|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Uncommon|
|Modern Masters 2015 Edition||Uncommon|
|Duel Decks: Sorin vs. Tibalt||Common|
Combos Browse all
Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
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Rakdos Carnarium Discussion
3 days ago
First off, welcome to the world of EDH! I think you'll find it's definitely one of the most fun formats you'll experience. As someone who has played tribal vampires before, I think I can offer you some suggestions based on my experience. Now I'm not sure what you're budget is for cards so feel free to ignore any suggestions that are out of your budget range.
Vampires are tricky because they don't have as much tribal support as say Goblins, Elves, or even Zombies so you really want the best they have to offer. I think that 44 creatures is a bit too high, even for a tribal deck, so I would cut and refine some of your weaker vampires.
These are a few ideas of some very powerful vampires that could easily be swapped in for some of the less optimal brood.
As with any EDH deck, your mana base is going to always be tweaked and upgraded to make your plays faster and more reliable. Now this is something you can do over time and as budget allows but some major lands to consider are:
Now the latter 3 lands are included for explosive ramping and because I've found most tribal vampire decks are more black than red. Another thing to keep in mind is that generally, you don't want less than 36 lands in your deck unless you have a lot of mana rocks to support less. Olivia is a very mana hungry commander so I would suggest about 38 lands.
Along similar lines, I would include the following mana rocks to further ramp/filter your mana:
While not traditional "ramp", Urza's Incubator can be very helpful in this deck since vampires tend to be a bit higher mana costed.
You'll want to include a few cards to help you draw more cards just to get more power from the deck. There's a lot of options out there but one card I strongly suggest is Phyrexian Arena.
The same goes for your removal. A little spot removal and a few board wipes should have you covered.
I hope these ideas help! Best of luck to you with your deck!
4 days ago
Thinking about utility lands lately, I started to consider Thespian's Stage and Vesuva. At the least, they both come into play and are mana producing lands, potentially any colored. Both would copy a Maze of Ith or Kor Haven for added protection. They could both copy any of my multiple mana producing lands like Lotus Vale, Scorched Ruins, Boros Garrison, Orzhov Basilica, or Rakdos Carnarium for some extra ramp. They both could copy a Sea Gate Wreckage, Rogue's Passage, or Slayers' Stronghold for value in those areas. Vesuva could be dropped early to copy any mana producing land and then bounced with a bounceland like Boros Garrison, Orzhov Basilica, or Rakdos Carnarium. Thespian's Stage would not need to be bounced to continue to produce the most value for me throughout the game. I am pretty sure I would not want to run a Dark Depths myself, but it would open the possibility if I ever wanted to, and in a pinch it could counter those pesky Dark Depths combo decks out there that I may eventually face (I know, likely a rare occurrence, but wouldn't that just be amazingly dramatic?).
Anyway, does anyone have any opinion on both Thespian's Stage and Vesuva? I am leaning more toward Thespian's Stage if I only use one, since it comes into the battlefield untapped and seems more flexible than Vesuva, but I could be convinced to run both.
1 month ago
I've been working on my own list, but I think I can share some of my experience already.
Alesha is red, her ability requires double non-red hybrid mana, so most times It's hard to have a very aggressive start since we either start swinging soon, or fill our board soon. I've been avoiding playing Alesha on T3 or earlier, since I favour getting other creatures on board first, or cast spells like Buried Alive, Cathartic Reunion, Tormenting Voice, to make the most of her ability. More relevant, to fix the harsh colour needs of the deck, I run Chromatic Lantern. I also run bounce lands (Boros Garrison, Rakdos Carnarium and Orzhov Basilica) since with a slow start and nothing to do on turn 1, playing one of this on turn 2 gets you a free discard, which for Alesha is a form of card advantage.
I'd also recommend Big Game Hunter to round up your removal options and an additional combo in Leonin Relic-Warder and Animate Dead. Animate Dead the Leonin, target Animate Dead with it's ability, rinse+repeat. With Blood Artist, Zulaport Cutthroat or Purphoros, God of the Forge, that's game. I've also been trying Daretti, Scrap Savant as a way to get even more card advantage (and it acts like a removal beacon as well, so people might waste resources on him even though he's not vital to the main plan).
Feel free to check my deck as well:
Commander / EDH*
SCORE: 8 | 4 COMMENTS | 621 VIEWS | IN 2 FOLDERS
1 month ago
Also if you add the Ravnica bounce-lands (e.g Rakdos Carnarium) they'll benefit extra from Great Whale kind of effects :)
2 months ago
Do you use some online software for MtG? I'd really like to play against this deck. You can find me at OCTGN (http://octgn.net/ I have the same username as here).
3 months ago
3 months ago
Better replacements for those five and several other lands on your list: all ten fetchlands from Khans and Zendikar and the six non-green Ravnica shocklands. Still run Mana Confluence and City of Brass here, though. Color fixing is too important.
3 months ago
Budget manabase suggestions - other Karoo lands: Gruul Turf, Orzhov Basilica, Selesnya Sanctuary, Boros Garrison, Rakdos Carnarium. Then more tri-lands: Naya Panorama, Jungle Shrine, Nomad Outpost, Jund Panorama, Savage Lands