|Commander / EDH||Legal|
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|Commander 2013 (C13)||Rare|
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If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.
If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.
Primal Vigor Discussion
6 days ago
Hey, your deck looks good except the manabase. You've neglected the manabase in favor of the rest of the deck :( This manabase is for a $100-$200 budget deck not a $400+ deck. If deck price is a concern then cut Primal Vigor since it's a redundant five drop because of Doubling Season and one of Palinchron or Ulamog, the Ceaseless Hunger ; use the $56+ to improve the manabase. Palinchron can be cut and replaced with less expensive price Peregrine Drake .
I would start with getting one of each of the Pain lands and Shock lands, more dual lands that ETB untapped which are wanted to cast Animar on curve. Shock lands, Pain lands and Check lands manabase is fine with basic lands. 21x basic lands is a lot for a $400+ three color deck that wants to make difficult mana cost turn three/four consistently.
Lands to consider adding:
- Yavimaya Coast
- Shivan Reef
- Karplusan Forest
- Game Trail
- Sulfur Falls
- Breeding Pool
- Steam Vents
- Stomping Ground
- Exotic Orchard
- Botanical Sanctum
- Cascade Bluffs
- Flooded Grove
Ancestral Statue is the only creature enabler for Animar here. Consider more than Statue?
Upgrades to consider:
Other upgrades to consider:
- Fauna Shaman > Secrets of the Golden City
- Birds of Paradise > Explosive Vegetation
- Rattleclaw Mystic > Skyshroud Claim
- Paradise Druid > Kodama's Reach
- Beastcaller Savant > Rampant Growth
- Farhaven Elf > Search for Tomorrow
- Vizier of the Menagerie > Increasing Savagery
- Forgotten Ancient > Renegade Krasis
- Coiling Oracle > Hamletback Goliath
- Lifeblood Hydra > Hydra Broodmaster
- Signal the Clans > Solidarity of Heroes
Creatures who ramp give you more with Animar because if cast before can help to cast Animar and then afterwards if cast can add counter to Animar. These mana dorks who can make any color of mana for Temur can help the manabase, bringing consistency of color fixing for playing Animar faster. The same can be said for creatures who can put a land onto the battlefield because it's then ramp who can be bounced and played again. There's already more Forests than any other lands which is good when playing green mana dorks. Good luck with your deck.
2 weeks ago
Ah, thanks, MizzMizz! To be honest, I forgot this deck wasn't still private; I was offering another user suggestions for his Thromak deck and opened it up so he could look through my list. Guess I should work on writing up a description, lol.
Doubling Season would be great in here, certainly; I was lucky enough to buy a playset when they were still new and inexpensive, so availability isn't an issue. The only reason I don't have it in here is that I already had a copy in my Ghave, Guru of Spores deck. Since both decks run on similar concepts, it would have been too easy to stuff the same cards in Thromak that I had in Ghave. I chose to avoid any overlap, and since having extra tokens seemed more important for this deck, I used Parallel Lives where I might have otherwise used Doubling Season. This reason is also why there's no Primal Vigor in here. I figure if I've enough dudes to devour when Thromak hits play, he'll be plenty big even without a counter doubler.
One of the goals of this deck is to cast Thromak for huge, attack, sac for profit, and cast again for even more; this requires some crazy mana, which is why I have Mana Flare , Overabundance and the like. Mana Echoes seems like it could be helpful, but have I got enough creatures that share types to maximise it's potential? I suppose Saprolings are probably the most prolific token type, but my creatures are all over the place. You referred to it as a land, though, rather than an enchantment; were you thinking of another card?
3 weeks ago
Great job!!! i do however agree with the first commenters that you may want to consider more utility lands or getting more utility in your creature ramp. im also a little curious as to why you dont have any doubling enchantments like Doubling Season , Parallel Lives , Primal Vigor since your commander uses counters but i doubt i could have built a deck that is any better. :-)
3 weeks ago
4 weeks ago
1 month ago
1 month ago
Thank you! I appreciate the praise! The Primer certainly has been a work in progress, and I’m still tweaking it.
For the function it serves in the deck, Primal Vigor could easily replace Doubling Season if you need a more budget friendly option. The only downside is it works for our opponents as well, but if your plan is to play the enchantment and then go off, there’s little issue there. The only reason it’s not in the budget version I’m still working on is because it’s still too costly for as inexpensive as I’m trying to make that deck.
We don’t really care about Deathspore Thallid ’s spore counters much anyway. Ghave makes saprolings more efficiently. Deathspore is there to take advantage of our many saps and wipe the board of creatures. He’s actually one of my pet cards from when this deck was fungus tribal, and I’m so happy that he serves a purpose now. He even gets around indestructible which is great!
1 month ago
Infect is actually marked with "poison counters" that are put on a player, rather than a permanent. So no, unfortunately they would not be affected by Primal Vigor .
Also Primal Vigor will not affect any -1/-1 counters placed on creatures due to infect, since the enchantment only affects +1/+1 counters specifically.
Doubling Season can do all that, though.
Primal Vigor occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%