|Commander / EDH||Legal|
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|Commander 2013 (C13)||Rare|
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If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.
If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.
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Primal Vigor Discussion
4 days ago
No Fetches in the mana base?
So you said you're looking for cuts, here are some cards I particularly LIKE from your list (in no particular order):
Atraxa, Praetors' Voice, Coiling Oracle, Corpsejack Menace, Deathrite Shaman, Intet, the Dreamer, Maelstrom Archangel, Maelstrom Wanderer, Mercurial Chemister, Prime Speaker Zegana, Rashmi, Eternities Crafter, Thrasios, Triton Hero, Vorel of the Hull Clade, Weaver of Currents, Winding Constrictor, Yidris, Maelstrom Wielder, Yore-Tiller Nephilim
Maelstrom Nexus, Mirari's Wake, Pernicious Deed, Flesh / Blood, Hull Breach, Merciless Eviction, Slave of Bolas, Unexpected Results, Villainous Wealth, Abzan Charm, Jund Charm, Naya Charm, Sphinx's Revelation, Trap Essence, Chromatic Lantern, Door to Nothingness,Dragon Arch, Legacy Weapon, Lightning Greaves, Planar Bridge, Prismatic Geoscope, Sensei's Divining Top, Sol Ring, Thran Dynamo, Vedalken Orrery, Ajani, Mentor of Heroes, Nicol Bolas, Planeswalker, Sarkhan Unbroken
Other cards I really like that you might want to consider (20):
Chromanticore, Trace of Abundance, Kiora's Follower, Wargate, Derevi, Empyrial Tactician, Knotvine Mystic, Gilder Bairn, Kiora, Master of the Depths, Captain Sisay, Ral Zarek, Karametra, God of Harvests, Ghave, Guru of Spores, Crystallization, Cavern Harpy, Fleetfoot Panther, Ivorytusk Fortress, Reyhan, Last of the Abzan, Duneblast, Congregation at Dawn, Bring to Light
If you relax your gold and artifact only restriction you can get a couple more fun toys (4):
Cards I see on your list that I have seen others suggest, that I think are ok, but not necessarily as awesome as above:
Other cards I've seen others use, but I'm not quite as hot on (8):
1 week ago
2 weeks ago
Marath is a powerful combo engine. I agree with most of the stuff above in regards of how to fix your early game. A few other cards that can be good in Marath are Ashnod's Altar, Blasting Station, Spawning Pit, Altar of Dementia, Fecundity, Primal Vigor (not as budget as it used to be), Fires of Yavimaya and Anger. If I can think of anything else, I will post. But when you edit your deck, look at your mana curve.
3 weeks ago
Also, you're missing the infinite combo with Food Chain, which is what makes ghave competitive :)
3 weeks ago
Cards that I struggle to see the relevance of:Dictate of Karametra seems bad to me, you don't play many instants so after 1 game your opponents will begin to see it coming and it only gives you a small advantage at first, your opponents can likely take a lot more advantage of it than you.
Elspeth, Knight-Errant seems like a very weak planeswalker and could easily be removed in order to facilitate better support.Garruk, Primal Hunter also seems weaker, his only relevant effect on landing being to make you a 3/3 which will get steam rolled by any creature strategy.
Gideon, Champion of Justice is terrible isn't it?How often do you find Kiora, the Crashing Wave to be a waste of 4 mana to prevent 1 source's damage?Ob Nixilis of the Black Oath is fairly irrelevant, you drop him and gain a teeny bit of life or get a 5/5 token but reduce his loyalty to ping-range or wait for an irrelevant emblem.The remaining planeswalkers are all okay or at least obviously usable when they drop or if they attain critical mass. Speaking of which, there are obvious upgrades that are missing here.Doubling Season, you just have to play this card. You can't not play this card in EDH superfriends if you have green access. It sets up planeswalkers to instant-ult and doubles tokens you produce to block with.Rings of Brighthearth means every planeswalker ability gets doubled. Unfortunately this does not double the counters added.
You could go harder into token doublers with Primal Vigor,Parallel Lives, and Anointed Procession, which might give you enough blockers over time to start building the justice league.If you are going instead to preventing damage to planeswalkers you need cards like:Moat, Magus of the Moat, Humility, Sphere of Safety, Contagion Clasp, Contagion Engine, maybe Privileged PositionYou need more tutors. Planeswalker-specific or not. Demonic Tutor, Vampiric Tutor for a start.It's usually good in blue to have one or two instant-speed responses like counterspells. The most relevant one I can think of is Fuel for the Cause although it's not a great one anyway. You seem like you have board control fairly well locked. This is probably your only answer to cards like Merciless Eviction or the new red spell from Ixalan I forget. Also, since you're always wiping the board and filling everyone else's graveyard why not run a Rise of the Dark Realms as an alternate win-con?
Obvious missing planeswalkers:If you choose to run very few creatures who are all extremely relevant, the duel deck Ajani, Valiant Protector actually acts as a pseudo-tutor for them, which could be very relevant with deepglow skate.
Ashiok, Nightmare Weaver can remove some serious threats, make players more wary about reorganizing the top of their library, and potentially net you blockers, dorks, etc. if it sticks. The ult is a win-con.
Elspeth Tirel can create token blockers, can setup to ult the following turn as a boardwipe, incidental life gain if you are going hard with tokens.
Gideon, Ally of Zendikar similar to Elspeth he makes tokens but his ult is more relevant to building a token-defensive board state, can be used right away, and if he sticks around he can beat face for damage while gaining loyalty. Rotating out of standard so he will be cheaper now.Jace Beleren, less of a "I win card" but less likely to be shot down right away in a political meta. Everyone drawing a card doesn't draw attention, and you can selectively choose to replace him in your hand with the minus as well if you just want to "cycle" him. The ult is fairly irrelevant so you can basically treat this as a semi-permanent draw engine.
If you upgrade your land base and throw in an urborg/cabal coffers combination you should go for Liliana of the Dark Realms since she can tutor for dual types, turn your swamps into super-engines and act as a removal for even indestructibles if you get there.Nissa, Vastwood Seer can also be good, she gives you land drop, she's relevant if you draw her late and flip her, you can potentially get tricky and flip her using lands like Evolving Wilds after you block an opponent, and her flip side provides ramp/filtration, a token blocker, or potentially a board of 6/6 creatures. also she re-enters so works with doubling seasonTamiyo, the Moon Sage can protect itself somewhat, or remove a threat on board which can politically let you leverage your opponents. Against creature-wide strats can draw you a full hand worth and its ult is very hard to fight against.
Teferi, Temporal Archmage combos with Chainveil if you replay it same turn and you NEED THIS ULT.Tezzeret the Seeker tutors for sol ring, nuff said.
Venser, the Sojourner resets your other planeswalker loyalties, I mean seriously flicker is always good. The ult acts as almost a win con.
Moi expensivo:Your mana base should be fetches and duals, enough said.Jace, the Mind SculptorKarn LiberatedUgin, the Spirit DragonLiliana of the VeilThe AbyssCaptain Sisay since all planeswalkers are retro-actively legendary.
3 weeks ago
First of all, I am happy that there are some players out there willingly making a Sliver EDH deck. This warms my heart!
I'm seeing a few cards in here that I question, and want either a good explanation for, or a replacement. THese are:
Basal Sliver this card seems good. But I would argue against that. Since is not any mana that you can reliably spend on spells. Other than activating your commander's abilities. HOWEVER, it could combo off if you added a card such as Parallel Lives, Anointed Procession, Doubling Season or Primal Vigor. With which you can get an infinite amount of 1/1 slivers using Sliver Queen's spawning ability. Megantic Sliver could be a replacement.
The land base is quite a mess. But I guess it is what takes the hard on when it comes to budgeting decks. A 5 coloured edh deck is not easily or cheapily fixed. But I would suggest adding more of the tri-lands or some other random cheap duos.
All Is Dust is quite an odd addition. I would probably run an additional creature rather than this, since this is quite the explosive decktype. Coat of Arms, Door of Destinies or Obelisk of Urd fits better with the theme.
Nature's Lore and Skyshroud Claim does not really fit in with your budget manabase, since they can't grab any multicoloured lands other than stomping grounds. Search for Tomorrow or Sakura-Tribe Elder would be strictly better.
Mana Echoes is pretty neat. Please update me with how well it works out.
other cards I would consider adding:Sliver Legion a bit pricy, but SO good.
Harsh Mercy pretty nice piece of board wipe.
Patriarch's Bidding It's just too good not to.
Descendants' Path a free bonus sliver per turn? Sign me in.
Steely Resolve another Crystalline Sliver. Less mana intensive than Asceticism
Good luck with the deck!
3 weeks ago
He is probably my "Strongest" deck. The guy is a combo enabler straight up. Obviously counter and token doublers get out of control (Corpsejack Menace, Paralell Lives, or Primal Vigor), as do effects that add extra counters (such as Winding Constrictor or Juniper Order Ranger). You don't have to run them all, but they enable the rest of the deck, so I would suggest running as many as you can.
Generally anything that does something when nontokens etb like Aura Shards, Cathars' Crusade, or Soul Warden is pretty solid. Death effects like Deathreap Ritual, Mazirek, Kraul Death Priest, or Zulaport Cutthroat also do well.
You may or may not know the things I just mentioned, but hopefully you can make a great deck! (I suggest foiling out cheap combo pieces such as Hardened Scales since you have the cash.)
1 month ago
Doubling SeasonPrimal Vigor and Strionic Resonator are all going to make thing get out of control quickly in the game. Contagion Clasp and Contagion Engine would be good. i def. agree that Astral Cornucopia and Everflowing Chalice is a must and with green you need to take advantage of your mana ramp. how about the vivid lands they come with counters and would help fix your mana. Teferi, Temporal Archmage for card draw and for certain on his final ability, Ajani, Mentor of Heroes, and Ajani, Caller of the Pride, Ajani Steadfast, Nissa, Vastwood Seer Flip, Ugin, the Spirit Dragon and Karn Liberated. should be in there. i do agree with multimedia on what to take out except for kiora thats a solid planeswalker some more card draw would be good also. and some protection for atraxa like Lightning Greaves and Swiftfoot Boots. here is how i built mine it's not super friends but it should give you some ideas. HydrAtraxa