Elixir of Immortality


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Uncommon
Magic 2013 (M13) Uncommon
2012 Core Set (M12) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Uncommon
2011 Core Set (M11) Uncommon

Combos Browse all

Elixir of Immortality


2, T: You gain 5 life, Shuffle Elixir of Immortality and your graveyard into their owner's library.

Price & Acquistion Set Price Alerts





Recent Decks

Elixir of Immortality Discussion

Liquidbeaver on [PRIMER] - Ib Halfheart, Goblin Sac-tician

1 day ago

Jimmy_Chinchila: Thanks Jimmy!

I will go through the suggestions one by one, but most of the answers are because of CMC.

Mutavault - I run very, very few non-basic lands because part of the deck is trying to punish the decks that run a lot of them. Even when I ran 20 nonbasic lands I ran into a lot of problems with not having enough mountains to sacrifice to Ib, which also makes it hard to cast a Price of Progress without killing myself, you get a lot of bad interactions with Blood Moon and Blood Sun, and I just can't capitalize on an extra 2/2, it just makes it a land that is easier to hit with spot removal.

Metallic Mimic - While it wouldn't be a bad card at all, I try really hard to keep my Goblins under 2/2 as much as possible, so that I can take advantage of Raid Bombardment and Shared Animosity at the same time. Also, the bigger the individual Goblins get, the closer they are to doing reduced damage when blocked if they are above a 4/4, or not being blocked at all which makes it harder for me to use a lot of the blocking tricks that I have. You also look like less of a threat (temporarily) when you only have a table full of 1/1's.

Stoneforge Masterwork - I had this in the deck at one point, but it has the same problem that Reckless One and Battle Squadron have, that they might be a 40/40, but if they are blocked when Ib is out they only do 4 damage. It is a pretty good form of protection to put on Ib himself, but I would rather give him hexproof or shroud instead. I can do a fair bit of toughness buffing with Goblin Sledder when needed.

Obelisk of Urd - Same as Mutavault, I don't really want to buff the individual Goblins up. The Convoke is a great selling point though, so this could be a meta choice for someone building the deck.

Door of Destinies - This card is great if two things happens: You get it down early, and you actually cast a lot of your creatures. I've never gotten this card down early in my other tribal decks, and it has no impact if you draw it late game. I would look more towards Coat of Arms and waiting as long as possible to play it, so that it has a profound effect the instant it gets played, instead of just speeding up the whole game if other tribal decks are at the table. Second, I don't cast more than two or three Goblins per game on average, so that would be a lot of work for a little buff. That's why I only have kind of a bare bones of either Goblin token generators, or utility Goblins, so no matter what I draw into I can build something out of it. It's why I don't have any Goblins that I actually attack with, outside of Goblin Lackey and Warren Instigator, the rest are mostly meant to sit there and provide a buff or a combat tweak. I have a few friends that play tribal decks with Door and have a lot of success with it, it's just never performed that well for me.

Caged Sun - I don't need the mana doubler for anything (I always have extra, it's cards in hand that I need), so I would be paying the 6 CMC only for the +1/+1. Definitely a tribal staple, but I have a hard time with anything over 4 mana when I am trying to keep the Average CMC of the deck as low as possible to help make rebuilding after a wipe a lot faster.

Swiftfoot Boots - I've actually been thinking about this for a little more targetted haste, and protection for Ib/Krenko/King/Warchief/Feldon etc...Adding this to the sideboard until I can find a spot for it.

Elixir of Immortality - While mono-red definitely suffers from lack of recursion, I haven't been able to get Elixir to work how I wanted. I generally spend all game trying to get all of my lands out of my library, so that I am only drawing into spells or creatures, but if I sacrifice a bunch of lands and then sac the Elixir, I'll be drawing a bunch of lands late game, which would be like starting the game over for me, but no one else at the table. I do want to see if I can play around it on purpose though (like how I use Surveyor's Scope to great effect now), and not just use it as an Emergency Button, in which case I would put it in place of Feldon of the Third Path because that is the job he is trying to do, but has a hard time with.

Thanks a lot for your suggestions!

Jimmy_Chinchila on [PRIMER] - Ib Halfheart, Goblin Sac-tician

3 days ago

Very nice build and very impressive description. +1

I havent read it all (horrible ADD) but curious why no generic tribal stuff like Mutavault, Metallic Mimic, Stoneforge Masterwork, Obelisk of Urd, Door of Destinies. Also perhaps Caged Sun to further turn tokens into threats outside of fodder. I like Swiftfoot Boots to complement Lightning Greaves since Ib so critical to strategy, and Elixir of Immortality in case your Crucible gets exiled or stolen.

Very nice.

kamarupa on Modern Green/White Cats

1 week ago

I don't run into much Counterspell in my playgroup, so maybe I'm just off the mark but I do run into a lot of creature removal - typically in the form of spot removal and wrath effects. So my suggestion is to add 1-4xHeroic Intervention to the mainboard and move 1x4xProwling Serpopard to the sideboard. I also don't always need enchantment/artifact removal so I suggest moving Leonin Relic-Warder to the sideboard as well, or even cutting it as you're already running a full set of Qasali Pridemage. Perhaps consider 2xFertile Ground in its place to speed up your ability to hit Monstrosity with your Lions. 1xRogue's Passage might worth considering as an added threat with said Lions, especially if you're getting Exalted pumps.

Other sideboard suggestings: Immortal Servitude - since you've got so many creatures that share low CMC's this could be really powerful against decks with wrath effects. Celestial Flare - it gets around Hexproof and Indestructible, so whatever Path doesn't hit, the Flare will. Tajuru Preserver - I know it's not a Cat, but against black/white decks running sacrifice spells, it's a real hoot. Something to deal with Flying creatures might be a good idea for the sideboard as well, though I suppose you do have a full set of Path and might just count on that removal and aggro speed to race to a win. Pithing Needle, Elixir of Immortality, and Ratchet Bomb are usually worth considering in any sideboard, too, even if only as singletons. 1-2xGhost Quarter seems worth mentioning as well as an anti-Tron measure.

Overall, I think this deck looks fun and decently well thought out, so +1 to you. I hope some of this has been helpful.

TRamage on Nonsense Combo

1 week ago

KsP_FtW, Door to Nothingness is in the sideboard. You have to get all the sideboard cards into your library with Research, which you can reuse via Elixir of Immortality. :)

DarthCoercis on Faerietale

2 weeks ago

Damnit, couldn't work out how to edit my last comment.

Right now you've only got 12 cards in your sideboard. You can have 15, so I re-jigged my recommended sideboard a bit:

Load more