Steam Vents


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Return to Ravnica (RTR) Rare
Guildpact (GPT) Rare

Combos Browse all

Steam Vents

Land — Island Mountain

( Add or to your mana pool.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.

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Steam Vents Discussion

Tethys on Platinum Moon

1 week ago

"5 wizards in the deck and only 2 of these in the main, make it very likely you will get to have a 2 drop hard counter."

I love the deck, but come on dude, this statement simply isn't true from a mathematial/statistical standpoint. You would probably be better off swapping Wizard's Retort athough I'm honestly not sure what would be optimal. Normally I would say Logic Knot, but that's not actually very good in this build.

Regarding the land base, I would make the following changes:

-2 Island
-1 Steam Vents
-1 Sulfur Falls

+4 of either Polluted Delta, Flooded Strand, or Misty Rainforest

Great build overall though! +1

DemonDragonJ on When Will WotC Reprint the ...

1 week ago

meatsmith, I believe that the filter lands are awesome, some of the best dual lands in the game, other than the original dual lands and the shocklands, because they enter the battlefield untapped and also have unrivaled flexibility with the mana that they generate; for example, if a player controlled a Mountain and a Cascade Bluffs, they could cast Counterspell, which they could not do with a mountain and a Steam Vents.

izzetkid987, both Ravnica blocks have featured hybrid mana, and the first one actually introduced it, so I believe that the filter lands could easily be reprinted in a third Ravnica block.

VanderW on Arjun, the Shifting Library

2 weeks ago

Good point. I used to play the Archmage Ascension in another deck, but I cut it since it seemed to slow. Also, it would usually just eat a removal spell before it became useful, making me the archenemy for the next six turns. If I would power up the deck further beyond the two cards in the maybeboard I would actually take Wheel of Fortune, Volcanic Island and Steam Vents out of other decks that need the cards more than Arjun does. In short, I'll keep Archmage Ascension in the back of my head when playing Arjun for the next few times, but I doubt it will make it into the 99.

Stormforge_Mystic on 4C Saheeli Evolution

2 weeks ago

swagfrog You could cut Razorverge Thicket or Reflecting Pool, but i feel like the deck doesn't need more shocks and it doesn't want to cut any. But still i could see playing Steam Vents in place of either one i mentioned.

Icbrgr on Modern UR Delver Burning Vengeance

2 weeks ago

Steam Vents combos well with Sulfur Falls instead of Shivan Reef... Think Twice or Dream Twist might be fun to think about.

ArchonBlue on We Can Do It Together!

2 weeks ago

Definitely go with 4x Sliver Hive as others have suggested, you also need 4x Cavern of Souls to make this deck fully competitive, as well as 4x Aether Vial. And, as cdkime has pointed out, you should not have any Slivers over 2 cmc in the mainboard. Then keep the 4x Ancient Ziggurat obviously, add 4x City of Brass and then some shocklands for the remaining four lands like Steam Vents, Overgrown Tomb, Hallowed Fountain, etc. I don't think you want more than 4 pain lands.

ArchonBlue on

3 weeks ago

I think you are trying to do too many things with this deck. Jeskai Control is a pretty well-established archetype, there's no real need to change it this much in my opinion. The only creatures you need in this deck are the 4x Snapcaster Mage, I'd get rid of everything else. You also have too many shock lands, not enough total lands, not enough color variance, and not enough basics to play around Blood Moon, Field of Ruin, etc. I'd go with 4x Scalding Tarn, 4x Flooded Strand, 2x Hallowed Fountain, 2x Steam Vents, 2x Sacred Foundry, 3x Celestial Colonnade, 3x Island, 2x Plains, and 2x Mountain. Then without all the creatures you can run boardwipes, I'd go with 2x Supreme Verdict and 1x Wrath of God. 3x Cryptic Command, and, to shake things up, 3x Nahiri, the Harbinger and 1x Emrakul, the Aeons Torn.

You're running a lot of questionable spells; I'd cut 4x Hindering Light (too specific), 4x Failure (kind of just like a worse Snapcaster Mage) and 2x Momentary Blink for 4x Opt, 2x Spell Snare, 2x Mana Leak, 2x Logic Knot, and 2x Electrolyze.

LeaPlath on The Perfect Storm

4 weeks ago

OK. Well you could update it somewhat, as Lightning Angel becomes Mantis Rider, swapping 1 mana for +1 toughness.

There are a few ways you can go with this. You can simply go into a UWR Midrange sort of deck, where you aim to play decent cards on curve, with removal and value backing them up. You can go UWR control where Angel/Raka are your only creatures. You can lean into Raka a little more, becoming a UWR colours matter deck with something like Raka Sanctuary. Which sounds best to you for a basic sort of direction.

Do you own any dual lands that come into play untapped in these colours? Tundra, Plateau, Volcanic Island, Sacred Foundry, Hallowed Fountain, Steam Vents, any fetchlands, Glacial Fortress, Sulfur Falls, and Clifftop Retreat?

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