Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
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Aura Shards Discussion
1 day ago
Usually the most powerful artifact/enchantment hate is in selesnya (G/W).
Fracturing Gust and Aura Shards are two of the most powerful hate cards. Selesnya also opens up most of the hatebears that can beat combo and control into submission. I'm not saying you should swap to G/W; I'm only saying that in your selected colours you are losing some of the stronger options for hate.
I will take a look at the deck itself and leave a comment there as well with possible suggestions. We've all been there with you, facing 3 people with a million artifacts each and wishing we could send the world back to the stone age! :D
1 day ago
Gives evasion for big butts:
Locks down high powered creatures:
Mostly one-sided wraths:
Ideally, low CMC and high toughness critters reign with Doran. Vigilance is also amazing. Try to avoid plain vanilla creatures as tempting as they may be. Exceptions being Indomitable Ancients and Kami of Old Stone.
AKBZ on Atraxa Stax
6 days ago
Personal opinion. Humility seems so counterproductive to your goal. I just don't see how planeswalkers survive a creature heavy deck. I also don't understand how even getting the emblem helps. You get emblem, you cast whatever you want. What do you cast to win? Not Boonweaver Giant, not Zulaport Cutthroat, not creatures in general. You can cast stax pieces for free, which means you stall and hope your opponents can't win. If Humility is on the board, you cannot win. Right? Unless Jace, the Mind Sculptor performance is over the top, you are all in on the emblem and Toxic Deluge board wipes. Maybe if Disenchant was Aura Shards I would not be critical of this strategy. I guess I see Humility as a real double edge sword that cuts you more than your opponents. Keep in mind, I don't know your meta, or how you play the deck, or your opponents that you play against. It just seems bad to play a card that appears to hurt you pretty badly.
6 days ago
There are a lot of cards that hurt competitive decks in your colours while you can avoid their effects by running on a low budget. For example you could run a lot of global artifact hate, such as Null Rod, Titania's Song, Stony Silence, Kataki, War's Wage, Root Maze and targetet recurring removal like Aura Shards and you won't have to buy the high priced mana artifacts yourself. You don't want to play them anyway with all these cards...that would be a great way to play competitive on a low budget.
Gaddock Teeg also disables many important combo pieces and control cards. Also try a Blood Moon, Magus of the Moon and Thalia, Heretic Cathar instead of buying all the duals and fetchlands...find out what expensive cards make the top decks perfect and attack these staples with low budget global effects. Sure, blood moon isn't very cheap, but it's still much cheaper than getting Savannah, Taiga, Plateau, the matching shocklands and all fetchlands that include R, G or W (which would be 9 in total).
1 week ago
@ Austin_Smith_of_Cards : Thanks for your indepth comments. It's very appreciated. Let me walk though your suggestions.
I prefer not to play Okina, Temple to the Grandfathers as it does not do a whole lot extra. I need all the mana to keep my pace up for threats entering the battlefield. This land can only be found by Sisay most of the time and Sisay needs to grab threats. I also need cards which are plains and forest for tutors and Knight of the Reliquary.
Saffi Eriksdotter is a card that was once in this deck, but playing aggro I needed the spot for other dedicated cards which supported my build. Now that so much has changed since that call was made to remove him, I could possibly review this card. I will add this card to the maybeboard , as others mentioned as well. It never hurst to give it a look again.... Thanks for the good reminder!
Heroes' Podium feels like it's just a win-more card. I can see it come solid/threatening in certain situations. But those situations I tend to stay ahead of. As this is why is play so agressive.
Karametra, God of Harvests does not fit my ramp approach, as all ramp has been optimized to get Sisay on the battlefield asap. The indestructible is nice, but Avacyn, Angel of Hope covers this role already for the whole battlefield. It just doesn't fit in my aggro build well enough to justify a place.
Aura Shards is a card that is harder to find and with Enlightened Tutor I would not select this card. For consistency reasons it is not here and the few artifacts/enchantments that get pesky, I can answer with other means. The trouble in this build is that all cards should serve a role within the current tactic. If I would grab this card in my opening hand, then it would slow down the ramp suit to get Sisay out asap. More threatening options are then at hand. Basically it is just a great card, but not when you want to outpace your opponents like I try to accomplish. It would be a great sideboard card, if I would run a sideboard.
Mirari's Wake is mostly a card that I look at like my story above; it's great but not that needed atm for my build. For ramp I do have better options, which I can tutor with Sisay, like Selvala, Heart of the Wilds which really gets out of control soon after it lands.
Vorinclex, Voice of Hunger played this card in the past and in a multilayer environment I instantly became the most hated guy at the table for shutting down everybodies game. Meaning that all hate came instantly towards me. Very unpolitical if you still have several opponents waiting to be slaughtered, each on thier given time. But this card gives me 3 red dots on my front head. I prefer not to draw the attention of the whole table all at once.
Bow of Nylea : It's versatile, but it's not game changing, so I never got to use it in a way that it gave me more edge in a game. Other options proved to be more valid at those times, so eventually it was removed a few months ago. Having Sisay means you have an array of threats at your disposal. This just isn't one that will stand out in this build. This card is great in more stax/toolbox style of play Sisay.
Stone-Seeder Hierophant and Voyaging Satyr both untap with Paradox Engine. My precious Gaea's Cradle loves both creatues for giving me so much mana. They are great mana dorks which fulfill an important role early- and midgame.
I know it is hard to suggest cards, as this build is pretty well tuned over the year it now excists. But I really appreciate your efforts in helping me. If you have solid points, then I will always try to answer them and playtest them if it feels promising.
Have a great day sir!
1 week ago
Panharmonicon Martyr's Cause Restoration Angel Asceticism Avenger of Zendikar Woodfall Primus Harmonic Sliver Timely Hordemate Icatian Moneychanger Simic Basilisk Naya Soulbeast Bane of Progress Caller of the Claw Epochrasite Skullwinder Terastodon Swords to Plowshares Tooth and Nail Aura Shards Frankie Peanuts Celestial Convergence Floral Spuzzem
just some random cards that looked funny XD
1 week ago
I got a few recommendations for you. Draining Whelk can counter a spell for you on its ETB, similar to the Mystic Snake you're already using, but Whelk gets buffed for countering spells, so the bigger the spell you counter, the better your Whelk gets. Another card I'm thinking of is probably a little obvious, but it's Cathars' Crusade. I don't know how inclined you are to go for a commander damage kill with Rune, but Cathar's Crusade could definitely get you there. Would you also consider Azorius Justiciar? He can hold down two of your opponents' threats for a whole turn every time his ETB triggers, and detain even cuts out activated abilities.
Props for running Aura Shards. I feel like that card is underused.
2 weeks ago
Okina, Temple to the Grandfathers might not be super-strong, but you can tutor for it and creates a small combat trick. It doesn't even enter tapped, which is great.
Others have suggested this card as well, and I concur; Saffi Eriksdotter needs to find a space in this decklist. She insures you against boardwipes, and can sometimes be used as a combo piece.
Heroes' Podium looks like it could be potentially powerful. A Coat of Arms just for you AND it lets you dig in a pinch (say Sisay gets Nevermore'd or commander tax too high)? Sounds incredible; there's no such thing as too much tutoring in EDH.
You could potentially run Karametra, God of Harvests, but you're not running very many basic lands, and Knight of the Reliquary fills this spot nicely. However, she is tutorable, and her giant indestructible body can be really difficult to remove.
Aura Shards is the one of the best repeatable removal tools your color combination has to offer. Since your deck is heavily creature-based, too, this card has high efficiency.
Mirari's Wake gives you the extra mana push you need to cast those giant game-finishing Eldrazi quicker, plus it has an Anthem effect stapled to it. Another card that's excellent in Selesnya colors.
Vorinclex, Voice of Hunger is an incredible creature to have out in multiplayer; you will instantly become the target of attention at the table, but the resource difference you have with your opponents will be super crippling in the meantime.
Bow of Nylea is a toolbox legendary artifact that makes attackers more annoying, and comes with an ability that can do whatever you need it to do. The versatility is great; almost like a alternative/budget Umezawa's Jitte.