|Commander / EDH||Legal|
Printings View all
|Duel Decks: Heroes vs. Monsters||Uncommon|
|2011 Core Set||Uncommon|
Combos Browse all
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Price & Acquistion Set Price Alerts
|Have (10)||SirFabius , maR2307 , Kimimaro , brokendwarf , gildan_bladeborn , Big-Foot , xpsychovampx , Ashy , gosora , GeminiSpartanX|
|Want (2)||moonmonster , TheAnnihilator|
6 hours ago
First of all thanks for your feedback, your comment is much appreciated!
You gave my allot of interesting thought to consider about, especially Volcanic Offering and Ghostly Prison are great cards i might add. And after checking your deck, Protector of the Crown and Purity might also be interesting additions to consider as well, but I'm unsure how well my mana curve would flow adding 2 more 6 mana creatures to it.
Actually I don't think Malignus ever had trouble getting through an opponents defense for me thus far. With the amount of wipes, trample and battlefield control I run he always has been able to bring allot of bang for his buck.
I agree the Isochron Scepter has better use with blue and I won't miss it whenever i play a game without it, however I consider this card a mini-game to this deck where whenever i find it, it's a fun extra feature to my game. Deflecting Palm, Ride Down and Temur Battle Rage have been solid win conditions to this deck since the beginning and also Swords to Plowshares or Condemn are great imprints for the scepter. That Disenchant made it to this deck might be the poorer choice over Return to Dust or even Revoke Existence. But it's an extra imprint option and it helps my curve better. I have yet to decide if I should keep it however.
Browbeat is a bit tricky yes, also since it's this deck's only card advantage. But I've tried Emeria Shepherd and it's just too expensive. I always end up with better options to play. Urza's Incubator is in the same spot however. While this card greatly benefits me to get Gisela on the field asap, it can even work against me in the long run as angels are a popular theme to play and over the development of this deck fewer and fewer angels stay. But i also haven't updated this deck since the Amonkhet so far. Oketra's Monument might replace the incubator and Bloodlust Inciter, Onward / Victory or Pyramid of the Pantheon seem kinda interesting.
Lastly I used to run Inferno Titan in this deck, but when i saw the Assembled Alphas i fell in love with that card and decided to retire the titan for the alphas. I can't say I've had any regrets thus far.
3 days ago
You definitely want some spot removal. However, it needs to be efficient, otherwise you'll end up wasting mana if you need to hold up lands in order to cast your removal during an opponent's turn. If you aggressively tutor for Murasa Pyromancer, then your blink effects can act as removal, but that still requires at least 6 mana to get the creature onboard.
Here's a list of removal spells that I like:
- Snuff Out: You never need to hardcast this. Being able to tap out and still kill a threat is awesome.
- Slaughter Pact: Kill a creature now, pay mana later? Sign me up!
- Swords to Plowshares: one of the best removal spells ever printed.
- Path to Exile: a worse version of Swords to Plowshares is still insanely good.
- Vendetta: It's Doom Blade, except you pay 1-7 life instead of an extra .
- Condemn: It's worse than Swords to Plowshares, but being able to remove a creature without letting it go to your opponent's graveyard (aka, their second hand) can be crucial.
- Prey Upon: This is pretty conditional, but if you consistently have big creatures onboard, then it's pretty mana-efficient.
- Pongify/Rapid Hybridization: Giving your opponent a 3/3 isn't really a big deal. Creatures get way too big in this format, and is way less than you should probably be paying for this effect.
- Go for the Throat: Kills more relevant creatures than Doom Blade, for the same price.
- Doom Blade: Kills things dead. Not hitting black creatures is a fairly large drawback, but as long as you're careful about how many "nonblack" removal spells you play, having a couple isn't an issue.
- Victim of Night: Vampires and Werewolves are basically non-entities in this format, so you basically only need to know that this card can't hit zombies. Given that 99.99% of zombies played in EDH are black, that means Victim of Night kills more relevant creatures than Doom Blade.
- Malicious Affliction: Doom Blade, except it can kill two creatures if you time it properly.
- Terminate: It's difficult to find a better removal spell than Terminate.
- Reprisal: I don't like this card, but it is cheap to acquire, so if you're operating more on a budget, Reprisal a reasonable choice.
- Dromoka's Command: Requires you to have a reasonable creature, but it's incredibly flexible.
- Reality Shift: Given how useless a single 2/2 is in EDH, Reality Shift basically reads "Exile target creature. Its controller draws a card about 20-50% of the time".
- Seal of Doom: This card requires some explanation. While it doesn't provide card advantage and it isn't as mana-efficient as Doom Blade, being able to pay for the card in advance is a reasonable tradeoff. However, the main reason I like this card is that it often discourages people from playing good targets for this spell (namely, dangerous creatures that threaten to take over the game).
- Beast Within: As with Rapid Hybridization and Pongify, a 3/3 isn't worth much in EDH. Being able to destroy any permanent is well worth the 3 mana spent on it.
- Crosis's Charm: Not the most efficient, but it is incredibly flexible.
- Sultai Charm: See above.
- Mortify: 3 mana is more than I want to spend when killing a creature, but being able to hit enchantments makes this card much more appealing.
- Putrefy: See above, but replace "enchantment" with "artifact".
- Anguished Unmaking: Nuke a permanent for almost no downside. What's not to love?
- Reckless Spite: Kills 2 creatures.
- Unmake: It's a little on the expensive side, but sometimes exiling is important.
- Silence the Believers: Having the option to Strive to hit multiple targets makes this card much more palatable. Silence the Believers isn't great, but it's useful.
Some of these cards might not be the easiest to acquire, especially if you're on a budget, but even the less expensive options are good cards.
5 days ago
Condemn isn't bad. Death's Shadow is winnable enough without it though, so I don't really see the need here.
5 days ago
another card to consider is Condemn. solely for deaths shadow decks
1 week ago
Definitely have, and all the other Grixis Shadow builds have evolved and ditched the Delver of Secrets Flip for it, but I like Death's Shadow being an extra threat rather than the core of the deck. Especially with cards like Condemn seeing more play. I'm heading to a Modern tournament in a weeks time and I'll see how it fairs.
1 week ago
Nice list. I'm a fan of running Ancestral Vision alongside Sphinx's Revelation, so you get +1 vote. Although, I'd run the full 4 Ancestral Vision to increase the chances you have it turn 1. To fit it in, I'd consider -1 Snapcaster Mage and -1 Condemn.
What do you need Torrential Gearhulk in the board for? Also, you have room for more SB cards.
1 week ago
To be honest, Jeskai control isn't even that great right now. Lightning Bolt isn't great, especially not with control.
If you want to stick with control, go for UW. It has Path to Exile and Condemn, both which are awesome right now. Only issue with it, full UW control is not budget, but you can make it budget, but again will lose points in the manabase side.
Delver is an archetype that uses many control elements, and can be built cheap. If you are interested, I have several lists.
Long story short, control is not a cheap archetype, and making shortcuts will be worse for you.