Wooded Foothills

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Khans of Tarkir (KTK) Rare
Onslaught (ONS) Rare
Promo Set (000) Rare

Combos Browse all

Wooded Foothills

Land

, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.

Wooded Foothills Discussion

tizzio on Time is money

6 days ago

Out: 1 Negate , 1 Wooded Foothills , 1 Logic Knot , 1 Force of Negation (went in sideboard), 1 Serum Visions In: 1 Crackling Drake , 1 Fiery Islet , 1 Narset, Parter of Veils , 1 Fact or Fiction , 1 Mana Leak

Some big moves happened after playing a couple weekend test games. I felt like i wanted a main board finisher that would have to be answered or just end the game right there ( Crackling Drake ) and I wanted more versatile counter magic ( ie. Mana Leak ). As for the addition of Fact or fiction I wanted to test out some new tech although 4 mana is a lot, so that's my flex spot right now. Three for Narset feels pretty good. she gets a lot of value down the turn she is played and allows me to replace her quickly as well as dump some targets for snap caster mage into the bin. The land was an easy choice as although the fetches help thin my deck if I start to flood fiery islet allows me to pitch it for one and draw a cord at instant speed.

As a general note I've been loving the feel of the deck overall. It feels fast and very reactive. yet can go up against death shadows midrange and blue white control really well in grindy games( though it doesnt quite get there but I blame that more on myself as a new control/ tempo player than I do on the deck.

Funkydiscogod on Arboreal grazer and Bounce lands

2 weeks ago

And with just a tap ability like Walking Atlas , you can Retreat to Coralhelm to create an arbitrary number of landfall triggers.

I can see one possible use: during a Warp World combo, if you use an Eternal Witness to return a Wooded Foothills from your graveyard to your hand, your Arboreal Grazer can put it on the battlefield. This is a thing the old Elvish Pioneer couldn't do, because it only allowed basic land.

Since it enters tapped, this doesn't net you any more mana, just more permanents. So, I don't think this is a very good plan.

ToolmasterOfBrainerd on I need help making a ...

1 month ago

The deck should remain mostly green. The biggest change is that the manabase will get expensive. Because you have cards that care about forests, the only real option is Breeding Pool and fetchlands. Windswept Heath is the cheapest fetch. Wooded Foothills comes next for green fetchlands.

Your other option is to keep the manabase as only forests, but add Birds of Paradise and Fertile Ground . Then you have 12 ways to make blue mana, which is plenty. And a lot cheaper.

RuneKing324 on Goblins

1 month ago

Edit: Added Cavern of Souls x3 as I forgot to add them in originally. Removed: Wooded Foothills x1 and Goblin Warchief x2. The Warchief doesn't really add much to the deck as the combo pieces are > 4CMC and the Haste is redundant.

Jack-Frost on The Spawn

1 month ago

My recommendations:

New Commander: Ramos, Dragon Engine or Morophon, the Boundless

Either of these would fit the theme of your deck better and would assist you in casting and running the deck.

Cut:
Altar of the Brood - Doesn't fit what you're doing and doesn't assist in your goal
Ghostfire Blade - Not good enough. You're running Eldrazi. They're big enough and powerful enough to take care of themselves
Mycosynth Lattice - This doesn't help you. Most of your stuff is colorless so this only helps your opponents cast spells and places a glaring weakness that a card like Vandalblast can easily exploit.
Bonds of Mortality - You're running annihilator and massive creatures. You're rarely worried about the occasional hexproof creature, and you shouldn't have an issue with the occasional enchantment or artifact. Eldrazi overwhelm. Don't sweat the small stuff.
Prismatic Omen - This doesn't help you enough. Most of your stuff is colorless so this doesn't do a crazy amount for you. In addition, you're running Chromatic Lantern which will do this and also produces mana on top of it.
Ashiok, Nightmare Weaver - Why? This has nothing to do with your deck
Despark - There are better removal options, but as an eldrazi tribal deck you'd be better off playing cards that protect and accelerate you rather than this.
Wear / Tear - While decent, you don't usually need to hit both at once and it's multiple colors. I'd run Naturalize or Krosan Grip instead.
Fathom Feeder - ...No. Just no.
Mist Intruder - While this and Fathom Feeder are both eldrazi, just because you're running a tribal deck doesn't mean you have to run every tribal card, nor only tribal cards. Cut this and see my suggestions for cards to replace it with.
Khenra Charioteer - There are better alternatives
Vile Aggregate - You're running eldrazi. You're going tall rather than wide so you're unlikely to ever really have enough creatures out at once to really make this card worth running.
Bojuka Bog - Not worth it. It comes out tapped and unless someone is both running a graveyard deck and has enough good cards in it at the same time, you're not going to get enough value out of this, or if you want to save it for that, then you have a dead land in hand and there would be far better cards like Rest in Peace and such.
Gateway Plaza - Comes in tapped, costs an additional mana to play, and only gives one mana. Too slow and not good enough.
Ruins of Oran-Rief - You're running Eldrazi. You really don't need one more +1/+1. A colored mana would assist you more here as it would also help you pay for and colored spells you would like to cast.

Add:
Akroma's Memorial - This is a fantastic card that in your deck would be a win con. I would recommend running this over Eldrazi Monument as it does a lot more and doesn't force you to sacrifice your important eldrazi.
Privileged Position - An absolutely amazing card that I run in every deck that can run it. Full protection on ALL your permanents.
Sterling Grove - Protection for all your enchantments and allows you to fetch any that you need.
Krosan Grip - Guaranteed removal on artifacts or enchantments.
Ramos, Dragon Engine - You're running a five colored big boy deck. This enables it and since it's colorless it'll be relatively easy for you to cast.
Archetype of Endurance - Fantastic protection and a powerful creature to run. As a plus it fulfills some of the same roles as the cards you ran that removed hexproof.
Archetype of Aggression - Replaces your Khenra Charioteer as a much better, single color, alternative.
Kozilek, Butcher of Truth - Great card draw, annihilator, reshuffles your graveyard which prevents mill and keeps your deck running even after a board wipe, and a giant eldrazi god, all built into one card.
Kozilek, the Great Distortion - Card draw, counter protection, and a menacing eldrazi god. Who could ask for more?
Emrakul, the Promised End - Reduced costs, protection, flying, trample, steals a turn, and an eldrazi god. Nuff said.
Temur Ascendancy - Replaces or in addition to Fervor . Haste plus card draw and your creatures are almost all going to trigger it.
Demonic Tutor - Fantastic fetch card.
Vampiric Tutor - Fantastic fetch card.
Harsh Mercy - Tribal board wipe
Explosive Vegetation - Land fetch
Skyshroud Claim - Land fetch that comes in untapped. If you upgrade your landbase to include cards like Breeding Pool (see recommendations lower), you can use this and cards like Nature's Lore to fetch them and bring them in untapped.
Patriarch's Bidding - Full board wipe recovery, and/or a kill card if you have a haste enabler on the board.
Heroic Intervention - Top Tier instant speed protection.
Teferi's Protection - Top Tier instant speed protection
Cyclonic Rift - One of the best board wipes in the game. Cannot be protected against, reset's their entire board, and leaves you in a fantastic position.
Enlightened Tutor - Artifact/Enchantment Fetch
Worldly Tutor - Creature Fetch
Mystical Tutor - Instant/Sorcery Fetch
Urza's Incubator - Eldrazi cost reduction
Descendants' Path - Free Eldrazi casts
Rhystic Study - Fantastic card draw
Bloom Tender - In a 5-color deck this card is amazing ramp.
Birds of Paradise - Any color ramp for 1
Ugin, the Spirit Dragon - Does this require explanation in a colorless deck?
Beast Within - Destroys any permanent. This is a fantastic card to run as a mere 3/3 beast shouldn't bother you, and even if it would, it's likely far better than what they previously had.
Chaos Warp - Removes any permanent. Can be used on your own stuff to pull a new permanent out of your deck if needed. Bypasses indestructible.
See the Unwritten - Need I say more?
Tooth and Nail - Need I say more?
Exploration - Amazing ramp. Accelerates your turns
Burgeoning - See Exploration
Mana Reflection - The best mana doubler, bar none.
Zendikar Resurgent - Mana doubler plus card draw
Smothering Tithe - One of the best ramp cards
Oracle of Mul Daya - Fantastic acceleration. Combines with other accelerators such as Exploration and Burgeoning as they can now play lands off the top of your library as well.
Second Sunrise - Full boardwipe recovery
Defense of the Heart - Easy free creature drops
Mirari's Wake - Mana doubler plus anthem
Faith's Reward - Full, personal, boardwipe recovery
Seedborn Muse - One of the best cards you can run, bar none.
Commander's Sphere - 3 drop mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Darksteel Ingot - 3 drop indestructible mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )

Recommended Land Additions/Swaps:
Cavern of Souls
Reflecting Pool
Urborg, Tomb of Yawgmoth - Mana coverage, allows your fetch and colorless lands to tap for colored if they need
Cabal Coffers - Combines with Urborg, Tomb of Yawgmoth to generates metric butt tons of mana
Arid Mesa
Bloodstained Mire
Flooded Strand
Marsh Flats
Misty Rainforest
Scalding Tarn
Verdant Catacombs
Windswept Heath
Wooded Foothills
Blood Crypt
Breeding Pool
Hallowed Fountain
Overgrown Tomb
Polluted Delta
Steam Vents
Stomping Ground
Watery Grave

Fetch lands and shock lands are fantastic upgrades to your deck. Fetch lands let you pull the exact lands you need and let them come in untapped, and shock lands can both be fetched because they say the actual land type (ex. Breeding Pool is a Forest Island), and can come in untapped or tapped depending on what you need. Coming in untapped and generating multiple colors gives a distinct advantage over mono-colored lands and lands that must come in tapped.

Maybe Cut:
Eldrazi Monument - Hurts you too much and doesn't generate enough benefit. If you can't get a weak creature out in time, or don't have one available, you'll either have a dead card in hand that you don't want to cast, or one that hurts you badly. If you want indestructible, look at cards like Boros Charm or Heroic Intervention .
From Beyond - Too slow and doesn't do enough.

Why?:
Relic of Progenitus - Not worth it. Run Rest in Peace or other such cards instead.

A tribal deck isn't limited to only cards of its tribe, but rather is mostly one tribe and has several cards that accelerate and power up the tribe. Hence my recommendation is that you cut a few of the weaker cards that are unnecessary and instead run a few non-tribal cards that strengthen, accelerate, and assist your deck.

JagonFel on Modern Enchantress

1 month ago

@sprtsfan11 Wooded Foothills can also get a Temple Garden but I think the main reason for playing it is that it thins the deck. Every time you play Wooded Foothills you also get to remove another land from your deck so you can't top deck that land later when you need spells.

sprtsfan11 on Modern Enchantress

1 month ago

I like the deck, but I just have a couple suggestions:

Is there a reason you chose the Wooded Foothills ? While it lets you shuffle your library, it is just sacrificing life and only giving a Forest back, so I would only use extra Forests.

Also, if Sigil of the Empty Throne is your win condition, I would suggest putting more copies of it in.

Enchantment decks are really fun to play, and I like how fast this one can be.

Sarkhan420X on Modern Raze-Boar

1 month ago

definitely upgrade the lands. you need fetches like Wooded Foothills , and shocks like Stomping Ground .

but how are you getting the boar in turn 2?

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Wooded Foothills occurrence in decks from the last year

Modern:

All decks: 0.89%

Rakdos: 3.56%

Legacy:

All decks: 0.76%

Commander / EDH:

All decks: 0.17%

Red: 0.12%

Green: 0.21%

RG (Gruul): 1.69%

Golgari: 0.32%

Rakdos: 0.16%

GU (Simic): 0.56%

RUG (Temur): 2.58%

RGW (Naya): 1.99%

BRG (Jund): 1.57%

BUG (Sultai): 0.75%

UBR (Grixis): 0.48%