Elixir of Immortality


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Uncommon
Magic 2013 (M13) Uncommon
2012 Core Set (M12) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Uncommon
2011 Core Set (M11) Uncommon

Combos Browse all

Elixir of Immortality


{2}, {T}: You gain 5 life, Shuffle Elixir of Immortality and your graveyard into their owner's library.

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Elixir of Immortality Discussion

the__odysseus on Let the Lands Win

5 days ago

Why Walking Ballista? I find in EDH you aren't casting it for more than 6, and usually it's if you don't have enough card draw so you need something to do on your turns. Also, if you find yourself getting mana flooded, I recommend Abundance, which also triggers off of Windgrace's +2. Also, Centaur Vinecrasher Can get big off of all your pitching of lands with windgrace and whatnot. Also, paying a deck similar to this, I found that Elixir of Immortality often helped, both with getting my bombs back into the deck but also my lands that I pitched earlier. Turntimber Sower had some fun interactions. And finally, (but this is iffy and only works in longer games) Countryside Crusher

Camoshed10 on Budget mono-black control

5 days ago

The ideal game goes like this Hand-Elixir of Immortality, Swiftfoot Boots, Darksteel Plate and 4 Swamp

Turn 1-Draw, Swamp-Elixir of Immortality

Turn 2-Draw, Swamp-Swiftfoot Boots

Turn 3-Draw, Swamp-Darksteel Plate

Turn 4-Draw, Swamp-maralen the mornsong Equip Swiftfoot Boots

Turn 5-Get Skirge Familiar, Swamp, Equip Darksteel Plate

Turn 6-Get ad nauseum, Swamp, Skirge Familiar

Turn 7-Get Ob Nixilis, Unshackled- Play Ad Nauseum, Take all but 2 cards in your deck. Play Reliquary Tower for land. Discard all cards in your hand to Skirge Familiar except Exsanguinate, Dark Sphere, Ob Nixilis the Fallen and Sickening Dreams. Cast Exsanguinate X=76, if it is countered or someone survives, Crack Elixir of Immortality and try Sickening Dreams or one or both of the Ob Nixilis-s

I'll concede that this turn progression is astronomically unlikely (pulling 3 specific cards out of 99, not counting swamps due to their numbers. Even if you only start with 2 or 3 swamps, you will more than likely draw the remainder) Also, needing a minimum of 7 turns allows our opponents a lot of disruption opportunities

Joker207755 on Kambal - Life Gain

6 days ago

Elixir of Immortality. I think it might help here

ZorrosRage on Maze's end

1 week ago

a lot of land destruction going around. Might need to to try to fit a way to get some of your gates back in your hand instead of having to shuffle with Elixir of Immortality. Maybe something like Life from the Loam in the side

kamarupa on Puresteel Powerhouse

3 weeks ago

given the number of 0-Drop equipment you're running, I think a full set of Dispatch is well worth it.

a few lands to consider: 1xSejiri Steppe, 1xScavenger Grounds, 2xBuried Ruin

a few artifacts to consider; Elixir of Immortality, Pithing Needle, Ratchet Bomb, Paradise Mantle, Springleaf Drum, Steel Hellkite.

a few utility spells worth considering: Oblivion Ring, Journey to Nowhere, Cast Out, Seal Away.

Edzew on myr tribal combo

1 month ago

i would trade out the 2 Trading posts for 2 Elixir of Immortality then i would trade out the Ichors for Semblance Anvil the anvils can speed up the deck a lot.

was going to suggest changing out the clocks for Voltaic Key until i noticed the clock don't tap, kept looking at it and trying to figure out how you were getting infinite loop, after about the 10th time it hit me he he.

also would suggest fitting Myr Superion in there as well if you do use Anvils.

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