Krosan Grip

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Commander 2013 Uncommon
Modern Masters Uncommon
Time Spiral Uncommon
Promo Set Uncommon

Combos Browse all

Krosan Grip

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.

Price & Acquistion Set Price Alerts

C15

C13

MMA

Ebay

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Krosan Grip Discussion

Oloro_Magic on Alemanf

19 hours ago

For the most part those seem like decent choices, I'll try to get a broad sideboard drafted for you to reference in the coming days, other than that Creeping Corrosion is a bit too much, I would side something like Krosan Grip in its place or have a couple white sources for Card: stony silence.

Mandalorian on Rashmi, Storm of Eternity

2 days ago

Should probably add at a minimum 5 more lands, preferably 7.

Some other cool Rashmi stuff:

Mind's Dilation

Sensei's Divining Top

Regrowth>Recollect

Krosan Grip>Nature's Claim?

Fetchlands can help reset the top of your deck with card like Oracle and Courser of Kruphix

As Foretold

Sylvan Library

Nissa, Steward of Elements

Forkbeard on Red Green Dragon Commander

3 days ago

Looks like a fun tribal deck to throw down as is! I'll make a couple of budget suggestions that won't break the bank if you decide to tweak the deck a little:

  • Ramp - Kodama's Reach and Skyshroud Claim. If you're wondering what you'd remove to make room, I'd argue both of these are better than Beneath the Sands & Ranger's Path.
  • Removal - Overall the removal package in here looks a little light. A few options to consider: Beast Within, Chaos Warp (definite downside, but it's still decent removal for any immediate threat), Krosan Grip, Decimate & Hull Breach

  • As for the dragons, the choices are entirely subjective. I picked a selection that I deemed powerful & fun for my deck & it looks like you've done the same. Best of luck with your first foray into Commander, have an upvote!

    goblinguiderevealpls on Ezuri, Simic Schemer

    5 days ago

    Heres some suggestions in case you start running into orbs, but i see you have Counterspell Krosan Grip and Beast Within, thats already decent if in opening hand.

    Anyways, these may be useful in sideboard in case of oppressive artifacts etc without hurting your mana curve

    Caustic Caterpillar

    Elvish Scrapper

    Nature's Claim

    Natural State

    Ainok Survivalist

    Annul

    Spell Snare

    Ceremonious Rejection

    goblinguiderevealpls on Ezuri, Simic Schemer

    5 days ago

    Here's hoping your playgroup doesnt discover it or run it against you than! Every deck has a weakness, and in multiplayer you could always be diplomatic and ask for help removing it, it shuts down A LOT of creature decks so plotting for its removal isnt hard when it shuts down multiple peoples game plans, but it really hurts poor ezuri :( good thing Krosan Grip exists!

    goblinguiderevealpls on Ezuri, Simic Schemer

    6 days ago

    Just curious, What would you do in a scenario where an opponent turn 1 Sol Ring, Torpor Orb? and you dont have a Mystical Tutor or Krosan Grip in your hand? I run a lot of spellslinger decks weak to creatures packing stuff like Damnation, and Torpor Orb usually caused my friend piloting ezuri to scoop pretty frequently and eventually take it apart lol :/ maybe im just a dick for running a common meta card and control decks but its a potentially common threat

    Oloro_Magic on Legacy Goblins

    1 week ago

    Another non-budget friendly card you will want to look at is Goblin Guide as 2 damage turn 1 is always a plus. Also I would cut some goblins like Kiki-Jiki, Mirror Breaker and add in some burn spells, Lightning Bolt, Rift Bolt, an cards of the like can really speed you up in a format like legacy where decks can win turn one and lock you out of the game turn 3, a problem the goblin decks have to overcome. Also, I would recommend having green in your mana base in the form of some duals if simply for access to better sideboard cards like Krosan Grip, Ancient Grudge and Destructive Revelry.

    YamishiTheWickedOne on The End is only the Beginning

    2 weeks ago

    Hi MagickedOne, it's been a while. Good to see you. Everything here needs to be 3+ mana. I haven't updated the sideboard in a while, but I'd recommend siding Krosan Grip.

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