Wheel of Fortune


Format Legality
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters Rare
Masters Edition IV Rare
Revised Edition Rare
Unlimited Edition Rare
Collector's Edition Rare
International Collector's Edition Rare
Limited Edition Beta Rare
Limited Edition Alpha Rare
Promo Set Rare

Combos Browse all

Wheel of Fortune


Each player discards his or her hand and draws seven cards.

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Wheel of Fortune Discussion

Profet93 on Reserved List?

1 day ago


When did they say it won't go away? I wouldn't say ludicrous amounts but a good amount every couple of months. Just bought 2 Chains of Mephistopheles, All Hallow's Eve, Forcefield, The Tabernacle at Pendrell Vale, Wheel of Fortune, Word of Command, and Serra's Sanctum. Keep in mind every single card I buy is usually NM-MP, MP for some of the more expensive cards because the pricing difference is huge.

Not including the other ones I bought previously The Abyss, Living Plane, Gaea's Cradle, Yawgmoth's Will, Candelabra of Tawnos, Grim Monolith x3, and a lot of other shit....

I didn't even know the cards I bought previously were on the reserve list, I just thought they were crazy expensive because they were crazy good.

CChaosYou're 100% right. I actually heard some youtuber bought our a narwhal (not sure if I spelled it correctly) and the spike settled similarly to your example.

GaryofAshpodel on Let the lands do the talking

1 day ago

Sure! "Wheel effects" (named I believe for the card Wheel of Fortune) are cards that make everyone discard their hand and draw a whole brand new one! A list of some ones I can think of off the top of my head are Reforge the Soul, Incendiary Command, Runehorn Hellkite, Dragon Mage, Wheel of Fate, and Magus of the Wheel.

If you are new to looking for Magic stuff for EDH decks, a site I definitely recommend checking out is EDHRec https://edhrec.com/. They take in a bunch of data from people creating decks for commanders so you can get some ideas of great combinations. For example, here is your commander: https://edhrec.com/commanders/borborygmos-enraged. Another site I've often found helpful when deck building is http://www.smileylich.com/mtg/magocracy/Magocracy_G1.html. It helps me find cards that I hadn't even thought of if I know what sort of effect I want.

thegigibeast on Ram Jam

1 day ago

Ok, so you have some interesting choices here, but to better suit the deck for cEDH, I think you may want to refocus it on being a combo/reanimator deck. One of the win line would still be to kill the table through a high sotrm count using either Ancestral Statue or Cloudstone Curio + eldrazis, but I think it should not be played as a storm deck, it should be played more like a combo/reanimator. That way, if you can't combo, you will still have some relevant targets to reanimate and some nice things to do.

Also, for this combo, I have found some interesting synergies that could help you tutor it pretty easily: Demonic Consultation/Tainted Pact(For this one we would need to rework the landbase). You also need to have Eternal Scourge in your deck as one of the eldrazi. The idea is to use one of the exile tutor to get Cloudstone Curio. This way, you have a lot of chance to put Scourge in exile, and with any other eldrazi either in your hand or on the battlefield already, you can storm/win on the spot. It is even better if you have an eldrazi with an actual cast effect that can win the game (Oblivion Sowerbeing the cheapest CMC wise at 6).

For the Ancestral Statuecombo, I think Nettle Droneis really nice. It would let us kill the entire table, and the Drone is not dead outside the combo: it would ease us into casting our commander, and it would later help reducing the mana cost of creatures we want to cast by 3. Even if they are less powerful, I would consider other pingers like Thermo-Alchemist (nice things to do is tapping him -> tutor a creature which untaps him-> tap him again for a total reduction of 6, enough for the Cloudstone combo above), Shepherd of Rot, Lobber Crew. Maybe also Heartless Hidetsugu, but it costs more mana, and I never tested it.

As for the reanimator part I talked about, I think it would synergize well with the combo aspect. We already need to draw a lot, so a lot of cards would go to the graveyard, and there are a lot of wheel effects in cEDH to help refill hands (not only from us but opponents also) like Wheel of Fortune. This could be ussed to put a lot of creatures in the graveyard. You could then reanimate them, stuff like Void Winnower, Sire Of Insanity are some really good reanimation targets in rakdos. We can run spells like Animate Dead, Reanimate, Dance of the Dead, Necromancy...

Going the reanimation route would let us cheat big eldrazis for the combo to work easier, if they ever die/get countered we have easier access to them. We could also even try a Buried Alive/Entomb combo with something in the likes of Necrotic Ooze + Kiki-Jiki, Mirror Breaker + Mogg Fanatic and something to give Ooze haste (like Anger in the graveyard). This could be a backup win condition that can be assembled easily by a single tutor, which is not to overlook.

goblinguiderevealpls on Inalla, Value Ritualist

2 days ago

So you're telling me using The Abyss, Bazaar of Baghdad, Cabal Coffers and Wheel of Fortune for less than 20$ on a wizard body and being able to COPY the ability is bad? With that logic, if i put Time Walk on a 3 cmc blue wizard on tap, you wouldnt copy said wizard?

I fail to see how copying 300$-600$ legacy powerhouse cards ON A STICK is "bad", but that may be because ive been playing grixis wizards since Jeleva, Nephalia's Scourge was printed, and own a 5 year in the making highly competitive budgetless nekusar primer

I also plan on building inalla and mairsal using my extensive 6 years experience playing grixis wizard decks, if you choose to ignore my advice, so be it and good luck with your deck running smoothly.

Triton on Breya Storm

3 days ago

Cabal Ritual, Ponder, Preordain, or Second Sunrise? I also think Herald of Kozilek is an often overlooked card in this deck imo. Also maybe the red rituals would help.

As for cuts, I think Whir of Invention seems a tad greedy for mana, but reconsider it after testing.Sphinx's Revelation falls under the same reason as well. Whispering Madness and Reforge the Soul can probably be cut because you already have Windfall and Wheel of Fortune. I've also personally never liked Fact or Fiction, as giving your opponent choices isn't usually a good idea.

Also the land base could be improved by taking out the tapped lands. Outside of the ABUR lands, City of Brass, Mana Confluence, and Spire of Industry are all amazing in this deck and deserve a spot.

Hope this helps!

greyninja on Flash Man: Competitive Locust God

3 days ago

I just finished building The Locust God and our decks have a few similarities!

I eventually want to add the Dramatic Reversal/Isochron Scepter/Paradox Engine combos, but I am running a few Mind Over Matter and Skullclamp combos. I haven't had a chance to play it against my friends yet but I'm excited regardless

Super jealous of your Timetwister and Wheel of Fortune. And I'm curious, are Hydroblast and Pyroblast in the deck due to your meta playing a lot of blue/red?

+1 from me! Please check out my Locust God deck and tell me what you think! (Link) Cheers!

goblinguiderevealpls on Nekusar, the Friendship Destroyer

3 days ago

Ive been tuning a competitive nekusar deck since he was first printed, maybe itll give you some ideas.. i used to run most of these cards but they are long obselete to me, especially the Howling Mine effects, they are generally bad. Yes they add 1 damage a turn with nekusar, but they also provide your opponents with multiple Phyrexian Arena draws per turn, and in my years of experience that almost ALWAYS draws them into answers for nekusar and pain, removing the damage and getting free card draw.

Nekusar wins easiest by chaining Wheel of Fortune effects in a storm-like fashion, most "upkeep draw" effects are too slow and usually get you killed before you can kill your opponents, especially with the hate he draws.

Nekusar's abilities support a spellslinger deck, this makes him VERY weak to creatures, so a lack of things like Damnation, Evacuation, Toxic Deluge and Blasphemous Act should be auto-include, as well as stuff like Rakdos Charm and/or Deadly Tempest, you are severely lacking in countermagic and protection as well :/ and your creature base is remarkably high for a wizard deck,

Hopefully my pet deck list gives you some ideas, ive been working on it for 5 years

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