Rakdos Carnarium

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Common
Commander 2018 (C18) Common
Iconic Masters (IMA) Uncommon
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2013 (C13) Common
Duel Decks: Sorin vs. Tibalt (DDK) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Dissension (DIS) Common

Combos Browse all

Rakdos Carnarium

Land

Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

: Gain .

Rakdos Carnarium Discussion

multimedia on Cheap Marchesa, the Black Rose deck

12 hours ago

Hey, Sage of Fables works well with Marchesa, Viscera, Haruspex, Disciple of Bolas , Puppeteer Clique , Sower of Temptation , etc. It also can be a draw engine by removing +1/+1 counters from your creatures.

To help the less than ideal manabase consider Trophy Mage just to tutor for Chromatic Lantern ? Or she can get Ashnod's. Consider Brainstorm , Ponder , Impulse , Read the Bones to help to find lands or other cards? Another way to help the manabase is with more mana rocks Rakdos Signet , Izzet Signet , Dimir Signet , Fellwar Stone .

Lands that won't break the bank to consider adding: Exotic Orchard , Choked Estuary , Foreboding Ruins , Grixis Panorama , Ash Barrens , Dimir Aqueduct , Rakdos Carnarium , Izzet Boilerworks , Reliquary Tower , Smoldering Marsh , Sunken Hollow , Shivan Reef . Most of these lands have good interaction with basic lands since there's a lot of them here and I suggest adding more in place of the lands that ETB (enter the battlefield) tapped such as Urborg Volcano . The Bounce lands (Aqueduct, Carnarium, Boilerworks) work well with basic lands and other lands that can ETB untapped.

Consider this budget manabase:

If you like some of suggestions I offer help to make cuts. By the way there's 2x Skullclamp here ;)

Good luck with your deck.

eliakimras on EDH Land Destruction: No Lands for You!

2 weeks ago

Some cheap lands I suggest instead of Vivid Crag , Vivid Grove , Darigaaz's Caldera and some basic lands: Blighted Woodland and Myriad Landscape ramp you. Bojuka Bog hoses graveyard players. Golgari Rot Farm , Gruul Turf , Rakdos Carnarium and Jund Panorama give you more land-drops. Sheltered Thicket and Canyon Slough can be easily fetched or brought back from the graveyard after cycled. Cinder Glade and Smoldering Marsh are also fetchable. When Standard rotates, Dragonskull Summit , Rootbound Crag , Woodland Cemetery , Blood Crypt , Stomping Ground and Overgrown Tomb will be way cheaper.

triproberts12 on Rakdos Blood Hugs

1 month ago

Give this episode of EDHRECast a listen. It's all about 75% decks with a focus on the creator of the site's Xantcha deck.

As for specifics for your deck, the first card I would include Koskun Falls . It's the only Ghostly Prison effect in black, and it will help you defend. Well, there's also No Mercy , so give that a whirl, as well.

Dauthi Embrace and Dauthi Trapper are interesting tech. I've never seen those cards before! If your goal is just to make Xantcha unblockable, though, Cover of Darkness is much cheaper (gotta love old cards that effect other people's creatures!), and I doubt you'll get much blowback from other Minions on the table.

With the whole, "everybody, attack!" plan, I like Fumiko the Lowblood in this deck. Same for Angel's Trumpet , which is basically a more efficient Charging Cinderhorn.

I also see a Nekusar, the Mindrazer kind of thing going on. You'll probably want some wheels to supplement that strategy. A few good budget ones are Khorvath's Fury , Incendiary Command , and Reforge the Soul .

As for cuts, Cabal Stronghold is pretty iffy in a deck running 11 Basic Swamps. Temple of the False God is awful. You're effectively running 35 lands, because Temple is a free 4-mana rock, not a land. I honestly despise this card. Run Thran Dynamo , Worn Powerstone , or Hedron Archive , instead, and add in a couple more lands. I would put in some budget fixing lands, such as Rakdos Carnarium and Tainted Peak . I don't like Bubbling Muck much. You're not running that many swamps, so something like Mana Geyser would be much more effective if you need big mana. I'm also not really sure what Harmless Offering is doing in this deck.

Those are just my initial impressions. I'd also check out the Xantcha page at EDHREC to see how others are building. You can click the budget tab in the top right to help stay under $150! Good luck!

mnfisherman5 on Rakdos anti Azorius

1 month ago

throw a Rakdos Carnarium in there replacing one of your basic lands

Ehsteve on Lord Windgrace Sits Behind A Chasm

1 month ago

Thanks for the feedback!

For mana fixing: I've found that a lot of the success of the deck comes from redundancies in the land. You may not always get the Golgari Rot Farm needed in a clutch play, but a Rakdos Carnarium works just as well as the key bounceland in a pinch to put a land into hand for pitching to Lord Windgrace or to reset a Glacial Chasm . There are some slow starts, but if a single green source is present in the opening hand plus any mixture of ramp or other accelerant (even something like a Amulet of Vigor + bounceland). Personally I've found the Amonkhet cycling lands (expecially Canyon Slough ) to be a little unnecessary, especially with access to the single mana cycling lands like Tranquil Thicket and Barren Moor .

With Urborg, Tomb of Yawgmoth there's certainly a lot of potential to ramp out with Cabal Coffers and I hadn't considered it seriously yet but I will look at testing it out.

I've had a think over explore with potential additions like Path of Discovery because it functions particularly well with Avenger of Zendikar or Worm Harvest but I've found in a surprising amount of games (well not surprising given the deck numbers) there have been very few creatures hitting the board. This is because often other decks that focus around creatures will often overrun anything played by this deck unless you're exceptionally lucky. If anyone's had success with it I'd be more than happy to check it out.

A further addition might be Vampiric Tutor , but I'm waiting to trade off my visions version for an EMA before I modify the paper deck.

In a few recent games the amount of lifeloss has really start to hurt the deck, and there's been consideration about including Radiant Fountain as a source of repeatable lifegain.

Current underperformers:

Journey to Eternity  Flip - Immediately hated out of most games, but when flipped it's been horrendously good.

Windgrace's Judgement - Usually in the wrong place at the wrong time, hitting too few of the necessary targets to dig this deck out of a tough spot. However it is a broad answer, which is essential to any removal suite in commander.

Borborygmos Enraged - This deck rarely has a large amount of land in hand unless it has precisely Life from the Loam or a mixture of Lord Windgrace + Rites of Flourishing . That said this turns terrible late draws into bolts for creatures, but I cannot recall the last time I didn't pitch this immediately to find something useful.

Fury Storm - Usually stranded in hand until a finisher is drawn or used as a bad counterspell.

Cut / Ribbons - Cast once for front half. Might as well wait for Exsanguinate because at least then you get some life for the trouble of tapping out.

Current overperformers:

Grapple with the Past - This card is ungodly in being cheap, instant, milling and targeted towards exactly what the decks needs in a pinch, or even when ahead.

Hour of Promise - Just too good.

Tempt with Discovery - Always better than Hour of Promise early game except if the table is at all wary of what the deck can do will often decline, or will not give it the time of day in the late game, making this an expensive ramp later on.

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Rakdos Carnarium occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Rakdos: 1.3%

BRG (Jund): 1.3%

U/B/R (Grixis): 0.82%

RBW (Mardu): 0.77%