|Commander / EDH||Legal|
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|Commander 2013 (C13)||Rare|
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If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.
If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.
Primal Vigor Discussion
1 week ago
Great looking deck! We had never heard of Biovisionary before; what a nasty card that can be in a deck like this :)
We have been greatly enjoying a Riku deck of our own (still needs to be posted on tappedout), and here are some of the cards that have been instrumental to its success:
- Bloom Tender ; bit of an expensive card, but such an incredible mana dork. Even more so when you can copy it with Riku or another copy/clone spell.
- Clever Impersonator ; this card can be insanely insane for many reasons in this deck. Think about this: have it enter the BF as a copy of Primal Vigor (or Doubling Season ) and then activate Riku to create a token of it, allowing you to put down another PV (or DS).
- Deadeye Navigator ; this card is just so good with Riku on the field. Keep making tokens of your favourite creature (aside from profiting from whatever ETB effects this creature might provide).
Hope this helps you. Have great fun tweaking and playing this!
Mrs and Mr NV_1980
1 week ago
Okay well I´d start with Growing Rites of Itlimoc Flip which is pretty much just a budget gaea´s and obvi Parallel Lives Doubling Season and Primal Vigor I believe Phyrexian Altar would be good Aura Shards is good removal Eldrazi Monument is very strong if you have a lot of creatures Westvale Abbey Flip is a good outlet a good mana sink is Rhys the Redeemed some maybe cards would be Mirri's Guile Sylvan Library and Song of Freyalise
1 week ago
1 week ago
If you're looking for even more token gen:
Awakening Zone , From Beyond , Master of the Wild Hunt : These all give you a token per turn, which is generally better than having to pay mana for tokens in my opinion. Eldrazi tokens also give you extra ramping utility even if you aren't swarming your opponent with them.
I also think it would benefit this deck to have more ramp/mana dorks. Green has so many options in these categories. Ramping up to your commander is essential once you get some tokens.
1 week ago
I guess Primal Vigor doesn't help PWs really, so scratch that.
1 week ago
This set has a bunch of great cards (in its so far previewed first 1/3) and many of the best ones aren't even rare! And a bunch of the best ones were shown today and yesterday too!
Neoform makes me so happy. Like truly. I'm excited to play it in standard on arena, and also I'm excited to put it in like 7 edh decks. Especially since it's an uncommon it will even be cheap!! Vannifar decks will finally be a thing!! So stoked for this card.
Deathsprout! Yes! I never knew this is what I always wanted. Also goes in like 7 edh decks. Especially since it too is an uncommon.
The amount of cards with proliferate in the game has literally exploded. The mechanic is used in so many edh decks, it should have a noticeable impact everywhere. At least a few will be good enough for edh...three previwed so far have triggers that can happen repeatedly, a couple more are ETBs, its just gonna be great. And so far the best ones are all uncommon or common!
The proliferate legend is ok, they missed by making it a death trigger instead of leaving the battlefield or something. It's still possibly good enough for standard though.
Massacre girl is easily the hottest girl in the set so far. Great card too, maybe even better than Massacre Wurm .
IAmTheWraith Atraxa really excels at both angles, you don't necessarily have to completely exclude either strategy. Lots of PWs make +1/+1 counters and Primal Vigor and Doubling Season will combo with everything too. I would dip into both a bit for a more interesting play experience.
1 week ago
So here's what I am thinking:
Remove Infect. Look, Voltron seeks to win via 21 Commander Damage. Winning at 10 infect is great and all, but I feel like I might be doing this a disservice here. Let me explain; The reason I went equipment heavy with Deathtouch is because I want to push as much damage via Deathtouch / Trample out as possible, to hopefully take down an opponent in 1 - 3 turns and win very fast. If I have Infect on top of this, the Deathtouch is effectively nullified because the damage is replaced with -1/-1 counters - thus actually slowing the overall plan down significantly. So, I can remove those and free up two slots.
I see what you guys mean about some of the spells with +1/+1 counters being a bit costly, and yes I can reduce some of the ones that cost 6+ cmc. I'll get on that as well.
I'd like to focus on Lifelink. This is because since I do not have much in the way of protection via creature base, I need some way to stay afloat. I feel like dumping Lifelink on a big ass Mowu is a great way to bypass the inevitable barrage that I will be enduring.
More draw is absolutely a must, but I don't think I need that much more. Perhaps 10 - 12 draw cards in total, as opposed to my current 8?
I actually do not think I need Doubling Season , Parallel Lives , Primal Vigor . The reason is because Mowu is already going to be giving himself an additional +1/+1 counter. Do I really need enchantments that also do this, too? I think Hardened Scales is fine because it is so cheap CMC-wise. Parallel Lives may be okay, too. But I feel as though I can cut Doubling Season and Primal Vigor . The only Planeswalker I intend on using is Garruk, Primal Hunter and that's specifically for his -3. I don't intend on using him for anything else, so I absolutely do not need at least Doubling Season .
The reason I am going the route of equipment and not auras is because if Mowu is killed, auras are dumped. I run a Tuvasa Voltron deck that has plenty of ways to get Auras back, but mono-green doesn't really do that all to well. There's one card, Creeping Renaissance , but I'm not going to hold my breath here. One single card in all of the 99 that returns permanents to my hand just doesn't even really seem worth it. I'd rather make it harder to remove both Mowu and my equipment, than easier by having auras leave with him.
I see the list of stones, like Mox Opal , but honestly those are just too costly. I'm not looking to build a $1k deck. I'm not even really wanting to go above $300. I don't play competitively, so I don't need cards like that. Hope you understand :)
A little bit more draw
Reduce some of the heavier costed CMC spells
Look into ramp spells. If I go a bit heavier on the draw, it does me no good if I can't cast those spells. Even if I have no maximum hand size, cards sitting in my hand are duds.
Primal Vigor occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%