|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CMT)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
, : Add to your mana pool.
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Orzhov Signet Discussion
2 days ago
Looks like your land-base could use more W sources and fewer B sources.
I think you can go down to 36 or 34 lands, bring in some utility lands (like High Market), fetches, shocks, and other kinds of dual lands and still be okay.
With the spaces you have left, think of other utility creatures, perhaps. Razaketh, the Foulblooded, for example, would make good use of your extra life as a tutor. Ghost Council of Orzhova and Obzedat, Ghost Council come to mind, as well.
Greed would be a good card-draw enchantment given your life-gain.
Bring some mana rocks into your artifact pool (like Orzhov Signet), a few board wipes into your sorceries, some spot removal (especially exile effects) into your instants, and maybe a synergistic planeswalker or two, like Elspeth Tirel or Sorin, Grim Nemesis.
3 days ago
cut Wall of Omens, Wall of Reverence, Archangel Avacyn Flip, Whip of Erebos, Archetype of Courage, Ajani, Caller of the Pride, Orzhov Signet, Akroma's Memorial, Congregate, Odric, Master Tactician and Crystal Ball. Then choose a subtheme, walkers or lifegain. For walkers add 2x Oath of Gideon, Oath of Liliana, 2x Sorin, Lord of Innistrad, 2x Elspeth, Knight-Errant, Elspeth Tirel and 4x Fumigate. Alternatively go pseudo soul sisters, adding 3x Soul's Attendant, 3x Archangel of Thune, 3x Soul Warden, 2x Lingering Souls and maybe Auriok Champion
4 days ago
And here are nonland suggestions, as well as thought process. Pick and choose which ones you like.
1x Alhammarret's Archive - makes Oloro even better at what he does: drawing cards and gaining life
1x Austere Command - a staple board wipe that's very cheap right now and very good against every deck in our meta
1x Azorius Signet - ramp
1x Blind Obedience - lifegain and it's very good against gishath and inalla
1x Boon Reflection - doubles lifegain
1x Chasm Skulker - tokens and combos with all the card draw you have
1x Chromatic Lantern - ramp and fixing, basically a must-have in every 3+ color deck. It is expensive though, so if you skip out on it I can't blame you
1x Crested Sunmare - triggers at the end of every turn, so it won't be long before you have an army of 5/5 indestructible horses
1x Cyclonic Rift - the best blue card in the format
1x Dimir Signet - ramp
1x Drogskol Reaver - it's like an Oloro that doesn't make you pay mana!
1x Exsanguinate - this can easily gain you 20-25 life, and in that case it's only for 7 mana. Flexible enough to be a small spell to get you a bit of life or a kill spell
1x Fact or Fiction - More card draw!
1x Luminarch Ascension - I know how much you love angels, and this is also a very viable win condition. Also good for Zur
1x Merciless Eviction - probably the best board wipe. It's good against K+T, it's good against Inalla, it's good against Meren.
1x Necropotence - this card is gross and at its cheapest ever right now. The "downside" of paying life doesn't even matter in your deck. Just make sure you don't overdraw! Which is why I suggested Thought Vessel as a replacement for some other ramp pieces just in case
1x Orzhov Signet - ramp
1x Rhox Faithmender - doubling effect. Imagine you have this out and 50 life and you cast Beacon of Immortality, you'd go straight to 150. And that's conservative for the amount of life you'll have by the time you can cast Beacon.
1x Sphinx's Revelation - draws cards and gains life
1x Swords to Plowshares - you have a lot of removal, but sometimes you need something for one mana
1 week ago
Hello there, and welcome to the wonderful world of Commander! This looks like a solid start to a deck, but I have a few suggestions that might help take you to the next level:
- First of all, you need to add some more card draw. One of Red/White's greatest weaknesses is not being able to draw enough cards to keep it going, but fortunately, Black has several cards up its sleeve, so to speak. Read the Bones, Ancient Craving, Phyrexian Arena, Underworld Connections, and Night's Whisper are all powerful card draw spells.
- Secondly, I would recommend adding in some more ramp. Boros Signet, Rakdos Signet, and Orzhov Signet are all auto-includes in my book, and I would also strongly consider Talisman of Indulgence, Mind Stone, Prismatic Lens, etc. You have plenty of large, powerful creatures, but if you don't do anything for the first 7 turns of the game, it'll likely be too late.
- In addition, some generally good cards for Mardu include: Nomad Outpost, Anguished Unmaking, Utter End, Wrath of God, Swords to Plowshares, Crackling Doom, Mortify, Ghostly Prison, etc.
- Finally, some cards I would recommend cutting: Moonsilver Spear, Celestial Mantle, Grave Pact, Holy Day, Master of Cruelties, Serra Avenger, and probably a couple of lands. 38 seems like an appropriate number to me.
In any case, good luck with your deck! If you want help on another deck, or if you'd like me to justify some of my suggestions, feel free to leave another comment on my profile!
1 week ago
Great deck. Seems like a lot of fun to play. A few thoughts:
Aetherflux Resovoir could be a good addition.
38 lands seems like a lot for your CMC. You could cut two lands in favor of ramp spells to help you get there faster. Orzhov Signet and a Commander's Sphere make a lot of sense, especially because Commander's Sphere will turn into a free card if you ever are mana flooded.
2 weeks ago
3 weeks ago
This looks incredibly funny to play :) There are however two major snags to overcome, in order for this to really work well:
Ramp: right now the ramp you have added is conditional and cannot be used early-game. That makes this deck slower than it has to be. At the very least, I would add Orzhov Signet, Charcoal Diamond, Dark Ritual and at least one or two more cards like these. Ramp is especially important in the beginning of your game; you want to flood the field with your Apostle's fast.
Hope this helps. Let me know how the matches went that you've played with this; I am curious :)
1 month ago
This deck is nice, because can kill in 1 turn, and we need creatures just for protect us while we find our win condition. So it's not creature based deck, but in the same time we can punch in the face, and i like it at all. In my opinion, we need to increase our mana sources to ~42 (39 in this deck) by remove some Lashwrithe or Nightmare Lash or both (cause we are not monoblack deck) and save from preconstructed deck some signet artifacts like Orzhov Signet, Rakdos Signet. May be also remove one of destroy land (Wasteland or Strip Mine) and add some colour land.