|Commander / EDH||Legal|
Printings View all
Combos Browse all
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Price & Acquistion Set Price Alerts
|Have (13)||SamCre1993 , rkarhade97 , ZombieFood , NOGzFTW , Falte , rockleemyhero , maR2307 , thekingpinBR , VampireArm , Mousemke , 2austin5 , , DevoidMage|
|Want (5)||gosora , zachi , TheRealPeaches , Vasbear1 , brokendwarf|
Krosan Grip Discussion
1 week ago
Your land count is RIDICULOUSLY low. I know your commander produces mana, and that you're playing lots of mana dorks, but I'm nervous about your ability to even cast them. At the very least, you will have difficulty rebuilding from a board wipe. For that reason, Heroic Intervention seems like a must here.
You have most of the good anti-blue pieces here (Hall of Gemstone, etc) but you could get great value out of Winter Orb, since you have enough mana dorks to compensate. Also, Carpet of Flowers is an oft-forgotten card that usually pulls its weight, and sometimes wins single-handed.
I really wish Conspiracy was in your colors...
Deck looks good to me! :)
1 week ago
So I'm going to preface this: I played Sliver Overlord in Commander for probably 2-3 years, so I definitely enjoy using him as a Commander, and will try to impart the best card suggestions I can based off of my own experience:
1): You need to run Intruder Alarm. It is probably the best enchantment you could run in Sliver Overlord EDH, and I'll explain why in a spoiler, copied directly from my own deck's page:
If you're afraid of Fog or something similar, once you've pulled every Sliver you want out of your library with Intruder Alarm, you should control a shrouded and indestructible Sliver Queen, Cautery Sliver, and Gemhide Sliver/Manaweft Sliver, among other little dudes (you can literally just go get these, though, if you want the win to be quick). You should have lots of extra mana from the Intruder Alarm loop mentioned above, so you can begin dumping tokens from Sliver Queen whenever you pull her out, which will untap all of your Slivers again- thus giving you the ability to make as many tokens as you want. So, with infinite tokens, you also have infinite mana, which means you also have access to infinite damage from Cautery Sliver. Keep Hibernation Sliver in mind because it can essentially prevent opponents from interacting with your creatures during this entire step. So long as you're careful, it pretty much takes a Krosan Grip on Intruder Alarm to stop this train from rolling, so the more leeway you give yourself in terms of mana, the better (anything without split second just allows you to activate Hibernation Sliver or cast another Sliver at instant speed (Quick Sliver) to continue this process until you're satisfied).
Okay, now with that out of the way, I also suggest Paradox Engine, and for the same reason as the above: Paradox Engine is basically Intruder Alarm Lite that only you get to use if you control Gemhide/Manaweft.
Other enchantments I would suggest would be Mana Echoes, which goes infinite with Sliver Queen and is just generally absurd with Overlord (put a Sliver into play to collect tons of mana to tutor up more Slivers? Yes please). Rhystic Study is a solid draw engine for EDH, and Cryptolith Rite is Gemhide/Manaweft number 3.
Hibernation Sliver. Because exile is a thing, and it can protect your creatures with a measly 2 life. Also, it works extremely well with Intruder Alarm/Paradox Engine. A Merciless Eviction would completely ruin your day, while Hibernation Sliver and a sac outlet can help reduce the impact significantly.
Firewake Sliver. Basically better Blur Sliver as it can function as a sacrifice outlet against mass-exile.
Horned Sliver. Gives trample- basically a cheaper version of Battering Sliver.
Harmonic Sliver. All-important enchantment and artifact hate, don't run without it.
What I suggest removing to fit these in:
Battering Sliver. Horned Sliver is significantly better as it costs half as much for the same effect.
Megantic Sliver. While it's a nice Sliver and the buff is good, Sliver Legion costs less, does more, and I can see no reason as to why you'd ever be happier to see Megantic vs Sliver Legion as even by itself, Legion is larger (a 6/6 vs 7/7. With 2 Slivers, you'd have an 8/8 and at minimum a 2/2, vs Megantic with a 6/6 and a 3/3- Legion always gives the larger buff at a cheaper mana cost). For this reason, I see little purpose in keeping Megantic when, if you're going to tutor out a Sliver, it's going to be Legion.
Quilled Sliver. It's just not that great. Hibernation Sliver will surely do more for your deck as it is a much better defensive tool
Spined Sliver. You can do better than this card; Horned, Harmonic, etc., do a lot more.
Vampiric Sliver. While not awful, it still has an ability less useful than most others, and less useful than Intruder Alarm or Paradox Engine.
Toxin Sliver. I removed this one from my own list recently; I found it was, generally, just an overcost and worse Venom Sliver. This could easily become Intruder Alarm's slot, for example.
Anyway, hope this helps. There are a few more suggestions I have (like Seedborn Muse because she's insane with Sliver Overlord and Quick Sliver), but these are all for right now since I've already typed a bunch. Have fun, and if you want to look at a list for inspiration, here's my Sliver Overlord list here: Za Warudo! (Sliver Overlord Aggro).
1 week ago
I personally like those options as well as Krosan Grip. Split Second is fantastic for destroying artifacts and enchantments while also forbidding any shenanigans like counter magic or ability spamming. It doesn't hit God's or Blightsteel though:(.
2 weeks ago
Profet93: For sure, but it was getting late so I didn't have the time. There is quite a bit. I'll try and make the time tomorrow to list all of them.
As for meta, it probably falls under competitive to semi-competitive. Definitely a lot of artifact decks.
The goal of the deck is to sit there playing stupid things nobody really pays much attention to, and then randomly draw a combo and win! Since there's so many combo pieces, it's hard for opponents to deal with any one thing once the combo pieces are in place, and I get the win. Split second is basically the only downfall to the deck, and Krosan Grip is the only split second played. So they have to have it or they lose.
2 weeks ago
Viridian Corrupter seems lack luster when compared with the rest of the deck. if infect/wither work with hapatra there are stronger sources of those like Corrosive Mentor (should be awesome with Nest of Scarabs), if you want the destroy there are instant speed options like Krosan Grip. Honestly everything else looks fine you could probably not use the any color pain lands but necroskitter could grab a thing that needs red mana or something...
2 weeks ago
Thanks for the kind words and good ideas OlahZep! I definitely think if I can trade for a Parallel Lives I'll try it out. It was on my radar already, but I agree I should really get one, it could be awesome here. Even though its a card that technically does nothing on its own...and I already run a few other cards that could be described like that...Krosan Grip also could find its way in, as it's one of the best combo breakers out there... I just have such a hard time cutting synergistic solutions for generic edh staples even when it's potentially better to do so...for example right now I'm running Caustic Caterpillar and Reclamation Sage instead. As for the other cards, they either fall into the "board wipe protection" category, which this deck doesn't really need, or its a "win more" card that's a little too narrow for this deck. Thanks again :)
2 weeks ago
I wanted to make a card where "draw a card" was the cost for an activated ability, and it felt like it should definitely be blue and oppressive.
Yeah, the card is clearly broken by either already having infinite blue mana when you cast it or having something like Eon Hub to allow you skip the upkeep clause that limits its time on the battlefield.
But I think it is at least interesting, because otherwise, it really just means your opponents won't play any spells except for Krosan Grip, so most likely you won't draw any additional cards. You'll either die to what your opponent(s) have on the battlefield already, sacrifice this permanent several turns later after you run out of blue mana, or win the game.
The goal with the split second clause was to make it so that you couldn't draw 50 cards by countering a single spell 50 times with the ability.