Orzhov Signet

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CMT) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
Commander 2015 (C15) Common
MTG: Commander (CMD) Common
Guildpact (GPT) Common

Combos Browse all

Orzhov Signet

Artifact

, : Add to your mana pool.

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Orzhov Signet Discussion

chadsansing on Black/White Lifegain Rough Draft

2 days ago

Looks like your land-base could use more W sources and fewer B sources.

Would your playgroup be cool with Exquisite Blood + Sanguine Bond? With Aetherflux Reservoir or Felidar Sovereign?

Nyx-Fleece Ram is a cool Archangel of Thune trigger in this deck. Authority of the Consuls might also be awesome here.

I think you can go down to 36 or 34 lands, bring in some utility lands (like High Market), fetches, shocks, and other kinds of dual lands and still be okay.

With the spaces you have left, think of other utility creatures, perhaps. Razaketh, the Foulblooded, for example, would make good use of your extra life as a tutor. Ghost Council of Orzhova and Obzedat, Ghost Council come to mind, as well.

Greed would be a good card-draw enchantment given your life-gain.

Bring some mana rocks into your artifact pool (like Orzhov Signet), a few board wipes into your sorceries, some spot removal (especially exile effects) into your instants, and maybe a synergistic planeswalker or two, like Elspeth Tirel or Sorin, Grim Nemesis.

Happy brewing!

ynot000 on Danny's Oloro

4 days ago

And here are nonland suggestions, as well as thought process. Pick and choose which ones you like.

1x Alhammarret's Archive - makes Oloro even better at what he does: drawing cards and gaining life

1x Austere Command - a staple board wipe that's very cheap right now and very good against every deck in our meta

1x Azorius Signet - ramp

1x Blind Obedience - lifegain and it's very good against gishath and inalla

1x Boon Reflection - doubles lifegain

1x Chasm Skulker - tokens and combos with all the card draw you have

1x Chromatic Lantern - ramp and fixing, basically a must-have in every 3+ color deck. It is expensive though, so if you skip out on it I can't blame you

1x Crested Sunmare - triggers at the end of every turn, so it won't be long before you have an army of 5/5 indestructible horses

1x Cyclonic Rift - the best blue card in the format

1x Dimir Signet - ramp

1x Drogskol Reaver - it's like an Oloro that doesn't make you pay mana!

1x Enlightened Tutor - tutors up either half of Sanguine Bond/Exquisite Blood, or you can use it to grab Sol Ring or Chromatic Lantern or even Aetherflux Reservoir to get your kills quick

1x Exsanguinate - this can easily gain you 20-25 life, and in that case it's only for 7 mana. Flexible enough to be a small spell to get you a bit of life or a kill spell

1x Fabricate - tutors up ramp or Aetherflux Reservoir

1x Fact or Fiction - More card draw!

1x Fellwar Stone - ramp, can be switched out for Thought Vessel if you find yourself needing that effect

1x Luminarch Ascension - I know how much you love angels, and this is also a very viable win condition. Also good for Zur

1x Merciless Eviction - probably the best board wipe. It's good against K+T, it's good against Inalla, it's good against Meren.

1x Necropotence - this card is gross and at its cheapest ever right now. The "downside" of paying life doesn't even matter in your deck. Just make sure you don't overdraw! Which is why I suggested Thought Vessel as a replacement for some other ramp pieces just in case

1x Orzhov Signet - ramp

1x Rhox Faithmender - doubling effect. Imagine you have this out and 50 life and you cast Beacon of Immortality, you'd go straight to 150. And that's conservative for the amount of life you'll have by the time you can cast Beacon.

1x Solemn Simulacrum - all-around good card, but it can be switched out for Thought Vessel if you find you need the effect and don't want to switch out Fellwar Stone.

1x Sphinx's Revelation - draws cards and gains life

1x Swords to Plowshares - you have a lot of removal, but sometimes you need something for one mana

1x Test of Endurance - another Felidar Sovereign-esque effect

Pieguy396 on The Power Of Mardu

1 week ago

Hello there, and welcome to the wonderful world of Commander! This looks like a solid start to a deck, but I have a few suggestions that might help take you to the next level:

In any case, good luck with your deck! If you want help on another deck, or if you'd like me to justify some of my suggestions, feel free to leave another comment on my profile!

Keel11 on Athreos, Life Gain

1 week ago

Great deck. Seems like a lot of fun to play. A few thoughts:

Unmake could be changed to Swords to Plowshares.

Aetherflux Resovoir could be a good addition.

I only see one board wipe in the deck. A few more with some versatility may be helpful. Merciless Eviction, Austere Command, or Day of Judgment.

A good amount of removal spells. You could add to your versatility by switching Hero's Downfall for Utter End. Also Vindicate for Anguished Unmaking.

Chromatic Lantern is amazing, but not necessarily needed in 2 colors. To protect your mana rock, you could switch it to Darksteel Ingot.

38 lands seems like a lot for your CMC. You could cut two lands in favor of ramp spells to help you get there faster. Orzhov Signet and a Commander's Sphere make a lot of sense, especially because Commander's Sphere will turn into a free card if you ever are mana flooded.

Draw more cards with Erebos, God of the Dead, Phyrexian Arena, and Necropotence. You should have the life to spare anyway.

NV_1980 on Athreos, God of the Shadowborn

3 weeks ago

This looks incredibly funny to play :) There are however two major snags to overcome, in order for this to really work well:

  1. Ramp: right now the ramp you have added is conditional and cannot be used early-game. That makes this deck slower than it has to be. At the very least, I would add Orzhov Signet, Charcoal Diamond, Dark Ritual and at least one or two more cards like these. Ramp is especially important in the beginning of your game; you want to flood the field with your Apostle's fast.

  2. Card-draw: Only Skullclamp currently helps you to draw cards. This slows you down too. It would in my opinion be wise to add stuff like Dark Prophecy and/or Phyrexian Arena.

Hope this helps. Let me know how the matches went that you've played with this; I am curious :)

Ringhorn on Vampiric Bloodlust Upgrade

1 month ago

This deck is nice, because can kill in 1 turn, and we need creatures just for protect us while we find our win condition. So it's not creature based deck, but in the same time we can punch in the face, and i like it at all. In my opinion, we need to increase our mana sources to ~42 (39 in this deck) by remove some Lashwrithe or Nightmare Lash or both (cause we are not monoblack deck) and save from preconstructed deck some signet artifacts like Orzhov Signet, Rakdos Signet. May be also remove one of destroy land (Wasteland or Strip Mine) and add some colour land.

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