Deathrite Shaman

Creature — Elf Shaman

: Exile target land from a graveyard. Add one mana of any color to your mana pool.

, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

, : Exile target creature card from a graveyard. You gain 2 life.

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Deathrite Shaman Discussion

TheAlexGnan on [Community Discussion]: Modern Chat

1 day ago

I'm gonna leave this here instead of starting yet another thread: According to mtggoldfish, Eldrazitron and Bant Eldrazi combined make up roughly 11% of the meta right now. And eldrazitron is only just becoming popular. If this trend continues, i wouldnt be surprised to see eldrazi get nerfed again. It would be much like the consecutive bannings of Deathrite Shaman and Bloodbraid Elf.


ThinkJank on Modern Master 2017 Spoilers/ Speculation

2 days ago

I don't understand why people are so upset about the packaging having Domri Rade and Stoic Angel. We've seen a grand total of three cards that are going to be in M17. Not every card can be a highly valued chase card, else they'd be charging forty dollars a pack.

I feel like Masters expansions tend to bring out the entitlement in players. People were upset that Comet Storm was a mythic in M15, and maybe they were right. But at the same time, I saw almost no negativity towards Subterranean Tremors being printed in Conspiracy 2, even when Leovold, Emissary of Trest was at the same rarity. We're going to get plenty of goodies in this set; you don't need to worry about the best cards not being the Very First ones spoiled.

That being said, I do find it interesting that they chose these three cards to display on their packaging. The original Modern Masters booster packs had Vedalken Shackles, Sword of Fire and Ice, and Dark Confidant, three mythic rares that were very valuable. Modern Masters 2 had Karn Liberated, Noble Hierarch, and Vendilion Clique. Two mythics and a rare, and once again they were all chase cards. So the fact that none of the MM3 packages have "chase cards" on them is already a sign that it's going to be a bad set, right? Maybe not. Eternal Masters packaging had Bloodbraid Elf, Deathrite Shaman, and Goblin Charbelcher, none of which are mythic and none of which even exceed ten dollars! And yet I heard very few complaints about Eternal Masters being a bad set, or even having bad packaging.

tl;dr - don't judge a book by its cover, especially when it's nothing more than booster box packaging. Seriously. It's not like these are the only three cards in the set.

Firebones675 on First Green/White EDH

6 days ago

Looks good but due to Deathrite Shaman's partially black color identity, it can't be used in a grenn/white commander deck.

I think you could use a bit more in they way of bardwipes and removal.

Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. Things like Wrath of God, Final Judgement etc.

Spot removal. At present you don't have much that can pick off specific creatures. I'd add a few more. Swords to Plowshares, Oblivion Ring, Journey to Nowhere etc

ej133 on WUB WUB Esper Control

1 week ago

Hello there!

Well, I have a mono-B reanimator on Legacy too and that's damn insane. But it is quite a weakling when facing Deathrite Shaman, which is by far one of the most played cards in Legacy. Also, there are a fuckton of other grave hate in any format, so it's only a funny deck at best.

But, ok, let's talk esper.

The main thing that make new esper players go horribly bad at playing is that you gotta set a direction. Most esper players just wanna use a lot of instant speed removal, counterspells, manlands and discards, also using Lingering Souls and Supreme Verdict. The problem with this is that you get tappedout quite often, and then your instant speed stuff remains useless in your hand.

What I'm saying is: you wanna go midrange? go midrange. Focus on Lingering Souls and Geist of Saint Traft strengths and make sure you have enough discard and board control for the whole game. Otherwise, if you wanna go full control, then go full control. Use a lot of counterspells and adopt a draw-go posture, so you can actually respond your opponents actions. (Basically, that's my deck style)

Esper is an expensive combination of colours, and you gonna need some time to finish your deck with the all-time-staples (such as Snapcaster Mage itself), but go on playing like this and try to understand your gameplay as you evolve and understand how you're going to define your deck strategy.

Watch some youtube gameplays too. There are some very good esper players out there.

Hope you enjoy my comments. If you didn't get some part, feel free to ask me. I love talking about MTG.

Theone10 on Manaless Dredge

1 week ago

I have a few concerns, so I'll go through listing them.

Concern the first: decking yourself with Balustrade Spy doesn't give you the opportunity to sac Prized Amalgams. PA comes into play at the end of your turn, so you never get a chance to sac them to Dread Return. The rest of your description leads me to believe you think Dread Return is an instant. It is not. If you plan on winning with Balustrade Spy, you need to have a way to win that turn. This isn't hard to do after decking yourself, but I'm making sure you know this.

Concern 2: Laboratory Maniac. Going off the logic in the above concern, a few things have to happen for Laboratory Maniac to win you the game. First, you need to have one of eight cards in your starting hand (already a ~2/5 chance, assuming a starting hand of 8 cards). Second, you need to not use that card for the entire game (I dare you to find me a situation that will come up in a game of legacy where this isn't a bad play). Third, you need to be in a situation where reanimating the other two targets wont win you the game on the spot. You could argue that Laboratory Maniac lets you win next turn, but why take the risk of you opponent top-decking Abrupt Decay when you could just win now with Zealot or Flayer.

Concern C: Golgari Thug is, in every way this deck cares about, better than Shambling Shell. Why are you running a 3-3 split rather than 4-2. There shouldn't be any thought here, you want the largest dredge number. Both feed Ichorid, both are never going to hit the battlefield (in games that you have a reasonable chance of winning) and Thug has a higher dredge count. If we could run more Thugs instead of S. Shell, we would.

Concern no.IV: Less than 4 Cabal Therapies main is a mistake. Cabal Therapy is, if anything, the best card in this deck. You can fight grave-hate. You can deal with counter spells. You can discard dredgers. You can sac that last dude so you can have enough Zombies to cast Dread Return. After your opponent mulligans to 4 in game 2, looking for that one card that does anything to you, you can strip it from their hand, leaving them completely helpless. All because of Cabal Therapy. Run 4.

FIVE GOLDEN CONCERNS: This one ties quite nicely into the previous, you don't really need 4 copies of B. Spy. Most people run 3, I would go even lower. It only does anything as a re-animator target, and unless you're pushing for it, re-animating a game winning thing is plan B (plan A being Ichorid. The other guys too, but Ichorid with Bridge from Below is what pulls it all together). Going down to 3 seems to be the general consensus.

Final Concern: Chancellor of the Annex really needs to be a 4-off, and also would be very good in the main board. If you haven't played against it yet, Deathrite Shaman is a bitch. With it being in a third of all legacy decks at the moment, we really need to come prepared. While it is true that you have Phantasmagorian and Street Wraith, that is only 8 cards (~2/5). Chancellor also has a nice splash effect, helping us with decks that are faster than us (TES, RB Reanimator). Not to mention it's a great reanimation target if you're winning through attacking rather than the combo.

That's all I can really think of now. My own list is here. The description still needs work, as you can probably tell. If you haven't already, go check out the primer for the deck on The Source here. This here is the post that inspired me to get back into the deck, along with showing me a whole new world of only running 12 dredgers, that I had never considered before.

ContourReverend on Deathrite Repeats

2 weeks ago

Before you go any further with that idea, you should know Deathrite Shaman is banned in modern sadly :(

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