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Creature — Elf Shaman
: Exile target land from a graveyard. Add one mana of any color to your mana pool.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
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Deathrite Shaman Discussion
1 hour ago
@n0bunga I'm currently testing out a list that runs that Flash Hulk line, except I use Body Double instead of Phyrexian Delver. The 5+ mana-cost creatures make it trickier to run Ad Nauseam and there are times where you have them stuck in your hand without being able to contribute to any of your other combo lines. Mikaeus can't even give HD persist to help save it from removal, so I've found him hard to even justify as a reanimation target. However, the combo line does offer you another option if one of the Mogis/HD package cards is stuck in your hand. Not sure if it is worth it though, unless you are like me and don't own a copy of Ad Nauseam.
@Lilbrudder On the topic of the Mogis/HD package, I want to ask your opinion on something. I'm running a similar list to this one, but I have Thrasios and Vial Smasher as my commanders, giving me access to red. Keeping in mind that having red lets me run Wild Cantor, would it be worth replacing Mogis's Marauder with Lightning Mauler? I would be able to grab HD, Lightning Mauler, Wild Cantor, and another 1 drop like Hapless Researcher, use the the Mauler to give HD haste, and sac Cantor for the mana to activate HD.
I'm trying to decide whether the Mauler or Marauder offers more utility. Mauler has the option of being played from hand turn 2, and then I can threaten to cast AND activate HD every turn after that. But with the Mauler, I'll only ever be able to give 1 other creature haste. The Maruader can work with Vial Smasher out of my command zone to help make sure that I'll always be able to give 2 creatures haste, so if Deathrite Shaman is in my graveyard I would still be able to search out another mana dork and give it haste to help activate HD. The Marauder would also let me use either the Shaman or Cantor to get the mana needed for HD, whereas the Mauler would only work with the Cantor. With the testing you and LabManiac_Sigi have done, which would you say is more convenient for how the deck usually plays out?
2 days ago
so far found
The Gitrog Monster normal/prerelease
sets, as in links
6 days ago
Actually, when playing enough nonland mana sources you can (and should) go down to around 30 lands. With green I would start by using the good mana dorks for cmc 1, Deathrite Shaman, Birds of Paradise, Llanowar Elves and all functional reprints. Then add the mana artifacts for 0-2 mana, cut the rest.
Now, unfortunately your current commander does next to nothing. It looks like he wants to kill with commander dmg but he is bad at that job. High mana cost, no evasion, no trample and the ability does not let him become big fast without having many creatures entering and leaving the board. You might want to play something like Toxic Deluge with that guy to get some value.
1 week ago
Seems pretty solid, but a few bits.
First up, Daze and Force of Will are kinda a must in any sort of Stoneblade deck. The ability to shut off the turn 1 kills or be able to tap out and still be reactive is huge. Especially if you want to tap out on turn 2 for Bitterblossom, which means you can probably cut some of the discard.
Secondly, StP > Path, so you run 4 StP before you run 1 Path.
Thirdly, cards like Cryptic Command are a bit slow and don't add quite enough value? Tapping down a team is rarely important, bouncing isn't really either, so it generally becomes 4 mana counter draw, which isn't hot enough for legacy.
Also I would try and streach the mana base a little to add in some green and Deathrite Shaman. The abilities are really too good to pass up, and it keeps you in the game forever.
1 week ago
Overabundance, Winter's Night, Channel the Suns, Tinder Wall, Helm of Awakening, Elemental Resonance, Cloud Key, Animist's Awakening, Deathrite Shaman, Radha, Heir to Keld, Zhur-Taa Druid, Knotvine Mystic, Selvala, Explorer Returned, Animar, Soul of Elements, Weaver of Currents, Rosheen Meanderer
Cool list :)
1 week ago
You have soo many fun decks to look through, sorry if I'm suggested things you've already thought of.
1 week ago
You aren't running the combo, so he doesn't serve a purpose here.
Just put in Ancient Tomb for any of these. I don't think you will miss 'em.
I think CW Liege is alright, but he's more combat oriented than anything else. Even at 4 CMC I'm eh about him.
I know you love him, so I won't even start to talk smack. Just saying there's wiggle room here if you need a slot.
Other than that though, I really don't think there's much more to cut unless you want to focus your synergies more so towards certain mechanics.
1 week ago
I'm not very familiar with The Gitrog Frog's strategy, however I know netting the most card and board advantage is crucial part of winning. Looking at the best primer I can find for the general, there are many improvements you can make with this deck. Putrid Imp goes best with Dakmor Salvage while Gitrog is on the field for an infinite mill and library reshuffling. If you have Dark Ritual, you can float infinite black mana and channel that into a win condition.
Moving on, I believe your curve could be fixed and your CMC avg. could be lower. There are cards I'd add in place of the ones you currently have. For instance: Dark Confidant, Sylvan Library, a lot of mana dorks like Fyndhorn Elves, Elvish Mystic, Llanowar Elves, Birds of Paradise, Deathrite Shaman, Arbor Elf, and Elves of Deep Shadow. Ramping into Gitrog is good. Sylvan Scrying gets you Salvage. Play more tutors to increase the consistency of your deck. There's a lot more I could recommend than what I can type, so I'll leave a link to the Gitrog primer.