Steam Vents

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Unformat Legal
Vanguard Legal
Vintage Legal

Steam Vents

Land — Island Mountain

(: Add or .)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.

zandl on Dragons Loooove Gold!

5 months ago

Command Tower, Mystic Monastery, Steam Vents, Hallowed Fountain, Sacred Foundry, Raugrin Triome, etc. Not sure on your budget, but you should definitely be playing the first two regardless.

Potvuurka on Jhoira of the GG no re

9 months ago

To remove any issues with your suspend cards being countered I would suggest running some counterspells. Preferably Spell Pierce, Miscast, Swan Song, Dispel. Since you don't have a way how to defend yourself I would play 8 of them at least in any combination. Perhaps Unsummon might be a good addition either at some point.

As someone suggested above Clockspinning, Jhoira's Timebug and Fury Charm are not good.

Cryptic Command is a great multipurpose thing.

For the lands, if you wish to stay budget you can use something like Shivan Reef, Swiftwater Cliffs. For the non budget of yourse Steam Vents and Scalding Tarn.

If you would use Unsummon or any other similiar effect cards, you might be interested in playing Braids, Conjurer Adept. She's slow but fun, and works without suspend.

Mainly, better threats for opponent. Something like Inkwell Leviathan, Pathrazer of Ulamog. Using suspend even Emrakul, the Aeons Torn could prove useful.

Then of course more your own card control / draw - Serum Visions, Opt, Fire / Ice

ViscountVonSausageRoll on Jhoira of the GG no re

9 months ago

I think the deck isn't consistent enough because it doesn't have enough draw and/or tutors. Brainstorm is one of the best draw spells out there, but it's because of the way it interacts with shuffle effects such as Scalding Tarn or Mystical Tutor. This is because you draw 3, put 2 back, and then shuffle the deck-> ergo you are not drawing the 2 cards you put back. However, if we're not running lots of these shuffle effects it basically just cycles itself, because you're stuck with redrawing those two cards again. In this case I'd prioritize cards like Ponder & Preordain over Brainstorm.

That said, this seems to be a control deck. Win con is to get Jhoira of the Ghitu into play, then suspend a big spell to win the game. So the question of the deck becomes: How do we survive until we get her in play, and until the spell goes off, and how do we make sure we get her?
Survive: We're U/R so we have an almost overwhelming amount of options here. You could write a book on counterspells (Counterspell stops everything, Remand for tempo-draw if your opponents tend to play large spells themselves, Daze if you need the speed, Dispel is crazy good at protecting your stuff, etc)) We've also got nutty bounce spells like Echoing Truth, the classic Unsummon, and the mother of everything: the Cryptic Command Since we're red I am somewhat perplexed that we aren't running 4x Lightning Bolt. It stops most early-mid game threats dead. We already have Propaganda x2, so that'll help us as well.

How to get her in play: Well, we're U/R, so our tutor options are somewhat limited, but off the top of my head we have: Step Through, Vedalken AEthermage, & Drift of Phantasms.

To make room, I'd recommend cutting Clockspinning, Jhoira's Timebug, Fury Charm. They don't do anything unless we have Jhoira of the Ghitu in play already, and if we don't they're just dead cards in our hand. Our suspend cards will go off a little slower, but if we have enough blue fuckery we should be able to survive long enough.

Land suggestions: If you can, see if you can get your hands on Steam Vents or Sulfur Falls if you're on a budget. Sanctum of Ugin could also help you get more late game threats in case one or more get put out of commission.

PS: Jokulhaups could be used to replace Obliterate. It's can be countered, but it can also be much more easily hardcasted.

eliakimras on Ur dragon, need recommendations

10 months ago

Hello! I saw your deck help tag and wanted to give some insight.

I don't run Miirym as commander, but I do have her in the 99 in Smashing Faces with the Ur-Dragon, and she always pushes me to victory whenever she's allowed to stick on the battlefield.

Some areas you might want to change to improve your consistency:

1 - Ramp

2 - Draw/Haste

3 - Removal/Boardwipes

4 - Protection

5 - Card draw

6 - Better threats

7 - Some utility lands you might want to run

Icbrgr on Starting paper Modern - Need …

11 months ago

I think my advice depends on what "playing Magic for a few years" means alongside with what formats are supported by your LGS... Surprisingly Pioneer is a format a have to drive nearly an hour one way just to play where Modern is at all the shops within 15 minutes from my house... it doesn't make sense to buy into paper if you dont have a venue to play is what im getting at.

I'm assuming that if you have been playing since War of the spark/Guilds of Ravnica then you should have organically gotten a decent start on a manabase via shock lands... currently the price of a Steam Vents vs Scalding Tarn are not too far off but once upon a time this fool spent over $70 for each scalding tarn and Im assuming those prices will go back up over time unless WOTC continues to reprint them... Basically what im saying here is lands are the best investment you can make regardless of if you choose Pioneer or Modern... I have wasted so much money on underpowered decks because I was too cheap to buy a proper mana base.... but as of now the new barrier of entry might just be Modern Horizons staples in general.

So depending on what kind of product you have been buying over the last "few years"... if you were getting Modern Horizons 1 & 2 and have got yourself fetches and stocks and triomes...then you should have it made...but if you have been buying structure decks and standard products Pioneer may be the better choice for paper magic... but also depends what your LGS supports.

scotchtapedsleeves on

11 months ago

Icbrgr Cycling lands are definitely not your friend unless there's some other interaction.

With that in mind I'd take out: Desert of the Fervent Desert of the Mindful Blasted Landscape Smoldering Crater Remote Isle Forgotten Cave

Could replace those with: Training Center Silverbluff Bridge Cascade Bluffs Riverglide Pathway  Flip Spirebluff Canal Sulfur Falls Steam Vents Shivan Reef Stormcarved Coast

Storm the Vault  Flip is another card that looks fun.

Generally I'd be wary of including too many tap lands. Better to have a basic land that you can tap that turn than a land that enters tapped that you have to wait for. Basics are your friend!

Icbrgr on The Hardened Zoo

1 year ago

Today its so wild seeing only about a $10 gap between fetches and shocks (depending on printings and various color pairings) about $20 for a Steam Vents and $25 for a Scalding Tarn is just so crazy to me... I bought shocks years ago when they we re just a couple bucks but man did I get hosed for buying fetches before modern horizons sets were announced lol.

sylvannos on Hoax Storm v2

1 year ago

To start with, there's a few cards that have better Vintage equivalents. Overmaster and Spell Pierce should be the 3rd. and 4th. copies of Force of Will. Leftover space from cutting those can be Red Elemental Blast, Pyroblast, or Flusterstorm. You don't need Faithless Looting because we have Paradoxical Outcome, Sensei's Divining Top, Gush, Dig Through Time, Treasure Cruise, and Brainstorm to choose from. Merchant Scroll also belongs in here, because you can use it to grab Ancestral Recall at the very least. Usually you want it to make sure you have protection in hand by grabbing countermagic.

Library of Alexandria isn't good in this deck. And you're not the type that needs 8x sources, so Steam Vents can go, along with a few copies of Volcanic Island (1 or 2). Replace all of these with four copies of Scalding Tarn and basic lands. Or even just play 6x fetches. You need to be able to shuffle after using Brainstorm, Ponder,and Sensei's Divining Top.

From here, you have a solid U/R Storm shell. However, I wouldn't play straight "Modern U/R Storm, but Power 9" dot dec. 2 mana is a lot for Goblin Electromancer, there are easier ways of winning than Grapeshot, and so on. The question then becomes "Where to go from here?"

Hope this helps! Welcome to MtG's oldest and greatest format.

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