Orzhov Signet

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Common
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
Commander 2015 (C15) Common
MTG: Commander (CMD) Common
Guildpact (GPT) Common

Combos Browse all

Orzhov Signet

Artifact

, :Gain .

Orzhov Signet Discussion

hkhssweiss on Varina, Lich Queen

2 days ago

Considering that your curve is a bit on the higher side, you can cut away the less efficient zombies and run a bit of artifact ramp as well as either more card draw or reanimation tech.

Some cards you can consider for reanimation are:

Some ramp or card draw you can consider:

Hope that helps!

xaarvaxus on Teysa Karlov - first deck!

1 week ago

Viscera Seer is a staple free sac outlet that this deck is going to want, the scry is honestly gravy.

At quick glance I see some cards that aren't doing much to advance your commander's strategy: Vizkopa Vampire is kind of vanilla here, Doomed Traveler gives you something upon termination and thus something for you commander to double up on. These are the effects you want to stack in your deck, Edge of the Divinity really isn't doing much here as a creature enchantment in a deck where you want your creatures to die probably isn't sticking around and you aren't likely to win with commander damage, True Conviction , while a high CMC gives all of your forces [big beater and tiny token alike] a buff.

A land you may want to consider is Vault of the Archangel as I noticed you seem to like your lifelink.

Sol Ring is the most played card in commander and should have a home in this deck. Your mana curve isn't outrageous so you should safely be able to go down to 37-38 lands but I'd replace that with more artifact ramp: Orzhov Signet , Mind Stone , Coldsteel Heart , Wayfarer's Bauble and for the X2 death trigger... Burnished Hart .

pskinn01 on need upgrade suggestions for edgar ...

4 weeks ago

In commander, the mana base is usually the thing that costs the most to get right. But it's one of the first things you should address to make any deck better. By mana base, I include things like Sol Ring , the signets (such as Orzhov Signet ), Chromatic Lantern , and limit the lands that always enter tapped. Such as Dragonskull Summit . Land count of about 36 should work. To start, I'd stick to mainly low cast vampires with good abilities, cards that pump your creatures up, or benefit from them dying.

Commander decks like things that speed up your mana(ramp), draw you cards, recur cards from graveyard, and having removal for threats.

Here are some suggested additions to base deck (most budget, some not):
Bloodline Keeper  Flip, Indulgent Aristocrat , Legion Lieutenant , Swords to Plowshares , Sanctum Seeker , Forerunner of the Legion , Olivia Voldaren , Twilight Prophet , Bishop of Rebirth , Vona, Butcher of Magan , Kalitas, Traitor of Ghet , Shadow Alley Denizen , Mirror Entity , Vanquisher's Banner , Metallic Mimic , Herald's Horn , Anointed Procession , Legion's Landing  Flip, Cathars' Crusade , Shared Animosity , Dictate of Erebos .

PS, don't know why bloodline keeper showed up as foil. You can get regular version. JS. I also over looked you having a list up. Some suggestions I see are in the deck. Oops.

Snooktf2 on Obzebudget

1 month ago

Some budget friendly suggestions that are each under 2 USD in no particular order,

Tainted Field, Authority of the Consuls (pgood honestly), Cliffhaven Vampire, Drana's Emissary, Vampire Nighthawk, Felidar Sovereign (can also be used as a win condition), Orzhov Signet, Commander's Sphere, Utter End (it's like Mortify but for one more mana you can get rid of almost anything), Angelic Accord, Palace Siege, Sanguine Bond (works great for lifegain decks, but may draw hate b/c it's part of a 2 card combo for a really quick instant win), Vona's Hunger (used mid to late game), Return to Dust is flat out awesome and I would def auto-include this if possible, and finally Call to the Feast to add some bodies that will aid in your life-gain synergies.

I'd also suggest just a big ol' board wipe or two: Hour of Revelation, Fumigate, (and a bit more expensive) Day of Judgment.

eliakimras on HP Mischief

1 month ago

32 lands are not OK for a 4.01 average CMC deck with only 6 mana accelerants. I would suggest upping to 36 or 37 lands (Caves of Koilos, Tainted Field, Bojuka Bog, Shambling Vent, Orzhov Guildgate), getting some ramp with Orzhov Signet, Commander's Sphere, Pristine Talisman. I would remove win-more or non-synergistic cards, like Celestial Mantle and Phyrexian Processor. // Swords to Plowshares, Anguished Unmaking, Utter End and Merciless Eviction are the best removal in the format, and should be in every Orzhov deck.

SynergyBuild on Google Ghave (Lands Matter Route)

2 months ago

Well, fast rocks can help, as well as a number of cards that are good tutor options. Amulet of Vigor, Talisman of Unity, Selesnya Signet, Orzhov Signet, Golgari Signet, if you have the money a Mana Crypt, Mox Diamond, Chrome Mox, Mana Vault, and Grim Monolith.

Maybe some card draw artifacts like Top and Rack

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Orzhov Signet occurrence in decks from the last year

Commander / EDH:

All decks: 0.13%

W/B (Orzhov): 2.43%

RBW (Mardu): 0.87%

W/U/B (Esper): 0.73%

BGW (Abzan, Junk): 0.33%