Wooded Foothills

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Khans of Tarkir (KTK) Rare
Onslaught (ONS) Rare
Promo Set (000) Rare

Combos Browse all

Related Questions

Wooded Foothills

Land

, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.

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Wooded Foothills Discussion

Pabs4444 on Goreclaw Superion

3 days ago

Is there a reason for the 2-2 fetchland split than just 4 Wooded Foothills? Also, do you get empty-handed enough for Lupine Prototype?

clayperce on Budget Ponza

1 week ago

system33,
Saw your deck on Reddit and thought I'd drop by.

My biggest input is on the manabase. I TOTALLY understand the need to keep the budget down as far as possible, but the deal with Ponza is we really want an untapped Green source on Turn 1 so we can play a Dork or Sprawl, and get some of that sweet sweet Blood Moon / Land Destruction on Turn 2. This means an Evolving Wilds in your opener is basically a dead card. Instead, I would recommend 15x Forest, 5x Mountains, and 1x Kessig Wolf Run.

Also, with a super-budget manabase though, chances are lower (than with a competitive deck) of getting 2R on Turn 2, so I would frankly shave a Blood Moon. Or maybe use that money for a Wooded Foothills instead. And the chances of getting 1RR on Turn 2 are VERY low, so I would not recommend running Molten Rain at all. Details (and the actual math) are over on this thread if you want to dive in.

The other thing to keep in mind with Ponza is that while Land Destruction is a blast, it's not a win-con. At heart, ours is a Tempo deck, where we want enough LD to set our opponents back turn or two so we can race ahead, but not so much that we never draw our threats. Competitive decks right now are running 6-7 "Rain" effects, so I'd probably start with that, and then work up (or down) as you figure out your meta.

Draw well!

phDaemon on Minas Morgul - Nazgûl Jund

1 week ago

Hi Chasmolinker, Yes the TS is in over the 4th IoK thanks to meta. I thought about running the Twilight Mire instead of the Wooded Foothills but the fetch helps thin out the deck some, and with Field of Ruin being something in the meta, I think the fetch is more helpful. But it is something to think about.

Thanks!

magus_oblivion on Boros Burn

1 week ago

Ok, so here's what I'm thinking for this deck. Option 1: Go for a typical burn deck. Red with a splash of white. This is a well-established deck in the metagame, and you can look up a decklist online. You would run Goblin Guide, Monastery Swiftspear, Lava Spike, Searing Blaze, etc. in addition to the burn spells you've already got here. Some people run Vexing Devil in place of Goblin Guide, which I personally think is a good move.

Option 2: Green-red aggro. More creature-oriented, this would be a little slower than burn but also more resilient and heavy-hitting. The idea one guy I played against had is that Pelt Collector is an excellent 1-drop that combos with a few key creatures. If you play turn 1 Pelt Collector then turn 2 Vexing Devil, and your opponent pays life to sacrifice the devil, then Pelt Collector winds up with 2 +1/+1 counters on it. Same with Ball Lightning and Groundbreaker. In addition, Bloodbraid Elf cascades into basically any of these, and you have the colors to run Atarka's Command which is a strictly better Skullcrack. The mana base can be a little shaky with 3 red for Ball Lightning and 3 green for Groundbreaker if you do both, so I'd run a minimum of 4 Stomping Ground and 4 Wooded Foothills, probably at least 2 Copperline Gorge, and then maybe 1 or 2 Raging Ravine. The guy I played against also ran Domri Rade, which could help when you run out of cards in hand. I ended up winning the match on the back of Vampire Hexmage in my mono-black midrange brew, so having a way to deal with first-strikers might be important since humans typically runs Thalia, Guardian of Thraben.

Option 3: Go for some form of midrange build, possibly in Naya colors. I'd have to do some research to figure out what this would look like, as I generally just haven't seen Naya colors played at all. Usually at this point people just play Jund colors since black tends to give then access to better cards than white. But it would be cool to see what white can do.

Chasmolinker on Jund *in progress*

2 weeks ago

Wooded Foothills works just as well in a DS deck.

mvharvill on Someone seems Krenky

2 weeks ago

You might want to consider revamping your mana base a bit. There's a couple of tricks that could help you take down the total number of lands in your deck while still improving your consistency, which would allow you to transfer some of your maybeboard to your mainboard.

Extraplanar Lens would be a solid pick for you since you've got so many basic lands to work with, but it's downside is that if your opponents use basic Mountains as well, you'll likely be buffing them as well. You can solve this pretty easily by swapping out all your Mountains with Snow-Covered Mountains. This will allow you to use Extraplanar Lens much more selfishly than you'd otherwise be resigned to.

Another nasty trick for getting those basic lands out on the field more consistently would be throwing in an Arid Mesa, Bloodstained Mire, Scalding Tarn, and Wooded Foothills. Using the abilities of each of these lands will thin your deck a bit and help with your draw reliability, and if you also add in Crucible of Worlds you'll be able to continually use any one of them to pull basic lands to the battlefield each turn if you need to. Having to worry less about mana means you can focus more on the good stuff.

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