Steam Vents

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Return to Ravnica (RTR) Rare
Guildpact (GPT) Rare

Combos Browse all

Steam Vents

Land — Island Mountain

( Add or to your mana pool.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.

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Steam Vents Discussion

Valengeta on World of Metal (burn reanimate artifacts)

2 weeks ago

Yeah to make the deck more competitive I agree on more Wurmcoil Engine and Sharding Sphinx but the engine isn't cheap :( Although Platinum Angel and Steel Hellkite are very fun to play with.The reason I play Steam Vents is that I have it on paper, and I will get Sulfur Falls yes.

Really liked Torrential Gearhulk but he's as expensive as Wurmcoil Engine. Gonna have to save a bit to get them

CynicalCzech on World of Metal (burn reanimate artifacts)

2 weeks ago

I like it; artifacts are a lot of fun. +1 I would consider following changes, though:

(1) As much as I love Platinum Angel and Steel Hellkite, I would probably drop them instead of one additional copy each of Wurmcoil Engine and Sharding Sphinx. Based on my first reading of the decklist, those latter two cards have better synergy with the rest of the deck. That said, for flavor sake (and to annoy your friends), I'd keep a 2 Platinum Angels in the sideboard.

(2) I would also replace Steam Vents with either Shivan Reef or Sulfur Falls. They are cheaper, and these full-on pain lands have never been my favorite for whatever reason.

(3) Your deck doesn't have a lot of artifact creatures from Kaladesh and Aether Revolt. I see some cards in the maybeboard, but when I get home from work today, I'll check which cards may be helpful. Of the top of my head Torrential Gearhulk may be useful.

Oloro_Magic on Jeskai casual

3 weeks ago

This list doesn't look so much of a control list than it is a Kiln Fiend agro list, either way the creature count needs to be cut and you need some better counters. Mana Leak is a nice cheap counter that is pretty good, however you really want Cryptic Command or Spell Snare. Negate and Ceremonious Rejection can also go in the side. That would make the deck a bit more controlling, also Supreme Will is unfortunately just not good enough for modern and should be replaced by something like Serum Visions or possibly Nahiri, the Harbinger and Emrakul, the Aeons Torn combo. Basically, you need to decide if this is going to be a Kiln Fiend agro or a more control oriented deck which makes use of the counters I mentioned above.I'd be more than happy to help with either route by the way.

As for lands, for now try to get your hands on any duals (preferably ones that can come in untapped) as you can, the ideal mana base would have Celestial Colonnade, Desolate Lighthouse, Scalding Tarn, Steam Vents, Hallowed Fountain, Glacial Fortress, etc.

Kizmetto on

3 weeks ago

Birds of Paradise instead of Elvish Mystic , Stomping Ground Breeding Pool Steam Vents and 2 Wooded Foothills and 2 Misty Rainforest will flesh out your manabase, maybe Kitchen Finks over Tireless Tracker.

So why monstrosaur and why those 3 bombs? they dont really have much in common.. Spark Trooper Barbed Shocker Giant Solifuge all seem better than the Monstrosaur.

TheAnnihilator on hwagner

1 month ago

Well I do have an extra Steam Vents, but nothing else from that list unfortunately.

lamoynet on Jeksai Flying Men

1 month ago

Overall Record

Games 4-4

Matches 2-2

Match 1 - Win - Grixis Control

The deck works a bit better with the Flooded Strand fetch lands. I need a pair of Steam Vents to make it even more consistent to fetch all the America colors. This match was pretty easy as I flew over all his creatures and he made some mistakes. Scryed cards to the top and then fetched to shuffle them away.

Match 2 - Win - Slivers Company

Firespout was the key all star mvp player here. Both games I drew one and cleared his board or 3 creatures before they got out of range with the lords or gaind flying from Galerider Sliver. The vigilance on Mantis Rider is extremely helpful. I can attack without the fear of being killed on the return.

Match 3 - Loss - Gifts Storm

I can't stop the combo and wasn't fast enough to kill him before Grapeshot took me out. He was kind enough to play it out and show me how the storm combo worked. I learned that Grapeshot produces the copies on cast. So if you cast it, leave it on the stack and then Remand it and play it again you trigger the copies both times and can kill with only a storm count of 10.

Match 4 - Loss - B/G Excavator

The link isn't accurate. It was more a B/G Jund deck with Tarmogoyf and Liliana of the Veil with the Ghost Quarter, Ramunap Excavator package. I think the green land destruction is going to become hot because it doesn't cost you much to play it and gives huge upside. More of these decks want Ghost Quarter anyway to deal with TRON or Valakut, the Molten Pinnacle.

I died fast since I only had 3 basics he destroyed all my lands then my creatures with Fatal Push and the sacrifice mode from Liliana. It was a blow out. Never drew a Lightning Bolt of Path to Exile to deal with the Excavator.

Metagame

Appears pretty stable some weeks people bring new decks of a new person shows up but the core stays the same. Still no TRON which I think is interesting since its one of the top decks at SCG and Grand Prix Modern events.

Hyperalgialysis on SEA CREATURES!!!!

1 month ago

I run a very similar deck to this, with slightly different top deck manipulation but the goal is the same. Simic Sky Swallower is pretty amazing to include. Also if you have Steam Vents a few Boil is game breaking with the Stormtide Leviathan out. I know this next part hurts, but fetch lands are so important in a deck like this. Thinning out your library could mean the difference between winning and losing. I also keep my deck at 20 lands, 8 of which are fetch lands. A solid draw spell is pretty important too, Telling Time is pretty good since you can do it with the temple up before the trigger to put a creature on top, Sea Gate Oracle is good card advantage too.

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