Krosan Grip


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Commander 2015 (C15) Uncommon
Commander 2013 (C13) Uncommon
Modern Masters (MMA) Uncommon
Time Spiral (TSP) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Krosan Grip


Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.

Price & Acquistion Set Price Alerts





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Recent Decks

Krosan Grip Discussion

Pieguy396 on Ezuri Elf Tribal

5 days ago

Hi! Looks like a good start to me! Here are some suggestions:



Hope this helps! Feel free to message me any time!

SMASHER101 on Freed from the Real in ...

6 days ago

also mnemnenmnemarch eats it to Krosan Grip

LVL_666 on The Queen's Egg

1 week ago

Hey _Delta_ I haven't been keeping track of the latest spoilers from the upcoming Return to Return to Ravinca but that Assassin's Trophy is definitely worth picking up a playset of. I hope this card gets the royal treatment, and gets printed in nice Promo foil. I do see the card's price dropping in the future as it's currently running for about $30-ish bucks on ebay for preorder. Currently I'm still weighing the pros and cons between it and Beast Within. What's more useless to an opponent? A 3/3 beast or an untapped basic?

Additionally, i'm considering replacing Krosan Grip for Trophy. Thoughts?

Brylon on Shalai EDH

2 weeks ago

shalai edh update number 2:

out :: 21


Azusa, Lost but Seeking


Glimmerpoint Stag

Azusa, Lost but Seeking is very expensive. I am very aware she is awesome, so I've added her to a maybeboard if I decide I want to further upgrade this deck. Flickerwisp and Glimmerpoint Stag are removed because I am largely removing flicker effects because the strat is not powerful enough in this deck.


Karn, Scion of Urza

Elspeth Tirel

Elspeth, Knight-Errant

Garruk, Caller of Beasts

Ajani Unyielding

Originally I wanted to take advantage of Shalai, Voice of Plenty's hexproof for planeswalkers, but I didn't make great picks on planeswalkers, and ultimately Karn, Scion of Urza, and Elspeth, Sun's Champion were really the only ones worth it. I can't reasonably afford Karn for this deck, so he has been moved to the maybeboard.



Flicker effects have largely been removed.




Sudden Disappearance

Flicker effects have largely been removed. In this case being sorcery speed makes them less valuable, because they cannot be used for avoidance. Fumigate is removed in order to make way for better mass removal.


Privileged Position

It's just too expensive. Shalai, Voice of Plenty does the same thing, and I can just cast her from the command zone.


Coalition Relic

Darksteel Ingot

These are less valuable in a deck that is only 2 colors.



Vec Townships

Tranquil Garden

Riftstone Portal

Windbrisk Heights

Secluded Steppe

The first 4 of these are just bad, and the last 2 are being removed to make way for more plains.

in :: 21


Serra Ascendant

Birds of Paradise

Midnight Guard

Birds is great mana ramp. Serra Ascendant exists to be a win con. Midnight Guard is in as one piece of an unlimited token combo.



Powerful spot removal that puts the card where the player can't get it.


Krosan Grip



Krosan Grip is in as artifact/enchantment hate. Rout replaces Fumigate. Oust is spot removal that avoids the graveyard.



Shield of the Oversoul

Presence of Gond

Flickerform is in for avoidance on key creatures. Presence of Gond is the second part of the infinite token combo, and Shield of the Oversoul is in because it looks fun.


Relic of Progenitus

Urza's Incubator

Elixir of Immortality

Mind's Eye

Relic of Progenitus is in as graveyard hate. Urza's Incubator is in for cost reduction. Elixir of Immortality is in for mill protection, and Mind's Eye is in for draw.


Path of Ancestry

Reliquary Tower

Homeward Path

Emeria, The Sky Ruin

3 Plains

Path of Ancestry is good for tribal. Reliquary Tower gives me no max hand size. Homeward Path protects me from effects that take my creatures. Emeria, The Sky Ruin lets me cheat back in dead creatures, and the Plains are added to support Emeria.

Cards for later

expensive, but maybe at some point:

Teferi's Protection

Karn, Scion of Urza

Vedalken Orrery

Sublime Archangel

Azusa, Lost but Seeking

Qasali Pridemage


Debt of Loyalty


Flooremoji on Procellam Legit [[Ad Nauseam]]

2 weeks ago

Thanks Oloro_Magic! I will keep this in mind if I ever build this! SynergyBuild, Krosan Grip is seeing more play with the uprising of KCI, but I agree is still mostly unplayed.

SynergyBuild on Procellam Legit [[Ad Nauseam]]

2 weeks ago

You can respond to Abrupt Decay by discarding more lands to Seismic Assault, so I wouldn't say it gets blown out. Krosan Grip is probably the card you meant, but that doesn't really see too much play.

Asder on Cat of Blades

4 weeks ago

there are a few cards that stand out to me as not fitting the deck's theme. Wing Shards is the first. if you run more than 4 other instants it would be a good include but if they cast spells after they attack (storm counts every spell, not just yours) then you might as well be running Rebuke. Crushing Vines is another one. sure it has utility in that it can also kill flying creatures, but it can't even hit enchantments. something like Krosan Grip is better in almost every regard, you could also use Return to Dust. White Sun's Zenith is a good card but its less good in this strategy. most equipment decks go tall rather than wide sometimes running as little as 1 or 2 creatures. in that same regard Jazal Goldmane would be good in a go wide strategy but not really in this one. a problem with these strategies it a vulnerability to artifact destruction. there are a few solutions to this problem. the first is to run something like Privileged Position to add a forcefield around all of your stuff. the second flickering your stuff. i recommend Teferi's Protection. you could use Eerie Interlude but it only does creatures. by the way, where is Lightning Greaves? it is probably one of the most played artifacts right before Sol Ring. while I'm here, where is sol ring? its regarded as the tenth power nine and is an auto-include in and deck no matter the strategy. it's just too good. it beats Selesnya Signet it every way except the fact that the signet produces colours mana which shouldn't be a problem since all of the lands you run either produce coloured mana or fetches coloured mana. by the way, I am NOT suggesting you cut the signet it is a very good card. while we are on the subject of mana I think we should address that Sylvan Scrying. if you are going to run that you need utility lands. remember, it says ANY land. that means if you need a Glacial Chasm you got it. if you want a Dark Depths to go with that Thespian's Stage viola. but the best you can get right now is a Myriad Landscape, a Path of Ancestry or a Krosan Verge. on the subject of lands it a two colour deck that runs a lot of artifacts. you can stretch the colours mana in your mana base a bit more I reckon. a good start is Blighted Woodland as if you don't really have anything exciting to do on your turn or just really need the mana you can spend the turn doing that. another cool thing to play could be, Shimmer Myr normally wouldn't play this as you cant equip at instant speed but Hammer of Nazahn means that you can flash it in with a bunch of equipment and have a surprise army to blow out attackers. some cuttable things are; Sun Titan, Sunspear Shikari, Regal Caracal, Skyhunter Skirmisher, Abundance, Wing Shards, White Sun's Zenith, Crushing Vines and Restoration Specialist

sorry about the really long comment I've just been fantasising about build a similar deck for a while.

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