Krosan Grip

Krosan Grip

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.

Browse Alters View at Gatherer

Trade

Have (2) Azdranax , metalmagic
Want (7) Phobophile , Taufyr , Purple_Peach , BeowulfBjornson , harrymanback , arimathea , MarkTaylorTSax

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Commander 2015 (C15) Uncommon
Commander 2013 (C13) Uncommon
Modern Masters (MMA) Uncommon
Time Spiral (TSP) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Krosan Grip occurrence in decks from the last year

Commander / EDH:

All decks: 0.13%

Green: 0.73%

GU (Simic): 1.1%

Golgari: 0.44%

GW (Selesnya): 0.8%

RG (Gruul): 1.07%

BRG (Jund): 1.11%

Krosan Grip Discussion

ShreddedByCrows on Offenza is the Best Defenza HELP

1 day ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

Jgalls13 on Arachnophobia Spider Tribal [Primer]

1 day ago

Maybe consider adding Sylvan Library for card draw and advantage and Krosan Grip for more reliable removal. Other than that I could see this being a very fun deck.

kingtuf on GOOD beans

1 week ago

I'd say drop cards like Ghalta, Primal Hunger, Reclamation Sage, Springbloom Druid. Hexdrinker, Fertilid.. basically anything that's too tribal-adjacent for different options. I know Animar is your commander, but turning creatures like Reclamation Sage or Springbloom Druid into an instant speed option like Krosan Grip or Harrow respectively allows you to play more interactively. Since you're in blue colors now, throwing in a Counterspell or three would help keep your beaters safe from people who would rather see them dead... AEther Snap would be a pretty rough hit if it went uncountered! Also, card draw options that rely on a creature's power are very good in a deck like this. Rishkar's Expertise, Return of the Wildspeaker, Life's Legacy, Greater Good or Momentous Fall all turn your board state into card advantage or provide ways to turn a negative situation into a positive one. Finally (and I'm sure this is coming soon) but you would probably want to fix your mana base to accommodate Temur colors. Being able to cast your commander is always a nice part of the format. :) One other mana rock you may be interested in if it's not too expensive for you is Doubling Cube. I've always found it to be fun in hydras myself. Hope something I said here helps. I'll be around if you want to discuss the deck more!

Daedalus19876 on Toxic Relationship: Hapatra EDH [PRIMER]

2 weeks ago

Profet93: It turns out that, due to a quirk in the rules, "Tap Cradle for zero" is still a mana ability. Contamination overwrites the zero amount with a one. Neat corner case.

Spidersilk Armor ended up being awesome so far. Very happy with the addition.

Manglehorn is generally outclassed by Collector Ouphe here. If I want more artifact hate, Null Rod and Karn, the Great Creator would be my next choices.

I am really not a fan of Song of the Dryads. I don't like how slow it is. I'm also not convinced there's too many commanders that get hit hard by it in our meta (apart from my own, obviously).

Krosan Grip is too much mana. I'm not TOO worried about my removal getting countered currently, or at least not worried enough to slide in K Grip.

I've considered Static Orb and friends before. I've just never really wanted to make this into a primarily-stax deck.

Profet93 on Toxic Relationship: Hapatra EDH [PRIMER]

2 weeks ago

Contamination reads if a land is tapped for mana, then it creates black instead. But if you have no creatures, then it doesn't tap for mana, hence no black replacement effect, unless I misread it?

True, you are definitely more green heavy and contamination would hurt you. Have you considered a Winter Orb/Static Orb, leaning on winter. With winter, mana dorks, rocks, carpet and cradle, you can break parity, or do you think this would fall under the same category of contamination's anti-synergy?

Manglehorn, while limited to artifacts, can help slow down artifact combo and is another source of interaction.

Song of the Dryads - Permanent removal/mess with commanders, particullary black and red who have difficultly removing enchantments.

Krosan Grip - (Almost) uninterruptible removal, or is the 3 mana too steep giving you already run nature's claim?

Spidersilk armor - How has that addition been for you?

timeforgulag on "Casual" Slivers: cEDH Edition.

2 weeks ago

Thank you xaarvaxus, I'll be adding the Krosan Grip and the Anguished Unmaking in place of the Scour from Existence and maybe the Utter End or somethine else...

I do have all the pain duals... do you think replacing all of the Scry Lands would be for the best?

As for the meta where I play, I haven't seen any utility lands that make or break the game used as of yet.

xaarvaxus on "Casual" Slivers: cEDH Edition.

2 weeks ago

I'm going to say that you may be running too many of the 'Temple' land cycle. I did some test draws with my own sliver deck, treating my shocks as the temples, and with what I drew for land [taking the typical free mulligan but not going to 6 cards or less] the temples punted my turn 2 play a full quarter of the time [5 out of 20, sorry not spending too much time on this] and once that play was Gemhide Sliver so that really hurt the ramping. Not sure if your experience has been similar. I think swapping half of the temples out for maybe the pain lands or something that at least has a chance to not come into play tapped should help.

In a cEDH environment, you may want to consider Krosan Grip as the split second could help stop some combos from going off.

Scour from Existence seems kind of expensive. Anguished Unmaking seems like a good alternative that is cheaper. Does your meta require exiling lands?

Load more