Unmake

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Sorin vs. Tibalt (DDK) Common
Archenemy (ARC) None
Eventide (EVE) Common
Promo Set (000) Common

Combos Browse all

Unmake

Instant

Exile target creature.

Unmake Discussion

Flooremoji on Paupers' Crusade

2 months ago

Hey! Nice deck! Since your playing Unmake , the Orzhov bounceland is better then the chancery!

HowVery on Varina, Queen of the Dead

3 months ago

Cool commander I never gave proper attention to! I'd love to make a deck like this some time, the self-mill of Innistrad was really cool to me and guides a lot of what's happening here. The zombie theme really focuses design and makes it fun (reanimator can get really complex and comboey or end up as just 'rez Jin-Gitaxias, Core Augur turn 2'). I'd be really tempted to lean on the mill element you have with Lich Lord of Unx and add stuff like Undead Alchemist (milling makes more zombies!!!! :) ).

I'm of the opinion that once War of the Spark comes out every deck with Blue and Black NEEDS Ashiok, Dream Render as a matter of course. The mill effect is nice, maybe you knock out a combo piece but far and away the beauty is in shutting down TUTOR and being able to EXILE every opponent's grave FIVE TIMES (plus you've got bodies to protect her).

I'd say drop the Diregraf Ghoul , it's ok tempo but with no other function not enough to matter in Commander an unable to compete with some of the crazy things like Serra Ascendant people play. I never play anything on T1 except ramp pretty much, I recomend Wayfarer's Bauble as a better turn one (and two) and it's still solid later.

Ramp is important, you're going to have a solid board presence from zombies so Sword of the Animist is a fairly reliable source of lands, my Markov deck runs one as well as a Dowsing Dagger  Flip. Drownyard Temple is one of my FAVORITE lands ever and perfectly fitted for this deck! It's rampcursion! Glad to see Crypt of Agadeem , it's so often overshadowed by Cabal Coffers/stronghold but damn it's cool and well suited here. Bontu's Monument will discount pretty much all your zombies and add lifedrain into the bargain.

It's hard for me to judge the necessity of card draw here with you being able to filter and use your grave for so much but if you do need more, with a supply of chumps like you have a Skullclamp would be an excellent contributor.

I think a little land destruction would be necessary, a Field of Ruin maybe to remove a Glacial Chasm or such, depends on what your playgroup is like. Ideally the Final Payment would be replaced with broader removal or exile like Anguished Unmaking or Unmake

A few counterspells are prudent being in blue Render Silent being a beautiful one, that being said some people don't enjoy playing counterspells and their playgroups don't merit them if there are no huge/infinite combos going off.

Archfield of Ifnir was a great add with the self-discard subtheme of Varina and I'd say Faith of the Devoted may be a good way to add some drain in at a decent mana rate Drake Haven is similar but probably straying too far from theme. With your capacity to chew through your own deck, depending on how long games end up going for you Laboratory Maniac may become reasonable but probably not.

Some of these suggestions may miss the mark or be obsolete in the scheme of the deck but I hope I helped, good luck with the deck!

BS-T on Lost - a challenge of ...

3 months ago

OK so I'd not been active on TO for a little while and after clearing up a bunch of notifications I popped over to my list of decks to find.... this nonsense:

I'd titled the list: "Lost".

Now. I'm pretty sure I've only stuck a 5c commander into the list because I had to put something, however, I now have no memory or idea what I was thinking of or where this was going - any thoughts on what my connection was!!??

Deathfeather1321 on Long may she reign *Optimized*

3 months ago

Crib Swap was a consideration of mine, and if I were to put in 1 kill spell, that would be it. I need colors, so Arcane Lighthouse is a no-go. Unmake is a little color restrictive as well, but still good. I may run it but again, Crib Swap is on a whole new level.

Azeworai on Long may she reign *Optimized*

3 months ago

Unmake is good, too.

Rhadamanthus on Who gets priority in the ...

3 months ago

Yes, the play you want to make will work.

The key thing to know is that declaring blockers is the very first thing that happens at the beginning of the declare blockers step. This means that if anyone wants to do something that could affect the declaration of blockers, they need to do it before the declare blockers step actually starts. Also, the game can only move on to the next step or phase of the turn if all players pass over an empty stack. If your opponent crews Smuggler's Copter before declaring blockers, you will be able to Unmake it before the game moves on to the declare blockers step.

cdkime on Who gets priority in the ...

3 months ago

Kogarashi already mentioned this in their post, but "you will still gain priority at least once between your opponent crewing Smuggler's Copter and your opponent declaring it as a blocker, and thus be able to cast Unmake on it."

Since you seem a bit confused on this point, I wanted to elaborate a bit on this. At the risk of being over-informative, I'm going to cover the basics as well.

Players can only cast spells when they have priority. Times when players gain priority are carefully defined within the rules. Within a round of priority, the active player begins with priority; they then can cast spells, activate abilities, or pass priority to the next player in APNAP order. When all players pass priority while the stack is empty, you move to the next step or phase of the game. If all players pass priority while something is on the stack, the top item on the stack resolves, then the active player gains priority. (Rule 116 and subsections).

In this case, there is a round of priority during the Declare Attackers Step (Rule 508.2). You pass priority during this step to your opponent, who activates Smuggler's Copter 's crew ability. Until this ability resolves, Smuggler's Copter is not a creature.

Priority passes back to you with the crew ability on the stack. You pass priority and the ability resolves and the Smuggler's Copter becomes a creature.

You now gain priority. Here is when you will cast Unmake , targeting the Smuggler's Copter . If they do not have an answer, the Unmake will resolve, and the Smuggler's Copter will be exiled.

Priority passes back to you. You pass priority; they pass priority; you move on to the step where they will declare their blockers. At this point, the Smuggler's Copter has been exiled, so is not able to block your creatures.

vic on Who gets priority in the ...

3 months ago

Kogarashi, we were typing at the same time. Yes, I do know to say "Going to combat..." before declaring attackers. But thanks. So how exactly will I go about making it work? When do I cast my Unmake ?

Load more

Unmake occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%