|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2016 (C16)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Commander 2013 (C13)||Common|
|Duel Decks: Sorin vs. Tibalt (DDK)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
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Rakdos Carnarium Discussion
1 day ago
This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. Any help is appreciated.
Commander: Inalla, Archmage Ritualist
2 months ago
2 months ago
I guess Blighted Woodland can be replaced easily. Ash Barrens seems to be useful for basic land tutoring. My biggest concern now is about lands like Rakdos Carnarium and Vivid Meadow.They seem to have less potebtial than it looked like, however it might be just my first thought after playing it just twice. Both types are woeking good in other decks, so maybe it isn't bad idea to keep them until I'll get better lands. I should also be ablw to get the Commander's Sphere out of my different deck, where it is less useful :)
2 months ago
You're currently sitting at 103 cards with is not legal for Commander, I'd suggest to lose Bloodfell Caves and Rakdos Carnarium seeing as you have about 5 rocks already, it should be sufficient enough to run the deck on 35 lands. There are a few cards you may not need, such cards will only hold you a little back as you will definitely not use it unless it's down to the moment you want to use it.
or Similar cards as above.
3 months ago
You should have between 36-40 lands; and I'd would let up on all the nonbasics, thanks to Blood Moon and Ruination. Specifically, remove Cinder Barrens, Evolving Wilds, Grand Coliseum, Orzhov Basilica, and Rakdos Carnarium. Shock lands, Fetch Lands, and Check Lands are acceptable.
A Phyrexian Arena would also help increase the likelihood of creatures in hand.
3 months ago
Gut Shot, Stomping Ground, and Wooded Foothills. The last two are because they are red and green. You are running red and back so technically you just added two red mana. You could replace those two with Rakdos Carnarium, and Rakdos Signet. Those two things are not needed but if mana becomes a problem then try to add them two. But that would be my removal list.
3 months ago
Your deck is organized a bit confusingly, why do you have your entire mainboard in other? this makes the deck very hard to view and give recommendations for, you should probably move everything that's in "other" into your "mainboard" (mainboard is the stuff that is in your deck)
4 months ago
Seems to be a really fun, low budget Nekusar, the Mindrazer deck.I'd suggest removing Izzet Boilerworks, Rakdos Carnarium and Rupture Spire, since those, in certain situations could screw you up, and instead add a Temple of Epiphany(to complete scrylands cycle), Sulfurous Springs(to complete painlands cycle). For a further upgrade there consider Mikokoro, Center of the Sea.
I like the instant speed Tainted Strike that could kill some unwilling opponent, great pesky move.On the other hand I'd probably remove Glistening Oil, since it really doesn't have a specific use in this deck.
Since you are going about this on a budget, I'd suggest really fun cars that combo with Nekusar like:
Soulquake(Mass bounce + your foes will probably discard most of their graveyard in terms of card amount... just be sure that this move doesn't allow them to come back);
Guiltfeeder(Since it has fear, if it swings on an opponent that can't block it, it could deal lethal damage. Absolutely reliable win condition);
Dragon Mage(Though it has to connect);
Day's Undoing(You need to play around the fact that it ends your turn);
Wheel of Fate(Nothing to say, simply great);
Wheel and Deal(Wheel of fortune just the opponents you choose);
Raiders' Wake(Great synergy);