Orzhov Signet

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Common
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
Commander 2015 (C15) Common
MTG: Commander (CMD) Common
Guildpact (GPT) Common

Combos Browse all

Orzhov Signet

Artifact

, :Gain .

Orzhov Signet Discussion

Last_Laugh on Edgar Markov

2 days ago

Not a bad start... I do have several suggestions though and I'll try to break it down by category.

Draw: You're severely lacking in this department. Drop one time draw like Read the Bones and replace it with things like Necropotence , Dark Prophecy , Greed , and Herald's Horn . I literally run all those plus the draw creatures/Skullclamp you run.

Finishers: Drop Door of Destinies... it's a significant investment that does nothing for your current board and requires gas to get it to do anything after. Shared Animosity , Reconnaissance (2nd post dedicated entirely to this card), and depending on your meta Cover of Darkness .

Board Protection: Teferi's Protection (if you have one). Boros Charm and Scapegoat are your next best options.

Ramp: It's worth running your Black Signets and Talismans. Talisman of Hierarchy , Talisman of Indulgence , Rakdos Signet , and Orzhov Signet

Misc.: Diabolic Intent and Austere Command

Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

multimedia on U wont like that

2 weeks ago

Hey, nice budget Esper deck. Looks like you're not finished?

In Esper colors you can take more advantage of opponent disruption and you kind of need more of it if you want to consistently cast Chromium, who's seven mana. Control the game more by slowing down your opponents which can give you more time to prepare the game for when you drop Chromium. I think you should stick with Tocatli Honor Guard . In fact I'm suggesting to expand on it. Of course this means cutting most creatures who have an ETB ability.

Chromium doesn't have an ETB ability and there's not very many creatures here who do. In Commander many decks, much more than not, rely on ETB abilities from creatures to get value or even to win. Shutting this off can give you a big advantage. Creatures who exile other creatures or permanents when they ETB are risky because of board wipes. When these creatures die from a board wipe then the exiled card goes back to the opponent. Board wipes are more important for Control then these creatures.

In Commander 26 lands is very low for a Control deck. This is the amount of land you would play in a 60 card Control deck in Standard. In Commander there's a lot more than 60 cards therefore you need more lands because you want to make your land drops each turn. Mana rocks and other spells that can get you lands in your hand or on to the battlefield can help, but even with these cards you need more land. You really want both. There's only 91 cards here; my advice is start with adding 10 more lands and the three budget Signets: Azorius Signet , Dimir Signet , Orzhov Signet .

Budget lands to consider adding:

Cards to consider cutting to add lands/Signets:

  • Fleet Swallower
  • Drowned Secrets
  • Psychic Spiral
  • Psychic Corrosion
  • Thought Collapse

Consider cutting the opponent mill theme? Opponent mill is not very good in multiplayer Commander unless your dedicated to it. Graveyards are a huge resource for so many types of decks in Commander; mill will most likely help your opponents rather than hurt them. I wouldn't play mill unless it's the main strategy of your deck. Playing many wheel effects and having infinite mill combos as win conditions.


Other budget cards to consider adding (some of these are in the maybeboard):

Cards to consider cutting:

  • Final Payment
  • Drown in Sorrow
  • Absorb
  • Deputy of Detention
  • Hostage Taker
  • Conclave Tribunal
  • Shell of the Last Kappa
  • Tome of the Guildpact
  • Dire Fleet Ravager
  • Sphinx's Insight
  • Ob Nixilis, the Hate-Twisted
  • Nightveil Predators
  • Basilica Bell-Haunt
  • Dimir Guildmage
  • The Haunt of Hightower
  • Rise from the Tides

multimedia on Teysa Death and Tokens

2 weeks ago

Hey, you've optimized well for your first Commander deck. Can take it even further though to reduce the avg. CMC which is high at 3.4. Get this into 2.5 or less territory.

Cards to consider adding:

Cards to consider cutting:

  • Scoured Barrens
  • Field of Souls
  • Burnished Hart
  • Ashen Rider
  • Twilight Drover
  • Open the Graves
  • Pious Evangel
  • Smothering Abomination
  • Martial Coup

Without having a way to consistently get Rider into your graveyard and more reanimation Rider is too much mana. Hart is too slow of ramp and it doesn't trigger Teysa when it sacs itself. Coup, Open, Field, Drover, Abomination and Evangel are too slow and there's better five, four, three drops here.

Good luck with your deck.

SideBae on Zurgo Helmsmasher's theme is...Tron?

1 month ago
  1. I've found 3-mana mana-rocks to be largely inferior to two-mana mana-rocks. I think you should run things like Orzhov Signet and Rakdos Signet over their respective lockets. Also, Talisman of Indulgence , Talisman of Hierarchy and Talisman of Conviction . Other two-mana rocks to consider: Arcane Signet , Fellwar Stone , Thought Vessel , Prismatic Lens , Mind Stone ... these'll help you produce mana while allowing you to run fewer lands; I try not to go above 33 in most EDH decks.

  2. Card-draw is essential to a good deck. Consider Painful Truths , Phyrexian Arena , Mentor of the Meek , Faithless Looting , Light Up the Stage , Commune with Lava ... anything that can get you more ammo.

  3. You're in the colors to run some pretty powerful hate-cards. Consider some of the following: Aven Mindcensor , Eidolon of the Great Revel , Grafdigger's Cage , Harsh Mentor , Suppression Field (if you're really ballsy), Thalia, Guardian of Thraben , Cataclysm ...

  4. Wear / Tear is damn fine in any deck touching its colors. Fire Covenant , too.

I gotta go to class. Good luck.

multimedia on Ain't nobody fresher than my clique

1 month ago

Hey, fine budget version of Kaalia and nice description/primer.

Manalith, Mana Geode, Boros Cluestone, Rakdos Locket, Orzhov Locket, Armillary Sphere, Star Compass. Consider cutting these for better budget mana rocks?

The main purpose of playing so many mana rocks is to ramp into Kaalia. Two drop mana rocks are better than three drop rocks even if the three drop rocks can be saced later on to draw. The draw from Lockets/Cluestone is not worth playing them over a Talisman or Signet as a Talisman or Signet can give you a full turn or two faster at casting Kaalia.

More haste enablers is another way to increase speed.

Out of these budget options Tempest is the best because Kaalia has flying and all the other big creatures here also have flying. Tempest is also very good with Utvara Hellkite and her ability to create Dragons. Battlements is a land that can ETB untapped which for one red can give Kaalia haste.

For more speed then you want most of your lands to ETB untapped. If you can't afford many dual lands that ETB untapped then play more basic lands instead of lands such as Forsaken Sanctuary, Stone Quarry, Bloodfell Caves, etc. Signets are good with basic lands because any one basic land can be tapped to make two different colors. Budget lands to consider adding:

If willing to spend a little more for the manabase then adding the Check lands: Dragonskull, Isolated, Clifftop are good lands when playing basic lands.


Cards to consider cutting:

  • Forsaken Sanctuary
  • Stone Quarry
  • Bloodfell Caves
  • Scoured Barrens
  • Wind-Scarred Crag
  • Painted Bluffs
  • Seraph Sanctuary
  • Manalith
  • Mana Geode
  • Boros Cluestone
  • Rakdos Locket
  • Orzhov Locket
  • Armillary Sphere
  • Star Compass
  • Trailblazer's Boots
  • Hoard-Smelter Dragon
  • Desecration Demon

Other budget upgrades to consider:

Joe_Ken_ on Marchesa, Lady of The Rings

1 month ago

I would say to make the deck faster swap some of your equipments like Prying Blade , Ring of Valkas , and Ring of Evos Isle for some mana rocks like the signets Rakdos Signet , Orzhov Signet , and Izzet Signet to try and make the deck go faster.

If you are trying to win with treasure tokens for your Revel in Riches then Brass's Bounty could be something to look into as well as Treasure Map  Flip which will give you some additional value to use your treasures.

Lastly Deathrender is a good card I've seen do some work with Marchesa.

HyperViper191 on Teysa, Orzhov Scion: life and death

2 months ago

any reason for no Ashnod's Altar ? Also should be waaay more fast mana. I'd include Talisman of Hierarchy , Mind Stone , Commander's Sphere , Thought Vessel , Orzhov Signet , Worn Powerstone and Arcane Signet . I'd take out a few enchantments like Haunted Crossroads and Proper Burial for some better effects like Victimize , Animate Dead and Blind Obedience .

I would also suggest cutting some generic "goodstuff" cards for more synergy and to make room for the rocks.

Cruel Celebrant is better in the deck than Wurmcoil and Grim Haruspex is better than Erebos.

The deck seems pretty powerful once it gets going, but any early interaction and it doesn't feel very resilient.

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Orzhov Signet occurrence in decks from the last year

Commander / EDH:

All decks: 0.15%

WB (Orzhov): 1.91%

RBW (Mardu): 1.96%

WUB (Esper): 1.62%