Wheel of Fortune

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare
Promo Set (000) Rare

Combos Browse all

Wheel of Fortune

Sorcery

Each player discards his or her hand and draws seven cards.

Wheel of Fortune Discussion

Nabuseri on Wheel of fortune teferi's protection

13 hours ago

How would Wheel of Fortune effect a player if the Teferi's Protection has already resolved?

Rulings would be great with this

inGtSToRm on Kess Storm [Small Primer]

21 hours ago

helldanno Thanks for the response!

  1. The consultation version of the deck tends to rely heavily on the Laboratory Maniac + Demonic Consultation or Tainted Pact plan. In this deck, consult is just an end all be all out to win. High Tide really amps up the storm plan because of the untap effects (example: Frantic Search ). On the consultation plan, if you would like to have a storm out, it would be more on the route of Paradox Engine + mana rocks. That being said, storming off that way would be more of your secondary win condition outside of Lab man and the new Jace, Wielder of Mysteries .

  2. I've considered Narset, but have yet to own a Wheel of Fortune or a Timetwister . If you have access to those cards, wheel payoffs like Narset get a lot better. As for Bolas's Citadel , running Paradox Engine would be a necessity. Adding in a 6 cmc and another 5 cmc card would bring the curve of the deck up too high in my opinion. I may test this in the future by swapping out other high cmc cards such as Mind's Desire in order to keep the curve as painless as possible off of ad nauseum.

  3. Basalt Monolith is just much worse than Grim Monolith or Mana Vault at it's 3 mana cost. If you don't own vault or grim, basalt would be fine to play until you can pick up the others.

Thanks again and let me know if you have any more questions or concerns!

McToters on Tibor and Lumia take to the sky!!

4 days ago

Hey again! Something I thought I’d suggest and see what you think as I built my own version of Tibor and Lumia and I am thinking of putting these spells in.

Narset, Parter of Veils + any of these: Teferi's Puzzle Box , Wheel of Fate , Windfall , Wheel of Fortune or Reforge the Soul . Your opponents discard their hands and only draw one card while you reload your hand!

Obviously not something that syncs with T&L but it’s a neat Izzet Synergy I’m going to try.

goblinguiderevealpls on Razin' minds, takin' names (competitive nekusar)

6 days ago

ShikiTen,

i can understand your confusion, i may have miswrote;

your ruling logic is correct, and you can use that strategy to lock out opponents and win with Laboratory Maniac

what i mean to say is that combining nekusar or Anvil of Bogardan with chains creates a soft lock where people draw for turn, anvil or nekusar triggers forcing a 2nd draw, the 2nd draw is replaced by chains and the card you draw for turn is then discarded at instant speed, and then a second card is drawn, which in the case of anvil is then discarded due to anvils secondary effect. this means that nobody can even use what they draw for turn unless its instant speed because of the instant speed discard during the draw phase. which synergizes with draw/discard pain spells to grind your opponents to death while they are helpless

yes, when combining this with Wheel of Fortune or Notion Thief it would also cause you to mill 7 rather than draw, or 7 x number of playets for notion thief.

this is not a bad thing, in dimir self mill is a common and effective strategy to create an effective "hand" of cards via graveyard and recursion. yes it is highly risky and difficult to pilot properly, but i actually want to fill my graveyard so that i can cast things like Yawgmoth's Will , Snapcaster Mage , or Mizzix's Mastery to win the game on the spot with half of rhe deck in graveyard. not to mention i run multiple Timetwister effects so even if i mill cards i need i can just shuffle them away

lastly, Kozilek, Butcher of Truth when milled shuffles my graveyard back into my deck, allowing for multiple casts of things like Lion's Eye Diamond or countermagic, meaning that i never mill out unless he gets exiled and opponents are more likely to lose from either mill or draw damage

its definitely clunky at first but the draw lock is strong enough its worth nuking the "draw 7 take 7" strategy that casual nekusar players use, which is actually not very good since you are giving your table 7 cards

dingusdingo on The magic touch.

1 week ago

Alright lets break down your deck and take a peak.

Lands

Nothing too crazy with your land base. I'm not wild about the "two or fewer" lands, or the "two or more opponents" lands, but they work inside an EDH pod. Two or fewer is worse in my opinion. Forbidden Orchard is a card you should definitely consider, Gemstone Caverns as well. River of Tears is not reliable and I'm not a fan. Obviously the original Duals will serve you well here, but those are $$$.

Looks like your land base is trying to run High Tide as well as Tainted Pact . Those cards unfortunately aren't compatible, so you need to choose one package. I think Tainted Pact is a better choice because its a neat A + B with Laboratory Maniac , whereas you don't have a guaranteed outlet for all that High Tide mana. Consider trimming down to just 1x of all your lands, look at one time rainbow lands if you need budget Aether Hub Tendo Ice Bridge .

Wincons

Simply put, you have too many win cons. Turn the slots from the weaker ones into support for your stronger ones.

Wanderwine Prophets is expensive to cast. It also requires combat damage to a player, meaning your combo is only live as long as you can swing freely. Regardless, its still a strong way to close games. You need to run proper support for reanimating. First, you need to increase reanimation density. Necromancy Apprentice Necromancer Exhume Shallow Grave . Next, you need to ensure you can get your reanimation targets to the graveyard. Careful Study is probably the only one I'd add, although there are certainly more options. Finally, it helps to have extra reanimation payloads in case Wanderwine is unavailable. Jin-Gitaxias, Core Augur and Consecrated Sphinx are both strong enough to cause you to run away with games from card advantage, most likely guaranteeing a win.

Next, Tainted Pact / Demonic Consultation + Laboratory Maniac . I think this is the strongest win condition you're currently running. Important that you pack density of "draw a card" effects to guarantee same turn winning. Make sure to optimize your land base so Tainted Pact is a guarantee!

Mind Over Matter + Azami, Lady of Scrolls is your weakest combo. Its needlessly expensive at 11 mana! The pieces are also the hardest to cast and tutor. The 4 blue in MoM makes it prohibitive sometimes, same with the 3 in Azami. The pieces are also found by the fewest amount of tutors you run, while the tainted pact combo is far more easily searchable.

Doomsday is strong but you are lacking some necessary cards. Gush and Gitaxian Probe will make your life far easier. Same with Lion's Eye Diamond . I would currently cut this from your deck.

Dualcaster Mage / Naru Meha, Master Wizard + Ghostly Flicker / Illusionist's Stratagem is also relatively weak. Requires you to hold then dump all the mana during the same turn, and 6-8 mana is not a fantastic range. The cards are also rather weak outside the combo, but not horrible. You can add additional value by getting more ETB creatures or blink effects for combo. Twinflame Heat Shimmer Cackling Counterpart Imperial Recruiter

Ramp

Looks like you know what you're missing as far as moxen goes. You should also consider running the Signet cards, gives reliable ramp that avoids land hate. Also adds artifact density for when you get that Mox Opal . Wayfarer's Bauble is bad and should be cut.

Card Draw

You are lacking some card draw that would help you. Dark Confidant Mystic Remora Rhystic Study . Sensei's Divining Top works extremely well with fetchlands and would provide value here. Top would also allow value wincons to be inserted like Dramatic Scepter or Paradox Engine . Kess, Dissident Mage gives massive value here and helps you escape from grindy mid games against other control decks. Wheel of Fortune and Timetwister will obviously help here, but are $$$. Windfall is extremely strong as it neutralizes opponents who get massive card advantage early in the game, or helps you after you dump a fast hand.

Interaction and Removal

Pyroblast is worse than REB and you shouldn't run it. 13 counterspells is certainly too high, you can also cut another. You currently run three spells that can deal with a resolved enchantment, Chain of Vapor Galecaster Colossus and Venser, Shaper Savant . A Rule of Law or Arcane Laboratory that has resolved ends your game. Galecaster is pretty low value and should be removed. Dismember both hits for a lot off of Ad Naus and costs a lot on your Ad Naus to be low costed to cast. You should swap it out for a sweeper like Pyroclasm or Earthquake , you already have strong targeted removal. Abrade is the exception, and should be added due to its flexibility.

Closing Thoughts

You are definitely on the right track. Cast a critical eye towards anything 3+ CMC, as those greatly rob your Ad naus and are harder to cast. Archaeomancer and Galecaster Colossus specifically stand out as removes. Test out a few different Grixis flavored wincons and see which one feels the best based on the paper cards you have. Take a peek at Kiki Jiki + friends, as well as Isochron Scepter + Dramatic Reversal . Kiki fits into reanimator, and dramatic scepter is extremely easy to slot and assemble. Test out Dualcaster/Meha with additional combo payoffs, because there are quite a few that let them combo off. Your deck is currently at a point where you need to start greatly considering card quality and slot intensiveness. The fewer slots, the easier to cast, the more the pieces have value alone outside the combo, the better. You also need to start considering the hate pieces other decks are going to run. How do you handle Torpor Orb for example?

ShikiTen on Razin' minds, takin' names (competitive nekusar)

1 week ago

To quote your description: "combine Notion Thief , Anvil of Bogardan or nekusar himself with Chains of Mephistopheles to create a soft lock where opponents cannot draw cards, with chains in play, a Wheel of Fortune would cause everyone to dump their hands and draw nothing"

I'm slightly confused by this strategy. If you cast Wheel of Fortune with Notion Thief & Chains of Mephistopheles in play, everything gets discarded, then instead of everyone drawing 7, you get 28 draws that will be modified by Chains of Mephistopheles . With no hand, aren't you just milling 28 cards....while also locking yourself out of future draw with the rest of them?

Considering over 1/4th of your deck would be gone with that alone, doesn't that put you ahead on being milled?

Is there some rule I'm missing to where it works differently than I'm thinking?

Sparky93 on Healing Flames of Boros

2 weeks ago

On the fence for Heartwarming Redemption over Wheel of Fortune . The new war of the spark boros card seems better because it doesnt let my opponents get a new hand and it also gains me life which triggers Firesong and Sunspeaker

ChibiNature on The Pie Raker's Army

3 weeks ago

VaalVanir oh yeah good catch lol. You can still combo it with a lot of stuff. Doubling your Wheel of Fortune effects when you have Smothering Tithe will basically win you the game right then and there. Or doubling your tutors like Gamble is extremely powerful. Dualcaster Mage being a recurable spell cloner has been very nice so far.

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Wheel of Fortune occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Red: 0.46%

Rakdos: 0.17%

U/B/R (Grixis): 0.74%