Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
|Want (3)||illsv , DotheNald , GrandeKhan|
Printings View all
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Aura Shards occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
GW (Selesnya): 1.76%
RGW (Naya): 1.71%
BGW (Abzan, Junk): 2.67%
GWU (Bant): 0.74%
Aura Shards Discussion
1 day ago
- 1.) Do not require any other triggers other than entering the battlefield
- 2.) Immediately return the creature to the battlefield
- 2.1) They don't want until a condition is met,
- 2.2) Or until the beginning of the next end step
If you are fortunate enough to have both out together, you can put an infinite loop on, which can be fed into things such as (in 5c) Soul Warden, Kapsho Kitefins, Orc Sureshot< Impact Tremors, Champion of Lambholt.
Also, Aura Shards, Boltwing Marauder, Bronzebeak Moa, Corpse Knight (Wincon), Decoction Module (Aethersquall Ancient), and honestly just a bunch more. You can also use Aetherflux Reservoir to auto-cannon everyone with Soul Warden and similar life gaining cards.
Also, if you use Clone creatures, you can expand how many creatures you have available to you. Have the Clone enter as a copy of either of the two aforementioned creatures and it works just as good. This also gives you access to a ton of draw via Dire Undercurrents.
1 week ago
Ah, token decks are always a delectation to pilot! I have some recommendations, and thus you may heed as you see fit.
Now, in an aggressive swarm-style list, Druids' Repository seems all too immaculate. It allows for far too much ramp, far too early. Nature's Will fills a similar role. Growing Rites of Itlimoc Flip is another one that can send your board astir rather quickly, as well as drawing a card on entry (hopefully).
So, thirty-seven lands seems to be a rather high count. I would advocate for cutting one in place of a cantrip such as Once Upon a Time.
One more note: Dragonmaster Outcast is rather slow. It requires six lands, then the dragons have summoning sickness. If you are to make a cut, that's what I would recommend.
That shall be all from me, my liege. If you so wish, I have my own tokens list, as linked here:
May fortune betide you.
3 weeks ago
Ah, tokens! Initiate the throng, then fulminate as such.
I have many suggestions.
Now, typically I am an advocate for running fewer lands in decks, however, this deck has an excruciatingly low amount of card draw. Either make way for lands or add a half-dozen cantrips.
You have many anthems, some of which are quite lacking in my opinion. Syr Alin, the Lion's Claw, Kongming, "Sleeping Dragon", Selesnya Guildmage, Oakhame Ranger, Ahn-Crop Champion, Cultivator of Blades, Valor in Akros, Spear of Heliod, and Dragon Throne of Tarkir are all quite mana-hungry and little impact. They depend on a board state to work, and without one they verge on useless. I would like to call out Call for Unity in particular as being incredibly slow and capricious.
Avoid Fate is interesting, but it doesn't do a lot. Many of the cards in here are restrictive depending on board state, thus I would cut this.
For what I would include, Rootborn Defenses defends the board, Druids' Repository adds far too much mana, Aura Shards and Aura Mutation shatter and batter, Hour of Reckoning kills many things, Increasing Devotion allows for rebounding eftsoons wrath, Master of the Wild Hunt is one I particularly enjoy, Sprout Swarm is difficult to interact with, Sigarda, Heron's Grace has early and late-game potential, and Devout Invocation creates tokens abound. Triumph of the Hordes can just wipe out an entire table.
This deck has almost no card draw. Mentor of the Meek, Skullclamp, and Huatli, Radiant Champion can draw many, many cards. When you get to it, Sylvan Library is fantastic. Harmonize, Slate of Ancestry, Shamanic Revelation, Collective Unconscious are ways to refill in preparation of a board wipe.
Beast Whisperer is just good value.
I would recommend far more ramp. Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Elvish Mystic, and/or Birds of Paradise. Incredibly quick if you get them out turn one, and oft set you far ahead enough that it doesn't matter when you get wrathed.
That shall be all from me. If you so wish, I have two swarm decks that you could reference for honing your build, each of which have tested well for the years I have had them.
May fortune betide you, and the tokens your enemies. Farewell!
3 weeks ago
3 weeks ago
4 weeks ago
4 weeks ago
I wondered why Daedalus' deck seemed to have all this cool stuff you were missing and only just realized it had more than 100 cards, heh
Anyway, for a non-budget build I obviously still stand by Earthcraft & Aura Shards to get more non-linear value out of the tokens. In hindsight I'm less sure of my other suggestions, aside from maybe Cloudstone Curio for extra triggers, esp. with Earthcraft & the token doublers
4 weeks ago
I think I have a Planar Cleansing, but the mana cost always turned me away from it. Always figured the 4cmc wipes to be more competitive, but I do like the hits all permanents. That does, however, have the downside of hitting my artifacts and enchantments, and I’m not too worried about my enemies having those when I have stuff like Aura Shards. I’ll have to test it and see what it feels like.