Aura Shards

Aura Shards

Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Browse Alters View at Gatherer

Trade

Have (1) Forkbeard
Want (3) illsv , DotheNald , GrandeKhan

Printings View all

Set Rarity
MTG: Commander (CMD) Uncommon
Invasion (INV) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Aura Shards occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

GW (Selesnya): 1.76%

RGW (Naya): 1.71%

BGW (Abzan, Junk): 2.67%

GWU (Bant): 0.74%

Aura Shards Discussion

TypicalTimmy on anyone know good blink infinite ...

1 day ago

You want either Felidar Guardian or Wispweaver Angel. Both of these are important as they:

  • 1.) Do not require any other triggers other than entering the battlefield
  • 2.) Immediately return the creature to the battlefield
  • 2.1) They don't want until a condition is met,
  • 2.2) Or until the beginning of the next end step

If you are fortunate enough to have both out together, you can put an infinite loop on, which can be fed into things such as (in 5c) Soul Warden, Kapsho Kitefins, Orc Sureshot< Impact Tremors, Champion of Lambholt.

Also, Aura Shards, Boltwing Marauder, Bronzebeak Moa, Corpse Knight (Wincon), Decoction Module (Aethersquall Ancient), and honestly just a bunch more. You can also use Aetherflux Reservoir to auto-cannon everyone with Soul Warden and similar life gaining cards.

Also, if you use Clone creatures, you can expand how many creatures you have available to you. Have the Clone enter as a copy of either of the two aforementioned creatures and it works just as good. This also gives you access to a ton of draw via Dire Undercurrents.

Azeworai on Ghired's Rampage EDH

1 week ago

Ah, token decks are always a delectation to pilot! I have some recommendations, and thus you may heed as you see fit.

Now, in an aggressive swarm-style list, Druids' Repository seems all too immaculate. It allows for far too much ramp, far too early. Nature's Will fills a similar role. Growing Rites of Itlimoc  Flip is another one that can send your board astir rather quickly, as well as drawing a card on entry (hopefully).

As for removal, Aura Mutation can do the job rather splendidly, as well as Artifact Mutation. Aura Shards tends to be considered mean, but it does the job far too efficiently.

So, thirty-seven lands seems to be a rather high count. I would advocate for cutting one in place of a cantrip such as Once Upon a Time.

One more note: Dragonmaster Outcast is rather slow. It requires six lands, then the dragons have summoning sickness. If you are to make a cut, that's what I would recommend.

That shall be all from me, my liege. If you so wish, I have my own tokens list, as linked here:

Beseeming Perfection

May fortune betide you.

Azeworai on Big Tokens

3 weeks ago

Ah, tokens! Initiate the throng, then fulminate as such.

I have many suggestions.

Now, typically I am an advocate for running fewer lands in decks, however, this deck has an excruciatingly low amount of card draw. Either make way for lands or add a half-dozen cantrips.

Some of my favourite draw spells you could use are Once Upon a Time, Skullclamp, Adventurous Impulse, and Oath of Nissa. These dig for lands whilst having value late-game.

You have many anthems, some of which are quite lacking in my opinion. Syr Alin, the Lion's Claw, Kongming, "Sleeping Dragon", Selesnya Guildmage, Oakhame Ranger, Ahn-Crop Champion, Cultivator of Blades, Valor in Akros, Spear of Heliod, and Dragon Throne of Tarkir are all quite mana-hungry and little impact. They depend on a board state to work, and without one they verge on useless. I would like to call out Call for Unity in particular as being incredibly slow and capricious.

Haazda Marshal, Recruit the Worthy, and Oakhame Ranger are quite halacious in the aspect that they do not much.

Avoid Fate is interesting, but it doesn't do a lot. Many of the cards in here are restrictive depending on board state, thus I would cut this.

Painter's Servant is cute with your effects that care about colour, but I believe this to be rather inconsistent. Without Lifeforce or Order of the Sacred Torch, it's a two-mana 1/3.

I am unsure as to why Reito Lantern is even here. If you seek graveyard hate, Ground Seal replaces itself, Relic of Progenitus is awesome, as is Remorseful Cleric. Night Soil is on theme.

For what I would include, Rootborn Defenses defends the board, Druids' Repository adds far too much mana, Aura Shards and Aura Mutation shatter and batter, Hour of Reckoning kills many things, Increasing Devotion allows for rebounding eftsoons wrath, Master of the Wild Hunt is one I particularly enjoy, Sprout Swarm is difficult to interact with, Sigarda, Heron's Grace has early and late-game potential, and Devout Invocation creates tokens abound. Triumph of the Hordes can just wipe out an entire table.

This deck has almost no card draw. Mentor of the Meek, Skullclamp, and Huatli, Radiant Champion can draw many, many cards. When you get to it, Sylvan Library is fantastic. Harmonize, Slate of Ancestry, Shamanic Revelation, Collective Unconscious are ways to refill in preparation of a board wipe.

Beast Whisperer is just good value.

Swords to Plowshares, Kenrith's Transformation, and Path to Exile get problematic permanents out of the way at an excessively cheap cost.

I would recommend far more ramp. Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Elvish Mystic, and/or Birds of Paradise. Incredibly quick if you get them out turn one, and oft set you far ahead enough that it doesn't matter when you get wrathed.

That shall be all from me. If you so wish, I have two swarm decks that you could reference for honing your build, each of which have tested well for the years I have had them.

The decklists: Eladamri, Leader of Skyshroud Beseeming Perfection

May fortune betide you, and the tokens your enemies. Farewell!

Lrhoydich on Beneath the Mask

3 weeks ago

MTGSmith i think Aura Shards is an excellent pick! works great with the combo and a good card overall

MTGSmith on Beneath the Mask

3 weeks ago

Lrhoydich nevermind I'll just add Aura Shards into the deck, wipe everyone's board of artifacts and enchantments, create a finite amount of Pegasus and destroy Enchanted Evening last.

Casey4321 on Siona: Amazon Enchantress Primer

4 weeks ago

Coward_Token: I was going through a box last night and I actually found a copy of Aura Shards I forgot I had! Windmill slammed it into the deck.

I agree with the Earthcraft assessment. I'll pick one up soon and decided to incorporate its friend Squirrel Nest IT'S TUTORABLE! Lol

Coward_Token on Siona: Amazon Enchantress Primer

4 weeks ago

I wondered why Daedalus' deck seemed to have all this cool stuff you were missing and only just realized it had more than 100 cards, heh

Anyway, for a non-budget build I obviously still stand by Earthcraft & Aura Shards to get more non-linear value out of the tokens. In hindsight I'm less sure of my other suggestions, aside from maybe Cloudstone Curio for extra triggers, esp. with Earthcraft & the token doublers

Valius on What’s Up, My Dudes. It’s Ya Boy, Emmara

4 weeks ago

I think I have a Planar Cleansing, but the mana cost always turned me away from it. Always figured the 4cmc wipes to be more competitive, but I do like the hits all permanents. That does, however, have the downside of hitting my artifacts and enchantments, and I’m not too worried about my enemies having those when I have stuff like Aura Shards. I’ll have to test it and see what it feels like.

Expedition Map is nice to find non-basics with, especially Survivors' Encampment, and if I don’t need that then I can hit Maze of Ith with it.

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