Vedalken Orrery

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Vedalken Orrery

Artifact

You may play nonland cards as though they had flash.

Profet93 on Hold your colour

1 week ago

Kagiyama

Buried Ruin - Recursion

Sanctum of Ugin - Tutor

Basalt Monolith + Forsaken monument =

Gerrard's Hourglass Pendant + Emrakul = Good synergy. Hourglass helps with recursion from a vandablast.

Maybe a Vedalken Orrery/Liberator, Urza's Battlethopter/Skittering Cicada for flash so you don't overextend as easily? Colorless decks almost always have high cmc and lots of artifacts so any opponent worth their salt after a few games should recognize this and adjust their plan. This helps keep them guessing. Not necessary but nice to have.

Rings of Brighthearth + Basalt Monolith + 2 mana = + top = Cast your entire deck

Rings + Voltaic Key (swap out manifold) + everflowing chalice (4 counters) =

Metalworker + Rings + Voltaic key =

Card Draw - Colorless doesn't have too much, you already run both kozileks which is great. Commander is a value engine which is nice. You could add a Staff of Nin for more but IMO it's not needed. How do you feel your card situation is?

Removal - Colorless has expensive removal options, you have all the good ones. Everything seems solid.

Mana Curve - A bit high but understandable for a colorless deck, especially with your commander. You could add more ramp should you feel you need. I usually recommend the most ramp in Kozilek commander decks because your commander is a draw source but here I'm unsure. Your ramp seems sufficient, how do you feel?

Profet93 on Affinity for Rubber Chickens (Chiss-Goria EDH)

1 week ago

seshiro_of_the_orochi

Mystic Forge + Top + artifact cost reducer = Draw your deck. Forge is great "draw" so to speak as well.

Ugin, the Ineffable - "Draw", removal and ramp

Buried Ruin/Gerrard's Hourglass Pendant - Recursion

Liberator, Urza's Battlethopter/Vedalken Orrery - Flash. Might be anti-synergstic with the haste commander but mitigates over-extending and allows your "trigger each turn" card to trigger more often. Plus, isn't it cool to be like the blue player?

Maybe Strionic Resonator - Double attack and ETB's, also note Lithoform Engine for flexibility

Mycosynth Lattice

Pheardemons on Mishra's Relentless Horde

1 week ago

Profet93

Phyrexian Reclamation was there as a way to get the token generatros back like Krenko, Mob Boss. I do understand the potential of taking it out.

War Cadence has not been tested as it is the newest addition. I liked the idea of politicing. Plus, it was a win condition giving my creatures essentially unblockable. I'll think about it.

Vedalken Orrery is one of those cards I include in almost all of my decks. It is always a good choice. However, I do understand the fact that this deck usually wins on my turn in combat, so it may not be NEEDED here.

Because I have Wound Reflection and Archfiend of Despair I was debating on City on Fire. It rarely wins the turn it comes down and it tells the whole table what I'm about to do on my next turn. Granted, blocking creatures still triple damage.

Krenko, Tin Street Kingpin was another one that has been kind of subpar. If I can get it down turn two or three it is a powerhouse. Late game it's pretty bas as it has small attack and is required to attack.

Profet93 on Liberator of Cinnamon Rings

1 week ago

Sanctum of Ugin - Tutor

Eye of Ugin - Tutor + Ramp

Buried Ruin - Recursion

Mystic forge + Sensei's Divining Top + artifact cost reducer = draw your whole deck

Basalt Monolith + forsaken monument =

Rings of Brighthearth + basalt + 2 mana = + top = draw + cast your entire deck

Rings + voltaic key + Everflowing Chalice (4 counters) =

Metal worker + voltaic key + rings =

Scorched Ruins + Rings + Deserted Temple = . Temple has the added benefit of politics or ramp with urza land.

Emrakul, the Promised End + Gerrard's Hourglass Pendant = Strong synergy, each piece is good on it's like (like many of the combos I've listed)

Karn, the Great Creator + lattice = Hard lock

To synergize with darksteel monolith, you could add some flash (which also has the added benefit of limiting your overextension into a boardwipe) such as Vedalken Orrery/Liberator, Urza's Battlethopter/Skittering Cicada

Blinkmoth Well + Blinkmoth Urn = One sided ramp. Well can deal with opposing artifacts and urn always makes you ahead. Should you feel inclined, Winter Orb might be worth it (if you don't like friends) as you can break parity with it. Even if you can't, you use primarily artifact ramp anyways. It can help slow down the faster pace decks.

Profet93 on Pantlaza | Do this only once each turn?

3 weeks ago

AkaAkuma +1

I'll take a closer look at this deck later, but given your commander's ability, would Vedalken Orrery be a worthwhile consideration to allow it to trigger during your opponent's turn? It can also help you not over-extend your board state.

Slurpz on Stax Colony

1 month ago

Profet93

Buried Ruin is a great suggestion, thank you. I'm not sure I'm ready for a commander switch out. For flash I have Vedalken Orrery, Emergence Zone and Winding Canyons, and tutors that can search for them. More flash would be good, not sure if I'm missing anything.

Last_Laugh on KibaAlpha

2 months ago

Hey buddy! I recently crafted a Bant deck around The Thirteenth Doctor and Peri Brown and I was hoping you could take a look. It's trying for go-wide (mainly tokens) and +1+1 counters for an early game to fuel the Dr.'s untap and Peri's Historic Convoke. It also has a small subtheme of Vedalken Orrery effects to hopefully convoke every turn. There's literally 0 resources to get ideas, so I had to ask lol. Edhrec has ONE deck it's pulling from (with no similarities) and mine is the one and only here on tappedout.

Historic Hysterics - Flash Convoke/Historic Tribal

Last_Laugh on 13th Dr/Peri Brown -Tribal Historic …

2 months ago

Ok, I need help please to see if I can meld creature tokens and a focus on Historic cards for Peri Brown's convoke ability with +1+1 counters and Vedalken Orrery effects for The Thirteenth Doctor's untap ability. This is surprisingly a super unique deck idea (unless someone knows a different commander with a similar strategy)... there is literally ONE deck for this pairing on edhrec and ZERO here so I'm hoping my fellow theory crafters unite with some random ideas and suggestions. There's a decent amount of overlap with these strategies so it feels feasible.

I'm thinking of stuff like Raff Capashen, Ship's Mage / Gandalf the White / Vedalken Orrery for the ability to cast at instant speed so I can take advantage of the once per turn convoke on everyone's turn.

Thanks in advance!

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