Vedalken Orrery

Vedalken Orrery


You may play nonland cards as though they had flash.

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Set Rarity
Conspiracy (CNS) Rare
Fifth Dawn (5DN) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Vedalken Orrery occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Blue: 0.22%

Green: 0.12%

Vedalken Orrery Discussion

kpres on Card creation challenge

1 week ago

Court Magistrate

Creature - Wizard Adviser

When Court Magistrate enters the battlefield, you take an extra main phase after the current phase. (During your extra main phase, you may cast cards that could only be cast as a sorcery, play lands if it is your turn, and you are the active player. After the extra main phase, continue with the current player's turn.)


If you play this card on your turn, it's pretty much useless. However, if you flicker it or cast it on an opponent's turn, the ETB ability allows you to cast sorcery-speed spells at, say, the end of your opponent's turn right before you untap. Not as good as a Vedalken Orrery, but might be pretty good in the right deck.

October_The_First on Omnath, Locus of Mana

1 week ago

+1 For the underplayed Omnath. I Built him about 5 years ago and have been tweaking the build ever since.

What has worked wonders for me are cards that allow me to flash him back in before the mana empties from my pool if he gets killed. I see you run Yeva, I would consider Vedalken Orrery, Vivien, Champion of the Wilds and Winding Canyons The ability to save that mana and make it extremely hard to remove Omnath is super strong.

Another very powerful aspect to Having a giant creature in play are cards like Life's Legacy, Hunter's Prowess and Soul's Majesty

Nothing feels better than having a 30/30 Omanath -AND- Drawing 30 cards.

SynergyBuild on SteelSentry

1 week ago

I am with you on Prophet ban, but the flash in only for creatures, so a player trying to abuse it's effect can't really be an artifact based or enchantment or planeswalker based deck, or even a good mix really, it's not a Vedalken Orrery.

Still busted, just not Seedborn Muse + Vedalken Orrery busted xD.

SteelSentry on What cards deserve to be ...

1 week ago

DarkHero Prophet of Kruphix was a problem though, just like Primeval Titan was, because of decks built around tutoring it out and abusing its effect, and a large deckbuilding requirement was "can I deal with 1-3 Prophets, killing, cloning, or stealing, every game reliably as soon as possible?" because if it did not get immediately killed the floor is a 5 mana extra turn spell, and very likely more.

The comparison to Seed Muse is diversionary. Not untapping artifacts doesn't matter because you're in and can cut mana rocks for mana dorks and land ramp. On top of that, it's also a Flash speed enabler, which is still a powerful effect (and why Vedalken Orrery is over $30). Seedborn Muse is a powerful card, but only does half of the Prophet's ability.

As a final statement, I wish cards didn't have to be banned, but I accept that the existence of some cards make for miserable play experiences, and self-policing doesn't always work, especially without a regular playgroup.

Artatras on The Scarab God / Zombie Tribal / Mill / Token

3 weeks ago

First things first, good choice! The Scarab God is an extremely fun and powerful commander, so I believe you're gonna do well in the tournament. Your decklist seems pretty solid, especially considering the budget restrictions. A couple of general advices would be to include as much mana ramp as possible as your commander's ability is very mana intensive, and as many instants as you can considering you can use the Scarab's ability at any time. This way, you'll be able to play a very interactive game. Here are a few specific considerations:

I'm not a huge fan of Bontu's Last Reckoning. I don't know if you have tested it enough, but having to basically skip two turns to have the board cleared is a terrible deal. If the better boardwipes are out of budget, you can consider Crux of Fate, Decree of Pain, Languish and Life's Finale (which has nice synergy with your commander, although it costs a bit too much mana).

Walk the Plank is also a little suboptimal, as it's sorcery speed (which is a nonbo with your commander). There are plenty of instant speed removal spells to choose from, like Cast Down, Dismember, Go for the Throat and Victim of Night.

I'm also not a fan of symmetrical draw effects like Howling Mine, because giving extra cards to your opponents is very dangerous. Maybe a more traditional draw spell would be more appropriate.

I think you are aware, but Yawgmoth's Bargain is unfortunately banned in our format.

Personally, I would include a slightly more prominent token subtheme to get the most value out of your commander's first ability. You can consider cards like Dread Summons (good for milling your opponents' creatures AND create some tokens), From Under the Floorboards (even when you are unable to cast it for its madness cost, three 2/2s for five mana is an ok deal) and Open the Graves.

Awaken the Erstwhile is amazing in this deck, as it fills every graveyard with -hopefully- creatures to copy as well as provide some 2/2s.

Every graveyard-based deck should have a decent number of free sacrifice outlets, and while I see you included some, I think you are still missing the best one for this kind of deck: Altar of Dementia. Apart from the amazing utility of being able to sacrifice a creature in response to an exile removal spell, it has the huge benefit of fueling your (or your opponents') graveyard for your commander. At some point during the game, depending on your board state, it can even become a win condition. Ashnod's Altar is another one I would include.

Considering your commander's ability is at instant speed, I would include Vedalken Orrery (if it's not our of budget) and Leyline of Anticipation to be able to play your spells on your opponents end steps, in case you didn't use the Scarab's ability.

A couple of auto includes, I think, should be Living Death and Havengul Lich for when you don't have the God available.

Rooftop Storm is rather expensive at six mana, but is basically an Omniscience for all your zombies.

Good luck for your tournament and keep updating this list!

Mj3913 on Oloro's Shenanigans - Endless Lifegain/Lifeloss

3 weeks ago

Hello fellow Selenia fan, here's my Selenia Deck if you'd like to swap ideas. I like the inclusion of Bolas's Citadel here. Have you considered Tree of Perdition & Triskaidekaphobia? Great bit of tech considering you can alter your life total at will. Also Crush Contraband is good in place of RtD or in addition (nix Dispell maybe?). Another good bit of tech (budget dependant) is Vedalken Orrery considering alot of spells of ours are sorcery. It also allows you to Flash in Selenia when you have your pieces ready. Hope it helps some, +1 from me.

Gelectrode95 on Insert Coin To Play - [Primer]

4 weeks ago


Yeah, sure. The combo you're referring to is this one: Zndrsplt, Eye of Wisdom + Frenetic Efreet + Vedalken Orrery, Leyline of Anticipation or Emergence Zone, in the "Winning with Zndrsplt" panel.

Since you can't predict how many coin flips you'll win, you always need to put an high amount of triggers on the stack ("infinite") with the efreet, to be sure to win enough of them to do what you want (in this case draw your deck). If you can't play Thassa's Oracle at instant speed, you lose the game by milling yourself and that's why you need a flash enabler.

This combo, once started, can be stopped essentially in two ways:

1) You lose Zndrsplt, Eye of Wisdom. In this case, you won't be able to draw your deck and you'll have activated your efreet's ability infinite times for nothing. But that's all.

2) You lose your Vedalken Orrery or Leyline of Anticipation.

With every trigger, your opponents can do something in response. So if you put 10.000 triggers on the stack and someone targets your Vedalken Orrery with Abrade, you can respond to that by putting other 10.000 triggers on the stack. In this way you'll be able to finish your combo at instant speed without even letting resolve Abrade.

But if the first trigger of the efreet's ability resolves and THEN one opponent cast Abrade (for example responding to the second trigger) targeting your orrery, you can't do the same thing, since the efreet would be already dead or phased out. You'll proceed resolving the remaining 9.999 (well, not all of them, just enough to draw your deck). You'll draw Thassa's Oracle but you won't be able to flash it, so you'll lose the game by milling yourself.

That's why you need to get rid of Zndrsplt, Eye of Wisdom before this happens, and the only way to do it without a flash enabler is by using Chaos Warp. In this way you can let resolve all the efreet's triggers without drawing more cards than you need (you can remove the homunculus right after drawing the last card in your deck), cast Thassa's Oracle at sorcery speed (if it's your turn) and win the game.

The reason why Chaos Warp works in this scenario is because you're targeting your commander and you can decide to put it in the command zone instead of your library.

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