Wheel of Fortune

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare
Promo Set (000) Rare

Combos Browse all

Wheel of Fortune

Sorcery

Each player discards his or her hand and draws seven cards.

Price & Acquistion Set Price Alerts

3ED

2ED

CED

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Wheel of Fortune Discussion

MindAblaze on “I don’t like playing with ...

2 days ago

So...that happened...

Last night I was involved in two multiplayer games of magic against the same two guys. The first game player A; with his version of Temur Energy sits down to an aggressive start with an intended combo-y finish. The second, player B, a mish-mash blue/black aetherborn/servo tokens energy deck. I’m playing an Emeria Angel + Knight of the Reliquary deck that uses Zealous Persecution as my main difference maker, and lots of 1/1 tokens (on a side note; great place for the new Serra Angel generator, Lingering Angels? Raise the Angels? Wut?)

So that game goes fairly smoothly, B runs short on mana and only draws his fourth when I’ve got 10 birds and two angels. Player A has a fair army, but isn’t keeping up with the landfall shenanigans and I eventually draw into Vault of the Archangel and put the game out of reach of their fair, recently standard but very casual decks. I concede my deck was much stronger than theirs, but they left that game not feeling too bad and somewhat impressed with the synergy (ie; drop a land, make a bird, Mentor of the Meek trigger, draw a card, gain a life off Suture Priest.)

Now comes the second game. A little background first;

I joined this group roughly a year ago. At the time their existing group was evolving. The core of the group is made up of a bunch of guys late thirties - early forties who have either come back to the game or are new to it. Player A is a returning player. When I came to town, their were three guys exiting moving south to “try to go pro,” younger guys, early twenties-ish. Im told later that Player A was so excited and that he was boasting about how he was going to be the best player in the group now...So I show up to the first day I’m invited and it’s an Ixalan draft. It goes ok in a large group and I finish top 4 with a hodgepodge of creature types. Notably player A finished ahead of me. So at the end of the night one of the guys that’s going to be leaving and I start up a conversation about some deck types we’re interested in based on the new cards, and card names start to fly. You know the conversations, where any uninitiated onlooker goes “wtf are these guys talking about?!?” Anyway, Player A gets a bit concerned he may not be the guy to beat moving forward.

Fast forward to game two; I sit down with deck-large;the-mad-king-of-tristram (which I acknowledge might be a bit anti-social for the environment, but it’s my favourite deck and I’ve only played it twice, maybe three times, in the last year including last night.) A is playing the pre-con cats basically right out of the box into sleeves, and B is playing a tweaked Edgar Markov (but not so tweaked as to be any more threatening than it is out of the box.) They’re probably a bit outmatched here. The first few turns nothing happens of relevance, since I kept a hand with no rocks just an Ancient Tomb. Turn three I play Font of Mythos planning to curve into Archfiend of Ifnir on turn four. So A plays Qasali Pridemage and lets everybody draw the two extra cards until his next turn comes around, in which he doesn’t swing with his cat but he does sacrifice it to blow up the Font so B and I don’t get the two cards. Well, after that the Archfiend does a fairly reasonable job suppressing the board state and the two non-blue decks don’t find anything to kill it or Nekusar until eventually I Lim-Dul's Vault for Megrim, kill his Leonin Relic-Warder that had stolen my Memory Jar and crack it. A dies and B is left with three life, he Merciless Evictions my creatures away and I top deck Wheel of Fortune for the win.

Well, as soon as A dies he packs up his deck, throws his stuff in his bag and says “I don’t like playing with you.” I start to say I understand how that’s not fun for him and how I rarely play this deck, and he stands up, leaves his beer on the table and goes. B and I finish the last turn, chat for a bit and leave.

So am I in the wrong for playing a deck too powerful for my environment? feedback from other group members goes something like “your decks are so interesting and we get better by seeing how you play your turns and you don’t gloat when you win or sulk when the whole table turns on you.”

On the other hand, this guy who is 40+, throws salt and shade every time someone blows up a permanent or even throws an opportune attack in his direction. I do consider him the only other player who is a threat though, and have been known to do things like blow up his only Forest (and green source) that he just put a Fertile Ground on...I view it as a learning experience but I also see how some people could consider me an a**hole...

What do you guys think?

FTWinchester on Lathliss, Dragon Queen [FTWinchester]

3 days ago

I took out Dragonlord's Servant for Herald's Horn because it does the same thing and also has occasional card advantage. I like Coat of Arms over Door of Destinies because you can hold on to Coat and use it like an Overrun. Plus Door of Destinies has a ramp up time and has the cast problem like Sarkhan's Unsealing. I've been thinking about taking out Dragonspeaker Shaman for another dragon. Since I already have a 2 cost reducer with Urza's Incubator. I have a Blade of Selves in my paper deck (idk why it isnt on here I'll have to double check my list) so thats why I run Spawn of Thraxes.

The biggest challenge so far with this deck is the lack of card draw. I have Wheel of Fortune in another deck but I don't think I want that type of effect because I don't have graveyard recursion. But everytime I've used Dragon Mage, he has over performed. I'm thinking about testing Howling Mine and Font of Mythos.

Other cards I'm brainstorming about: Feldon of the Third Path, Kiki-Jiki, Mirror Breaker, Goblin Welder, Combustible Gearhulk, Spit Flame, Knollspine Dragon, Mind's Eye.

DanyTmG on Edgar Markov's Vampire Horde [Primer]

4 days ago

@Spacebeest

Just my thoughts on your suggestions.

1) Price of Progress is definitely a great card for this style of deck, but I much rather prefer permanent effects that ping opponents. It seems like a fantastic finisher later in the game however seems like a very dead card early.

2) I had Iroas, God of Victory in my list earlier and I think its great for Markov. It just happened to be one of the cuts I made earlier when building/testing this deck. Dolmen Gate is another lower CMC card that I've also tested and have found to be useful.

3) Honestly due to how low of a curve this deck functions on you really don't need much ramp/fast mana. Of the Moxen you suggested, the only one I would consider running is Mox Diamond, since it can really help with color fixing. Chrome Mox, makes you lose too much tempo by pitching a card that would be far more useful in play than as fodder for ramp (I tested this in earlier iterations of this deck). As for Mox Amber, I really am not a fan of the card; it ends up being way too inconsistent as it relies on you having a legendary permanent out to do anything.

4) Wheel of Fortune is definitely not in my list due to cost reasons. Amazing for this list though.

5) I have tested Yawgmoth's Will in this deck in the past. Good card for the list for sure, I just chose to use it in another deck and since this is one of my more casual decks I didn't feel bad removing it from this deck.

6) You hit the nail on the head about Aether Vial. I'm using 1-drops to get eminence triggers out early to swarm opponents. Aether Vial really goes against what I'm trying to accomplish since it bypasses the eminence triggers.

7) Falkenrath Aristocrat is a great aggro card, you curve very nicely into it on turn 3/4, it is evasive, has haste and can protect itself; this card is exactly what I'm looking for in this deck for later turns. Vona, Butcher of Magan is a vampire that functions as repeatable removal (my meta calls for a lot of removal) and as a larger body for later turns; I really don't want to be playing 1-drops on turn 5+ and would rather be playing larger threats which is why it's important to curve into these larger vampires. Vampire Nighthawk is def a pet card of mine, but that's not really the reason I run it. It has so many useful keywords on it that make it an extremely valuable threat. I have had all three (Mirror Entity, Adaptive Automaton and Taurean Mauler) in my list before and I think they are all fine cards to run, I've just replaced them with cards that are lower on the curve as I found I had too many cards in the 3CMC slot.

8) Had Lightning Greaves in the list earlier, the mass haste is far more valuable in this deck as it lets you get more damage out earlier. While the protection you get from greaves is nice, I've found running mass protection/recursion spells to be far more useful in this deck since you're almost always trying to protect your board rather than individual creatures. I had Olivia, Mobilized for War in my list also at one point and even though it's a great haste enabler, more often than not I found myself not wanting to discard cards to its effect or not even having cards to discard for its effect.

9) I think Elenda, the Dusk Rose is better suited to an aristocrats style deck as it is more reliable if you have more sacrifice outlets (which my deck doesn't really run much of). I think it's a fantastic card to provide resilience against board wipes assuming you have the pieces to get that big payoff of tokens. I feel the same way about Bloodtracker; I think it's a fantastic card but like Elenda I think it requires too much setup in my list for the payoff I'm expecting it to provide. I've been running Bloodtracker in my Marchesa, the Black Rose deck and have been loving it, but I think a lot of it has to do with the fact that it has far more synergy with the game plan of that deck than my Edgar Markov deck. As for Bloodcrazed Paladin, I'm not a fan of it after trying it out when Ixalan came out. It's a very reactive card, so you tend to hold onto it and unlike Elenda, its payoff is consolidated into one threat (itself) rather than a board of tokens.

buildingadeck on RL Things for Sale

4 days ago

Okay, so it's not just RL stuff, but there's a fair bit of it.

Mox Diamond $170

Wheel of Fortune $90

Grim Monolith $100

Gilded Drake $50

Intuition $60

Mana Crypt $100

Memory Jar $30

Yawgmoth's Will $65

Ancient Tomb $40

The Yawg Will is MP, but everything else is in LP or better condition. Enable chat for images and purchasing information.

Hi_diddly_ho_neighbor on Angel Tribe

1 week ago

Fault Line might be good here. Also, no Blasphemous Act?

If you are sticking with the Voltron route, I'd suggest Armory Automaton

What's the purpose of Scroll Rack and Sensei's Divining Top in this list? I don't see their benefit here. I often see a lot of decks running them because they are "good cards", but they have no synergies with the deck. I would consider this one of those decks as you have little-to-no ways to shuffle your library. Instead, simple card draw spells like Faithless Looting, Wheel of Fortune, Wheel of Fate, Magus of the Wheel, or Reforge the Soul would all be better options here. I know you weren't a fan of Outpost Siege, but that card is quite honestly one of the best sources of card advantage for Boros.

To deal with single targeted removal you could add in Swiftfoot Boots.

Lastly, how is Emeria, The Sky Ruin working out for you? 15 plains seems like a bit of a low count for that to work. Emeria Shepherd might be a better option for that type of graveyard recursion as it is more on flavor of the deck and easier to activate.

CeilingShapes on Stupid Storm

1 week ago

or... keep the draw spells including Brainstorm just in case you have two Wheel of Fortune in your hand. Add Time Walk just in case you need more time. play Paradoxical Outcome floating a black mana and 2 blue and 5 white, play Time Walk, Barren Glory, then One with Nothing

boom

PB80 on Surrak test

1 week ago

Latest update.

Out:

Rampant Growth needed a test slot and mana curve and base allowed for this card out

Domri Rade just not productive enough

Burning-Tree Emissary again missing productivity

Aid from the Cowl like this card but just a little bit too slow for now

Acidic Slime one turn to slow for this current build

Void Winnower too slow, great card but by the time he is on the field I have either won or lost

Gaea's Blessing kozilek seems a better choice

Rite of Replication very productive but needed a slot for testing

In:

Kozilek, Butcher of Truth Extra heavy hitter and anti deckburn

Vivien Reid nice deck filter, and toolbox, ult helps my smaller creatures a lot

Wheel of Fortune get to my cards and combo’s faster and disrupts my opponents

Windfall get to my cards and combo’s faster and disrupts my opponents

Nimble Obstructionist extra creature, extra draw option and combo counter

Voidslime combo counter

Disallow combo counter

Jace, Unraveler of Secrets extra toolbox and ult helps a lot.

freakingShane on Purphoros, Forger of Goblins [[Primer]]

1 week ago

Thanks for your patience, all.

@Maizena - I thought a lot about Goblin Chainwhirler, but decided against it for now. Three mana is the part where it really needs an impact, and 1 to everything is good, but I have at least momentarily decided it isn't enough. I know he will be one that I revisit many times though (just like that stinkin' Grenzo, Havoc Raiser!). And Squee, the Immortal would be good if I could run Food Chain, but unfortunately mono-R doesn't have that...


@Bighimmy - I ran Extraplanar Lens in an earlier version of this deck, and 9 out of 10 times it would get Vandalblasted the turn I played it, setting me back significantly. Turn 3 Lens, exile one of my Mountains. In response it gets destroyed, making my turn 4 have only two mana (via remaining Mountains).


@AjTheCreator - Wheel of Fortune is arguably one of the most powerful draw effects in Magic. It lets you go through your deck faster than 99% of other draw cards/effects for a reasonable price, mana-wise. For this deck, it is used to refill our hands and dig out those combo pieces.


@hoyanader - I haven't got around to making any changes online, as my life has taken precedence and Magic (especially running my Tapped Out account) has been sorta put on hiatus...I am not done with Magic, however, nor am I done with this deck.

I have cut out a Mountain in favor of adding Splinter Twin. Twin lets us essentially have another copy of Kiki-Jiki, Mirror Breaker at our disposal, for one less mana. The only draw back being that Twin isn't tutorable with my goblin-tutors. That's the main change as for now, but I am keeping up with this deck and will eventually get around to adding/updating the cards online here.


Again everyone, thanks for your interest in my deck. I will continue to think and improve the deck as more cards come out. I am really looking forward to RTRTR (Guilds of Ravnica, haha) but I feel it will provide more for my Mizzix deck than this one...nonetheless, I will be adding anything I find efficient or powerful!

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