Wheel of Fortune
Each player discards his or her hand and draws seven cards.
|Have (2)||pskinn01 , lorddarkstar|
|Want (9)||lordswordfish , cletus008 , Forkbeard , cole_scholtz , KetamineMedic , metergram , Astrocomical , Mastadontti , ImGefest|
Printings View all
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Wheel of Fortune occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
UBR (Grixis): 0.74%
Wheel of Fortune Discussion
1 hour ago
Hiya! Long time player of Aurelia, the Warleader here. Hopefully I can give some solid advice.
You mentioned in your description that you tend to find yourself wiped out after an aggressive start. I'm guessing by this you mean that you tend to burn out and not have the reach to close out a game. I think your deck already has a pretty good amount of ramp- I counted 11 ways to ramp with your deck. I also noticed your deck has a lot of interaction and some pretty solid creatures, as well as a pretty high number of ways to protect them.
So, here is my advice to deal with the problem of reach (burning out, getting wiped out). I counted a total of 3 ways in your deck to generate consistent card advantage. The first way to deal with the problem of reach is to make room for more ways to generate card advantage. Contrary to popular belief, there are now, thanks to the generosity of Wizards of the Coast towards the red color in recent years, a good amount of cards that can help generate card advantage in Boros colors. They fall into different categories, you can figure out which fit your deck best. There is impulsive draw effects like Light Up the Stage, Outpost Siege, Commune with Lava, Prophetic Flamespeaker, etc. There are wheel effects similar to the Magus of the Wheel you already run like Wheel of Fortune (the expensive one), Wheel of Fate, and Reforge the Soul. There are some more equipment options if you want to lean in that direction like Sword of Fire and Ice (another pricy one), Mask of Memory, Rogue's Gloves, Infiltration Lens, etc. There are also some artifacts that have been printed in recent years that can work with most decks. You already have Tome of Legends, Endless Atlas would be another one in that category.
Once you fill out your deck with more ways to generate advantage, you'll have more access to cards and thus will be able to recover from a board wipe or removal more easily. It'll also help guarantee you'll hit your land drops and find your ramp pieces.
The other way to deal with reach is actually a playstyle choice. When playing my attack-heavy Boros deck, if I don't have a way to protect my board, I always make sure to play a little more conservatively. In other words, don't play out the rest of your hand, have a backup in hand, don't commit so much that a board wipe completely blows you out, etc. Having good card draw helps with this because it means that I can keep building my board while still having cards in hand in case stuff hits the fan.
Hope this helped! Good luck and I hope you enjoy playing Boros in EDH!
15 hours ago
Helm of the Host for combo with godo or value with etali
Maybe Embercleave to go with Godo
Maybe add High Market to stop theft effects
Arcane Signet > Prismatic lens
Endless Atlas 100%
There is a 2 drop red card I think that adds mana (I think for dinos and gives them haste, I forgot what it's called, probably from Ixalan set, look it up)
You have a lot of haste outlets, cut need for speed as it's the worst redundancy.
Outpost Siege in your maybeboard should go in. Even without you using top in response to the trigger (to ensure you always have something to cast and get the free card draw), its good stable card draw that you will need.
Mind's eye most def, you NEED card draw. I can't understate this
2 days ago
3 days ago
MasterGabe this deck started over three years ago as a budget build and I slowly acquired pieces for it. If you are looking to spend around $200 and keep the combo, start by removing all the fast mana (Mox Diamond, Grim Monolith, Mana Crypt, etc) and put in the normal ramp like Fire Diamond, Arcane Signet etc. Also remove Wheel of Fortune and replace with Wheel of Fate. You also don’t need any of the fancy lands, just stick with regular mountains and as we will be removing ramp increase land count to 39.
The deck will be quite a lot slower and more susceptible to interaction but you can keep the combo shell and all it’s shenanigans. If you want to make a copy of this deck, remove the foils and make the suggested changes I would happily make more suggestions for you to meet the budget.
5 days ago
A few recommendations from a long time Aurelia, the Warleader player.
First off, I recommend bumping up the land count to 37-38. 34 lands isn't enough in EDH to reliably make land drops every turn, so adding more lands would help increase the consistency of the deck. Think of it this way- there's nothing worse than having cards in your hand you can't cast because you didn't draw enough lands to have the mana to cast them.
Next, add in more ways to generate card advantage. Looking over the deck, I saw 5 sources of card advantage (aka ways to get access to more cards to play, typically by drawing but can also be impulsive draw) with 4 ways to tutor for them. There are many wheel effects in red that are not the price of Wheel of Fortune. These are Wheel of Fate, Reforge the Soul, and Magus of the Wheel. Red also has access to some great impulsive draw spells. Outpost Siege is reliable, turn by turn one. Light Up the Stage is another good one that is easy to cast for its spectacle cost. Other notable ones are the c2019 new Ignite the Future, Commune with Lava, and Prophetic Flamespeaker. There are a few more equipment that draw cards like Rogue's Gloves and Sword of Fire and Ice. Finally, there are some great artifacts that have been printed in recent years that can get a consistent flow of cards. These include Tome of Legends and Endless Atlas.
Next is a few more ways to ramp. I counted 8 pieces, with once again 4 ways to tutor. Some simple mana rocks would do the job. Solemn Simulacrum, Burnished Hart, Knight of the White Orchid, and Kor Cartographer could also do the job. I do also recommend investing the money in buying a copy of Smothering Tithe. The card is very worth running in the deck. You already play lands that make every player draw, if you add in wheels for card draw it can be abused even more. Even without those though, it is by far the best EDH card in white and is more than worth the investment.
Finally, as you play the deck, I recommend you slowly take the time to think about the direction you want to really take it in. Right now it doesn't seem to have a huge focus to it, it's doing some equipment stuff, some big attack stuff, some artifact stuff, some token stuff, etc. Find a focus to the deck. Once you do, then you can start to make better decisions on how to make it better.
Let me know how the deck has been running in paper though! Good luck with learning to play Boros and I hope you learn to enjoy it!
6 days ago
Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:
More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:
- Sensei's Divining Top
- Scroll Rack
- Crystal Ball
- Courier's Capsule
- Wheel of Fortune
- Stroke of Genius
- Mystic Remora
- Jace Beleren
- Long-Term Plans
- Land Tax
- Academy Rector
- Idyllic Tutor
- Madblind Mountain
- Fetch Lands. Literally any fetches.
More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:
- Path to Exile / Swords to Plowshares
- Seal of Cleansing / Dispeller's Capsule
- Return to Dust
- Crush Contraband
- Shattering Pulse
- Shattering Spree
- Chaos Warp
- Lightning Bolt
More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.
Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.
Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)
Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.
Karn, Silver Golem: See above.
Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.
Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.
Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.
Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.
Firemind Vessel – See above.
1 week ago
MagicalHacker The Wind of Fortune is a bit strangely worded. Mainly because it instructs each player to discard their hand and draw cards equal to greatest amount discarded this way. Then if a player had fewer than 7 cards they draw cards equal to the difference. I'm quite certain I know what you mean by it, but it reads a bit strange.
Perhaps it should be: "Each player discards their hand, then draws cards equal to the highest amount between seven and the greatest number of cards a player discarded this way."
Although you do realize that both Windfall and Wheel of Fortune are restricted in vintage and banned everywhere else but Commander? As such I would never expect such a card to be printed, taking the best of both and mix them together.
You could also go for a non-generic name like Obzedat's Aid.
It could be interesting to toy with supplementary effects that makes the card have different effects based on mana spent or perhaps make it stronger/cheaper if combined between two sources of mana that are adept at the same thing.
Source - Based on the colored mana spent to cast this spell (amount above one is irrelevant), it does;
- : Return target creature card from your graveyard to the battlefield.
- or : Exile target creature card from your graveyard, create a X/X creature token, where X is equal to the exiled creature's power. If was spent to cast this spell, the token is a black Zombie. If was spent to cast this spell, the token is a white Spirit.
Life Anew costs less to cast, if both and was spent to cast it.
Return target creature card from your graveyard to the battlefield.