|Commander / EDH||Legal|
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|Vintage Masters (VMA)||Rare|
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Combos Browse all
Wheel of Fortune
Each player discards his or her hand and draws seven cards.
|Have (5)||lorddarkstar , Brutus1 , MrShhh , Luckeyawesome , rockleemyhero|
|Want (9)||BSTNST , Runfromgoblins , sonnet666 , Forkbeard , MentalCoach , chives177 , Isaia , Laizon42 , PhinnRobyn|
Wheel of Fortune Discussion
5 days ago
Thanks for sharing the monster. It's absolutely amazing. I have a question or three.
Second question: Is Diminishing Returns really worth it?
Third question: Why no Laboratory Maniac ?
1 week ago
In my experience, running 36 lands in an EDH deck is too much. I usually top out around 32 or 33. If you run something like Ancient Tomb , which is at a relatively low price nowadays, you should be able to do more with less. Cutting a few lands would also give you room for the Leyline of Anticipation and Vedalken Orrery .
I see you’re running Ponder and Brainstorm ; have you considered running Preordain ? It’s another turn 1 play that digs for what you need. Also, pairing Brainstorm with shuffle effects makes it around 4x as powerful... ideally, you’d do this with the Onslaught and Zedikar fetches, but these can run a cost about as high as a semi-used kidney. If you want to stay on a reasonable budget, Evolving Wilds and Terramorphic Expanse also work. Slow fetches, like Rocky Tar Pit , are also good.
I’ve had a good deal of success with draw-sevens in EDH, especially in conjunction with Narset, Parter of Veils . Casting Windfall with her out is a good way to build tremendous card advantage; throwing in Wheel of Fortune and Time Spiral may also prove fruitful, if you have $200 lying around.
If you craft your mana-base carefully, you can run some blue-moon types stax pieces to keep your more color-greedy opponents for slaughtering you while you wait for your guys to come off suspend. Blood Moon and Magus of the Moon both come to mind, though Ruination is another favorite of mine.
Good luck with deck building man... I gotta go to work.
1 week ago
Commander / EDH*
SCORE: 2 | 10 COMMENTS | 275 VIEWS
Before I begin, I might as well introduce a new OC Planeswalker of Mine: Tyris, Who Blazes Where She Walks.
As night fell, and the creatures of the Night thrived in such desire for flesh, somebody decided her duties as a member of the Boros Legion aren't yet finished much less satisfied. Her name is Tyris. But unlike even those like her, who showed high promise at an early age, Tyris rose the ranks rather quickly, so much so that Tajic even honored her cause as a member of a military-style Guild known as the Boros Legion. While Tyris' Parents were happily married, her father, a high ranking, & variously decorated soldier, was slaughtered during the War of the Spark; not by just any Eternal, He could handle them fine. It was the God-Eternals; Deceased Gods from the Plane of Amonkhet revived as Lazotep on a Divine level of power not even Aurelia could handle on her own. Even after the War concluded, Ugin forced an unsparked Nicol Bolas to his Meditation Realm, where Ugin watched over Bolas for the last of their days; No way for someone to get in. No way for someone to get out. Several Months passed after the fact, & even after Niv-Mizzet became the True Living Guildpact, the usual Ravnican madness continued to happen, just in time for Tyris to be conceived in a Universe-Sized City by a mere Widow. As Tyris became older, she was already more aware of the dangers than her Mother would even think. Domri Rade was killed before Tyris' Birth, but even after the War, & Ravnican Life having no choice but to accept Planeswalkers for what they are; Universe-Hopping Pranksters nobody wished to have on any Plane of Existence. To Tyris, it was perhaps, the most sorrowful nightmare ever; Civilian life demanding the Guilds to realize if they can unify in the War of the Spark , why not just have all 10 Guilds set their enemyship aside, & realize, such enemyship would be of a really great weapon in the first place?
Tyris thought about that for so long. She even investigated the House of Dimir for a while now; the very Guild the Boros League hated the most above all others. But even with Ilharg, the Raze-Boar now brought to Fruition, Tyris wondered to herself:
(Why did we make a Bond to those who are even worse than the House of Dimir? The Gruul Clans had a Leader that was never that mentally out of his head... , & we're allies to someone who are just Vulgar Savages, where even The House of Dimir is well focused, plenty resourceful, & are more cunning than us? Why...? The reason so many hate us is just that Aurelia enlists us just to be used as expendables...?)
Now having Second Thoughts, Tyris shook her head in regret; knowing that following in her Father's Footsteps she never knew even after she was born, whatever stories were told between a Mother+Daughter Relationship was a kind one, but she wishes never to speak ill of the only family she had at all; Loneliness. Tyris knew she is nothing but an orphan. Even her fellow troops seemed more so to be strangers, than a Stepfamily at all. Such a thought: (I know what is feels to be alone... & I've been this way my entire life.)
Tyris knew there were two things left she can lose: Herself, & an already ignited Planeswalker Spark. She decided to gamble w/ both. She then opened the doors to Aurelia 's Quarters. She seemed just as concerned for her Planeswalker Soldier; Tyris wasn't done with her duties, she still needed an audience to Aurelia herself. Aurelia , usually very serious upon her entire Guild, couldn't help but feel pity to Tyris, & as she saw it so, likewise for a Guildleader known for having a guild whose beliefs are considered Wrong & Unjust; even for the Boros League...
End of Part 1.
Alright enough FanFiction crap. Let's get to the topic in question; several in fact.
For those who haven't paid attention after all this; I decided to put Feather, the Redeemer in the deck. BUT, she won't be the commander. I wanted to use her as a Sunforger Package on legs (Even though that might not be the right term in this case.). Since Sunforger is not good in cEDH (I'm not giving up anytime soon. Please make your criticisms end as I'm planning to make a Community Deck for cEDH Boros Deck Users; submitting cards to what could be a literal Guide/Primer for this.
For Sorceries thus far:
Yes, it's that low, but the Instants are crazier:
For this, we can cut out the following kinds of cards:
- Tutors (How can you reuse Tutors?)
- Self-Exiling Cards (They're too powerful to reuse here.)
- Misc. (Basically your ideas for Wild Cards.)
Outside of these kinds of cards, I wonder if there are any that can target your own creatures. & no. I'm not using them for the sake of Ol' Pierakor az Vinrenn D'rav . I'm using them over & over because of Aforementioned Rest in Peace .
Which leaves us w/ a new dilemma: Paradox Engine finally got banned, but it at least gave us back a Potential threat to build upon: Painter's Servant . Forcing everyone to just one color is going to be crazy. But the question lies w/ another part of the question: Which Color to Work With? has Blood Moon , which makes all Non Basic Lands Mountain s, but Celestial Dawn makes your lands Plains . Which of these two to use? Or should I take a dare, & go for ? Jaya Ballard, Task Mage would love to say "GOTCHA!!!"
Also, for the sake of cEDH, I just want to know if there are any in the cEDH Community Post-Tier 3 Pierakor az Vinrenn D'rav . I mean, there has to be more than ever, right?
Also, what to cut? I'm starting to Doubt Eldrazi Displacer here. In addition; you would have to think like a cEDH Player; & for that matter, a cEDH Player that approves of Boros in this Subformat.
Now, if you don't mind, I've an account to Archidekt to make...
1 week ago
@ Natux Hey there! FurFur does indeed opt into the storm route and his version and the Melt Banana version are both very optimized toward the overall meta and have been consistently potent performers over many hundreds of games. I tend to agree that I think a bit more tuning could get the deck to do what it does even more consistently which is how I wound up with my variant on it.
In high level cEDH win cons like Laboratory Maniac and Aetherflux Reservoir , while commonly used, are generally considered poor win conditions as they add dead card draws to the deck and running as many "live" cards as possible tends to result in more wins per 100 games played. It's why I rarely ever run those types of win cons in any deck I play for competitive purposes and instead usually just rely on reaching an infinite position before looping interaction or utility pieces I would already otherwise be running as the win conditions. In my variant I simply loop cards like Windfall , Wheel of Fate , Wheel of Fortune , and Praetor's Grasp infinitely to deck opponents. No "dead card" win condition slots that way and the consistency is markedly improved because of it. It's still a deck with dramatically more cards that are bad in opening hands than typical Sultai PS shell lists, but when compared to other fast, aggressive combo decks it had slightly less.
In the cEDH meta most of the fast combo decks that can reliably win by turn 3 aren't actually very good at being able to manage top level win rates. The more card slot efficient Sultai PS shells are simply too capable of preventing that type of strategy with access to the highest quality cheap interaction spells around. This kind of pushes decks like DD/Shimmer Zur, Flash Hulk, and certainly Yidris into a meta space where these decks rather have to go all in and hope the superior opposing decks don't have an answer and that's why my list is tuned to do precisely that. It goes big, or it goes home, and in a few hundred some odd games it's managed a fairly nice 27-28% win rate. Right on par with the other fast combo decks that generally win in the 25-29% range, but definitely less eye popping than the 35%+ some of the Sultai PS shells pull off. There really isn't a point to trying to play a Yidris deck in any fashion except as an all in combo race deck, other decks do the Mid Range Control or Stax Control styles much better and you'd be better off playing one of them if you were looking to win after turn 3. It certainly sucks to see Yidris get Swords'ed and know you're essentially a spectator in the match, but that's kinda the price you pay when you bring Yidris to a table. It's all about being as consistently fast as possible to combo off before any one has a chance to acquire answers or combo off themselves.
As far as Wheel of Fate goes this card is an absolute must run for an optimized Yidris list. It's simply too good at what it does and proper sequencing of cascade triggers and spell casts can usually mean it's cast-able on demand after you cycle out all the 0 cmc spells in the deck when cascade chaining. This is also why my list is running more than a few ways to stick it back into the deck. The ability to gas back up on demand and generate net mana positive cascade loop cycles is what allows the deck to storm off in the first place. Granted this was much easier in my variant with PE, so the banning of that card is going to require some fine tuning to make the list fully functional again. No matter what, that list lost a significant amount of consistency in it's cascade chain cycling due to the PE ban. I'm unlikely to run that deck for a while until I figure out some way to solve the issue in testing.
When it comes to the mana base for that list it was pretty difficult to tune it and it took a lot of time tweaking what dorks were being run in combination with what lands and what mana fixers to make it not only super consistent about getting Yidris down on turn 2, but also be able to function during the cascade chaining portion. In the end I realized that getting Yidris down was a lot more important as most mana issues after starting the cascade chain get solved by the very process of cascade chaining and pulling all those 0 cmc mana rocks out of the deck, so the mana base and dorks were eventually tuned to be as consistent as possible about getting Yidris down turn 2 which resulted in a fairly even split. Most 4 and 5 color decks are actually super consistent though because of all the fetch and duals they run. Typically about 15 or more lands that wind up being run count as "comes into play untapped for any color" lands in terms of functionality and this means the odds of having one in your opening hand are right on the money at 1/6. Never really have issues on that note in most 4+ color decks for cEDH. Fetch lands are OP. Just make sure to always run at least 28 lands for competitive play (and this is usually paired with a dork/rock count of 16 for 44 total mana sources and a high degree of consistency).
As far as your list is concerned, its pretty nifty, but from a competitive veiwpoint it has some issues that will cause it problems. It's too slow to be able to race against other race decks despite running the most all in race commander in the entire format, and yet lacks the card quality and grind ability to stick it out in longer matches with control decks. It's kind of in this middle zone where it doesn't quite do any of the things it's trying to do well enough to win against top tier cEDH meta decks at a much better than 20-22% rate, and that might be a generous estimate. It'd likely be best to tune it to do it's thing as fast as possible and eschew pieces that don't jive with that game plan, or transfer the shell to a different commander and tune it to a more Mid Rangy type of gameplan.
2 weeks ago
Alms Collector + wheel of your choice. Wheel of Fortune Winds of Change Reforge the Soul Wheel of Fate Memory Jar . The alms collector is strong against decks that draw cards, and wheels are powerful even without the bonus lockout and draw from the alms collector.
Goblin Welder + Memory Jar . At the cost of an sacrifice an artifact you get to draw 7 cards a turn that you get to abuse better than your opponent due to them leaving EOT. Welder has big potential for abuse with other cards, and can recur pieces of the combos you've already mentioned. Memory Jar is used with Alms collector and has the words "Draw 7 cards on it" outside of combo usage.
Kor Spiritdancer / Mesa Enchantress / Sram, Senior Edificer + Mark of Fury / Flickering Ward . Mark of fury is obviously better and easier to slot, but Flickering Ward serves as reusable protection for creatures you want to survive a round or two, and if it resolves you can stop yourself getting 2-for-1'd by returning it to hand. Similar situation with Kor Spiritdancer and the enchantress, one is obviously better but if you're running this engine your deck is going to be wanting enchantments anyways (maybe some future enchantress damage commander?) to benefit extra value of enchantresses. Either way, enchantress + Mark of fury is a draw every turn for just
Astral Slide or Astral Drift + Seasoned Pyromancer is very bonkers. You obviously put it into a cycling deck. You pay 1 for the cycle to draw 1, then get 2 loots from the pyromancer while getting 2 critters. Digging 3 deep while keeping 1 is better than Burning Inquiry or Faithless Looting , and you get up to 2 tokens. Another deck specific engine, despite being fantastic. There's also the new red Tectonic Reformation to GREATLY improve this build. Honestly you could probably mash this together with the enchantress one for a laugh.
Enduring Renewal + Phyrexian Altar + creature of your choice gets some interesting effects. Mesa Enchantress + Hopeful Eidolon / Nyxborn Rollicker lets you draw through. Seasoned Pyromancer lets you filter a LOT of cards and build a large board of tokens. Insolent Neonate lets you filter through your entire library. Thraben Inspector gives you an infinite amount of clues for draws. Priest of Urabrask gives infinite mana, which isn't draws but relevant to Altar
Enduring Renewal has other combo options outside Altar or draws. Priest of Urabrask + free sac outlet is infinite sacs, great with something like Altar of the Brood or Altar of Dementia . Renewal can also loop with free sac outlets with 0 cost creatures.
2 weeks ago
Thanks a lot, mattxd. I'm really glad you want to build this list!
You could swap:
The Old Duals - The 2 pain lands missing and a extra Island
Scalding Tarn - Any other fetch land with blue, another Island if you can't afford it.
Mana Crypt , Mox Diamond , Mox Opal - They do not have a substitute those 3 are the best mana rocks in the game. Howerver, you could try some drop 2 mana rocks like Mind Stone and Prismatic Lens or even a Chromatic Lantern
I hope it helps you!!! o/
3 weeks ago
You're playing enforcer: You need good Enforcer Cards. I'm not sure how often you're using your commander's ability (there seems to be a synergy in Dingus Egg ) which makes me super happy.
Here's some that come to mind (that aren't Cyclonic Rift-priced): Chandra's Ignition Blasphemous Act Slaughter the Strong , Tragic Arrogance and Boompile . The last one I've seen used to great effect similar to Oblivion Stone without having to hold up them mana or Nevinyrral's Disk / Slows the board down (or makes you the enemy, but you're playing Jokulhaups--you're not being nice).
Get rid of the Myr mana generators and put in Talismans ( Talisman of Conviction , Talisman of Creativity , and, if you want to spend a little, Talisman of Progress ). I say this because you're gonna kill creatures a lot with your sweepers. Talismans also have the added benefit of being 2-colored fixing and no summoning sickness. Solemn Simulacrum and Burnished Hart Should replace your other dorks (better value, don't care about sweeps.)
Now, What do Overpowered decks like to do: 1) Abuse triggers: Hushwing Gryff , and Torpor Orb are amazing because you have no ETB triggers on your creatures. 2) Abuse Specific Cards: This is a two parter. First, you can get rid of/hamper combo cards you know of with things like Extract or $ Meddling Mage or Pithing Needle / Sorcerous Spyglass -type effects. OR, you could go after their ability to actively find their answers with Stranglehold , Aven Mindcensor , or Mindlock Orb . The latter choice murders people with search lands... but your deck already does that in spades (Make it hurt worse with Thalia, Heretic Cathar ) 3) Use Crazy Manabases: Ruination , Price of Progress , Blood Moon , Magus of the Moon . Hates yourself pretty good, too, but that's what you wanted? Impending Disaster is a fun play 4) Graveyards: If you can't afford Rest in Peace , The next best things are Grafdigger's Cage and Silent Gravestone are the best IMO.
FINALLY; You need more draw. Budget Wheel of Fortune , Wheel of Fate is good, Windfall is an Auto-include. Mystic Remora is a gamble, but not bad. What I think would be great in this deck is Zedruu the Greathearted . Give away your things that hurt everyone, because It (usually) doesn't matter who controls them. Coercive Portal is also nice in a big game like you're gonna play. Get some voting going!... That was an aside.. and kinda draw, kinda gross.
I hope that helps. If you know some of these folks commanders, I can suggest further Shenanigans
3 weeks ago
Sorry for taking a bit to respond. Thanks for the words of praise, this deck is my favorite and i'm glad other folks have a positive opinion of the build. In terms of budget, I can definitely understand that some cards seem just pointlessly expensive. Here are some suggestions i'd offer for each of the previously mentioned cards:
- Mana Drain : This one's a bit tricky, as there aren't many counters that offer ramp as well. This is entirely dependent on your meta, but if you're playing in a more casual group you could use: Plasm Capture , Arcane Denial , Mana Leak , or Split Decision . If you're going for something more competitive that'd narrow the list to maybe Force of Negation . I'm sorry if that last one was a bit pricey.
- Wheel of Fortune : Windfall . Unless you want to stick to red, then i'd go with Reforge the Soul .
- Mox Diamond : There are a number of different directions you could go with here - i'd likely pick one of the Talismans printed in Modern Horizons or Mirrodin. Additionally, there are alternative "Balanced" Moxes like Mox Tantalite or Mox Opal that are affordable.
- Mana Crypt : The first thing that came to mind was Prismatic Geoscope - even though they don't exactly compare 1 for 1. Other than that I can't think of any alternate mana rocks that would really fit in this slot.
Onward to the alternatives:
- Green Sun's Zenith : A solid inclusion for a tutor. A possible alternative would be Finale of Devastation as this can also tutor your graveyard and pump your board for an alternate wincon.
- Worldly Tutor : If you aren't running The First Sliver then I'd suggest you leave this one out. Just run Eladamri's Call .
- Armageddon :Excellent soft lock card for the "alternate win" strategy using a Mana Dork . A solid inclusion.
I think you have some great card choices there. Leave a link to your deck so I can give it some Chitinous Blessings. Thanks for commenting on the page!
Wheel of Fortune occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
UBR (Grixis): 0.74%