Prophet of Kruphix

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal

Printings View all

Set Rarity
Theros (THS) Rare
Promo Set (000) Rare

Combos Browse all

Prophet of Kruphix

Creature — Human Wizard

Untap all creatures and lands you control during each other player's untap step.

You may cast creature cards as though they had flash.

Price & Acquistion Set Price Alerts

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Prophet of Kruphix Discussion

SpaceSpiff20 on Competitive Kraj

2 weeks ago

Cool, deck is good, but since Prophet of Kruphix is banned, you could place in Murkfiend Liege in for it.

bee_pun on Darwin

4 weeks ago

I'm pretty sure Prophet of Kruphix is banned in EDH

SMASHER101 on Momir Vig Deck Help

1 month ago

I'm making a Momir Vig, Simic Visionary deck and I'm looking for fun value engines and win conditions/locks. I am playing a LOT of elves and the hack combo, but I am going to use the combo to play most of the creatures in my deck, but I am not going all-in on the combo. I am probably going to go also in the direction of "build you're own Prophet of Kruphix" rout, with teferi, yeva, and Seedborn Muse. I've thought about the pickles lock, as well as winning with eldrazi like Ulumog, the cesceless hunger, but i'm wondering about other fun ways to win and value engines after iv'e gotten 90% of the creatures out of my deck or before i've comboed off. I do not want to buy createrhoof btw. Also what are all the Progenitor Mimic locks and synergies. Also i'm not sure if Deadeye Navigator would be nesesary, what are your thoughts on urban evelution and Bounty of the Luxa

BTW this is my meta: Krenko, a mono black discard deck, locust god, combo animar, kaalia, SAI thopters, phenax, ur dragon, rith tokens, soon-to-be sen triplets, GW bad humans, mill god, slivers, and kambal are the usual suspects.

I'm mostly worried about creatures.

for those who do not know what the hack combo is, here is a link to a primer. I would think most people know this but creatures that are green and blue trigger both of momir's abilities.

[Primer] Momir Vig Hackball

lagotripha on Gruul Eldrazi Werewolfs

1 month ago

Ok. Budget deckbuilding theory time.

'Non human werewolves' is a nice start- Paying a bunch of mana to flip a wolf is a neat little bit of card advantage to build around. To get that to happen, you need to build a midrange deck, and look to keep those wolves alive, because it isn't fast enough to race straight up.

Some interesting on-theme cards to consider Feed the Pack (make small threats a swarm of wolves instead) Full Moon's Rise- regenerate dying wolves (super useful), Spirit of the Hunt, Wolfir Avenger- decent body, flash- Wolfbriar Elemental, good lategame wolf token generation, Wolfir Silverheart- amazing P/T booster

Regardless of what you pick, you're going to have to pick some cards that take you to the midgame where you can draw ahead. Personally, I'd make it a G/B werewolf deck and jam 12 Duress variants and a couple draw engines, but thats how I fix most my deckbuilding problems. It doesn't matter how much you screwed up your creature choice if its the only thing on the field and your opponent doesn't have an answer.

Mono green is an option, running fringe cards like Beast Within, lifegain like Jaddi Offshoot and ramp like Search for Tomorrow, although it is possible to fall behind a long way on board, and without copies of whatever Damnation variant you like it can be tricky.

Blue green Fable of Wolf and Owl is an option, with Mana Leak and Prophet of Kruphix alongside wolves with flash and Mystic Snake, looking to draw out the game and win on card advantage, with a backing of creature ramp/instant speed card advantage. Think Twice and friends basically.

Some changes are clear regardless of path forwards;

Uncaged Fury can be cut. Its worse than other double strike options and doesn't play to that midrange strat. If you want the cheap power then just jam some Rancor.

More ramp tools or cards which make an immediate gamestate impact need to be played for 4 mana.

Your manabase needs tidying up- there are plenty of examples of good manabases in decks across the site- including examples of ramp strategies, budget duel colour strategies and appropriate utility lands. Keep an eye on your gameplan, and have a critical window- know what turns your deck wants to be strong and where you can afford to be weak.

Last but not least, sideboard. If your meta is KCI and affinity, jamming artifact destruction will save you games. There are plenty of examples on site.

whalen147 on Rafiq of the Many Enchantments

1 month ago

I love the enchantment focus on Rafiq! i have a rafiq deck that is about half equipment and half auras.

Crawlspace and Silent Arbiter are great adds, and just gives redundancy to effects like the Dueling Grounds you already have.

Cathedral of War is exalted on a land!

Bear Umbra was recently reprinted in the Adaptive Enchantment deck for Commander 18, and is really good, even at its price tag. Spirit Mantle give pro creatures, making him unblockable.

Ethercaste Knight is a 2 cmc exalted creature, helps get rafiq buffed a bit quicker.

I would look at adding more dorks like Avacyn's Pilgrim for ramp and helps give value to Sublime Archangel and/or more rocks. Adding a few draw spells as well, like Brainstorm/Anticipate and Harmonize/Concentrate are great for refilling your hand, or sifting through your deck a bit. Sage's Reverie and Snake Umbra help buff rafiq, as well as draw! (snake umbra will give 2 draws when attacking alone and is unblocked! woo double strike!)

im sure youll get this comment, but Prophet of Kruphix is banned in edh, so just be aware if you try to bring it to an LGS.

Good luck smashing face!

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