Deathrite Shaman

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Rare
Eternal Masters (EMA) Rare
Return to Ravnica (RTR) Rare

Combos Browse all

Deathrite Shaman

Creature — Elf Shaman

: Exile target land from a graveyard. Gain one mana of any colour.

, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

, : Exile target creature card from a graveyard. You gain 2 life.

Deathrite Shaman Discussion

SideBae on Yarok, but I'm Paper

11 hours ago

I mean, I'm surprised no one mentioned any cantrips yet... Ponder and Preordain are pretty easily two of the best cards in EDH (there's a reason they're banned in Modern), so I think you should stick them in there. multimedia's suggestion of a Flash line is a good plan, and adding the cantrips can help you find it (or whatever combo). Since you're not running fetchlands, I don't think Brainstorm is a good idea. If you do run things like Polluted Delta , it gets REALLY good.

I would also like to point out that, being as creature heavy as you are, you may have trouble with boardwipes. I think you should consider backup cards, like Living Death or Heroic Intervention , since they'll let you survive if you get hit with a Toxic Deluge or Supreme Verdict .

I like that you're running Deathrite Shaman and Birds of Paradise , but you should run some other dorks as well. Arbor Elf is good, especially with duals like your Overgrown Tomb . I'm also a big fan of Elves of Deep Shadow or the classical-era Fyndhorn Elves / Llanowar Elves / Elvish Mystic . Running dorks gets your general down that much faster, meaning your deck overall becomes exponentially more powerful.

If you run the dorks, you can cut cards like Chromatic Lantern in order to make Collector Ouphe viable. Collector Ouphe is a brutal card, especially since you can find it off of your Green Sun's Zenith .

You're running a lot of basics for a tri-color deck without Back to Basics or Blood Moon . There're some cards you may want to look into, like Mana Confluence , City of Brass , Reflecting Pool ... These'll smooth out your mana nicely.

Efficient counterspells can help protect your general and slow down your opponents. I suggest considering some of the following: Spell Snare , Spell Pierce , Delay , Dispel , Swan Song , Veil of Summer , Narset's Reversal or even Mental Misstep , depending upon your meta.

EmEcks on In Golgari, Private Property Trespasses on YOU

16 hours ago

Why Borderland Ranger and not Wood Elves ? Same CMC, however the Wood Elves give you land advantage immediately instead of having to wait until next turn to play a land. Though I can see the advantage of the Panharminicon/Conjurer's Closet hitting the Ranger, you're still only able to play one land per turn. Fodder for Delve, then? Consider running Splendid Reclamation , so you delve away instants/sorceries and are able to get all your lands back for all the mana.

Also, considering this is a creature heavy deck and you only run two enchantments, I'd recommend swapping out Commune with the Gods with Once Upon a Time , as you'll have two different targets to choose from with a higher probability of hitting either than only creatures or enchantments (though I understand you'd miss out on the graveyard targets for Delve, so feel free to disregard this option).

I have always loved the Phyrexian Rager mechanic of etb lose life and draw a card, which I can see a great advantage to it with the recurring panharminicon/closet triggers on it and the Zealot; however I'm not super keen on the Elves of Deep Shadow (never really was keen on them, tbh). You could swap them for Deathrite Shaman and provide you with Mana/Life/Damage in a single unit. Sure, it costs exiling cards to be able to use, but a LOT, if not all players that run 2+ colors use fetch lands, it's guaranteed that you'll have hits for it, especially in a 4 player pod. And even if you can't hit lands, you can still deny them creatures for life gain on your part, or deal damage (life loss, which is even better!) while denying Flashback targets.

I also think Slimefoot, the Stowaway would work really well with your deck, as you run a Korozda Guildmage and a Doomgape .

Oh, you may also want to consider running a Bojuka Bog , in case you're dealing with people who run a lot of graveyard interactions.

Argy on Abzan Midrange

1 day ago

One other thought - have a think about three Thraben Inspector instead of Deathrite Shaman

Just about every deck in these colours play them.

They are useful to lock down Bomat Courier in the early game, which is also true for Deathrite Shaman , but they also give a chance for draw when needed.

Never underestimate a Creature that you don't care about losing as a chump blocker, either.

Argy on Abzan Midrange

1 day ago

I don't see much change in this list.

You won't like it but I would still recommend getting rid of one Deathrite Shaman and putting one Sandsteppe Citadel in its place.

You just don't want that Creature early in the game.

Have you considered Yahenni's Expertise instead of Witch's Vengeance ?

I can see why you have it - to protect your Creatures while getting at least some board wipe of the other field of something like Zombies, but it does have its limitations.

I just noticed that you have no card draw. We've been using Tireless Tracker in StuBi's deck to excellent effect. You really need some for games that go long.

Questing Beast or Scavenging Ooze could be removed for it, depending on which one you find less useful.

If it were me I'd take them all out, but it's dependent on taste and play style.

Hope that helps.

YuiHirasawa on Korvold

1 week ago
  1. I think you should go all-the-way on a certain strategy rather than play a miss-mash of "okay" cards in various fronts. For example, you play mana dorks such as Gilded Goose and Deathrite Shaman , however u also run a few mana-rocks and land-ramp cards. I would play all the mana dorks I can to maximize the chance of getting a mana dork on my opening hand (aka for consistency). The whole point of early mana ramp is to get these ramp cards early on to speed your tempo on the game. If I see Gilded Goose turn 8, that would be much worse than casting the card turn 1. The same logic applies to land-ramp cards and mana-rocks.

  2. You run a lot of premium cards, but this is counterbalanced by the fact that you also run a lot of "suboptimal" cards. For example, you run good lands that come untapped, but also run a lot of bad lands that come tapped. This would ruin the whole purpose of having lands like Woodland Cemetery that come untapped. The reason that untapped lands are good is that you get to speed the pace of your game. If you run a lot of tapped lands along with the untapped lands, you lose your speed and therefore lose the purpose of running these lands in the first place. This is also true for other card types. You run Dictate of Erebos but also run Butcher of Malakir over better cards like gravepact.

  3. I think there are better options for some of your card choices. For example, Painful Truths draws you an extra card over Read the Bones . There are ALOT of good reanimtor spells in black yet you chose to run Blood for Bones .

  4. I think your deck also lacks focus. What are you trying to do with your deck? It seems to me that you are running a lot of "generally good" cards, which is perfect for midrange, but running "good-stuffs" is good because it grants you flexibility: an ability to adapt to any situation. Your flexibility greatly decreases by you running very specific cards like Endless Ranks of the Dead and Scapeshift . If you want to play a zombie strategy, go all the way with other cards. If you want to play land-matters, focus on that. Just choose one.

Just a couple of cents from a stranger.

Argy on Abzan Midrange

2 weeks ago

I've playtested this now.

I'm unconvinced that Sorin, Vengeful Bloodlord is as good as Sorin, Solemn Visitor

I know you see this deck as fast, but I find that it plays more to the midrange.

As such, you could do with one or two more lands.

I would have gone with 24 for this build.

The Creature mix also doesn't feel quite right.

Four of most things is usually not a good way forward.

I'd think of something more like this:

3x Anafenza, the Foremost
3x Deathrite Shaman - best in the mid to late game
4x Fleecemane Lion
4x Gilded Goose
4x Grim Flayer
3x Murderous Rider - more than three feels like overkill
4x Siege Rhino

That gives you two extra slots for land.

I'd also think about dropping Abrupt Decay down to one copy, and using three Assassin's Trophy instead.

One of the decks I test against has that mix, and it seems to work well.

Hope that helps.

the__odysseus on Abzan Midrange

2 weeks ago

In addition, you have a lack of recursive value. In play testing your deck, I noticed you can kind of stall out after t5, and your opponent has a wrath, you're in trouble I would suggest a strong midrange Planeswalker as a 2-3 of, or maybe multiple walkers. I wouldn't go above 3 for it though. Nissa, Voice of Zendikar , Gideon, Ally of Zendikar , Liliana, the Last Hope , and Kaya, Orzhov Usurper are all powerful walkers that can really help this deck. Anafenza, Kin-Tree Spirit seems like more of an ago card, as does Fleecemane Lion . Instead of the lion, might I suggest Grim Flayer ? It's another powerful 3 power 2 drop, but has more of a card advantage engine built in. It also feeds your Deathrite Shaman . For more versatility, I'd go an even 2-2 split on the Abrupt Decay 's with Assassin's Trophy . Kalitas, Traitor of Ghet is weirdly underrepresented an extremely powerful. Scavenging Ooze has shown it's power in modern, and would probably slide well into this deck. Courser of Kruphix is amazing. You don't have room for all of these cards, but I would definitely recommend sliding some of these in. Your deck looks sweet though!

SueMe on Hogaak: My Favorite (Infinite) Combo Deck

2 weeks ago

Thanks for the upvote and the suggestions!

Yeah Zombie Infestation is definitely one of my favorites.

At first, I was skeptical about the Syr Konrad, the Grim idea, because it seemed to be doing exactly what our combo was doing, and I didn't want to use up another card slot for another Altar of Dementia , but after some thought, I'm starting to reconsider. Maybe Konrad doesn't need a combo to be deadly. I'm picturing a scenario with Konrad on the battlefield, and then resolving a Living Death . Or even just drawing a whole bunch of cards, then discarding a whole bunch of creatures. It'll be something interesting to try out.

I put Desecrated Tomb into my Marchesa, the Black Rose deck, and it did really well, but I don't think it'll do too well in Hogaak's case. In general, I try to stray away from exiling creatures from my graveyard, but even if I did start exiling them, I don't picture myself getting that many bats....

I've never been too much into the token build. I usually don't need a whole bunch of tokens to replay Hogaak, though there are a couple times when I'm short on creatures. I don't think I'll need the Plague of Vermin or the Spontaneous Generation if I'm being honest.

You're right, there's little reason not to include Deathrite Shaman . Maybe I'll take out a Wood Elves for it.

I feel like for each person who makes this deck, they have to make the decision between Hermit Druid and Traverse the Outlands . I personally think I'm fine without the Hermit, so that's why I don't include it and have the Traverse instead.

Now Cadaverous Bloom .... Wow. Just wow. I think this card is busted, and I'm surprised that this is the first time I've ever heard of it. I know it exiles, but that's a small enough price to pay when you're drawing 8 cards a turn. A definite include.

I think I've put in and taken out Skirge Familiar twice now. It's good, but sometimes I need to replace it with some better stuff. For example, that Cadaverous Bloom you just mentioned! If I have the space, I'll add it in.

Hmm. My second Corpse Dance suggestion. I'll give it some thought, but as I said earlier, it hampers my ability to keep my Bridge from Below s on the top of my graveyard.

I think Living Death is enough. I don't particularly need a whole bunch of mass recursion.

Again, thanks for the suggestions! I know I'm rejecting a whole lot of them, but I'd rather stay honest, than give people my false opinions. But that doesn't mean people shouldn't give me a whole bunch of suggestions; the more the merrier!

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Deathrite Shaman occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Golgari: 0.65%

BUG (Sultai): 1.1%