , Pestilence , Lake of the Dead , Flame Rift , and Price of Progress . Thanks for making the deck I am definitely going to make this in paper.
1 week ago
My recommendation is to cut out most of your colour-fixing nonbasic lands and replace them with basic Mountains and Swamps. Your deck only has two colours, and the cards are not realyl colour-symbol-heavy. This allows you to run Price of Progress and Anathemancer which are extremely strong finishers late game.
2 weeks ago
shbones: Thanks for commenting! That is awesome! He is definitely a fun commander, and no one really expects him at the table.
It seems odd, but most of my games are spent with very few tokens on the battlefield until the last turn or two. The rest of the game is spent setting up in whatever way makes sense for the cards I drew, which is why I have as much redundancy, lords, and alternate wincons that I can.
Krenko definitely speeds stuff up, but he also gains the attention of the whole table, where if I play without using him I can take advantage of EDH politics more, until it's too late to respond. Most of the time I tutor for the exact lord that I need to combo out.
I'm going add maybe one more token generator or doubler, but otherwise I am very comfortable with where it is sitting. Ib, ability doublers, and all the extra lands drops definitely makes up for not using raw token generators. It's also more all-or-nothing, but that's what an Ib deck is all about!
Just last week I won a 3 person game by attacking one person with 20 hasty Goblins with Goblin Goliath out doubling damage, and hitting the other player with a Goblin War Strike that got doubled as well.
I think with tribal decks, especially with the ones that can spit out tokens like crazy, it's too easy to get caught up in generating as many tokens as humanly possible. It makes the deck really linear in the sense that you can only win with combat damage, and once you get a battlefield of 100 goblins you have the whole table trying to kill you, and a single boardwipe can be unrecoverable. The way the deck sits now I can pretty much work around 1-2 boardwipes a game before there isn't enough gas left in the deck, and that fits really well in my meta. Depending on your meta, you might have to make some adjustments to that.
2 weeks ago
You might also want to consider Ruination since you're running mostly basic lands it won't hurt you much and will likely, considerably set back your opponents.
3 weeks ago
3 weeks ago
Thanks for the suggestions WhichKing! I have put both Endless Atlas and Price of Progress in my list of cards to experiment with. Gracco thanks for supporting the deck! My idea with Siege-Gang Commander is to sacrifice two of the three goblins created to kill Homura. It is definitely not my preferred method as it costs 4 mana and I lose two of my creatures but it is nice in an emergency.