|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
|Return to Ravnica (RTR)||Rare|
Combos Browse all
Land — Island Mountain
( Gain or .)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.
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Steam Vents Discussion
23 hours ago
Okay let's talk some cheap, always a relative term in MtG, and easy swaps to help this deck get off to the races a bit quicker. Command Tower for any of your enter into play tapped with no bonuses lands is an easy fix.
Both of your Keystones could be swapped for either Cluestones or Signets. The signets act as a filter to help color fix and drop a turn faster. The Cluestones offer card draw which usually leads to card advantage.
Morphic Pool and Luxury Suite are straight up better than almost any of your tap lands, and fairly cheap to boot. With again reprints on the horizon the three shock lands Watery Grave Blood Crypt and Steam Vents are also all coming down as well. All of the check lands were also reprinted in Ixalan so Dragonskull Summit Drowned Catacomb and Sulfur Falls are all pretty cheap despite being used in Standard and will only get cheaper when they rotate out.
1 day ago
There are many things that can be done to improve this deck but I'll start with a few key points:
You need WAY more lands, probably at least 24. Rupture Spire is a pretty terrible land and does nothing more than being a worse ETB tapped land. There are some more expensive blue/red lands you can get, Sulfur Falls and Steam Vents
The Skittering Surveyors don't really go with the theme of the deck, I'd remove them to help get to the higher land count.
There is a lot more to be done to a deck like this, but the suggestions here should get it moving in the right direction. Land count is definitely the most glaring issue right now.
1 day ago
For the format of the deck put casual, since it's not modern legal, but, I assume, you want to use as much modern cards as possible.
Then, I also assume that you don't want to spend a lot, so I'll try to propose low cost cards.
You have 16 things that do things when your opponent discards something, but only 10 cards that force your opponent to discard and 8 of them are easily destroyable creatures that also cost a bit too much mana for what you want them to do.
Personally I don't like Vile Consumption. It works also on your creatures and does nothing if your opponent doesn't play creatures or has only big things (if I have a 5/5 I'd pay one life cause it will make you lose 5). Do you want something that lets you destroy some creatures? Use Fatal Push, Murderous Cut, Doom Blade, Lightning Bolt or stuff like that
Last thing: 25 lands are too much. Just reduce them and add some shock lands (Watery Grave, Blood Crypt, Steam Vents), or check lands (Drowned Catacomb, Dragonskull Summit, Sulfur Falls). And, if they work well, you could also cut Thaumatic Compass Flip
3 days ago
This is exactly the style of deck I like. I also enjoy pushing the themes to their full extent, looking for unusual wincons and infinite combos are banned in my group.
I believe you have too many lands. I use the formula 40-(Rocks+Fetch+Other Mana sources), which in this case would be around 35. I suggest you lose the Vivids and the Bounce Lands, and add Crypt of the Eternals, Geier Reach Sanitarium and Crosis's Catacombs. If you own them or have budget, you could easily replace the lesser fetch lands (Evolving Wilds, Grixis Panorama, Terramorphic Expanse) with Blood Crypt, Steam Vents and Watery Grave.
If you are not going to use Nicol Bolas, the Ravager Flip as your commander, should he not at least be in the deck? Maybe replace Nicol Bolas, the Deceiver, which is expensive and doesn't do much in here?
I am not usually very fond of tutors, but you really need Megrim or Liliana's Caress (or Bloodchief Ascension) to kickstart, so in this case I would run 2 or 3.
Many of your discard spells, like Cruel Ultimatum are single occurrence, whereas Liliana of the Veil can activate each turn.
Scourge of the Throne is a nice dragon.
If you have one or your group allows proxy, add Chains of Mephistopheles will turn these wheels into double the discard and prevent your opponents from building hands. Note that it affects you as well.
Oath of Scholars may very well backfire; if you are the only one holding cards, you are basically letting your opponent draw 3 each turn. I am not sure what the rationale is for including it.
I hope this inspires you!
4 days ago
6 days ago
1 week ago
I'd cut a Flooded Strand and a Steam Vents to max out on Spirebluff Canals and Sulfur Falls. Quantity of good duals is generally more important than quality, and shocklands aren't that much better than others without lots of fetchlands to back them up.
Of course, all this will change after rotation, but I don't think it's a guarantee that the price of Steam Vents will go down. It could go up due to increased demand. (Spirebluff Canal will definitely go down though)
1 week ago
Hey, how much have you playtested? I ask because white is the most important color if you want to play Angels and it has the least amount of sources (12) in the manabase. Needing for Resplendent and Lyra who are together the Angel engine you'll want more than 12 sources of white.
It's difficult to support cards with a playable Esper manabase for Guilds of Ravnica Standard you really need Hallowed Fountain or Godless Shrine, but won't get these lands until Jan 2019. Consider Anticipate? It lets you look at three cards and choose one of them. This gives you more selection to help to find lands. The combination of 4x Opt and 3-4x Anticipate can give you enough library selection to help to find white lands as well as set-up/find the Angel you need. Consider cutting Knight of Grace for Anticipate?
Grace and Malice is a great team, but Grace is mediocre without Malice because the only card that can pump him here is Malice. Malice on the other hand is good because he can be pumped by the Angels. I suggest putting Grace in the sideboard.
Consider Jeskai? Jeskai lets you play the new Aurelia (Aurelia, Exemplar of Justice) another Angel as well as Teferi and Search. A Jeskai manabase can more easily support because you can play 4x Sacred Foundry, 4x Clifftop Retreat and 4x Glacial Fortress and 4x Plains giving you 16 sources of white. It also gives you 8x Shock lands which can turn on all the Check lands making a three color manabase smooth in game play. Shards (Grixis and Naya) and wedges (Jeskai, Sultai, Abzan) can use two different Shock lands in the manabases making these color combinations much better with Check lands. Shards and wedges that can only use one Shock land (Esper, Jund, Bant, Mardu, Temur) are less favorable for upcoming Standard.
An 26 land Jeskai example (16 white, 13 blue, 16 red):
With Jeskai and red you could play Boros Locket as ramp (turn four Lyra/sac it later on in the game to draw cards), Lava Coil as removal that exiles and Deafening Clarion as a three drop board wipe against aggro that can also be a nonLyra way to give Angels lifelink.
Good luck with your deck.