Wooded Foothills

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Khans of Tarkir (KTK) Rare
Onslaught (ONS) Rare
Promo Set (000) Rare

Combos Browse all

Related Questions

Wooded Foothills

Land

, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.

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KTK

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Wooded Foothills Discussion

JohnnyCRO on Tatyova Ramp, Control then Smash

4 days ago

First off, you have some decent themes/cards in here. Good job there.

Now, this deck seems to have weird budget; you're not playing a set of fetchlands, yet you can afford to play Tropical Island? IMHO, in a landfall deck, it's more useful to have a set of KTK fetches in your colors than a single ABU dual, even more so bc you're not going for a competitive deck.

Some solid cards you could find useful;

Overburden - a marvelous on-theme enchantment that will slow down your opponents significantly, but it doesn't hurt you at all.

Courser of Kruphix - It virtually draws you cards and makes your Extra land droppers better and it has just gotten a reprint. What's not to like?

Sensei's Divining Top - it's generally useful. But in here you have several cards that play lands off the top of your library. This can rig you the topdecks so you can utilize these efficiently.

Flooded Strand, Polluted Delta, Wooded Foothills, Windswept Heath - these together are probably cheaper than a Tropical Island and they give you additional landfall trigers plus a reshuffle effect for top and your topdeck utilizers.

Dreamscape Artist - makes a good use of your land bounce effects and gives you landfall triggers.

Crop Rotation - you are already playing several solid utility lands. This makes you able to go fetch any of them instant speed.

...

There are many more good Tatyova cards, these are just a few from the top off my head. GL with the deck!

Chopwood on Rainbow Superfriends

3 weeks ago

Nillstan: By the way, I'm thinking about removing Day of Judgment (to SB) and Tezzeret's Gambit and replacing them with planeswalkers, what do you think about this list?

Do you have any tips on the SB composition? Because right now it needs some rework.

SynergyBuild on X X X Enchantress

3 weeks ago

Good on you, I love enchantress, not based on Game Knights, but GW Selvala, Explorer Returned enchantress is my favorite.

I used to run Karametra, but supporting creature-based gameplay isn't super useful, and Selvala consistently gets 3+ mana in my Meta.

One thing, you can run Marsh Flats, Arid Mesa, Flooded Strand, Verdant Catacombs, Wooded Foothills, and Misty Rainforest. Since they are colorless, and have no mana symbols in their text, and are not basic land types, you can run them for more shuffle effects for Sylvan Library, more ways to find basic lands for Earthcraft, and also fetch Temple Garden/Canopy Vista/Scattered Groves/Savannah for mana fixing.

My deck is [Help Needed] EDH GW Enchantress and wins turns ~4-6 with Earthcraft as its wincon.

GeminiSpartanX on Budget Ponza

4 weeks ago

Looking at your list, I'd rather not try to make the Valakut plan work, since you always need green mana on turn 1 for an elf/sprawl. The order of good dual lands to have in Ponza normally goes as such: fetchlands, shocklands (Stomping Ground), fastlands (Copperline Gorge), Cinder Glade (this moves up a spot if you have fetchlands), then Karplusan Forest or Rootbound Crag. Utopia Sprawl needs to enchant a land with the 'forest' subtype, so having dual lands without that subtype don't help when you draw hands with sprawl as your acceleration in certain cases. Copperline Gorge gets the nod over Rootbound Crag simply because you need untapped lands in the beginning of the game and seeing an opening hand with a Cinder Glade and Rootbound Crag as your only lands means you're going to be behind. For right now, I'd drop the valakut in favor of a Kessig Wolf Run, and swap some rootbound crags for more forests and work towards getting the lands over time. The Ponza facebook page often has people looking to sell their ponza decks or pieces of their decks, so you could try there to find a deal. Otherwise just work on getting the lands as you can, starting with Wooded Foothills and Stomping Ground

As far as threats go, Inferno Titan shouldn't be out of the budget for most players since I think it still costs around $2, and you only need 2-3 copies. The threats you have now are fine, but once someone plays a 4/5 goyf against you you'll find that you'll wish you had something that goes over top of it. Titan also sweeps away tokens and small creatures which can otherwise be a problem for our non-trampling beaters, so I'd look to pick up at least 2 copies in place of your 2nd courser and a huntmaster. (courser is really good when you have Tireless Tracker and Chandra, Torch of Defiance synergies to go with it. Otherwise it's just ok.)

Other than that, I agree with everything clayperce has suggested. Blood Moon has had some recent reprints which means it's likely as cheap as its going to get for a while right now. Ponza needs a lot of things to go right in order to win its games, so you want to fight against your deck as little as possible for it to do what you want it to do, which makes building a budget version hard since it really needs the best lands and Blood Moons. Good luck though!

ToolmasterOfBrainerd on Heavy Metal Bears

1 month ago

That's a good point for urborg. It's mostly there because I own one, but it's also useful because if I play it then it's the only black source I need. But I could try to trade it for another fetch land (say, a Wooded Foothills) which will probably be better fixing.

As for future sight, the mana in this deck is pretty good. I have a lot of blue and ramp pretty hard. I also mulligan away future sight if it's in my opener because I don't want it until turn 6 or later. Casting it hasn't been an issue yet, I'm only hesitant to cut it because it provides card advantage, which this deck is lacking. But it's probably still a fine card to cut.

HashMasta on Elf deck lel

1 month ago

Well since you are new i can kinda understand some things now (no offense :c)

first thing above all else. you need 60 cards in a deck. not over. Otherwise you already are in bad shape. Don't worry though when i started playing I had an eldrazi standard deck back in oath of the gatewatch being released. It had i think 79 cards in it with like 30 something lands. was very bad XD. It had good cards but it just was never consistent so finally my friend sat down with me and we trimmed it down to 60 and it became much more smoother and I started winning fnm shortly after :p.

So for getting down to 60, I would suggest you cut the elvish abberation because it just wont have as much use in modern as other things. Lich's Mirror is just a terrible card. All it should say is "you have 1 more turn to play a land and die". Since it wont reset opponent at all it will just draw it out for 1 more turn and waste time. Helix Pinnacle should go as well. unless you find a way to go infinite with mana, get rid of it. Cause it will probably take more than 10 turns to actually win if your lucky and modern games usually end at about turn 9 or before. Immaculate Magistrate is a good card but it shouldn't be used in modern. If your gonna play something like elves, you want multiple explosive creatures and not 1 big creature. Engulfing Slagwurm seems like a dead card for an elf deck. It has no other synergies with your other cards and its not an elf.

Sorry If I sound a little rude I know it sucks having someone say to take a bunch of cards out but trust me it will help big time.

So now that we are back to 60 cards, lets go over another thing that new players don't catch on to usually. If you want to have a good consistent deck, you will want to have 4 of and 3 of with cards so you can get the most out of it and be confident to play with it. Unless it is a legendary card then it just depends.

I would suggest getting rid of the other Engulfing Slagwurm and Ezuri's Archers. There are not a lot of flyers in todays modern meta unless you go up against like a jeskai aggro deck or something which is not that often.

Let us also get rid of the Coat of Arms and Door of Destinies. Even though it seems like a bad idea, if you really think about it then the cards are gonna be worthless. for instance, Coat of Arms is a good card, but what if you went up against goblins? or merfolk? or humans? or slivers? or allies? See where im getting at now? and with Door of Destinies by the time you cast it you will probably have all your elves cast or at least the majority of them.

Let us also get rid of 3 of the Elvish Promenade. I say keep 1 because it could still be useful in an elf deck, just not as a 4 of cause it won't win you the game. However it is a great utility. I would cast this as late as possible without having it be a dead card so you can get the most out of it. Or possibly more ramp for Elvish Archdruid. I would also get rid of Imperious Perfect and Lys Alana Huntmaster

So in total that takes out 14 cards, now lets fill it back in. 1 more of the Elvish Archdruid is a good start, having 3 is a strong way to ramp. 1 of each Elvish Mystic Llanowar Elves. Now lets add some cards. Dwynen's Elite is probably one of the most strong elf cards so I would strongly recommend get a 4 of and get 4 of Elvish Visionary. the visionary is another strong card considering how much mana elves get its basically a free 1/1 that draws :p. Nettle Sentinel is another great card so would get 3 of those. And with all that you should have a much more consistent (and better version) of elves.

Now later on if you get the money, I would also get some expensive stuff like Cavern of Souls, Verdant Catacombs and Wooded Foothills to thin out your lands so you can draw more of spells instead of lands. I would also swap out your Naya Soulbeast and Worldspine Wurm for 2 Craterhoof Behemoth because that is just game ending in elves. Would also get rid of the 2 Genesis Wave for 2 Chord of Calling. But this is when you get the money. Would also get some creatures like Heritage Druid and Ezuri, Renegade Leader

I hope this information will help you annihilate opponents and win all the FNM matches :D. If you want to see my version of elves I will post it down below. I decided to go golgari colors instead of mono green however but the basic things I told you here is also in there so you can see how it works out.


Just elfing around

Modern* HashMasta

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