Krosan Grip

Krosan Grip

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.

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Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2015 (C15) Uncommon
Commander 2013 (C13) Uncommon
Modern Masters (MMA) Uncommon
Time Spiral (TSP) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Krosan Grip occurrence in decks from the last year

Commander / EDH:

All decks: 0.13%

Green: 0.73%

GU (Simic): 1.1%

Golgari: 0.44%

GW (Selesnya): 0.8%

RG (Gruul): 1.07%

BRG (Jund): 1.11%

Krosan Grip Discussion

dbpunk on What was your favorite play ...

1 day ago

I have two

My friend and I were playing one on one, and he had a Kiku, Night's Flower and I had my Anafenza, the Foremost deck. He had just used ad nauseum to get most of his deck into his hand, then discarded his grave into his graveyard before casting Rise of the Dark Realms and getting about 70 power on the board. And the most I have is some spirit creature tokens and High Sentinels of Arashin at about 10 power.

I look at the board and see the only creature with flying is Rune-Scarred Demon. So I cast Path to Exile on it and swing in to win.

The other favorite is that the entire game I was managing to decently deal damage to my friend with my Vaevictis Asmadi, the Dire deck and my friend has their Lord Windgrace, but am hellbent at that point with a Greater Good. So Im about to swing in for lethal next turn with an army of goblins and other creatures and Vaevictus on the board. He casts a Damnation and thinking I can get cards back to rebuild, Im about to sacrifice Vaevictus and all my other big creatures, and he casts a Krosan Grip. I now have no cards and no field, and he wins by Scapeshift with Lotus Cobra and Amulet of Vigor on board and burns me out.

Non-Linear on The Periodic Table WIP

4 days ago

No Heroic Intervention, you're in blue, just play a counterspell in fact have a - Counterspell - Arcane Denial - Swan Song - Dovin's Veto - any of the confluences

Dread is a waste since it won't stay in your library, play Filth instead or Wonder

If your going to play Eerie Ultimatum play more self mill, this will also have better synergy with the commander

You don't draw enough cards either - Bonders' Enclave - Tatyova, Benthic Druid - any of the modern horizons cycling lands - Splendid Reclamation (sortof) - Mystic Remora - Rhystic Study - Omen of the Sea - Brainstorm - Nissa, Vital Force - Elemental Bond

There is no ramp, don't bother with the two CMC sorceries Nature's Lore, Rampant Growth and Harrow you want the extra lands in your hand. - Cultivate - Kodama's Reach

Another wrath is good - Wrath of God - Damnation

You have little interaction - Vandalblast - Krosan Grip - Generous Gift - Reality Shift

And more importantly no win con - Overrun - Overwhelming Stampede - Biomass Mutation - Craterhoof Behemoth - Dragon Throne of Tarkir (since you probably wont swing with commander) - Bolas's Citadel

Mortlocke on The Queen's Egg

4 days ago

abierto, Grim Tutor seems like an upgrade over Homing Sliver. It's nice to have a tutor on a body, but for as long as i've owned this deck, i've never actually used Homing Sliver's body. That sounds alot weirder than it did in my head. But yeah, I've never been interested in Homing Sliver's body - only it's ability. Grim Tutor on the other hand can get me any card in my deck for an adjustment in the CMC (from to ). I think the benefit outweighs the cost - and I will happily report in on my findings after thorough experimentation!

Oh, and in regards to Krosan Grip - you're correct. On occassion I do face a General Tazri Food Chain deck - (the commander could have changed now, as COVID has given people tons of time to brew). But i'll keep Nature's Claim in the back of mind as my meta will likely be shifting considerably in the near future.

abierto on The Queen's Egg

4 days ago

Mortlocke I'm not a big fan of spells with 2 mana of the same color as cost in a 5 color deck. But yeah, it might be worth some decktests. It's true that 3 generics for a Sliver looks more viable, for me, then 1BB but... You can still test it and let us know ;)

About Krosan Grip: is it there because you are into a Food Chain meta? Since Nature's Claim it's just 1 green mana for the purpose of destroying something.

DarkHero on Neyith Durden

1 week ago

The only thing I can say is that there is a chance you might be trying to do too much. You've focused more on Combat Damage dealing with Trample enablers and things that like when you attack, which is fine, but it just seems like some of the inclusion would be more geared towards a grindy late game win, as opposed to the general idea of what, in my opinion, is a pretty aggro commander.

The addition of things like Red Elemental Blast and Reverberate isn't a bad choice, but might be more of a meta play.

Legion Loyalist is good in theory, but with only 20 creatures I couldn't say your frequently going to get Battalion.

Dockside Extortionist is amazing, and I did consider him, but it feels like more of a combo piece for that type of deck.

Selvala, Heart of the Wilds I have mixed feelings about. She is amazing, but it's not necessarily a deck that even benefits that much from that kind of ramp. Where is all that mana going to go?

Skullwinder does it's job, the deathtouch is a nice add on, but its a worse Eternal Witness

Spiteful Prankster seems like it will just annoy people into targeting you.

The Great Henge good, but seems unnecessary/out of place

Cindervines unless your specifically trying to counter Storm decks, your better off with Krosan Grip

Curse of Opulence just goes along with Dockside Extortionist

Fertile Ground shouldn't be necessary if your mana is done correctly

Guardian Project feels like it would only be worth it if you were bouncing and recasting your own creatures. Again, you only have 20 to play with.

Wild Growth iffy, similar vein as Fertile Ground

just my 2 cents...

Mortlocke on Let us Go on a Bike Ride: Uril Storm Primer

4 weeks ago

Honestly, the Storm mechanic is something that has to be built around as a core theme within the deck for it to work. Unfortunately, being in Naya and having a non-engine commander (the usual suspects are commanders like Elsha, and Jhoira) I don't think you can actually make it work. When you're casting a Storm spell that's supposed to end the game, with 6+ spells on the stack, that would only deal about 7 damage to target player - once.

Additionally, in terms of a significant Storm spell you are limited only to Grapeshot or Empty the Warrens for a potential killshot/game ending spell. I don't think either spell would be worth the slot to be honest. Instead, i'd focus on making the deck more consistent, pack in more interaction, and focus on shoring the deck up against what I perceive to be it's greatest weakness: being swarmed by creatures/aggro.

I don't know your meta, and I don't know how your deck normally performs - but I do have a friend who has a Sigarda Voltron deck, which always falls victim to either having it's commander removed too many times, not having consistent draw, or just gets swarmed or combo-ed out by faster decks. A few more cards come to mind that I think could help, such as:

Ranglez7 on Xenagos, the G.O.A.T.

1 month ago

Blue isn't terribly problematic in my meta for worrying about any individual creatures. Most of the time they want to protect their combo, interrupt someone else's combo, or can't stop my creature with their Swan Song anyway. The idea is that when my big beater gets removed I have another one coming out behind it, anyway. A bigger problem I run into is the crack back when I do get a good hit in, and get to a point where I am more worried about my life than my cards in hand or the beater on the board. The blue in my meta does what most blue players do, I think. They let the tutors, of which I run quite a few, slide so they can counter what gets pulled out. But I am not assembling any combos, here. That being said, the card I do race to tutor for, the hidden Commander if you will, is Ilharg, the Raze-Boar which does allow me to cheat out big beaters or abuse ETB triggers. So to jump around while responding, Worldspine Wurm rarely gets hard cast, and Verdurous Gearhulk is a great way to make threats bigger. Bonus points for it because it can target itself if I just need an 8 power trampler to get 16 damage in the turn after Xenagos makes his debut. I have better places to put Deflecting Swat since the two key players in the deck are pretty difficult to get rid of. It, and Bolt Bend are extremely useful for commanders with less built in protection, though. That being said, I have looked at Yavimaya Hollow for everything not as resilient and just can't bring myself to put in another colorless source regardless of its ability. And since the beaters are replaceable, usually, making sure my mana is fixed is a higher priority. If anything, I am trying to find reasons to take some out in favor of basic lands (or a dual land if I really want to break the bank). Selvala, Heart of the Wilds is another situation like Nyxbloom Ancient where it urges an overcommitment to the board. I'm also not a fan of symmetric boons, so the thought of giving my opponent even one draw trigger from her bothers me. Call me crazy, but this deck isn't handing anything to anyone! Berserk is in the same vein as Life's Legacy to me where I want my opponents to deal with my creatures instead of sacrificing them myself. I also don't like looking at cards together as valuable given that I can't reliably guarantee they always show up together. This deck can tutor out a creature easily enough, but not an instant. Etali, Primal Storm is good value, but with my strategy being cheat with Ilharg, the Raze-Boar the attack trigger isn't as appealing as I would like.

On that note, I am still mulling over Return of the Wildspeaker versus Rishkar's Expertise, especially while I am trying to fit Quartzwood Crasher into the list which expands my options at 5 CMC. With the abusing ETB triggers idea, though, cards like Elemental Bond, Guardian Project, and The Great Henge draw more cards than you might think. I also swapped in Bonders' Enclave over Winding Canyons to try because I never really needed to cast a creature at instant speed. Holding up 6 mana to throw out a Reclamation Sage or Fierce Empath on someone's end step just feels like a wasted turn. For being a "Gruul smash!" list, I am trying my best to put together a consistent game plan with the heavy tutor package and a curve that promotes efficiency. I think I will hold up 4 mana with a Krosan Grip or Chaos Warp in my hand that can turn into a drawn card if I didn't need to stop something more often than the former example.

Play testing is still a challenge at the moment, so changes are a slow process. I know with adding in something like Quartzwood Crasher that the trample keyword becomes much more valuable, but there is a good case to be made for the creatures in the list without it, too. Guess we just need to stay safe and play more Magic!

Suns_Champion on La Tribu de Dana | Kinnan Commander

1 month ago

Hey there! This is a solid list, and the custom categories are great! I have little to add here, besides some minor qualms. Well done.

Not convinced by:

Nullmage Shepherd might be better as just a Krosan Grip, since it's sorta a non-bo with your strategy of tapping creatures.

Draining Whelk should really just be a Counterspell.

Thassa, Deep-Dwelling doesn't seem all that useful here. Rishkar, Peema Renegade for extra support maybe?

I'd consider the following draw options too: Collective Unconscious, Shamanic Revelation, Regal Force, Inspiring Call, Tishana, Voice of Thunder, Distant Melody

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