|Commander / EDH||Legal|
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|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CMT)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|MTG: Commander (CMD)||Common|
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Orzhov Signet Discussion
3 days ago
Hi, it seems your deck is a little light on card draw and mana ramp. If I were you I would cut cards like Chaplain's Blessing, Bishop's Soldier, Duskborne Skymarcher and Rest for the Weary for Orzhov Signet, Rakdos Signet, maybe Read the Bones or other card draw cards. I know it sound weird but you will probably need some board wipes to, try Hour of Reckoning. You might need to cut and a few more cards and add more card draw and mana ramp (suggested 10 cards of each, I know it sounds like a lot but it will help your deck run smoothly). I hope this helped, I love the deck.
1 week ago
I like it. Good work for your first deck. I'm guessing built mostly from things you had on hand.If you're interested in suggestions, I'd say focus on getting more mana rocks, card draw and wipes. And, worry less about individual removal spells and pumps. Then just upgrade creatures and lands as your collection allows.
You could probably get all the suggested cards for under $10...
1 week ago
Hello! I play Zur also, so I'll definitely be able to help!
First thoughts: Welcome to commander!
Cuts: try to focus on Zur more. Cut stuff that isn't useful with him. Also as you play more you'll figure out why some cards are better than others in EDH.
- Cut most or even all of the hexproof creatures that serve as back-up to Zur. You can instead add stuff to buff Zur or give him hexproof/indestructible etc.
- Sigil of the Empty Throne - comes down too late, your usually getting enchantments with Zur, not casting them, lowers curve.
- Angelic Gift Zur already has flying
- Sygg, River Guide belongs in merfolk tribal, probably not here.
Here's my Zur list. It's got a very janky win-con, but in it you'll also find a powerful(non-budget) enchantment package, a slightly more optimized(but still fairly budget) mana base, and a powerful instant-speed interaction package. All important things in commander: IntruZur Alarm | Zur EDH
Hope some of this helps! good luck and welcome to commander again!
2 weeks ago
this deck is really cool and original! a few suggestions:
-I think signets like Orzhov Signet are a bit better than the borderposts if you want fixing, especially because they also ramp you a bit. -18 lands seems a little low, you could maybe trim some of your lower-impact cards like Glaring Aegis, Arashin Cleric, Azorius Arrester or Rescue to make your deck a bit more consistent -have you thought about Cloudshift and/or Ghostly Flicker? They both seem good replacements for Rescue -other cards to consider:Kor Skyfisher, Dreamstalker, Dinrova Horror, Phyrexian Rager
2 weeks ago
Thanks again for advice on this new one, I'll definitely go over and see if I have Thoughtseize yet as far as I know I'm waiting on some packs right now but if I come across such ones you mentioned like Orzhov Signet or especially Chromatic Lantern and the like I'll definitely be sure to switch out a couple more lands for those while lowering such as well a bit. I was thinking of switching out the Astral Cornucopia after seeing that it would end up being worst than the signet in a 3 land type card. like 3 land for 1, or 3 for 2, like lantern is 3 for more. Thanks again, once I find more of these I'll update the deck. :)
2 weeks ago
I like where this is going and that you have some of the life-gain combo pieces here to win games outright. Those ca be flex spots when your playgroup gets sick of them :)
In the short term, if you want to ramp a little more, consider running 36 or 37 lands and including an Orzhov Signet (over the Cluestone) and something like a Chromatic Lantern and/or Thran Dynamo. A Command Tower is a good pick up, as well.
Keep trading and working towards better and better lands and even more life-gain or vampires, depending on the deck's ultimate direction. You can also look for little upgrades here and there like Thoughtseize for Despise, but take you time and stay on target and within budget. I'm sure the deck will be fun to play all along the way.
3 weeks ago
Nice! I like lifegain Karlov a lot, been considering building him.
Glad you already have Well of lost dreams and Sunbond because those were my first suggestions.
Blind Obedience is good control and more lifegain triggers.
Vona, Butcher of Magan is a great compliment to the commander and a good lifegain payoff. This is important because why gain life if you can't use it to your advantage? Along that line of thinking, Phyrexian Arena and Necropotence are great card draw engines, and Phyrexian Reclamation is great recursion.
Since you have no mana base yet, I'll finish up with that. Pristine Talisman, Crypt Ghast, Scoured Barrens, Bontu's Monument, and Radiant Fountain will all get you some life triggers. Orzhov Signet, Command Tower, Orzhov Basilica, Tainted Field, Caves of Koilos, Isolated Chapel, Temple of Silence, Opal Palace, Terramorphic Expanse, Shambling Vent, and a bunch of plains and swaps to equal about 36 lands.
Hope some of this helps!
3 weeks ago
Lord of the Void has won me games, pulling Eldrazi's, he almost lost me the game once against a Grixis top-decking a Phage the Untouchable, luckily there was a Baleful Strix in the 7. He also works great with Gisela, Blade of Goldnight and Silverblade Paladin who is cut from the deck right now unfortunately. I'm okay with losing Lord of the Void but, what i've found right now is I'm critical mass with A/D/D. Sometimes, I don't have one when need one. So i'm reluctant to go down any more A/D/D that isn't being replaced with another. I've actually been thinking I need to +1 and A/D/D to get more consistency. But I combo turns 2-4 50% of the time with Buried Alive + Reanimate so don't want to mess with that either.
Chromatic Lantern is protection against Aven Mindcensor for sure, also Leonin Arbiter has been popping up here and there now, and especially against Blood Moon. It's also a mana rock, CMC3 sucks, but I've found it supports a Necropotence drop in as well.
Maybe Orzhov Signet could go, don't utilize too many rocks already though, or Faithless Looting, I added it in to draw into an A/D/D if I don't have one, plus it pushes Kiki-Jiki, Mirror Breaker out of my hand if I'm unlucky and draw into him. Reveillark, breaks up a bunch of combos, but I haven't needed him in a very long time, he's a very late game rebuild/combo win-con, usually don't need him. He also recurs lots of little power 2 guys.