Swords to Plowshares

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Uncommon
Masters 25 (A25) None
Iconic Masters (IMA) Uncommon
Commander 2017 (C17) Uncommon
Commander 2016 (C16) Uncommon
Eternal Masters (EMA) Uncommon
Vintage Masters (VMA) Uncommon
Conspiracy (CNS) Uncommon
From the Vault: Twenty (V13) Mythic Rare
Coldsnap Theme Deck (CTD) Uncommon
Masters Edition IV (ME4) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Uncommon
Masters Edition II (ME2) Uncommon
Battle Royale Box Set (BRB) Uncommon
Anthologies (ATH) Uncommon
Ice Age (ICE) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon
Promo Set (000) Rare
Promo set for Gatherer (PSG) Mythic Rare

Combos Browse all

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

Browse Alters

Price & Acquistion Set Price Alerts

BBD

A25

IMA

Ebay

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Recent Decks

Swords to Plowshares Discussion

enpc on Sliver Overlord EDH

1 day ago

Cut the counterspells, only running 2 and having them heavily costed is a waste. Drop Armillary Sphere, Legion's Initiative, Intruder Alarm and Unnatural Selection and add more ramp/card advantage. Stuff like Farseek, Rampant Growth, Green Sun's Zenith, Phyrexian Arena, etc. I would also recommend cutting some more of the vanilla slivers to add some non-sliver based removal. Swords to Plowshares, Nature's Claim, that kind of stuff. Homeward Path is also absolutely worth a slot.

CaptSillva on Who doesn't love drawing cards?

2 days ago

The main issue with cards like Prison Term and Darksteel Mutation is that they're basically just bad removal spells. They're enchantments which is good since you have a lot of synergy with them, but you're paying a higher price to cast them, and they give your opponent the chance to get their creature back into action by blowing them up later. They couldn't do that if you used something like Swords to Plowshares. Then their creature is just gone and it isn't coming back.

What is great about a card like Hypnotic Siren is that it is flexible. A mana 1/1 flyer isn't great, but if it draws you a card it becomes far better, and taking your opponent's biggest guy at 7 mana pumping it and giving it flying can be game swinging. Kruphix is just good in a deck like this because you want to draw a lot of cards, but you can only hold so many. He makes it so you don't have to worry about that. Sure you have the tower to get unlimited hand size, but when an effect is that important to your game plan you want redundancy.

I do agree that Starfield and Opalescence are dangerous, but also like you said, they're a win condition. The biggest issue I see with this deck is that it has very few ways of closing out the game. It is basically Sigil of the Empty Throne and your commander. Approach of the Second Sun is interesting, but not piratical. You need to be able to pay 7 mana to effectively do nothing, well not nothing exactly. Because when you play a card like that you will instantly become the biggest target at the table. Then survive long enough to draw it again.

Your commander can get big, but like the description states, this isn't build like a proper Voltron deck. So she has very little protection or evasion and needs to wait a whole turn after being cast before she can attack making her a slow starter. I feel like at least a Lightning Greaves would serve this deck well.

Lastly, with just how few creatures you're running I feel like more board clears would make a lot of sense. You could easily fit in a few cards like Wrath of God, Day of Judgment, Dusk / Dawn, and Supreme Verdict.

Of course these are just my thoughts. A commander deck doesn't need to be build for super competitive play.

hurricane219 on Lean Breakfast

4 days ago

Maybe Lotus Petal and Swords to Plowshares for the final two spots?

I still think Ad Nasseum could merit an inclusion. It could draw us out of a bad hand. We do have 40 life play with.

Rabidleopard on Touched by an Angel

5 days ago

Here's a my Boros Angel Tribal deck Gisela's Angel Tribe. A few cards I'd add would be Savage Beating because more combat, Swords to Plowshares probably the best piece of removal ever printed, Teferi's Protection as a panic button, The Immortal Sun because it the most overloaded card ever, any of the following for ramp Thaumatic Compass, Land Tax, Weathered Wayfarer, Solemn Simulacrum, Burnished Hart, if games at your meta are going long Emeria, The Sky Ruin can be amazing. Thalia's Lancers is a 4/4 first striker that tutors a legendary card to your hand.

Spirits on Kaalia, Mirror Breaker EDH

6 days ago

Hi UR2L8,

Probably because I had a Damnation at the time. Tutor for for sure is viable (Vampiric Tutor, Imperial Seal, Reanimate), but also good for, Swords to Plowshares, Path to Exile, Steelshaper's Gift, Enlightened Tutor, also good for Gamble.

Damnation or Wrath of God both are so have pretty good control over which lands (or Mana Crypt). Most lands are anyway, some are yes. I think I generally pull more lands, and Urborg, Tomb of Yawgmoth, so more likely to be able to play Damnation Turn 2 vs. Wrath of God (why ramp lands) on Turn 2, another reason went that way.

Adamin3d on The Odd Couple

1 week ago

Also you're in black white so I would put in Vindicate and Utter End along with Swords to Plowshares and Path to Exile for some better removal. Sol Ring and Command Tower are both auto-includes in every edh deck ever. I would take out the cluestone and the key rune and put in Orzhov Signet. Soul Warden could really help to make your gameplan go harder with life gain.

enpc on Zur’s Paradox Theorem

1 week ago

I really like the concept of the deck, however I think that you have a lot of cards which don't add much value to the strategy.

For cards you could easily cut:

Iona, Shield of Emeria, Cloudshift, Essence Flux, Graceful Adept, Sen Triplets, Greed, Leyline of Anticipation, Near-Death Experience, Paradox Haze, Bond of Agony, Enduring Ideal, Sanguimancy, Temporal Extortion, Conjurer's Closet, Phyrexian Processor, Spellbook, Vedalken Orrery and Carrion Howler. You also have too many lands, you could easily go down to 36 and be fine.

As for cards I would add to the deck:

And if you're concerned about discarding to handsize, Reliquary Tower and Library of Leng between the two should be enough. But for the most part you don't really card, just sculpt your best 7 and go from there.

Hopefully this'll help streamline the deck.

lynden on Breakfast Hulk

1 week ago

How about the following changes:

-1 Swords to Plowshares (as suggested, moved to maybeboard)

-1 Gitaxian Probe

+1 Assassin's Trophy (as suggested, to replace Swords)

+1 Knight of Autumn

I kind of like Knight of Autumn as the second Reclamation Sage although it is more difficult to cast.

What do you guys think?

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