|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Rare|
|Eternal Masters (EMA)||Rare|
|Return to Ravnica (RTR)||Rare|
Combos Browse all
Creature — Elf Shaman
: Exile target land from a graveyard. Gain one mana of any colour.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
|Have (6)||, Mortiferus_Rosa , , goodair , Brutus1 , rockleemyhero|
|Want (3)||SkylordAleksander , Elynia , Jbarino|
Deathrite Shaman Discussion
8 hours ago
Hey, saw your forum topic asking for help. Nice version of Meren.
If you have the budget to afford to add Carpet of Flowers then do you really need to play lands such as Evolving Wilds ? It would simply be better as another basic land, City of Brass or even Ash Barrens .
Cards to consider cutting to add Flowers:
- Izoni, Thousand-Eyed
- Harvester of Souls
- Rise of the Dark Realms
- Moldervine Reclamation
Can cut any one of these cards for Flowers. All these suggestions are high CMC cards and that's because I don't think these cards do enough with Meren for their mana costs. By adding Flowers you can potentially make more mana which would be good for these cards, but can't count on having the mana from Flowers to make deck decisions.
Consider adding one drop green mana dorks? They're excellent with Meren; first being ramp and then being fodder to sac to get experience or fodder for Skullclamp. At least consider Deathrite Shaman ? Since it's so good in multiplayer Commander, but also:
More low CMC creatures who can sac themselves especially activated for no mana cost are good with Meren to get experience counters faster without needing a sac outlet.
It's worth adding these low CMC creatures by cutting more high CMC cards to speed up overall game play. Good luck with your deck.
1 day ago
I mean, so with regards to self-mill Cephalid Vandal is a card I've been impressed with. Dredge creatures like Golgari Grave-Troll and Stinkweed Imp are also good to consider in addition to your Life from the Loam .
The biggest bonus of being in green is the color's access to one-mana mana dorks. Llanowar Elves , Elves of Deep Shadow , Birds of Paradise , Deathrite Shaman , Fyndhorn Elves and Elvish Mystic are all cards to consider. Simply being able to play a turn or so faster can make all the difference in the world. Similarly, Priest of Titania and Bloom Tender are great dorks, though being two mana does put them second-tier.
I've generally found that, in EDH, replacing 1-for-1s with 2-or-more-for-1s is a good idea. Force of Vigor is a new card I've been considering for my decks, and I think it's strictly better than Naturalize .
Have you considered Reanimate ? I notice that you aren't running it -- I think it's probably the best reanimation spell there is.
With the recent printings of enemy talismans, I don't think running Dimir Signet , Simic Signet and Golgari Signet is where you want to be. Talisman of Dominance , Talisman of Creativity and Talisman of Resilience are less awkward to use and cost the same.
Mana Confluence and City of Brass are important sources of colored mana once you're at 3+ colors. Additionally, fetch lands are at a premium. Though the Onslaught and Zendikar fetches can cost the same as a used kidney, slow fetches ( Grasslands , Rocky Tar Pit , Bad River , Flood Plain and Mountain Valley ) work as well and are WAY easier on the wallet.
You may want to get more card-draw in your list, too. Grim Flowering and Nature's Resurgence seem powerful in a creature-heavy list based around self-mill, but classic draw spells like Painful Truths , Thirst for Knowledge , Night's Whisper , Chart a Course , Ponder , Preordain and Fact or Fiction are also really strong here. I like that you're already running Windfall -- most people forget that card for some reason; it's like, REALLY good. Brainstorm is another card to consider, but it only becomes good with a lot of shuffle effects (see the aforementioned fetch lands).
I gotta go to work. Good luck man!
1 day ago
Secrets of the Dead Spore Frog Constant Mists Pernicious Deed Mulldrifter Mystic Remora Rhystic Study Life from the Loam Plaguecrafter Shriekmaw Sakura-Tribe Elder Caustic Caterpillar Eternal Witness Underrealm Lich World Shaper The Gitrog Monster Satyr Wayfinder Commander's Sphere Fleshbag Marauder Sidisi, Undead Vizier Siren Stormtamer Stitcher's Supplier Glen Elendra Archmage Coiling Oracle Deathrite Shaman Yavimaya Elder River Kelpie Meren of Clan Nel Toth Riftsweeper Nyx Weaver Courser of Kruphix Golgari Grave-Troll Dreamborn Muse Buried Alive Entomb Final Parting Victimize Windfall Altar of Dementia Crucible of Worlds Ramunap Excavator Skullclamp Lotus Petal Lion's Eye Diamond Mind Stone Gilded Lotus Journey to Eternity Flip Seal of Doom Greater Good Dakmor Salvage
1 week ago
This tribal deck seems fun and aggresive. What is the role of Deathrite Shaman ?
multimedia on meren
1 week ago
Hey, saw your forum topic asking for help.
Overall your deck looks really good, but consider more early game plays? Max out on mana dorks as they're excellent with Meren; able to ramp into her faster and then being sac fodder to get experience counters:
If adding more one drop green mana dorks then more Forests are wanted to consistently be able to play one turn one. Add more Forests or lands that can ETB untapped turn one to make green mana such as Llanowar Wastes or simply cut some Swamps for more Forests. My advice is have more Forests than Swamps if adding more one drop green mana dorks. Consider cutting just about all lands that ETB tapped? Replacing them with lands that don't ETB tapped or more basic lands.
Meren benefits from more self sacing creatures and sac outlets to get experience counters faster.
Buried Alive and Fauna Shaman are busted with Meren's ability to reanimate or recur a creature. Fauna is a repeatable effect to get a creature into your graveyard and tutor for another one. I see Razaketh here; great creature to tutor for with Buried or Fauna and then reanimate with it low mana cost reanimation: Renaimate, Apprentice Necromancer , Animate Dead , Victimize or Life / Death .
Other low mana cost cards to consider adding:
- Skullclamp : draw and sac outlet.
- Veteran Explorer : basic land ramp.
- Elvish Visionary : two drop draw.
- Wall of Blossoms : two drop draw.
Lands within the deck's budget to consider adding:
Cards to consider cutting:
- Crypt of Agadeem
- Golgari Rot Farm
- Grim Backwoods
- Temple of the False God
- Barren Moor
- Bramble Sovereign
- Butcher of Malakir
- Golgari Findbroker
- Izoni, Thousand-Eyed
- Llanowar Dead
- Mindwrack Demon
- Savra, Queen of the Golgari
- Torgaar, Famine Incarnate
- Underrealm Lich
- Kodama's Reach
- Skyshroud Claim
- Deadbridge Chant
- Open the Graves
- Ever After
If you like some of these suggestions then I offer more advice including explanations of why I'm suggesting to cut these cards, etc. Good luck with your deck.
2 weeks ago
3 weeks ago
40 lands is far too many in my opinion. I would start by cutting any land that doesn't produce a colored mana because that slows your chances of playing your commander with her color hungry mana cost. I would suggest adding in Birds of Paradise , Fellwar Stone , Dimir Signet , Orzhov Signet , Golgari Signet , Selesnya Signet , Azorius Signet , Simic Signet . Probably put yourself closer to 34 lands and maybe cut some of your lower impact cards that cost 4 or more. I am also always a fan of mana dorks like Llanowar Elves , Deathrite Shaman , and Bloom Tender .
Doing these things will help you get out faster and start your atraxa beats and proliferation as soon as possible.
3 weeks ago
The other thing to mention here is that while gaining life makes you harder to kill, it also doesn't in a lot of contexts. Depending on the format you play (for example in commander), gaining life will not protect you from combos which deal "infinite" damages, "lose the game" effects, your opponents playing "win the game" effects, infect, etc. Whereas a sure-fire way of ensuring you don't lose is that you beat all your opponents.
While there are some life gaining cards which are played, these are typically only because they then use life to do something else (see Aetherflux Reservoir ) or they do it as a side note (see Selvala, Explorer Returned / Deathrite Shaman ).
It's very much a skill, but learning how/when to youse your life total as a resource is a much better use for all that life that was just lying around anyway.
Deathrite Shaman occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
BUG (Sultai): 1.1%