|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Iconic Masters (IMA)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|From the Vault: Twenty (V13)||Mythic Rare|
|Coldsnap Theme Deck (CTD)||Uncommon|
|Masters Edition IV (ME4)||Uncommon|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Uncommon|
|Masters Edition II (ME2)||Uncommon|
|Battle Royale Box Set (BRB)||Uncommon|
|Ice Age (ICE)||Uncommon|
|Fourth Edition (4ED)||Uncommon|
|Revised Edition (3ED)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
|Promo set for Gatherer (PSG)||Mythic Rare|
|Promo Set (000)||Rare|
Combos Browse all
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Price & Acquistion Set Price Alerts
Swords to Plowshares Discussion
6 hours ago
Hey, I suggest cutting a few Slivers, 46 is a lot, for some staple Commander removal and creature tutors that help you to find the important Slivers: Gemhide, Heart, Crystalline and Hivelord before you get Overlord into play.
You could cut 12 or more of the less good Slivers and be fine since Overlord is a Silver tutor then you don't have to focus as much having a huge number of Silvers you can instead play the best Slivers because you can tutor for them.
Consider adding these cards:
- Worldly Tutor
- Eladamri's Call
- Cyclonic Rift
- Anguished Unmaking
- Swords to Plowshares
- Beast Within
- Supreme Verdict
- Distant Melody
- Cryptolith Rite
33 total lands is on the low side for a budget five color manabase. This amount of land would be fine with the Fetch land/Shock land interaction because this gives you plenty of mana fixing, but you're not playing these lands. I suggest 38 total lands, few more Basic lands and replacing the Vivid lands with Tri lands. Tri lands also ETB tapped, but once they untap they can be used for the rest of the game to make one color of three colors to choose from. Vivid lands only give you two turns of any color.
Less good Slivers to consider cutting:
- Belligerent Sliver
- Cautery Sliver
- Constricting Sliver
- Darkheart Sliver
- Hunter Sliver
- Psionic Sliver
- Quilled Sliver
- Sidewinder Sliver
- Spined Sliver
- Opaline Sliver
- Magma Sliver
- Talon Sliver
A couple of Slivers that have good abilities who I don't see here:
Patriarch's Bidding although not low budget is great to get back all Slivers from the graveyard reanimating them, putting them directly into play. Aphetto Dredging is another option to get back multiple Slivers from the graveyard and put them into your hand. Living Death is another strong card to reanimate Silvers.
Good luck with your deck.
7 hours ago
You can make this deck a lot faster without losing to much value by reducing some cards with hight mana cost, at this moment its sees like a mid range kinda trying to be aggro but to slow: Sorin, Grim Nemesis, Sorin Markov, New Blood, Black Market,Bloodsworn Steward, Olivia Voldaren,Bloodlord of Vaasgoth, Decree of Pain then you can add 1 mana drops, the presure you can generate is impressing, Pulse Tracker, Vicious Conquistador, Shadow Alley Denizen, Vampire Cutthroat. Consider Purphoros, God of the Forge for hard killing potential x 2 because of edgar and Erebos, God of the Dead as indestructible greed that cancels life gain and can hit eventually. with cheap vampires i would use Legion's Landing and Springleaf Drum instead of signets and/or 3 mana rocks. from here i would improve the quallity and refinement of some cards: do you really need Mindcrank? do i want to give lifes in an agroo deckSwords to Plowshares or better a land Path to Exile? is it worth a Dismember over Go for the Throat or Hero's Downfall?. Ultimatly it depends ond how you want the deck to work, this is an agrro recomendation but if you want to consolidate midrange, i would suggest to go with a ton of life link and life gaining gimmiks.
9 hours ago
It has been stated my deck already suffers from Card Advantage issues, Path to Exile will give Card Advantage and mana advantage to my opponents. While Journey to Nowhere can provide similar functionality, without those drawbacks, but is slower (mana and loses instant speed), and can be reversed.
I really wish Swords to Plowshares was in modern as this would be a non issue, but it isn't.
11 hours ago
Like you guys Im primarily an EDH player these days. I love my Sol Ring, Sylvan Library, Necropotence, Force of Will, Swords to Plowshares and other eternal goodies. I would never give that up and replace EDH with Brawl. However, Ive been living in a new community for about six months and the guys here are primarily new to the game, or returned to the game. Small town (~2700 ppl,) no card shop and limited knowledge of the game leads to mostly standard events, drafts and playing with precons. My main EDH decks make for sad faces.
For me Brawl is an opportunity to get the best of both worlds. Build on an existing card base, use the limitations as an opportunity to get creative. New reasons to build decks are always good, and the smaller deck size means there will be less garbage filling out the 32-36 slots. It gets the other guys building new decks, and seeing ways to improve those decks into real EDH decks by using the last 40 slots to upgrade mana bases, add more ramp and fill out with eternal staples in the draw and interaction categories.
I personally love the idea of Brawl. It allows for creativity, sells Standard cards (if youre into that,) and is a stepping stone into a real format.
1 day ago
1 day ago
2 days ago
Thanks Spirit_Logan :)
BMHKain I want to say up front that I do not play cEDH, so some of my thoughts may be irrelevant or wrong.
I honestly doubt Fire & Sun can make it in cEDH. They're a great general, perhaps the best Boros has ever had, but Boros still doesn't have the draw and ramp power needed to consistently win turns 3, 4, and 5.
They also cost 6 to cast, which is a huge middle finger from wizards to Boros EDH players. Whatever. /end rant. Take opinions with grain of salt.
4) Probably not. You waste the creature-centric abilities and it's too slow of cEDh if I'm not mistaken.
7) with the curve at 2.55...33 maybe? Not sure, as a normal EDH player I don't go below 36 usually.
Not sure about the staple list... can you explain that further?
Again, not a competitive player by any means. Can't wait to see more brews for this awesome new commander!
here's mine if you haven't checked it out yet: Super Smash Boros | Firesong & Sunspeaker EDH
2 days ago
Samite Ministration may be worth a look for Firesong and Sunspeaker. Gains infinite life using the same rule that makes Spiritualize work.
Aetherflux Reservoir seems to good to not run, and in the same vein there's Test of Endurance and Felidar Sovereign. Don't know how cool with those you are, but I foresee casting Blasphemous Act and gaining 100+ being reasonable win conditions when combined with the above.
Basilisk Collar also seems silly levels of good since your Commander bolts every time you gain life.
Dualcaster Mage and Eldrazi Displacer seem waaaaay too cute to work well. Maybe just try Pyromancer's Goggles in their place? Getting the job done in one card instead of two lower cost ones is nice, and Goggles even adds mana for you to use in your instant/sorcery spells.
I noticed you're not using Blasphemous Act, as well. I'd at least run it, too.
No Swords to Plowshares seems like a mistake, as well.
Glorious End. I get it, I do. But it's not repeatable and in order to not lose you need Angel's Grace or Sundial. It seems bad to have a 1 time use, "Here's hoping I don't lose" card that wholly relies on other cards in order to not play kingmaker and lose anyway (and the frustration of losing to a Nature's Claim or something on your Sundial with Glorious End on the stack would be hilarious). I'd just run straight up removal in this slot.
Venser's Journal seems super mediocre. It's just mild passive lifegain, for which I believe you can do far better than waste a slot on that 5 mana artifact.
Runechanter's Pike seems unnecessary.
I'd personally recommend adding a few more lands. Your mana curve isn't super high or anything but in 3 playtest hands I couldn't even cast the Commander without drawing multiple mana rocks (2-3) because there just weren't enough lands. Your deck's acmc is 2.55, but you run the same number of lands I do in Arcum, which is 1.86.
I'll have to check the Tetsuko deck in a little bit. I don't actually have much experience with that Commander though I've strangely seen people talk about him a lot in the last two weeks lol.