Wheel of Fortune


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare
Promo Set (000) Rare

Combos Browse all

Wheel of Fortune


Each player discards his or her hand and draws seven cards.

Set Price Alerts

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Wheel of Fortune Discussion

Spirits on Kaalia, Mirror Breaker EDH

1 day ago

Hi weezel,

I would caution going down a Wheel of Fortune route. I've never played Wheel of Fortune specifically, but Dragon Mage I've tested. Sometimes, depending on the array of commanders your up against, when I finally get a Kaalia of the Vast resolved, and either Haste/Protected where opponents can't deal with her, I definitely don't want to put 7 cards in my hand, and then put 21 possible solutions for Kaalia of the Vast in others hands. Also, assuming I'm tutoring my win-con, Buried Alive , Reanimate , etc. the Wheel of Fortune becomes useless to me because I have no way to recover those cards (Except Yawgmoth's Will ) from the graveyard, and I've spent mana and life to get them into my hand. Giving your opponent the solution to controlling you mostly won't help you, some situations, sure, but mostly no.

If you build around the graveyard recursion, it would be viable, or go down a Liliana's Caress type structure where draw/discard costs players life, or you control their graveyards with Leyline of the Void type effects, I think they would be good, there's many of those, like Magus of the Wheel , Reforge the Soul , Wheel of Fate . If your looking to disrupt other players by making them discard their tutor results, your probably getting Force of Will on your Wheel of Fortune anyway.

So not enough synergy with it, definitely don't like reloading opponents hands and handing them a solution to whatever I'm doing, like here's 21 chances at a solution for Iona, Shield of Emeria you can't deal with, or solution for Avacyn, Angel of Hope , or solution for Kaalia of the Vast + Lightning Greaves for example.

Faithless Looting is better because you control the discard, keep the combo pieces, and gets combo pieces you've accidentally drawn into the graveyard. Yesterday I did cast Restoration Angel Flash, blocked an attacking Dark Confidant and then on my turn Buried Alive ( Kiki-Jiki, Mirror Breaker , Karmic Guide , and Razaketh, the Foulblooded ) then Reanimate for the win. There was an Executioner's Capsule in play, but Breya, Etherium Shaper tapped out and couldn't activate, so took my shot.

rdean14 on Card creation challenge

1 day ago


White gets draw from some incidental spells like Wall of Omens , from specific requirements, like Aura/Enchantment, Equipment/Artifacts, Sram, Senior Edificer , Puresteel Paladin , Mesa Enchantress , Kor Spiritdancer , Dawn of Hope , but also has just plain hate, like Spirit of the Labyrinth and Alms Collector .

Blue obviously has just plain card draw.

Black pays life for cards Underworld Connections , Blood Scrivener , Necropotence , Phyrexian Arena , Sign in Blood , Live Fast , Read the Bones , or Cruel Bargain . You can also Sacrifice Creatures for Cards.

Red gets cards for limited time, Experimental Frenzy , or it comes with Discard Wheel of Fortune Faithless Looting , or Burning Inquiry .

Green is already flush with cards similar to yours, Primordial Sage , Soul of the Harvest , Selvala, Heart of the Wilds for example.

RoaringBunny on the Molten Pinnacle EDH

1 day ago

DavePeachtree Thanks for the suggestions! Unfortunately Rhystic Study does not do much in my meta as everyone pays the extra one. Wheel of Fortune is already in the deck but Fact or Fiction and Windfall both provide good value, especially if Riku can copy, and I will look into finding slots. If you have any cut suggestions I have great difficulty removing cards and am more than open to help.

weezel on Kaalia, Mirror Breaker EDH

1 day ago


I kind of had a feeling it was to get some cards into the graveyard. Hmmm... Ever reconsidered Wheel of Fortune , I know it was mentioned before. Each has their pro's. I guess the favor would go to Faithless Looting for being able to quickly draw and dump two cards of your choice and then abusing flashback if needed; rather than discarding your whole hand.

Has there been any times where you're just "I dont need any of these in my hand" I guess that's where Wheel of Fortune comes in. Whichever route you go, keep us updated. Hopefully I can finally get some games in this weekend, get a better feel.

DavePeachtree on the Molten Pinnacle EDH

4 days ago

Well thought out deck... Most of my ideas for additions were already there when i went looking. I feel like the big weakness is card draw for you. I see a few great ones like sphinx and tatoyva... but id like to see a few more... ie Rhystic Study or even some ones like Fact or Fiction and Wheel of Fortune and Windfall . Because its not a bad thing to have those lands in the graveyard. One you have crucible or runumap out. Just an idea... but youd definitely want world shaper and other ways to get lands back out of the yard.

dingusdingo on Flex

5 days ago

It is true that there are infinite "what ifs" in a game as open as Magic, but we know that there are certain cards we can expect to see in the most competitive formats. If we look at what is currently being run and why its effective, we can better prepare our decks to be more resilient against them.

Your deck tries to combo out by ramping mana, drawing cards, and playing into a win-con. There are going to be certain styles of decks that are more prone to shutting you off, which is why I'm bringing up these strategies in particular. Since your combo window is turns 4-6, you need to be worried about two things in cEDH. The first is people comboing out faster than you. We see this in decks such as Gitrog, Godo Helm, or even Grenzo. When these decks are consistently busting their combo turn 2-3, you need to answer or lose. Relying on other players to put a stop to a win attempt will prove unreliable, which is why its so important that you slot removal. Your turn 4/5/6 answer does no good when the game is over by turn 2/3. If you have no way to turn off their win, you are asking them to goldfish to a victory on you.

The second type of decks that will prove problematic for a turn 4-6 combo deck is stax, because their deck is designed to deprive you of resources and push your combo window so far back that you are unable to combo before they have won. They drop very fast and efficient heavy mana rocks, and then put down tax effects to make you unable to play. This specific style of deck can be hard for your build because they can lock you out of playing your draw spells, they can steal your draws, or simply prevent your draws altogether.

Let me give an example to show you what I mean.

Stax Example Show

Stax is a very common archetype in the competitive scene, which is why its so important that you try to stax-proof your deck. It looks to me as if stax can cause serious problems for you.

On top of taxing stax, there's another type that may shut your deck off. Heavy discard. An early Sire Of Insanity can hose your whole game, while Mindslicer can impact your card advantage enough to cause a loss. Multiple discard effects like Necrogen Mists Bottomless Pit Oppression landing by turn 2 will make your build extremely sad (Turn 1 Dark Ritual Cabal Ritual Mana Crypt + any producing land and drop two discard enchantments). Chains of Mephistopheles turns off all your big draws, so does Alms Collector or Notion Thief

Another set of cards I would recommend taking a peek at is recursion. It can help against discard effects that would otherwise shut you off, or serve as a 2nd/3rd/4th copy of your draw spell. Wildest Dreams would work surprisingly well in your deck, the mana aspect is negligible and lets you reuse multiple big draw spells from your graveyard, as well as recover from wipes. Nostalgic Dreams is arguably worse with the additional cost, but can translate extra basics tutored by your 3 cmc ramp spells into more draws. Regrowth is also fantastic.

I hope you don't mind the close inspection! I really enjoy your build, I'm just curious to know if you run into these cards and how you interact with them. Almost all the stax cards I linked are included in tournament proven cEDH lists with various commanders, so they're cards that are in the meta and will be played.

Winterblast on Najeela's Hulk Pod Project (cEDH Primer)

1 week ago

Recently I have tried using Summoner's Pact instead of manglehorn for additional speed. The risk of killing myself if I use it early and get stopped had previously kept me from using this card but maybe my meta could use more speed instead of more hate.

Also debating a swap of Wheel of Fortune and Frantic Search . Maybe then also Fyndhorn Elves for Wild Growth ? Utopia Sprawl might be too unreliable because it requires a forest but actually I do have quite a lot of forests.

The slots for mindcensor, manglehorn, energy flux and how many of these cards I play are details but hard meta choices for me. I'm really not sure what is worst against the decks I will have to fear most in our tournaments.

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Wheel of Fortune occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Red: 0.46%

Rakdos: 0.17%

U/B/R (Grixis): 0.74%