|Commander / EDH||Legal|
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|Duel Decks: Sorin vs. Tibalt (DDK)||Common|
|Promo Set (000)||Common|
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3 hours ago
you should play Unmake if you want a budget exile spell. If you didn't know, the text on Tidehollow Sculler allows you to exile the card forever if you sacrifice it in response to its exile trigger. This is because the "when tidehollow sculler leaves the battlefield" ability is checked before the exiling occurs. This is especially powerful with cards like Whitemane Lion
5 days ago
The simple rules of simple deckbuilding that i just came up with simply on the spot:
1/ Identify how you want to win.
2/ Play 4 copies of the 9 cards that best support that.
3/ Add 24 lands.
In all seriousness, this is good way to start out in deckbuilding without too much hassle. From what you have currently, lifegaining and extorting are your key players and the deck has a low curve and is aggressive. lets focus on that. Fair warning, I am introducing some new cards! Lets see:
4 Tithe Drinker - extort
4 Kingpin's Pet - extort
4 Nightsky Mimic - key player!
4 Edge of Divinity - key player!
1 Blood Baron of Vizkopa - you have it already, but 5 mana is a lot, so 1 copy is plenty.
3 Gift of Orzhova - makes racing so much easier.
4 Unmake - key removal!
3 Orzhov Charm - small dudes removal.
1 Anguished Unmaking - pricy, but quite good!
4 Tidehollow Sculler - gets their hand and is another BW creature.
6 cards of your choice between Sin Collector, Pillory of the Sleepless and Drana's Emissary, Undying Evil, Ulcerate, Castigate, Sign in Blood, Ajani's Pridemate or mix betweeen them.
What is deck doing and why am I not following my own advices? The 4x9 non-lands + 24 lands is a good thing starting out. As you continue building more decks, you realize it is good, but limiting. In a deck full of 2 and 3 drops, you have no need for 4 Blood Baron of Vizkopa, for example. Same with lands - if you have only 1 card that costs 5 to cast, 24 lands is a bit too much.
TLDR: 9X4 + 24 is good basis, just make some tweaks from there.
3 weeks ago
I would recommend running more wheel effects. Cards like Whispering Madness, Windfall, Reforge the Soul, Dark Deal, and Winds of Change can produce incredible damage while also disrupting your opponents' strategies.
Alongside the above, Library of Leng is quite useful--you can use a wheel effect to discard the cards you do not need, but ensure you retain the cards you will want to use post-wheel.
Helm of the Ghastlord combos well with wheel effects--opponents discards their card and are forced to discard every replacement they draw. This can easily win a game by locking your opponents out of having cards in-hand. Like Curiosity, it goes pseudo-infinite with Niv-Mizzet.
Sigil of Sleep is a great card in Nekusar, turning every wheel into a mass bounce spell.
I would recommend cutting Font of Mythos. Cards like this seem like they should be good with Nekusar, but I've found their lack of built-in punishment quite counterproductive.
Imprisoned in the Moon and Deep Freeze are strong removal cards in EDH. Unlike more traditional kill spells, these enchantments do not cause an opposing commander to change zones. As such, your opponent does not have the option of returning their commander to the command zone, so the removal spell is permanent.
I second kamelyan's suggestion to use infect. A single wheel effect and they're dead on the next draw step.
Nekusar should be focused on winning as quickly as possible once you've got him on the field. Your assorted Persuasion cards cost far too much mana and do not contribute to your primary victory conditions. As such, you should cut them from the deck.
Finally, Unmake's colour identity is Black and White--as such, it is illegal with Nekusar.
2 months ago
Angelic Overseer isn't useful at all. Yes with humans it becomes an untouchable flyer, but otherwise it has no synergy with the other cards. Also, Privileged Position and Knight Exemplar together accomplish the same thing for ALL your creatures, while Angelic Overseer plus whichever human accomplish only one untouchable creature. Angelic Overseer is also a larger mana cost than almost all of your other cards, so replacing a lower mana cost card with a higher one will only slow you down.
And on that note, a good way to speed up this deck would be to add 4 Path to Exile or Unmake in any combination. I'd cut both True Convictions, one Shielded by Faith and one Privileged Position to make room for them. They will give you control over your opponent's field plus give you more short game playable cards.
2 months ago
You need to get shock lands in there first, including Godless Shrine, Sacred Foundry, and Blood Crypt. Also, put in Throne of the High City for another way to get Monarch.The Immortal Sun is a useful toolbox when you don't have planeswalkers.Your deck creates a lot of tokens, so Anointed Procession and Westvale Abbey Flip is a good start, and Ruthless Knave can give you more mana through treasures.You then need to protect your monarchy, so creating a pillow fort using Windborn Muse+Norn's Annex+Ghostly Prison+Suppression Field. After that, Luminarch Ascension would be useful to you and Spear of Heliod can make sure your opponent loses the creature who steals the crown from you.For some control options, Chandra's Ignition+Queen Marchesa creates a board wipe, while Terminate, Anguished Unmaking, Hero's Downfall, Mortify, and Unmake provide more targetted removal. You also have some options in things such as Butcher of Malakir, Grave Pact, and Dark Prophecy because you will have creatures dying consistentlyTo make it faster, consider: Dark Ritual,Gilded Lotus, Pyramid of the Pantheon, Dowsing Dagger Flip, and Ashnod's Altar
2 months ago
2 months ago
Your deck looks very nice. I'd remove the second Unmake though :):)
I've made something similar, but decided to go for all-out draining as a strategy. In case you're interested: Your Life or Your Life!
3 months ago
Way better than Unmake
And what's up with