Orzhov Signet

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology Vol. II (CM2) Common
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
Commander 2015 (C15) Common
MTG: Commander (CMD) Common
Guildpact (GPT) Common

Combos Browse all

Orzhov Signet

Artifact

, :Gain .

Price & Acquistion Set Price Alerts

C18

CM2

C17

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Orzhov Signet Discussion

SynergyBuild on Google Ghave (Lands Matter Route)

2 days ago

Well, fast rocks can help, as well as a number of cards that are good tutor options. Amulet of Vigor, Talisman of Unity, Selesnya Signet, Orzhov Signet, Golgari Signet, if you have the money a Mana Crypt, Mox Diamond, Chrome Mox, Mana Vault, and Grim Monolith.

Maybe some card draw artifacts like Top and Rack

ghostfire86 on Kaalia's Having a Party

4 days ago

You need to drop Sword of the Animist, Elixir of Immortality, and a Mountain to add Boros Signet, Rakdos Signet, and Orzhov Signet. I run 34 lands and dropping a single land for a mana rock isn’t going to kill your deck.

Tragic Arrogance needs to switch to Cataclysm.

Adding Bastion Protector will complement Arvad the Cursed.

saintsberollin on Karador cEDH (Paper)

1 week ago

Wall of text Imminent,

Hello, I've been playing cEDH for a while now as i Don' have a karador deck have planned on making one but know metas pretty well. Now I will be generalizing Metas I see and know from experience playing against various types of cEDh decks. First on your lands I think 38 is a few too many i play The Gitrog Monster with 33-36 lands (depending on the cuts i Make). The extra mana producing lands like Ancient Tomb are good generally so those are fine to keep in. However buddy lands like Woodland Cemetery can end up holding you back from an explosive first turn. Finally the Last land is Urborg, Tomb of Yawgmoth This will help storm decks that require specific colors to be tapped otherwise they will peter out due to not being able to cast the right spells they may draw into but that will allow them to use any mana they want for black. Your creature base is good and you have the boonweaver combo naturally but you are missing creature ramp besides the Birds of Paradise and Elves of Deep Shadow you are already using, such as Avacyn's Pilgrim Llanowar Elves Fyndhorn Elves and Elvish Mystic. They give 1 mana for 1 mana even though they dont have instant gratification due to summoning sickness they are still good and vital for a turn two Buried Alive to setup the combo depending on your hand. Now for answers in your creature base the numbe rone thing working against is graveyard hate like Rest in Peace run in stax and especially zur stax Nihil Spellbomb run in storm decks like Kess, Dissident Mage and Zur the Enchanter which is just to name a few. So we need an answer and yes spells work just fine but we are playing a reanimate deck so something that we can get back in case we need another answer is nice. Thus bring me too Caustic Caterpillar and Reclamation Sage while i would suggest the first the later works well too just two more mana to cost or get with Green Sun's Zenith. I believe you have a good choice in enchantments However Phyrexian Arena is a Little slow in our format I would consider cutting it for something like Dark Confidant due to it being cheaper and faster even though it may hurt more. Also In the case of your combo pieces being exiled due to a mill effect or general graveyard hate I would suggest adding insurance known as Pull from Eternity and Riftsweeper. For artifact ramp I think it wouldn't hurt to add Golgari Signet Selesnya Signet and Orzhov Signet for color fixing as well as netting one mana after activation. as well as cutting Chromatic Lantern due to it being 3 mana and you having plenty of dual lands in your deck. Also adding Green Sun's Zenith and Arbor Elf for a turn one two land play is quite nice as well as it acting as a tutor for another creature. I'm not gonna touch too much on your spells since Im not too familiar with how good things like Cataclysm are in your cedh play group or how it acts in general it seems good on paper but i can't say but adding Noxious Revival would be good since its a free instant that allows you to before your turn put a combo piece that got countered or destroyed on top of your library to draw it for turn to recast. This way you don't have to just rely on a six drop aka Sun Titan alone to get those back for you.

multimedia on zurgo needs your help

1 week ago

Hey, this is a good start for a budget Commander deck.

My advice before you add any other cards is to improve the manabase with budget dual lands. A 12x/12x/12x Basic land manabase is not good, it's too inconsistent which Basic lands you'll draw. As a result you'll get hands where you can't play any cards because you drew the wrong lands.

I don't recommend three/four/five color decks on a budget because manabases in Commander are typically the most expensive part of a deck and it's really crucial to have a playable manabase, but to get a playable manabase you have to be willing to spend, not a lot, but some. My advice even though you're playing three colors is to primarily play only two colors. Have 90% of the cards in the deck be these two colors and the third color can be use very sparingly, mostly just to cast Zurgo from the Command Zone.

Consider these lands:

Other budget cards that can help the manabase situation are mana rocks (Signets, Talismans and Rainbow rocks). These rocks can also add ramp; they do two things that's wanted here, help with mana color fixing and provide ramp.

Consider adding these rocks:

Good luck with your deck.


BelugaWhale217 on zurgo needs your help

2 weeks ago

cards to remove (They either have no synergy or are kinda bad): Fleshbag Marauder, Resolute Archangel, Impale (replace with Hero's Downfall), Mind Rot, Repeating Barrage, Diabolic Edict (Replace with Doom Blade), Smelt (replace with Vandalblast), Pillar of Origins, and Arcane Encyclopedia.

Cards to Add: Mardu Banner, Rakdos Signet, Orzhov Signet, Boros Signet, Darksteel Plate, Whispersilk Cloak, Sigarda's Aid, Open the Armory, Chandra's Ignition, Darksteel Ingot, Fellwar Stone, Commander's Sphere, Command Tower, Tenza, Godo's Maul, Sunforger, Swords to Plowshares, Boros Charm, Crackling Doom, Mortify, Archetype of Aggression. I would also replace some basic lands with duals (http://www.mtglands.com/). Check EDHREC (https://edhrec.com/commanders/zurgo-helmsmasher) for more ideas.

hkhssweiss on Rise of the Machines

2 weeks ago

RozeVjestica

I used to play Sen Triplets back in the day, here is some advice that may help!

For Sen Triplets, by the looks of it, you are going for a pure control theme. The cmc curve is far too high and you can cut it out for more interaction/control package. I'm assuming this is on a budget so here might be some cards that I used to run that aren't that expensive at all.

Interaction:

Delay

Arcane Denial

Stoic Rebuttal

Oblation

Sudden Spoiling

Render Silent

Silence

Negate

Rewind

Unwind

Capsize

Dispatch

I would also up your count on low drop mana rocks, as the faster you have access to Sen, the easier you you will be able to prevent things happening to you as will as playing with your opponents hand :P

Ramp:

Talisman of Dominance

Talisman of Progress

Fellwar Stone

Mind Stone

Orzhov Signet

Commander's Sphere

Thought Vessel

Everflowing Chalice

Now moving on to the next point, how to abuse Sen Triplets? So we all know that you can use Sen Triplets to play anything, but to be less restrictive there are certain cards that synergizes with her. Here are some off the top of my head.

Synergy:

Celestial Dawn

Paradox Haze

Telepathy


Hopefully that helps, if you need any further suggestions or help refining Sen Triplets feel free to ask! She was one of my favorite decks before I dismantled her.

Hi_diddly_ho_neighbor on "This'll be a night you never forget!"

2 weeks ago

Have you considered the new Bloodtracker? It will work well with your minor +1/+1 strategy, is a vampire, and also draws cards.

On that note, I think you might want a bit more card draw and ramp. Yes your are aggro, but being able to cast spells and having cards in hand are important. Painful Truths, Twilight Prophet (on theme too!), Moonlight Bargain, Greed, and Read the Bones all would work here.

Commander's Sphere gives both ramp and card draw. I'd strongly suggest running a least two of the on color signets: Boros Signet, Orzhov Signet, and Rakdos Signet

I always suggest Crackling Doom for Mardu decks. It is such a fun/good card!

Good luck deck building!

Steeb on Black/White

2 weeks ago

Yo breh, I looked through what you have and here are some suggestions

Cards to switch out

Leyline of Sanctity for Polluted Bonds

It's pretty rare that you'll be hit with a target player effect at our table, so this won't see much use. Good for a sideboard though in case you're up against a burn or mill deck.

Riot Control for Epicure of Blood

Dawn Charm is enough for a deck with as much protection from attacking as this deck, so you can drop Riot Control. Epicure of Blood is the second half of your instantly kill everyone in the game combo.

Cry of Contrition for Karlov of the Ghost Council

Cry of Contrition doesn't do much since it doesn't target a specific card. Karlov is just one mana cheaper, and with as much life gain as you will be getting, it's basically an endless source of exile effects and can double as a super strong attacker or blocker because it'll be gaining 6+ counters per round at a 3 person table.

Mindcrank for Orzhov Signet or Orzhov Cluestone or Thought Vessel

Mill won't be a win condition for this deck, and by the time you deal enough damage to effectively mill someone, you probably will have already killed them. Also you could use some more mana rocks in this deck in general.

Gerrard's Verdict for Karmic Justice

Angelic Accord for Luminarch Ascension

More reliable than Angelic Accord and can generate as many angels as you can pay for.

Obzedat, Ghost Council for Teysa, Envoy of Ghosts

Obzedat does what 90% of your deck does, only he comes with the drawback of not being able to block if you actually use his ability. Teysa shuts down creature swamp completely and gives you tokens to block with.

Land of your choice for Reliquary Tower

Lands of your choice for Terramorphic Expanse, Evolving Wilds, and Myriad Landscape

These don't seem great at first but it lets you get the lands that you want, while simultaneously reducing your land base and deck size after playing them which raises the probability of drawing the cards you want.

Suggestions

Grey Merchant of Asphodel

Rhox Faithmender

Soul's Attendant

Phyrexian Reclamation

Approach of the Second Sun (because it's an aesthetic win con)

Overwhelming Splendor if you want to be a real cunt

Crypt Ghast

The reason this isn't listed as a necessity is because I'm pretty sure you already are adding it. Seriously tho add it

Crypt Incursion

Elesh Norn, Grand Cenobite

This straight up just prevents people from playing anything with toughness 2 or less and puts a gap of 4 between the power/toughness of your creatures and theirs, making all of your creatures viable attackers and blockers. Seriously this wins games

Boon Reflection

Sheoldred, the Whispering One

Kaya, Ghost Assassin

Maze of Ith

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