|Commander / EDH||Legal|
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|Fifth Dawn (5DN)||Rare|
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You may play nonland cards as though they had flash.
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Vedalken Orrery Discussion
1 day ago
Jbot9, I myself am very fond of Vedalken Orrery, because, even with Tamiyo's emblem, you still must cast your spells only when you could cast sorceries, so being able to cast them at instant speed would be very nice, and it would also lower the mana curve of your deck significantly.
1 day ago
I had Release to the Wind in my first deck idea. but i had to cut some cards. For that trick,Vedalken Orrery is a good card to use. But most of the spell are already instant. And keep in mind with Release to the Wind people can use Counterspell on Etrata, the Silencer. because you have to cast her again.
1 week ago
Minds eye is a big investment and rashmi already draws you lots of cards. If you feel you aren't getting enough cards than consider some more instant speed cantrips. They all become a free draw. For example Opt is really draw Two for one. They add up in getting you through lands and get you to your big fatties.
I also didn't find the Vedalken Orrery to be super helpful. It always felt bad to cast it because it was really hard to protect rashmi or your life total. I moved down to just Leyline of Anticipation. And if it isn't in my opening hand I usually just use my card selection to avoid the effect. Those are just two specific investments I think could make more room for you.
In general, chopping off some of your sorcery speed things will allow you to benefit from her trigger more!
My current build is less creature heavy do we're different stylistically , but I've included the list in case you wanted to look around. Good luck! Special shout outs to Noxious Revival and Gush among any other 'free' spells you can find:) https://tappedout.net/mtg-decks/rashmis-eternity-1/
1 week ago
1 week ago
I like that idea, except I would play Mind Spring instead because it is card draw and you always want card draw weather you have infinite mana or not and memnark is way too durdly without making 100s of mana and doesn't support the walls theme, while Mind Spring will draw walls and help after a board wipe.
Also since you should be playing eternal witness I don't think the shuffle into deck on Blue Sun's Zenith is worth drawing 1 less card most of the time, and as I said, you should be able to win with infinite mana and your deck in your hand no matter what, throw in a haste effect like createrhoof or concorted crossroads if you wand to garauntee winning, (unless someone responds by playing Terminus on your turn. If you suspect something like this or if someone may have a fog (or just always because why not), draw all but 1 card of your deck, then first thing you do is play Eternal Witness to get back your mind spring in case you have to rebuild from something like a combat trick into Hallowed Burial, or if people play Vedalken Orrery. While this is unlikely, I have hosed people by doing this before and there is no reason not to be safe. Another option is Temur Sabertooth which does silly things when you have absurd amounts of mana by duplicating etb effects like createrhoof.
2 weeks ago
Clone tribals have a low power ceiling, in my experience. I made one recently and it's lots of fun to play but not super competitive (partially due to budget though). Double-Visionary. Sometimes there aren't good threats on the field to clone and you're stuck with three clones in hand.
Green and Blue colors allow you to do things like Green Sun's Zenith, Mystical Tutor or Personal Tutor for Rite of Replication and Biovisionary (and/or Fabricate and Vedalken Orrery. Stuff like that.) to duplicate Biovisionary if you wanted to make the deck around that. Followed Footsteps and Progenitor Mimic are slow but in the right play group they could work. Gimmicky, but Green has all the creature tutors as well so you could make it work for your budget for sure. Load up with a few counterspells as well and you could force wins that way maybe.
Also, don't neglect playing your own huge creatures (works well with Rashmi's cascade ability as-is!) and cloning them too.
Brylon on Shalai EDH
2 weeks ago
shalai edh update number 2:
out :: 21
Azusa, Lost but Seeking is very expensive. I am very aware she is awesome, so I've added her to a maybeboard if I decide I want to further upgrade this deck. Flickerwisp and Glimmerpoint Stag are removed because I am largely removing flicker effects because the strat is not powerful enough in this deck.
Originally I wanted to take advantage of Shalai, Voice of Plenty's hexproof for planeswalkers, but I didn't make great picks on planeswalkers, and ultimately Karn, Scion of Urza, and Elspeth, Sun's Champion were really the only ones worth it. I can't reasonably afford Karn for this deck, so he has been moved to the maybeboard.
Flicker effects have largely been removed.
Flicker effects have largely been removed. In this case being sorcery speed makes them less valuable, because they cannot be used for avoidance. Fumigate is removed in order to make way for better mass removal.
It's just too expensive. Shalai, Voice of Plenty does the same thing, and I can just cast her from the command zone.
These are less valuable in a deck that is only 2 colors.
The first 4 of these are just bad, and the last 2 are being removed to make way for more plains.
in :: 21
Powerful spot removal that puts the card where the player can't get it.
Path of Ancestry is good for tribal. Reliquary Tower gives me no max hand size. Homeward Path protects me from effects that take my creatures. Emeria, The Sky Ruin lets me cheat back in dead creatures, and the Plains are added to support Emeria.