Orzhov Signet

Orzhov Signet

Artifact

, :Gain .

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Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Ravnica Allegiance: Guild Kits (GK2) Common
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
Commander 2015 (C15) Common
MTG: Commander (CMD) Common
Guildpact (GPT) Common

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Orzhov Signet occurrence in decks from the last year

Commander / EDH:

All decks: 0.15%

WB (Orzhov): 1.91%

RBW (Mardu): 1.96%

WUB (Esper): 1.62%

Orzhov Signet Discussion

golgarigirl on Aristocrats (Teysa Karlov)

3 days ago

Nice job!

Looks like we got a little over-excited and have 2 Field of Souls in the list too. No problem, there's a whole bunch of goodies we can put in instead. Just Ikoria, the most recent set, had amazing cards like Bastion of Remembrance, Luminous Broodmoth, Garrison Cat, Dire Tactics, and Serrated Scorpion.

A few organizational things...feel free to simplify it down even further if you'd like. You can put all lands in one category, all removal (exile, board clear...think anything that interacts with something an opponent has that is a problem) in one (this would be a good place for your Leonin Relic-Warder. Also, double check your category for Martyr's Bond :P However helps you think about the deck best.

One thing you could use is more ramp in the early game...a few rocks (since only green gets the land-based stuff and the mana dorks). Orzhov Keyrune, Orzhov Signet, Talisman of Hierarchy, or maybe a few fetch creatures such as Knight of the White Orchid, or Boreas Charger. Otherwise, I think we just need to test.

bushido_man96 on Godzilla Vs. Mechagodzilla | A Movie Within a Deck

2 weeks ago

It looks to me, from a quick count, that you're running around 18 tutors, counting your creatures that tutor. That could clear the path for 9 draw spells and 9 ramp spells, balancing you out pretty good.

Sol Ring is a staple in most EDH decks, but honestly, it won't help you ramp into your commander very well. Other two-drop rocks or two-drop land ramp spells would be ideal. Moving into the two-drop land ramp spells will push you more into green, however, and I don't know how that will affect your deck. If you're looking to keep the same mana base, two-drop rocks would be the answer.

Two-Drop (or less) Rocks:

  1. Arcane Signet
  2. Fellwar Stone
  3. Gruul Signet
  4. Golgari Signet
  5. Selesnya Signet
  6. Orzhov Signet
  7. Talisman of Conviction
  8. Talisman of Impulse
  9. Talisman of Unity
  10. Talisman of Resilience
  11. Wayfarer's Bauble
  12. Sol Ring

I'm not sure how important the Commander is for this deck, or if it's just a placeholder for colors. If that's the case, you could probably look to more three and up CMC rocks, but ideally, keeping it around two is going to be more efficient for you deck.

Now, if Saskia is merely a placeholder for colors, you could look into some of the Partner options in these colors, one of which would allow you to run Tymna the Weaver, which adds a card draw spell to your command zone. If you have card draw available in the command zone, then you can more easily get away with running fewer draw spells in your deck, because you'll always have access to it. With this in mind, you have some options to look at. You don't run a high creature count, so getting creature damage early could be a challenge, and thus prevent you from refilling your hand. But, it's an option worth considering. I do see the combat benefits that Saskia does offer you for this deck, and understand if keeping her as the Commander is your preference.

I hope this presents some options for you to consider.

KibaAlpha on Teysa's Cheery Sacrifice

2 weeks ago

Everyone's deck will vary depending on their own financial situation but you are welcome.

I would swap out Soul's Attendant for Deathgreeter.

If you can afford them at some point Urborg, Tomb of Yawgmoth, Cabal Coffers and Expedition Map.

Some mana rocks to consider Arcane Signet, Sol Ring, Orzhov Signet and Talisman of Hierarchy.

Nyx Lotus

Your creature base can be improved. As a rule of thumb for creatures generating tokens creatures with a CMC of 1-2 create one token and creatures with a CMC of 2-4 create 2 tokens.

Myr Sire, Carrier Thrall, Discordant Piper, Doomed Traveler and Garrison Cat to name a few.

The two creatures with a 4 CMC that create tokens are Seraph of the Scales and Mausoleum Guard.

A Planeswalker that is just made for a deck like this is Liliana, Dreadhorde General.

Joe_Ken_ on My Saproling EDH deck

1 month ago

Ok here we are with some ramp

Rampant Growth , Grow from the Ashes , Kodama's Reach , Search for Tomorrow , and the signets for your color combinations with Orzhov Signet , Selesnya Signet , and Golgari Signet

Time of Need is a tutor that will find you any of your legendary creatures.

Intangible Virtue will give your tokens a boost and vigilance.

Skullclamp is a little pricy, but can turn most saporlings into card draw.

SpoopieGhost on Teysa, Queen of Coins

1 month ago

Orzhov Guildgate over Evolving Wilds? They both come in tapped Scoured Barrens over Terramorphic Expanse? They both come in tapped Orzhov Signet over Talisman of Hierarchy? One doesn't cost life both 2 drops Urborg, Tomb of Yawgmoth over a singular Swamp? All lands now tap for a Blk mana

Nickals-Tresarry on Lifegain for the Win

1 month ago

Epicurus is right I focused to much on the synergie and forgot to talk about sooooo many things !

I agree with Crypt Ghast, realy strong and study, you'll want to add Urborg, Tomb of Yawgmoth to ramp even strongger !

As for the ramp, maybe add some rock, your curve is pretty hight after all: Fellwar Stone, Orzhov Signet, Mind Stone

Maybe some mana fixer or fecth : Terramorphic Expanse, Evolving Wilds

Next thing is to draw to have a card advantage over your opponents and find your combo pieces faster. I already see Phyrexian Arena in your mayde, but I think you can add Necropotence

For the Stax, stalling the game during the process of earning your next 1000 hp: Norn's Annex is the real deal ! Others ideas : Blind Obedience, Authority of the Consuls, Thalia, Heretic Cathar, Isolation Cell.

I guess that's pretty much wrap it all, these are classic staples for Orzhov deck but you can find other ideas or more suitable cards. (or more powerful)

Have fun

Masterful on Teysa is the True heir to the Orzhov Throne

1 month ago

Hey there! Looks like you have a big focus on tokens in this deck, more so than just death triggers, since I see cards like Ayara, First of Locthwain, Soul's Attendant, etc. For this strategy, I have a few recommendations:

If you're looking for cards to cut, I have some suggestions, but I can't say for certain. Only you know exactly what your plan is for your deck.

  • Beckon Apparition seems weak. It only provides a 1/1 token. If you feel like you need more of this effect, I'd put in Hunted Witness.

  • I've found that Lightning Greaves is somewhat underwhelming in Teysa. You're usually pretty resilient to targeted removal since you don't rely on any one creature.

  • I wouldn't play Lotus Petal in a non-storm or non-artifact deck, unless I'm missing some sort of combo you have. Petal's temporariness tends to make it less powerful than traditional ramp.

  • Vampiric Rites is pretty slow and expensive per draw. I'd rather play one of the draw engines I suggested.

  • Similar to Lotus Petal, Mana Vault is pretty temporary. I'd prefer permanent ramp like the ones I suggested. I can see running it though if you really feel like you want to turbo out a big card.

  • I'm not sure how consistently you can keep Mox Amber up. It doesn't look like you have a ton of legendary creatures, so I'd prefer more consistent ramp. In practice, if you find you're able to stick a legend really easily to activate it, then it's probably fine.

Again, I can't really tell you exactly what cards to cut, especially since aristocrats has so many viable card choices. It's really up to you how you want to take this advice. Hope these suggestions help.

ocannon on Angels & Demons - Kaalia of the Vast

1 month ago

Id probably aim for around 10 mana rocks, so like Orzhov Signet, Boros Signet, Rakdos Signet, Fellwar Stone, Coldsteel Heart, Star Compass.

And then considering the whole game plan involves attacking with Kaalia, she needs more protection so she doesnt just die, like Darksteel Plate, Shielded by Faith, Gift of Immortality, Bastion Protector, Boros Charm, Gift of Doom. You probably want around 5 of those effects imho.

Your removal and boardwipes look great.

As for cuts, id say you dont need Akroma's Memorial, Serra the Benevolent, Herald of War, Angel of Condemnation, Angel of Despair, Tariel, Reckoner of Souls, Ob Nixilis, Unshackled, Victory's Herald, Archangel Avacyn  Flip because when she flips she kills Kaalia.

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