Wheel of Fortune

Sorcery

Each player discards his or her hand and draws seven cards.

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Wheel of Fortune Discussion

ive-been-degaussed on Kydele and Silas: Eldrazi Sultai Summoners

1 day ago

MegaMatt13 One last thought before I go, but if you ever want to switch up color identity, consider going RUG and running Kraum, Ludevic's Opus instead of Silas. Red opens you up to:

Let me know what you think of this: I may try brewing up a list in my own time either way!

UpsetYoMama on For Honor and Glory...but Mostly Just for Blood

1 day ago

Hey DespairFaction, thanks for the suggestions! I'll go through and address each one quickly:

  1. I'm not really a fan of Mask of Memory, as you have to connect to draw.
  2. Skullclamp should definitely be in the deck, I agree. I had it in here at one point, but then took it out because I had taken some token generators out (i.e. Assemble the Legion). Since the addition of Monastery Mentor, clamp deserves a slot.
  3. People in my meta do play lots of board wipes, which is why I really like Sword of Light and Shadow. It also dodges the best spot removal with the pro white and black. Fliers are often most common in those colors, and I don't want to get chumped.
  4. Sword of Fire and Ice is obviously a good value card and I will consider it. I've never really liked Sword of War and Peace as I feel it's the most variable of the Swords. It also negates Boros Charm double strike (although some of the others swords do, as well).
  5. Conqueror's Flail is one I hadn't considered before, and it looks awesome. Dragonlord Dromoka is a powerhouse and having that effect on an artifact I can tutor is sick. One of the biggest problems I have is if someone counters Aurelia, obviously.
  6. I had Spirit of the Labyrinth in here and it was underwhelming. It also makes Wheel of Fortune a dead card in hand.
  7. Armageddon seems much more efficient to me than Cataclysm, but if I wanted another effect I've considered running Cataclysmic Gearhulk instead. The main thing I don't like about the cards is that they wipe my mana rocks. With Armageddon and multiple mana rocks, I can often still cast spells.
  8. Insurrection is very slow for this deck, and if it's countered, I'm in big trouble. I aim to win far before that with commander damage. It's also contingent on board state and can be a dead card in hand, so I'm not a fan.
  9. I tried Tajic, Blade of the Legion and cut him almost immediately. He usually ends up being a vanilla beater with an upside that isn't worth the mana investment.

Thanks for the suggestions! I'm trying to make Aurelia as competitive as possible :)

holybreep on Draw till you die!

3 days ago

Sup, here are my initial thoughts:

Lands:Surprised you're not running Mikokoro, Center of the Sea. You can prob come down to 37 lands too.

Creatures:I'd prob cut:

  1. Nin, the Pain Artist
  2. Magus of the Will
  3. Magus of the Wheel
  4. Magus of the Jar
  5. Jace's Archivist

I'd prob bring in:

  1. Clever Impersonator
  2. Sakashima the Impostor
  3. Archfiend of Ifnir - spicy board wipe synergy - breaks through indestructible too :D
  4. Seizan, Perverter of Truth
  5. Consecrated Sphinx
  6. Niv-Mizzet, the Firemind
  7. Sire Of Insanity

Enchantments:

Keep these:

  1. Bloodchief Ascension
  2. Dictate of Kruphix
  3. Waste Not

I think these would be pretty sick in place of all the other enchantments:

  1. Liliana's Caress
  2. Phyresis
  3. Fevered Visions
  4. Megrim
  5. Underworld Dreams
  6. Breathstealer's Crypt
  7. Helm of the Ghastlord
  8. Leyline of Anticipation
  9. Leyline of the Void
  10. Hive Mind = EPIC!
  11. Well of Ideas

Artifacts:No Temple Bell and Elixir of Immortality!?!

Could prob add more rocks too.

Instants:I think these are the only instants you really need:

  1. Cyclonic Rift
  2. Shadow of the Grave - new tech!
  3. Wheel and Deal
  4. Sunder
  5. Commit / Memory - more new tech!

Sorcery:

These are prob the only ones I'd run:

  1. Reforge the Soul
  2. Whispering Madness
  3. Incendiary Command
  4. Windfall
  5. Wheel of Fortune
  6. Molten Psyche
  7. Dark Deal

:D

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

4 days ago

Vman: I don't think that Young Pyromancer fits too well here TBH. I'm not playing as many instants/sorceries as one would think. And Descent of the Dragons definitely goes onto the maybeboard, thanks!

Hamster2558: Nephalia Academy protects me from opponents' discard effects, so it might have a place. But it can't preserve cards from my Wheel of Fortune effects, which is even more valuable to me. Onto the maybeboard it goes! ;)

Workman4137: If I wanted a counterspell that drew me a card, I'd probably go with Remand, Dream Fracture, or Arcane Denial. It's just not in the gameplan for this deck, though. And I'm afraid I don't have a good way of cheating out Jin-Gitaxias, Core Augur at the moment...but he's been an allstar in my Sidisi, Brood Tyrant deck! :)

Micocoulier: Ooh! Rites of Initiation is intriguing; I forgot that card even existed haha. I'll also consider Obelisk of Urd - it's an interesting idea since it's "free" with 6 Locusts out. Thank you for the comment! If you like the deck, +1s are appreciated ;)

Enral on Senehem, The Locust God

5 days ago

I think your deck would benefit from more wheel effects like Wheel of Fortune. Feel free to check my version out, it's a competitive take on him but hopefully can give you some other ideas.

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

6 days ago

RazortoothMtg: Honestly, I don't know why Strionic Resonator was in the list. Out it goes! I also really like Flamebreak for its mana-to-effect ratio, but it got cut for more draw ;) Thank you for the help, I appreciate it!

Skulloelegy: Glad to help! :)

n0bunga: Same to you man! Trinket Mage is now in - still looking for a slot for Trophy Mage, but she'll find her way into the list eventually! :) And Lightning Storm would be a hilarious win-con, I might have to try that.

Marcs7: Thanks! I'll definitely try to include that - Blasting Station also goes infinite with Murder of Crows (which has its own utility in the deck). If you like the deck, you're welcome to give a +1 ;)

teferiofzhalfir: Shared Animosity has been consistently fantastic in this deck haha. Nothing quite like The Locust God into Shared Animosity and Wheel of Fortune, draw 7 and swing for 49. And I'm always nervous to use Coat of Arms in case I go up against a tribal deck, but I'll look for a slot :)

Zimmers_0: It's super fun so far (though I've only goldfished so far). It isn't my strongest combo deck, but it's very fun and can explode out of nowhere.

My basic assessment is that The Locust God is extremely powerful, even moreso than it appears - but it doesn't have any inherent protection, and it's very expensive at 6 mana.

If I had the money for the "real" mana rocks like Mox Diamond and Mana Crypt I think I could make it into a major threat. Until then, it will be a janky, fun combo deck that murders people with unholy plagues of locusts MUAHAHAHAHAHAHAHAHA

Qolorful on Crucible of worlds + wheel ...

6 days ago

So I'm running a yidris deck in which the engine is to ramp with cheap mana rocks and spells like Dark Ritual, then cycling my hand using wheel effects, such as Wheel of Fortune, until I can start cascading in various powerful creatures and other spells, some of which recur the dumped cards, while others re shuffle them into my deck.

Now my question is would Crucible of Worlds work well enough with my various cycling effects to allow my to drop from 40 lands to 35-37 so I could add in a couple more impactful cards? My thought is that discarding my hands for new ones will make sure I always have a land drop while crucible is online, even if there are less lands in my deck. But I want to get some feedback before I actually try it

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