|Commander / EDH||Legal|
Printings View all
|Duel Decks: Sorin vs. Tibalt||Common|
Combos Browse all
Exile target creature.
Price & Acquistion Set Price Alerts
1 week ago
Running a bit low on lands methinks.
Hedonist's Trove seems weak. 7 mana to cast and then more to get any use out of it?
Jalum Tome is also a bit slow.
Djeru's Resolve confuses me. What purpose does it serve in the deck?
1 month ago
This deck looks like it used to be a Kambal, Consul of Allocation deck that you decided to turn into Oloro for his Commander Zone ability.
Although Oloro's upkeep trigger is pretty sweet, I would suggest dropping Omniscience and Magister Sphinx for Polluted Bonds and Boon Reflection, then changing the commander to either Kambal, Consul of Allocation or Karlov of the Ghost Council. I'd suggest using Karlov, as he provides some very solid removal with his ability, not to mention beats very hard for commander damage. Kambal would be good if you want to run a more control build, but you should stock up on some more removal like Swords to Plowshares, Vindicate, Unmake, Black Sun's Zenith, Toxic Deluge, Mortify, Merciless Eviction, etc.
If you want to keep Oloro as the Commander, then I would suggest looking at MrHighscore's Leeching Cotton: Oloro's Couch to see if you would want to take a (s)tax approach, or my My Pillows Will Pierce the Heavens! to see if you would want to take a control/pillowfort approach.
Also, why no Aetherflux Reservoir or Debt to the Deathless? They seems like perfect inclusions in this deck, regardless on who you decide to keep as your commander. Overall solid list, just looks a little more like an Orhzov build than an Esper one.
2 months ago
You definitely want some spot removal. However, it needs to be efficient, otherwise you'll end up wasting mana if you need to hold up lands in order to cast your removal during an opponent's turn. If you aggressively tutor for Murasa Pyromancer, then your blink effects can act as removal, but that still requires at least 6 mana to get the creature onboard.
Here's a list of removal spells that I like:
- Snuff Out: You never need to hardcast this. Being able to tap out and still kill a threat is awesome.
- Slaughter Pact: Kill a creature now, pay mana later? Sign me up!
- Swords to Plowshares: one of the best removal spells ever printed.
- Path to Exile: a worse version of Swords to Plowshares is still insanely good.
- Vendetta: It's Doom Blade, except you pay 1-7 life instead of an extra .
- Condemn: It's worse than Swords to Plowshares, but being able to remove a creature without letting it go to your opponent's graveyard (aka, their second hand) can be crucial.
- Prey Upon: This is pretty conditional, but if you consistently have big creatures onboard, then it's pretty mana-efficient.
- Pongify/Rapid Hybridization: Giving your opponent a 3/3 isn't really a big deal. Creatures get way too big in this format, and is way less than you should probably be paying for this effect.
- Go for the Throat: Kills more relevant creatures than Doom Blade, for the same price.
- Doom Blade: Kills things dead. Not hitting black creatures is a fairly large drawback, but as long as you're careful about how many "nonblack" removal spells you play, having a couple isn't an issue.
- Victim of Night: Vampires and Werewolves are basically non-entities in this format, so you basically only need to know that this card can't hit zombies. Given that 99.99% of zombies played in EDH are black, that means Victim of Night kills more relevant creatures than Doom Blade.
- Malicious Affliction: Doom Blade, except it can kill two creatures if you time it properly.
- Terminate: It's difficult to find a better removal spell than Terminate.
- Reprisal: I don't like this card, but it is cheap to acquire, so if you're operating more on a budget, Reprisal a reasonable choice.
- Dromoka's Command: Requires you to have a reasonable creature, but it's incredibly flexible.
- Reality Shift: Given how useless a single 2/2 is in EDH, Reality Shift basically reads "Exile target creature. Its controller draws a card about 20-50% of the time".
- Seal of Doom: This card requires some explanation. While it doesn't provide card advantage and it isn't as mana-efficient as Doom Blade, being able to pay for the card in advance is a reasonable tradeoff. However, the main reason I like this card is that it often discourages people from playing good targets for this spell (namely, dangerous creatures that threaten to take over the game).
- Beast Within: As with Rapid Hybridization and Pongify, a 3/3 isn't worth much in EDH. Being able to destroy any permanent is well worth the 3 mana spent on it.
- Crosis's Charm: Not the most efficient, but it is incredibly flexible.
- Sultai Charm: See above.
- Mortify: 3 mana is more than I want to spend when killing a creature, but being able to hit enchantments makes this card much more appealing.
- Putrefy: See above, but replace "enchantment" with "artifact".
- Anguished Unmaking: Nuke a permanent for almost no downside. What's not to love?
- Reckless Spite: Kills 2 creatures.
- Unmake: It's a little on the expensive side, but sometimes exiling is important.
- Silence the Believers: Having the option to Strive to hit multiple targets makes this card much more palatable. Silence the Believers isn't great, but it's useful.
Some of these cards might not be the easiest to acquire, especially if you're on a budget, but even the less expensive options are good cards.
2 months ago
Why no removal spells?
3 months ago
Thanks for the comments.