Orzhov Signet


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Uncommon
Commander 2016 Common
Commander 2015 Common
MTG: Commander Common
Guildpact Common

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Orzhov Signet


, : Add to your mana pool.

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Orzhov Signet Discussion

StopShot on Alesha - Started From The Graveyard, Now We HUR!

8 hours ago

I've been seeing a lot of Alesha decks due to that video. I've had my own for ages, so I can make a couple of recommendations to add more to this deck.

Lands: Geier Reach Sanitarium, good for putting creatures in the graveyard. Ash Barrens, I love this card, because it can color-fix for you and whatever color you choose you can have it enter the battlefield untapped meaning you can use it right away. Maze of Ith, Though it doesn't produce mana you can tap it to stop a big massive stompy creature from smashing into you or you can target your commander so once you've activated the attack trigger you can prevent any damage dealt to it if your opponents all have massive blockers.

Creatures: Big Game Hunter, Intrepid Hero since they remover creatures that are more massive than your commander. BGH works right away while IH given some time can become repeatable removal. Vulturous Aven can give you repeatable card draw. Grenzo, Havoc Raiser can cause shenanigans for your opponents forcing them to swing their massive stompy creatures at your other opponents causing forced trades or force their smaller important creatures into attacking into another opponent's massive blockers effectively killing it. He also provides some card value if you choose to exile cards instead. Balefire Liege also works in fiving your creatures a buff while messing with your opponent's life totals and increasing your own. Peacekeeper is also nice since it can keep your opponent's from attacking and is recurable.

Artifacts: Rakdos Signet, Orzhov Signet, Boros Signet, If you find yourself needing more ramp these can be very helpful. If you want another Goblin Bombardment I'd recommend Blasting Station, since most loops will return the creature after being sacrificed it will untap the Blasting Station so inifinite sacrifices are still possible with it. Noetic Scales Considering most of your creatures will be smaller than your opponents the scales will likely effect your opponents more causing them to bounce and recast their creatures, and it can remove potential blockers. So long as you have 3 or more cards in hand it will never backfire on you.

Enchantments: Animate Dead, Surprisingly you missed a combo. If Leonin Relic-Warder is in your graveyard and you have Goblin Bombardment on the battlefield you can use Animate Dead to bring back the Relic Warder. Relic Warder then exiles Animate Dead. Since Animate Dead leaves the battlefield a sacrifice trigger for the Leonin Relic Warder is put on the stack. While its on the stack and before the Leonin Relic Warder has been sacrificed you can instead sacrifice the relic warder with Goblin Bombardment dealing 1 damage to an opponent. Relic Warder leaves the battlefield returning Animate Dead back onto the battlefield from exile. You can then target the Leonin Relic Warder with it and repeat the process all over again. Dance of the Dead also works as an alternative to Animate Dead. Break Through the Line is utterly evil with Master of Cruelties since it can give him haste and you can give him unblockable before blockers are declared. Phyrexian Arena is also a helpful card since it can give you additional draws on each of your turns. Sinister Concoction allows you to discard a creature card while removing an opponent's creature.

Instants: Path to Exile is a handy creature removal spell. Vengeful Dreams is also a handy removal spell since it allows you to discard creature cards to exile your opponents attacking creatures. Lightning Axe can also allow you to discard a creature to remove a creature as well, but this time at any time. Anguished Unmaking, Chaos Warp, Both are handy permanent removal spells you can run in your colors. Abolish, this card can be a free-cost card if you have a Plains in hand since it can removal an opponents artifact or enchantment when they think you're tapped out. Argivian Find is also useful in case one of your opponents destroys one of your artifacts or enchantments you use in your combos you can return it back to your hand.

Sorceries: Buried Alive is a useful tutor that allows you to put any three of your creature cards from your library into your graveyard. Day of Judgment, Blasphemous Act, Chain Reaction, are all effective boardwipes you can use. Demonic Tutor is also a good tutor effect since it costs less than Diabolic Tutor. Gamble is another fun tutor spell to use and given your odds the more cards you have in hand the less chances it will force you to discard something important. Do or Die is another deliciously vicious card you can also use since it can cut your opponents boardstate in half.

janjet001 on Atraxa lot of attention

5 days ago

I see too few ramp cards. Try adding Rampant Growth, Orzhov Signet, Simic Signet, Golgari Signet, Kodama's Reach, Cultivate.

Since you have infinite combos in the deck tutors would help. Increasing Ambition, Diabolic Tutor, Dark Petition, Worldly Tutor, Enlightened Tutor.

I see no "real" boardwipe effects so maybe jam in a Fumigate, Sublime Exhalation for budget choices but personally I run Supreme Verdict and Wrath of God in my Atraxa deck.

You won't go wrong with adding a few more card draw spells, personally I run Rishkar's Expertise.

ejikazuma on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

1 week ago

Just wondering on this, I've been playing Sharuum for a long while but I'm planning to switch up to Breya... but one of the biggest confusing points for me is the usage of the signet filters. I get that the deck produces a lot of colorless mana but wouldn't using something like Thran Dynamo or Gilded Lotus be better than using the filters (Boros Signet, Azorius Signet, Orzhov Signet, etc..)?

NV_1980 on Sharuum the Ghetto: Xtreme Budget!!!

1 week ago

Interesting idea. I think I'd add some more cheap mana rocks because Sharuum the Hegemon is such a great commander to have active on the field early, in this deck. I'd consider Orzhov Signet, Azorius Signet, Dimir Signet and Commander's Sphere. I'd also definitely add Command Tower. Also, maybe you could add some more interesting ways to sacrifice artifacts. Currently there are only three in your deck.

NV_1980 on The Terminator (EDH-Edition)

2 weeks ago

You want this deck to be as fast as possible, so add some more ramp/mana rocks. Consider cards like Sol Ring, Orzhov Signet, Golgari Signet, Boros Signet and Weathered Wayfarer. If you have money to spare, consider Land Tax and/or Mana Crypt.

You don't want Kaalia to die before she can attack, so add some more protection for her. Lightning Greaves and Gift of Immortality are great for her. Dolmen Gate gives her some nice protection while she's attacking. I'd drop both Umbra's and replace one of em with Spirit Mantle.

You want your hand filled with great creatures to drop onto the battlefield, so add more draw cards. I'd recommend Phyrexian Arena, Underworld Connections and Mind's Eye.

Last, but not least, I'd recommend adding Strionic Resonator to double your drops with Kaalia and Quicksilver Amulet in case Kaalia keeps getting burned.

Instead of all this I'd cut Always Watching , Brave the Sands and some of the creatures from this deck to make room. You really don't need 36 large creatures. I'm running 28 and I never have trouble finding some face-stomping material whenever I need some.

FYI: Griselbrand is banned and there are two Thalia, Heretic Cathar

DanteBeleren on Everything My Friends Hate

3 weeks ago

You're gonna wanna cut down your creature count a lot. If someone opens with something like Nevermore, you're screwed lol. Up your mana rock count (Rakdos Signet/Orzhov Signet/Boros Signet), add some protection for Kaalia (Mother of Runes/Cavern of Souls), haste enablers (Hall of the Bandit Lord/Mass Hysteria), card draw/tutors (Phyrexian Arena/Diabolic Tutor), etc (Fork/Crackling Doom/Amulet of Vigor/Disenchant).

I don't wanna take up a whole page, so I'll link my list if you wanna take a look: Kaalia's Revenge. I have reasonings/description for each card in the description. Regardless of what route you wanna take your Kaalia deck, good luck.

Chandrian on Oloro, the Barrier King

1 month ago

While your goal is to make a slow game until you hit your wincons, I think your mana needs some more work. For this reason I'd recommend playing the signets Orzhov Signet, Dimir Signet and Azorius Signet.

If you're looking for having stuff ETB tapped, Authority of the Consuls is a good card and grants a life boost.

As to what to cut, Pristine Talisman looks cute, but I think you have enough other ways to gain life that replacing it for a signet for example won't hurt the deck.

Caeruleus on Godspeed You! Black Empress

1 month ago

Solitary Confinement is the catch-all pillowfort combo card with Queen Marchesa, because you can't lose the Monarch whilst its around, and drawing on your end step lets you work around the drawback.

In addition, you do not need to run any other Monarchy cards because you should be able to consistently get the Monarchy back / recast your commander.

Further, Viridian Longbow allows you to shoot down any creature since your Commander and her tokens all have deathtouch.

Granted that deck curves at 3-4, and your commander is 4 to cast, you should probably play 2 cost mana rocks rather than 3 costs ones. So, that's Orzhov Signet, Boros Signet, Rakdos Signet, Talisman of Indulgence

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