Aura Shards

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander (CMD) Uncommon
Invasion (INV) Uncommon

Combos Browse all

Aura Shards

Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

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Aura Shards Discussion

bushido_man96 on Emmara, Soul of the Honda Accord

1 week ago

Aura Shards should be included. With the ability to pump out creatures, you can shut down tons of enchantments.

Dankey on b i r d w i z a r d [2.0] (cEDH Derevi Primer)

2 weeks ago

Ok, so Aura Shards is an excellent addition to decks running permanent destruction such as Smokestack, which is ironically no longer the best card to use in competitive Stax decks. Those decks have synergy with cards such as Bitterblossom and Luminarch Ascension to allow your permanents to stay in play while locking down the board. It's not needed in a hatebear list.

Avacidal_maniac on Green Pancakes

3 weeks ago

A card I would recommend is probably Aura Shards as it can help to deal with the really annoying decks that utilise control, plus with Marath, it basically reads "destroy all artifacts and enchantments eventually". I hate aura shards so its bound to be good in a deck with a commander like Marath which I have been on the bad end of for a long time. Another card I can recommend for card advantage is Skullclamp since Marath creates midgets, it can use those midgets as sac fodder for skullclamp or if someone tries to froce a sacrifice. Another thing I can also say works is the use of sac outlets like Ashnod's Altar since if someone tries to swords to plowshares your stuff or mass removal you can get value out of sacrificing them to the altar.

I like the concept of this deck (although I myself have had some beef with Marath decks in general). I give this 1 upvote

Gidgetimer on What happens if Yore-Tiller Nephilim ...

3 weeks ago

Xantcha’s ability is a replacement effect that changes the control of Xancha. It indeed is not the same as Reanimate since there is no continuous effect associated with Reanimate. However; it is exactly entering the battlefield under an opponent's control since it replaces her entering under your control with entering under an opponent's control. if your opponent controls Aura Shards they will get a trigger and if you control Blood Seeker you will get a trigger. Any further replacement effects that may apply to creatures entering under their control (like if they control Essence of the Wild or Infinite Reflection) will also apply.

Forkbeard on Rhys the Redeemed: Power in Numbers

3 weeks ago

Hi AjaniShaman! That's a very subjective question, but I guess there are a few cards in here that I would consider core to any Rhys deck. The 4 token doubling enchantments are musts IMO (Anointed Procession, Doubling Season, Parallel Lives & Primal Vigor), cards that provide benefit from having an excess of token creatures (I would say that that Aura Shards, Glare of Subdual, Cryptolith Rite, Beastmaster Ascension, Cathars' Crusade, Eldrazi Monument, Chord of Calling & Natural Order fall under this category) & some general mass creature swarm win conditions (Craterhoof Behemoth, Overwhelming Stampede, Triumph of the Hordes et al).

The rest of the deck is just there to assist with that general game plan - draw, protection, ramp, removal, token friendly creatures, tutors...the usual Rhys stuff. Hopefully that helps kick start your own brew, enjoy!

Shana42 on The Wildling Tribe

4 weeks ago

I enjoy the idea of your deck but as was stated in the past ramp could be very important for this deck my suggestions for additions would be Vorinclex, Voice of Hunger, he slows your opponents and speeds you up, you are also lacking a bit of draw to refill so some good cards for you to look into with this deck would be Abzan Beastmaster, Drumhunter, Elemental Bond, Garruk's Packleader, Lifecrafter's Bestiary, Rishkar's Expertise, Soul of the Harvest, Triumph of Ferocity you can pick which ones you like.

also drop the sliver and pick up Aura Shards it is a huge target for enchantment hate but it can be very explosive

tripod62 on Rhys Tokens

4 weeks ago

Heritage Druid seems like it would fit well with your plan. Aura Shards would be good for field control and not to be underrated. But my personal fav in decks like this is Glare of Subdual

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