Reya Dawnbringer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Rare
Duel Decks: Divine vs. Demonic (DDC) Rare
Tenth Edition (10E) Rare
Invasion (INV) Rare
Promo Set (000) Rare

Combos Browse all

Related Questions

Reya Dawnbringer

Legendary Creature — Angel

Flying

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

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Reya Dawnbringer Discussion

SynergyBuild on Angelic Vial

1 week ago

This deck doesn't stand in the current modern metagame, and I am concerned with the amount of people saying otherwise.

The deck runs a 9 mana do nothing (Reya Dawnbringer) and Archangel of Thune with nearly no lifegain. Restoration Angel is being run without Blade Splicer nor Siege Rhino, and it can't get it's legs off the ground before turn 4. Be that point control will have wiped your field and will present win with countermagic against your lategame, aggro would have won, and combo will have won that turn or the turn prior. Midrange decks will have shredded your hand with Thoughtseize and Inquisition of Kozilek, and be presenting efficient threats while you wait to rebuild.

If you want this deck to be better, I suggest building a deck that isn't a normal midrange, control, aggro, or combo build. Death and Taxes is the style of deck you want.

The deck runs small and efficient beaters that it cheats out with Aether Vial to shut down the opponent.

Against control? nice try Supreme Verdict, Gaddock Teeg has you beat, fast paced weenies will outpace or at least generally nor get shut off by Thoughtseize. Aggro has to get past Kitchen Finks and Blade Splicer tokens. Thalia, Guardian of Thraben can help in that deck as well.

I'll go build of a list for GW death and taxes. This deck isn't far from it, Noble Hierarch instead of Avacyn's Pilgrim, and other small changes, 4x Flickerwisp and probably only 1-2xRestoration Angel, etc.

DrkNinja on Avacyn's Legions

1 week ago

My wife plays my version of this deck, I built it for her to compete with the rest of our game night players.

Extraplanar Lens is your best friend in this deck, also Gauntlet of Power is a better Caged Sun. Granted its more expensive (money-wise) but...

Trinisphere will shut down aggro deck that are cheap and fast I.E. Goblins, Elves, Humans, etc.

You have no instant speed spot removal which can make a problem for you as all your responses have to be on your turn. So... Either run Vedalken Orrery to play WoGs at instant speed or play Path to Exile and Swords to Plowshares. I'd do both honestly.

I think that you should consider cutting the following cards:

  • Kindred Boon: Just isn't good. For it to have any affect on the board you need to have 6 mana to play it, and at that point you should already have enough ramp to play Avacyn.

  • Gift Of Immortality: The only way anything on your board could or should die is by exile in which case Gift won't trigger

  • Terminus: This hurts you as much as your opponents, the goal is to take advantage of board wipes and gain a board state advantage.

  • Mass Calcify: You never know when a white card will be the problem you're trying to get rid of.

  • Gift of Estates: Just play Land Tax.

  • Defy Death: It's just too expensive honestly, I mean you already have Emeria and it's sheperd so... If you feel the need to have graveyard recursion try Reinforcements, Resurection, God-Pharoah's Gift, or if you're feeling real fancy Reya Dawnbringer

  • Godsend: I get it. This is one of my favorite cards in all of Magic too but... It's not that good in a commander deck that can boardwipe every turn and not lose anything.

  • Norn's Annex: The cost to attack you is too easy. 2 life is nothing to a commander player, and if they happen to play white...

  • Curse Of Exhaustion: Just play Rule of Law it limits you as well but it doesn't matter to you honestly because you set everyone back so much every turn.

RazortoothMtg on Lyra Angels

1 week ago

GoldenDiggle: wow, that was fast. I haven't really considered Defy Death, but I don't have much recursion outside of Reya Dawnbringer, and it is on theme. Mass Calcify was in the deck, but was a last minute cut to get it to 100 cards. Both are good suggestions, but I have no idea what to cut at this point. I think the correct cut is one of the worse angels, but I'm not sure which one :/

Herald's Horn and Urza's Incubator are reallly good in the deck, but I don't have them because I don't own them, and both are surprisingly pricy. I'm hoping that when Commander Anthology II reprints Incubator again it drops a little, because I need it for this and Spider tribal.

RazortoothMtg on Need Help Taking Out 13 ...

1 month ago

Edit: Ashes of the Abhorrent doesn't even affect Reya Dawnbringer, so disregard that. You're not playing Reya anway, so it doesn't effect you, but I just noticed that.

RazortoothMtg on Need Help Taking Out 13 ...

1 month ago

I would cut 13 Plains.

Nah Jk

As for actual cuts, Belbe's Portal just never impressed me as opposed to actual ramp cards. However, it does allow for flash and a small mana reduction, so I might be wrong.

Staff of the Sun Magus just doesn't do enough. You'll be gaining excessive amounts of life anyway, so a 3-mana artifact that lets you gain 1-2 life a turn is pretty much pointless.

Chastise and Reverse Damage seem to expensive mana wise for what they do, unless your meta is heavy on people who attack with a single massive creature that doesn't have hexproof for some reason.

Moonlit Wake also seems like too little effect. If you really want that effect, Ashes of the Abhorrent is strictly better in Angels outside of Reya Dawnbringer, which you aren't even playing

Soldier of the Pantheon seems low effect. Even if your opponents are playing heavy multicolor cards, I doubt it gains more life than just a Soul Warden effect (which I also don't suggest playing)

Oketra's Monument, Scroll of Avacyn, and Sun Droplet also seem too low effect to be worth a card slot. Sun Droplet is only good if you want a lot of whenever you gain life triggers, like in Karlov of the Ghost Council. Oketra's Monument is a bad Pearl Medallion, and I don't think the warrior tokens are too important in your deck. And Scroll of Avacyn is just pretty bad.

That's what I saw to cut. I, too, am building Lyra Dawnbringer (I pulled a foil at prerelease!), do you think you could help me with cuts?


Lyra Angel Tribal Prototype

Commander / EDH* RazortoothMtg

1 VIEW | IN 1 FOLDER


Anarrandir on Special Lil Guy’s Commander Angel Deck

1 month ago

One of my favorite is Akroma, Angel of Wrath. Entreat the Angels and Decree of Justice also have a home here. You could also include Lyra's predecessor, Reya Dawnbringer, and Iona, Shield of Emeria for some high cost, high effect creatures. My personal favorite, however, has to be Angel of the Dire Hour. She's saved me too many times.

Fireswept on

1 month ago

First edit:

Out:

Zoetic Cavern - replaced with better land option

Trepanation Blade - doesn't really belong b/c it's not a mil deck

Syphon Flesh - replaced with better wipe option/ not a token deck

Stranglehold - good card, really just inspires a lot of hate in my playgroup (searching for lands

Stoneforge Masterwork - moving away from Counters/ doesn't help kaalia

Scale Blessing - moving away from counters

Righteous Cause - good card, but not a lifegain deck(will probably find its way to my Oloro deck

Prismatic Lens - deck is overflowing with mana ramp and this one doesn't help as much as the others

Master Warcraft - fun card, can't seem to use it efficiently, might add it back in

Lightkeeper of Emeria - Good early blocker, swapped for a fatty, might add it back in

Gleam of Authority - Moving away from counters

Contagion Clasp - moving away from counters

Cathars' Crusade - moving away from counters

Bomb Squad - moving away from counters/swap for fatty

In:

Reya Dawnbringer - recursion

Hall of the Bandit Lord - Haste option

Karmic Guide - recursion

Swiftfoot Boots - haste option/protect Kaalia

Gisela, Blade of Goldnight - more effective aggro

Tainted Field - land upgrade

Merciless Eviction - wipe upgrade

Steel Hellkite - fatty/wipe

Harvester of Souls - card draw

Hallowed Burial - wipe upgrade

Bogardan Hellkite - a lot of options with this fatty(spot removal, aggro, clear small tokens)

Kokusho, the Evening Star - aggro upgrade

Austere Command - wipe upgrade

Rune-Scarred Demon - tutor option

Spirits on Kaalia - Cheat A/D/D

2 months ago

Hypergeometric Formula. Suppose a population "the deck" consists of N items "99 cards", k "31 lands" of which are successes. And a random sample drawn from that population consists of n items "7 cards", x "2 cards" of which are successes. Then the hypergeometric probability is: h(x; N, n, k) = [ kCx ] [ N-kCn-x ] / [ NCn ]

Best to use the calculator! Hypergeometric Calculator

So 99, 31, 7, 2 reading the X successes >= 2 lands in opening 7 cards, is 70.7% (> because 3 lands is still 2 lands)

By turn 4, you've drawn 4 more cards, so your sample size is 11, but now we want 4 successes (lands). 99, 31, 11, 4, >=4 is 47.1% only!

Don't count mana rocks as lands. A normal commander deck has between 35-38 lands, PLUS 8-10 ramp/rocks/dorks (mana accelerators). I run 36 lands, and 7 mana rocks, Chromatic Lantern, Chrome Mox, Fellwar Stone, Mana Crypt, Orzhov Signet, Sol Ring, Talisman of Indulgence, but I also run heavy tutors to pull what i need. I like it, but for longer non-combo games I would run 8.

Sundial of the Infinite has many other uses in longer non-combo games, only on your turn of course:

Angel of Serenity | Permanently exile the creatures, no returning to their owners hand

Karmic Guide | Avoid his Echo, but costs you a turn so not a good trade off

Kothophed, Soul Hoarder | Prevent him from killing you if you need to cast a board-wipe on your turn

Animate Dead / Necromancy | 95% sure it would stop the sacrifice, assuming it goes on the stack

Sneak Attack | Keep it permanently, no sacrifice

Mimic Vat | Keep the token, no exile

Counterspell | If something happens you don't like, counter it, costs rest of turn but prevent catastrophe, can't get any better protection.

Reconnaissance | If you drop in an A/D/D and get an unfavorable block, protect that A/D/D or Kaalia of the Vast

Counterspell those Grixis and Izzet players from End-of-Turn (EOT) casting draw/removal now that they don't need the mana for Counterspell anymore. Also stop Green from Flash casting in their creatures EOT.

Also:

Whip of Erebos | Creatures you control get lifelink, unburial creatures from graveyard, and Sundial of the Infinite to keep the creature, no exile. HOWEVER, when the creature does leave play, it will still be exiled due to the replacement effect also generated by the Whip of Erebos

Zealous Conscripts | Not an A/D/D but steals anything on board for CMC 5, and Sundial of the Infinite to keep the creature permanently

Flameshadow Conjuring | Same idea but you play lots of Legendary so don't recommend

You've got some good stuff to pull with Sunforger.

Boros Charm / Eerie Interlude / Teferi's Protection for Protection

Enlightened Tutor for Tutor

Path to Exile / Swords to Plowshares for creature Exile

Wear for Enchantments or Artifacts (not both), Return to Dust can still get 2 as well

You NEED Anguished Unmaking, Sunforger and remove any permanent!!! Utter End

Mortify good creature / enchantment removal. Dawn Charm white limited Counterspell / Protection for CMC2 it's pretty good, even just to Regenerate.

I personally don't like Chaos Warp but it is ok. Deflecting Palm / Comeuppance / Wild Ricochet too, but meh, give me offense! Wild Ricochet at least prevents then doubles the effect vs. Reverberate doesn't prevent anything, Shunt is ok, but there has to be another legal target, and it doesn't double it. 2 for 1 like Return to Dust is how Mardu beats the lack of good drawing.

Oblation or Orim's Thunder (can still kick) meh, meh.

Dark Tutelage is another Dark Confidant who I do play, BUT, Dark Tutelage is harder to remove if it's going to kill you. Dark Confidant easy to block with or sacrifice etc. In budget though, I'd probably play it lol.

Reveillark another recursive guy, but his CMC is high, and not an A/D/D so not efficient / synergy. Bladewing the Risen is good recursion too. 2 for 1! Reya Dawnbringer no Kaalia of the Vast trigger, but demands an answer. Unanswered he can make you golden.

Angel of Despair good budget removal. Aegis Angel good protection. Archfiend of Depravity if you face go-wide or token decks. Steel Hellkite is a great budget removal, he makes most Kaalia of the Vast competitive decks.

Diabolic Tutor is good, high CMC. Resolute Archangel is a nice reset button in longer term games, but CMC7 is very annoying. But Sneak Attack or Quicksilver Amulet.

Hope that answers the questions presented.

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