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|Eighth Edition (8ED)||Rare|
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(6), Tap: Search your library for a card and put that card into your hand. Then shuffle your library.
Planar Portal Discussion
1 month ago
It depends on what you're trying to achieve. I've taken most of the tutors out ( Planar Portal and Planar Bridge fit the theme), and am trying to eliminate any infinite combos. Some cards like Lux Cannon are in for flavor, since every mad scientist needs a ray gun...
The five cards in my maybe board will be replacing Brainstorm , Basilisk Collar , Rings of Brighthearth , Clock of Omens , and Unsubstantiate . Endbringer is also too mana intensive and Urza needs a mount, so Nezahal, Primal Tide will replace it. Hope that helps.
2 months ago
CREATURES - I've already told you this, but due to the nature of your deck and simply due to the sheer amount of elves at your disposal, I'd suggest ~35 creatures to put in your deck, although there are more good elves out there that aren't currently in your deck (such as Skyshroud Poacher ), a non-elf creature that has great synergy in your deck is Protean Hulk .
Wild Pair , this card is GREAT in a tribal deck, nonetheless a mono-green Elf deck. As once this card is on the battlefield anytime you cast an elf you'll search your deck for another and put it directly on the battlefield; this works for all your elves except for the following four elves Druid of the Cowl , Sylvan Advocate , Talara's Battalion , Steel Leaf Champion ).
An alternative to Wild Pair, or another great enchantment to have, is Hibernation's End as it does what Wild Pair does but better as it guarantees a creature on your field every turn that it's on the field.
Possible cards to get rid of:
Warped Landscape , Evolving Wilds , and Terramorphic Expanse these cards are, despite their commander staple nature, entirely unnecessary as you're mono-green and every land you have minus one is a forest. Ideally, in my opinion, you want 33 lands in your deck.
Presence of Gond , as it's only creatures one elf, and your better off attacking with the tapped elf (or tapping one of your mana dorks for mana) due to your commander
Desert Twister , this spell is too high of a cost for it's simple removal, and while mono-green doesn't have much creature removal, creature removal in green is your own creatures.
Prism Ring , this artifact is also necessary as it more so helps early game and while it works well in tandem with your commander, in an average game it'll gain you 10-15 life on your own. And while it's a nice artifact, and a cheap one at that, it doesn't progress you towards any sort of tactic or strategy towards winning.
Tutors: What you really need are ways to speed up your deck and get out specific cards that you need/want. You already have Primal Command which is great, but you specifically need ways to get any of your artifacts out as all of them are great and help you get going to smash faces in. As such, some ways to tutor are:
Inventors' Fair , this is a land, that I think you should swap with Temple of the False God , as you already have so much mana and mana dorks that an extra 2 colorless isn't that much of a loss in comparison to a have to tutor for Bow of Nylea , Rhonas's Monument , or Door of Destinies .
2 months ago
Hey, thanks for stopping by my deck!
I was considering adding Kuldotha Forgemaster and Myr Turbine to my deck but was wondering if you find the tutor to be relevant enough to justify it over something like Planar Portal or Ring of Three Wishes . Is the sacrifice outlet more important than I seem to think?
2 months ago
One thing I spaced on was draw power and tutors. Mono-Red burn decks always have an issue here. The best I could suggest are:
Gamble ; the card name could not be more direct to the point, but given what we have to work with, it's one of the best tutors in this color.
Cathartic Reunion ; more Crucible shenanigans to be had here. Still good even without it in play.
Wheel of Fortune ; The OG. Only recommended if you have the cash to blow on this thing.
Illuminated Folio ; I'm iffy here, but I'll throw it out, anyway. The only concern with this card is its initial investment and the odds of having mostly land and not enough Red cards in your hand.
Molten Psyche ; more of a hand refresher, but useful nonetheless, as that kind of effect is a burn deck's best friend.
Teferi's Puzzle Box ; not necesserily draw power, but definitely a hand refresher every turn. It keeps opponents frequently mixed up while giving you greater odds of finding anything that isn't a Mountain.
Browbeat ; almost a guaranteed draw because nobody wants to take 5 damage in this format (unless they have lifegain)
Dragon Mage ; a pricer card in terms of CMC, but getting a wheel effect every time you swing successfully is great.
Knollspine Dragon ; another mana-demanding creature initially, but it has a wheel ETB trigger and high p/t to boot.
Skullclamp ; make a Mountain a creature, equip Skullclamp, sac it, draw, repeat.
Scrying Sheets ; only do this if you're up to replacing all of your normal Mountains with Snow-Covered versions.
Mind's Eye ; a higher initial investment, but it has a solid effect.
Seer's Sundial ; great for a deck dependent on always playing land.
Journeyer's Kite ; Repeatable land search. Perfect for the deck.
Mikokoro, Center of the Sea ; gives everyone draw power, but still produces mana when you need it.
Extraplanar Lens ; if you change your Mountains to the snow-covered versions, you will want this. You're going to be sacrificing your lands a lot, so the further those can go in mana production, the better.
Kher Keep ; mostly for defense.
I don't recommend necessarily all of these, rather, browse through them and see which ones you like.
Try not to add too many utility lands. I only suggested the two I did because chances are, you could get away with 2-3 non-Mountain lands, but I wouldn't push your luck.
Your duplication spells can also be used to either counter Counterspell effects and/or duplicate opponent's draw/tutor spells. Try to keep that in mind in your games.
2 months ago
Nice deck. If the price is not a concern you could exchange Tectonic Edge , Field of Ruin or Encroaching Wastes with Dust Bowl , Ghost Quarter or Wasteland . You have quite high costs and some (x) cards. You could inculde some infinity mana combos like Grand Architect + Pili-Pala or Isochron Scepter + Dramatic Reversal + mana rocks.
other consideration: Padeem, Consul of Innovation
2 months ago
Thank you so much Skinken for bringing Savor the Moment to my attention. I didn't know that card existed. This deck hungers for giving it's creatures haste when it goes off. I had tested out Concordant Crossroads in the past and never was fully happy with it. I have ordered a Savor the Moment and it will be going in the deck as soon as it arrives. At worse Savor the Moment is a blue 3 CMC Explore and at best it wins you the game.
Believe it or not, but you are not the first to suggest cutting Planar Portal for Planar Bridge . I would be inclined to agree with you if I wasn't running Seedborn Muse , Alchemist's Refuge , and Leyline of Anticipation . This deck plays more like a combo deck then your normal Simic big creature Timmy deck. Being able to fetch any response to any situation on your opponent's turn is a dream come true. If they don't force you to answer something you can fetch a combo piece and play it. Now you might think getting Planar Portal , Seedborn Muse , and Alchemist's Refuge / Leyline of Anticipation into play at the same time might be a bit challenging. However thanks to Genesis Wave this is not as hard as you think. As long as you hit Planar Portal and one other piece Genesis Wave typically gives you enough lands to fetch and play the last part of the combo. Planar Portal has won me enough games for me to never consider cutting it. The card just has way too much flexibility.
Yes Disallow is better than Voidslime . Thing is I own a Voidslime and don't own a Disallow however I have never found the mana cost to be preventive of me casting Voidslime ... Also I like the art and flavor of Voidslime better (call it personal tastes)...
I have tested out Storm Cauldron in this deck granted it was when this deck was not as good as it is now. However even in this deck it is very hard to play around it. To me Mana Breach is the perfect balance of slowing opponents down and helping me hit landfall triggers.
It is possible to get infinite mana in this deck but I have never had it happen. Stroke of Genius and Blue Sun's Zenith are much better suited to decks where the main goal is to achieve infinite mana and in my opinion they aren't that helpful to this deck.
Thank you for taking the time to comment on my deck and give your recommendations. You are truly a godsend for suggesting Savor the Moment .
3 months ago
Concordant Crossroads could be replaced with Savor the Moment . Savor is often overlooked because it doesnt grant haste, but it gets rid of summoning sickenss. I would argue for your deck it migt be even better since it also acts as an Explore that untaps your creatures.
Planar Portal seems very very bad. A 12 mana tutor is not worth it unless you use it in an infinite combo with extra turn spells like Nexus of Fate . I have played Planar Bridge for a while in mono white though, and i've been very pleased with it. As soon as they let the ability resolve you are free to find any combo piece you might want. If you really need a 10+ mana tutor, I would suggest Bridge over Portal.
Storm Cauldron is a gross card, and your deck even has synergy with it. I play it with little to no synergy and I have great success with it.
3 months ago
This mono green EDH deck is well out of date and I could use some help updating it to not only be legal but competitive
I feel like the base of the deck is still pretty strong and it only needs a few minor updates here and there, so any and all inputs would be greatly appreciate.
Planar Portal occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%