|Commander / EDH||Legal|
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|Eternal Masters (EMA)||Rare|
|Return to Ravnica (RTR)||Rare|
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Creature — Elf Shaman
: Exile target land from a graveyard. Add one mana of any color to your mana pool.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
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Deathrite Shaman Discussion
12 hours ago
The list doesn't look bad, but I think there are a few changes that you could make which would drastically increase its performace.
First off, you have a bunch of cards which just feel like wasted slots:
Asceticism - This card draws in a lot of players becuase they want to protect their stuff. But this cards is a trap when trying to make youre deck more competitive. Ultimately it just slows you down as it enforces this concept of making sure your stuff never dies because you want to leave maan open for it etc. Just get used to the fact that your stuff will occasionally die and play faster instead.
Mirari's Wake - You already have enough sliver lords and your deck reounds out at 5 cmc anyway. Earlier game ramps is better so you can get you commander down faster.
Darkheart Sliver - There are better sac outlets and lifegain is again another one of those traps. If you have a card like Deathrite Shaman where some of its utility is life gain, great. But dedicating slots to it is silly. You're the aggro deck. Just win harder.
Ghostflame Sliver - Yes, I see All Is Dust. I would personally say cut both of them. You want a wrath? play Wrath of God. or Toxic Deluge. Wraths should be used when your back is against the wall (or is about to be). Here you're using it as a win more and it's just a waste.
What will make the deck go faster:
Low end ramp. Stuff like Birds of Paradise. Or Farseek/Nature's Lore. Remeber, 3 CMC ramp can only ramp your commander by at most 1 turn. You want to ramp early and you want to ramp hard. And the nyou can windmill slam your commander nice and early and start pumping out win conditions.
Card advantage. You have a few pieces but you need more. Not one for one tutors, actual card advantage. I have been very impressed with Day's Undoing as a budget Timetwister. Phyrexian Arena is good too. Necropotence is amazing, however takes some getting used to. Mystic Confluence is just solid. I'm also partial to Night's Whisper.
1 day ago
I've been starting to play Slivers in Legacy recently. One sliver you might want to consider is the Hunter Sliver, he fits the >=2 CMC. I run 1 in the main board beside a single Striking Sliver. Always fun to be able to target and destroy those pesky Young Pyromancer, Deathrite Shaman, and Monastery Mentor, before they can reek havoc on you.
1 week ago
I 100% agree with one of the prior comments made.. drop green. Green is not doing you a damn bit of good in this deck. Splashing a second color for a single Maelstrom Pulse and a bit of lifegain from Deathrite Shaman? Definitely not worth it. You are far better off splashing blue for some counterspell protection/disruption. Especially for Stifle which fits right into your theme. Turn two Phyrexian Dreadnought? Who could complain about that?
What I would do:
-2 Abrupt Decay
-3 Liliana of the Veil (Great card, but honestly too slow for the deck imo)
+3 Spell Pierce
Of course swap out the nonbasic G/B lands for U/B lands. I'd start there and playtest for a bit. But I honestly think these changes would go a long way for your deck. And with the changes I mentioned.. you could probably even get away with running 19 lands instead, since my suggestions are lowering your overall mana curve.
2 weeks ago
I'd check out Pauper decklists that are around. These have separate ban lists than Legacy. That means you get to build stronger versions of those decks if the only limits are the Legacy ban list and $25.
Cranial Plating is less expensive than Chromatic Star, for instance, but is soft-banned in Pauper because Cranial Plating was never printed at common. That means you can play a top-tier Pauper Affinity deck with stronger cards. That's not the case with every card in every Pauper deck, but it's probably what I'd look for.
MtG Goldfish has a bunch of Pauper decks with their prices listed. Stompy, Delver, and Burn are good starting points like others have said. I'm pretty sure you can play Boggles on less than $25 if you cut Utopia Sprawl. You could also add Spirit Mantle and Spirit Link. I'm not sure what you would play instead of Noble Hierarch or Deathrite Shaman.
To be honest, I'm not sure why your event isn't going to be just a Pauper tournament, rather than a $25 budget limit. It's something I'd bring up with the organizers that they should consider in the future. Pauper is a lot cheaper on paper anyway, due to printings.
You might also suggest Standard Pauper/Peasant where the only cards banned are rares and mythics. Or having a 75-card proxy Legacy event.
2 weeks ago
It's a bit risky to play 4 Fireblast because drawing 2 means you usually won't be able to play the second. There's enough Deathrite Shaman and Delver of Secrets Flip in the meta that Searing Blaze almost always has a target. Grim Lavamancer is also a popular choice because it's repeated burn rather than 1-shot burn.
For your sideboard, you will want answers to hate cards, counters, and possibly combos. However keep in mind that casting a sideboard card means you are not casting a burn spell, so you're doing less burning. So even though Red Elemental Blast stops force of will, then force of will is still trading with one of your cards, which is good for the blue player.
Pyrostatic Pillar is a good choice for beating storm decks. Storm is faster usually but cannot win as long as pillar is on the board.
Hope this helps! Welcome to legacy!
3 weeks ago
Also, your counterspells suite feels wrong for the deck. You're an aggro based deck wit ha bunch of heavy costed counterspells. This just slows you down. You should be looking more for cards like Swan Song, Muddle the Mixture or Flusterstorm (depending on budget) which are there to protect your deck, rather than try and counter everything others are doing. Rewind, Time Stop and even Cryptic Command are way to heavy costed and slow.
You also should be looking at more raw card advantage. Currently you're relying on your commander to do the bulk of your tutoring. While there is no problem abusing his ability, support cards like Sylvan Library, Phyrexian Arena and Necropotence are all super good. You also have access to every colour of wheel. I have found that even Day's Undoing, while having a downside is still strong enough to warrant as it doubles as recursion.
A bit more early game ramp wouldn't hurt either. You already have BoP, but Deathrite Shaman is a strong contender as well. Long term Noble Hierarch should go in as well, but that card is quite price these days.
3 weeks ago
I constructed a deck list of my own, ended up more similar to yours than I realized initially
Sick deck list, check mine out if you want. It's on my oage