Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
|Want (5)||btmalon , ButteryLLAMA , Rahmodonis , dan_foster11 , AXEL12340|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Aura Shards occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
GW (Selesnya): 1.76%
RGW (Naya): 1.71%
BGW (Abzan, Junk): 2.67%
GWU (Bant): 0.74%
Aura Shards Discussion
1 week ago
Thanks! That is a good card. I use it in my Tatyova deck.
It took me a while, but I think I have the right amount of ramp and draw in the deck for now. I'm currently considering Aura Shards and Rest in Peace, since both are great and have come down in price.
Samurai of the Pale Curtain and Auriok Champion are great cards, but the double white casting cost means I usually can't cast them as early as I'd like. So they will probably be taken out. But then I will worry that I need more creatures or token creators -- it's a hard balance.
I really like the deck in general though. I play it a lot. It is great if there's a new player at our group or if I recently scored a devastating win and want to regain some good favor. :)
2 weeks ago
I really dig the Changeling Dragon theme. I've seen this deck, it was fun to watch, and it's neat to see the insides. Do your 1 and 2-drop changelings make a difference? How well have the planeswalkers worked out?
Cards to consider (14): Kindred Dominance, Heirloom Blade, Omnath, Locus of Rage, Blood Tribute, Forerunner of the Legion, Metallic Mimic, Dregscape Sliver, Harmonic Sliver, Necrotic Sliver, and Kindred Discovery. Also with over 40 creatures having more effects that trigger with creatures entering the battle field seem useful: Aura Shards, Cathars' Crusade, Guardian Project, Soul of the Harvest, and Chulane, Teller of Tales.
I don't personally like creatures that reduce costs. I'd rather play a mana dork, or rock. How often do you empty your hand? Would wheel spells be useful? I personally like Lifecrafter's Bestiary. You currently have 16 shapeshifters (w/o Crib Swap, Shields of Velis Vel). I don't know how much you want to play with that number, but I wonder how good some of the cards are (Changeling Outcast, Fire-Belly Changeling, Impostor of the Sixth Pride, Mothdust Changeling, Woodland Changeling).
2 weeks ago
I would recommend updating this list. I personally like Bloom Tender it can possibly tap for bant.
3 weeks ago
I’m not a fan of Banehound. Yes, Banehound has Lifelink and Haste, which are good keywords. However, Banehound doesn’t do that much. I don’t want to see this card early because it is just a 1/1. Serra Ascendant is just better at for attacking on the ground, Healer's Hawk is better for attacking due to flying, and Segovian Angel is better if I’m defending. If I just want Banehound to be in the graveyard, Leyline Prowler is useful both on the field and in the graveyard. Arcane Signet is good, but isn’t the want the deck wants. Mana dorks for mana acceleration, trigger ETB effects such as Aura Shards, and sacrificing for Ayli, Eternal Pilgrim. As for Swiftfoot Boots and Shalai, Voice of Plenty, these two cards provide a Hexproof option if Kathril isn’t allowed to come into play. In my meta, the “play Kathril and beat face’’ plan might occur uncontested maybe twice before they understand the deck’s strategy. Therefore, I like having other sources of Hexproof. Also, Shalai protects my creatures and myself.
You are correct about Questing Beast.
1 month ago
For only one mana more, you can play Aggressive Mammoth instead of Thundering Ceratok. For two more mana, you can play Akroma's Memorial. For three more mana, you can play Craterhoof Behemoth and just win the game.
For only one mana more, you can play Aggressive Mammoth instead of Thundering Ceratok. For two more mana, you can play Akroma's Memorial. For three more mana, you can play Craterhoof Behemoth and just win the game. There's also Archetype of Aggression or Brawn if you want to go cheaper.
In terms of cards to cut, Emmara Tandris is really overpriced for the body and the ability. You are also playing a bunch of untappers which I don't quite understand, like Hyrax Tower Scout, Village Bell Ringer and Sparring Mummy. I see they work with Combat Celebrant, but that hardly seems worth a slot in your 99 and could be better served as some else. Marisi is a great card, but might not be good enough for this deck. Conclave Phalanx also seems pretty weak compared to other cards you could be playing. Spirit of the Hearth also seems a bit random. Elbrus seems fun, but not likely to do much. Removing these cards is going to help focus your deck with more synergy and also speed it up with more ramp.
I hope this helps.
1 month ago
Hey Doombeard1984! long time no see lol, the decks looking good. saw you swapped Paradox Engine(glad I bought Aura Shards instead lol) for umbral good choice I've been using Sword of the Paruns for the same effect I like umbrals 0 equip cost tho, but once you've hit 3 or 4 other elves guess that becomes moot. Anyways I actually was hitting you up because I've made a couple new decks my newest addition being Reign of Fire(very fun, but already polished), but am currently crafting a new creature deck and wanted to get any feedback you might have since I know you like creature decks as much as I do and we seem to have a similar play style so please be as brutal or kind as you like, here it is Shapeshifter shenanigans hope you like it.
1 month ago
Hey, I asked you to please comment at my profile, not here.
- "multimedia hey just reaching out and seeing if you had a chance to do through and create a budget upgrade for the ghired deck"
You want me to make another entire Ghired deck for you? It's time for you to bring something to this discussion if you want more help from me. You haven't even changed/upgrade your Ghired deck, it's still the precon original deck list... Research Kiki-Jiki, Mirror Breaker, combos with Kiki and combos for Commander in Naya colors . Kiki is now a budget card thanks to being in the Mystery Booster Cards set, that version is $6 at TCGPlayer.
I've already given you an example of a less expensive competitive upgraded Ghired deck in my last comment. If that's still too much then cut a few cards for example Enlightened Tutor, Grand Abolisher, Aura Shards to make it more within your budget. The more cards like these you cut, the less competitive the deck becomes. The total deck price is inflated since there's many cards that are in the Mystery Booster Cards set and those cards are half the price that they are being displayed/priced at this site. Shards is one of them.
- "multimedia ok I think I see how this would work and I like having kiki in the deck so it can make copies. So how could we do a build like this and keep it around 50 to 60 bucks?"
You can't build an entire Commander deck that will compete against experience players for 50 to 60 bucks. Come on be realistic; it's not worth my time or yours to build with such a low budget. You need to be able to spend more than the original precon is worth. $50 to $60 is a fine amount to start with to make upgrades, but not the total deck price.
1 month ago
This deck is my favorite, so I love answering questions about it!
Blood Pod is one of those "easy to play, difficult to master" decks. The general idea of ramp/tutor into Birthing Pod/Survival of the Fittest as fast as possible is easy enough to grasp. The tough part is knowing the game plans of your opponents so you can play the appropriate stax pieces at the right time.
What helps is that most cEDH decks win with a set of fairly common combos. Thassa's Oracle/Demonic Consultation is the current go-to; Food Chain or Worldgorger Dragon combos powering out infinite mana; Aetherflux Reservoir or similar Storm finishers. Knowing what set of win conditions the most commonly seen commanders will be using is the first step to piloting a stax deck well.
How these decks get to their combos is just as important to interact with as the combos themselves. Flash/Protean Hulk, Ad Nauseam, fast mana like Moxen, Sol Ring, and Mana Crypt/Vault, and many tutors are all frequent ways to have turn 1-4 wins. Our stax pieces (including ways to break parity) and interaction spells are how we keep pace and control the game.
So what does a good opening hand look like for us? A general rule is we always want some form of ramp/fast mana, like a Birds of Paradise and/or Chrome Mox. On average, we are playing a slightly more fair strategy, and need to be able to keep up. We also want some form of interaction to stop your opponents from going off before you can establish stax, such as Angel's Grace, Pyroblast, Noxious Revival, or Swords to Plowshares, and two lands tends to be about right; one land hands are risky and almost never pan out. Beyond these 3-5 cards, there are three types of hands that I would consider keeping:
The stax hand. Knowing what our opponents are likely going to try to do, and if we have 2 or 3 relevant stax pieces, playing them early can completely disrupt our opponents, giving us time to draw/tutor for a combo.
The flexible hand. If we have a few tutors, maybe some protective interaction like Veil of Summer, we can play reactively to what our opponents decide to do. Search for an answer/interaction, a stax piece, or a combo piece; we have options with this.
The nuts hand. Sometimes we just draw into the win. There is something to be said about playing the aggressive role and going for the throat. It is not impossible to have our opener filled with fast mana, Pod or Survival, Faithless Looting and Guardian/Kiki-Jiki/Karmic Guide, or any combination of cards that we can simply play and win on turn 1 or 2. Sometimes taking the reins and dictating pace if play can pay dividends.
Throughout a normal game, the main goal for this list is mana-denial. Winter Orb, Static Orb, Tangle Wire, Collector Ouphe, Thalia, Guardian of Thraben, and Magus of the Moon are how we slow down our opponents, while Dockside Extortionist, Lotus Cobra, Garruk Wildspeaker, Ramunap Excavator, Gaea's Cradle, and mana dorks allow us to break parity and come out ahead of our opponents.
Along with mana-denial, we also have a few other stax pieces to slow the opposing gameplans. Aven Mindcensor is crushing, as many decks rely on deck searching. Phyrexian Revoker is a silver bullet for many commanders. Ethersworn Canonist stops many combos, as does Spirit of the Labyrinth. Aura Shards can devastate the board, and Grand Abolisher is one of the best forms of combo protection we have.
With some practice and metagame study, this deck can be very strong, fast, and disruptive. I hope this helps!