Deathrite Shaman


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Rare
Eternal Masters (EMA) Rare
Return to Ravnica (RTR) Rare

Combos Browse all

Deathrite Shaman

Creature — Elf Shaman

: Exile target land from a graveyard. Gain one mana of any colour.

, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

, : Exile target creature card from a graveyard. You gain 2 life.

Deathrite Shaman Discussion

18ths on Five-Mizzet Re-experienced

1 day ago

Update 1:

I noticed that my initial list lacked some ramp. Some cards also underperformed, so here's the changes:

Deathsprout replaces Mortify - Not being able to remove enchantments is not an issue as there's still some powerful interaction. The ability to ramp while removing stuff justifies additional cost.

Torrent of Souls replaces Grave Upheaval - A bit cheaper with an additional upside of pumping all creatures so you have payoff for creating all those tokens. Worth sacrificing that basic landcycling.

Camaraderie replaces Gelatinous Genesis - I found Genesis to be a massive win more and conditional card. It gets really good IF you manage to get a lot of exp counters and put Mizzix on the table. Camaraderie is a solid card that does a lot of stuff this deck wants to achieve.

Kiora's Follower replaces Incubation Druid - Despite +1/+1 counters subtheme, I found that it's actually pretty hard to put them on Druid. I also thought it can give mana of any color. Follower is similiar to Druid, but is fetchable, can untap Gates or Deathrite Shaman when I need them or give pseudo-vigilance to creatures.

Astral Cornucopia replaces Commander's Sphere , Mirrodin's Core replaces Mountain - Not putting them in a deck with proliferate theme was an obvious oversight.

Jhoira of the Ghitu replaces Nin, the Pain Artist - I put Nin as a cheap multicolored card that can be also valuable later. But the value than Nin provides is quite expensive, and using it as removal is even worse. Old Jhoira is also cheap and cheating stuff for low cost is always great.

I'm also looking for cuts to put Ramos, Dragon Engine (put him along with Ezuri and live the dream) and Maw of the Obzedat here (great payoff for tokens and costless sac engine)

Jumpstick on Magic: The Gathering - Endgame

2 weeks ago

Chandra585 Not really sure how Deathrite Shaman is good here. To use his Ramp i would need to get lands into the graveyard consistently, which is pretty hard for this deck. Sure my opponents might use fetchlands, but in my playgroup almost nobody uses fetchlands.

Chandra585 on Magic: The Gathering - Endgame

2 weeks ago

This is a super cool superfriends deck. One thing is, you need a better ramp package with maybe the best one-mana planeswalker, Deathrite Shaman .

Vlasiax on I Will Take What is Mine with Fire and Blood

2 weeks ago

Hello, first things first, I'm glad that someone else is trying to build The Ur-Dragon deck.

I'd consider lowering the curve and add some cheap draw spells like Brainstorm (with fetches it works great), Night's Whisper (2 mana for 2 cards is always nice) and swap Sarkhans for Deathrite Shaman and Sarkhan the Mad as first one ramps you and grants utility for only and that Sarkhan can immediately ult and kill someone.

If you want some more inspiration then come and see my build, which I'm trying to optimize as much as possible: Bow before Draconic King!!! | *WAR* Update

troublinparadise on Niv-Mizzet Superfriends

3 weeks ago

Heck. Yes. I have been deep diving into War of the Spark content all day, and then googled "niv mizzet superfriends" and believe it or not this list was on top. Was surprised it was even this niv mizzet as it's so new. Your deck is everything I wanted it to be, kudos.

Now I didn't go through your list with too much scrutiny, but I figure you definitely want some stuff to cheat cards into the battlefield from your hand, if you're going to have a hand jam packed with Planeswalkers it would be great to be able to play more than one or two a turn, are there some cards in your list that are doing that?

I guess a two color ramp spell (like Growth Spiral , but there must be better ones) might be nice? Although perhaps you are thinking that on a quasi budget 5 color manabase, just jam some rocks that you can cast easily and then accept the misses because once Miz is cranking you don't really need more ramp anyways. I still think growth spiral might be an include, and there's room to think about other two color ramp options, like Deathrite Shaman , Mirari's Wake , Overabundance , Thrasios, Triton Hero , or Zhur-Taa Ancient .

I have some other feedback if you are at all interested in feedback, haha. Let me know and I'll look on my laptop where it's easier and make some suggestions. Overall excellent idea and execution! Hope you put it together once the set comes out. I might end up with a similar one.

Vlasiax on The Ur-Dragon

3 weeks ago

The thing about Crucible of Worlds in my opinion really comes only to a decision between it and Urza's Incubator - former gives more color fixing for all spells and takes the risk of not doing anything when graveyard hate hits, while the latter lowers part of the Dragon spells and takes risk of helping some of your opponents a little. That is debatable which one is better so decision is really up to you.

Also with 10 fetches you'll have way easier time with intense Dragons + Nesting Dragon becomes a real threat with them, not to mention the increased value of Deathrite Shaman . If 37 lands is too much, then I'd go for Noble Hierarch in it's place for ramp/fixing since we have way lower avg.CMC than before and if someone wastes removal on dork then... It's one less thing to worry about when we're ready to cast a real threat.

Yeah, Surrak will stay as sideboard card and I'll also add there Living Death just in case of too tribal oriented meta. Also Vandalblast might end up there to make room for Worldly Tutor in the main.

And finally, if you have too much of redundant effects then you can freely take removal or use Vaevictis Asmadi, the Dire to get rid of those to maybe get something better with topdeck manipulation, etc.

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Deathrite Shaman occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Golgari: 0.65%

BUG (Sultai): 1.1%