|Commander / EDH||Legal|
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|Duel Decks: Sorin vs. Tibalt (DDK)||Common|
|Promo Set (000)||Common|
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|Have (10)||ironax , pskinn01 , Supremespeed , Psycheretic , brokendwarf , gildan_bladeborn , Antiat , Friedrice24 , Regulus1010 , Unjust_DiabIo|
5 days ago
I love tribal, that's pretty much all I will play. I know its tough to stray from the theme, but I would add a Rhystic Study as card draw will probably be an issue. Or if life is really no problem, Necropotence.
As well, Patriarch's Bidding. You run the risk of someone playing Dragon tribal bringing back all of theirs too, but it would be nice after a board wipe.
And if you want to stay on Theme, you could also consider Changelings like Cairn Wanderer or Changeling Hero, as they would count as walls without Defender. Or the artifact anthem creatures like Brass Herald, Adaptive Automaton, or even Metallic Mimic if you are made of money :)
Love the idea of a wall deck, good luck with it.
3 weeks ago
One of the best things I learned a long time ago is simply this: There are no wrong threats, only wrong answers. With that in mind, here are some additional thoughts on your deck.
Weaker Dragons to consider taking out. Keep in mind that this is based on my play style.
Hellkite Charger is a maybe. I like the extra combat phase, but it is dependant on being in play, attacking, and having 7 mana available. Not sure yet. Intet, the Dreamer has always been weak. You get to exile the top card of your library and hope that you can play it before the next Wrath of God or Path to Exile, after paying 3 mana to exile your own card. Spellbound Dragon might work in a deck built around draw-discard. But this deck isn't. You want the draw, but not the discard. Just doesn't seem to fit that well. Silumgar, the Drifting Death seems a bit on the weak side. But I could see him as a way to get rid of token armies. Not sure on this one either.
Now to take a look at the non-creature cards.
Ponder is a great card. In a 60 card deck with a full playset. In a Commander/EDH deck, not so much. Single use is a big drawback. I prefer repeatable effects in commander decks. Or consider Brainstorm instead. Dreamstone Hedron is nice. But as a 6 cast artifact that either adds 3 colorless or draws 3 cards I can't shake the feeling that it is a bit late to the party. Consider Hedron Archive. Same basic idea. It only adds 2 colorless or draws 2 cards. But it hit the field 2 turns earlier. That is 2 whole turns of having 2 more mana to help power out those Dragons. Relic of Progenitus is a great card in a lot of tournament decks. However, it also trashes your graveyard too. Depending on your Meta, maybe a simple Tormod's Crypt instead? Curse of Verbosity is a great way to pile on to the biggest threat player at the table. But you have no way to bounce it to change the target and once that play is out of the game, this becomes a dead card on the field. Also, you don't really want to give other players an option to draw cards. Darksteel Mutation is cute spot removal. But there are so many better options. Is spot removal really that important in your meta? If so, consider Swords to Plowshares, Anguished Unmaking, Unmake or even Curse of the Swine. All of which deal really well with any threat except a commander. You could use Declaration of Naught naming their Commander if you really want to get someone angry. Frontier Siege either adds 2 mana or causes your creatures to fight. I can think of so many better uses for that sleeve. More creatures. More mana ramp. More shenanigans. Monastery Siege first ability suffers the same problems that Mirror of the Forebears copies an existing creaturee in play. Not bad. I would put this in the maybe pile. Tough call on this one. I would keep it or cut it depending on what other choices get made. Lightning Greaves & Swiftfoot Boots are cards that I know you like and I do see their value. But to me there are so many better uses of those sleeves. These are probably the cards least likely to be swapped out of your deck, but I don't think that your deck really needs them. They don't protect from board wipe. You have other cards that give Dragons haste or you could even run Anger for the haste.
New dragons to consider:
Balefire Dragon and Deathbringer Regent are both Dragons and board wipes rolled into one sleeve. Destructor Dragon dies and takes another non-creature with it. Read that as destroy target planeswalker, artifact, enchantment or land. Dragonlord Atarka acts as a spot removal spell and a Dragon. Dragonlord Dromoka does a really good job of dealing with counterspells. Dragonlord Kolaghan gives your other creatures haste. Hoever, his second ability is kind of a waste in Commander. Karrthus, Tyrant of Jund needs no explanation. Keiga, the Tide Star gains control of an opponent creature until end of the game or you sacrifice it to the Altar. Kilnmouth Dragon we've already talked about. Nicol Bolas is a maybe. I know he is iconic and has a good ability, however, tying up 3 colored mana each turn isn't that great. Niv-Mizzet, the Firemind is a good card draw and ping engine. Jsut don't use the stupid Curiosity combo. That's so lame. Ruthless Deathfang works well with the Altar of Dementia and Scourge of Nel Toth. I sacrifice a creature, oh, and so should you. Scourge of Nel Toth not only comes back form the grave for cheap, but it also provides a sacrifice method for Jugan or Keiga. Scourge of the Throne is a great way to knock an opponent in the lead back down. Thunderbreak Regent punishes opponents for using spot removal. I would rather run this instead of the boots. This is a threat, the boots and greaves aren't. The equipment does protect against spot removal. Also watching an opponent getting a Lightning Bolt in the face for the effort of removing a Dragon is pretty funny.
Other cards to look at:
Eerie Interlude or Ghostway can do double duty of protecting your creatures and retrigger all of the enter-the-battlefield effects. If Scourge of Valkas or Warstorm Surge is on the field, then Eerie Interlude becomes a kill card. Shard Convergence helps make more mana available. Basilisk Collar gives lifelink and deathtouch. And putting deathtouch on Scourge of Kher Ridges provides another board wipe. Deathtouch on Niv-Mizzet, the Firemind adds another point of spot removal. Patriarch's Bidding has long been a staple of tribal decks. Thanks for that Wrath of God. I needed that. Now watch as I return all of my threats.
As always, temper these suggestions with your play style, collections, and budget. Let me know what you think.
3 weeks ago
4 weeks ago
Hey there! Cool deck you have here! I have a few budget suggestions for you:
- Merciless Eviction
- Orzhov Signet
- Treasury Thrull
- Drana's Emissary
- Bloodgift Demon
- Obzedat, Ghost Council
- Gray Merchant of Asphodel
- Ashen Rider
- Angel of Despair
- Archfiend of Depravity
- Death Grasp
- Obzedat's Aid
- Sign in Blood
- Revoke Existence
- Forsake the Worldly
- End Hostilities
- Sol Ring
- Solemn Simulacrum
- Underworld Connections
If you'd like some more detailed comments and/or suggestions, feel free to leave a comment on my profile! Hope this helps, and enjoy!
4 weeks ago
1 month ago
Extort is a great way to tackle multiple opponents. If I'm right, your main strategy is to use extort AND (s)tax cards to whittle down your opponents' strengths.
The biggest problem I see with your deck is that its average CMC is way too high in order for you to use extort effectively. You will need to make some cuts to make the deck more effective in that area. I would also really find some additional ways to add some ramp to your deck, to make it a little faster. Last but not least, I would lessen the deck's focus on both tax (paying extra mana for stuff) and stax (forcing sacrifices) while also trying to build an extort deck.
Here are my suggestions:
Before suggesting additions, let me first suggest some cuts:
- Abhorrent Overlord: too expensive, bad synergy with rest of the deck
- Ashen Rider; cool creature, nice spot removal, but too damn expensive. Especially when you need your mana each turn to use your extort abilities.
- Darien, King of Kjeldor: too expensive, bad synergy with rest of the deck
- Emeria Shepherd: nice recursion, but too expensive CMC
- razaketh, the foulblooded : this is one of the main reasons that currently makes this deck very ineffective. It's one of two reason (Eldrazi Monument being the other) that you are running so many token generators.
- Dictate of Erebos: this is really not the deck's focus, and not needed if you also use tax cards.
- Debtors' Knell: nice recursion but fucking expensive (CMC-wise); there are cheaper alternatives.
- Grave Betrayal: nice steal card but again, unreal-fucking expensive
- Martyr's Bond: too expensive, there are cheaper alternatives
- Eldrazi Monument: no reason why this should be in here
- Everflowing Chalice: you need ramp but this does not work too well unless you're playing a counter/proliferate deck.
- Godsend: spot removal is nice, you need it, but there are cheaper ways.
- Devout Invocation: nice finisher but this deck can do without such an expensive card.
- Increasing Devotion: you do not need tokens
- Rout: I would replace this with a more interesting wipe (more on that below).
Ok, now that my removal suggestions are out of the way, time for some addition suggestions.
Adding two more lands wouldn't hurt. I would also consider adding Solemn Simulacrum, Burnished Hart or even Weathered Wayfarer. If you feel like spending big, Land Tax might be nice. In terms of ramp artifacts, Mind Stone, Thought Vessel or Commander's Sphere would fit well here.
I'm missing Treasury Thrull. Not just a great extorter, but also nice for recursion purposes.
Norn's Annex is an even better version of Ghostly Prison in my opinion. Especially for you since giving up 4 life to cast this in turn 2-3 is not a problem at all; you're gaining oodles of life anyway. Authority of the Consuls is awesome in this deck too, and so cheap! Since you're so fond of recursion, how about Athreos, God of Passage. His ability synergizes so well with your deck! Finally, Karmic Justice is cheap to cast and is almost as good as Martyr's Bond. And not a (s)tax card perse, but Crawlspace stops any ambitious token player dead in its tracks against you.
In terms of draw, with the amount of life you can gain with this deck, it basically begs for a Necropotence (or maybe an Underworld Connections or Greed). For tutoring, I'd add something like Enlightened Tutor (as enchantments are important to your deck's success). Diabolic Tutor could also be added; even Vampiric Tutor if you feel like throwing money around.
For spot removal, I'd suggest Unmake. For wipes, I'd replace Rout with Fumigate (gain live while wiping; noice :)). Also, Toxic Deluge is simply made for lifegain decks like yours, and it will even get rid of indestructible creatures.
As an afterthought
Well, I hope I did not forget anything and that any of this helped. If not, feel free to curse my name haha. If it did help, I would ask in return if you could peruse a deck of mine and leave your comments and/or likes. Thanks and happy gaming!
1 month ago
I think you could cut glacial chasm and ice floe
cut distress, single card discard in commander is hard to use effectivly. If you want this type of effect add Sadistic Hypnotist.
Cut Kalitas, Bloodchief of Ghet for being to expensive and not inpacting the board fast enough.
Well that's a lot of suggestions, if you'd like to debate any of them I'd be more than happy to!
Good luck spreading vampirism!
1 month ago
More things to consider: better removal. Youre in black/white. All the best removal is at your disposal. (If your willing to pay the cash money for it)
Unrelated.. but if you can get an assload of mana you can put Secure the Wastes to good use too.
Completely unrelated but super good: