Primal Vigor

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2013 Rare

Combos Browse all

Primal Vigor

Enchantment

If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.

If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.

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Primal Vigor Discussion

Oloro_Magic on

5 days ago

Sol Ring is banned in Legacy just so you know. Also I feel the deck has to be a bit faster for the legacy meta right now. Sylvan Caryatid and Noble Hierarch are better than Whisperer of the Wilds (Noble is too expensive but the Caryatid is relatively budget).

You may also consider working in the Spike Feeder infinite life combo by adding white for Archangel of Thune, or even by playing Food Chain to enable the combo.

Legacy is a fast format full of control decks of various types so just be wary with setting up turn three as some Legacy decks won't even let you live that long. Honestly I would move this deck to modern seeing how only Sol Ring, Primal Vigor and Verdant Confluence are not modern legal, and then as a previous user said if you are set on a Scales deck play Winding Constrictor, or even Abzan Spike Feeder.

ancientskull on Animar's Hydra Horde

1 week ago

I love the hydra theme in this deck, and Animar seems like he can get out of hand quick! You may consider running Hardened Scales to get bigger hydra, or even Primal Vigor as a functional second copy of Doubling Season. Still, the deck is awesome! +1

Fungreatmario on Ellie's Saprolings

1 week ago

I linked the wrong card all together. I meant to attach Primal Rage not Primal Vigor. My appologies. Coat of Arms is worth the play as tribal isn't the meta so it will really just help you. If you run into Merfolk, you can sideboard it out. Sprout is the answer to Pyroclasm because it is the beginning of the board reset for you. It makes making saps after the hard boardwipes hit giving you something to work with. Heroic Intervention is an option, but if you don't have it in hand at the time they drop, what is the point of it being there?

Some other sideboard choices: Back to Nature

ellie-is on Ellie's Saprolings

1 week ago

Hi, I appreciate you taking the time to write that.

But I'm going to lead by saying I do not have $200 to spend on cards, which is about the price of what you're suggesting. As the description and updates of the deck state, I'm already struggling to have $16 for a playset of Utopia Sprawl.

19 lands might be a good idea. I'll see if I can play around with that. I do enjoy Sandwurm Convergence though, and in the games where it came up, I didn't have trouble casting it.

I really do not get how Sprout is an answer to Pyroclasm. Did you link the wrong card? However, I want to get Heroic Intervention as soon as I can, which's a better answer to it than Fresh Meat.

I've considering splashing white for some cards - I often end up with the ability to create white mana anyway - but I've yet to find something where the benefits would outweigh the problems. Path to Exile would of course be great, but you yourself mentioned the price, and that is money I simply do not have.

Anointed Procession is great for mostly white token decks, but it is literally a copy of Parallel Lives, of which I'm running two - if I wanted more, I could just add more of that.

"These 2 cards can turn your saps from a sap tribal into a GW Token Stompy type strategy" - yes, but I don't actually want that. x3 I want to improve this deck - but not at the cost of turning it into a different deck. There's plenty of GW stompy out there, but I've never seen anyone else play with a Saproling deck. I fully realize that Saproilngs are not the strongest archetype, but all I want is for this to be the best Saproling deck it can be. If I just wanted to play the best deck I'd be building myself a Burn deck instead - my favorite playstyle out of the Tier 1 lists. But that's not this deck's aim.

Finally, your other ideas: I think mainboarding Ghost Quarter might not be a bad idea, I'll try that when I next play and update the list accordingly. As for Primal Vigor... For someone as tournament focused as you are, I'm surprised you linked to a non-Modern legal card :P Did you mean Doubling Season? To which I'd say, I'd rather just run more copies of Parallel Lives, cheaper in mana and money (the counter thing is nice, but this deck costs $40 and doubling season is $60 each). I do not actually like Coat of Arms, because it can give your opponent such a big advantage too. Whenever anyone else plays it against me, it always gets me the victory, so I feel that it's not really a card I'd want to play myself, and risk doing the same for the opponent. Choke is a good sideboard addition, and I'll try to get some next time I have money for deck changes.

Have fun building your GW Token Stompy. I had a cousin who used to run something just like that, and it was quite fun. It's not what I want for this deck, but there's nothing wrong with it.

Fungreatmario on Ellie's Saprolings

1 week ago

From what I am aware of, there are a few matters for me to point out to make this more competitive in the current meta modern is in. 1) Reduce the land count to 19. Upon play testing (and I have play tested 20-30 times now) i tend to end up flooded, and your CMC is 3.05 (spike due to Sandwurm Convergence). Based on what the rest of this essay has to offer, 19 is more than sufficient. 2) You need to find faster responses to Pyroclasm and Anger of the Gods. I feel that Fresh Meat is too slow for this. 3) Your best removal spell you have open to you is Beast Within. There are stronger removal spells you may have over looked that will be mentioned soon. 4) You rely so much on your mana combo that just dies to Lightning Bolt or Path to Exile. And lastly, 5) you have no game 1 shock or Tron answers.

So how can ths be fixed? Well, first the 19 mana drop is possible upon dropping Sandwurm Convergence and running White and playing Sprout. First off, Sprout is the reset. It is the answer to Pyroclasm and Anger of the Gods. Secondly, I know what you are thinking. "Why White?" "This is mono green, why would I ever consider white?" Well, for starters white has the best removal spell in modern, Path to Exile. Sure, it's 7 dollars but it holds that price tag for a reason. It kills everything but BW Tokens. Delver? Path. Any Tron creature baddie? Path. Infect? Path. Path. Path. Path. Now Dismember is a cheaper cost and can keep you mono green, you just have to pay 4 life to kill something. White also includes (but not limited to) Intangible Virtue and Anointed Procession. These 2 cards can turn your saps from a sap tribal into a GW Token Stompy type strategy that includes, Rhonas's Last Stand, Thragtusk, Call to Arms and Voice of Resurgence. White also holds the power to provide strong side board options like Qasali Pridemage, Nevermore, Stony Silence, Rest in Piece and the white COUNTERSPELL Mana Tithe. This will require you to pick up Windswept Heaths, Temple Gardens, Canopy Vista, Fortified Village, and maybe Scattered Groves. This will drop the CMC to about 2.5 or so which makes 19 lands fine.

Other ideas: Mainboard Ghost Quarter, Add Primal Vigor and Coat of Arms, Side Board a Choke or 2. As for Jade MageI don't think it is something to think about, she just dies way too quickly, and costs 3 to even make a sap.

I will construct a GW Token Stompy list and post it in a future comment. You can friend me on tappedout if you wish bu clicking follow on my profile to get the update on when the list is posts as well as updates to the list. I will play it in a few modern events and will post result upon being able to afford it.

Thank for taking time to read all this, I am sorry it is so long.

Jaxx134 on Trespassing Phantasm

2 weeks ago

thanks everyone for all the suggestions and +1s I greatly appreciate it.

Primal Vigor is a little to mana costly, I find by turn 5 my opponent is already dead and without any mana ramp I wouldn't be playing it until turn 5 which would be too late to be helpful. Besides Cloudshift and Essence Flux are what really shine at duplicating my tokens.

I definitely like the Street Wraith idea, I was thinking of taking out Hunted Horror since 2 tokens that don't die immediately thanks to Illness in the Ranks or have their first attack negated thanks to the life gain from a few cards wasn't really working out as well as I hoped. I was going to throw in Hunted Troll but I don't really want to add fourth color and the free card draw from Street Wraith would be extremely helpful.

I was originally thinking of adding Authority of the Consuls but I found I never needed to attack with anything other than my Hunted Phantasm which is unblockable anyway. Definitely a good sideboard option for fast agro decks, gives me extra life gain and slows them down a bit. Also I never really thought of how well it goes with Mercy Killing I just had it stuck in my head that all the tokens I give them come into play on my turn anyway but that's not the case with Mercy Killing.

Beast Within is only in the sideboard because I was thinking about adding green I just forgot to remove it. I don't think I would need Crib Swap since I already have Mercy Killing which does basically the same thing but gives them more tokens to be drained by. I love the idea of Genesis Chamber, that will be a great replacement for the Beast Withins in the sideboard for fighting creature heavy decks. Against anything else it is kind of a dead card since it doesn't duplicate the tokens I give them.

h00n on Trespassing Phantasm

2 weeks ago

If it's about doubling your opponents tokens (which I don't think is necessary, because that card is manawise expensive AF) then Primal Vigor is your best friend.

Nonetheless this deck is hilarious, I've always wondered what kind of combos there are with these enemy-token-generators. Great idea, great deck, +1 from me.

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