|Commander / EDH||Legal|
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|Masters Edition IV||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
Combos Browse all
Wheel of Fortune
Each player discards his or her hand and draws seven cards.
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Wheel of Fortune Discussion
2 hours ago
My first advice would be that your artifact count is simply too low to reliably hit Metalcraft. I would add the artifact lands (Darksteel Citadel, Ancient Den, and Great Furnace) and more strong, cheap equipment (like O-Naginata, Tenza, Godo's Maul, Sword of the Animist, Inquisitor's Flail, Fireshrieker, etc).
I've never liked Hero's Blade much, since its equip cost is so prohibitively high unless you attach it to a legendary creature.
Mirran Crusader seems both on-theme and powerful. Bastion Protector can protect your commander pretty easily. Silverblade Paladin and Duelist's Heritage give that most-sought-after keyword, double strike. Bruse Tarl, Boorish Herder and Akiri, Line-Slinger both seem really good here.
I didn't have much time to really make an in-depth analysis at the moment, so I'll take a little more time to look it over later, but you definitely get my +1 ;)
1 day ago
Ghirapur AEther Grid will help you abuse your orbs if your deck wants that.
Mother of Runes -- 'nuff said there
Cataclysm is great because it will likely lock down all opponents for the rest of the game.
Gonti, Lord of Luxury is pretty fun with Alesha
Victimize is great recursion.
Overall, nice deck!! +1
1 day ago
I tried building a deck like this but I did not succeed. I have been playing Nekusar as my main EDH deck for quite a while now and I have found that letting your opponents have cards is too dangerous for you. The odds that they draw into the removal they need is dramatically increased when you play into the pure drawing plan.
My solution to this was an increase in control type combos that lead to your opponents having more wasted turns at no additional cost to yourself. I use cards such as Helm of the Ghastlord, Sigil of Sleep, and wheel effects such as Wheel and Deal, Wheel of Fortune, and other similar effects to put the problematic creatures back in their hands and then have them discard those cards from there hand.
Discard is actually very important to my deck as a source of control but also a source of damage. Consider cards like Liliana's Caress, Megrim, Bloodchief Ascension situationally, and I can see you already have a Waste Not which helps me "combo off" in group games after a wheel effect
Of course I run a few tutor effects as well but I prefer mass card draw of my own. Using cards like Curiosity on Nekusar or another creature that damages for card draw really helps with making sure I have the answers that I need and causes a LOT of trouble with cards like Windfall and Whispering Madness.
I don't Know how you feel about my take on the deck but I feel like some of these cards would help your deck win more reliably. I'm putting a link to my deck here for you to have a look at if your aren't familiar with the other style of Nekusar deck.
2 days ago
Oddly enough its the Worldgorger Dragon combo that seems to be going off in Breya decks. First get it into the graveyard (Insert Dack Fayden, Entomb, Frantic Search, Buried Alive, Faithless Looting, Gamble, Wheel of Fortune & Windfall) Then animate it with Animate Dead, Dance of the Dead or Necromancy. With enough artifacts or lands that produce all of your colors. You can get all of the mana that you need and keep casting Breya/killing herself to kill everyone else. Also might help to throw in some tutors Lim-Dul's Vault, Mystical Tutor, Vampiric Tutor, Demonic Tutor, & Merchant Scroll. Then lets make sure no one is going to interrupt you during the combo turn Dispel, Pyroblast, Pact of Negation, Silence, Swan Song. Also, Necropotence/Notion Thief.
2 days ago
Jeleva is good.
I looked into my Nekusar, the Mindrazer for the cards I suggested. It relies on a strategy of forcing opponents to draw cards and take damage as well as milling them and making them take damage. Forking a Wheel of Fortune with Nekusar, the Mindrazer out equipped with a Helm of the Ghastlord and a Sphinx's Tutelage on the board and you have probably milled half of their deck/won the game.
Sire Of Insanity can be ridiculous fun if you pair it with Library of Leng in a Nekusar deck. Also Niv-Mizzet, the Firemind can be good too. Throw in a Stranglehold and your opponents have to top-deck a counter rather than tutoring for it.
1 week ago
Hoard-Smelter Dragon is just one of the better Commander dragons in general, and it looks like you are a hair light on artifact removal anyway. Hellkite Charger is a reasonable dragon, and though you can't use him the turn you drop him in off of a Kaalia, he'd replace Relentless Assault fairly well. Oros, the Avenger is a poor man's Balefire Dragon, but having access to a second sweep for decks going wide may help- I'd likely opt for Scourge of Kher Ridges though. Knollspine Dragon is still a good card, especially as you're running Wheel of Fortune anyhow. Like the previous posters stated, Angel of Finality is a beating against the right decks. You could also look to upgrade Grand Abolisher with Conqueror's Flail.
1 week ago
If your plan is to win by making people draw and discard then more wheels should always be welcome. The main ones being Time Reversal, Winds of Change, and Molten Psyche. More expensive options are Time Spiral, Wheel of Fortune, and the all powerful Timetwister.
As for what to take out, Day's Undoing while being a wheel effect really helps your opponents out first unless you have Leyline of Anticipation out. Also, Wheel of Fate may be too slow. Viseling and Servant of Tymaret probably aren't needed. Convolute could be swapped straight with Counterspell.
Overall, i think you have a pretty solid deck though and have fun tormenting your opponents. ;D