Rakdos Carnarium

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Commander 2017 (C17) Common
Commander Anthology (CMT) Common
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2013 (C13) Common
Duel Decks: Sorin vs. Tibalt (DDK) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Dissension (DIS) Common

Combos Browse all

Rakdos Carnarium

Land

Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

Price & Acquistion Set Price Alerts

IMA

C17

CMT

Ebay

Recent Decks

Rakdos Carnarium Discussion

hfvalenz on Kaalia of the Vast Prototype

5 days ago

Hey, I've never piloted a Kaalia deck, I have only played against her and from my experience, she gets the attention on the table most of the times and for good reason. People really know Kaalia. So I think that playing her has some key elements that could be improved.

Get her out fast fast fast.

In order to do that I'd replace these with basics and boost your speed since you're playing all those fetchlands.

Protecting her.

Kaalia has been around long time so people know how dangerous she can be.

  • Darksteel Plate could be useful, specially against wraths but it doesn't do much against bouncing or exiling, which is why Whispersilk Cloak could be a better alternative, and can help you avoid combat damage as well.
  • Mother of Runes will give her protection in response to whatever spot removal targetting her.
  • Grand Abolisher helps you avoid getting Kaalia countered.

If Kaalia has died several times, what now.

As you probably know, she will get focused and sometimes you just can't protect her enough. You need alternatives when this happens.

Other things I noticed

  • You lack card drawing. It's essential to have angels / demons / dragons on your hand on each of your attack phases. Phyrexian Arena and Necropotence. Watch out for Emrakuls on your meta with the latter. Some wheels could prove useful refilling your hand, though Wheel of Fortune is expensive, Winds of Change, Magus of the Wheel, Wheel of Fate and Dragon Mage are good alternatives.
  • On the same issue as above, Sire Of Insanity and Malfegor aren't helping you with that.
  • You have access to the best colors for removal. Ditch Soul Snare and Angelic Edict for the more versatile ones Vindicate, Anguished Unmaking or Utter End. Even Chaos Warp is a better alternative than the two I mentioned. Instant speed removal is crucial.
  • Same as above with sweepers. Wrath of God, Day of Judgment, Damnation are much better than Armageddon, because as it let's you a great advantage and all it also puts a huge target on your head, because you basically stop them from having fun at all. And in my experience, people tend to remember those who broke their lands, it's just the way it is. You don't need more hate, Kaalia will draw enough herself. On the borderline of this are Cataclysm and Rakdos the Defiler. The other Rakdos, Rakdos, Lord of Riots is a way better alternative. Imagine swinging with Kaalia, on her trigger putting RTR Rakdos, then on your second main you'll be able to cast a creature with it's cost reduced.
  • You have 4 instants now (more coming in the future I hope) and 3 creatures with activated abilities requiring mana. Price of Glory punish your for using those. I know it will punish counterspells as well, but there are some alternatives for that that won't draw the hate on your head, as stated above.
  • Lastly, I know I insisted a lot on avoid drawin unnecesary hate on you, but Ob Nixilis, Unshackled is another one to give some thought. People really love their ramping and tutoring. Though in this case I'm not saying you should remove him, just re-evaluate his inclusion.

I hope some of this suggestions help in any way.

ynot000 on Kaalia

1 week ago

definitely add like one or two lands, cut

Akoum Refuge

Boros Garrison

Orzhov Basilica

Rakdos Carnarium

Rupture Spire

Scoured Barrens

Shimmering Grotto

Stone Quarry

Vivid Crag

Vivid Marsh

Wind-Scarred Crag

if you don't have enough lands to replace all these, keep the ones you like most

Suns_Champion on Tharr be Pirates

3 weeks ago

Alright! Hi! Since this is your first EDH deck I'll start with a lot of basic/staple things to get you up to speed :)

First, welcome to the best magic format! If you haven't already, check out the rules website here.

Back? Alright! We need to get you up to 100 cards my friend! Let's start with your lands.

For any average EDH deck, you need 35-38 lands. This depends on a great many things(like curve, strategy, ramp, card draw, ect) but something in that range is what you should shoot for.

Going all basics is very risky because there's no guarantee you can get all three colors on turn 4. It's also hard to cast stuff with double or triple colors in their mana costs. So here are a bunch of $5 and under suggestions to get you up to ~37 lands. I like to do things in cycles, so I have the same amount of each color available.

Fetches: Evolving Wilds, Terramorphic Expanse, Grixis Panorama.

Scry lands: Temple of Deceit, Temple of Epiphany, Temple of Malice

Bounce lands: Dimir Aqueduct, Izzet Boilerworks, Rakdos Carnarium

Fast lands: Blackcleave Cliffs, Darkslick Shores, Spirebluff Canal

Extra mana: Temple of the False God

Checking Taplands: Dragonskull Summit, Drowned Catacomb, Sulfur Falls

Lifelands: Akoum Refuge, Dismal Backwater, Swiftwater Cliffs

Painlands: Shivan Reef, Sulfurous Springs, Underground River

Any color: Path of Ancestry, Reflecting Pool, Mana Confluence, Command Tower

So those are all a bunch of relatively budget options you can use. I usually keep all of those the same and change the number of each basic land to match the color ratio of the deck.

Next I want to talk about ramp. Any EDH deck should have about 8-10. You don't have green so most of it will be artifact ramp. Your commander has a CMC of 4 so it's important to use 2 cost artifact ramp to get her out on turn 3.

Dimir Signet, Rakdos Signet, Izzet Signet, Fellwar Stone, Mind Stone, Thought Vessel, Talisman of Indulgence, Talisman of Dominance.

Sol Ring goes in pretty much every EDH deck. If you think you'll be playing EDH for a while I'd buy at least 5 haha

Chromatic Lantern costs a lot but is really important for anything with 3+ colors. Commander's Sphere, staple.

Thran Dynamo and Hedron Archive will give you a mid-game boost.

That'll give you a solid playable mana base, whith with you can do anything with the rest of the deck and still play normally. You could even change commanders if you want!

For the rest, I'll turn to the pros: This is the Command Zone Episode 151 where they talk about their template and how much ramp, lands, board wipes, spot removal, card draw, creatures, etc etc etc you should have in your average deck. Definitely watch it all but here's a summery I found in the comments:

Mana Ramp - 10Card Draw - 10Single Target Removal - 5Board Wipes - 5

Standalone - a card that works on it's own or in concert with your commander. (25)Enhancer - a card that either amplifies or is amplified by your commander, standalone cards or other enhancers. (10-12)Enabler - a card that covers a weakness or a fills a gap in your strategy. (7-8)

Then head over to EDHREC and pick out cards that interest you!

One last peice of advice, don't go and buy all this shit yet. Wait a while, craft the deck, continue getting advice on it, then buy the cards you know you want. Don't be like me and but 200 cards for a 100 card deck haha

Good luck!

RedMulligan on Starting in Commander?

1 month ago

So here's a list of the cards that I got for the deck:

However, there's plenty of things I know I need, and some things I might consider (thanks to edhrec.com).Holy crap, that's a lot of cards. What I want to do right now is have Kess play the support role while I tutor up Nekusar to play. As soon as I can start nabbing the wheels for Nekusar's pain, Kess's ability will allow me to cast them back for more wheel-y fun times (for me, at least). That way, people won't realize that this is actually a Nekusar deck: he's hiding, ready to strike! But my biggest problem is discerning which of these 150+ cards I need to whittle down to about 65, and also figure out how many lands I need to play. I've got a little money to spend, and this list is about as far as I'll go cost-wise.

H8R3D13 on B/W Vampires, A Solid Modern Tribal Deck

2 months ago

Bump in the Night would make a good addition for a bit more damage output and Blade of the Bloodchief. maybe drop Blood Crypt for Rakdos Carnarium

Mandalorian on Death is OK for Prossh

3 months ago

I'd be happy to help with the mana base!

For budget you can add more of some of the cycle you already have included like the scry lands of Theros block and the bounce lands of Ravnica block. Temple of Abandon, Temple of Malady, Gruul Turf, Rakdos Carnarium.

There are also the pain lands, Sulfurous Springs, Llanowar Wastes, Karplusan Forest

Buddy lands may have gone up a bit because of standard but I think I would still consider them budget for commander purposes, Dragonskull Summit, Rootbound Crag, Woodland Cemetery.

Battle lands, Cinder Glade and Smoldering Marsh

Cycle lands, Canyon Slough and Sheltered Thicket

Check lands, Foreboding Ruins and Game Trail

I don't consider any cycle that doesn't untap on your untap step or refers to storage counters to be very good, so at worst you could go with the "enters tapped" and life gain cycle, Foul Orchard, Bloodfell Caves, Jungle Hollow, Kazandu Refuge etc...

Usually in commander, and in a three color deck especially, you want all the color fixing you can get so I'm not really suggesting some of these over the others. I would recommend simply getting your hands on any of them that you can. TO BE CONTINUED WITH NON BUDGET.....

Argy on Unfinished Kaalia needs HELP

4 months ago

You can check out the version I built after getting lots of tips from this site.

It has worked well in lots of games I have played.

1x Akoum Refuge
1x Badlands
1x Blood Crypt
1x Bloodfell Caves
1x Bojuka Bog
1x Boros Garrison
1x Command Tower
1x Evolving Wilds
1x Godless Shrine
1x Molten Slagheap
3x Mountain
1x Nomad Outpost
1x Orzhov Basilica
2x Plains
1x Plateau
1x Rakdos Carnarium
1x Rogue's Passage
1x Rupture Spire
1x Sacred Foundry
1x Scoured Barrens
1x Scrubland
3x Swamp
1x Temple of Malice
1x Temple of Triumph
1x Vivid Crag
1x Vivid Marsh
1x Vivid Meadow
1x Volrath's Stronghold
1x Wind-Scarred Crag
1x Lavaclaw Reaches
1x Needle Spires
1x Shambling Vent
1x Temple of Silence

1x Akroma's Vengeance
1x Diabolic Tutor
1x Dreadbore
1x Earthquake
1x Evincar's Justice
1x Mob Rule
1x Syphon Flesh
1x Syphon Mind

1x Boros Signet
1x Darksteel Ingot
1x Lightning Greaves
1x Loreseeker's Stone
1x Mardu Banner
1x Orzhov Signet
1x Rakdos Signet
1x Sol Ring

1x Akroma, Angel of Fury
1x Angel of Despair
1x Angelic Arbiter
1x Archfiend of Depravity
1x Aurelia, the Warleader
1x Avacyn, Angel of Hope
1x Baneslayer Angel
1x Basandra, Battle Seraph
1x Bladewing the Risen
1x Bloodgift Demon
1x Boros Guildmage
1x Dragonlord Kolaghan
1x Duergar Hedge-Mage
1x Fallen Angel
1x Flamerush Rider
1x Gisela, Blade of Goldnight
1x Iona, Shield of Emeria
1x Lightning Mauler
1x Mana-Charged Dragon
1x Master of Cruelties
1x Mother of Runes
1x Oros, the Avenger
1x Razorjaw Oni
1x Resolute Archangel
1x Rune-Scarred Demon
1x Shattered Angel
1x Tariel, Reckoner of Souls

1x Anguished Unmaking
1x Bathe in Light
1x Congregate
1x Crackling Doom
1x Master Warcraft
1x Orim's Thunder
1x Path to Exile
1x Return to Dust
1x Sulfurous Blast
1x Swords to Plowshares
1x Wrecking Ball

1x Necropotence
1x Palace Siege
1x Righteous Cause
1x Stranglehold
1x Vow of Duty
1x Vow of Lightning
1x Vow of Malice

The Vows could be removed for:

Demonic Tutor
Diabolic Tutor
Grim Tutor

enpc on *HELP* Vampires first EDH deck tribal

4 months ago

For a first attempt, the list is actually pretty solid. A few recommendations though:

Load more