Aura Shards

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Aura Shards

Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

wallisface on ETBs?

3 months ago

Aura Shards will not trigger. It’s triggered ability would happen when a creature enters the battlefield, and the text of cards like Torpor Orb explicitly state that a creature entering the battlefield will not cause abilities to trigger (not just for that creature that entered, but for all abilities).

indieinside on ETBs?

3 months ago

I build a Gaddock Teeg deck. I am playing several cards like Hushwing Gryff and Torpor Orb. What would this look like for me if my go to enchantment is Aura Shards? Does it go off?

NV_1980 on EGGS

3 months ago

I would try to find room for an Aura Shards; right now the deck has little to cope with opposing artifacts and enchantments and for every egg Atla creates, you get to dispose of one for free with Shards on the battlefield.

Crow_Umbra on Soveriegn Above All

5 months ago

That's understandable regarding your ramp to land ratio. Land quantity is one of those personal preference things that everyone has their own feel for. I realized you have 15 pieces of ramp, since I tend to sort out of custom categories by default.

On the topic of draw, thoughts on Guardian Project, Chivalric Alliance, and Minas Tirith as some additional options to keep you fueled up? Given how creature heavy your deck is, along with some of the token generators, but Aura Shards could be a decent removal piece in here. Since Shards is a "may" trigger, you can use it politically.

Flowering is cool, definitely a card I've really come to enjoy. I think you should be good with the color-fixing you currently run, as I currently run it in a 3 color deck without much issue.

In reading your profile, it seems like we have parallels into how/when we got into MtG. I started playing tabletop jank in late 2012-early 2013, when I was in college. The Esper and Bant pre-cons from 2013 were my first two EDH decks, which sat in my collection until my group started playing EDH in 2019.

Kracco on Infinite mana, tokens, damage, draw.. you choose!

5 months ago

Thank you NV_1980, I didn't know Mirri, I admit that it has an amazing sinergy. It reminds me of Odric, Master Tactician but it's cheaper and has incredible value defending. In general, however, I tend to win at turn 5-6 pretty consistently because what matters is whether I can create an unstoppable horde or not. So even a 3 mana creature generally means being 1 turn slower. I will play with it and let you know however, because it's powerful. It could potentially replace Toski, Bearer of Secrets as it also does not play into the swarm dynamics (but it does help with speed). On Aura Shards: it's a great card and I used it for most of my previous iterations and it still makes the deck occasionally. In general however, I tend to be faster than most and because I do not base my strategy on any single card or large creature, I can generally deal with most enchantments. Until they pull a blood moon on turn 2 and I want to cry :) Definitly in the balance.

NV_1980 on Infinite mana, tokens, damage, draw.. you choose!

5 months ago

One of my favorite creatures to use in my Rhys deck is Mirri, Weatherlight Duelist. Drives opponents completely up the wall. Also, would you reconsider main-boarding Aura Shards? It's such an exceptionally power control card in a token deck.

NV_1980 on It's Bug Season

6 months ago

This looks awesome; +1! I'd really recommend Aura Shards though; it's such a great control-tool in a deck like this. In its current form the deck also contains few draw-resources. Some ideas on this front would be Idol of Oblivion, Lifecrafter's Bestiary, Halo Fountain, Slate of Ancestry and Shamanic Revelation.

Crow_Umbra on Can't Catch Me, I'm the GingerBant Man! [Primer]

7 months ago

Thank you again for reaching out Tsukimi, and my bad for not taking a look sooner. It is very apparent that this deck is one of your favorites. I do have a few different suggestions, both for the deck and the primer itself. As someone that also enjoys writing primers, I think it can be helpful to add category tags in the edit feature, but not set it as the default view. I find it helpful for my personal organization as I make edits, but can also be helpful for anyone reading the primer that might enjoy that sorting feature.

  • I get that you can essentially get double triggers from some of your ETB Creature ramp with Brenard out, but I'm counting about 10 ramp/mana producing effects, and your average CMC is above 3.5. It could be helpful to get a couple of the 2cmc Sorcery stuff like Farseek & Three Visits, but isn't the biggest priority if you haven't felt this to be an issue during your IRL play.

  • Scapegoat could be a fun board protection effect in this deck. A fairly cheap pick up and is mana efficient for what it can do.

  • Ich-Tekik, Salvage Splicer could be a helpful means of buffing up your Golems, especially as your Gingerbreadified Golems die. I can understand the omission at 5 cmc.

  • In terms of fun ETB effects that would be worth re-using, I'd recommend checking out Druid of Purification. It's become an auto-include in pretty much all of my Green decks. While yes, your opponents can all technically select the same target to remove, I've found that in the games I've played, opponents tend to select 2-3 targets depending on the game. I think in the dozens of games I've played with it, there was only one occasion where all opponents selected the same target. Everyone has something around the table they don't like, and it puts the onus on your opponents to make their selections. This has sometimes lead to opponents making spite plays against each other afterwards lol. I get that you're already running Aura Shards with how creature heavy you're running the deck, but this could bolster that removal suite a bit more, and is a little less Feels Bad than Shards.

  • I've liked Soul Partition as a utility card that doubles as (temporary) removal, or a permanent saving effect.

  • Could be worth keeping Beast Within and Stroke of Midnight on the radar to have some more instant speed removal that can hit a variety of targets.

This deck looks fun, and I look forward to reading your primer as you continue making updates and developments!

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