|Commander / EDH||Legal|
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Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
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Aura Shards Discussion
3 days ago
Deck looks good! My only advice would be to incorperate a little bit of removal so you can interact with the other players. It can be cheap efficient creature removal like Swords to Plowshares and Path to Exile or catch alls like Beast Within.
Here's some other Mayael stuff, not necessarily better than what you have already, just more options.
Greenwarden of Murasa "big Eternal Witness"
Stuff that synergizes well with Mayael:
Seedborn Muse for Mayael ability on each opponent end step
5 days ago
Hey everyone I have a few extra cards for trade if anyone is looking to pick these up (also potentially for sale)
1 Yavimaya Hollow (italian)
1 Aura Shards (japanese)
1 Karakas (italian legends)
let me know if you need any of these.
6 days ago
I run a similar deck; and a real rockstar has always been Aura Shards
1 week ago
Alms Collector is going to be good. And white desperately needs any card draw it can muster.
Also if you are playing a dedicated cat desk Qasali Slingers is an auto include. Aura Shards is already a great card I will take this as a back up to it any day.
Stalking Leoning and Hungry lynx are actually the least exciting to me. The Leonin is too limited in its effectiveness and the lynx, while a cute mechanic could end up doing more harm than good if my opponents get rid of the lynx.
Im eagerly awaiting the decklists to hit today to see what kind of common and uncommon support the tribes got :) But in all honesty I doubt I will be keeping most of these as tribal decks once ive played a few games. So many other fun possibilities!
1 week ago
Cheaper tribal Mirage Mirror, not going to switch out my mirage mirrors though... they are super fun and the restrictions on this one doesnt outweigh the cost reduction.
Aura Shards on a 3/5 body.... wont see it outside of tribal but still good.
2 weeks ago
Anguished Unmaking is better than Grim Contest. Unconditional- hits any nonland permanent. Opponent about to combo off with Sanguine Bond or Exquisite Blood? Not an issue, for 3 mana and 3 life, you just exiled one of them with the trigger on the stack, halting the combo in its entirety. Exile, hits more permanents, and it doesn't require you have a creature on board first. It's extremely good, and I don't recommend you go without it.
Aura Shards- you have 30 creatures. Extremely strong, as most artifact/enchantment based decks can't combo out or establish while it's on the board. It would do you a lot better than, say, Angelic Chorus, which is just life gain on casting a creature (you have Ikra and Trostani for this, you don't need more).
Get rid of the Angel's Feather, Demon's Horn, and Wurm's Tooth. They're terrible cards that aren't worth the slots they're taking up, as 1 life per spell of a specific color is slow, mediocre life gain in comparison to even Soul Warden in a 4 person Commander game. You can do better with those slots, like running Swords to Plowshares to actually kill the things that hurt you so you don't have to deal with them again.
Tree of Perdition is better than Kami of Old Stone, who is a vanilla meh creature. You can make it a 0/40 and drop someone to 13 immediately- it's a pretty solid card.
Tower Defense is better than Corrosive Gale in this deck. +5/+5 and reach is great on the defense, but a +5 attack buff for only two mana is huge when you're attacking.
I would get rid of all of your +0/+3 equipment and run global buffs, like Oathsworn Giant or Elesh Norn, Grand Cenobite who gives +2 and in the case of the former, vigilance to all of your creatures, not just one.
Wave of Reckoning is a Doran staple. Run it for sure, as it's basically a one sided board wipe with high toughness dudes.
I wouldn't exactly call this competitive, and you have a lot of room for improvement. Hopefully this helps you a little bit toward your goal though.
2 weeks ago
Arbor Elf for Birds of Paradise
Tolsimir Wolfblood for Elesh Norn, Grand Cenobite
I'd add at least two lands that destroy land. Ghost Quarter, Strip Mine, Tectonic Edge are some examples.
Fragmentize for Naturalize
Lyev Decree for Swords to Plowshares
Wall of Swords for Wall of Omens
Steward of Valeron for Grand Abolisher
Pariah for Kodama's Reach
Brave the Sands for Authority of the Consuls
Martial Law for Ghostly Prison
Selesnya Keyrune for Sol Ring
Druid of the Cowl for Sakura-Tribe Elder
Cathar's Shield for Swiftfoot Boots
Rootborn Defenses for Heroic Intervention
White Sun's Zenith for Storm Herd. This card will win you games.
Sigil of Valor for Shield of the Oversoul
Sylvan Reclamation for Forsake the Worldly
Aura Mutation for Beast Within
Armadillo Cloak for Aura Shards
Here's what I have so far. I'm not done yet but this is a good start. I still need to go deeper into the creatures and add some synergy.
2 weeks ago
Thanks for the feedback! While I do see the reasoning for some of the additions and edits (especially for taking out Leyline of Anticipation and Thassa, God of the Sea and adding Assault Suit, Vow of Lightning and Chromatic Lantern), I am going to respectfully disagree about taking out Doubling Season and Emeria, The Sky Ruin. Walkers and token generation plays a large role for the deck, as both help me accelerate a wall of token creatures that serve to chump block, trigger Aura Shards and fuel the exalted triggers from Sublime Archangel. As for Emeria, The Sky Ruin, its recusion ability is turned on by Prismatic Omen, as it makes all of my lands each basic land type, thus having all of my lands qualify as Plains.