|Commander / EDH||Legal|
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|Duel Decks: Sorin vs. Tibalt (DDK)||Common|
|Promo Set (000)||Common|
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Exile target creature.
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|Have (9)||ironax , gildan_bladeborn , brokendwarf , pskinn01 , Antiat , Friedrice24 , Regulus1010 , Unjust_DiabIo , Swamy|
1 day ago
Classics in Mardu include:
Removal like Crackling Doom, Chaos Warp, Oblation, Swords to Plowshares, Path to Exile, Return to Dust, Wear / Tear, Utter End, Anguished Unmaking, Mortify, Unmake, Terminate, Pyroblast, Red Elemental Blast.
1 day ago
Hexcimal my man, sorry for taking so long to reply to your comment, but as you can see a lot has changed in my deck. I believe I have reached its final iteration, although I'm always trying new things. I got rid of the Soulmender since it wasn't doing much and Bloodbond Vampire it came in too late to be relevant. Also changed Lone Missionary for Augur il-Vec I know it seems like a bad idea for a creature, but I bassicaly use it as controlable life gain, waiting for the best moment to sac it and get 4 life or to sac it to Hidden Stockpile and get the scry and token, this allows me to better control my draws and start the self feeding engine assuring a creature entering the battlefield every turn.
As for alternate win conditions I got a sweet infinite combo that just drains the opponents life combining Exquisite Blood and Cliffhaven Vampire. Beating my oppponent to the ground is still the main idea but this combo has won me games where the board state was unfavorable or I was way too low in lifge to risk attacking.
Removal also got some upgrades with Anguished Unmaking to eliminate anything but lands and Unmake to take out big problematic creatures. Fatal Push is still on trial period. I'm considering Path to Exile and Swords to Plowshares to replace it since they are more flexible.
Lands got pimped too, Scoured Barrens is just lovely and also cheap, the downside of Caves of Koilos is practically negligible thanks to the nature of the deck, the scry provided by Temple of Silence comes in very handy most of the time, and Shambling Vent have done a good job at blocking and attacking when I'm low on creatures or need some life gain to occur. I'm only missing to acquire the Isolated Chapel (their recent price increase hasn't helped tho, but I'll get them soon).
Let me know what you think of this new and almost final version, I'm also thinking about building a sideboard that would transform it into a B/W tokens deck, just to throw off my opponent and have two strategies in one deck.
2 months ago
Running a bit low on lands methinks.
Hedonist's Trove seems weak. 7 mana to cast and then more to get any use out of it?
Jalum Tome is also a bit slow.
Djeru's Resolve confuses me. What purpose does it serve in the deck?
3 months ago
This deck looks like it used to be a Kambal, Consul of Allocation deck that you decided to turn into Oloro for his Commander Zone ability.
Although Oloro's upkeep trigger is pretty sweet, I would suggest dropping Omniscience and Magister Sphinx for Polluted Bonds and Boon Reflection, then changing the commander to either Kambal, Consul of Allocation or Karlov of the Ghost Council. I'd suggest using Karlov, as he provides some very solid removal with his ability, not to mention beats very hard for commander damage. Kambal would be good if you want to run a more control build, but you should stock up on some more removal like Swords to Plowshares, Vindicate, Unmake, Black Sun's Zenith, Toxic Deluge, Mortify, Merciless Eviction, etc.
If you want to keep Oloro as the Commander, then I would suggest looking at MrHighscore's Leeching Cotton: Oloro's Couch to see if you would want to take a (s)tax approach, or my My Pillows Will Pierce the Heavens! to see if you would want to take a control/pillowfort approach.
Also, why no Aetherflux Reservoir or Debt to the Deathless? They seems like perfect inclusions in this deck, regardless on who you decide to keep as your commander. Overall solid list, just looks a little more like an Orhzov build than an Esper one.