|Commander / EDH||Legal|
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|MTG: Commander (CMD)||Uncommon|
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Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
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Aura Shards Discussion
1 day ago
+1 from me dude. Big up the slivers. Only thing I would be concerned over is the land count. Whilst you got the mana producing slivers, there is still only a 2% chance of pulling one. Also with the Harmonic Sliver, you run the risk of destroying your own artifacts or enchantments. Could always add an Aura Shards so you have a may destroy effect, not the forced destroy from the harmonic. If you would like to have a look at mine, I would really appreciate it Slivers 2.0
4 days ago
Love the Trostani deck! Hopefully, I can offer some helpful advice!
You might know this already, but in terms of removal, there is the ever-popular Swords to Plowshares and the equally as great Path to Exile. For even more versatile removal spells (at least ones that are in Selesnya), there are the cards: Selesnya Charm, Dromoka's Command, and even Collective Effort.
Since you are looking for different win conditions, you could take advantage of the 2/2 lifelink tokens you create (either with their effect in general or your mentioned method of creatures entering the battlefield) and have multiple life-related win conditions. Some cards that take advantage of this are Test of Endurance, Felidar Soverign, and, as you brought up, Aetherflux Reservoir.
If you don't want to make something simply about producing many tokens, make sure you still put in some powerhouses such as Serra Ascendant, Archon of Valor's Reach, and possibly even Selvala, Explorer Returned.
For some other cool beneficial effects, I also would also recommend Commander's Sphere, Avacyn's Pilgrim, Aura Shards, Authority of the Consuls, Sylvan Library, Evolutionary Leap, Luminarch Ascension, and Growing Rites of Itlimoc Flip.
There is a ton you can do with this deck! I am looking forward to seeing how everything turns out with the reintroduction of the guilds!
If you want, you can also check out my GW Lifegain deck here to see what I have in terms of Selesnya. I am sure you will find lots of cards that I have not listed here that might help you build your deck.
Best of luck!
6 days ago
Hello! I was looking at some other Ally decks to fix a huge problem that I have in mine. Do you have any way at all to remove artifacts or enchantments? I'm trying to find a budget card to deal with them- Aura Shards is too expensive for me. Anyway good luck!
6 days ago
The other modes are kinda meh in EDH, so I kinda think its mostly ever only a Disenchant on a stick. When compared to other similar cards in EDH, it stops seeming as great as it does for in 60 card formats. A few other cards that compete with Knight of Autumn off the top:
6 days ago
so Your recommendation is to go more on the life side of the deck. And while I will add the Spike Feeder Since that's a cheep easy combo, I was thinking of getting rid of most of lifelink cards, I was thinking of removing: Loxodon Hierarch and Celestial Mantle, also removing some of the other redundant/less useful cards such as Overrun and Palisade Giant.
the cards I was planning on adding would help deck ramp/control Elfhame Sanctuary, Sylvan Library*,Seedborn Muse,Azusa, Lost but Seeking,Aura Shards. Those cards also total about how much I was planning on spending. I would like for you to recommend other Lifelink cards, So I can decided whether to go Lifelink or go ahead with more ramp/control.
Sylvan Library is a card that I'm sure I want for the deck.
1 week ago
And with your token generation, you may want to consider Aura Shards. I guess it's not "budget", but it's still a nice uncommon.
2 weeks ago
Okay, so I think I need to playtest this a bit more. I've yet to actually draw Huatli yet, so I don't actually know how that would play out.
Currently, I can get the combo finished by turn 7 or 8, very consistently. Only cards I don't use are cards which I'm supposed to use in reaction to my opponents playing, such as Hour of Reckoning and Wrath of God.
McToters and 420chandra are probably right about Huatli, as when I was playtesting, I'd have Elspeth, Sun's Champion out for 2 or 3 turns before I won. Replacing her with Huatli might accelerate my deck more. I might replace Elspeth with Huatli at this rate, though it does make me feel good to have 20 or so Soldier tokens.
For lands, I realized that as long as I start my hand with 3 or 4, I don't really need any more. Even if I do, I'm bound to run into Crop Rotation, Kodama's Reach, or Cultivation at some point. The times I didn't draw lands were just because I started off with a bad hand when playtesting.
To draw cards... I feel those cards are a bit expensive. 6, 5, 7 cmc respectively, I feel I could do a lot more things with it, though when it comes down to it, I'll probably have a lot of mana in hand anyways. Skullclamp is something I'm definitely adding to my deck. I thought I already did, which was why I was confused when I saw you say it.
I will probably also add Congregation at Dawn. It seems like a very useful tutor card, and if I already have Skullclamp on the field, I instantly have the cards I want most. Currently, when I get a tutor card (either Primal Command or Enlightened Tutor), I've been going after Birthing Pod to upgrade my tokens to Elvish Mystics, to Priest of Titania/Scryb Ranger, to Selvala/Omnath; I've been using the creature tutor's to look for Protean Hulk, so I can sacrifice him and gain both Omnath and Selvala at once. I only use Selvala to double Omnath's power, which in turn means that my floating mana pool gets doubled. This shit is stupidly crazy. And Congregation at Dawn might just make it come to me faster.
Definitely removing Gaea's Blessing. 2 cmc draw a card isn't that good, especially when most my cards aren't going to be going into the graveyard if I'm lucky.
Not going to run Bane of Progress. That stuff would destroy my own artifacts and enchantments, which I need to win. I'll just hope that Aura Shards can be drawn fast. Also pretty funny has it isn't an aura, so Three Dreams wouldn't work on it at all.
Something I've noticed is that I haven't played Eldrazi Monument, Helm of the Host, nor Doubling Cube very much. They're always sub-par choices compared to Birthing Pod which ensures I win in 4 turns, Whispersilk Cloak which allows Omnath to actually hit hard, or even just Panharmonicon, which has wonderful synergy with Marwyn (almost got her to +30/+30 in playtesting by turn 8, which obviously assumes ideal circumstances).
I'll probably need to playtest this against actual people. My mate told me about untap.in and I might playtest this deck there once I get it shaved down to 100 cards.
2 weeks ago
Yeah sorry... i was in a rush writing that last comment so my thoughts were all over the place! I wanted to provide the proper feedback.
And I actually just reaized I completely skipped over your draw/tutor question so my apologies for that. I'd recommend Congregation at Dawn if you're looking to just go for your dorks or a gamechanging creature. Weathered Wayfarer and Land Tax are alternative land ramp for white (and Land Tax texhnically allows you tos sift through all your lands if played properly). Same thing goes for Endless Horizons. As far as green draw there's Collective Unconscious, Shamanic Revelation and Regal Force off the top of my head. For a token deck there's always the option of putting in a Skullclamp as well. Always great synergy-draw for a token deck.
I was probably being a bit picky about Primal Command obviously it would depend on your meta (same thing goes for Savage Summoning but straight up it def doesnt help you out any great way with the theme of your deck).
I can also understand why you like keeping Revive and Gaea's Blessing. But remember it depends on your meta--and also remember our deck is t themed around the graveyard. It is always great to have backup plans, so again, we would have to see what doesn't make the cut first. IMO id keep Revive over Gaea's Blessing. And i believe I recall you have an Eternal Witness too, which is in the same vein.
I actually agree with 420chandra's advice about Huatli. I think she is DOPE for tokens and when I saw your list I immediately told my buddy who has Rhys to put her in. And talk about draw for green white... she's your babe. The stupidity would only rise when you're able to get multiple emblems haha.
I totally forgot Wilt-Leaf Liege pumps the tokens... that's a solid call over my mistake.
It's always good to have removal and I didn't want to completely steer you away with saying no to that worse version of Naturalize but it's good you took it out. If your hate runs low think about a Bane of Progress. But all-in-all, Aura Shards should be your master in this regard. (Maybe a Three Dreams to tutor for it? Or Idyllic Tutor i think?)
Hope that all helps! Sorry i wrote so much!