Deathrite Shaman

Creature — Elf Shaman

: Exile target land from a graveyard. Add one mana of any color to your mana pool.

, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

, : Exile target creature card from a graveyard. You gain 2 life.

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Deathrite Shaman Discussion

WrathofCod on Atraxa - don't be scared to play infect!

2 days ago

Caress of Phyrexia and Decimator Web might be nice ways to finish off an opponent who has stabilized at 7-8 infect counters. Caress of Phyrexia can also be used to draw yourself cards in a pinch. For more controlly options, have you considered Fuel for the Cause? Since you are in blue, I would try to run at least 2-3 counter spells in order to stop combo decks or save yourself from that Craterhoof Behemoth your opponent is casting! Pact of Negation and Force of Will are both AMAZING counterspells, although they aren't budget-friendly. Melira, Sylvok Outcast could be another creature to add, since she works incredibly well with both Phyrexian Hydra and Black Sun's Zenith! Lastly, I would try to run some sac-outlets and graveyard hate to round out your deck. Maybe think about including Ashnod's Altar and Deathrite Shaman respectively! Hopefully, I was able to help! Long live infect!

APPLE01DOJ on Zombie Deck

4 days ago

maxon, Zombie lords are really bad. They're too slow for modern, have very little board impact, and if they're effective you're probably winning already. Beyond that they're overpriced in terms of real monetary value.

So I come from a time when Tarmogoyf, Deathrite Shaman, and Scavenging Ooze all shared a graveyard. Gravecrawler has plenty of flex room. Gurmag Angler dodges most common removal (Bolt, Decay, Push) and hits hard. There's a reason Grixis plays it. In addition to all the benefits it's also a Zombie. Not to mention I just won a game vs Goblins on the back of Gurmag Angler.

xyr0s, Lashwrithe really should be something different, any suggestions?

Relentless Dead is one of the worst cards in the deck. It's just too cost intensive for modern. In the extreme occasion it could be really good but for the most part it is just a bear. Cryptbreaker is typically nothing more than a chump blocker. I've yet to reach a point in any game where either of it's abilites are relevant.

Diregraf Colossus on the other hand is great but 4 would just be dead cards in hand. He takes a while to get going before you get value out of him. This deck works best when you play it control style with mana open for constant removal while you slowly build your board state.

aeonstoremyliver on Jace, the mind sculptor. Is ...

5 days ago

If Jace gets unbanned, then unban Cloudpost, Green Sun's Zenith, and Deathrite Shaman. That would be fair, and it would never happen. Jace is fair in a format (Legacy) where the aforementioned cards are legal and played.

Modern doesn't need a Brainstorm and the other potent abilities that JtMS brings. However, BBE I'm on the fence with, as the Expertise cycle has a similar effect and are seeing play in Modern. That's not to say that R&D does a great job at printing broken cards for Eternal formats, ahem Treasure Cruise, rather I think that they often miss Modern when considering cards to print.

In any case, JtMS is way too broken of a card to be allowed in Modern.

AGage7 on Let Trest Guide You

1 week ago

Loaming Shaman could help with the mill problem I know he isn't human but he helps me out a lot. I found some humans and elves you might like Deathrite Shaman,Grim Flayer,Grim Haruspex,Meren of Clan Nel Toth,Master Biomancer,Hamlet Captain,Kazandu Tuskcaller,Lighthouse Chronologist,Xathrid Necromancer,Zulaport Cutthroat they are all under 3 so you can use them with Abundance. Have you thought about Sultai Ascendancy to help with your draws or Rhystic Study? Also if your doing humans for the main theme I would try and use allies and werewolves they are pretty strong as a group plus you are already using Moonmist its just a thought sorry do make this so long hope some of these help you out! =)

AKBZ on Atraxa Stax

1 week ago

I do not understand why Humility is in this deck list. It shuts down all the hatebears, your commander, and your alternate win con. It affects quite a bit of your Stasis locks, and you are only running one removal spell. If Beast Within is in your grave, you have no outs to Humility. Is it solely in here to get your planeswalkers to their ultimate? If that is the case, you would probably be better off with something like Ensnaring Bridge, or Meekstone. Personal recommendation, Massacre Wurm should be Elesh Norn, Grand Cenobite. It works better with your commander, with your hatebears, with Living Plane, etc. It is a longer lock than Massacre Wurm and just synergies with your hatebears strategy. Lastly, you should have Weathered Wayfarer, and Deathrite Shaman in this list. With 31 lands, the wayfarer gives you consistent land drops, and the shaman gives you a win con when you have the lock. Other than the Humility, which is completely wrong for this list, this is a pretty good deck.

Jerkoid on [Community Discussion]: What makes a ...

1 week ago

I think there absolutely exist cards that are outright better in any situation. I've got a couple criteria for a good card:

  1. Cost. Of course, this is important. There is a reason Doom Blade is so much better than Murder.

  2. Power. As in overall strength of the card. Easier to see in creatures; a strong creature has power/toughness equal to its cost, a very strong one has P/T higher. It's harder to see with non-creatures, but a powerful card is one with a powerful effect.

  3. Threat. Can the creature end the game really fast if left unchecked? Does this enchantment give me an inevitable win if it stays on the field for long enough? Would this combat trick completely upset the board state in my favor? Good cards need to have an immediate effect on their own. Even the slow ones should force your opponent to change their plans to deal with them.

  4. Resource control. Does the card get you access to other cards, or to the correct cards? Or, does it give you an edge in terms of resources over your opponent? Examples include card draw, scry effects, loot effects, land ramp, and 2-for-1 removal like Bile Blight or creatures packaged with removal like Polukranos, World Eater.

  5. Flexibility. If the card can deal with multiple situations, or deals with a wide range of threats, it's better. Ultimate Price is better than Doom Blade because it hits more creatures. The card is also better if it can deal with multiple board states: stalled, winning, losing, etc.

  6. Empowerment. How well does it enable other powerful cards or mechanics? This is especially important for cards that could potentially combo. Example: Second Sunrise, which is outright useless in everything but Eternal formats, where it's the backbone of the Eggs deck. Another example: Deathrite Shaman, which is so good at making any G/B deck work better that it belongs in just about every one, despite not doing anything flashy on its own.

  7. Reliability. Does the card trip over itself so hard that you never find a good situation to use it, like the atrociously-designed Rattleclaw Mystic? Or, do the effects meld well with the card's intended purpose, like Jace, Vryn's Prodigy  Flip? Basically, can you always be sure of the card doing its job?

  8. Mind games. Finally, does the card force your opponent to play differently just knowing that you use it in your deck? Half the strength of Counterspell-type cards or combat tricks is that you can bluff them with open mana, forcing them to change their plays.

Austin_Smith_of_Cards on Corroding Roots

2 weeks ago

Overgrown Tomb, Woodland Cemetery, Golgari Guildgate, Llanowar Wastes, and Jungle Hollow are all strong B/G lands to help smoothen out your mana base.

Eternal Witness is a strong EDH card already, but since you're particularly focused around the graveyard I suggest it even more.

Buried Alive immediately pitches three creature cards into your graveyard for reanimation later and so that Jarad gets a +3/+3 buff.

Golgari Grave-Troll fits the theme of dumping cards in your graveyard and getting better for the number of creatures in it.

Acidic Slime is a powerfully destructive creature that blows up a difficult permanent and then sticks around as an annoying deathtouch blocker.

Living Death can be a win condition/boardwipe combination if you've successfully stockpiled your graveyard over the course of the game.

Mikaeus, the Unhallowed allows for double sacrificing (and with a persist creature, infinite sacrificing), and is a strong lord overall.

Sidisi, Undead Vizier goes along with the sacrificing theme and is a tutor on a stick. Tutoring is essential in EDH.

Life from the Loam is a premiere dredge card that recurs back all those lands that would be lost.

Deathrite Shaman continues to be an excellent card that is basically the Golgari version of Grim Lavamancer, except it is also a mana elf and lifegain.

Phyrexian Delver is your budget Reanimate on a stick. Strong and effective for its cost.

Phyrexian Arena is a crazy draw engine that gives SO much back in value over the course of a game, and with a negligible downside with a starting 40 life total.

gabrjaws on Bring Me Back To My Former Glory. (HELP PLEASE)

2 weeks ago

If you like the bloodrush mechanic as a good way to fill your graveyard and boost creatures, you should look into getting your hands on some Pyrewild Shaman's. They have decent boosting and can be used throughout the game as an aggro recursion. because of the high amount of creatures with the sub-type 'Zombie', you could easily run either Gravecrawler or Relentless Dead. You also have a high enough amount of removal that you could easily remove one or two for a Vraska the Unseen or a couple Deathrite Shaman's.

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