You may play nonland cards as though they had flash.
|Have (3)||Mortiferus_Rosa , sonnet666 , metalmagic|
|Want (4)||gwumbelbehr , Elmo_the_Elk , Saharet , MarkTaylorTSax|
Printings View all
|Fifth Dawn (5DN)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Vedalken Orrery occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
Vedalken Orrery Discussion
1 week ago
MapPsycho Thanks for the comment and the upvote! While I do like your suggestions as cards, I don't think they'll be as efficient in this deck since I've found that I'm often using up a lot of my mana during my turns to cast creature spells. If I do end up running counterspells, they would have to be 2 CMC or "free" (i.e Pact of Negation, Force of Negation, and Force of Will) for me to best use my mana.
Too bad those counters I mentioned cost too much, though :(.
I'll probably still consider Foundry of the Consuls, though. It'd be a one time use, but I haven't really been using Castle Ardenvale or Kjeldoran Outpost to generate tokens much. I mostly put them in the deck as "just in case" cards.
FrogBoy95 And another thanks to you for the nice comment and upvote! I'm glad you guys have been liking what I've made; gives me a bit more confidence that the deck won't be a complete dud once I actually buy it in paper lol.
I recently edited the decklist to show some changes I made over the past week or so. Instead of Vedalken Orrery, I'm using Leyline of Anticipation since it basically has the same effect, and more importantly, is waaayyy cheaper than Vedalken Orrery.
On the subject of counterspells, I've also been thinking that better cards for me to use would probably be redirecting effects such as Narset's Reversal, Redirect, and Commandeer. While I don't think counterspells are a complete waste in EDH, I do think they're tougher to use efficiently since you're dealing with more than one person and ultimately end up losing some card advantage. Those redirect spells can help turn opponent's cards completely in your favor and will more or less replace themselves in doing so.
I haven't put those cards in the maindeck, however; currently those "flex slots" are being taken up by Phyrexian Metamorph and Stunt Double, which will ideally let me get more mileage out of my own deck by acting as extra copies of my EtB creatures.
Luminarch Ascension is a cool card, but my issue with it is that it will quickly put a target on your head, and my deck doesn't really have a lot of ways to completely dissuade people from attacking me. Dawn of Hope is much more lowkey and comes with an added bonus of potentially drawing cards, but that mana cost to make one token is a bit too high for my liking, and I don't really have a lot of ways to reliably gain life other than Cloudblazer, Elite Guardmage, and Charming Prince.
1 week ago
I really love what you have going on with this deck! When the new Secret Lair got released, I decided it was time to give a bit of EDH control a try. I used to have a casual deck built around Venser, the Sojourner and the splicers to generate creatures and figured the flicker mechanic might make for a fun deck.
Right now my decklist is running a moderate amount of counterspells, but after seeing yours, I'm thinking of cutting them in favor for more powerful ETB effects and to help cut down on the card count.
Not sure if you considered it and already cut it or not, but Vedalken Orrery is a great card for the "play on other people's turns" strategy. In addition to Nadir Kraken to reliably hit your Ephara triggers on everyone's turns, you could also look at Dawn of Hope and Luminarch Ascension. You can get some good mana ramp, especially with the flicker theme, with Knight of the White Orchid, which can pull Hallowed Fountain and Prairie Stream for mana fixing if needed.
Hope some of the suggestions help!
1 week ago
I personally would remove Trespasser's Curse for Vedalken Orrery. I have Trespasser's Curse to keep in check an oppressive Edgar Markov deck in my playgroup. You could swap out any of the card in Flex spots to best fit your meta though!
2 weeks ago
2 weeks ago
3 weeks ago
Q1 and Q2 - The exiled card is face-up and can be seen by anyone. By default, cards in exile are always face-up, unless an effect instructs them to be exiled face down. For example Bomat Courier exiles face-down, allowing no one to see the face-down card; Colfenor's Plans allows you to look at the face-down cards.
Rule 406.3. Exiled cards are, by default, kept face up and may be examined by any player at any time. Cards “exiled face down” can’t be examined by any player except when instructions allow it. However, once a player is allowed to look at a card exiled face down, that player may continue to look at that card as long as it remains exiled, even if the instruction allowing the player to do so no longer applies. A card exiled face down has no characteristics, but the spell or ability that exiled it may allow it to be played from exile. Unless that card is being cast face down (see rule 707.4), the card is turned face up just before the player announces that they are playing the card (see rule 601.2).
Q3 - You can cast that card whenever it would be legal for you to cast it (i.e. instants can be cast at instant-speed; sorceries at sorcery-speed; if you have something like Vedalken Orrery in play, that will also be taken into account). All you have to have done is attacked with a Rogue that turn--i.e. have declared it as an attacker. So, the earliest you could cast a card would be during the priority round of the Declare Attackers step.
Q4 - Lands are not cast, so you cannot play lands exiled this way.
3 weeks ago
No, you won't be able to do that without getting some other cards involved.
If you cast Armageddon and respond by activating Knight of the Reliquary, the Knight's ability will resolve first. Armageddon will then destroy the land you put onto the battlefield along with everything else.
You can get what you want by adding Vedalken Orrery or something similar that will allow you to activate the Knight and then respond with Armageddon (normally you can't do this because Armageddon is a sorcery). In that case, Armageddon will resolve first and then the Knight's ability will resolve and put a land onto the battlefield.
1 month ago
You're welcome! When it comes to wipes, the good ones like Supreme Verdict , Wrath of God , Damnation , Austere Command and Merciless Eviction are pretty expensive to cast. For a reason though, since they are good :)
However, there are some cheaper options:
- Planar Collapse : an enchantment with CMC2 that kills when a threshold of creatures is hit. Is easier to stop than a sorcery, though still pretty cheap for what it does; works especially well if you have Vedalken Orrery out.
- Serenity : also an enchantment with CMC2 that destroys all enchantments and artifacts. Has same advantages/drawbacks as Planar Collapse.
- Bontu's Last Reckoning : CMC3, is a sorcery. Has the untap drawback but your deck has ways around that.
- Harsh Mercy : CMC3, great sorcery that works particularly well for you (unless you happen to face another tribal deck).
Hope this helped a bit. Regards,