Vedalken Orrery

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Vedalken Orrery

Artifact

You may play nonland cards as though they had flash.

Price & Acquistion Set Price Alerts

CNS

5DN

Ebay

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Recent Decks

Vedalken Orrery Discussion

DemonDragonJ on Atraxa, praetors' voice super friends

1 day ago

Jbot9, I myself am very fond of Vedalken Orrery, because, even with Tamiyo's emblem, you still must cast your spells only when you could cast sorceries, so being able to cast them at instant speed would be very nice, and it would also lower the mana curve of your deck significantly.

The_Dehumanized on Etrata, the Silencer "Now you see me, now you ..."

1 day ago

I had Release to the Wind in my first deck idea. but i had to cut some cards. For that trick,Vedalken Orrery is a good card to use. But most of the spell are already instant. And keep in mind with Release to the Wind people can use Counterspell on Etrata, the Silencer. because you have to cast her again.

UUUUmage on Cutting the last 5 cards ...

1 week ago

Minds eye is a big investment and rashmi already draws you lots of cards. If you feel you aren't getting enough cards than consider some more instant speed cantrips. They all become a free draw. For example Opt is really draw Two for one. They add up in getting you through lands and get you to your big fatties.

I also didn't find the Vedalken Orrery to be super helpful. It always felt bad to cast it because it was really hard to protect rashmi or your life total. I moved down to just Leyline of Anticipation. And if it isn't in my opening hand I usually just use my card selection to avoid the effect. Those are just two specific investments I think could make more room for you.

In general, chopping off some of your sorcery speed things will allow you to benefit from her trigger more!

My current build is less creature heavy do we're different stylistically , but I've included the list in case you wanted to look around. Good luck! Special shout outs to Noxious Revival and Gush among any other 'free' spells you can find:) https://tappedout.net/mtg-decks/rashmis-eternity-1/

Poly_raptor on Smug Bastard (Niv-Mizzet, Parun)

1 week ago

_emphasized text_Zimmers_0 would you consider Vedalken Orrery or Leyline of Anticipation ?

SMASHER101 on Freed from the Real in ...

1 week ago

I like that idea, except I would play Mind Spring instead because it is card draw and you always want card draw weather you have infinite mana or not and memnark is way too durdly without making 100s of mana and doesn't support the walls theme, while Mind Spring will draw walls and help after a board wipe.

Also since you should be playing eternal witness I don't think the shuffle into deck on Blue Sun's Zenith is worth drawing 1 less card most of the time, and as I said, you should be able to win with infinite mana and your deck in your hand no matter what, throw in a haste effect like createrhoof or concorted crossroads if you wand to garauntee winning, (unless someone responds by playing Terminus on your turn. If you suspect something like this or if someone may have a fog (or just always because why not), draw all but 1 card of your deck, then first thing you do is play Eternal Witness to get back your mind spring in case you have to rebuild from something like a combat trick into Hallowed Burial, or if people play Vedalken Orrery. While this is unlikely, I have hosed people by doing this before and there is no reason not to be safe. Another option is Temur Sabertooth which does silly things when you have absurd amounts of mana by duplicating etb effects like createrhoof.

Optimator on Quit Cloning Around

2 weeks ago

Clone tribals have a low power ceiling, in my experience. I made one recently and it's lots of fun to play but not super competitive (partially due to budget though). Double-Visionary. Sometimes there aren't good threats on the field to clone and you're stuck with three clones in hand.

Green and Blue colors allow you to do things like Green Sun's Zenith, Mystical Tutor or Personal Tutor for Rite of Replication and Biovisionary (and/or Fabricate and Vedalken Orrery. Stuff like that.) to duplicate Biovisionary if you wanted to make the deck around that. Followed Footsteps and Progenitor Mimic are slow but in the right play group they could work. Gimmicky, but Green has all the creature tutors as well so you could make it work for your budget for sure. Load up with a few counterspells as well and you could force wins that way maybe.

Also, don't neglect playing your own huge creatures (works well with Rashmi's cascade ability as-is!) and cloning them too.

Brylon on Shalai EDH

2 weeks ago

shalai edh update number 2:

out :: 21

creature:

Azusa, Lost but Seeking

Flickerwisp

Glimmerpoint Stag

Azusa, Lost but Seeking is very expensive. I am very aware she is awesome, so I've added her to a maybeboard if I decide I want to further upgrade this deck. Flickerwisp and Glimmerpoint Stag are removed because I am largely removing flicker effects because the strat is not powerful enough in this deck.

planeswalker:

Karn, Scion of Urza

Elspeth Tirel

Elspeth, Knight-Errant

Garruk, Caller of Beasts

Ajani Unyielding

Originally I wanted to take advantage of Shalai, Voice of Plenty's hexproof for planeswalkers, but I didn't make great picks on planeswalkers, and ultimately Karn, Scion of Urza, and Elspeth, Sun's Champion were really the only ones worth it. I can't reasonably afford Karn for this deck, so he has been moved to the maybeboard.

instant:

Liberate

Flicker effects have largely been removed.

sorcery:

Flicker

Fumigate

Sudden Disappearance

Flicker effects have largely been removed. In this case being sorcery speed makes them less valuable, because they cannot be used for avoidance. Fumigate is removed in order to make way for better mass removal.

enchantment:

Privileged Position

It's just too expensive. Shalai, Voice of Plenty does the same thing, and I can just cast her from the command zone.

artifact:

Coalition Relic

Darksteel Ingot

These are less valuable in a deck that is only 2 colors.

land:

Veldt

Vec Townships

Tranquil Garden

Riftstone Portal

Windbrisk Heights

Secluded Steppe

The first 4 of these are just bad, and the last 2 are being removed to make way for more plains.

in :: 21

creature:

Serra Ascendant

Birds of Paradise

Midnight Guard

Birds is great mana ramp. Serra Ascendant exists to be a win con. Midnight Guard is in as one piece of an unlimited token combo.

instant:

Condemn

Powerful spot removal that puts the card where the player can't get it.

sorcery:

Krosan Grip

Rout

Oust

Krosan Grip is in as artifact/enchantment hate. Rout replaces Fumigate. Oust is spot removal that avoids the graveyard.

enchantment:

Flickerform

Shield of the Oversoul

Presence of Gond

Flickerform is in for avoidance on key creatures. Presence of Gond is the second part of the infinite token combo, and Shield of the Oversoul is in because it looks fun.

artifact:

Relic of Progenitus

Urza's Incubator

Elixir of Immortality

Mind's Eye

Relic of Progenitus is in as graveyard hate. Urza's Incubator is in for cost reduction. Elixir of Immortality is in for mill protection, and Mind's Eye is in for draw.

land:

Path of Ancestry

Reliquary Tower

Homeward Path

Emeria, The Sky Ruin

3 Plains

Path of Ancestry is good for tribal. Reliquary Tower gives me no max hand size. Homeward Path protects me from effects that take my creatures. Emeria, The Sky Ruin lets me cheat back in dead creatures, and the Plains are added to support Emeria.

Cards for later

expensive, but maybe at some point:

Teferi's Protection

Karn, Scion of Urza

Vedalken Orrery

Sublime Archangel

Azusa, Lost but Seeking

Qasali Pridemage

maybeboard:

Debt of Loyalty

Reconnaissance

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