Orzhov Signet


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Uncommon
Commander (2016 Edition) Common
Commander 2015 Common
MTG: Commander Common
Guildpact Common

Combos Browse all

Orzhov Signet


, : Add to your mana pool.

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Orzhov Signet Discussion

Lunastune on Cleric Army

3 days ago

imo i'd say Fiend Hunter is superior to Avacynian Missionaries  Flip in regards to its effect with the singlular equipment in the deck

not totally sure what you feel like doing with your deck so I can't make too many suggestions about the deck other than probably cutting some lands for other cards and adding in more mana ramp since you have pretty much none, mana ramp is a bit hard in a deck that doesn't use green but there are some options

you could use the Soul Sisters Soul Warden Soul's Attendant and Auriok Champion but the last one is pretty pricey, they do give lifegain on all creatures entering the battlefield not just your own

i think you could replace Sigil of the Empty Throne with Angelic Accord since your deck is to gain life, it sort of utilizes it. You could also use an Archangel of Thune to weaponize lifegain, or use the Sanguine Bond +Exquisite Blood combo it might not be friendly but it isn't that bad

you could add in tutors:Demonic Tutor, Vampiric Tutor, Diabolic Tutor, Beseech the Queen is a decent card for 3 mana mid game Sorin, Grim Nemesis is fairly good here i'd think but better if it hits a higher cost card, i dont think he'd live long enough to pump enough value out though.

Evolving Wilds and Terramorphic Expanse can fix mana but in a 2 color not overly needed

Ghost Quarter + Flagstones of Trokair = 2 Plains tutor which isnt too bad i guess abet one is tapped

Gift of Estates, Land Tax i guess is technically ramp Knight of the White Orchid can be a solid card since someone's bound to have more lands

Artifact Land tutors: Armillary Sphere, Solemn Simulacrum, Expedition Map

i mean you could add in some mana rocks to give ramp like: Charcoal Diamond, Marble Diamond not very fast but mana ramp

not really mana rocks just cost reducers, still a bit slow though: Pearl Medallion, Jet Medallion

Slower monocolor rocks: Tooth of Ramos, Thunder Totem, Skull of Ramos not as good as commander's sphere or manalith

Guild Manarocks: Orzhov Cluestone, Orzhov Keyrune, Orzhov Signet

Colorless Mana: Obligitory Sol Ring then Dreamstone Hedron, Everflowing Chalice, Hedron Archive, Mind Stone, Thran Dynamo, Thought Vessel

not very easy on the wallet but solid rock here: Mana Crypt

Any color ones: Manalith, Commander's Sphere, Darksteel Ingot, Doubling Cube(doubles all the Mana you have for 2), Cryptolith Fragment  Flip(doesnt really flip though), Corrupted Grafstone, Gilded Lotus, Fellwar Stone

Chuff_Bucket on By Any Means Necessary

4 days ago

Alrighty: my first suggestion is to bump up your land count. Even though this is a relatively low-curve deck, you still want to run probably around 36 lands. If you don't, you risk having a high percentage of unkeepable opening hands because of low land count. Again, this is a super low-curve deck, so you could probably get away with 35 or perhaps even 34, but I would only recommend cutting from 36 after extensive playtesting.

Next, you're gonna want way more ramp and waaaay more card draw. I'm pretty sure the only card I saw that draws you more cards is Mentor of the Meek (which is a good option!). You are playing with graveyard shenanigans, so the graveyard will act as an extension of your hand during the average game. But there's no replacement for drawing cards off the top - graveyard shenanigans won't help you dig for a board wipe when you desperately need one, etc., etc. Good card draw in these colors include Phyrexian Arena, Painful Truths, Dreamstone Hedron.

Faithless Looting could be a good option here. While it doesn't strictly draw you any more cards, it does dig you through your deck and puts stuff in your graveyard to boot for Alesha to play with later.

Additionally, I would recommend upping your ramp count as well. Sword of the Animist is an under-utilized card, and I like it in this list. But you should definitely be playing all of the signets: Rakdos Signet, Orzhov Signet, and Boros Signet. Having Turn 2 ramp can be super valuable in a game to help propel you forward at a quicker rate than some of your opponents. Additionally, swap out Phyrexian Lens for Chromatic Lantern. It's a strict upgrade (as the Lantern gives the same effect and doesn't cost you life), and having the mana-fixing properties of the lantern is always a relief in a 3-Color deck like this. It's a little pricier, but it's a necessary card for any deck running 3-Colors and up.

I would HIGHLY recommend watching this video: Command Zone Deck Building Template

These guys are commander pros, and this video is all of their advice on how to approach building a new EDH deck. Obviously take your own artistic license into account, but for hashing out your first deck, you could do much worse than to listen to their advice.

miampizza on Wife Deck (life drain)

4 days ago

I have a few suggestions:

Sanguine Bond + Exquisite Blood pretty much self explanatory as to why.

Well of Lost Dreams, Rhystic Study and Alhammarret's Archive are pretty synergistic draw engines.

You are playing one of the best color combination for boardwipes. If things go wrong a well placed Supreme Verdict, Wrath of God, Merciless Eviction, Fumigate, Terminus or Cyclonic Rift can turn the table in your favor or win you the game. Boardwipes are very strong in the EDH format.

35 lands without any mana rocks is quite slow for a deck like this. Maybe you could consider adding some ramp to ensure that your strategy starts pumping before your opponent's. I'm talking about cards like Azorius Signet, Dimir Signet, Orzhov Signet, Sol Ring, Thran Dynamo, Basalt Monolith etc etc.

I feel like Colossus of Akros, Eater of Hope, Kothophed, Soul Hoarder, Maze Sentinel and Mortus Strider are either not very synergistic or weak compared to many other possible choices.

Rhox Faithmender, Archangel of Thune (quite pricy $),Ayli, Eternal Pilgrim, Sphinx of the Steel Wind could be interesting cards.

As for your removal you heavily rely on Pacifism effects. If that's what you absolutely want, go ahead, but if you'd like a bit versatility (sometimes an enchantment or something else might prevent you from gaining life of playing at all), cards like Anguished Unmaking, Counterspell, Mortify, Return to Dust and Utter End could be pretty interesting.

Might have a few cards that comes to mind. I hope any of those cards were inspirational to you :P

Ender666666 on Please Hold

1 week ago

One final thought... Your mana base is light on dual lands so to help avoid colour screw, I'd suggest running some fetches, and also adding in Chromatic Lantern for fixing. That's why Azorius Signet, Dimir Signet, and Orzhov Signet are all really good here as well... They will help you have the correct mana to cast whatever you need.

McKz on Angels and Demons

1 week ago

right so if you want to make this faster run 4xOrzhov Signet 2xQuicksilver Amulet, probably 4xSol Ring. that should speed this up so much it isnt funny. Next i suggest instead of running 1 ofs start running more of a single creature like id nearly say run 2x Restoration Angel for board wipe protection, 4xBaneslayer Angel 2xBloodgift Demon and so on.

Nagoragama on Orzhov Inquisition (WB Cleric Tribal)

1 week ago

I just realized how little acceleration this deck has. I'm going to have to alleviate that. At present all I have is Orzhov Signet. I'm up for suggestions if you have them.

JaysomeDecks on Kambal's Advisory Board

1 week ago

One last piece of advice: you run way too many lands. Most EDH decks, unless they focus on lands as their core mechanic, run an average of 36-38. I'd strongly suggest you cut back and instead add some mana ramp. Suggestions there would be Wayfarer's Bauble (one of the best ways to ramp actual land in a non-green deck), Burnished Hart, Solemn Simulacrum (an EDH staple), Knight of the White Orchid, Orzhov Signet, Pristine Talisman (on theme with life gain), Thran Dynamo, Gilded Lotus, Marble Diamond, Charcoal Diamond, and Coalition Relic.

Obviously, don't include all of these. But I would cut back to probably 36 lands, and include at least 4. 36 is what most players I've encountered seem to run, and I've found it works best for my decks as well. That'll open up a few slots for other cards as well.

Anyhow, sorry to spam your wall. I think that's 3 long posts now? I hope some of them were helpful.

Spirits on Kaalia, the Purifier EDH

2 weeks ago

Hey McKz thanks for the suggestion.

Agreed the meta on this deck is 29 creatures, I actually have nearly the standard compliment of creatures if you ignore my Dark Confidant (Card Advantage), Kiki-Jiki, Mirror Breaker (Instead of Crucible of Worlds/Armageddon), Maralen of the Mornsong (Synergy/Combo), Silverblade Paladin (Trying him out to get 1/2 or 1 turn faster, his proc rate is high), and Stoneforge Mystic (Tutor). 33 - 5 = 28, 1 below the meta. It would be tough to go any lower, on occasion, but not often I still find I have a resolved attacking Kaalia of the Vast and nothing to drop. There is an argument to be made to remove the Stoneforge Mystic or Silverblade Paladin.

The ultimate reason why I've cut the Orzhov Signet is that I'm not casting the angels/dragons/demons ever, and usually my mana is untapped. I'm trying to get Kaalia of the Vast swinging turn 3 or 4 at the latest, and the Orzhov Signet requiring a CMC 3 to net 2 (2 cast, 1 activate) has burnt me so many times. I do have the Talisman of Indulgence in there CMC 2 to net 1 which allows me to continue playing. Too many times those signet have not allowed me to play a Sensei's Divining Top or Serra Ascendant that I gave up on them. I'd love to see another talisman in here, but there are none others in my colors. I have considered Orzhov Signet (primary colors) for another chance at the quicker ramp, but after turn 4 any mana rock is really a dead draw for me, especially one that requires CMC 3 to utilize. It's almost the same theory as lands that enter the battlefield tapped, which I avoid.

I've considered Mox Diamond but losing that land drop also feels wrong in Kaalia of the Vast too.

Mana Vault is a probable solution, but I dislike that you have to commit the during upkeep. if it was I'd have it in there.

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