Krosan Grip

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Commander 2013 Uncommon
Modern Masters Uncommon
Time Spiral Uncommon
Promo Set Uncommon

Combos Browse all

Krosan Grip

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.

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Krosan Grip Discussion

Beezy on Karador, Ghost Chieftain: The Primer!

17 hours ago

That's true, thanks for the reply! I used to have Austere Command in the list but found it to be too expensive. Something like World Breaker would be good at stopping Humility both from the grave and when I cast it. Krosan Grip is another possible inclusion too I suppose, but seems worse.

smiffdemon on Ishkanah Stuff

3 days ago

Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!

The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~

Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?

Now for some super fun cards that benefit from a graveyard presence.

Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.

Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)

Protection: Asceticism, Swiftfoot Boots, Lightning Greaves, Heroic Intervention

Tutors: Green Sun's Zenith, Diabolic Tutor, Demonic Tutor

Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.


The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.

If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:

Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)

Oloro_Magic on Where are the Johnny Players...need ...

3 days ago

Maybe play this in a zoo style deck, An-Havva Constable can sync well with Burning-Tree Emissary. Folk of An-Havva just seems like an efficient trade off creature in the one drop slot, but there could be ways to make it work. Beastmaster Ascension if you can turn it on would work well for example, the other route being voltron and you build up the Folk of An-Havva.

You could also do green-white tokens style deck, stuff like Beast Within then becomes relevant. Saprolings come to mind, you can abuse a card like Life and Limb to create this type of effect. And follow this with support like Utopia Mycon and use Saproling Symbiosis as a finisher effectively doubling your already absurd amount of saprolings. Also note that if you have Life and Limb and then play Sporemound you get infinite saprolings but that this interaction can't be stopped unless you can disrupt the combo. This would make your An-Havva Constable extremely big and gain you a crap ton of life. To stop the combo consider Naturalize or Krosan Grip to get rid of the Life and Limb.

Ninelol on Ouchies

3 days ago

Here are a few cards I think you should add if you want to go down the Hapatra trail mindful some a loot right now >.< Harbinger of Night, Grim Poppet,Deity of Scars, Serrated Biskelion, Deadbridge Chant, Victimize, Grave Pact, Skullclamp, Dusk Urchins, Sudden Spoiling, Creakwood Liege, Krosan Grip, Mikaeus, the Unhallowed, Channeler Initiate, Seshiro the Anointed, Skinrender, Beastmaster Ascension

I can add more later but the gist of it is using Sac and reanimate to abuse ETB. Then using overrun effects like Seshiro and Beastmasters ascension to roll over the cleared out boards. Also using lots of sac reanimate lets you use a more toolbox approach similar to Meren decks!

Oloro_Magic on Elf deck

6 days ago

Glimpse of Nature and Craterhoof Behemoth are cards that are broken in elves.

As for the sideboard help you want:

First Krosan Grip over Naturalize in a format with Force of Will. Tormod's Crypt to hate on reanimator is another card you should play. Null Rod to hate on any and all artifacts; and Pithing Needle to hate on everything. Another card to consider is Reclamation Sage as it comes with a body in adition to the effect.

snotice on Iroas, God of Victory [12.06.2017]

1 week ago

I like the curve you have going with the deck. That can be tough at times to keep down. I have to say, the deck works pretty good when playtesting. If you wish to possibly work with even more hatebears, I'd suggest cards like:

Throne of the God-Pharaoh: Helps you knock even more life off of the opponent at the cost of only 2 mana.

Mother of Runes: helps protect your commander and is just helpful in creature-based decks.

Thalia, Guardian of Thraben: slow your opponents down more than you, since you are running 35 creatures.

Aven Mindcensor: slows down ramp and combo decks, limiting there search power.

Linvala, Keeper of Silence: still relatively cheap compared to its once $50 price tag.

Aura of Silence: Removal and slows down decks that want to get there enchantments and artifacts out quick.

Swords to Plowshares: Can never have enough removal in a deck. life gain for your opponent isn't that big of a deal with your strength being combat.

Return to Dust: the best artifact/enchantment removal spell in magic, behind Krosan Grip. Yes, it is 4 mana, but you get 2 hits, if done during your main phase. #Valuecity

Ramp:

Thran Dynamo: Worth the investment in a mono or dual color deck. It just helps you get ahead and allows you to play spells quicker.

Nykthos, Shrine to Nyx: Speaks for itself.

Sword of the Animist: Boros has basically no ramp. This equipment works well in a deck like this one.

Suggestions to remove:

Agrus Kos, Wojek Veteran: seems slow and redundant to me. i think your commander granting melee and neutering damage to your board is more than enough. The pump is nice, but I feel is too narrow.

Call for Unity: Too narrow. Cathars' Crusade is better and enough good stuff to work with.

Breath of Fury: Works well with Angel of Jubilation, but that is too situational. If you want another creature with extra combat abilities, use Scourge of the Throne.

Gideon, Martial Paragon: This is one of the better planeswalker deck planeswalkers'. I think for his cost, his abilities are weak on an empty board.

Legion's Initiative: I feel like this offers protection, but also allows your opponent to plan around it once the creatures re-enter during your next combat.

Honored Crop-Captain: you don't want to completely rely on combat even with your colors being Boros.

Sarkhan, the Dragonspeaker: an average planewalker with a decent removal. I feel you can do better at 5 mana.

Stone Quarry: One less tapped land.

soldier95 on Omnath, Locus of Creature Ramp

1 week ago

I think 42 creatures is quite much even for a creature based strategy. I'd personally cut some of them for spells like: Genesis Wave as a mana sink and win con, Beast Within since it's the best green removal, Garruk, Primal Hunter for card draw and some artifact and entchantment removal with Nature's Claim and Krosan Grip because green is just so good in it. Doubling Cube is definetly a must-include imo.

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