|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
|Khans of Tarkir (KTK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
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Wooded Foothills Discussion
1 day ago
The fetch-lands are a nice idea too. I don't have Arid Mesa but I think I will replace Cavern (which I added to prevent anyone from countering Mayael, which is a bit of a long shot) and Wind-Scarred Crag with Windswept Heath and Wooded Foothills. The great thing about the fetchlands is that they also help me filter through my deck, which is exactly what I need to draw more fatties. Krosan Verge is alright but I'm not sure it's fast enough to make it worthwile to replace any of my other lands with it. As for Kessig Wolf Run, I don't believe I really need it; the deck already contains several (free) ways to give my creatures bonuses and trample.
Thanks for the help. Hope you'll consider a +1 now :)
1 day ago
I have some minor suggestions not to your forces, but the mana you obtain. I am speechless to your powerhouse of creatures! I could never make an improvement off that. I am very satisfied that you run my favorite Eldrazi, Pathrazer of Ulamog. As for that mana.... I would recommend taking out Darksteel Ingot and Commander's Sphere for faster mana rocks like Fellwar Stone and Everflowing Chalice that cost 1 less to cast. I can see that your mana base is a little chunky too with those Scrylands and Wind-Scarred Crag. Why not run the three fetches of Arid Mesa, Windswept Heath, and Wooded Foothills? I think it would be helpful if you ran a Krosan Verge that is great in any Selesnya support. Yes, they enter tapped, but ramp is ramp. As for that Cavern of Souls.... What creature type do you usually like to select? It seems odd to have because I'd think a Kessig Wolf Run might be more beneficial with these giant creatures, but I tend not to worry a lot about my creatures being countered so that's just me.
4 days ago
4 days ago
You're welcome. I really like Heroic as a mechanic back when it was in Standard. However, a deck based on Heroic does run into several problems, like drawing spells when there are no creatures on board, not drawing enough spells to complement the creatures, running out of gas beyond Turn 5, etc. That was why I thought spells that can be cast more than once (Rebound, Flashback), and creatures that generate creatures (Vanguard of Brimaz, Brimaz, King of Oreskos, Monastery Mentor, Young Pyromancer) are key to this type of deck. A go-wide strategy is good because we have ways to pump the whole board, with Phalanx Leader and Anax and Cymede.
Therefore, my own suggested list is this: 4 each of Monastery Swiftspear, Favored Hoplite, Young Pyromancer, Phalanx Leader, 2 Anax and Cymede and 3 split among Brimaz, King of Oreskos and Monastery Mentor (21 creatures); 4 each of Gods Willing, Emerge Unscathed, Blossoming Defense, Pit Fight (I think we do need some mainboard removal), and 3 Warriors' Lesson (19 spells); 10 fetchlands (4 Windswept Heath, 4 Arid Mesa, 2 Wooded Foothills), 4 basics (2 Plains, 1 Forest, 1 Mountain), 5 shocks (2 Temple Garden, 2 Sacred Foundry, 1 Stomping Ground) and a Horizon Canopy (20 lands). I upped the fetch count because I think the maximum number of lands we ever need is about 4 or thereabouts.
This is all theorycrafting though. I have not actually tested a deck like this in Modern before. Do let us know what your testing results are.
5 days ago
Hi there, thanks for the comment!
While you are right, there are only two basic Mountains, there are several other cards in the deck with the mountain sub-type, which is what Anger checks for, as well as a number of Tutors that find lands.
Within my Mana base, 10 total cards are of the mountain sub-type or can fetch for mountains - Blood Crypt, Canyon Slough, Stomping Ground, Sheltered Thicket, and 2 Mountain all turn on Anger, and Bloodstained Mire, Wooded Foothills, Windswept Heath, and Myriad Landscape can all Fetch me mountains.
Because of these reasons I think he's pretty easy to turn on, but again thanks for the comment!
6 days ago
(shaman, shaman, shaman)
I hope you like shaman too
As an avid edh Wort, the Raidmother featuring the combo Of Kiki-Jiki, Mirror Breaker, and Lightning Crafter and shaman stuff, I like jund/gruul as much as i love grixis, always looking for new ways to play the colors in modern and edh, this deck gets my vote
Its subtly powerful and original, and well built
1 week ago
If you're trying to make a landfall deck I would cut some of the non landfall, for example Omnath, Locus of Mana, Hornet Queen, Plated Crusher and Savage Ventmaw are neat creatures but don't contribute to the theme. I would also play a full set of evolving wilds and fetch lands, Wooded Foothills, if they're in the budget.
I'd also recommend cutting Akoum Firebird. Six mana for the 3/3 flyer landfall effect is a lot, and add another avenger. Some nice landfall creatures could be Akoum Stonewaker, Embodiment of Fury, Roil Elemental. Another useful creature could be Farhaven Elf as it will let you trigger land fall an additional time while also ramping.
1 week ago
I frequently deconstruct my decks for pieces to build other strategies; fetchlands can be used in any multicolor deck and have great longevity in a collection; Scapeshift is used in this one deck strategy (lands matter) and that would be it.
I own six fetchlands in my collection (Flooded Strand, Polluted Delta, Wooded Foothills, Windswept Heath, Marsh Flats, and Misty Rainforest), and I'm getting to the point where I'm tired of proxying/borrowing/swapping lands between decks; I'd rather just own them.
Long winded explanation short; I'd rather spend big bucks on something versatile than something confined to a single strategy.