|Commander / EDH||Legal|
Printings View all
|Masters Edition IV||Common|
|International Collector's Edition||Uncommon|
|Limited Edition Beta||Uncommon|
|Limited Edition Alpha||Uncommon|
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Library of Leng
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
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Library of Leng Discussion
6 days ago
I wouldn't look at the discard effect as a downside... I would try to take advantage of it.
Swap in a few madness cards maybe something like Fiery Temper or Avacyn's Judgment can replace some of the burn or kill spells you have now. You can also run some re-animator cards like Phyrexian Reclamation, Patriarch's Bidding could be really strong for you here as well. There are plenty of ways for you to take advantage of the discard clause.
Also Library of Leng is a very overlooked card in commander that allows you to discard cards to the top of your library. I think it works wonders with Cow Commander 2.0 (Tahngarth, Talruum Hero is 1.0).
I am looking to build this guy too. can't have too many ideas!
1 week ago
LeaPlath, I keep a lot of small unblockable creatures so I can Ninjutsu without worry. I have use equipment or enchantments to make them unblockable so I'm able to trigger their abilities with ease.
1 week ago
Nether Traitor's body is irrelevant as he won't be around to block or attack. Is ran Reassembling Skeleton over him for awhile and since I always have a creature dying Traitor is cheaper to bring back.
Library of Leng is there as a just incase. If I have Necro out and need my cards it allows me to put them into my hand and not exile the rest. and I don't need Chainer to waste mana keeping a creature. Don't want to replace the lands I already have.
Dark Depths is a card i have never really liked, plus 30 mana is better used else where.
Night's Whisper will probably find its way in as I want to run both.
Darkness being able to tutor for it and cast in response to being dealt lethal has saved me quite a few times.
Rune-Scarred Demon ran for a long time. decided I had enough tutor effects. I do side board it though.
Skullclamp was omitted because of Necro, I have it side boarded though.
Laquatus's Champion I decided against this as that is really mana intense and its a dead card IMO if I draw it.
All in all you are right that Chainer isn't that best at all. I liked that challenge of it. Also never played the deck 1v1 as I know Ill be murdered. But I don't mean to come off rude! I am always playing this deck and all your suggestions are in the side board. They will be rotated in and possibly permeant as the deck evolves! Thank you again! and happy deck building
1 week ago
First I'd like to say that this is almost certainly one of the best Chainer decks I've seen (though most chainer decks are not very good). Buut... (also, I did read the description for each card before commenting)
Nether Traitor seems quite bad. In general the card is bad, it's body is totally irrelevant and Reassembling Skeleton is basically always better if you're just sacrificing it. There are a few decks that can justify both but you would need a lot more to make it work.
Dictate of Erebos seems fantastic here, pact is great, dictate is often > pact
Mindcrank wtf, maybe I'm missing something but I absolutely cannot figure out why you would want to play this card, it actually just helps your opponents and I can't see any combo with it. I guess it gives you more stuff to chainer, but I would honestly rather play Chimney Imp than this card (Actually Chittering Rats might not be bad). (If you cast exsanguinate for 20 and still need mindcrank to win, you need to rethink your deck)
Library of Leng again wtf, this card has two effects that have both been printed on lands (Reliquary Tower and Nephalia Academy) and don't even seem like effects this deck wants. Why is this here? (Note that with necro you can just discard your creatures and reanimate them with chainer in response to the exile trigger to keep them so it's not even insane there)
Dark Depths I mean if you're already playing stage and map... Hardcasting Marit Lage is a real thing too.
Night's Whisper tends to be a bit better than SiB as it can't be misdirected which in my experience comes up more than the life loss.
Sensei's Divining Top given that you already play fetches and with all this tutoring, top seems very good.
Darkness - A black fog existing does not mean you should be playing it, going down a card to gain a bit of life is not a good trade. Hence why mono green decks don't play fog.
Rune-Scarred Demon I guess I could understand not playing this for the same reason as Sheoldred, but Sheoldred is significantly worse than this card..
If you're playing Contamination you are clearly open to no fun allowed options - Infernal Darkness is basically contamination but for the first 5 turns of it being in play the overall cost is lower than maintaining it with chainer activations.
Skullclamp - You're playing a sacrifice deck, but are not playing the best sacrifice deck card ever printed, just blanked or intentional?
This deck is missing the absurdly broken Chainer card that is Laquatus's Champion. Now this card may seem garbo at a glance but it's true power surfaces when you have an altar in play, he becomes a 1 card + lots of mana combo to kill people. Step 1) Chainer him into play. Step 2) Resolve the life loss trigger. Step 3) Sac him, put the life gain trigger on the stack. Step 4) Respond to the trigger by going back to step 1, repeat until the chosen player is dead. It gets even better when you have Exquisite Blood in play and you actually get to not die while doing it! (This combo may be awful, 100% worth testing though, also chainer make Laquatus's Champion so 10/10 flavor)
1 week ago
I would suggest upping the impact of cards. The cards listed below are all very low impact, and generally unneeded. You can play much better options, and get unblockable from your commander.
- Tormented Soul
- Triton Shorestalker
- Neurok Invisimancer
- AEther Figment
- Archetype of Imagination
- Augury Owl
- Benthic Infiltrator
- Invisible Stalker
- Inkfathom Infiltrator
- Gudul Lurker
- Dimir Infiltrator
- Flitterstep Eidolon
There are also a lot of generic good stuff cards that don't fit theme enough to, in my opinion, justify them.
I also question the Whispersilk, Mask, Boots, Form, Cloak, and the infect added. Infect gets a lot of hate, and splits wincon.
Rogue's Passage for days.
1 week ago
sonnet666, thanks for the advice. Here's how I'll change my list, given your input.
- I'll swap out Anthem of Rakdos for Gratuitous Violence, you're right there, no contest.
- Grave Upheaval will be sticking in my list, mainly because I think the basic land cycling is how I'll quite often use it, and if I'm desperate to reanimate something, I'd rather I cast on my turn and the creature has haste. Put those two together on one card, overcosted though it is, and the modality is what has me sold.
- Dark Withering never actually made it to the previous cut, because I felt the same way about it as you. Terminate is already taking up that spot. So spot-on insight there.
- Once again, the modality on Kolaghan's Command is what has me sold and I've actually used all 4 modes in one commander game before.
- Library of Leng will be staying in my list, (I know this reason is so scrubby it's unreal) mainly because it negates the negative feeling of discarding a card I really wanted to play, my list doesn't feature much graveyard recursion.
- Larceny is just a smidge off curve for my list, so I'll not be adding it in, but it would probably go well in a different build.
- Megrim and Liliana's Caress are getting the axe, but Quest for the Nihil Stone is going to stay because it actually works well in the list. So, out come Megrim and Carress and in go your recommendations of Bottomless Pit and Bloodchief Ascension
- Finally, because of the theme that I'm trying for my list, I'm not putting cards like Phyrexian Arena or Geth's Grimoire in, but they would probably make the cut in someone else's list.
So yeah, thanks. Some pretty good suggestions. When they finally put Neheb, the Worthy in the cardlist here on TAPPEDOUT, I'll post my list on this thread.
1 week ago
DeckedGuru, While I don't think you're going in the wrong direction, you listed a lot of sup-par cards right there:
- Anthem of Rakdos, Gratuitous Violence is practically the same thing, but all the time.
- Grave Upheaval is a highly overpriced effect when Reanimate, Dance of the Dead, Animate Dead, Necromancy, Coffin Queen, Feldon of the Third Path, and Dread Return all exist, and Dread Return even functions from the graveyard.
- Dark Withering, just because discard is your theme doesn't mean you have to include mediocre removal spells just because they fit your theme. You don't see me running Irradiate in my artifact decks for the same reason. Dark Withering can basically only be cast when you can discard a card, making it a pseudo-sorcery, and is outclassed by other all around good removal in these colors, like Terminate, Tragic Slip, and Malicious Affliction.
- Kolaghan's Command, I know it's a beast in 60 card formats, but all of those modes are pretty useless in EDH, except the artifact removal, but that's outclassed by Shattering Spree, Vandalblast, and Goblin Welder.
- Library of Leng, capitalizing on the cards you're discarding being in the graveyard is a million times better than basically guaranteeing you're not going to draw any new cards.
- Pain Magnification, this one is actually pretty good, but this is a friendly reminder that Larceny exists and is amazing.
- Megrim, Liliana's Caress, and Quest for the Nihil Stone, unless you have a full set of Wheel of Fortune effects, these guys end up having way less of an impact than you'd think they do in a 40 life format. Same goes for The Rack. Bloodchief Ascension on the other hand, is typically strong enough to include anyway.
- Necrogen Mists, this one's also not bad, but you forgot all of its siblings: Bottomless Pit, Oppression, Stronghold Rats, and Creeping Dread.
As far as the hellbent theme goes, I wouldn't focus too much on it, since Neheb's effect isn't that great, and there are only two hellbent card worth including, which also aren't that great... Instead if you focus on just capitalizing on the cards you're throwing in the graveyard and stripping away your opponent's hands, then you can still draw lots of cards without being counter to your main strategy. Stuff like Geth's Grimoire and Phyrexian Arena can keep you flush while your opponents struggle to have things to play, and Mask of Memory fits really nicely here since our commander is low cost and is going to be attacking.
1 week ago
Using my own knowledge and EDHREC I've got a few ideas.
Under "Tribal" I looked at the most playable creatures in Minotaur tribal decks and came up with a fairly short list.
~ Ragemonger, Felhide Petrifier, Rageblood Shaman, Lord of Shatterskull Pass, Gorehorn Minotaurs, Kragma Warcaller, Oracle of Bones, Deathbellow Raider, Felhide Spiritbinder, Tahngarth, Talruum Hero, Taurean Mauler, Adaptive Automaton, Metallic Mimic; then new additions, Ahn-Crop Crasher and Cursed Minotaur; and finally if you want to lean into graveyard/discard synergy I'd go with Minotaur Explorer and Hurloon Shaman, and on top of those, if you're feeling really confident - Ruinous Minotaur.
Without a strong enough spread of creatures (unless some other good minotaurs besides Neheb get printed in Amonkhet), I'd recommend not going down the usual tribal route with cards like Door of Destinies and Coat of Arms, instead focus on what Neheb brings to the table. The clauses "As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0." & "Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card." show that this card wants you to be almost hellbent most of the time. A commander like Malfegor is a good place to start on this theme, giving us a pretty substantial list to choose from.
~ Malfegor himself, Avaricious Dragon, and Sire Of Insanity are probably as heavy as you want to go on non-minotaur creatures; Waste Not, Anthem of Rakdos, Gibbering Descent, Rix Maadi, Dungeon Palace, Gamble, Grave Upheaval, Painful Quandary, Dark Withering, Kolaghan's Command, Call to the Netherworld, Dark Deal, Delirium Skeins, Behold the Beyond, Library of Leng, Pain Magnification, Megrim, Liliana's Caress, Quest for the Nihil Stone, Key to the City, and Necrogen Mists, all contribute to the discard theme. (If you want to use lands that end up in the graveyard Crucible of Worlds is definitely a great inclusion in the deck too).
We now want to keep Neheb from being blocked and/or killed by our opponents and get in for the damage we want him to, so I feel equipment are the way to go given our colors.
~ Sword of Feast and Famine does what we want here and more; Whispersilk Cloak, Swiftfoot Boots, Lightning Greaves, Loxodon Warhammer, Basilisk Collar, and Darksteel Plate keep Neheb untouchable, unblockable, or allow him to attack without fear of being blocked; functionally similar, the aforementioned Key to the City, whilst not an artifact, works as a discard engine and allowing Neheb to go unblocked, and in another vein a utility land like Rogue's Passage will probably come in handy.
Obviously you include EDH all-stars like Sol Ring, Sensei's Divining Top and Command Tower. Then all you should have to do is look at cards that you want in the deck from red and black that fit the theme or are just strong by themselves. Examples of strong stand-alone cards include Damnation, Terminate, Exquisite Blood, Stranglehold, etc.