Steam Vents


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Zendikar Expeditions (EXP) Mythic Rare
Return to Ravnica (RTR) Rare
Guildpact (GPT) Rare

Combos Browse all

Steam Vents

Land — Island Mountain

( Gain or .)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.

Steam Vents Discussion

SynergyBuild on stax, budget

4 days ago

Sure no Steam Vents ?

SynergyBuild on stax, budget

5 days ago

Why do you run a fetch (Flooded Strand) but no Steam Vents / Volcanic Island ... doesn't it just make it a bad island?

andriygoblin on Storm mill WIP

1 week ago

Saw a very similar deck in action. I would take out Pirate's Pillage for Chart a Course . Also I would add Sulfur Falls and Steam Vents to fix mana issues.

Affinity_for_MTG on Frenzied Affinity

1 week ago

andriygoblin: Yeah, any budget dual land would be fine! At the time Cascade Bluffs was one of the cheapest dual lands you could use but that card just keeps going up and up! At this rate Steam Vents is going to be cheaper.

So yeah, use whatever. Although I will say that, when you are "storming" off of Experimental Frenzy, it's nice when the lands come into play untapped so you can us them to continue casting things off the top of the library. So actually, Shivan Reef might be the best option. I mean, you'll be tapping it for colorless 99 percent of the time anyway. :)

garruk3 on Death to Gatewatch

1 week ago

As with any eldrazi deck: I would recommend All Is Dust . Great board wipe for everything except your creatures, and it can't be prevented via indestructible or hexproof. Personally, I see Leyline of the Void as more of a sideboard card that should only be put in the game if you need some graveyard hate. I would also recommend some dual lands for you, like Steam Vents , Watery Grave and Blood Crypt as well as, Dragonskull Summit , Sulfur Falls and Drowned Catacomb (just chose a few of them, don't put all of them in your deck}. That's all that I can think of at the moment. Hope this helps!

PuddinWing on Modern Dimir Shadow

2 weeks ago

I dropped the third color because I wanted to solidify my manabase. There were just too many times where i'd have a Blood Crypt and/or Bloodstained Mire in my opening hand with nothing but cantrips and counterspells; Steam Vents and Scalding Tarn with nothing but Thoughtseize , Death's Shadow , etc. Dropping just simplified the strategy for me.

Also, you are 100% correct on Creeping Tar Pit ; i don't plan to make room for it in the Mainboard. It seemed like a good idea at first but, as you said, the ETB tapped is just too slow for this deck. Thanks for the input and the +1.

PlatinumOne on Small DMG adds up! (UR burn Control)

2 weeks ago

you don't have a full play set of anything, or good dual lands. cut 2 cards so the deck is down to 60, and then pick the best spells and run full play sets. Scalding Tarn , Steam Vents , and Sulfur Falls will greatly improve the manabase. Ionize is also exactly what it looks like you're trying to do.

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Steam Vents occurrence in decks from the last year


All decks: 0.79%


All decks: 0.81%

U/R (Izzet): 19.8%

Commander / EDH:

All decks: 0.15%

U/R (Izzet): 1.9%

RUG (Temur): 3.95%

U/B/R (Grixis): 1.68%