|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Magic Origins (ORI)||Rare|
|Magic 2015 (M15)||Rare|
|Modern Event Deck (MD1)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
Combos Browse all
Caves of Koilos
Add to your mana pool.
: Add or to your mana pool. Caves of Koilos deals 1 damage to you.
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Caves of Koilos Discussion
1 day ago
Looking nice so far!! Here are some suggestions from my experience, fellow Kaalia player :)
As far as creatures go, pretty much just play the ones you like!
Some less-budget suggestions: Master of Cruelties, pretty much instant kill if they have no blockers. Rune-Scarred Demon, Gisela, Blade of Goldnight, Aurelia, the Warleader, Lord of the Void, Akroma, Angel of Wrath, Gisela, the Broken Blade. Those are some of my favorites. A little heavier on the budget but super fun!
Mid-budget options: Ob Nixilis, Unshackled, Platinum Angel, Anya, Merciless Angel, Mana-Charged Dragon, Rakdos, Lord of Riots, Angel of Despair, Mother of Runes, Deathless Angel, Hellkite Tyrant, Tariel, Reckoner of Souls, Blinding Angel, Overseer of the Damned, Akroma, Angel of Fury.
More budget-friendly options: Angel of Serenity, Angelic Arbiter, Indulgent Tormentor, Reya Dawnbringer, Harvester of Souls, Bloodgift Demon, Exquisite Archangel, Herald of the Host (For multiplayer), Angelic Skirmisher, Bruna, the Fading Light (to pair with Gisela), Seraph of the Sword, Guardian of the Gateless.
There are obviously numerous options as far as creatures go. Those are a couple of mine. But don't go off just what other people say- if you don't like the feel of killing someone outright with Master of Cruelties, don't get him! If you want to play a little more defensive you can run Seraph of the Sword and Guardian of the Gateless or something! Just play what you want to! :)
Not really sure about the curses. I personally probably wouldn't run them, but they seem fun!
Dragon Tempest is a good include. Give all your fliers haste!
You definitely want ramp, and I see you have some. The appropriate signets, Commander's Sphere, Darksteel Ingot, probably the cluestones (They can draw you cards, which is usually more useful than getting a small creature until end of turn, as with the keyrunes).
If you're going to spend a little more, the check lands like Clifftop Retreat and Dragonskull Summit are great. Scry lands such as Temple of Malice and be very useful. Obviously fetchlands and shocklands are good, but not friendly to the budget at all. I don't think they're worth it sometimes. But everything is up to you! :)
Hopefully these suggestions help! I've said it a lot, but play whatever you think will be the most fun for you! Good luck in the building process- I'll be following along to see how it goes! :)
2 days ago
3 days ago
5 days ago
I dig it. You definitely have the right idea here. Some upgrades to some of the cards you currently have in here:
I think going up to 4 Gravecrawler would help, too. Some decks have a reeeaaaally hard time dealing with it.
5 days ago
I'm kinda sorta almost there... here's the cards I still need. Most of the cards are bulk. And here's a link to my binder
1x Dusk / Dawn
I'm not picky about sets. Again, here is my binder. Thanks!
1 week ago
Also, in aggro decks, I especially recommend running 2 - 4x Valorous Stance. That card's utility is way too good to pass up. Especially in a meta with Fatal Push. It will not block Path to Exile, but most people would probably try not to use those up right away. Instead of Mardu Charm, I would run Secure the Wastes, and for the most part Crackling Doom is kind of worthless in modern, unless you're going up against a control type deck.
Kolaghan's Command is almost a must if you can afford the price (since you got the colors I would put at least 2x in my SB). I bought 8 of them when they were selling for a buck, I knew that card was going to be broken.
- -3x Devoted Crop-Mate
- -4x Glory-Bound Initiate
- -2x Always Watching
- -2x Mardu Charm
- -3x Herald of Dromoka
- -1x Honored Crop-Captain
- -4x Nef-Crop Entangler
+3x Blood-Chin Rager
- +3x Valorous Stance
- +2x Secure the Wastes
- +3x Sorin, Solemn Visitor (Your main wincon with some board state)
- +4x Chief of the Edge
- +2x Battle Brawler
- +2x Path to Exile
- +1 or 2x Brutal Hordechief as a topper / alt win-con
- +1 or 2x Hero's Downfall
Maybe if you find space for it, a Mardu Strike Leader.
- -2x Mountain
- -4x Nomad Outpost
- +4x Battlefield Forge
- +4x Caves of Koilos
- +2x Mana Confluence or City of Brass
Total 22 lands since your CMC is so low. You also need some wincon finishers, Sorin, Solemn Visitor is my aggro planeswalker of choice here. He also pairs nice with the painlands, basically having you recover any early self-pain. You should definitely use some disruption, probably Thoughtseize in SB otherwise you are highly vulnerable to wipes. Something on the sideboard for drawing extra cards wouldn't hurt either, e.g. Painful Truths.
So, for the SB, I would add
Depending on how competitive your meta is, there's a few other things you might need to add in there.
The core of most warrior decks look extremely similar because those are generally the best warriors out there.
1 week ago
apolloflame by turn 3 with warriors you could be swinging for a total of 9, 6 of which is double strike and one that comes back from the dead. And turn 4 can win you the game. Not sure if you checked out the deck I posted, but there's tons of good examples in there.
In case you're not looking at it:
Ideal Play (Possible win by turn 4):
- T1: Bloodsoaked Champion
- T2: Chief of the Edge: Hit for 3 (17).
- T3: Arashin Foremost: Hit for 9 (8).
- T4: Brutal Hordechief: Hit for 15, gain 3 life / Sorin, Solemn Visitor: Hit for 20, gain 20 life.
The pain lands are probably an economical option for these types of aggro decks (those are the ones I had for my warrior deck before I got shock lands).
Are all good choices.
For turn 4, there could be better choices than Brutal Hordechief, I haven't look around much. But when I was running warriors, it was about trying hard to not miss a drop or a play, since aggro is all about quick kills, swinging for the most damage possible as early as possible always made sense to me. In modern, a turn 3 4/4 is ok, but considering I can have a 4/5 goyf out, or a 5/5 scooze, it very much depends.
On top of that, competitively, you will run into Tas and Angler, both of which can generally be cast by turn 3 or 4 and both are bigger than a 4/4.
2 weeks ago
I'd be interested to hear that too! personally I quite like the "pain lands (e.g. Caves of Koilos) but I would be interested to hear your thoughts