Wheel of Fortune

Wheel of Fortune

Sorcery

Each player discards his or her hand and draws seven cards.

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Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oldschool 93/94 Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Wheel of Fortune occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Red: 0.46%

Rakdos: 0.17%

UBR (Grixis): 0.74%

Wheel of Fortune Discussion

jakeyuki12 on Aurelia, the Warleader Deck

1 hour ago

Hiya! Long time player of Aurelia, the Warleader here. Hopefully I can give some solid advice.

You mentioned in your description that you tend to find yourself wiped out after an aggressive start. I'm guessing by this you mean that you tend to burn out and not have the reach to close out a game. I think your deck already has a pretty good amount of ramp- I counted 11 ways to ramp with your deck. I also noticed your deck has a lot of interaction and some pretty solid creatures, as well as a pretty high number of ways to protect them.

So, here is my advice to deal with the problem of reach (burning out, getting wiped out). I counted a total of 3 ways in your deck to generate consistent card advantage. The first way to deal with the problem of reach is to make room for more ways to generate card advantage. Contrary to popular belief, there are now, thanks to the generosity of Wizards of the Coast towards the red color in recent years, a good amount of cards that can help generate card advantage in Boros colors. They fall into different categories, you can figure out which fit your deck best. There is impulsive draw effects like Light Up the Stage, Outpost Siege, Commune with Lava, Prophetic Flamespeaker, etc. There are wheel effects similar to the Magus of the Wheel you already run like Wheel of Fortune (the expensive one), Wheel of Fate, and Reforge the Soul. There are some more equipment options if you want to lean in that direction like Sword of Fire and Ice (another pricy one), Mask of Memory, Rogue's Gloves, Infiltration Lens, etc. There are also some artifacts that have been printed in recent years that can work with most decks. You already have Tome of Legends, Endless Atlas would be another one in that category.

Once you fill out your deck with more ways to generate advantage, you'll have more access to cards and thus will be able to recover from a board wipe or removal more easily. It'll also help guarantee you'll hit your land drops and find your ramp pieces.

The other way to deal with reach is actually a playstyle choice. When playing my attack-heavy Boros deck, if I don't have a way to protect my board, I always make sure to play a little more conservatively. In other words, don't play out the rest of your hand, have a backup in hand, don't commit so much that a board wipe completely blows you out, etc. Having good card draw helps with this because it means that I can keep building my board while still having cards in hand in case stuff hits the fan.

Hope this helped! Good luck and I hope you enjoy playing Boros in EDH!

Profet93 on Etali Primal STorm

15 hours ago

Helm of the Host for combo with godo or value with etali

Maybe Embercleave to go with Godo

Maybe add High Market to stop theft effects

Arcane Signet > Prismatic lens

Gauntlet of Power and Wheel of Fortune

Endless Atlas 100%

There is a 2 drop red card I think that adds mana (I think for dinos and gives them haste, I forgot what it's called, probably from Ixalan set, look it up)

Command Beacon

TOP!!!!!!

You have a lot of haste outlets, cut need for speed as it's the worst redundancy.

Outpost Siege in your maybeboard should go in. Even without you using top in response to the trigger (to ensure you always have something to cast and get the free card draw), its good stable card draw that you will need.

Mind's eye most def, you NEED card draw. I can't understate this

No Dockside Extortionist?

Bacon-wrapped_Magic on Symphony of the Knight [[Primer]]

2 days ago

Hey, any thoughts towards including Underworld Breach? It seems fairly free and you happen to already run Lion's Eye Diamond and Wheel of Fortune.

mariowen on [cEDH] Krenko Combo [[Primer]]

3 days ago

MasterGabe this deck started over three years ago as a budget build and I slowly acquired pieces for it. If you are looking to spend around $200 and keep the combo, start by removing all the fast mana (Mox Diamond, Grim Monolith, Mana Crypt, etc) and put in the normal ramp like Fire Diamond, Arcane Signet etc. Also remove Wheel of Fortune and replace with Wheel of Fate. You also don’t need any of the fancy lands, just stick with regular mountains and as we will be removing ramp increase land count to 39.

The deck will be quite a lot slower and more susceptible to interaction but you can keep the combo shell and all it’s shenanigans. If you want to make a copy of this deck, remove the foils and make the suggested changes I would happily make more suggestions for you to meet the budget.

jakeyuki12 on War Master Aurelia's Angels/Soldiers

5 days ago

Hiya!

A few recommendations from a long time Aurelia, the Warleader player.

First off, I recommend bumping up the land count to 37-38. 34 lands isn't enough in EDH to reliably make land drops every turn, so adding more lands would help increase the consistency of the deck. Think of it this way- there's nothing worse than having cards in your hand you can't cast because you didn't draw enough lands to have the mana to cast them.

Next, add in more ways to generate card advantage. Looking over the deck, I saw 5 sources of card advantage (aka ways to get access to more cards to play, typically by drawing but can also be impulsive draw) with 4 ways to tutor for them. There are many wheel effects in red that are not the price of Wheel of Fortune. These are Wheel of Fate, Reforge the Soul, and Magus of the Wheel. Red also has access to some great impulsive draw spells. Outpost Siege is reliable, turn by turn one. Light Up the Stage is another good one that is easy to cast for its spectacle cost. Other notable ones are the c2019 new Ignite the Future, Commune with Lava, and Prophetic Flamespeaker. There are a few more equipment that draw cards like Rogue's Gloves and Sword of Fire and Ice. Finally, there are some great artifacts that have been printed in recent years that can get a consistent flow of cards. These include Tome of Legends and Endless Atlas.

Next is a few more ways to ramp. I counted 8 pieces, with once again 4 ways to tutor. Some simple mana rocks would do the job. Solemn Simulacrum, Burnished Hart, Knight of the White Orchid, and Kor Cartographer could also do the job. I do also recommend investing the money in buying a copy of Smothering Tithe. The card is very worth running in the deck. You already play lands that make every player draw, if you add in wheels for card draw it can be abused even more. Even without those though, it is by far the best EDH card in white and is more than worth the investment.

Finally, as you play the deck, I recommend you slowly take the time to think about the direction you want to really take it in. Right now it doesn't seem to have a huge focus to it, it's doing some equipment stuff, some big attack stuff, some artifact stuff, some token stuff, etc. Find a focus to the deck. Once you do, then you can start to make better decisions on how to make it better.

Let me know how the deck has been running in paper though! Good luck with learning to play Boros and I hope you learn to enjoy it!

Nodrog666 on Numot Stax

6 days ago

Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:

More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:

More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:

More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.

Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.

Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)

Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.

Karn, Silver Golem: See above.

Remorseful Cleric: This is too squishy. Run Tormod's Crypt instead. Just as easy to recur (moreso, in fact, cause Academy Ruins sees it) and it lowers your curve.

Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.

Burning of Xinye / Wildfire: These are weak, you can do way better for MLD in your colors. Add Sunder (Cheaper at Instant speed!).

Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.

Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.

Elspeth, Sun's Nemesis: This card isn't great. If you want Elspeth, put in Elspeth, Knight-Errant or Elspeth, Sun's Champion instead. Both make tokens as a +1 ability.

Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.

Firemind Vessel – See above.

Tzefick on Hybrid Cards that Render Mono-Colored ...

1 week ago

MagicalHacker The Wind of Fortune is a bit strangely worded. Mainly because it instructs each player to discard their hand and draw cards equal to greatest amount discarded this way. Then if a player had fewer than 7 cards they draw cards equal to the difference. I'm quite certain I know what you mean by it, but it reads a bit strange.

Perhaps it should be: "Each player discards their hand, then draws cards equal to the highest amount between seven and the greatest number of cards a player discarded this way."

Although you do realize that both Windfall and Wheel of Fortune are restricted in vintage and banned everywhere else but Commander? As such I would never expect such a card to be printed, taking the best of both and mix them together.


DemonDragonJ The BW resurrection could be named; Life Renewed, Walk Again, or anything that mentions a second chance - without being Second Chance.

You could also go for a non-generic name like Obzedat's Aid.

It could be interesting to toy with supplementary effects that makes the card have different effects based on mana spent or perhaps make it stronger/cheaper if combined between two sources of mana that are adept at the same thing.

examples Show

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