|Commander / EDH||Legal|
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|MTG: Commander (CMD)||Uncommon|
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Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
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Aura Shards Discussion
1 day ago
3 days ago
Land Tax is bad for 5-color. You need some dual lands and fetch lands. Not basics.
Grand Warlord Radha was here. But i cut her off, because for this deck is too slow.
Buried Alive without massive reanimation. I use only classic in color.
Aura Shards is good choice. I will think about it...
This deck is mostly for Duel Commander. So, Sensei's Divining Top is not choice.
But thanks for advice :)
3 days ago
3 days ago
1 week ago
For removal Aura Shards is amazing in a deck such as this. It’s a tad spendy but not horribly so.
1 week ago
Thanks lithium142. The key token generator is of course Darien himself, and the rest of the deck revolves around ways to beat yourself up to generate tokens, and then getting value out of them, and generally being annoying, by making opponents make bad choices, and a bit staxxy. Jinxed Choker was almost too good when I played it out, because as soon as Darien hit the board my opponents were conspiring to pass it between each other, and it escalates so quickly in multiplayer!
Green is out of the question, as The King of Kjeldor is the inspiration and key; I'd essentially be building a completely different deck if I switched to Trostani et Al, which may be powerful but isn't the point (I'm well acquainted with Aura Shards! Hence all of the enchantment removal).
Darksteel Mutation is definitely one I am still considering. It's only out because I neglected to consider it for the initial build, but have been beating myself up (pun intended) ever since. I'll consider your spot removal suggestions, as I agree, it is a bit low.
In general I think that I have enough threats to weather a few wipes, so if Divine Visitation goes, there's still Cathars' Crusade. I'm also generally underpowered relative to my opponents, so their stuff goes before mine more often than not. And of course, there are the infinite combos to let me win from nowhere.
If I had the cash to splash, I'd be keen to attempt a Balancing Act + Teferi's Protection combo... Sacrifice ALL the permanents!
I dislike tutors in EDH (I play for lols, not wins), so I'm happy with the power level:price ratio at the moment. That said, thanks for your interest and suggestions!
1 week ago
Also 100% needs Aura Shards.
1 week ago
aw man, i do love token decks!
first place for you to make improvements; getcha self a Skullclamp! that card is op in most decks, and it's game breaking in token decks. if you get no other card, get that one. that said, it's so good, that it's worth running Stoneforge Mystic and Steelshaper's Gift to find it.
some good token generators:
sadly a lot of the best ones are in green, but these are certainly improvements over a few you got in right now.
the best game enders are either in green, or the white one's are VERY expensive, so ill skip that, even though there are some very good includes you could run. the only cheap one i can think of is Mirror Entity.
i run all three in my competitive token deck. Sunblast Angel is something i use in tandem with Birthing Pod. wipe their field, and then after they spend a turn on damage control, pod again into Elesh Norn, Grand Cenobite for the win, but i digress.
a big advantage you have in tokens is being able to bounce back from boardwipes faster than your opponents, so having a good arsenal of them is important.
you also look a little short on spot removal. im assuming you omitted Path to Exile because of the price. some cheaper alternatives that are particularly good in commander are
these are brutal, because they dont kill anything, they just make it useless. I.E. it wont send commanders back to the command zone. it does have it's own weakness (obviously they can destroy your enchantment), but honestly it's better for you to have them destroy your Faith's Fetters to get their commander back, than to have them use that same removal spell on your Divine Visitation. do be careful with Darksteel Mutation though; some decks have ways of buffing creatures, and then you have to face down a big dude with indestructible.
hope this helps you out! unfortunately it will never be as good as it could be in a G/W shell. the problem is white has all the powerhouse cards, while green has all the ways to search for them, and you're missing out on things like Aura Shards that are just flat out OP. in any case, mono white gives you a problem to be solved with ingenuity. a friend of mine has a mono white deck like this that uses reanimation cards like Resurrection and a load of board wipes. dont be afraid to make things interesting =P
anyway again, i hope this is some help to you! =D