|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Iconic Masters (IMA)||Uncommon|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2016 (C16)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Commander 2013 (C13)||Common|
|Duel Decks: Sorin vs. Tibalt (DDK)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
: Gain .
Price & Acquistion Set Price Alerts
|Have (20)||ZombieFood , xXThormentXx , Friedrice24 , Unjust_DiabIo , CAPTAINxCOOKIES , angesoir , Mousemke , bakunet , NobleSlay3r , killstars , Reliva , corys , brentkc49 , MattN7498 , Cazaz0816 , itheoryz , philktoken8998 , bennybubbles , , ChrisH|
|Want (52)||Draw_Wurm , Bighouse , Tortuous_TG18 , Turtlelover73 , GS10 , Ariumlegion , GingerDynamite , yanfox , dododestroyer , mhmaurer , snowmaster55555atgmaildotcom , ElCamino , rco , coadster , Niroh , mini_tb , cannon_Spectacle , Djricci97 , Iveliᴓs , wannabepv , CoastWizard , mercury19 , Oskani , mastermojo7 , TyDyMiler , VampSlayer , Dk1997 , Equino , NobleSlay3r , Mahtimatonen , GoodestBoi , mango_channel , kvfd1719 , CK500 , SimonM9d , ostiarius , BorosEvendur , Poggy , EcSamuel , lucky72 , Jspeed , AntiheroFOREVER , chucklebot , PopeJonIII , PRO-AUGMANDOO , Phikz , JSLardizabal , Shaddaran , Kcin , 2gherkins , zephyrmoth , P13|
Rakdos Carnarium Discussion
5 days ago
So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.
High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.
Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.
Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.
Cards I would look at adding
Anvil of Bogardan I am surprised isn't already in here.
Memory Jar is another great wheel.
Psychosis Crawler is too on strategy not to include.
Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.
You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.
Vandalblast if your playgroup uses a healthy amount of artifact ramp.
2 weeks ago
Also, you need more dual lands to help paying for those extreme colored casting costs. Some cheap lands that might help: Terramorphic Expanse, Nomad Outpost, Rakdos Carnarium, Orzhov Basilica, Boros Garrison, Bloodfell Caves, Scoured Barrens, Wind-Scarred Crag, Exotic Orchard, Caves of Koilos, Battlefield Forge, Shadowblood Ridge. // Some pricier (but better) ones: Path of Ancestry, Canyon Slough, Smoldering Marsh, Dragonskull Summit, Isolated Chapel, Clifftop Retreat, Graven Cairns, Rugged Prairie. Try to not have more than 7 lands that always enter the battefield tapped, because you're trying to play a signet at turn 2.
1 month ago
AStorm02 I own one of those and threw it in my Lord Windgrace deck Lord *Bleep*face. I like bouncing lands when I have landfall triggers. Though I don't like to have too many Karoo style lands either because then you get those awkward starting hands of Darigaaz's Caldera, Gruul Turf, and Rakdos Carnarium lol. I did put all three plus the caldera in my Windgrace deck though and odds wise I should be ok I think. If I added in the ones from the Visions set then I might have issues with three more bounce lands.
Ghost Town is an interesting add in as well. I had that in my Omnath, Locus of Rage deck. I haven't added it to my Windgrace one yet. But I may, just seeing how things play with it for a while.
1 month ago
Thank you for your inputGoblinsBeatElves! I like the Rakdos Carnarium idea so I've added it to the list. I like Generator Servant as well but I thought I'd try something a little different. I removed 1x Ion Storm and 1x Retribution of the Ancients and added 2x more Infernal Plunge. Please let me know what you think of the changes.
1 month ago
I think Rites of Flourishing is in the wrong place under Mana Doublers. Ghirapur Orrery could also be added to Group Hug. Sylvan Advocate should also be under Lords. You could add Nature's Will and Earthcraft to untappers. Life and Limb is another Animator. Turntimber Sower goes under Token Generators. Storm Cauldron is amazing under Play Extra Lands and Stax. Not sure if you'd want to include Scorched Ruins and Lotus Vale as some sort of sac outlet and ramp. Khalni Gem could go under bounce along with Mina and Denn, and also Golgari Rot Farm, Gruul Turf, Rakdos Carnarium, and Darigaaz's Caldera.
You can also look at my Windgrace deck for any other cards I missed.
1 month ago
I feel like this deck needs more ramp. I play tested it a couple times, and I kept getting stuck with a Flayer of the Hatebound in hand and no early drops. The difficult thing is, rakdos doesn’t generally have the best ramp. One I can think off the top of my head that might work well here is Generator Servant, because he dies and stuff, and you want creatures to die. I don’t know. Also, you could try Rakdos Carnarium.
Now, onto the sideboard problem. I think sideboards are generally just comprised of hate cards (or cards that work well against other decks in your meta) for the decks you typically play against. Then again, I’m no expert since I also play casually and don’t use sideboards. I think to really help you build a sideboard, I would have to know what decks are in your meta, what decks you need to have an answer to.
Other than that, it was a fun deck to play upon play testing. Nice idea!
2 months ago
This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. I want to focus it on wizards mill where my wizards can help me use my graveyard getting back my instants and sorceries that help mill and draw using Sphinx's Tutelge. Other creatures can be added like Consecrated Sphinx but i'd like for creatures to be mostly wizard. Any help is appreciated.
Commander: Inalla, Archmage Ritualist