Land — Island Mountain
(: Gain or .)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.
|Have (3)||, rockleemyhero , gildan_bladeborn|
|Want (18)||metalmagic , SirRigorMortis , Cyas676 , HoosCrazy , winterwind10 , taurbeer , Hirsti , MRB_Alters , Grimsh , Zelpoke , _Peavey , abby315 , decksbouwen , kingbokchoy , JackS22587 , Arnester , Skreach , hkobrinetz|
Printings View all
|Guilds of Ravnica (GRN)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
|Return to Ravnica (RTR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Steam Vents occurrence in decks from the last year
All decks: 0.79%
All decks: 0.81%
UR (Izzet): 19.8%
Commander / EDH:
All decks: 0.15%
UR (Izzet): 1.9%
RUG (Temur): 3.95%
UBR (Grixis): 1.68%
Steam Vents Discussion
1 day ago
Neat deck, like the idea. I think Treachery is an underrated card for the theme.
Also, you have a ton of boardwipe, so maybe go with counters rather than targeted removal? Mana Leak is a good one for multicolor, and Spell Pierce is also handy, but then there's always Force of Negation, Force of Will and Mana Drain, if you have the money for them.
Next, with all the planeswalkers in here, some proliferate might be helpful. Fuel for the Cause, to continue the counter trend, but also Grim Affliction, Volt Charge and Flux Channeler are good options.
And as a personal preference, I'd say to also look at Mindslaver. Not an incredibly popular card, but one I enjoy.
Finally, I will suggest increasing the lands by a couple, but only really because everyone else always tells me to do that. I've been running 35 lands in all of my EDH decks and find that to be a good ratio, but a lot of the competitive decks I see posted on here run around 36 or 37. I only say it because you have a high mana curve, even given all the rocks. A couple fetch lands like Polluted Delta and Bloodstained Mire would probably do the trick, especially if you could get ahold of Blood Crypt, Watery Grave and Steam Vents.
Woah, sorry this comment is so long, haha...
1 week ago
MapPsycho: Thank you! :D I was quite surprised myself, haha! In a later game with a different group, I accidentally pulled off a bizarre six-card combo that I didn't know I had (Raugrin Triome + Steam Vents + Snap + Sea-Dasher Octopus + Vadrok, Apex of Thunder + multiple copies of High Tide). The point is, I love this deck so much.
sam171z: They made lots of snide comments at the beginning of the game about "Vadrok isn't cEDH, why would you bother trying to play with us if we're just gonna crush you??" They shut up pretty quickly when they ragequit. My Vadrok still isn't a true cEDH deck -- I think Vadrok has legitimate cEDH potential but I haven't fully optimized in that direction -- but I'm VERY pleased with its performance right now.
2 weeks ago
I play a Steam Vents turn 1. I have access to to U/R.
I play a Reflecting Pool turn 2. I have access to U/R, and can cast spells with double U or R.
In a different game, I play a Steam Vents turn 1, and then Urborg, Tomb of Yawgmoth turn 2. I now have access to U/B/R. In addition, I can now cast spells with double B (something I couldn't do if Urburg was only a swamp).
I agree, it's not typical color fixing. But if your deck has any double B spells (or if you intent to cast more than a single black spell a turn) Urburg is definitely color fixing. And like the ABU duals, the cost of inclusion is so low.
2 weeks ago
1 month ago
Nice deck! I would recommend the following changes;
Cut 3 lands for 3x Snapcaster Mage.
Change some of the basics and maybe even the Fetid Pools and Canyon Sloughs for lands the Alpha Duals in your colours (Badlands, Underground Sea and Volcanic Island), or, for a more budget friendly option, the Shock Lands from Ravnica in your colours (Blood Crypt, Steam Vents and Watery Grave).
1 month ago
Cool. Then just go for something with fetches or shocks in it. There's 6 sets with shocks, 3 sets with fetches(minus the masters sets, but i dunno how many of those there are). Those cards are definitely worth picking up, especially because you'll be able to use them and the ones you won't(like maybe you refuse to play but you pick up a Steam Vents) you'll be able to trade real easy. Everyone's in the market for lands.
I personally recommend getting 2-3 different Ravnica sets with shocks in them, such as Gatecrash and Guilds(Dissension and City are far too expensive) because then you increase the amount of times you can play(I mean, 2 or 3 rounds is much more fun than 1) and you increase overall volume. When it comes to limited, especially when you want to get yourself some playable or tradable cards out of it, go for the cheaper stuff because you get more fun for less money and a higher chance to nab the cards worth nabbing.
1 month ago
I am looking for the following to finish a standard deck I am making.
I have most standard cards and can't really update my binder without causing it to not sync correctly (to many cards, yes all rares)
4x Steam Vents
1 month ago
I hope Masters-esque sets like this are here to stay. Ultimate Masters and Myserty Booster were both amazing and good for the budget playerbase(I now own 4x Tireless Tracker 'cos Mystery chopped its price by 2/3). Double Masters should be pretty good either way, at least reprinting a solid number of high value cards.
Anyone staring at Steam Vents and friends? '2' life? And if they reprint them, it's... 2^2 reprints. That's double doubled.