Orzhov Signet

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Common
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
Commander 2015 (C15) Common
MTG: Commander (CMD) Common
Guildpact (GPT) Common

Combos Browse all

Orzhov Signet

Artifact

, :Gain .

Orzhov Signet Discussion

SynergyBuild on The Threads of Fate

1 week ago

For suggestions, Mind Stone over Orzhov Signet is a start. The fixing is mostly irrelevant as you have a sweet landbase and other fixers, as well as that the draw on Mind Stone is very useful.

Additionally, I'd find a slot for Staff of Domination so you can use the Trophy Mage line.

It is similar to the Tezzeret Line, but has a few downsides. You have to cast the pieces and it doesn't get around Rule of Law , Damping Sphere , Arcane Laboratory , Humility , or tax effects.

The jist is the same. Fetch Rings of Brighthearth , then flicker to fetch Basalt Monolith , then make infinite mana and use an outlet in hand, or wait until you can fetch Staff of Domination on the following turn and draw your deck and win with Goblin Cannon

multimedia on Teysa Karlov

3 weeks ago

Hey, lots of good interactions here. Good concept and your deck is well made, but I think you can cut several of least good interactions for some stable good casual Commander cards :)

I have suggestions that might be out of your price range, but they would help your deck a lot. I can't tell what tier of cards you can afford because I see expensive cards, budget cards as well as penny cards, but the overall deck cost is low. Consider Skullclamp because of it's dies interaction with Teysa and sac outlets? It's a draw engine and the number one card to consider adding.

Cards to consider adding:

Budget cards ($2-$3 or less each) that work well in a deck with Teysa to consider adding:

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.


Spirits on Kaalia, Mirror Breaker EDH

3 weeks ago

Hey weezel,

Very cool. Did you win any of the games? Wasn't sure if you mean you won on turn 5 in the 1v1's or if the game was won. If you were going for it on T5, and winning, that's pretty good.

Depending on the Commanders in the pod, Breya, Etherium Shaper for example, Hellkite Tyrant can be quite useful (remember he has Trample to get around the Thopter army). Reya Dawnbringer is too slow, if you want the recursion, go with Adarkar Valkyrie can be responsive (protecting whats getting controlled), and has combos:

Adarkar Valkyrie + Kiki-Jiki, Mirror Breaker + Goblin Bombardment | Infinite Damage

Adarkar Valkyrie + Karmic Guide + Lightning Greaves or Dragon Tempest + Goblin Bombardment | Infinite Damage

Reya Dawnbringer doesn't trigger properly and just puts your threat assessment higher when trying to combo. Maybe with a Rune-Scarred Demon and a Goblin Bombardment she would be ok, but I would probably still go with the Adarkar Valkyrie to protect Kaalia of the Vast .

Will take a while to learn how to play too, Master of Cruelties can be a powerful ally, with Instant tutor Tainted Pact . Remember, Master of Cruelties puts their life to 1 in the "declare blockers" step, and Kaalia of the Vast hits them for 2 damage eliminating the player, usually remove the highest threat or faster commander first.

Gamble is great, CMC1 tutor. I just worry on T5 it's not going to be helpful because Mardu doesn't draw well enough, so the probability of discarding the card you Tutor is very high. On T1 or T2 it's great, plus its , which if you play Badlands T1 is fine, but usually I try and build first. Still a great substitute card! Very playable in any version.

Multi-Player commander, the best commanders only win 50% of the time. Usually how it goes, is 1 person goes for it, gets Force of Will or Pact of Negation , then the next goes, same, then finally someone goes. Usually, if I have it, I go for it, figure I'll win more often that way than lose.

If your going to play Mardu , play to it's strengths, avoid putting in high CMC tools to make it into .

Orzhov Signet = + = CMC - = Total Cost , can be played off a Mana Crypt or Sol Ring as well.

Orzhov Cluestone = - or = Total Cost . Can't easily be played off other rocks, and doesn't convert colorless into colored mana either which Kaalia of the Vast needs. CMC to draw 1 card, and sacrifice your mana source is bad business, too situational, and slows you down in the 80% rule, ignore the 20%, like T5 when it can draw you a card for CMC!!! Yikes.

Mardu Banner is even worse!!! See Orzhov Cluestone and make it draw you a card for CMC, very bad business.

Commander's Sphere is borderline playable, because:

CMC - = Total Cost then Sacrifice to draw (No additional cost or required). If you think a slower rock is needed, Commander's Sphere is the only playable one of those listed, don't do that please!

Just have to accept that your never going to have good draw, choose a commander with is the best, if that's what you want, then you are just going to Show and Tell a lot. Commander usually ends where everyone is about the same T3-T5. Often if your the first to try, you get countered, Sometimes you get lucky and a Kess, Dissident Mage tries to Show and Tell an Omniscience and you successfully get it with a free cast Angel of Despair and they can't Enter the Infinite to get the Force of Will to hand, and hopefully they were tutoring their win-con and can't stop you when you go!

I usually attack the control player Serra Ascendant is always awesome T1, it puts them on a timer, like 4 turns or so, and sometimes it disrupts their tutoring, pulling Slaughter Pact / Toxic Deluge or like trying to overload a Cyclonic Rift instead of going for it themselves in some cases, thats a win for me, even if I don't win. Unless there are unbalanced decks in the pod, by T5-T6 everyone should be ready to go, or 1-2 turns from going anyway, just who successfully do it. Sometimes I strategically wait till someone tries to win and gets countered, but I play aggressive, I usually just go for it asap lol. If I can combo T2, usually people have been playing mana sources and don't have the mana to commit to a Counterspell of any kind. I did get Pact of Negation on turn 2 and the player had no way to pay the cost and was eliminated lol, luckily that game I had a Yawgmoth's Will and went the next turn, oh, remember with Yawgmoth's Will , it's CMC - play a fetch land from your graveyard = CMC. Always remember to play that land from the graveyard!

Never did you have the mana or need the Reveillark I bet in any of the games? Also, the Whip of Erebos is a little slow for recursion, but it can be impactul in longer control games.

Grim Tutor is pricy, just because of the set printed in which sucks, needs a Judge Foil reprint.

I usually try and hit the control player with a Rakdos the Defiler as well, it really slows them down, or they have to control Rakdos the Defiler and then usually can't control when you go for the win. Give it time, will take you a bit to figure out your tutor progression. A Lightning Greaves scares people, and a Razaketh, the Foulblooded is almost always a win (unless you cast the Kaalia of the Vast that turn with Haste, then I usually drop in Ob Nixilis, Unshackled first, stops tutoring for lands, tutoring for win-con's etc, or if they do, puts them close enough to kill with damage!). Be aggressive with Doom Whisperer try to Surveil win with it, sometimes it doesn't work, sometimes it hits! All you need is the Buried Alive or Reanimate depending on the situation. One time I didn't have enough life to win with Razaketh, the Foulblooded so I tutored Whip of Erebos then attacked with Razaketh, the Foulblooded and then won after.

Oh also, Kiki-Jiki, Mirror Breaker + Restoration Angel obviously can attack and win, but sometimes, Post-Combat Main Phase, I just tutor Goblin Bombardment and sacrifice all the angels to win (instead of from attacking damage).

Anything you found ineffective? I wouldn't worry about T5-T6 land drops, hopefully you have a mana rock, so casting Kaalia of the Vast with Lightning Greaves for CMC should still be possible. If she CMC, then the game going very long, and others just killing instead of tutoring/going for the win.

If you win, 40%-50% of 4-player pod games you have a strong deck. Theres a link to some statistical spreadsheets in this article Pursuit of Knowledge - Intro, The word data is the hyperlink, other than Adun Oakenshield (for some unknown reason to me), the best commanders only win like 50% even if they are $7,000 vs $350 opponents.

weezel on Kaalia, Mirror Breaker EDH

3 weeks ago

What up spirit

Any new gameplays/ ideas you can report on? I seen you replaced Terminate with Faithless Looting I got around to playing the deck (Keeping in mind, I put Gamble inplace of Grim Tutor , Reya Dawnbringer inplace of Hellkite Tyrant and Faithless Looting inplace of Mausoleum Secrets )

I played a total of five games, two of which were 1 on 1's. The two that were 1 on 1's, both were won on turn Five, One on first main phase and the other on second main phase. The other three group games won on turn 8, 9 and 10 (Although I technically lost, we kept the game going to see when i'd win. The turn 8 and 9 loss was due to the player going infinite 1 turn before me. turn 10 win was a legit win, it was just one long controlling game)

The group games were a bit difficult, especially when you're against counter heavy/controlling decks. Found myself needing more card draw/tutoring. And that doesn't at all justify anything yet. I still need more gameplay.

I did miss some land drops in two out of those three group games. A turn 5 land drop in one game and a turn 5 and 6 in another game. I think I'm going to keep Gamble and if I can find Grim Tutor for a decent price, add that in as well. Was going to add in cruel tutor over Grim Tutor but tutoring straight to the hand is more beneficial than to the top of the deck. I'm also going to put back in Mausoleum Secrets as I always found myself needing either Reanimate or Animate Dead .

I'm also contemplating on replacing Orzhov Signet with Orzhov Cluestone , Mardu Banner or a simple yet affective Commander's Sphere just to take advantage of that card draw if needed. All in the air, I definitely do not have enough game time with the deck yet but I will say one thing, its very fun to play!

Lanzo493 on Angels of Life, Death, and Fury

3 weeks ago

I would replace all of your keyrunes for signets. You know, Orzhov Signet , Boros Signet , and Rakdos Signet instead of Orzhov Keyrune and the others. The reason being is because 0, 1, and 2 mana rocks are the only cards that let you play your commander a turn early. You want to put the pressure on fast.

multimedia on HeavenSent

4 weeks ago

Hey, welcome to TappedOut :) Saw your forum topic asking for help. Very nice first deck. I'm here to give advice therefore I'm going to suggest a lot of upgrades. I hope this doesn't upset you as this is by no means a slight on your deck building.

Orzhov is a really hot guild right now for causal Commander because of Teysa Karlov. Tymna is one of the best Orzhov creatures in Commander, but to abuse her ability you want evasive creatures because they have to do combat damage to opponents to draw cards. Consider expanding on the theme of tokens, Spirit tokens (afterlife) and other flying tokens/creatures? Tokens are good with Teysa as well as Ravos since he's an anthem. Teysa gives tokens lifelink which is helpful to regain life after losing it to draw from Tymna.

Budget cards ($4 or less each) to consider adding:

  • Caves of Koilos
  • Tainted Field
  • Reliquary Tower : staple land, no max hand size is helpful when playing and utilizing Tynma as well as Skullclamp.
  • Luminarch Ascension : powerful card in multiplayer Commander since it looks at each opponent's end step. Repeatable source of 4/4 flying tokens is amazing.
  • Doomed Traveler : combines with Skullclamp and Teysa to draw lots of cards.
  • Tithe Taker : same as Traveler as well as makes it harder for your opponents to cast spells or activate abilities during your turn.
  • Aven Mindcensor : staple white creature, tutors are a huge part of Commander this prevents your opponents from using them effectively. Flying helps with Tynma.
  • Reveillark : staple white creature, combos with Karmic Guide and is very good with Teysa. Can reanimate Teysa/Tynma as well as creatures with afterlife. Good with recursion of Ravos.
  • Karmic Guide : staple white creature, combos with Reveillark to reanimate lots of 2 or less power creatures. Good with recursion of Ravos.
  • Spectral Procession
  • Lingering Souls
  • Blind Obedience : helps to clear away some blockers to do combat damage to opponents. Mana rocks are huge part of Commander and this prevents your opponents from using rocks the turn they play them. Extort is nice to gain some life and make opponents lose life.
  • Spirit Bonds : repeatable way to make flying tokens.
  • Edgewalker : Tymna and Ravos are Clerics this reduces their mana costs. Tymna costs only one mana and Ravos three mana. There's also a lot of other Clerics here.
  • Pitiless Plunderer : creates treasures, very good with Teysa and a sac outlet. Works with tokens.
  • Ayli, Eternal Pilgrim : sac outlet and repeatable exile. With Edgewalker she's free to cast.
  • Soul Warden : gain life when creatures ETB (enter the battlefield) even opponents creatures, tokens ETB when they're created.
  • Soul's Attendant : same as Warden.
  • Sun Titan : staple white creature, reanimate any 3 or less permanent when ETB or attacks is great.
  • Swords to Plowshares : staple white removal, exile is very helpful in Commander.
  • Crush Contraband : exiling any two artifacts or enchantments at instant speed for four mana is good.
  • Orzhov Signet : two drop mana rock.

Can add all these cards for about $25. All for less than one Demonic Tutor , haha :)


Cards to consider cutting:

  • Orzhov Guildgate
  • New Benalia
  • Forge of Heroes
  • Basilica Bell-Haunt
  • Ghost Council of Orzhova
  • Loyal Unicorn
  • Necrotic Ooze
  • Regal Bloodlord
  • Skeletal Vampire
  • Syndicate Guildmage
  • Visara the Dreadful
  • Butcher of Malakir
  • Hero of Precinct One
  • Pitiless Pontiff
  • Perpetual Timepiece
  • Blessing of Leeches
  • Open the Graves
  • Consecrate / Consume
  • In Garruk's Wake
  • Pull from Eternity
  • Mortify
  • Sorin, Grim Nemesis

Good luck with your deck.


multimedia on Commander deck for a beginner

1 month ago

Hey, if you like control and your meta is that much aggro then you probably want to play primary white for board wipes ( Day of Judgment , Supreme Verdict , Fumigate , etc.) and anti-aggro cards ( Blind Obedience , Authority of the Consuls , Ghostly Prison , Swords to Plowshares , etc.)

To help your $120 budget for the manabase you could can play Oloro as two primary colors (blue and white) and only splash black for him using some budget lands in the manabase ( Swamp , Command Tower , Exotic Orchard (if an opponent is playing black), Caves of Koilos , Sunken Hollow , Choked Estuary , etc.) and budget mana rocks ( Dimir Signet , Orzhov Signet , Fellwar Stone (if an opponent is playing black), Talisman of Dominance , Commander's Sphere , Chromatic Lantern , etc.)

Gadianten on You Will Pay

1 month ago

I like the idea of the deck, lots of sacrifice outlets and token generation and it plays well into your commanders strength so good work there. The changes I would consider making are those to your mana base, adding three more lands and Orzhov Signet , Thran Dynamo and Gilded Lotus . I would also add Magus of the Coffers and Expedition Map to 'double up' on cabal coffers. Some value adds to consider are Mimic Vat , Dawn of Hope , Field of Souls , Luminarch Ascension and Open the Graves . The animations you have chosen make me think you should name the deck "Scrooged", keep up the good work.

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Orzhov Signet occurrence in decks from the last year

Commander / EDH:

All decks: 0.15%

W/B (Orzhov): 1.91%

RBW (Mardu): 1.96%

W/U/B (Esper): 1.62%