Rakdos Carnarium

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2013 (C13) Common
Duel Decks: Sorin vs. Tibalt (DDK) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Dissension (DIS) Common

Combos Browse all

Rakdos Carnarium

Land

Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

Price & Acquistion Set Price Alerts

IMA

C17

CM1

Ebay

Recent Decks

Rakdos Carnarium Discussion

kingyfyvf on Grixis Wizard Commander Help

1 day ago

This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. Any help is appreciated.

Commander: Inalla, Archmage Ritualist

Creatures:

Arcanis the Omnipotent

Archaeomancer

Bloodline Necromancer

Body Double

Duskmantle Guildmage

Etherium-Horn Sorcerer

Firefist Adept

Fleet Swallower

Galecaster Colossus

Garna, the Bloodflame

Harbinger of the Tides

Kess, Dissident Mage

Magus of the Abyss

Magus of the Mind

Mairsil, the Pretender

Marchesa, the Black Rose

Naru Meha, Master Wizard

Nin, the Pain Artist

Nivix Guildmage

Niv-Mizzet, the Firemind

Portal Mage

Puppeteer Clique

Sea Gate Oracle

Taigam, Sidisi's Hand

Vela the Night-Clad

Vindictive Lich

Artifacts:

Caged Sun

Mindcrank

Mirror Gallery

Sol Ring

Thought Vessel

Worn Powerstone

Enchantments:

Curse of Opulence

Frenzied Rage

Propaganda

Shifting Shadow

Sphinx's Tutelage

Instants:

Cauldron Dance

Chaos Warp

Comet Storm

Crosis's Charm

Mana Leak

Memory Plunder

Polymorphist's Jest

Rakdos Charm

Reality Shift

Silumgar's Command

Unwind

Wizard's Lightning

Sorcery:

Clone Legion

Day's Undoing

Decree of Pain

Final Parting

Karn's Temporal Sundering

Kindred Dominance

Necromantic Selection

Soul Salvage

Spelltwine

Warlord's Fury

Weight of Memory

Planeswalker:

Jace, Memory Adept

Land:

Mountain x4

Island x10

Swamp x6

Dimir Aqueduct

Rakdos Carnarium

Izzet Boilerworks

Command Tower

Crumbling Necropolis

Exotic Orchard

Path of Ancestry

Swiftwater Cliffs

Dismal Backwater

Jwar Isle Refuge

Vivid Marsh

Vivid Creek

Vivid Crag

Evolving Wilds

Terramorphic Expanse

Temple of the False God

Grixis Panorama

Mystifying Maze

Gommel on Markov Family Reunion

2 months ago

You lose some value with no lands to bounce your Bog back, consider: Boros Garrison ,Orzhov Basilica, or Rakdos Carnarium

coryphen on Sliver Hive

2 months ago

I guess Blighted Woodland can be replaced easily. Ash Barrens seems to be useful for basic land tutoring. My biggest concern now is about lands like Rakdos Carnarium and Vivid Meadow.They seem to have less potebtial than it looked like, however it might be just my first thought after playing it just twice. Both types are woeking good in other decks, so maybe it isn't bad idea to keep them until I'll get better lands. I should also be ablw to get the Commander's Sphere out of my different deck, where it is less useful :)

DiabolicDropBear on Inalla, Wizard Combo

2 months ago

You're currently sitting at 103 cards with is not legal for Commander, I'd suggest to lose Bloodfell Caves and Rakdos Carnarium seeing as you have about 5 rocks already, it should be sufficient enough to run the deck on 35 lands. There are a few cards you may not need, such cards will only hold you a little back as you will definitely not use it unless it's down to the moment you want to use it.

From our previous discussions, you mentioned you wanted a Wizard tribal deck? It may help to add in a few Wizard tribal helping cards.1. Vanquisher's Banner2. Door of Destinies3. Adaptive Automaton

or Similar cards as above.

kamelyan on its a bird! its a plane! Its.....Kaalia

3 months ago

You should have between 36-40 lands; and I'd would let up on all the nonbasics, thanks to Blood Moon and Ruination. Specifically, remove Cinder Barrens, Evolving Wilds, Grand Coliseum, Orzhov Basilica, and Rakdos Carnarium. Shock lands, Fetch Lands, and Check Lands are acceptable.

I would run a Scroll Rack to compliment the Land Tax. Since you don't play more than one land per turn, this will help get creatures for Kaalia.

A Phyrexian Arena would also help increase the likelihood of creatures in hand.

jordybear2002 on

3 months ago

Gut Shot, Stomping Ground, and Wooded Foothills. The last two are because they are red and green. You are running red and back so technically you just added two red mana. You could replace those two with Rakdos Carnarium, and Rakdos Signet. Those two things are not needed but if mana becomes a problem then try to add them two. But that would be my removal list.

RaberSaber on Rakdos Rats

3 months ago

Your deck is organized a bit confusingly, why do you have your entire mainboard in other? this makes the deck very hard to view and give recommendations for, you should probably move everything that's in "other" into your "mainboard" (mainboard is the stuff that is in your deck)

Also, have you considered the pauper dual lands? things such as Bloodfell Caves Rakdos Guildgate and Rakdos Carnarium will improve your chances of being able to cast your spells.

K1ngMars on Nekusar, the Mindrazer

4 months ago

Seems to be a really fun, low budget Nekusar, the Mindrazer deck.I'd suggest removing Izzet Boilerworks, Rakdos Carnarium and Rupture Spire, since those, in certain situations could screw you up, and instead add a Temple of Epiphany(to complete scrylands cycle), Sulfurous Springs(to complete painlands cycle). For a further upgrade there consider Mikokoro, Center of the Sea.

I like the instant speed Tainted Strike that could kill some unwilling opponent, great pesky move.On the other hand I'd probably remove Glistening Oil, since it really doesn't have a specific use in this deck.

Since you are going about this on a budget, I'd suggest really fun cars that combo with Nekusar like:

Soulquake(Mass bounce + your foes will probably discard most of their graveyard in terms of card amount... just be sure that this move doesn't allow them to come back);

Guiltfeeder(Since it has fear, if it swings on an opponent that can't block it, it could deal lethal damage. Absolutely reliable win condition);

Dragon Mage(Though it has to connect);

Day's Undoing(You need to play around the fact that it ends your turn);

Wheel of Fate(Nothing to say, simply great);

Wheel and Deal(Wheel of fortune just the opponents you choose);

Raiders' Wake(Great synergy);

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