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Wheel of Fortune
Each player discards his or her hand and draws seven cards.
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Wheel of Fortune Discussion
2 days ago
@Neotrup, So wait, let me get this straight, because I love to learn and you honestly have my attention here. If for example we took the situation you gave with Player 4 casting the Wheel of Fortune, but instead of me (Player 1) sacrificing the Lion's Eye Diamond I pass priority, and Player 3, once they get priority, taps an Island for mana just because they feel like it does that mean Player 4, Player 1, and Player 2 actually have to go through priority again in order to actually resolve the Wheel of Fortune all because Player 3 tapped an Island for mana which counts as an action regardless if producing that mana had any use in the first place?
I'm not doubting you, but I feel like I got to be misunderstanding something here, because it sounds kind of silly, I guess? I mean it seems like its exploitable, because lets say me (Player 1) was secretly teamed up with Player 3 and I have a counter spell in hand for Wheel of Fortune, but I want to see if Player 2 has a counter spell they would use instead, and if Player 2 doesn't use a counter spell, Player 3 could tap an Island for mana once Player 2 has given priority to them which would delay the resolution of Wheel of Fortune again and I could use my counter spell on it since I would get priority again, is that correct?
I mean its a trivial situation, but I want to know it for sure just in case.
2 days ago
You are entirely correct about how mana abilities work. What you are wrong about is what causes the top spell or ability on the stack to resolve.
116.4. If all players pass in succession (that is, if all players pass without taking any actions in between passing), the spell or ability on top of the stack resolves or, if the stack is empty, the phase or step ends.
In order for Wheel of Fortune to resolve each player has to pass priority after the most recent action was taken, not after the most recent object was put on the stack. As activating Lion's Eye Diamond is an action, it does reset the last time n action was taken. Because it does not use the stack, it cannot be targeted by Stifle. Because it does not require passing priority, you can activate another ability using that mana. Because it is an action, player 4 will get priority before Wheel of Fortune resolves.
2 days ago
Also worth noting. Player 4 casts Wheel of Fortune. You (player 1) activate Lion's Eye Diamond. Player 2 and 3 pass priority (they didn't actually have counter spells). Now Player 4 gets priority, because they have not had priority since you took an action (even though that action didn't use the stack). Now when they pass priority Wheel of Fortune resolves. It's unlikely Player 4 will do anything, as they didn't before you activated Lion's Eye Diamond, but they might want to counter their own spell now that you're handless (maybe they have Nivmagus Elemental on the battlefield), and they will have that opportunity.
2 days ago
From Gatherer for LED:
10/4/2004 The ability is a mana ability, so it is activated and resolves as a mana ability, but it can only be activated at times when you can cast an instant. Yes, this is a bit weird.
"Activate this only any time you can cast an instant" means you must have priority when activating the ability. You cannot simply activate it out of nowhere if Player 4 currently has priority and has not put an object on to the stack.
If Player 4 puts an object on to the stack in response to your Wheel of Fortune, then you may respond with its activation once player 4 passes priority to you. However, that also gives players 2 and 3 a chance for their potential Counterspells.
If player 4 does not put an object on the stack and instead passes priority, then the topmost object on the stack resolves, this being your Wheel. You do not get priority returned to you again prior to this happening.
2 days ago
Let's say I'm playing in a 4 player game. Turn order goes Player 1, then Player 2, then Player 3, then Player 4, with me being Player 1. I know Player 2 and Player 3 run counter-spells in their decks, but Player 4 doesn't.
I have on the battlefield a Lion's Eye Diamond and I am currently casting Wheel of Fortune. I would like to sacrifice the Lion's Eye Diamond while Wheel of Fortune is on the stack since Wheel of Fortune will make me discard my hand anyway, and so I can have three mana up after it resolves, but I'm hesitant, because I don't know if Player 2 or Player 3 will use a counter spell to counter my Wheel of Fortune meaning I would have discarded my hand for nothing. Instead of sacrificing Lion's Eye Diamond right away I pass priority to Player 2, Player 2 passes priority to Player 3, and Player 3 passes priority to Player 4. This is all while Wheel of Fortune is on the stack and Player's 2 and 3 have chose not to give any responses to the Wheel of Fortune. Could I sacrifice Lion's Eye Diamond while Player 4 has priority, since Player 4 doesn't run counter-spells making it safe to activate the Lion's Eye Diamond and float 3 mana while Wheel of Fortune is still on the stack?
I know activating mana abilities like Lion's Eye Diamond will not cause another round of priority to occur, but I don't know if I am allowed to activate mana abilities if I do not currently have priority.
4 days ago
Oh I knew full well what you meant with unpredictability used as a way to describe how the deck plays out - that's why I made note of decks using multiple strategies and how they fall victim to being less focused than decks with singular strategies.
As for making the most of a Nekusar deck, he was one of my first generals outside of Precon decks. And I tend to maintain the belief that a general and their deck ought to utilize their ability/strengths, otherwise you'd be just using the colours and have Nekusar as a mere shell.
That being said I've seen people incorporate 5c shells with Nekusar in the 99 as a hidden general. They're neat in their access to all colours. With Nekusar specifically, focus on his strengths. He's built primarily for Wheeling opponents. While wheeling doesn't equate to combat damage, Nekusar Infect is perhaps the most consistent and competitive way to win. gives you access to Molten Psyche, Reforge the Soul, Winds of Change, Fork and Wheel of Fortune; gives you Windfall, Timetwister Wheel and Deal, Twincast Jace, Memory Adept. gives you Megrim, Liliana's Caress, Waste Not, Chains of Mephistopheles, painful quandry and access to Tainted Strike, Glistening Oil and Phyresis. Hybrid colours in this Shard give you access to Whispering Madness, Notion Thief, Phyrexian Tyranny, etc.
Aggressively abusing what your general does, in my eyes, yields the best results of that general. Nekusar is designed to punish your opponents for drawing. A quick, and relatively cheap combo with Nekusar on board is Fork + Winds of Change + Tainted Strike; for you can kill an entire board with lethal infect.
5 days ago
Hi xSHAMUSx, Contagion Engine is respectable, the -1/-1 is nice for defense. The proliferate 2 is nice. The main reason I don't play it is the CMC6 and the Activate 4. If I have 10 mana at my disposal, I should already have enough Experience and have pulled a combo. CMC10 is just too slow and too steep a cost for me.
Izzet has a tough time pulling creatures, ie: Arjun, the Shifting Flame.
Some recommendations might be:
Blue Sun's Zenith, Brain Freeze, Stroke of Genius, Jin-Gitaxias, Core Augur, Jushi Apprentice, Enter the Infinite + Laboratory Maniac, Show and Tell + Omniscience, Arcanis the Omnipotent, Ambassador Laquatus, Grindclock, Millstone, Mind's Eye, Beacon of Tomorrows, Windfall, Wheel of Fortune, Reforge the Soul, Jace, Memory Adept, Memory Erosion, Dreamborn Muse, Jace's Archivist, Altar of Dementia + Glen Elendra Archmage + Sage of Fables, Altar of the Brood, Keening Stone, Mesmeric Orb, Mindcrank, Increasing Confusion, Tunnel Vision + Jace, the Mind Sculptor (Using his +2).
Would have to put together a preliminary build. Would need 1) Some way to survive since you'll pull threat from at least one player 2) Some way to go fast, cheap mana rocks etc to push into the big creatures.
Sorry if I duplicated any there, a couple good combos in there.
I should warn you though, in 4 player commander, it may be tough to mill all 3 opponents, you could do it, but may not be consistent. I think has better mill/control because of the .
1 week ago
Chains of Mephistopheles is a not-so-budget card I run in my Nekusar deck.
I also would throw in more wheel effects like Wheel of Fortune, Wheel of Fate, Magus of the Wheel, Jace's Archivist, Dark Deal, Runehorn Hellkite, Reforge the Soul, Whirlpool Warrior, Chandra Ablaze, Wheel and Deal, Incendiary Command, etc.
Alongside Spiteful Visions, there's also Phyrexian Tyranny, Niv-Mizzet, the Firemind, Psychosis Crawler, Price of Knowledge, Ebony Owl Netsuke, Viseling (in multiplayer, Black Vise for two-way), Iron Maiden, and Fevered Visions.
Some more forced draw you can put in include, but is not limited to: Dictate of Kruphix, Seizan, Perverter of Truth, Forced Fruition (especially fun in Nekusar EDH), Kami of the Crescent Moon, Master of the Feast, Nin, the Pain Artist, Jace Beleren, Dack Fayden, Ob Nixilis Reignited, Well of Ideas, Font of Mythos, Howling Mine, Temple Bell, etc.
Well, I hope that this wall of text I just typed helped to some extent, and good luck with the deck.