Orzhov Signet

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Common
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
Commander 2015 (C15) Common
MTG: Commander (CMD) Common
Guildpact (GPT) Common

Combos Browse all

Orzhov Signet

Artifact

, :Gain .

Orzhov Signet Discussion

multimedia on Angels

2 days ago

Hey, good first version, nice Avacyn, Angel of Hope :)

29 lands is unfortunately not enough land especially since Tariel is seven mana... The priority for deck changes to consider is to add more lands and add more ramp. I recommend 38 lands and 5 more additional mana sources. You don't just need more lands for Tariel you need them to be able to consistently play the other Angels in your deck since many of them have high mana costs.

Budget cards ($3 or less each, most are $1 each) to consider adding:

Cards to consider cutting:

  • Angel's Feather
  • Scroll of Avacyn
  • Pious Interdiction
  • Angelic Gift
  • Increasing Devotion
  • Syndicate Guildmage
  • Cathar's Companion
  • Angelic Wall
  • Ritual of Rejuvenation
  • Flameblade Angel
  • Angel of Renewal
  • Teyo, the Shieldmage
  • Kaya, Bane of the Dead
  • Replenish

Replenish is an amazing expensive price card, it's great you have it, but it's not doing much here because there's only seven enchantments. Because you have Replenish you should consider building an enchantment matters deck with lots of enchantments.


Other budget upgrades to consider:

Good luck with your deck.

Tylord2894 on W/B Teysa Commander

1 week ago

Okay, so after looking at this deck for a while, considering its sideboard, and adding some cards that I use often for similar strategies, I've come up with a list of edits (well, actually three lists).

Before I get to those, I would like to explain what I found. Firstly, I like the idea behind the deck. Token strategies are always a great way to make a casual deck that can scale to be for optimized. I love the afterlife keyword as it lends itself to this optimization really well. But there were several less-than-savory card choices in here. The two biggest issues that I saw are ones that I see a lot (and full into too). The first of these is that many cards have a very high cost-to-value ratio. That is, there were several cards that cost too much (mana) and do too little for it. Elgaud Inquisitor is a fantastic example. While Elgaud Inquisitor is on-theme with their on-death triggered ability, that is all they have going for them. The lifelink isn't super useful, and the CMC is WAY too high. They are only a 2/2 too boot. Second off, theme isn't the same as function. I understand that there is a vorthos element to this deck, but since this deck isn't a full tribal deck, I think it's better to focus on ways to make the good parts of the theme work great.

I saw lots of cards that were life gaining cards ( Pontiff of Blight , Impassioned Orator , Riot Control , etc). This deck can make a lot of tokens which Tesya gives lifelink. You need not worry about life gain card. The strength of your creatures that make tokens when they die is that you can easily recur them in W/B. In the lists below, there are many cards that give added value to dying creature or make killing your creatures more ways to die. Lastly and most importantly, you had ZERO ramp and ALMOST NO card draw. THESE ARE THE TWO MOST FUNDAMENTAL ASSPECTS IN EDH!!! You NEED to have them!!! You can not rely solely on the one land drop and card draw. I've listed several cards that assist the main strategy and draw you cards (things like Dredge and Altar's Reap ). As for ramp, there is almost no good ramp outside of green. That only means that you have to look harder. Mana rocks are a must. I only have three in the lists, but they are absolute must-haves. Next, I put in several cards that give you mana in other ways. Most of them align themselves with the main strategy ( Ashnod's Altar , Soldevi Adnate , and Pawn of Ulamog to name a few). Similarly, I added cards that draw you cards from creatures dying. There is one card that I would like to point out in particular, Erebos . The important part of Erebos is his last ability. You pay and 2 life to draw a card. Life is a resource, and you'll be making plenty of it. Be sure to spend it. There are lots of cards that help you turn life into various things, like Bolas's Citadel (which I almost put in and still think has a place here). I would encourage you to look into them. Lastly, I would remove 6 lands. You have other ramp now and don't want to be flooded all of the time.

Here is the list of cards that I would remove:

I understand that there is a budget to this deck, so I've split my suggestions into two lists. The first is all cards that are cheap and should keep you under budget. The second list of cards is for later edits. If you want to spend more money on this deck, those are the cards that I would recommend buying.

As you're read through these, you might notice that a lot of these came from your sideboard. There are lots of good cards in there.

I hope you enjoy these changes. Just remember that casual decks don't have to be un-optimized.

caantpayrent on Obzedat: Vein-Drain Pain-Train

1 week ago

Hey have you thought about using the custom categories?

Sorting the deck via the purpose of the card and not just its default type makes improving the deck so much easier, When you can see exactly what numbers you have you know straight away if there's an area that needs work or what not.

even if right now you know exactly everything in the deck that will change over time, and being able to see why you put a card in a deck will make life easier, But especially if your asking people to look at it, Its a lot easier for someone who is unfamiliar with the deck to learn it and be able to offer insight..

I just had a look and it seems as if you you use them on your primer so I'd strongly recommend doing it here as well..

I'm not a life drain/gain player so I'm not sure on that front but Academy Rector is always a good option..youre running sac outlets and have some strong enchantments..

also things like Angel's Grace seem to be an auto include, works well with something like Ad Nauseam

how come youre running such low ramp? Orzhov Signet Talisman of Hierarchy Fellwar Stone should be auto includes, there's also Marble Diamond Charcoal Diamond but theyre only 1 color, and come in tapped so a bit more niche..

and I cant tell but are you not running that much draw are you?

TwinStags on Blk/Wht

1 week ago

Artifacts

-darksteel plate: better for tron decks imo

-elixir: never gonna get mulled in MP

-Hedron: add mana rocks in your color

-mask: switch for swift foot boots

-staff of non: unless you plan on the 1 damage thing “combo”ing

+ Orzhov Signet : color specific

+ Pristine Talisman : I guess since you need life

+ Oketra's Monument : get them tokens

+ Ashnod's Altar : all that mana worth it. Especially long games

+ Bontu's Monument : more pings

+ Aetherflux Reservoir : with all that life gain

multimedia on B/W ....angles??

1 week ago

Black can also be for reanimation and tutors. Angel of Despair is a good Orzhov Angel and Rune-Scarred Demon is a good Demon. With Kaalia you play a lot of high CMC creatures because her ability lets you cheat these creatures onto the battlefield. There's however a drawback when playing so many high CMC creatures, it can make your overall deck's mana curve clunky to play, but you'll have this problem with any Angel deck because many Angels have high mana costs. If Kaalia is getting to attack and you're getting to cheat creatures onto the battlefield then you're in a good position. This is however not always the case thus want back-up plans, other ways to take advantage of high CMC creatures without Kaalia. Build your deck in a way that you're not completely relying on Kaalia in a game.

Reanimation can be a back-up plan. Ways to get high CMC creatures out of your hand/library into your graveyard and then onto the battlefield. Or ways to reanimate your dead creatures or even Kaalia since she will be a prime target for opponent's removal. Some options are:

Another back-up plan is ramp especially Signets and Talismans. High CMC creatures have high mana costs which ramp can help with to cast them without needing Kaalia. Low CMC mana rocks (0-2 CMC) also help to ramp into Kaalia which is good. Some options are:

Other back-up plans can be other ways to cheat high CMC creatures onto the battlefield or combo finishers. Some options are:

With Kaalia you want lots of protection and haste enablers because you want to be able to attack with her the turn you play her and you want to be able to protect her so she can do this. Some options are:

Kaalia can provide a lot of value especially if you can successfully cheat a high CMC creature onto the battlefield the turn you play her then you're in a really good position in a game. For instance with Kaalia cheat Aurelia, the Warleader onto the battlefield. Aurelia gives you another combat phase thus another creature can be cheated onto the battlefield with Kaalia because she gets to attack again.

Spirits on Kaalia, Mirror Breaker EDH

2 weeks ago

Hi DrkNinja,

It's not that a Orzhov Signet is bad (in my deck), or Rakdos Signet , or Boros Signet (No is worse).

It's when you compare to it's direct replacements:

T1 Swamp + T2 Plains + T3 Orzhov Signet (No ) to activate, turn is over.

Now consider: T1 Swamp + T2 Plains + T3 Talisman of Hierarchy + Vampiric Tutor for the same CMC as the Orzhov Signet .

Talisman of Hierarchy is a CMC

Orzhov Signet is CMC + CMC = CMC

Both give you 4 mana on T4, so does a Fellwar Stone for CMC.

Also, the Orzhov Signet tells you what colors you get, what if you have a Swamp and need , instead you spend to get .

Signets are a CMC mana rocks that created colored mana at a net cost of but still requires .

Talisman are a CMC mana rock that create colored mana at a net cost of , only requires .

They are far less efficient than their direct replacements, unless you want to get to 10 or 12 mana rocks in your deck, I don't see any need for the signets. Next to Talismans and and arguably Fellwar Stone it's a second best option only.

Hope that makes sense?

beakedbard on Vampire oathbreaker

3 weeks ago

I've got something similar in the works myself LOI is defo the best Sorin for vamp tribal. I used Anguished Unmaking for my signature spell myself mainly for flavor reason but also because having instant speed cheap removal for almost anything is nice. If you are sticking with 21 lands i would honestly remove all the 5cmc+ things that don't do much when they hit the battlefield. Personally i don't even have Sorin, Grim Nemesis mainly because the game should already be over or mostly over by the time you play him especially with 21 lands. Personally i would remove him as well as Defiant Bloodlord , Epicure of Blood and Necropolis Regent . You defo need to make room for Bloodghast , Bloodthrone Vampire , Blood Artist , Vampire Nighthawk and New Blood . I'm probably forgetting some others myself. Orzhov Signet as well if you face mana issues.

SideBae on Breya, Artifact Shaper Synergies

1 month ago

Breya is always an interesting deck. I personally like the infinite-mana options; repeatedly casting Breya, then sac-ing her and one of the thopters to bolt an opponent results in game over immediately. I see three ways that are easiest to achieve that goal.

First, the bomberman combo: Auriok Salvagers with Lion's Eye Diamond . LED is an infamously expensive card though, so the other two may be easier to get ahold of.

Second, reanimated dragon combo: Worldgorger Dragon with Animate Dead , Necromancy , Dance of the Dead , or any other reanimating enchantment. The Worldgorger (which is reanimated from the yard) trigger exiles the reanimation enchantment, which lets it die, which returns the enchantment, which brings back the dragon... tapping all your lands/mana rocks for mana when they flicker in results in infinite mana. You really need another creature to target to end the loop, but it isn't too difficult to make sure this is the case.

Third, Dramatic Reversal with Isochron Scepter . You'll need 3+ mana from the rocks, but that also shouldn't be too hard.

Note that combos 1 and 2 accommodate Entomb effects as a tutor. So if you want to run those combos, Entomb , Buried Alive and/or Faithless Looting and the like are your friends. Note also that 1 and 2 generate infinite ETB triggers. Pairing them with Altar of the Brood allows you to win even if your commander has been countered or removed to oblivion. Furthermore, running Sculpting Steel or Phyrexian Metamorph to copy Sharuum the Hegemon creates a loop where you sac one to the legend rule and then bring back either the original or copying artifact. That also generates infinite ETB triggers, and is a pet combo of mine.

I strongly advise tutors outside the transmute ones. Demonic Tutor , Vampiric Tutor , Imperial Seal , Enlightened Tutor , Reshape , Whir of Invention , Gamble and Transmute Artifact are all in your colors (though some are more easily obtained than others). These will increase your deck's consistency, regardless of whether you decide to use the combo-build.

Depending on your deck's budget, you might want to consider your mana base as a work-in-progress. Slow Fetches like Rocky Tar Pit and Flood Plain are well under a dollar, and work well enough as a replacement for Bloodstained Mire or Flooded Strand . Mana Confluence and City of Brass are also powerhouses in a 4-color deck. You should at least consider Forbidden Orchard .

I advise Swords to Plowshares over Path to Exile . Ramping your opponent is especially dangerous in EDH, but the life-gain is typically not relevant.

Ramp is important in any EDH deck. Mind Stone is a good addition, along with Ancient Tomb . I typically don't care for 3-mana rocks, but Chromatic Lantern is good in 4- or 5-color decks. Izzet Signet is a good idea in addition to the other two signets you're running. Non-blue ones aren't nearly as good, but if you really need another, I advise Orzhov Signet over Boros Signet or Rakdos Signet . Sculpting Steel and Phyrexian Metamorph are good ways to copy opponents' rocks as well as your own, or even creatures in the case of the metamorph. Copy Artifact is another option.

Because you're in black, you have access to some real good card draw. Phyrexian Arena and Staff of Nin are good as permanent sources of card-advantage. Ambition's Cost , Ancient Craving , Painful Truths and Chart a Course are all good ways to draw cards as well.

If you're running Eldrazi Displacer , I suggest also running Containment Priest . That becomes {2}{C}: Exile target creature.

Good luck with deck building.

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Orzhov Signet occurrence in decks from the last year

Commander / EDH:

All decks: 0.15%

WB (Orzhov): 1.91%

RBW (Mardu): 1.96%

WUB (Esper): 1.62%