Krosan Grip

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Uncommon
Commander 2015 (C15) Uncommon
Commander 2013 (C13) Uncommon
Modern Masters (MMA) Uncommon
Time Spiral (TSP) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Krosan Grip

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.

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Krosan Grip Discussion

Hazankob on U/G Anti-spike Commander (EDH)

1 day ago

Spelltwine out Diluvian Primordial in. Just a better card.

Krosan Grip out Deglamer in. Split second is nice but deglamer deals with indestructible and works with Isochron.

Crushing Vines out Redirect in. Something else to stick on Isochron.

Preordain out Brainstorm in. Isochron.

ThallionDarkshine on Yavimaya Resurgence

2 days ago

I think you need to cut back a bit on token producers, and add some more removal. I don't think Artifact Mutation or Aura Mutation are worth it, since they are greatly lacking in versatility. If there's even one moment when you need to remove a powerful artifact/enchantment and have the wrong one in hand, you'll regret running them. Sundering Growth, while producing much fewer tokens on average, fills a similar role but is easier to cast and hits both permanent types. Krosan Grip is just a great removal spell that hits lots of problematic artifacts/enchantments. Like the mutations, Entrapment Maneuver may seem like a removal spell with upside, there are lots of relevant creatures that won't be attacking that need to die. Swords to Plowshares and Path to Exile are some of the best removal spells in the format, there's no reason you should pass on them.

Logics on Giants Throw Trees... or Mountains...

2 days ago

@Austin_Smith_of_Cards - Thanks for the suggestions. I'll let you know why or why not I play certain cards. I'll start with the ones that I am not going to add in.

Storm Cauldron - One of my friends plays this card, and it is absolutely miserable to play against. One of my least favourite things to do in commander is attack someone's lands, so this card is a card that I choose not to play based solely on that. I understand it's power in the deck, but it's not a card for me.

Omnath, Locus of Mana - I understand that this card is a secondary win-con, and maybe someday it will find it's way in to the deck, but for now I want a hard focus on my commander, which informed a lot of decisions around it.

Krosan Grip - My build has focused on a lot of catch all removal already, and among my playgroup the split second isn't insanely relevant, so I chose to use Chaos Warp and Beast Within in that slot.

Cards that I'm considering:

Seek the Horizon - Currently this isn't in my deck because I have a multitude of wheel effects to fill a similar role, but which can also draw me into spells. I do like your point about it helping to cast my commander though, and might play with it and see if I can fit it in.

Illusionist's Bracers - Again I understand the power level of this card, and honestly I'm not quite sure why I cut it given my goals with building the deck. It falls into the same camp as Gratuitous Violence, and has just fallen out of the list. Likely I will find room for both those cards though.

Cards I want to add:

Harmonize - Because I love drawing cards. I have more powerful effects for similar mana costs, but redundancy never hurts.

Oracle of Mul Daya - I don't have this card on the list solely because of the cost and the fact that I don't own one. I will probably acquire one and slot it in though.

Thanks again for the suggestions, I appreciate the upvote too :)

Austin_Smith_of_Cards on Giants Throw Trees... or Mountains...

2 days ago

Storm Cauldron is pretty useful for going off with your commander lategame. Also screws over opponents if you play it right.

Seek the Horizon absolutely refills your hand with lands. Also useful if you want to ensure you'll be casting your commander.

Illusionist's Bracers lets you deal twice the damage with Borborygmos. Especially since the resource you're using is limited, you'll want to get the most mileage out of it.

Oracle of Mul Daya is pretty expensive, but absolutely crucial for helping to curve out an eight-mana commander. Also lets you filter out dead draws.

Harmonize is straight green card draw, always good.

Omnath, Locus of Rage gives you something else to do with all your land drops in case Borborygmos is put out of commission.

Krosan Grip is the best artifact / enchantment removal in green. Essential for interrupting combos that could be infinite otherwise.

Ocelot44 on The Empyrial Archangel Voltron Project

3 days ago

Little known fact: Stonehewer Giant gets around shroud! Though I can see you're not really into equipment :/

Otherwise, Sigarda, Host of Herons will save you from Innocent Blood effects so I highly recommend using her

Torpor Orb is your mortal enemy, so if someone you know starts to run this card, I highly recommend running either, Krosan Grip, Return to Dust, Sylvan Reclamation, Caustic Caterpillar, or Aura of Silence since it wombo-combos with Sun Titan

But since you rely on ETBs, I can't believe you don't run Acidic Slime or Reclamation Sage! They can be brutal if you can trigger them multiple times

KingMathoro on Omnath, Locus of Mana

1 week ago

Hey there, I was just browsing and saw this in the help thread and thought I would offer my two cents as I have much experience with Omnath. First of all lemme say that it does not seem like you have any sure fire way to end the game. Siege Behemoth seems to be the only way. So I would look at cards like Triumph of the Hordes, Overwhelming Stampede, Kamahl, Fist of Krosa, Craterhoof Behemoth, Pathbreaker Ibex, Blightsteel Colossus, and also maybe an Eldrazi Titan or three. Some other great ramp cards that are out there are Traverse the Outlands and Patron of the Orochi Along with that I would say you may want to consider some removal spells like Krosan Grip, Beast Within, Song of the Dryads. Another couple of cards you may want to think about is protection for Omnath and also maybe a way or two to make him unblockable. These would be cards like Swiftfoot Boots, Darksteel Plate, Whispersilk Cloak, Lightning Greaves, Key to the City, Rogue's Passage and the like. Also since you have an Extraplanar Lens you could run Snow-Covered Forests instead of regular to deny any other person playing green the doubling affect. Lastly there is a card that does well in every Omnath deck ever and that is Genesis Wave. My God I can't even begin to tell you how great this card is in this deck. Those are my thoughts as of now. Tell me what you think!

kdurron on A Tale of Ale

1 week ago

I played BW Deathblade/Ale in legacy for years but when Deathrite Shaman (great with/against Wasteland and against Daze at the time) and Abrupt Decay (Miracles, Delver, etc.) were spoiled I immediately went green and haven't looked back. This allowed for Krosan Grip to make it into the sideboard as well as Maelstrom Pulse if I wanted them.

As far as the Ale/Pox/Deathblade archetype is concerned, one of the best cards to run is, in my opinion, Hymn to Tourach. The deck is good against Blue tempo/control, but the almost always 2 for 1 is rarely bad (opponents Brainstorm to hide the good stuff but what do you do? It's also a consummate Force target, so Liliana, Confidant, etc. have a better chance of resolving (even better with Shaman ;) )

Another card I like in the side is Gerrard's Verdict. One resolution against Burn is gg (if you're concerned about burn) and more 2 for 1s in control matches are always welcome.

Just my 2 cents

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