Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Secret Lair (SLD) Rare
Battlebond (BBD) Uncommon
Masters 25 (A25) None
Iconic Masters (IMA) Uncommon
Commander 2017 (C17) Uncommon
Commander 2016 (C16) Uncommon
Eternal Masters (EMA) Uncommon
Vintage Masters (VMA) Uncommon
Conspiracy (CNS) Uncommon
From the Vault: Twenty (V13) Mythic Rare
Coldsnap Theme Deck (CTD) Uncommon
Masters Edition IV (ME4) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Uncommon
Masters Edition II (ME2) Uncommon
Battle Royale Box Set (BRB) Uncommon
Anthologies (ATH) Uncommon
Ice Age (ICE) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon
Promo Set (000) Rare
Promo set for Gatherer (PSG) Uncommon

Combos Browse all

Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Canadian Highlander Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Swords to Plowshares Discussion

jakeyuki12 on Zirda, the Dawnwaker

8 hours ago

I've got a few suggestions for your value engine Zirda.

First and foremost: your card draw. The first problem with it is that a lot of what you labeled card draw..... well isn't really card draw since while you are drawing cards it doesn't actually net you any cards (you lose a card to get a card, net zero cards that way). The cards that do net you cards are very, very, very inefficient. I can see you're trying to take advantage of Zirda's ability to draw cards, but you're taking bad cards and making them mediocre.

If you want to use Zirda to make drawing cards easier, I've got a few suggestions. First off, Endless Atlas is a much, much more efficient option that becomes even more efficient when Zirda is out. Besides that, the best options for drawing cards that Zirda makes more efficient are equipment. Mask of Memory, Sword of Fire and Ice, even Rogue's Gloves. After that, you'll have to look at other sources of card draw. Red has excellent options in both wheel effects (Wheel of Fortune, Reforge the Soul, Magus of the Wheel actually synergizes with Zirda!) and in impulsive draw (Light Up the Stage, Tectonic Giant, heck even Experimental Frenzy could be better since Zirda makes blowing itself up easier).

I do think your ramp package because of Zirda is much more solid and efficient. Additionally, I think you've got the right idea with running creatures that can pump out tokens for mana (which Zirda reduces). I recommend leaning into that. Heliod, God of the Sun is another excellent creature that does that.

Lastly I recommend improving your removal package. White has access to the best removal in EDH. Swords to Plowshares and Winds of Abandon I consider staple level in decks that have white (aka any deck with white should strongly consider them).

Ysura on [Duel Commander] Help to upgrade …

16 hours ago

Hello all,

I am looking to improve the Ruthless Regiment deck, whose main commander is Jirina Koudro.

For the game plan: human tribal, mardu, aggro aggressive (creatures that can be launched quickly and evolve) and with some midrange effects.

I've already tried several games with Silvar, Devourer of the Free in command, but it didn't do me any more.

Where I'm having the most trouble is identifying which cards to remove and which to add to the counterpart.

My budget to start all these modifications is about $50 and i will make it evolve later.

I've identified a few cards that I like:

I also heard about the combo with these cards:

Thank you all

Balaam__ on Wrath of the Immortal Angels

1 day ago

Some cheaper and more focused removal ought to be included here somewhere, even if you just sideboard it in for games 2 and 3. Try cards like Path to Exile, Erase, Isolate or Swords to Plowshares.

jakeyuki12 on Akiri takes on three dudes at once!

1 day ago

Hiya! A few notable exclusions I see. Fervent Champion and Kazuul's Toll Collector are both excellent holders of equipment.\ Dowsing Dagger  Flip and Mask of Memory are both equipment that provide a lot of value when held. Sunforger is arguably the best Boros card in EDH. It is a must as it provides a tutor-able piece of equipment that can get you to answers. Speaking of tutors, Open the Armory is still cheap. Steelshaper's Gift has unfortunately gotten more expensive but is the best equipment tutor. Next is removal. Akiri synergizes with white's wrath effects really well since she can make those board wipes one-sided. I suggest running those Wrath of God and Day of Judgment effects. Additionally, Winds of Abandon is a recent piece of white removal printed that I find to be as much of an auto-include in white decks as Swords to Plowshares and Path to Exile. Finally, if you've been liking Flawless Maneuver then I highly suggest Deflecting Swat. This card is amazing and is excellent when your general only costs 3 mana.

RNR_Gaming on Fixing White in EDH

2 days ago

Whites strengths come from card quality. You're going to be hard pressed to find a removal spell better than Swords to Plowshares. Its also the best color for those people who like to keep the table honest. Though it's the least played color because most of the pay offs require strategic timing and sequencing. Back when I started playing modern hate bears was part of the metagame and when that deck got the soft locks going or was able to Ghost Quarter a tron land and vial in a Leonin Arbiter it was a sight to behold.

Massacar on Bant Enchantments

2 days ago

I would personally recommend running some counterspells and removal in the deck as it's currently very fragile to interaction.

Counterspell, Cyclonic Rift, Disallow, Swords to Plowshares etc.

Also I think some ramp (land and/or artifacts) could help as well as your progression is going to be very linear with this deck and could easily be outpaces by someone with a more aggressive mana base.

Cultivate, Kodama's Reach, Arcane Signet, Simic Signet, Azorius Signet, Selesnya Signet, Chromatic Lantern etc.

See also, Argothian Enchantress, Archon of Sun's Grace, Destiny Spinner, and Hanna, Ship's Navigator

jakeyuki12 on Budget Akiri Equipment

3 days ago

By the way, I recommend cutting Valakut Awakening  Flip and Faithless Looting. Inexperienced players will try and tell you these are good options for card draw and they're very wrong. Valakut Awakening  Flip doesn't actually net you any card advantage, it's just a wheel effect that this deck doesn't have any synergie with. Faithless Looting is even worse because it's card disadvantage as you end up with less cards in your hand than you started with. You don't have any graveyard synergies to take advantage of it, so it is very not worth it.

If you're really worried about card advantage, run better cards like Light Up the Stage and/or Mask of Memory. Honestly though, Akiri is going to get you pretty reliable card draw already, you probably don't need to worry about it much beyond that. Maybe a little bit as insurance in case Akiri is shot too many times. I would put back in Swords to Plowshares and Path to Exile. I have no clue why they were cut- they are arguably some of the best removal spells in the format.

Poseidon31 on Azorius Second Sun

1 week ago

Path to Exile 4 times to make it modern legal, Swords to Plowshares isnt.

Reduce Spell Snare to 1-2 copies. Thats normaly enough.

Archmage's Charm for Counter or Draw. Ancestral Vision for Draw. Serum Visions for more Filter. Mana Leak is a good 2 drop counter. Search for Azcanta  Flip is a good filter, too and can dig deep like Narset.

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