Aura Shards

Aura Shards

Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

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Trade

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Want (10) Tsr , TheMagicFanatic , DowlingxA , RuheZone , colind123 , Glogomog , emad , Silvercloud , spvpop , Lightwatch

Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
MTG: Commander (CMD) Uncommon
Invasion (INV) Uncommon

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Legacy Legal

Latest Decks as Commander

Aura Shards Discussion

brainface on Karador isn't going to take it anymore

3 days ago

Argothian Elder This feels too awkward for mana fixing and I can't remember why it's there.

Dwynen, Gilt-Leaf Daen This is one of two sources of lifegain, a lord, and... maybe not good enough?

Elvish Harbinger I'm not sure I need this many tutors, and it works poorly with poacher. Oth, tutor all color manadork ain't bad.

Elvish Visionary I'm guessing there's better versions at higher cmc now, but I may still want this one.

Izoni, Thousand-Eyed I really just want to play her a time or three and see if she works. She's very mana hungry all around though.

Reveille Squad This may just be win-more, and has to be telegraphed before attackers are declared

Timberwatch Elf Imaculate magistrate is a better version of this card, but having both has made the difference before

Wirewood Channeler This is the worst version of this effect I have, but does tap for any color.

Aura Shards This card is gross bonkers... BUUUUTTTT i only have so many, and this may be the deck that needs it LEAST?

Selesnya Signet This and sol ring are my only mana rocks... if I'm running no others, I probably don't need this one.

Reito Lantern If it's unclear, this is graveyard hate and ETB self tuck. It's... it's cute. I don't know if it's good. But it may be cute enough to keep.

JW398 on Arcades Commander Deck

4 days ago

Hello, I have some cards suggestions you could consider.

Chulane, Teller of Tales - Not a defender but provides insane advantage if he sticks.

Mother of Runes - Again not a defender but the protection from spot removal is handy

Spidersilk Armor - Free butt padding and some answers to flyers

Crashing Drawbridge - Enables combos - see below.

Aura Shards - Just be mindful of this one as its really powerful but depends on your group. I play against Zur so its incredibly useful to me. Might not be as useful to you.

Intruder Alarm - allows for infinite combos - Overgrown Battlement for example.

Oko, Thief of Crowns - Still powerful. Shouldn't ever be a dead card.

Concordant Crossroads - Just over $20 atm. Allows you to be incredibly aggressive and allows you to ramp with Overgrown Battlement and the like. Combine this, Intruder Alarm & Battlement/Axebane & Arcades &/or Chulane and you should be able to drop quiet a few if not all your defenders. Crashing Drawbridge can sub for Crossroads in a pinch though.

Worldly Tutor/Mystical Tutor/Enlightened Tutor - Pretty self explanatory. Fairly cheap options that add a tad of consistency

Aluren - Combined with Arcades/Chulane and you drop the entire deck into play.
Im sure there is more but this is what I could think of off the top of my head.

RNR_Gaming on Omnath - 4 color koolaid

1 week ago

griffstick I actually think it's a cool bit of tech with more synergy than say Aura Shards. I'll have to test it =)

bushido_man96 on To The Land of Unicorns

1 week ago

You should consider running some creatures like Reclamation Sage and Acidic Slime to take advantage of flickering them. Aura Shards would be high value, too.

smackjack on Gruul In cEDH?

2 weeks ago

Marath is nice, and works well with Aura Shards and Mana Echoes.. Use cards that turns lands into 1/1 to ping them away for 1 mana if you want to be a dick ;).

Monomanamaniac on Nothing Compares to Enchantments

2 weeks ago

AultimusPrime the best thing ino is to run Tuvasa the Sunlit as the commander and go full on ham with the enchantresses like Eidolon of Blossoms, Mesa Enchantress, Setessan Champion, Verduran Enchantress. Also maybe Aqueous Form, as many of the og theros gods as you can, Spirit Mantle, Sigil of the Empty Throne, Luminarch Ascension, Courser of Kruphix, Dryad of the Ilysian Grove Aura Shards Idyllic Tutor. With a deck like this you want to ramp hard, draw a metric ton of cards, and seeing through with big evasive creatures. I just don't think estrid herself is fast enough to stop your opponents from going off, and without enough card draw you become vulnerable to wipes. Not trying to criticize your deck in any way though, just providing some constructive criticism. v

DemonDragonJ on Commander Legends Spoilers

3 weeks ago

I forgot to mention that both Cabal Coffers and Imperial Seal were cards that many players were hoping to see in Double masters, so they were very disappointed that those cards were not in that set, so such cards would be awesome in this set.

Rhystic Study was recently reprinted (finally!), so it very likely shall not be in this set, which is very unfortunate, since that reprint did not lower its price, by a significant amount.

Natural Order would be very nice for this set, as would Hunting Grounds and Aura Shards; also, while they are not in high demand, I would like to see both Prince of Thralls and Empyrial Archangel reprinted, as well, because they are both awesome creatures.

Inferno has not been reprinted in a long time, so I would like to see it, again, preferably with new artwork. Also, while both Mirari's Wake and Privileged Position have been reprinted, they are still expensive, so additional reprints of those cards would be very nice.

precociousapprentice on Yeva Draw-Grow

1 month ago

So to continue the Kogla, the Titan Ape discussion, I also really want to include it, that is why it is in my deck box, just not the deck. I used to love both my Duplicant and my Somberwald Stag, and Kogla basically outclasses both, is easier to tutor for in this deck, and comes with other things the deck needs. It's also kinda silly that this is almost stapled to an Aura Shards effect AND a Temur Sabertooth effect. I keep asking myself why we wouldn't want this in the deck. The reason, I think, is that it is a little expensive, it is a little conditional and corner case, and just not quite enough to make this max power. For my deck, which is honestly not aiming at max power (hence not playing snow lands and Mouth of Ronom), Kogla may be super fun. For the most streamlined deck, it probably doesn't fit.

As for Regal Force, I can't tell you how many times that has kept me from stalling out. I have run a ton of green decks, and never run it. The mana cost was just too much for the expected benefit. I have to tell you, though, the benefit has been much greater than expected, and this deck can afford that cost. It always feels like a wheel when I play it. Your comment about lowering the average CMC by switching out for the Ape, well this switch won't get you anything meaningful, and the card draw often means the game for me.

I am actually currently trying to tune an Urza deck that I am taking cues from this deck for. You have basically put in every card that can act as a draw engine that does so when the deck is just doing it's thing, even if at first glance they don't look great. I am going to play cards like Trail of Evidence, since it gets me both ramp and card draw by just having that out and doing what the deck naturally does.

To be totally up front, my somewhat extensive exploration of mono-Green decks before settling on a variant of this Yeva deck was because I am on a quest to build all 5 monocolored decks. Each must be fun, borderline or fringe cEDH, have varied and interesting lines, be both quintessentially the color, while being both a well rounded deck despite color shortcomings and be surprising with the way it plays and wins. I have Krenko for red, Teshar for white, Yeva for green, I am building Urza for blue with a fallback of possibly Sai if Urza is not what I was expecting, and then Yawgmoth for black, with a fallback of K'rrick if it doesn't work out. Red was a perfect fit for Krenko. White was an exploration of Darien before moving to Teshar. Green took me from Omnath, to Ezuri, through Selvala and Marwyn, eventually to Yisan, and finally to Yeva, where I will likely be satisfied with mono-G forever. I have backup plans already for both Urza and Yawgmoth, just in case. Urza is coming close, and already goldfishes well.

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