Condemn

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
2011 Core Set (M11) Uncommon
Tenth Edition (10E) Uncommon
Dissension (DIS) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Condemn

Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Condemn Discussion

zapyourtumor on Planeswalking with Dinosaurs.

1 week ago

Ok, this seems verrrrryy standard-y, so I have some suggestions to adapt it better to modern:

Good luck in your journey through the Jurassic. :)

MoonHollow124 on Lone Rider Mono-White Budget Lifegain

1 week ago

I like soul sisters, but I had some opinions on some cards in this deck. Cathedral Sanctifier just does not feel like it does much. 3 life is not that much, especially when you are gaining so much life. Rhox Faithmender feels like a "win more" card, as it is only really good when you are gaining a lot of life, and when you are gaining a lot of life, you are winning, so it becomes irrelevant quickly. It might be nice in the sideboard to maximize your lifegain against burn, and a big but makes it less likely to die to Lightning Bolt . Crested Sunmare is only good if you can play a creature every turn, and I would recommend Archangel of Thune over it. Blessed Alliance is most commonly going to be used to force an opponent to sacrifice an attacking creature because you have an overflow of life already and your creatures are usually frail, so you don't want to chump block with them. Condemn can have the effect of Blessed Alliance for cheaper. You also get to choose the target. Aerial Responder , while having a good rate, unfortunately doesn't cut it for modern, as you want your creatures to have an effect besides just attacking. To keep my hand filled, I use cards like Thraben Inspector and Squadron Hawk (a playset for obvious reasons). To lean heavily into the life gain archetype and guarantee more redundancy, you will want a full playset of each of your main sisters. Also, if you want to gain lots of life at one time, instead of Cathedral Sanctifier , you can run Martyr of Sands , allowing you to turn a Serra Ascendant on on turn two if you'r lucky.

Sorry for this essay on the inner workings of soul sisters.

DMFF on Jeskai Control

3 weeks ago

I personally think that in order to make a contrl deck successful in modern, you really need walkers and creature lands for wincons. Celestial Colonnade isn't too expensive anymore and I would suggest picking up at least 2. Wandering Fumarole is cheap and could be ran as a singleton. As for walkers, Jace, Unraveler of Secrets is a decent placeholder for the best Jace. Ajani Vengeant could be another walker you can utilize.

As for some of your spells, I would remove Think Twice and Hieroglyphic Illumination for 4x Serum Visions and 1x Sphinx's Revelation . Disolve isn't very good either, but modern did just get Absorb and it can help vs burn/aggro. Condemn is also a very good removal card to run with Path to Exile.

I hope some of these suggestions help you out! Good luck in your future endeavors!

SynergyBuild on Budget Anti-Gobbo Proc

1 month ago

I feel like more Proclamation of Rebirth s over a Prison and Circle could clean up this list when going against 8whack gobbos.

Often they have big swings turn 2 or 3 so Prison may not be fast enough (if they swing turn 3, but were on the play)

For budget reasons, consider Oust as a second Condemn , that can also be a bad Healing Salve

Chasmolinker on Abzan Midrange

1 month ago

Condemn is a good budget option for Path .

SharpRaptor on Brion Stoutarm (Giants)

1 month ago

Part 2

Enchantments

Ajani's Mantra - Too slow. Way too little impact. We don't have triggers off life gaining a lot so we can replace this.

Rise of the Hobgoblins - We aren't really interested in the effect towards our gameplan. The first strike can be nice. But not the best thing we can be looking at.

Scourge of the Nobilis - We don't have anything that we really benefit from putting this on. Brion already has lifeling, and his sacrifice ability is based on the sacrificed creatures power so we don't want to pump him either. Then putting it on a creature we want to sacrifice is setting ourselves up to loose out on cards by 2 for 1nning ourselves. There are some other enchantments that we may play that recur themselves but we will come back to those later.

Maybe Enchantments

Searing Meditation - I really want to like this card but it seems rather low damage for mana investment keeping 2 up all the time. However if we end up with a lot of ways to gain lots of individual triggers. Then this could be worth it.

Instants

A couple of these are just upgrade them but keep the same idea. These ones are all effects that we want but probably not this exact version. And we might want more of them.

Condemn can be replaced with Swords to Plowshares (or maybe just have both)

Crush Underfoot could be Fall of the Hammer . It means that a non-giant can use it, though you lose out on the minor ability to search up a removal spell with your Giant Harbinger

Shatter could be Abrade as it gives more flexibility. Or one of the ones that include white that can hit enchantments too.

Others should probably just be replaced, maybe with more version of the above effect.

Pact of the Titan - The free 4/4 with flash is pretty good. But unlikely to win you the game with it. It effectively costs you 5 mana for it and because it doesn't have Haste it isn't winning you the game before you have to pay for it.

Soul's Grace - A card that only gains you life in one burst is usually not worth it. If it did something else too then maybe. But not just life gain.

Sorceries

Giant's Ire - Just isn't worth it really. It doesn't do enough for the mana.

Maybe Sorceries

Feudkiller's Verdict - While this effectively could be a 6 mana 5/5 that gains you 10 life on enter. Which isn't bad, it could still sometimes be stuck in hand unable to make the 5/5. So while this can be decent, It can be bad.

Lands

We can afford to cut 2 or 3. I usually recommend 36-7 with around 10 nonland mana sources. Because this runs a lot of big guys, we want to consistantly hit our mana so we want 37.

Artifacts

Armillary Sphere - This doesn't actually ramp us it helps us hit out land drops though which is a good thing. However there are a couple of other cards which do similar while being repeatable or having other effects that go with it

Paradise Plume - We want mana ramp, this is possibly just too slow though. Rocks that tap for 1 colour are usually 2 mana. Our 4 mana rocks tap for multiple mana usually.

hellhole3927 on Dragonlord Ojutai Voltron EDH

1 month ago

With the deck manipulation granted from Dragonlord Ojutai you should add Devastation Tide and Terminus for board wipes. Maybe even Entreat the Angels as a game finisher.

Card Draw:

1) Sensei's Divining Top

2) Scroll Rack

3) Rhystic Study

4) Mystic Remora

BTW, some of the following mana base suggestions are somewhat expensive and are not necessary, but would be helpful:

1) The rest of the Fetchlands: Arid Mesa , Scalding Tarn , Misty Rainforest , Polluted Delta , Windswept Heath , and Marsh Flats .

2) Cavern of Souls

3) Ancient Tomb

4) cut all the tap lands for previous suggestions or Basic Lands (trust me on this, they just hurt the mana base)

5) maybe if you add Cavern of Souls : Expedition Map and Tolaria West

6) Wayfarer's Bauble

7) Mana Vault , Mana Crypt , Fellwar Stone

Next cut every single planeswalker from the deck except Ugin, the Spirit Dragon

Maybe, Austere Command and/or Cleansing Nova

Spot Removal:

1) Condemn

2) Pongify

3) Rapid Hybridization

4) Grasp of Fate

5) Oblivion Ring

"MAYBES:"

1) Grafted Exoskeleton

2) Teferi's Veil

FINALLY... In my opinion the better way to build Dragonlord Ojutai would be a "voltron" control based deck. Simply beat face with a flying 5/5 which you can occasionally make stronger, but devote most of the deck to control to utilize Ojutai's deck manipulation ability to grant you a way to always find answers to opposing threats.

hkhssweiss on The Rebel Alliance | EDH Tribal Series #30

2 months ago

Yo Darky!

I'm back! I'll let you know the results of the tournament on the deckwatch page.

As for the cuts here is the 10 cards I would consider.

Those would be the cards I would recommend cutting. I would however also consider adding in cards like Faith's Reward as anti removal tech as well as Smothering Tithe cuz that cards is just good. The ones I am iffy about removing is the rector as well as Avacyn cuz she bae. But those are my thoughts!

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Condemn occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.02%

White: 0.39%