Reya Dawnbringer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Rare
Duel Decks: Divine vs. Demonic (DDC) Rare
Tenth Edition (10E) Rare
Invasion (INV) Rare
Promo Set (000) Rare

Combos Browse all

Related Questions

Reya Dawnbringer

Legendary Creature — Angel

Flying

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

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CNS

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10E

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Recent Decks

Reya Dawnbringer Discussion

YaminoNakani on Kaalia

1 week ago

Budget cards to consider: Aegis Angel, Reya Dawnbringer, Reaper from the Abyss, Angelic Arbiter Spirit en-Dal Rakdos Charm

Pricey cards to consider: Chancellor of the Annex Magus of the Moat Mother of Runes Admonition Angel Blinding Angel Thunder Dragon

There's lots of options but do also be care of creature cards that say "When monster attacks" because when cheated it, they are not technically attacking because they weren't there during the declare attackers step in combat so their ability doesn't work if they were put in by Kaalia. Enter the battlefield effects are usually better unless the attack ability is too good not to have for a second swing in.

Corporal_Sparrow on Kaalia EDH

3 weeks ago

Regarding the creatures there are definitely quite a few that don't fit into the decks theme such as Sky Terror, Skittering Surveyor, Iron League Steed, Ammit Eternal, and Baleful Ammit. You should definitely replace them for lower drop creatures that can be effective early on in the game while you ramp up in order to drop your big threats.

There are also creatures that fit into the theme of the deck and have powerful abilities that more than likely wont be useful such as Archangel of Tithes, Aegis Angel, Reya Dawnbringer. Tithes because nobody should really be attacking the player who early on manages to have enormous flying angels and demons, Reya because its fairly unlikely you will have too many cards in the graveyard that can be pulled out and overall you wont get that much value from her, and Aegis could be replace with cards like Dauntless Bodyguard, or Darksteel Plate.

As for the rest of the deck there is a distinct lack of either card draw or tutors throughout the deck. The best cards don't matter if they never make it into your hand. Cards like Shock and Abrade while staples in Standard are fairly useless in EDH partly due to large life totals and multiple threats that often cannot be stopped with just 2-3 damage.

There needs to be more spot removal such as Anguished Unmaking, Swords to Plowshares, and Path to Exile.

In total there are only 3 board wipes in the entire deck which is sub optimal and two of those are creatures which require you to do combat damage to wipe the board so consider having more ways to clear the board.

As for lands you should definitely be running at least 38 since a majority of your creatures have high cmc's. While you are trying to cheat them into play using kaalia you should also be able to pay their full cost if the game runs long or if Kaalia is continuously targeted.

The last point I would make is Elspeth doesnt fit into the deck very well as most of your creatures already have flying so one of her abilities is fairly useless and only producing a single soldier token isn't great protection. However Elspeth, Sun's Champion produces 3 soldier tokens to better defend herself to get to her ultimate and her second ability is a board wipe that is almost 1 sided since most of your creatures are so large.

seiseises on Casual White Angels

1 month ago

Ahhh great to see a big army of angels, so +1 just for that!

That said, I think you should lower your average CMC a bit, since twelve 7+ drops can be problematic even in casual games (and almost half of your deck costs 5 or more to play anyway). As much as I love all those huge-ass angels, maybe you could replace some of them with cheap but powerful 4-5 drops like Battlegrace Angel (lifelink), Angel of Jubilation (lord + anti-black) or Seraph of the Sword, or if you have some more money available, then you have many more to choose from like Archangel of Tithes (combat control), Shalai, Voice of Plenty (hexproof for everyone), Restoration Angel (for re-triggering enter the battlefield effects, including Seraph Sanctuary), or the golden trio of lifelink angels: Baneslayer Angel, Archangel of Thune and Gisela, the Broken Blade.

As more concrete suggestions, I think Seraph of the Sword is better than both Serra Avenger (since you can't play her until turn 4 anyway) and Guardian of the Gateless. Also I would swap Angelic Arbiter for Archangel of Tithes or Battlegrace Angel, and take out Reya Dawnbringer and Angel of the Dire Hour for some of the others I mentioned.

Regarding other spells, you might like Journey to Nowhere instead of Pacifism, or maybe Oblivion Ring/Banishing Light so it's not only for creatures.

Also, your angels won't die that often, so I would cut a couple of Defy Death for something with more utility like Survival Cache, that gives you lifegain + card drawing.

And lastly, if you take out most of your 6+ angels, you won't need Quicksilver Amulet so you could use faster ramp like Pearl Medallion or Oketra's Monument.

And that's all I can think of right now. I'll leave you the links to my angel decks in case you want to check them :) Mono-white Angels, Angels are coming, Angels and the townsfolk

SynergyBuild on Angelic Vial

2 months ago

This deck doesn't stand in the current modern metagame, and I am concerned with the amount of people saying otherwise.

The deck runs a 9 mana do nothing (Reya Dawnbringer) and Archangel of Thune with nearly no lifegain. Restoration Angel is being run without Blade Splicer nor Siege Rhino, and it can't get it's legs off the ground before turn 4. Be that point control will have wiped your field and will present win with countermagic against your lategame, aggro would have won, and combo will have won that turn or the turn prior. Midrange decks will have shredded your hand with Thoughtseize and Inquisition of Kozilek, and be presenting efficient threats while you wait to rebuild.

If you want this deck to be better, I suggest building a deck that isn't a normal midrange, control, aggro, or combo build. Death and Taxes is the style of deck you want.

The deck runs small and efficient beaters that it cheats out with Aether Vial to shut down the opponent.

Against control? nice try Supreme Verdict, Gaddock Teeg has you beat, fast paced weenies will outpace or at least generally nor get shut off by Thoughtseize. Aggro has to get past Kitchen Finks and Blade Splicer tokens. Thalia, Guardian of Thraben can help in that deck as well.

I'll go build of a list for GW death and taxes. This deck isn't far from it, Noble Hierarch instead of Avacyn's Pilgrim, and other small changes, 4x Flickerwisp and probably only 1-2xRestoration Angel, etc.

DrkNinja on Avacyn's Legions

2 months ago

My wife plays my version of this deck, I built it for her to compete with the rest of our game night players.

Extraplanar Lens is your best friend in this deck, also Gauntlet of Power is a better Caged Sun. Granted its more expensive (money-wise) but...

Trinisphere will shut down aggro deck that are cheap and fast I.E. Goblins, Elves, Humans, etc.

You have no instant speed spot removal which can make a problem for you as all your responses have to be on your turn. So... Either run Vedalken Orrery to play WoGs at instant speed or play Path to Exile and Swords to Plowshares. I'd do both honestly.

I think that you should consider cutting the following cards:

  • Kindred Boon: Just isn't good. For it to have any affect on the board you need to have 6 mana to play it, and at that point you should already have enough ramp to play Avacyn.

  • Gift Of Immortality: The only way anything on your board could or should die is by exile in which case Gift won't trigger

  • Terminus: This hurts you as much as your opponents, the goal is to take advantage of board wipes and gain a board state advantage.

  • Mass Calcify: You never know when a white card will be the problem you're trying to get rid of.

  • Gift of Estates: Just play Land Tax.

  • Defy Death: It's just too expensive honestly, I mean you already have Emeria and it's sheperd so... If you feel the need to have graveyard recursion try Reinforcements, Resurection, God-Pharoah's Gift, or if you're feeling real fancy Reya Dawnbringer

  • Godsend: I get it. This is one of my favorite cards in all of Magic too but... It's not that good in a commander deck that can boardwipe every turn and not lose anything.

  • Norn's Annex: The cost to attack you is too easy. 2 life is nothing to a commander player, and if they happen to play white...

  • Curse Of Exhaustion: Just play Rule of Law it limits you as well but it doesn't matter to you honestly because you set everyone back so much every turn.

RazortoothMtg on Lyra Angels

2 months ago

GoldenDiggle: wow, that was fast. I haven't really considered Defy Death, but I don't have much recursion outside of Reya Dawnbringer, and it is on theme. Mass Calcify was in the deck, but was a last minute cut to get it to 100 cards. Both are good suggestions, but I have no idea what to cut at this point. I think the correct cut is one of the worse angels, but I'm not sure which one :/

Herald's Horn and Urza's Incubator are reallly good in the deck, but I don't have them because I don't own them, and both are surprisingly pricy. I'm hoping that when Commander Anthology II reprints Incubator again it drops a little, because I need it for this and Spider tribal.

RazortoothMtg on Need Help Taking Out 13 ...

2 months ago

Edit: Ashes of the Abhorrent doesn't even affect Reya Dawnbringer, so disregard that. You're not playing Reya anway, so it doesn't effect you, but I just noticed that.

RazortoothMtg on Need Help Taking Out 13 ...

2 months ago

I would cut 13 Plains.

Nah Jk

As for actual cuts, Belbe's Portal just never impressed me as opposed to actual ramp cards. However, it does allow for flash and a small mana reduction, so I might be wrong.

Staff of the Sun Magus just doesn't do enough. You'll be gaining excessive amounts of life anyway, so a 3-mana artifact that lets you gain 1-2 life a turn is pretty much pointless.

Chastise and Reverse Damage seem to expensive mana wise for what they do, unless your meta is heavy on people who attack with a single massive creature that doesn't have hexproof for some reason.

Moonlit Wake also seems like too little effect. If you really want that effect, Ashes of the Abhorrent is strictly better in Angels outside of Reya Dawnbringer, which you aren't even playing

Soldier of the Pantheon seems low effect. Even if your opponents are playing heavy multicolor cards, I doubt it gains more life than just a Soul Warden effect (which I also don't suggest playing)

Oketra's Monument, Scroll of Avacyn, and Sun Droplet also seem too low effect to be worth a card slot. Sun Droplet is only good if you want a lot of whenever you gain life triggers, like in Karlov of the Ghost Council. Oketra's Monument is a bad Pearl Medallion, and I don't think the warrior tokens are too important in your deck. And Scroll of Avacyn is just pretty bad.

That's what I saw to cut. I, too, am building Lyra Dawnbringer (I pulled a foil at prerelease!), do you think you could help me with cuts?


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