Primal Vigor

Primal Vigor

Enchantment

If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.

If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.

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Set Rarity
Commander 2013 (C13) Rare

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Legality

Format Legality
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Tiny Leaders Legal
Magic Duels Legal
Commander / EDH Legal
2019-10-04 Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Primal Vigor occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Primal Vigor Discussion

rdean14 on Card creation challenge

2 days ago

It wouldn't be an instant infinite combo, but so many cards would make it infinite: Hardened Scales, Mowu, Loyal Companion, Primal Vigor, Doubling Season, Conclave Mentor, or Branching Evolution. I'm sure more cards would be instant infinite combos.

Very broken with Dark Depths, synergy with Chandra, Fire Artisan, sagas, and any other cards where you want a specific number of counters on them.

TypicalTimmy on Uumaka, Nature's Fury

2 weeks ago

I was sitting here watching the War of the Spark Brawl episode of The Command Zone and I said:

  • "Timmy, you love Oathbreaker. You love Planeswalkers. You just built a Riku of Two Reflections EDH deck. If you built a Commandwalker specifically tied to how you derive the most glee from a game, what would that Commandwalker look like?"

Uumaka, Nature's Fury is a Human Shaman / Druid. Shamans are beings who are able to call upon spiritual life forces, and Druids commune with nature. Uumaka is skilled and mastered in both practices. She is designed for an Aggro Timmy-style Stompy deck in which you ramp hard and play big creatures to overrun the battlefield - exactly how I like it.

After thinking about it, I'd say Uumaka is from Alara.


Uumaka, Nature's Fury

Legendary Planeswalker - Uumaka

+1 You may search your library for a basic land. If you do, reveal it and put it onto the battlefield tapped. Shuffle your library.

-4 Until end of turn, the next time you cast a creature spell, create a token copy of it.

-8 You get an emblem with "Lands you control become 5/5 Elemental creatures in addition to their other types. Creatures you control gain hexproof, indestructible, trample and vigilance."

{Uumaka, Nature's Fury can be your Commander.}

4


The +1 isn't as good as Xenagos, the Reveler nor Domri, Anarch of Bolas, nor is it as overall powerful as Nissa, Who Shakes the World. However, what it does do is thin your deck by tutoring the land. Less cards in deck means better odds of drawing better spells. It also helps fix your mana, allowing you to get the specific color you need at that moment. Basic lands only. While it's not that powerful in some regards, it's also very strong in others.

The -4 is something I am very excited for. You don't need your creature spell to resolve - you merely have to cast it. Think of it like Desolation Twin, in that sense. It means even if you have a large play, such as an Avenger of Zendikar, it's okay if the creature gets countered; You still get the token copy. It also means you can have a buffer on legendary creatures, too. For example, many players won't allow an Omnath, Locus of Rage to resolve. However, if the token copy is created then it doesn't really matter. If the spell resolves, SBA the token out of the game. If the spell doesn't resolve, you still got an Omnath. This also means spells such as Parallel Lives, Primal Vigor and Doubling Season are more impactful. If I cast a Savage Ventmaw, that is some serious board presence. Or I could go unbelievably wide with a Hornet Queen. I'd also still have access to things such as Flameshadow Conjuring and Bramble Sovereign. So the chance to go insanely wide absolutely exists here. Now, personally, with the +1 tutoring out a basic land I would straight up go for creatures with Landfall abilities. Nesting Dragon, Rampaging Baloths, Lotus Cobra, Avenger of Zendikar, Akoum Hellkite, Oran-Rief Hydra, Omnath, Locus of Rage, Tireless Tracker, etc.

Lastly, the -9 sets you up for a huge wincon. All of the lands you've been tutoring plus the lands you've been playing are now 5/5 creatures that are neigh unstoppable (Though not entirely. AEtherize screws you over good.). This also then affects all creatures you control. A giant powerful emblem that should secure you the win immediately, if not putting a hard clock on the game itself.

I lowered the ultimate from -9 to -8, meaning it holds synergy with Doubling Season and is a turn sooner in general. To compensate, I bumped CMC from 5 to 6. Overall, ramping in Gruul is insanely easy so +1 CMC isn't much at all, especially with the land tutor on a +1.

Personally, I think she is immensely over powered, but not broken. I like Planeswalkers that set you up to win, but you still need to put in the effort.

VeggiesaurusRex on Pashiri's Robot Rush

3 weeks ago

I'm glad you like my list,Sumradagnoth! I hope you enjoy playing it as much as I do.

I haven't played in a while, but PRR's performance will be heavily based on your metagame; the more cheap removal your opponents are packing, the harder it is to get things off the ground.

The deck can fight through more removal-heavy metas, but I'd recommend running a list that's more closely based on Yisan cEDH lists than this version of the deck is. I've been theory-crafting a version like that for a couple days now and will probably post a workable draft this week or next.

Concordant Crossroads is a good card but it bit me one too many times to stick around. Giving everyone else's stuff haste can be pretty dangerous, but if nobody you play with can consistently make better use of it than you can, then it's a perfect include. Awakening and Primal Vigor are similarly dangerous and I would not hesitate to cut them if they ever start to do anything other than launch me ahead.

cadstar369 on Pir//Toothy

1 month ago

Here's some cards you may want to add to the mana base: Temple of the False God 'cause extra mana. Forge of Heroes + Opal Palace for the easy +1/+1 counter on Pir/Toothy. Novijen, Heart of Progress to give any creatures a +1/+1 counter on entry. Bonders' Enclave + Karn's Bastion for card draw & proliferate on demand. Nesting Grounds to shift any of your counters around. Castle Garenbrig + Castle Vantress for extra mana to activate abilities and some scry on demand. Mosswort Bridge's Hideaway is very easily fulfilled by Toothy. Blast Zone should help if you find a horde of tokens blocking the way. Misty Rainforest if you want a fetch land. Fabled Passage + Terramorphic Expanse to increase the basic fetching.

Additionally, since it seems you are mainly aiming to put lots of counters everywhere, here's some cards that may be useful towards that end (in no particular order): Crystalline Giant + Nesting Grounds + Vivien, Monsters' Advocate lets you start moving various keyword counters around your creatures. Hornbash Mentor + Wingspan Mentor give other creatures a flying or trample counter respectively, then start handing out +1/+1 counters to any creatures with those keywords. Avian Oddity + Titanoth Rex give the same keyword counters as the above pair when cycled. Skatewing Spy + Trollbred Guardian give everyone that has +1/+1 counters flying and trample respectively. Additionally, Longshot Squad gives reach to creatures with +1/+1 counters, Herald of Secret Streams gives unblockable, and Crowned Ceratok + Pridemalkin + Tuskguard Captain give trample as well. Ominous Seas pumps out tokens twice as fast with Pir around. Primal Empathy either gives you card draw or an extra +1/+1 counter. Contagion Clasp + Contagion Engine for additional proliferate on demand. Sword of Truth and Justice also works when you really start pounding people. Primal Vigor is a second Doubling Season, but beware that it affects all players. Song of Freyalise is a time bomb finisher that also activates any of your passive buffs for creatures that have +1/+1 counters. Branching Evolution doubles any +1/+1 counters you generate. Inspiring Call makes all your creatures with +1/+1 counters indestructible, as well as drawing you a card for each one. Give / Take lets you draw at least three cards (four with Pir on board) if you need to dig for something quickly. Vivien of the Arkbow + Vivien, Arkbow Ranger + Vivien, Nature's Avenger are all great support Planeswalkers. The two arkbow Viviens have removal with their minus ability (note that Arkbow Ranger can hit planeswalkers!), and the avenger grabs the top creature in your deck with her minus. Nissa, Voice of Zendikar isn't as great at putting counters on your creatures as the Viviens, but the tokens should prove useful blockers, and her minus puts counters on everyone instead of just one creature. Additionally, since you'll probably be drawing lots of cards, Jace, Arcane Strategist will also be handing out counters with his passive. Kalonian Hydra doubles everyone's +1/+1 counters every time it attacks. Also, Rite of Passage is great if you find your creatures constantly taking nonlethal damage, as it gives them an extra counter for surviving.

Hope this helps finish your deck! :)

Fatboy26105 on Rhys and the Selesnya Army (Assistance Welcome)

1 month ago

EdhOutlaws sadly I havent been able to play my Rhys deck since making some changes. I did the following:

In: Linvala, Keeper of Silence OUt: Llanowar Elves

In: Eladamri's Call Out: Rootborn Defenses

In: Illusionist's Bracers Out: Primal Vigor

In: Wrath of God Out: Glare of Subdual

TypicalTimmy on Split Second #2: Color Cropping ...

1 month ago

I've been thinking of building an Abzan Zombie Commander so that I can take full advantage of cards such as Parallel Lives, Doubling Season, Primal Vigor, Anointed Procession, Necromancer's Covenant, Endless Ranks of the Dead and Liliana, the Last Hope. Plus any others I may have missed ;)

I'm thinking my best bet is just Morophon, the Boundless and I just strip off blue and red. That gives me access to Zombie cost reduction.

Anyone have thoughts? Is there a better one? Would Teneb, the Harvester be better since he has built-in reanimation for creatures?

I'm not so much concerned about the tribal aspect. The slew of +1/+1 lords is great and all, but wraths make it pointless. I want to overrun the boardstate, not go super tall. A million 2/2s is better than several 5/5s. ;) Though, Morophon, the Boundless does make the tokens 3/3s, so there is that I suppose.

Might sound extremely weird, but what about Saskia the Unyielding? Then my bagillion 2/2 tokens are dealing both combat damage and noncombat damage whenever they connect.

Xephon_ on Zaxara, the Exemplary: Hydra Infestation

1 month ago

Another pseudo-Doubling Season effect to consider may be Branching Evolution. It has a cheaper cmc than Doubling Season and Primal Vigor, so it may be considered, but then again it only doubles your +1/+1 counters instead of counters and tokens. I know your cuts are getting difficult, so it's understandable if this doesn't make it.

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