|Commander / EDH||Legal|
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|MTG: Commander (CMD)||Uncommon|
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Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
|Have (2)||Forkbeard , brokendwarf|
|Want (21)||AgentHellboy , Silverglader , nomadstan , VelvetThunder , SC25 , Tomagotchi , HeyNoel , angelx , Luciferian , toonlink282 , Ben773 , klafooti , waubers , simonlimon , Tustac , PTsmitty , nzznzn , rewtrium , TheRealSpecialK , , moonteryjack|
Aura Shards Discussion
1 day ago
This was my final outcome till we brew more or ideas.
4 days ago
Wow, you have been very active, that's nice!
Slaughter the Strong is a great card and would fit perfectly in the deck, I'm thinking about it since it was in the spoilers for RXN and I have it already at home. I'm currently observing my playgroup if I should add it or not.
Bant Charm is really great for a charm, but I think it is too hard to keep thre different mana symbols open into other player's turns. This limits us too much in playing stuff in our turn.
Karn Liberated like others said, too expensive mana and money wise and not supporting our deck directly. But it is a nice card :)
Aura Shards is awesome, espacially since enchantment decks are increasing lately. I'll se if I can get my hands on one.
Silence look good at first, but you are only slowing an opponent down for a turn, where counterspells and removal spell let you react directly to a threat.
Why won't Fell the Mighty deal with little creatures or vampires? You should target one of your defenders with 0 strength.
I intentionally started this as a budget deck, so cards like Force of Will or fetch lands are not included. While I totally agree with you that they would make it better, I'm quite happy with the land base and rarely run into colour problems. But thanks for giving a good route! :D
Thing in the Ice Flip could become very bad btw.! You should always watch your spells, because your opponents will :D Could be fun in certain situations and somehow manageable, but it can add a chaos factor I don't like.
Well, these are my opinions, thanks for suggesting so much cool stuff and always commenting on here. I really enjoy brewing this deck with you guys and I hope you are all successful with your decks!
1 week ago
@HobbyGamer007 Thanks for chiming in great points and Ideas! Going to put a Thing in the Ice Flip in and a Aura Shards Think they should deffo be in this deck. Going to keep Wall of Deceit this card will always bring up the morf debit and rather just leave it out for now. Great tip on Arcane Denial Tossing that in because my Mana Drain is in one of my main decks. Well that's three am cutting for some new cards. And play testing.
1 week ago
The thing with Siege Behemoth is that it's a 4 toughness creature and only works when it's attacking. Amulet is a bit slow on paper, but in practice the deck can't really affect the board on turn 4, and it usually doesn't do anything except play Mayael the Anima before turn 5 or 6. My main problem is what to cut. My full list of cards I want to includes but is not limited to: Emrakul, the Promised End Vorinclex, Voice of Hunger Gruul Ragebeast Champion of Rhonas See the Unwritten Illusionist's Bracers Aura Shards Mayael's Aria Grasp of Fate
1 week ago
Wall of Deceit is a 2 Mana 5/5 that draws a card as it enters. That is really good. It doesn't really need an additional effect. The only other 2cmc wall that is able to compete at this cost is Thing in the Ice Flip, as a simple scyfall search can show. Thing in the Ice Flip might be an interesting experiment, but I can't really tell without knowing the meta if you even want the flip effect and if you can control when it happens enough.
Silence is really bad in commander, if you don't plan to win this turn, but I agree, even in creature heavy metas Remove Soul is suboptimal. I would always run Arcane Denial over it and looking at how much blue you have maybe Force of Will .
Also Aura Shards is broken as hell and should be in every deck that has the colors and plays creatures. I would slimply cut a land to play it, at 2.22 average cmc you can easily run 34 Lands.
Also Fetchlands would be great, to make sure you get your dual lands more often, which you will need to reliably play your commander. If you can afford it, run all 9 that hit a color of yours. E.g. Arid Mesa hit's only one of your colors, but can get Hallowed Fountain or Temple Garden so basically any fetchland gets you any color you need. Besides Bloodstained Mire , don't run that one xD
Dusk sucks because it kills the commander, which should always be out if possible, but Slaughter the Strong surely is awesome in here. However it doesn't kill an army of 1/1s so it's not better than Wave of Reckoning , but you could run it over Fell the Mighty if you feel that the cheaper cost is better than the choices you get.
1 week ago
We do need to remove the Wall of Deceit
1 week ago
In terms of your maybeboard, it kind of looks like you want to build an enchantress deck. Being in white and green is a good place to be for that subtheme. Consider Argothian Enchantress , Enchantress's Presence , Mesa Enchantress , Satyr Enchanter , Verduran Enchantress , Guardian Project , Greater Good , Colossal Majesty , Elemental Bond , and Three Dreams as your draw package. Rhythm of the Wild , Ghostly Prison , Smothering Tithe , Zendikar Resurgent , Mirari's Wake , Courser of Kruphix , Burgeoning , Exploration , Sphere of Safety , Sunbird's Invocation , Aura Shards , Blind Obedience , True Conviction , Song of the Dryads , Darksteel Mutation , Grasp of Fate , Mana Reflection , Cast Out , Xenagos, God of Revels , Frontier Siege , Abundance , Duelist's Heritage , Defense of the Heart , Carpet of Flowers , and Unquestioned Authority become attractive.
2 weeks ago
Great deck! We would probably trade in Collective Blessing for Cathars' Crusade though, as the latter can prove to be a lot scarier when generating this many tokens. Panharmonicon is also really good when combined with the token doublers, as well as cards like Aura Shards . For other ideas, feel free to peruse our take on Rhys: Nature Strikes Back.
Happy brewing and playing!
Mrs and Mr NV_1980
Aura Shards occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
GW (Selesnya): 1.76%
RGW (Naya): 1.71%
BGW (Abzan, Junk): 2.67%
GWU (Bant): 0.74%