Krosan Grip


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Commander 2015 (C15) Uncommon
Commander 2013 (C13) Uncommon
Modern Masters (MMA) Uncommon
Time Spiral (TSP) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Krosan Grip


Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.

Price & Acquistion Set Price Alerts





Recent Decks

Krosan Grip Discussion

nicogranelli on Elfos dos

15 hours ago

Krosan Grip y Beast Within no pueden faltar.

Rainboworochi on To the Slaughter

1 day ago

Looks pretty solid. I think the biggest downfall is graveyard hate. Most of that that i can think of is enchantment or artifact. Tormod's Crypt, Leyline of the Void, Grafdigger's Cage, Ground Seal, Nihil Spellbomb, Crook of Condemnation. I would run more hate for it. Krosan Grip is a staple, but something recurring like Rust Scarab or creatures that add to your strategy like Thrashing Brontodon or Viridian Zealot could be good too. You unfortunately are not in the colors for Aura Shards but i think that your strategy is solid, it just lacks protection for it.

Scytec on Breed Lethality 2018

1 day ago

So, I think you may have a problem. It seems as though you prefer a more controlling archetype of play. Atraxa is a phenomenal commander, however, when you build her around +1/+1 counters, you are tending to play quite aggressively. You have a few options. You can continue dumping money into Atraxa and you'll have one fairly powerful deck you can play. Not a terrible thing, probably your best avenue power wise. However, it sounds like you're holding onto this single deck because it was a nice gift, and it was, so keep it intact to play, but I recommend stepping a little aside and constructing a new deck. There is nothing wrong with having multiple decks to play, and you could build something a little more in your wheel house. If your group doesn't have a problem with it, I recommend proxying cards before purchasing them. Especially your more expensive cards. Try the cards out in a few games and see how they play before investing in them. Another issue is that it seems like you are in a moderately competitive meta. That's tough as a budget player. While not impossible to build a competitive deck on a budget, it is quite difficult. I recommend looking up cEDH deck lists on YouTube through channels such as LabManiacs. They have a few budget options if memory serves. There are numerous other channel that do the same thing. One of the best semi-competitive decks is Edric, Spymaster of Trest, but it is super aggressive as well. Tatyova, Benthic Druid is another option that could be a little more controlling...

If you're dead set on Atraxa, which I wouldn't blame you for, she's dead sexy, :p I recommend shifting into a more infect, or superfriends archetype. Superfriends referring to Planeswalkers. I personally am building Atraxa Infect as I acquire the cards as that's my playstyle, but you may enjoy the more controlly aspect of superfriends. If you go that route look at cards that increase your protection. Ghostly Prison, Sphere of Safety, Propaganda, Meekstone, Crawlspace, and Ensnaring Bridge are some good ones of the top of my head. Look at additional ramp like Mana Vault, Basalt Monolith, or even Hedron Archive. There is an excellent podcast for EDH called The Command Zone. Highly recommend them for suggestions as well. They've done an episode on Atraxa. Anyway, they recommend as a rule 10 cards that provide ramp, 10 cards that provide card draw, 5 board wipes, and 5 spot removal. With variance depending on who your commander is and the deck you're trying to play, these are just things to look for. If you're consistently top decking, add some draw. More than anything you have to find something you enjoy playing. You'll get to the point you have a $700 deck or even more that you just really don't enjoy playing...and that sucks. So that's my recommendation, either shift archetypes with Atraxa, or Build a new deck that fits your playstyle more. If I'm wrong and you really enjoy the aggressive route, then ya, picking up some cards that provide you and your board with hexproof is a great idea. Also, perhaps get some enchantment removal such as Naturalize in addition to the Krosan Grip you already run. Redundancy is good. If one iteration of a card is good enough for your deck...why not another? My personal favorites are Anguished Unmaking and Utter End as they allow you to deal with practically anything.

Sorry about the novella...good luck! Let me know if you have any more questions.

theemptyquiver on Wurms CMDR

2 days ago

Saskia should be 'Kevin bacon' and the wurms should all be 'graboids'.

As for an actual observation I am surprised not to see Sandwurm Convergence in this deck!

Also, with access to white (and I don't know your play style at all) but having spot removal at instant speed is sometimes a nice thing. Swords to Plowshares Path to Exile Settle the Wreckage Return to Dust etc. Also in green you would have access to Krosan Grip if you wanted more. Gotta protect your worms!

UpperDeckerTaco on MANY questions about both my ...

5 days ago

Paradox Engine is busted. And yes, if you tap and use a Sol Ring (for example) to cast a Mind Stone, Paradox Engine will trigger and untap Sol Ring (along with all other tapped nonland permanents you control).

Apocalypse would need to be cast first, then cast Teferi's Protection in response to your own Apocalypse. Tidbit of insight on this interaction, you would probably be best off holding priority and then casting Teferi's Protection before you allow the other players to respond, because once you pass priority, if no one responds, then you will not get a chance to cast Teferi's Protection and you will lose all your permanents and cards in hand.

Isochron Scepter with the aforementioned extra turn cards works well with Sundial of the Infinite, but the proper way to go about doing this combo is as such:

  1. Activate Scepter, cast extra turn spell for free
  2. Continue with your turn
  3. When you are entering the End Step of that turn, activate Sundial
  4. Rinse and Repeat

Now this combo is kind of fragile. Especially if they remove Sundial via Krosan Grip or something of that nature, because then you will just LOSE the game.

Best of luck.

Pyruscreed on Arcades EDH Help, My First ...

6 days ago

The Professor has a good video on building a 3 color mana base; I suggest there as a starting point. As for cards,:

Generic good cards: Path to Exile and/or Swords to Plowshares are standard white removal spells. Both are cheap (mana and $ wise) and instant speed, use at least one.

Asceticism grants regeneration and hexproof, Krosan Grip for artifact/enchantment removal, or go with Acidic Slime/Bane of Progress. Scavenging Ooze is also good against graveyard shenanigans.

Cyclonic Rift is a must if you are playing blue, and a few cantrips and counterspells are useful too.

As for Arcades specific cards, consider Angelic Shield, Assault Formation, Belbe's Armor, Castle, Builder's Blessing, Stalwart Shield-Bearers, Crenellated Wall, Overgrown Battlement, and Sunscape Familiar

Darkshadow327 on All it Takes is Strategy (EDH Tribal Series #17)

1 week ago


Thanks for the suggestions! I'm not really concerned about the split second with Krosan Grip. Crystallization is a good political tool, and i like the versatility of Bant Charm. Pact of Negation is good, I'll have to consider it. Path to Exile was in here at one point, but i cut it for more counterspells.

Thanks for the upvote!

Lhurgyof on All it Takes is Strategy (EDH Tribal Series #17)

1 week ago

I would probably find a spot for Krosan Grip, the split second really comes in handy so I make sure to include it in any green deck I have. I would suggest removing Crystallization or Bant Charm for it. In fact, I think it would probably be best to remove both and include Krosan Grip along with another cheap removal spell or counterspell. (Pact of Negation or Path to Exile might work well).

I feel like Carven Caryatid could also replace one of the vanilla walls in here. It might not be a wall, but the draw may make it useful.


Load more