Steam Vents

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Return to Ravnica (RTR) Rare
Guildpact (GPT) Rare

Combos Browse all

Steam Vents

Land — Island Mountain

( Add or to your mana pool.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.

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Recent Decks

Steam Vents Discussion

SynergyBuild on Animar, Soul of Combos - Turn 3 Win

1 month ago

Hey toffmcsoft,

I want to go over your land base, because in the deck, it seems the most improvable (is that a word, I mean most able to be improved upon if it isn't!)

You run 30 land, which is fine, but the lands you run seem a bit strange to me:

1x Ancient Ziggurat - All colors, untapped, only works for creatures, being useless for 18 cards.

1x Bloodstained Mire - Fetchland

1x Breeding Pool - Shockland

1x Cascade Bluffs - Filter, only works for two colors, not fetchable.

1x Cavern of Souls - Five color fixer, untapped, stops counters, and works for colorless on other creatures/spells.

1x City of Brass - Untapped five color fixer, not fetchable.

1x Command Tower - Untapped five color fixer, not fetchable.

1x Exotic Orchard - Untapped fixer for some colors, not reliable, not fetchable.

1x Flooded Grove - Fixer for only two colors, not fetchable.

2x Forest - Basic, fetchable, untapped.

1x Gaea's Cradle - Only one color, untapped, taps for commonly multiple mana, not fetchable.

1x Grove of the Burnwillows - Untapped two color fixer, not fetchable. Not filter.

3x Island - Basic, untapped, fetchable.

1x Karplusan Forest - Pain land, untapped two color fixer. Not fetchable.

1x Mana Confluence - Untapped five color fixer. Not fetchable.

1x Reflecting Pool - Not fetchable, and not always reliable, can be a five color fixer, untapped.

1x Scalding Tarn - Fetchland

1x Shivan Reef - Pain land, two color fixer, not fetchable.

1x Steam Vents - Shockland

1x Stomping Ground - Shockland

1x Taiga - OG Dual.

1x Thran Quarry - Not always reliable, five color fixer, untapped, not fetchable.

1x Tropical Island - OG Dual.

1x Volcanic Island - OG Dual.

1x Windswept Heath - Fetchland.

1x Wooded Foothills - Fetchland.

1x Yavimaya Coast - Two color fixer, painland, not fetchable.

I'll order these out below, and say which ones I like or don't and give reasons.

I love all fetchlands, they always are consistent, and fast.

Bloodstained Mire

Scalding Tarn

Windswept Heath

Wooded Foothills

Breeding Pool - Shocklands are very good in conjunction with the fetches, so I am glad you run all of them, with the OG duals.

Forest (2x) - I'd drop one, more room for mana fixing, such as the fetches.

Island (3x) - I'd drop one, leaving one for Blood Moon three is too many.

Steam Vents - See Breeding Pool

Stomping Ground - See Breeding Pool

Taiga - See Breeding Pool

Tropical Island - See Breeding Pool

Volcanic Island - See Breeding Pool

Ancient Ziggurat - This is about the worst I'd still think is good enough to run, not hitting 18 cards is bad, but since it hits your commander, and 51 other cards so well, I think it is okay.

Cavern of Souls - Stopping counterspells and making your commander stick is worth it alone.

City of Brass - Any untapped, non-restricted, reliable five color mana fixer is godly.

Command Tower - See City of Brass

Exotic Orchard - Not always reliable, it can be kept though.

Mana Confluence - See City of Brass

Reflecting Pool - See Exotic Orchard

Thran Quarry - See City of Brass, because though it isn't as reliable, it is pretty good.

Cascade Bluffs - I don't like this in the deck because it is your worst two colors.

Flooded Grove - I do actually like this one, green and blue are way more useful in this deck than red.

Grove of the Burnwillows - like a pain land, but reversed. I think it is worth a spot.

Karplusan Forest - Painland for some of your colors. It is fine.

Shivan Reef - I'd drop it, it isn't worth the fixing when it is your least useful colors.

Yavimaya Coast - See Karplusan Forest, then put better colors.

Gaea's Cradle - I'd have to renounce myself as a player of magic if I told you to drop it.

In all, there are my drops, then I'll say what to run instead:

Drops:

Island (1x)

Forest (1x)

Cascade Bluffs

Shivan Reef

Additions:

Misty Rainforest

Verdant Catacombs

Flooded Strand

Tarnished Citadel

Spirits on Mizzix, the spellslinger

1 month ago

Hi abobb, fellow Mizzix of the Izmagnus player, Mizzix, the Storm EDH.

You mention the Reiterate + Turnabout Infinite mana to win, and you have Firemind's Foresight to tutor the win-con combo (through Mystical Tutor >> Turnabout) and Comet Storm.

Thought I would mention, I've found Reality Spasm works as good as Turnabout but takes a little more mana to kick-off, doubles chance of drawing the Infinite mana enabler, and can tutor the other half.

Also, as an alternative to Reiterate I also run Nivix Guildmage. As you can imagine, any combination of Turnabout or Reality Spasm + Reiterate or Nivix Guildmage, all work together, increased consistency of drawing into it, or being able to draw some parts and tutor the missing parts. Imperial Recruiter can Tutor Nivix Guildmage so can Muddle the Mixture out of interest, and both work on 3 other creatures (Muddle the Mixture works on any other CMC2 card as well).

Mana Geyser also can go Infinite mana if you play in 4-player pods regularly.

Also with Nivix Guildmage,

Frantic Search (in your 99) + High Tide (in your 99) + Nivix Guildmage | Almost Infinite Mana + Tutor for Comet Storm (in your 99)

If one of the Islands is a Steam Vents you can get Infinite Mana. Built in Tutor as well thanks to Frantic Search. If you don't have High Tide an Izzet Boilerworks gives you the ability to use Frantic Search to Tutor any card, just doesn't give you Infinite Mana, unless you Tutor to your High Tide and cast of course (it's an instant!).

I would recommend Disallow it can handle lots of interactions people need to start their Infinite Combos, maybe delaying them a turn, or solving the issue all together.

Mana Crypt is a nice mana accelerator, quite pricey though, a Fabricate makes a nice Mana Crypt tutor (or possibly Net + with 2 Experience, can be used on a Sol Ring too or Thought Vessel if you need the no maximum hand size for some reason.

Shivan Reef is a good mana, produces to mana fix if needed. Bloodstained Mire or Wooded Foothills can fetch Steam Vents (mana fix) or Mountain.

I stole your idea for Corrupted Conscience, I like that. Torrential Gearhulk seems a bit High CMC for it's ability, and your not doing combat damage so his 5/6 isn't that handy.

Jace, the Mind Sculptor? He's like another Cantrip.

I tried Metallurgic Summonings, I found Docent of Perfection  Flip to be more utility, it's secondary ability is good but not great. Some people play Talrand, Sky Summoner, I wouldn't. To be honest, I know it's CMC7 so doesn't make any sense, but Sphinx-Bone Wand wins me games, if I can get any type of Reiterate going it's a win-con. If you have the Blue Sun's Zenith or something in your hand already then ok, but it's like another really bad Guttersnipe.

Cheers, +1.

Spirits on Mizzix-Spellslinger v1.0

1 month ago

Hey rmcvay908, fellow Mizzix of the Izmagnus player, Mizzix, the Storm EDH. I have quite a few combos/discussions/synergies in my description if your interested.

Have to figure out what kind-of combos your looking for, blue can easily Infinite Mana, Infinite Turns, Infinite Burn, Infinite Mill, "You win the game"... etc, usually try and focus on one to build up the synergy / consistency.

Some that I can see that would be easy,

You have Turnabout, add Reiterate an easy Infinite mana combo. Usually you'll seen enablers like Blue Sun's Zenith or Stroke of Genius, but you do have Starstorm & Devil's Play. Comet Storm is also very good because it's an Instant. If you go this way Firemind's Foresight can Tutor the win-con Reiterate + Comet Storm + Mystical Tutor > Turnabout.

Brainstorm is Instant, and puts cards back into your library, it's a must include.

Cyclonic Rift overloaded is very powerful, Mizzix of the Izmagnus is a little slower setting up, can offer up a nice reset button if you've got some Experience building up.

Thought Vessel also good, it's a Mana source, so good, but also gives you unlimited hand size.

Steam Vents is an Island and Mountain so a very handy (and tutorable) land. Can come in untapped for 2 life, so very very good.

Mizzix's Mastery can usually stabilize later in the game too. Reality Spasm goes Infinite mana with Nivix Guildmage just as often as Turnabout does. Merchant Scroll can Tutor Turnabout (or Firemind's Foresight if you end up going that win-con tutor route)

Tezzeret's Gambit is great for adding 2 Experience counters for 1 card, plus increases your card advantage.

Fissure Vent seems like a High CMC for an Artifact/Land, some specific land your after in your pod?

Assuming some of these are cards you owned/have, there are definitely some upgrades out there:

Revolutionary Rebuff feels under-powered comparatively, something like Mana Leak is better, or even then Disallow, Mana Drain, etc.

Unsummon < Vapor Snag another example.

Timestream Navigator seems like a lot of work, mana, and no haste. Temporal Mastery? Is there a combo you have for this guy to recur infinitely or something? Imperial Recruiter can tutor him. So could Muddle the Mixture.

Since you have Traumatize, you may also want to consider Tunnel Vision it can tutor a card in your library, or it can hit an opponents library. With Jace, the Mindsculptor's +2 it can remove their entire library too. (or Vendilion Clique both options expensive)

A few ideas to consider anyways, cheers, +1

Tethys on Izzet Tempo or Control?

1 month ago

+1, nice build!

Sulfur Falls has check conflicts with itself and Spirebluff Canal. I would propose these changes to your land base:

+4 Polluted Delta
+1 Spirebluff Canal
+1 Steam Vents

-3 Sulfur Falls
-2 Mountain
-1 Island

Otherwise, it looks good!

Tethys on Snapcaster Pyromancer Tempo

1 month ago

Only 24 Instants and Sorceries is light for a Delver deck. It's not going to flip more than half the time even considering scry effects from Serum Visions and Magma Jet.

I would start with -2 Guttersnipe, +2 Opt and keep working from there.

Your land base is not optimized. Here are some recommended changes:

-1 Island
-1 Mountain
-2 Steam Vents
-2 Sulfur Falls

+4 Spirebluff Canal
+2 Polluted Delta

The extra fetches and cantrips will also allow you to run Logic Knot if you want to, which seems good here.

Tethys on Platinum Moon

2 months ago

"5 wizards in the deck and only 2 of these in the main, make it very likely you will get to have a 2 drop hard counter."

I love the deck, but come on dude, this statement simply isn't true from a mathematial/statistical standpoint. You would probably be better off swapping Wizard's Retort athough I'm honestly not sure what would be optimal. Normally I would say Logic Knot, but that's not actually very good in this build.

Regarding the land base, I would make the following changes:

-2 Island
-1 Steam Vents
-1 Sulfur Falls

+4 of either Polluted Delta, Flooded Strand, or Misty Rainforest

Great build overall though! +1

DemonDragonJ on When Will WotC Reprint the ...

2 months ago

meatsmith, I believe that the filter lands are awesome, some of the best dual lands in the game, other than the original dual lands and the shocklands, because they enter the battlefield untapped and also have unrivaled flexibility with the mana that they generate; for example, if a player controlled a Mountain and a Cascade Bluffs, they could cast Counterspell, which they could not do with a mountain and a Steam Vents.

izzetkid987, both Ravnica blocks have featured hybrid mana, and the first one actually introduced it, so I believe that the filter lands could easily be reprinted in a third Ravnica block.

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