|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Uncommon|
|Duel Decks: Elspeth vs. Tezzeret||Uncommon|
|2011 Core Set||Uncommon|
Combos Browse all
Elixir of Immortality
2, T: You gain 5 life, Shuffle Elixir of Immortality and your graveyard into their owner's library.
Price & Acquistion Set Price Alerts
|Have (13)||pskinn01 , YossarianLives , xpsychovampx , saj0219 , Regulus1010 , Brandamn , dplerner , Sparky41 , rakdos24 , ironax , , TheRealPeaches , Mousemke|
Elixir of Immortality Discussion
4 days ago
My version of this deck is a lot different from yours so you might disagree with some of this, but here is what I would remove. Lay Claim just isn't worth the 7 mana, and it looks like you have a lot of stuff that accomplishes the same goal. Elixir of Immortality is probably in here for a particular match-up, right? Ulamog, the Infinite Gyre and anything else with his last ability would probably accomplish this same goal. Jhoira's Timebug, Rift Elemental, Shivan Sand-Mage, Timebender, and Clockspinning are pretty slow. Generally, it's better to run cards which delay the game instead of time counter removal because they accomplish the same goal and are also usable when you're just behind. I'm not convinced Turn / Burn is really value, but I've also never tried it. In general, I think you have too many suspend targets and not enough ways to protect them or Jhoira herself. None of this is really meant as critisism; it looks like your deck is responding pretty directly to your playgroup, but if I were cutting that's where I'd cut.
4 days ago
This is wrong, the best 11 card combo is:Grand Architect + Pili-Pala for infinite mana, then have Melek, Izzet Paragon, Wheel of Sun and Moon, Rishadan Pawnshop, One with Nothing, Venser, Shaper Savant, Elixir of Immortality, Illusionist's Bracers + Tidewater Minion for infinite untaps on Pawnshop (could be used for infinite mana if you have the right lands), and Enter the DungeonStart with: Grand Architect + Pili-Pala , Elixir of Immortality, Illusionist's Bracers + Tidewater Minion , Melek, Izzet Paragon, Wheel of Sun and Moon.Step 1: Crack Elixer. Shuffle your yard back in.Step 2: Cast Enter the Dungeon off the top.Step 3: Hold priority. Cast Venser, Shaper Savant to return the original Enter the Dungeon to your hand, then cast One with Nothing. Wheel of Sun and Moon triggers.Step 4: Use Rishadan Pawnshop to put all your permanents in your library.Step 5: Enter the Dungeon copy resolves. Start with a full libraryStep 6: Repeat until A: Opponent decks themselves or B: you can start conceding and climbing up your stack of tables until one player dies from the low air pressure. Preferably outcome B.
5 days ago
You need 4 Gigadrowse it is one of the most important cards in the deck as it provides early disruption. I would also cut on the turns spells, you have too many and in turns you don't want a hand of all turn spells until you combo off. Cut Elixir of Immortality and go up a Howling Mine, with Card: Part the Waterveil decking out is not a huge concern anymore.
Additionally, as opposed to a playset of Inkmoth Nexus, run one copy as a way to kill with infect, in your mana base you also want Mikokoro, Center of the Sea and Oboro, Palace in the Clouds as one-of's. Move the Spreading Seas to the side and play Remand instead.
5 days ago
If your just getting into modern, here's my take to help you play a mill deck with a sideboard for the format modern.
Game 1 is full throttle wincon. Put enough disruption in to get the job done as fast as possible to see what you're up against. The sideboard is used to fill in defensive holes games 2&3. Mill catds shouldn't be included in the SB, they don't help you. You need to buy more time to make the deck work.
That being said, you need to drop from the SB the following:
These cards are too expensive and do too little, too late.
Visions of Beyond- (you already have 3 in MB)
I would suggest MB your Crypt Incursions, as well. These have done SO.MUCH for me, and many decks have a hard time coming back from your lifegain.
Consider for your SB, going Esper. Add like 5 plains, a couple Ethereal Haze, Darkness, Ghostly Prison (for go-wide decks) or Holy Day, to stop combat damage. Perhaps some Path to Exile to set up a free Archive Trap trigger. Seek can proactively find and remove GY reshufflers like the Eldrazi titans (Emerakul, Ulamog), and artifacts/enchantments like Leyline of Sanctity, Elixir of Immortality, and Wheel of Sun and Moon. Alternatively, you
5 days ago
Lands that go into the graveyard would be a negative feedback loop with Elixir of Immortality, the point is to multiply positive feedback redundancy with it.
6 days ago
Elixir of Immortality can also be used to recover cards, plus it has a nice life-gain boost.
1 week ago
I think Feldon of the Third Path might be just the right form of "recursion" that this deck needs. I always had a hard time justifying something like Elixir of Immortality because it was too much of a hard reset late game when I really need selective recursion. Trading Post was too slow and expensive. It only got worse from there.
Being able to bring back a creature, even for a single turn, could be the difference between winning or losing a game in this deck. Getting Goblin King, Urabrask the Hidden, or Krenko, Mob Boss back into play could be invaluable.
Not sure what to cut for it, but definitely going to figure out how to fit him in.