Wheel of Fortune

Wheel of Fortune

Sorcery

Each player discards his or her hand and draws seven cards.

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Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
2019-10-04 Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Wheel of Fortune Discussion

zepample on Dawnwoken Machinery

16 hours ago

Is lacking draw, after initial hand was dumped i had trouble finding more cards.

Should add cards like Wheel of Fortune that refills.

RNR_Gaming on Nekusar - I Screamed a Scream in Time Gone By

17 hours ago

Narset, Parter of Veils - just trust me and try it. The slow grind is very satisfying. Windfall, Winds of Change, Dark Deal, Reforge the Soul and Wheel of Fortune are snap includes if you have them. Personal Tutor and Mystical Tutor are both awesome for consistency. Oh and Narset's Reversal is an absolute banger if you have a Library of Leng

Starsky2814 on Omnath, A Song of Creation and Chaos

4 days ago

rkjunior, I made a few adjustments and I'm going to roll with 35 lands for now and see how that feels. That was the same amount I ran in Omnath, Locus of the Roil and never really had an issue with it.

Adds:

Cuts:

Feedback?

jakeyuki12 on Zirda, the Dawnwaker Fringe-Competitive

5 days ago

I've got a few suggestions for your value engine Zirda.

First and foremost: your card draw. The first problem with it is that a lot of what you labeled card draw..... well isn't really card draw since while you are drawing cards it doesn't actually net you any cards (you lose a card to get a card, net zero cards that way). The cards that do net you cards are very, very, very inefficient. I can see you're trying to take advantage of Zirda's ability to draw cards, but you're taking bad cards and making them mediocre.

If you want to use Zirda to make drawing cards easier, I've got a few suggestions. First off, Endless Atlas is a much, much more efficient option that becomes even more efficient when Zirda is out. Besides that, the best options for drawing cards that Zirda makes more efficient are equipment. Mask of Memory, Sword of Fire and Ice, even Rogue's Gloves. After that, you'll have to look at other sources of card draw. Red has excellent options in both wheel effects (Wheel of Fortune, Reforge the Soul, Magus of the Wheel actually synergizes with Zirda!) and in impulsive draw (Light Up the Stage, Tectonic Giant, heck even Experimental Frenzy could be better since Zirda makes blowing itself up easier).

I do think your ramp package because of Zirda is much more solid and efficient. Additionally, I think you've got the right idea with running creatures that can pump out tokens for mana (which Zirda reduces). I recommend leaning into that. Heliod, God of the Sun is another excellent creature that does that.

Lastly I recommend improving your removal package. White has access to the best removal in EDH. Swords to Plowshares and Winds of Abandon I consider staple level in decks that have white (aka any deck with white should strongly consider them).

Starsky2814 on Omnath, A Song of Creation and Chaos

6 days ago

Cornelius_1216, the deck has even surprised me with its performance. This isn’t anything competitive by any means, because I wanted something that would be fun for me to pilot, but the deck can just blow up out of nowhere on turns 4-6. I’m glad you were able to find some stuff out of my brew to include to yours. Feel free to send me a link to your Omnath, Locus of Creation. I’d definitely like to check it out!

Metachemist, I am definitely on board with cutting Nissa, Vital Force and Echo of Eons for Enlightened Tutor and Worldly Tutor. Felidar Retreat I wanted to give a shot, but you do make valid points and I can make the cut for Fierce Guardianship. I think I might opt for Deflecting Swat over the other counter cards. Though I would need to cut something else over Wheel of Fortune. That card has disrupted my opponents hands and giving me a desperately needed full hand many times than none. I’m definitely open to more feedback from you.

Metachemist on Omnath, A Song of Creation and Chaos

6 days ago

So I have some more suggestions that I think would help tighten up the deck a bit, it leans it more towards combo/control but hear me out.

Cuts: Nissa, Vital Force it's good and it's synergy but I think we can do better.

Wheel of Fortune I know that draw is an issue for you but! I think this and Echo of Eons better fit in a deck that want to take advantage of the parity of up to 3 other opponents drawing that many cards.

My last cut is Felidar Retreat this card is cute and synergy but again I think we can do better

Adds: Fierce Guardianship tapped out from a big turn but couldn't quite close out the game? Would a Wrath or Counter really wreck your plans? Tell them to bugger off.

Force of Will or Force of Negation See above.

Enlightened Tutor and Worldly Tutor we don't need to draw as much if we draw exactly what we need. (insert head tap meme here)

v3n0m29 on Pramikon stax

1 week ago

I would cut Academy Rector,Arena Rector,Magus of the Tabernacle, Mycosynth Lattice,Karmic Justice, Propaganda, Price of Glory,Ghostly Prison,Solemnity, Sun Titan, Sphinx's Revelation, and Meekstone. I saw on reddit you were looking for a highly tuned deck and the above cards really only have place in a casual environment.

Stax decks often run into the issue of just adding stax and hoping to win, but that just leads to long drawn out games with no interaction. First thing you need to do is come up with win cons. How are you winning? I see iso rev, but the only payoff is Urza. I see you have a few pieces of hard locks in place, but you arent including the often played halves (Drannith Magistrate,Lavinia, Azorius Renegade). Youre playing a blue deck, but running Price of Glory which removes blues best trait which is stack interaction. You arent running wheels which work great with Narset, Parter of Veils in both they stax your opponent while getting you a new hand. You are running a ton of board wipes which in a more competitive environment wont do much.

Approach of the Second Sun is a slow and casual card but right now it seems like the most consistent way to win with this deck so only remove it once you come up with better win cons. You're in the colors to run Breach lines, so maybe try to incorporate that? Why not runRest in Peace and Helm of Obedience as you are in blue and white so you specialize in artifact and enchantment tutors? Add the other halves of the hard locks, toss in Muddle the Mixture as an easy way to tutor for Lavinia and Drannith, and that should turn them from a magical christmas land scenario to something that should happen more often. If youre in red, you should be playing Dockside Extortionist as it is currently one of the best pieces of ramp in cEDH. To be honest, you really should check out this website (https://cedh-decklist-database.com/) and look at decks that share your colors and gameplan, and see where you can make improvements.

Cards I would add Windfall,Wheel of Fortune, Drannith Magistrate, Lavinia, Azorius Renegade, Dockside Extortionist, Gamble, Muddle the Mixture, Force of Will, Force of Negation, Mana Drain, Counterspell, Dispell, Flusterstorm, Mental Misstep, Ghostly Pilferer, Gilded Drake, Hushbringer, Rest in Peace, and Helm of Obedience.

Hopefully this helps.

TheEmgee on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

2 weeks ago

Guerte

Valakut Awakening  Flip is cool but it is not as strong as the almighty Wheel of Fortune or its more affordable cousin Reforge the Soul. I do like the idea of having more utility lands in the deck though!

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