|Commander / EDH||Legal|
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|MTG: Commander (CMD)||Uncommon|
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Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
|Want (8)||PTsmitty , PimpNinja , booyoz , BIGduzy , zilikken , kmxlink , Northwynd , Noximeus|
Aura Shards Discussion
21 hours ago
Creatures Craterhoof Behemoth , Elesh Norn, Grand Cenobite , Aurelia, the Warleader , Samut, Voice of Dissent , Birds of Paradise , Bloom Tender , Derevi, Empyrial Tactician , Faeburrow Elder , Anafenza, the Foremost , Shalai, Voice of Plenty , Trostani Discordant
1 week ago
enpc Your response makes me believe you didn't actually read the OP through. Further suggested by how you said earlier that I forgot to talk about White's ability to resource denial while I clearly had a shorter paragraph mentioning Armageddon , Ravages of War and Limited Resources and how I didn't believe that archetype was a very progressive way to forward white's multiplayer playability in Commander, even though it is one of white's more powerful archetypes but it has some nasty side effects on the political spectrum.
My main problem with white having to almost exclusively go to artifacts for fixing their problems on ramp and card draw is exactly because artifacts are plentiful in Commander and therefore many run artifact removal. It is quite tough as a white player that spent a lot of mana on dishing out mana ramp and/or card draw artifacts, just to have an opponent cast Bane of Progress or Vandalblast or be the target of an incidental Casualties of War or Aura Shards , and there's limited options for white to counter that, bar the expensive catch-all . Why green has better and more flexible counters that actually fits white more is a bit strange to me and I wish white had at least a comparable answer that didn't cost 40$.
In a way I wouldn't mind if white also got some artifact restoration as they did in the older days . Blue and red has some good artifact pulls but white did have that same affinity back in the day, so it is definitely part of their color pie . White just has a huge problem again with the symmetrical effects being a disadvantage in multiplayer unless they can fuel the graveyard - which they cannot by themselves.
One solution could be a Tempting Offer card that pulls back artifacts.
Tempting Offer Show
White's tempting artifact recovery
Tempting Offer - Return an artifact card from your graveyard to the battlefield. Each opponent may an artifact card from their graveyard to the battlefield. For each opponent who does, you may return an artifact card from your graveyard to the battlefield.
Most opponents would likely take the offer to return their strongest artifact to their board, and in exchange white gets to mass-return their wrecked artifacts at a discount. Unlike say Tempt with Discovery which in general should never be accepted.
One of the mana ramp suggestions (in the OP) was indeed to return low CMC permanents, which could hit ramp artifacts as well - so pulling double duty and well within white's color pie. Getting extra lands this way is more resilient versus playing mana artifacts but requires extra steps compared to mana artifacts and will never be a true replacement but merely a supplement. And it's not the first time white restores lands .
I think it would be better if white players could included these types of permanent restoration cards into their decks and it was viable, rather than having to put Manalith into their deck.
Again these suggestions are unlikely to replace mana artifacts or become auto-includes, but they could provide good supplementary support. I advocate choice, but if improvements could be made to a color specific solution to a color that falls behind in the format, then I see no issue.
And none of the suggested cards are something I would imagine would swim rather than sink in eternal formats, but it's possible there's something I overlook.
It's also meant as a general take on a possible solution, and not necessarily the only thing needed to improve white's ability to compete in casual EDH. For instance if the land restoration cards I suggested was a way to go, then more cards that facilitate that line of play could be made. More functional reprints of Evolving Wilds , a variant on Flagstones of Trokair or basically anything that helps that line of play and doesn't need to be *the* fetchlands . Prismatic Vista was a very good alternative to the fetchlands, that sadly has taken a very similar price trend. Although I think that may have more to do with the price of the Modern Horizons set compared to what value was in there, than the actual card - a cash-back so to speak. Now I just hope for future functional reprints - even while owning 2 Prismatic Vista s.
White lands that end up in the graveyard Show
Variant on Flagstones of Trokair
~ enters the battlefield tapped.
, Sacrifice ~: Search your library for a basic Plains card and put it onto the battlefield, you gain 2 life.
Something with a line of play that lets you put lands into the graveyard but not fall behind on lands in play.
, : Look at the top 6 cards of your library, you may put any number of land cards from among them into your graveyard, then put the rest of the cards on the bottom of your library in a random order. You may shuffle your library.
Outside the colors of Jund's lands matters deck. Outside of most landfall decks. Will likely cause Crucible of Worlds to increase in price, but is an example of something white could do that isn't specifically self-mill, isn't draw discard and isn't land- Buried Alive .
White have previously had a somewhat similar effect in Endless Horizons , one that is somewhat similar to Land Tax . Where Endless Horizons essentially provides deck thinning and pseudo card-advantage, it also presents a rather significant risk if blown up, especially if you play greedy - don't do it. This suggested land or whatever it will end up being, it doesn't need to be a land... it can thin your deck and throw lands in the graveyard, and provide a library shuffle if needed.
What I mean to say with the above, is that the suggestions in the OP and here is more about a direction of solutions to this perceived issue with white in casual Commander, more than it is "this card will single-handedly turn white into just as great a color as green for Commander". Therefore reflecting on these cards' viability in context to only existing cards would be against the point I try to make.
Think of red for a moment. For almost two decades, red didn't have actual card advantage. They had Browbeat as a punisher mechanic, they had Wheel of Fortune in the very early days but those are more exceptions than the rule. Then red got their temporary draw or draws with downside with an underlying theme "it's here in the now, use it or waste it". Card draw is so basic and essential to the game, that each color has come up with ways to achieve it. I think white needs to find a similar solution for multiplayer formats.
And finally, to quote you; "But if your argument is that they're not as good (the manarocks) and so you don't want to play them, then tough, welcome to how balancing works. And if that's not fair in your mind then you have some really bad double standards."
Does balancing need to include price tags? Joke aside.
But how come a large portion of the Commander community has expressed that white and to a lesser extend red are the least powerful colors in Commander, especially white when considering mono color? Red is getting support lately and is improving, but white falls behind.
Do you claim you know balance better than all those people?
1 week ago
2 weeks ago
Another thing I would maybe suggest, is that because your mana reliance is a little heavier on green, you probably want to reflect that a little more in your mana base. Also, unless your meta doesn't play tribal decks, be wary of Coat of Arms as this can benefit your opponents. Maybe a Door of Destinies could be more of a safe creature buff?
Also, a word of warning, be wary of Harmonic Sliver , this is a must trigger, and if you don't have Darksteel Ingot out and there is no other valid targets, you may be blowing your own stuff up. Having an Aura Shards may be a good addition because of that movely word... May. I'm sure you have already thought of this, but I learnt this one the hard way lol.
3 weeks ago
Have you heard of Whitemane Lion ? With Chulane it's a 2 mana repeatable instant speed growth spiral. On a similar note Stonecloaker does a similar thing however it also eats cards from graves at instant speed. If you're feeling spiky you can combine these cards with Aluren to draw your entire library and drop every land into play. It shouldn't be hard to win from there with Laboratory Maniac , Jace, Wielder of Mysteries , or even Altar of the Brood . Just remember Chulane's ability is mandatory so you'll have to remove him before you go for the win or you might draw yourself to death.
There are a few hate cards I'm surprised you haven't included like Gaddock Teeg , Remorseful Cleric , Containment Priest , Leonin Arbiter , Linvala, Keeper of Silence , Rest in Peace , Archon of Valor's Reach , and Aura Shards . The newer Ranger-Captain of Eos pulls his weight as well by grabbing dorks and accessory creatures like Giant Killer while having the ability to entirely shut down non-creature spells which is great for comboing out that turn or just preventing a board wipe from an opponent on their turn.
Simple tax effects as well give you lots of time to set up Chulane and start slamming creatures down for some great value. Cards like Aura of Silence , Thalia, Guardian of Thraben , Vryn Wingmare , Thorn of Amethyst , Suppression Field , Kataki, War's Wage , Energy Flux , etc.
I think flash is the greatest strength a creature based deck can have so I suggest trying out Vivien, Champion of the Wilds , Vedalken Orrery , Leyline of Anticipation , or Yeva, Nature's Herald to go alongside your Teferi.
Lastly you should include Eternal Witness as some grave recursion and you can abuse the body via bonce or Sun Titan.
3 weeks ago
Ghave is great, so many different ways to build/play it that can all be successful. You also get all the best removal in WBG.
1 month ago
Nice, Karametra is super fun. Check out my list, you may find some goodies to add. Priority adds might be Burgeoning , Heroic Intervention , Lotus Cobra , Aura Shards , Tireless Tracker , Knight of Autumn , God-Eternal Oketra , and/or Vizier of the Menagerie .
Aura Shards occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
GW (Selesnya): 1.76%
RGW (Naya): 1.71%
BGW (Abzan, Junk): 2.67%
GWU (Bant): 0.74%