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Legendary Creature — Angel
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
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Reya Dawnbringer Discussion
1 day ago
I reckon average CMC probably needs to come down overall. You have almost no ramp in the deck, afterall, only like 5 cards. 21 at >5 CMC seems pretty whack, especially when your commander is a mana sink. Farhaven Elf and Wood Elves seems reasonable value with your creature synergies.
Felidar Sovereign seems not synergistic. Low life gain opportunities.
Reya Dawnbringer is clunk town, particularly with lots of other ways to reanimate/prevent creatures dying.
Hydra Broodmaster will probably be a 2 turn process. That's usually a 7/7 for 6, followed up by 3 3/3s if it lives. 19 power for 13 mana isn't really an exceptional rate on mana efficiency, and it offers so little utility.
Yosei, the Morning Star seems ambitious with your fairly small reanimator suite.
Sunscorch Regent seems a bit like a do-nothing fatty.
The Great Aurora feels pretty bad when you really aren't a dedicated token deck.
Angelic Arbiter is a giant awkward fatty that ALSO gives your opponent choices. Don't love it.
The 'aura package' might be too cute. I think you already are working in a lot of different directions there, between trying to be a counters deck, and a hatebears deck, and a tokens deck. Open the Armory and Heliod's Pilgrim are not exceptional. This makes Lignify pretty bad too.
You have a variety of field sweeps despite being a creature deck. I don't think this is wrong, but given the effort you've put into 'indestructible synergy', the sweeps that bypass indestructible seem problematic for you. Note, this still leaves you with 5 sweeps after Hallowed Burial and Descend upon the Sinful are cut.
1 week ago
Hi! Welcome to EDH. Nice deck. As for me I'd make some additions. Creatures: Herald of War (strongly recommended for Angels/Humans tribal), Burnished Hart (everyone needs additional lands), Angel of Invention (useful creature without a doubt), Reya Dawnbringer (mana cost is high but her ability is nice). Artifacts: Sensei's Divining Top (card advantage), Ashnod's Altar (one of the best mana rocks. But you need tons of creatures to sacrifice so I advice you to think about token generators. For example Elspeth, Sun's Champion or Gideon, Ally of Zendikar + Anointed Procession). Good luck!
1 month ago
Okay, take two with the new commander.
Shalai wants to go wide with a lot of tokens, then to pump them up with her ability, as you get a whole load of hexproof tokens that get +1/+1, so I will recycle the rhetoric I used with Trotstani about tokens. You should probably think about abusing a go-wide strategy.
I playtested this deck 5 times, you have a serious problem with a lack of card draw. I playtest until turn 8, and you were consistently running out of cards. If you wish to assemble your Avacyn, Angel of Hope + Platinum Angel + Shalai, Voice of Plenty + Tajuru Preserver combo, you need draw and tutors. For reference, my wizard deck combos off pretty reliably by turn 8, most combo heavy decks will combo off by turn 4 at the earliest, turn 10 at the latest.
Okay now to the cards:
I repeat myself with Soul Warden You'll want her two sisters, I named them in my last comment.
Elvish Mystic et al. is nice, you are in green, so you may want more ramp past a few dorks.
Shapers' Sanctuary erm... your commander gives everything bar herself hexproof. You won't be using this effect often at all.
Naturalize does too little. If you want enchantment/artifact hate, go for reusable rather than spot removal.
Elemental Bond and Triumph of Ferocity the draw is nice, but the card is better suited in a big stuff deck or in a deck with etb abuse, your deck isn't quite a bigstuff deck, but if you added more powerful creatures then it'd be better.
Krosan Grip same comment about naturalize, if you're going to keep one, keep this one due to split second.
Mirri, Weatherlight Duelist wants you to play in a go wide token strat too.
Aura Shards I'd be careful with playing with this, it is a very strong card.
Harmonize is fine, I do suggest you add more drawpower to your deck though.
Rhox Faithmender while great in a trotstani deck, does not do much for you in this deck, as you do not have all that much lifegain. Including the faithmender, you have 4 creatures which give you some form of lifegain.
Wrath of God interesting include, considering that you are very reliant on your own board state.
Terminus is fine, but again, you're very reliant on your own board state, so I'm not sure you want to include boardwipes...
Nissa, Genesis Mage is expensive and pretty bad compared to other nissa walkers. There are far, far better nissa walkers.
Elesh Norn, Grand Cenobite is a fantastic card, especially for tokens.
Reya Dawnbringer is very expensive for what she does. THere are cheaper ways to recur in white/green... if you even want to do that.
In the end, I feel like you've chosen two commanders now which really want to push you into a token strategy, and you've included some cards which are fantastic for token decks, and yet you have not built a token deck.
You really, really need more drawpower and ramp if you want to stay on your semi-combo big angels strategy.
If you want to go for angels, why not go angel tribal?
2 months ago
There's lots of options but do also be care of creature cards that say "When monster attacks" because when cheated it, they are not technically attacking because they weren't there during the declare attackers step in combat so their ability doesn't work if they were put in by Kaalia. Enter the battlefield effects are usually better unless the attack ability is too good not to have for a second swing in.
3 months ago
Regarding the creatures there are definitely quite a few that don't fit into the decks theme such as Sky Terror, Skittering Surveyor, Iron League Steed, Ammit Eternal, and Baleful Ammit. You should definitely replace them for lower drop creatures that can be effective early on in the game while you ramp up in order to drop your big threats.
There are also creatures that fit into the theme of the deck and have powerful abilities that more than likely wont be useful such as Archangel of Tithes, Aegis Angel, Reya Dawnbringer. Tithes because nobody should really be attacking the player who early on manages to have enormous flying angels and demons, Reya because its fairly unlikely you will have too many cards in the graveyard that can be pulled out and overall you wont get that much value from her, and Aegis could be replace with cards like Dauntless Bodyguard, or Darksteel Plate.
As for the rest of the deck there is a distinct lack of either card draw or tutors throughout the deck. The best cards don't matter if they never make it into your hand. Cards like Shock and Abrade while staples in Standard are fairly useless in EDH partly due to large life totals and multiple threats that often cannot be stopped with just 2-3 damage.
In total there are only 3 board wipes in the entire deck which is sub optimal and two of those are creatures which require you to do combat damage to wipe the board so consider having more ways to clear the board.
As for lands you should definitely be running at least 38 since a majority of your creatures have high cmc's. While you are trying to cheat them into play using kaalia you should also be able to pay their full cost if the game runs long or if Kaalia is continuously targeted.
The last point I would make is Elspeth doesnt fit into the deck very well as most of your creatures already have flying so one of her abilities is fairly useless and only producing a single soldier token isn't great protection. However Elspeth, Sun's Champion produces 3 soldier tokens to better defend herself to get to her ultimate and her second ability is a board wipe that is almost 1 sided since most of your creatures are so large.
3 months ago
Ahhh great to see a big army of angels, so +1 just for that!
That said, I think you should lower your average CMC a bit, since twelve 7+ drops can be problematic even in casual games (and almost half of your deck costs 5 or more to play anyway). As much as I love all those huge-ass angels, maybe you could replace some of them with cheap but powerful 4-5 drops like Battlegrace Angel (lifelink), Angel of Jubilation (lord + anti-black) or Seraph of the Sword, or if you have some more money available, then you have many more to choose from like Archangel of Tithes (combat control), Shalai, Voice of Plenty (hexproof for everyone), Restoration Angel (for re-triggering enter the battlefield effects, including Seraph Sanctuary), or the golden trio of lifelink angels: Baneslayer Angel, Archangel of Thune and Gisela, the Broken Blade.
As more concrete suggestions, I think Seraph of the Sword is better than both Serra Avenger (since you can't play her until turn 4 anyway) and Guardian of the Gateless. Also I would swap Angelic Arbiter for Archangel of Tithes or Battlegrace Angel, and take out Reya Dawnbringer and Angel of the Dire Hour for some of the others I mentioned.
4 months ago
This deck doesn't stand in the current modern metagame, and I am concerned with the amount of people saying otherwise.
The deck runs a 9 mana do nothing (Reya Dawnbringer) and Archangel of Thune with nearly no lifegain. Restoration Angel is being run without Blade Splicer nor Siege Rhino, and it can't get it's legs off the ground before turn 4. Be that point control will have wiped your field and will present win with countermagic against your lategame, aggro would have won, and combo will have won that turn or the turn prior. Midrange decks will have shredded your hand with Thoughtseize and Inquisition of Kozilek, and be presenting efficient threats while you wait to rebuild.
If you want this deck to be better, I suggest building a deck that isn't a normal midrange, control, aggro, or combo build. Death and Taxes is the style of deck you want.
The deck runs small and efficient beaters that it cheats out with Aether Vial to shut down the opponent.
Against control? nice try Supreme Verdict, Gaddock Teeg has you beat, fast paced weenies will outpace or at least generally nor get shut off by Thoughtseize. Aggro has to get past Kitchen Finks and Blade Splicer tokens. Thalia, Guardian of Thraben can help in that deck as well.
I'll go build of a list for GW death and taxes. This deck isn't far from it, Noble Hierarch instead of Avacyn's Pilgrim, and other small changes, 4x Flickerwisp and probably only 1-2xRestoration Angel, etc.
4 months ago
My wife plays my version of this deck, I built it for her to compete with the rest of our game night players.
Trinisphere will shut down aggro deck that are cheap and fast I.E. Goblins, Elves, Humans, etc.
You have no instant speed spot removal which can make a problem for you as all your responses have to be on your turn. So... Either run Vedalken Orrery to play WoGs at instant speed or play Path to Exile and Swords to Plowshares. I'd do both honestly.
I think that you should consider cutting the following cards:
Kindred Boon: Just isn't good. For it to have any affect on the board you need to have 6 mana to play it, and at that point you should already have enough ramp to play Avacyn.
Gift Of Immortality: The only way anything on your board could or should die is by exile in which case Gift won't trigger
Terminus: This hurts you as much as your opponents, the goal is to take advantage of board wipes and gain a board state advantage.
Mass Calcify: You never know when a white card will be the problem you're trying to get rid of.
Gift of Estates: Just play Land Tax.
Defy Death: It's just too expensive honestly, I mean you already have Emeria and it's sheperd so... If you feel the need to have graveyard recursion try Reinforcements, Resurection, God-Pharoah's Gift, or if you're feeling real fancy Reya Dawnbringer
Godsend: I get it. This is one of my favorite cards in all of Magic too but... It's not that good in a commander deck that can boardwipe every turn and not lose anything.
Norn's Annex: The cost to attack you is too easy. 2 life is nothing to a commander player, and if they happen to play white...
Curse Of Exhaustion: Just play Rule of Law it limits you as well but it doesn't matter to you honestly because you set everyone back so much every turn.